List of color palettes by index number in Generation I

This is a list of color palettes by index number in Generation I core series games.

Color formats

In Generation I core series games, all palettes have four colors, numbered from 0 to 3. In the monochrome Game Boy systems, they are equivalent to white, light gray, dark gray, and black.

15-bit RGB

Color example (water tiles)
Red: 20 (10100)
Green: 26 (11010)
Blue: 31 (11111)
1st byte 2nd byte
GGGRRRRR XBBBBBGG
01010100 01111111
54 7F

The Super Game Boy and Game Boy Color use the 15-bit RGB format, with 5 bits (a value from 0 to 31) for each color: red, green, and blue.

For instance, the blue color used by water tiles in Pokémon Red and Blue is represented as "20 26 31" (red, green, and blue, respectively). This is stored in the game data as "547F".

These are the steps to convert from "20 26 31" into "547F":

  1. The color values are packed in reverse order (blue, green, and red): "31 26 20".
  2. Convert them to binary and add a single 0 (an unused bit) at the start: "0 11111 11010 10100". This is a 15-bit color stored in a 16-bit (2 bytes) space, equivalent to "01111111 01010100".
  3. Convert them to hexadecimal: "7F54". This is stored in little-endian format (the two bytes are reversed): "547F".

24-bit RGB

The colors shown here have also been converted to the 24-bit RGB format, with 8 bits (a value from 0 to 255; from 0x00 to 0xFF) for each color.

For example, in the Pokémon game data, the blue color used by water tiles in Pokémon Red and Blue is represented as "20 26 31" in 15-bit RGB. This color is also known as "#A5D6FF" in 24-bit RGB, but this value is produced by converting the original 15-bit color and is not stored directly in the games. Some sources (including official websites, fansites, and sprite editing tools) may have slightly different 24-bit RGB values for retro game sprites.

List of color palettes

This section is missing one or more images.
Please feel free to add any missing images to this section. Needed images can be uploaded to the Bulbagarden Archives.
Reason: Add image examples of all palettes
Hex Dec Palette
0x00 0 Route palette
0x01 1 Pallet Town palette
0x02 2 Viridian City palette
0x03 3 Pewter City palette
0x04 4 Cerulean City palette
0x05 5 Lavender Town palette
0x06 6 Vermilion City palette
0x07 7 Celadon City palette
0x08 8 Fuchsia City palette
0x09 9 Cinnabar Island palette
0x0A 10 Indigo Plateau palette
0x0B 11 Saffron City palette
0x0C 12 Town Map palette
0x0D 13 Version logo palette
0x0E 14 Pokémon logo palette
0x0F 15 Unused palette
0x10 16 Generic palette
0x11 17 Blue Pokémon palette
0x12 18 Red Pokémon palette
0x13 19 Cyan Pokémon palette
0x14 20 Purple Pokémon palette
0x15 21 Brown Pokémon palette
0x16 22 Green Pokémon palette
0x17 23 Pink Pokémon palette
0x18 24 Yellow Pokémon palette
0x19 25 Gray Pokémon palette
0x1A 26 Slot reel palette
0x1B 27 Slot icon 3 palette
0x1C 28 Slot icon 2 palette
0x1D 29 Slot icon 1 palette
0x1E 30 Black palette
0x1F 31 Green HP palette
0x20 32 Yellow HP palette
0x21 33 Red HP palette
0x22 34 Badge palette
0x23 35 Cave palette
0x24 36 Game Freak logo palette
0x25 37 Pikachu's Beach paletteY
0x26 38 Pikachu interaction paletteY
0x27 39 Pikachu's Beach logo paletteY

Shared colors

The same white (color 0) and black (color 3) is equally shared by almost all palettes of each game. Exceptionally, different colors replace black in the logos and text found in the title screen. In Pokémon Yellow, slightly different shades of black are used for the Town Map palette.

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow
Game Boy Color
0RB 0G 3RGB 0 3 0 3
15-bit
(original)
31 29 31
BF7F

30 31 29
FE77

3 2 2
4308

31 31 30
FF7B

6 6 6
C618

31 31 31
FF7F

3 3 3
630C

24-bit
(converted)
255 239 255
#FFEFFF
247 255 239
#F7FFEF
24 16 16
#181010
255 255 247
#FFFFF7
49 49 49
#313131
255 255 255
#FFFFFF
24 24 24
#181818

Generic palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 22 17
DE46

16 14 19
D04D

31 30 22
DF5B

27 16 16
1B42

31 31 0
FF03

31 1 1
3F04

24-bit
(converted)
247 181 140
#F7B58C
132 115 156
#84739C
255 247 181
#FFF7B5
222 132 132
#DE8484
255 255 0
#FFFF00
255 8 8
#FF0808

This palette includes orange and purple in early games. They are replaced by yellow and red in Pokémon Yellow, possibly a reference to Pikachu.

It is used by:

Pokémon Green

Pokémon Red and Blue

Pokémon Yellow (SGB)

In this version, the intro cutscenes where Pikachu is kicking, surfing, or flying use the Pikachu's Beach palette instead, causing it to have light blue cheeks (the same color as the sea or the sky) instead of red cheeks.

Pokémon Yellow (GBC)

Overworld palettes

Animated example of how the palette changes between Route 4 and Cerulean City in Pokémon Green

In the overworld, each area has its own palette, which is applied to the entire screen. When the player moves from one area to another, the palette changes automatically. The buildings have the same color palette indoors as the surrounding area outdoors. All areas except caves share the same value for color 2, a shade of blue most notably used by bodies of water, as well as a complimentary color used in several places such as building walls, signposts, entrance carpets, trash cans, and wall posters.

The overworld sprites that are not part of the background, such as people, Pokémon, item balls, boulders, cuttable trees, and fossils are not individually assigned colors but instead use the same palette as the current area. These sprites have up to three visible colors: black, white, and the color 1 of the current area. The color 2 is used for transparency instead.

Route palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
21 28 11
952F

20 26 31
547F

23 26 19
574F

23 27 31
777F

16 31 4
F013

11 23 31
EB7E

24-bit
(converted)
173 231 90
#ADE75A
165 214 255
#A5D6FF
189 214 156
#BDD69C
189 222 255
#BDDEFF
132 255 33
#84FF21
90 189 255
#5ABDFF

This palette is used in routes and the Viridian Forest. It is almost identical to the Viridian City palette, except by a slight difference in the shade of green.

Pallet Town palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
25 28 27
996F

20 26 31
547F

28 27 31
7C7F

23 27 31
777F

23 17 31
377E

11 23 31
EB7E

24-bit
(converted)
206 231 222
#CEE7DE
165 214 255
#A5D6FF
231 222 255
#E7DEFF
189 222 255
#BDDEFF
189 140 255
#BD8CFF
90 189 255
#5ABDFF

This palette is used in Pallet Town and Lorelei's room at the Indigo Plateau.

Viridian City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
17 26 3
510F

20 26 31
547F

26 31 21
FA57

23 27 31
777F

19 31 0
F303

11 23 31
EB7E

24-bit
(converted)
140 214 24
#8CD618
165 214 255
#A5D6FF
214 255 173
#D6FFAD
189 222 255
#BDDEFF
156 255 0
#9CFF00
90 189 255
#5ABDFF

This palette is used in Viridian City and Lorelei's room at the Indigo Plateau. It is almost identical to the Route palette, except by a slight difference in the shade of green.

In the company credits with white background at the start, a few green pixels use this palette. In the Game Freak logo animation, the green stars use this palette.

Pewter City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
23 25 16
3743

20 26 31
547F

23 23 22
F75A

23 27 31
777F

18 18 15
523E

11 23 31
EB7E

24-bit
(converted)
189 206 132
#BDCE84
165 214 255
#A5D6FF
189 189 181
#BDBDB5
189 222 255
#BDDEFF
148 148 123
#94947B
90 189 255
#5ABDFF

Cerulean City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
17 20 30
917A

20 26 31
547F

22 23 31
F67E

23 27 31
777F

5 8 31
057D

11 23 31
EB7E

24-bit
(converted)
140 165 247
#8CA5F7
165 214 255
#A5D6FF
181 189 255
#B5BDFF
189 222 255
#BDDEFF
41 66 255
#2942FF
90 189 255
#5ABDFF

Lavender Town palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
27 20 27
9B6E

20 26 31
547F

27 23 29
FB76

23 27 31
777F

25 4 31
997C

11 23 31
EB7E

24-bit
(converted)
222 165 222
#DEA5DE
165 214 255
#A5D6FF
222 189 239
#DEBDEF
189 222 255
#BDDEFF
206 33 255
#CE21FF
90 189 255
#5ABDFF

Vermilion City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 18 0
5E02

20 26 31
547F

31 25 16
3F43

23 27 31
777F

31 19 0
7F02

11 23 31
EB7E

24-bit
(converted)
247 148 0
#F79400
165 214 255
#A5D6FF
255 206 132
#FFCE84
189 222 255
#BDDEFF
255 156 0
#FF9C00
90 189 255
#5ABDFF

Celadon City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
16 30 22
D05B

20 26 31
547F

22 31 22
F65B

23 27 31
777F

5 31 5
E517

11 23 31
EB7E

24-bit
(converted)
132 247 181
#84F7B5
165 214 255
#A5D6FF
181 255 181
#B5FFB5
189 222 255
#BDDEFF
41 255 41
#29FF29
90 189 255
#5ABDFF

Fuchsia City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
31 15 22
FF59

20 26 31
547F

31 26 26
5F6B

23 27 31
777F

31 15 15
FF3D

11 23 31
EB7E

24-bit
(converted)
255 123 181
#FF7BB5
165 214 255
#A5D6FF
255 214 214
#FFD6D6
189 222 255
#BDDEFF
255 123 123
#FF7B7B
90 189 255
#5ABDFF

This palette is used in Fuchsia City and the Safari Zone.

Cinnabar City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
26 10 6
5A19

20 26 31
547F

31 15 14
FF39

23 27 31
777F

31 8 8
1F21

11 23 31
EB7E

24-bit
(converted)
214 82 49
#D65231
165 214 255
#A5D6FF
255 123 115
#FF7B73
189 222 255
#BDDEFF
255 66 66
#FF4242
90 189 255
#5ABDFF

Indigo Plateau palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
22 14 24
D661

20 26 31
547F

17 17 25
3166

23 27 31
777F

11 8 31
0B7D

11 23 31
EB7E

24-bit
(converted)
181 115 198
#B573C6
165 214 255
#A5D6FF
140 140 206
#8C8CCE
189 222 255
#BDDEFF
90 66 255
#5A42FF
90 189 255
#5ABDFF

This palette is used in Indigo Plateau, including Lance's room and the Hall of Fame room. As exceptions, Lorelei, Bruno, and Agatha use the Pallet Town palette, cave palette, and gray Pokémon palette, respectively.

Saffron City palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
27 27 3
7B0F

20 26 31
547F

31 31 19
FF4F

23 27 31
777F

31 31 0
FF03

11 23 31
EB7E

24-bit
(converted)
222 222 24
#DEDE18
165 214 255
#A5D6FF
255 255 156
#FFFF9C
189 222 255
#BDDEFF
255 255 0
#FFFF00
90 189 255
#5ABDFF

Cave palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
21 14 9
D525

18 24 22
125B

20 15 11
F42D

22 21 20
B652

23 8 0
1701

17 14 11
D12D

24-bit
(converted)
173 115 74
#AD734A
148 198 181
#94C6B5
165 123 90
#A57B5A
181 173 165
#B5ADA5
189 66 0
#BD4200
140 115 90
#8C735A

This palette is used in caves and Bruno's room at the Indigo Plateau.

As seen in Seafoam Islands and Cerulean Cave, the water is either greenRGB or brownY inside a cave, as opposed to the light blue water found in other areas. However, in grayscale systems, all bodies of water share the same dark gray color (color ID 2) regardless of the area.

Town Map palette

All games
Super Game Boy
Pokémon Yellow
Game Boy Color
1 2 3 1 2 3
15-bit
(original)
20 26 31
547F

17 23 10
F12A

3 2 2
4308

0 21 31
A07E

10 28 0
8A03

1 1 1
2104

24-bit
(converted)
165 214 255
#A5D6FF
140 189 82
#8CBD52
24 16 16
#181010
0 173 255
#00ADFF
82 231 0
#52E700
8 8 8
#080808

In all Generation I games on the Super Game Boy, the Town Map represents sea, land, and routes with the colors blue, green, and white, respectively, except sea routes are represented by black dots on the water.

In Pokémon Red, Green, and Blue, the shade of blue "20 26 31" is equally used for water on the Town Map and in the overworld (except in caves). However, in monochrome systems, water is light gray (color 1) on the Town Map but dark gray (color 2) in the overworld. This is a result of using two different IDs for the same color.

In Pokémon Yellow on the Super Game Boy, although the Town Map palette still retains the default white "31 31 30" that is used by all other palettes, this is the only palette to include all the other colors, and specifically the black "3 2 2", from earlier games. Although the Town Map still uses the same shade of blue for water as in earlier games, water tiles in the overworld now use the subtly different "23 27 31" instead.

In Pokémon Yellow on the Game Boy Color, water is darker on the Town Map than in the overworld (the former uses blue "0 21 31"; the latter uses blue "11 23 31"). In this game system, the Town Map is the only palette to use black "1 1 1", which is darker than other options of black available in Generation I games.

Pokémon palettes

Main article: List of Pokémon by color palette in Generation I

These palettes are used for the Pokémon sprites (front and back versions), as seen in battles, trades, Hall of Fame, the summary, and Pokédex entries. The generic palette (a palette available for several other things besides Pokémon species) is specifically used for Jynx, Mewtwo, and Mew.

If a Pokémon changes its species by using Transform, it remains with its original palette. This includes Transform called by Mimic, Mirror Move, or Metronome. For instance, Ditto uses the gray Pokémon palette in this generation, and it is able to transform into a gray version of any Pokémon. Alternatively, if Charmander (a red Pokémon) learns Transform via Mimic and then transforms into Bulbasaur, the result would be a red Bulbasaur.

The battle HUD uses the color palette of the player's Pokémon (such as the green Pokémon palette if the player is using Bulbasaur), but this is not normally visible because the HUD only uses black and white by default. Some moves such as Hyper Beam and Reflect affect the entire screen's color palettes, effectively causing the black text and borders to change into a color from the Pokémon's palette. Some glitch Pokémon such as ▶ A include arbitrary pixels in their names, which are shown with the player's Pokémon color palette when they are mentioned in the HUD such as "<Pokémon> used <move>!"

Blue Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
18 20 27
926E

11 15 23
EB5D

21 22 31
D57E

9 10 20
4951

16 18 31
507E

0 1 25
2064

24-bit
(converted)
148 165 222
#94A5DE
90 123 189
#5A7BBD
173 181 255
#ADB5FF
74 82 165
#4A52A5
132 148 255
#8494FF
0 8 206
#0008CE

This palette is used by Nidoran♀, Nidorina, Nidoqueen, Zubat, Golbat, Poliwag, Poliwhirl, Poliwrath, Seel, Dewgong, Tangela, Gyarados, Omanyte, Omastar, Articuno, and Dragonair.

In the company credits with white background at the start, a few blue pixels use this palette. In the Game Freak logo animation, the blue stars use this palette.

Red Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
31 20 10
9F2A

26 10 6
5A19

31 24 11
1F2F

26 9 6
3A19

31 17 0
3F02

31 0 0
1F00

24-bit
(converted)
255 165 82
#FFA552
214 82 49
#D65231
255 198 90
#FFC65A
214 74 49
#D64A31
255 140 0
#FF8C00
255 0 0
#FF0000

This palette is used by Charmander, Charmeleon, Charizard, Vulpix, Gloom, Vileplume, Paras, Parasect, Arcanine, Ponyta, Rapidash, Krabby, Kingler, Goldeen, Seaking, Staryu, Magmar, Magikarp, Flareon, and Moltres.

In the company credits with white background at the start, a few red pixels use this palette. In the Game Freak logo animation, the red stars use this palette.

This palette is used by the top-right corner of the Rainbow Badge, the Soul Badge, and the Volcano Badge on the Trainer Card.

Cyan Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
21 25 29
3577

14 19 25
6E66

26 28 31
9A7F

7 24 28
0773

16 26 31
507F

0 17 31
207E

24-bit
(converted)
173 206 239
#ADCEEF
115 156 206
#739CCE
214 231 255
#D6E7FF
57 198 231
#39C6E7
132 214 255
#84D6FF
0 140 255
#008CFF

This palette is used by Squirtle, Wartortle, Blastoise, Butterfree, Golduck, Tentacool, Tentacruel, Horsea, Seadra, Lapras, and Vaporeon.

Purple Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
27 22 24
DB62

21 15 23
F55D

27 22 30
DB7A

22 15 23
F65D

25 15 31
F97D

19 0 22
1358

24-bit
(converted)
222 181 198
#DEB5C6
173 123 189
#AD7BBD
222 181 247
#DEB5F7
181 123 189
#B57BBD
206 123 255
#CE7BFF
156 0 181
#9C00B5

This palette is used by Ekans, Arbok, Nidoran♂, Nidorino, Nidoking, Venonat, Venomoth, Grimer, Muk, Gastly, Haunter, Gengar, Koffing, and Weezing.

In the Gengar vs. Nidorino battle scene from Pokémon Red and Green (including the localized versions of Pokémon Red), both Pokémon use this color palette as expected. However, although this was changed to the Gengar vs. Jigglypuff in Pokémon Blue, Jigglypuff uses this purple palette instead of the usual pink palette.

Brown Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
28 20 15
9C3E

21 14 9
D525

26 23 18
FA4A

18 14 10
D229

29 18 10
5D2A

17 9 5
3115

24-bit
(converted)
231 165 123
#E7A57B
173 115 74
#AD734A
214 189 148
#D6BD94
148 115 82
#947352
239 148 82
#EF9452
140 74 41
#8C4A29

This palette is used by Pidgey, Pidgeotto, Pidgeot, Spearow, Fearow, Sandshrew, Sandslash, Diglett, Dugtrio, Mankey, Primeape, Growlithe, Farfetch'd, Doduo, Dodrio, Hitmonlee, Hitmonchan, Kangaskhan, Pinsir, Kabuto, Kabutops, and Dragonite.

In this generation, all Pokédex entries have a dark brown outline around the screen, which is specifically the color 2 of the brown Pokémon palette.

Green Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
20 26 16
5443

9 20 11
892E

24 28 18
984B

13 21 15
AD3E

17 31 11
F12F

1 22 6
C11A

24-bit
(converted)
165 214 132
#A5D684
74 165 90
#4AA55A
198 231 148
#C6E794
107 173 123
#6BAD7B
140 255 90
#8CFF5A
8 181 49
#08B531

This palette is used by Bulbasaur, Ivysaur, Venusaur, Caterpie, Metapod, Oddish, Bellsprout, Weepinbell, Victreebel, Exeggutor, and Scyther

Pink Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 22 24
DE62

28 15 21
FC55

31 24 26
1F6B

31 18 21
5F56

31 15 18
FF49

31 0 6
1F18

24-bit
(converted)
247 181 198
#F7B5C6
231 123 173
#E77BAD
255 198 214
#FFC6D6
255 148 173
#FF94AD
255 123 148
#FF7B94
255 0 49
#FF0031

This palette is used by Clefairy, Clefable, Jigglypuff, Wigglytuff, Slowpoke, Slowbro, Exeggcute, Lickitung, Chansey, Mr. Mime, and Snorlax.

Yellow Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
31 28 14
9F3B

26 20 0
9A02

31 31 19
FF4F

28 23 9
FC26

31 31 0
FF03

28 14 0
DC01

24-bit
(converted)
255 231 115
#FFE773
214 165 0
#D6A500
255 255 156
#FFFF9C
231 189 74
#E7BD4A
255 255 0
#FFFF00
231 115 0
#E77300

This palette is used by Weedle, Kakuna, Beedrill, Pikachu, Raichu, Ninetales, Meowth, Persian, Psyduck, Abra, Kadabra, Alakazam, Drowzee, Hypno, Voltorb, Electrode, Electabuzz, Jolteon, and Zapdos.

This palette is used by the Thunder Badge, the bottom-right corner of the Rainbow Badge, and the Marsh Badge on the Trainer Card.

Gray Pokémon palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
26 21 22
BA5A

15 15 18
EF49

25 25 18
394B

16 16 14
103A

20 23 10
F42A

11 11 5
6B15

24-bit
(converted)
214 173 181
#D6ADB5
123 123 148
#7B7B94
206 206 148
#CECE94
132 132 115
#848473
165 189 82
#A5BD52
90 90 41
#5A5A29

This palette is used by Rattata, Raticate, Machop, Machoke, Machamp, Geodude, Graveler, Golem, Magnemite, Magneton, Shellder, Cloyster, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Starmie, Tauros, Ditto, Eevee, Porygon, Aerodactyl, Dratini.

It is also used at the Pokémon Tower and Agatha's room at the Indigo Plateau.

HP palettes

The HP bar is present in Pokémon battles, the party screen, and a Pokémon's summary. This bar is green, yellow, or red, depending on how much remaining HP the Pokémon has. In a Pokémon battle, the Pokémon's species or name or nickname, level, status condition, and the line outside the HP bar also use the black and white colors from the HP bar palette.

The HP palettes share a yellow shade as the color ID 1, which is shortly used as the color of the HP bar or its outline when the entire screen palette is affected by moves such as Hyper Beam and Reflect.

Green HP palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 26 15
5E3F

9 20 11
892E

31 31 19
FF4F

0 21 0
A002

31 31 0
FF03

0 31 0
E003

24-bit
(converted)
247 214 123
#F7D67B
74 165 90
#4AA55A
255 255 156
#FFFF9C
0 173 0
#00AD00
255 255 0
#FFFF00
0 255 0
#00FF00

Yellow HP palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 26 15
5E3F

26 20 0
9A02

31 31 19
FF4F

28 23 9
FC26

31 31 0
FF03

31 18 0
5F02

24-bit
(converted)
247 214 123
#F7D67B
214 165 0
#D6A500
255 255 156
#FFFF9C
231 189 74
#E7BD4A
255 255 0
#FFFF00
255 148 0
#FF9400

Red HP palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 26 15
5E3F

26 10 6
5A19

31 31 19
FF4F

26 9 6
3A19

31 31 0
FF03

31 0 0
1F00

24-bit
(converted)
247 214 123
#F7D67B
214 82 49
#D65231
255 255 156
#FFFF9C
214 74 49
#D64A31
255 255 0
#FFFF00
255 0 0
#FF0000

Logo palettes

In Japanese games, both the ポケットモンスター (Pocket Monsters) and "<game> version" appear completely in black text since their respective colors are exceptionally stored as the color 3.

Pokémon logo palette

All games
Super Game Boy
Pokémon Red (JP)
Super Game Boy
Pokémon Green
Super Game Boy
Pokémon Blue (JP)
Super Game Boy
Pokémon Yellow (JP)
Super Game Boy
Pokémon Red, Blue, and Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 3 2 3 2 3 2 3 2 3 1 2 3
15-bit
(original)
30 30 17
DE47

17 23 10
F12A

21 0 4
1510

21 0 4
1510

11 31 3
EB0F

21 0 4
1510

14 19 29
6E76

9 16 12
0932

21 14 9
D525

18 18 24
5262

7 7 16
E740

31 31 0
FF03

7 7 25
E764

0 0 17
0044

24-bit
(converted)
247 247 140
#F7F78C
140 189 82
#8CBD52
173 0 33
#AD0021
173 0 33
#AD0021
90 255 24
#5AFF18
173 0 33
#AD0021
115 156 239
#739CEF
74 132 99
#4A8463
173 115 74
#AD734A
148 148 198
#9494C6
57 57 132
#393984
255 255 0
#FFFF00
57 57 206
#3939CE
0 0 140
#00008C

This palette is used in the title screen of all Generation I games.

In the Japanese Pokémon Red, Green, and Blue, the color 1 (yellow) and the color 2 (green in Pokémon Red; red in Pokémon Green and Blue) are unused, while the color 3 (red in Pokémon Red; Green in Pokémon Green; blue in Pokémon Blue) is used for the ポケットモンスター (Pocket Monsters) logo. In Japanese Pokémon Yellow, the color 1 (yellow) is used for the logo outline and ピカチュウ text, the color 2 (green) for the "Pocket Monsters" text, and the color 3 (brown) for the ポケットモンスター (Pocket Monsters) logo and the speech bubble.

In the international Pokémon Red and Blue, the color 1 (yellow) is used to write the body of the "Pokémon" logo, the color 2 (lavender) is used for its shadow, and the color 3 (dark blue) is used for its outline. The same colors are used in international Pokémon Yellow, with the addition of the "Pika!" balloon and the "Yellow Version" using this palette.

Version logo palette

All games
Super Game Boy
Pokémon Red (JP)
Super Game Boy
Pokémon Red (INT)
Super Game Boy
Pokémon Green and Blue (INT)
Super Game Boy
Pokémon Blue (JP)
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 3 2 3 2 3 2 3 2 3 1 2 3
15-bit
(original)
30 30 17
DE47

17 23 10
F12A

14 19 29
6E76

17 23 10
F12A

21 0 4
1510

21 0 4
1510

14 19 29
6E76

21 0 4
1510

9 16 12
0932

21 0 4
1510

21 0 4
1510

31 31 0
FF03

31 0 0
1F00

31 0 0
1F00

24-bit
(converted)
247 247 140
#F7F78C
140 189 82
#8CBD52
115 156 239
#739CEF
140 189 82
#8CBD52
173 0 33
#AD0021
173 0 33
#AD0021
115 156 239
#739CEF
173 0 33
#AD0021
74 132 99
#4A8463
173 0 33
#AD0021
173 0 33
#AD0021
255 255 0
#FFFF00
255 0 0
#FF0000
255 0 0
#FF0000

This palette is used in the title screen of all Generation I games except in Pokémon Yellow. The color 1 (yellow) is unused in all games.

In the Japanese games, the color 2 (green in Pokémon Red; red in Pokémon Green and Blue) is used by the text "Pocket Monsters" and the color 3 (blue in Pokémon Red and Green; teal in Pokémon Blue) is used by the "Red Version", "Green Version", and "Blue Version" text.

In the international Pokémon Red and Blue, the color 3 (red in Pokémon Red; blue in Pokémon Blue) is used by the "Red Version" and "Blue Version" text.

Game Freak logo palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
31 28 14
9F3B

24 20 10
982A

28 24 14
1C3B

20 20 11
942E

31 19 0
7F02

19 19 0
7302

24-bit
(converted)
255 231 115
#FFE773
198 165 82
#C6A552
231 198 115
#E7C673
165 165 90
#A5A55A
255 156 0
#FF9C00
156 156 0
#9C9C00

This logo is shown when booting up the game. Several stars of different colors are seen falling below this logo.

Slot palettes

Slot reel palette

Pokémon Red and Blue
Super Game Boy
Pokémon Green
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2 1 2
15-bit
(original)
26 21 22
BA5A

27 20 6
9B1A

26 21 22
BA5A

21 0 4
1510

27 22 30
DB7A

26 9 6
3A19

25 1 31
397C

31 0 0
1F00

24-bit
(converted)
214 173 181
#D6ADB5
222 165 49
#DEA531
214 173 181
#D6ADB5
173 0 33
#AD0021
222 181 247
#DEB5F7
214 74 49
#D64A31
206 8 255
#CE08FF
255 0 0
#FF0000

In Generation I games, this palette is used by the three slot reels, including all icons such as . The text box (with messages such as "Bet how many coins?") also uses the black and white colors from this palette.

Slot icon 1 palette

Pokémon Red
Super Game Boy
Pokémon Green
Super Game Boy
Pokémon Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2 1 2 1 2
15-bit
(original)
16 19 29
7076

25 17 21
3956

16 19 29
7076

18 25 12
3233

25 17 21
3956

16 19 29
7076

23 29 31
B77F

29 29 8
BD23

0 31 31
E07F

31 31 0
FF03

24-bit
(converted)
132 156 239
#849CEF
206 140 173
#CE8CAD
132 156 239
#849CEF
148 206 99
#94CE63
206 140 173
#CE8CAD
132 156 239
#849CEF
189 239 255
#BDEFFF
239 239 66
#EFEF42
0 255 255
#00FFFF
255 255 0
#FFFF00

In Generation I games, this palette is used by the two instances of the icon "1", which refer to the middle horizontal row. It is also used by the background near this icon.

Slot icon 2 palette

Pokémon Red
Super Game Boy
Pokémon Green
Super Game Boy
Pokémon Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2 1 2 1 2
15-bit
(original)
22 31 16
F643

25 17 21
3956

27 15 21
FB55

18 25 12
3233

22 31 16
F643

16 19 29
7076

23 31 20
F753

29 29 8
BD23

8 31 0
E803

31 31 0
FF03

24-bit
(converted)
181 255 132
#B5FF84
206 140 173
#CE8CAD
222 123 173
#DE7BAD
148 206 99
#94CE63
181 255 132
#B5FF84
132 156 239
#849CEF
189 255 165
#BDFFA5
239 239 66
#EFEF42
66 255 0
#42FF00
255 255 0
#FFFF00

In Generation I games, this palette is used by the four instances of the icon "2", which refer to the top and bottom horizontal rows. It is also used by the background near this icon.

Slot icon 3 palette

Pokémon Red
Super Game Boy
Pokémon Green
Super Game Boy
Pokémon Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2 1 2 1 2
15-bit
(original)
31 31 17
FF47

25 17 21
3956

30 27 4
7E13

18 25 12
3233

31 31 17
FF47

16 19 29
7076

31 23 26
FF6A

29 29 8
BD23

31 4 19
9F4C

31 31 0
FF03

24-bit
(converted)
255 255 140
#FFFF8C
206 140 173
#CE8CAD
247 222 33
#F7DE21
148 206 99
#94CE63
255 255 140
#FFFF8C
132 156 239
#849CEF
255 189 214
#FFBDD6
239 239 66
#EFEF42
255 33 156
#FF219C
255 255 0
#FFFF00

In Generation I games, this palette is used by the four instances of the icon "3", which refer to the two diagonal lines. It is also used by the background near this icon, and by the top and bottom portions of the slot screen.

Badge palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
30 22 17
DE46

11 15 23
EB5D

20 15 11
F42D

22 21 20
B652

23 8 0
1701

17 14 11
D12D

24-bit
(converted)
247 181 140
#F7B58C
90 123 189
#5A7BBD
165 123 90
#A57B5A
181 173 165
#B5ADA5
189 66 0
#BD4200
140 115 90
#8C735A

This palette is used by the Cascade Badge, the bottom-left corner of the Rainbow Badge, and the Earth Badge on the Trainer Card.

Black palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow
Game Boy Color
1 2 3 1 2 3 1 2 3
15-bit
(original)
7 7 7
E71C

2 3 3
620C

3 2 2
4308

6 6 6
C618

3 3 3
630C

24-bit
(converted)
57 57 57
#393939
16 24 24
#101818
24 16 16
#181010
49 49 49
#313131
24 24 24
#181818

This is a black silhouette used by Pokémon in the process of evolving, non-player characters entering Pokémon battles, Professor Oak in the new game cutscene, the entire screen during the Smokescreen and blacking out animations, the black version of the Game Freak logo at the start, and several Pokémon that appear in the game credits.

This black silhouette consists of the generic white (color ID 0) followed by three shades of black (color IDs 1-3). In Pokémon Red, Green, and Blue, the three shades of black are slightly different. In Pokémon Yellow, they are exactly the same. In all games, any originally white pixels remain white in the silhouette, such as the white parts of a character's clothing or eyes, Seel's body, Poliwhirl's belly, and so on.

This effect is absent in monochrome systems. For instance, there is no black silhouette when a Pokémon evolves or when the player blacks out in the Game Boy.

Unused palette

Pokémon Red, Green, and Blue
Super Game Boy
Pokémon Yellow
Super Game Boy
Pokémon Yellow (INT)
Game Boy Color
1 2 1 2 1 2
15-bit
(original)
24 20 30
987A

11 20 30
8B7A

24 20 30
987A

11 20 30
8B7A

13 1 31
2D7C

0 9 31
207D

24-bit
(converted)
198 165 247
#C6A5F7
90 165 247
#5AA5F7
198 165 247
#C6A5F7
90 165 247
#5AA5F7
107 8 255
#6B08FF
0 74 255
#004AFF

This palette is present in the game data but unused in all Generation I games.

Yellow-exclusive palettes

Pikachu's Beach palette

Pokémon Yellow
Super Game Boy
Pokémon Yellow
Game Boy Color
1 2 1 2
15-bit
(original)
31 30 22
DF5B

23 27 31
777F

31 31 0
FF03

11 23 31
EB7E

24-bit
(converted)
255 247 181
#FFF7B5
189 222 255
#BDDEFF
255 255 0
#FFFF00
90 189 255
#5ABDFF

In Pokémon Yellow, this palette is used in the Pikachu's Beach mini-game, except the logo uses the Pikachu's Beach logo palette and the hi-score screen uses the generic palette.

In the intro cutscenes of this game, exclusively on the Super Game Boy, this palette is used in the scenes with Pikachu on the sea and the sky.

Pikachu interaction palette

Pokémon Yellow
Super Game Boy
Pokémon Yellow
Game Boy Color
1 2 1 2
15-bit
(original)
28 23 9
FC26

18 14 10
D229

31 18 0
5F02

19 7 1
F304

24-bit
(converted)
231 189 74
#E7BD4A
148 115 82
#947352
255 148 0
#FF9400
156 57 8
#9C3908

In Pokémon Yellow, this palette is used by the interaction animations. They are usually based on its friendship value.

Pikachu's Beach logo palette

Pokémon Yellow
Super Game Boy
Pokémon Yellow
Game Boy Color
1 2 1 2
15-bit
(original)
16 16 16
1042

31 25 9
3F27

9 9 9
2925

31 21 0
BF02

24-bit
(converted)
132 132 132
#848484
255 206 74
#FFCE4A
74 74 74
#4A4A4A
255 173 0
#FFAD00

In Pokémon Yellow, this palette is used by the logo in the top section of the title screen of Pikachu's Beach. This palette is absent from the Japanese version, where the logo uses the yellow and black colors from the regular Pikachu's Beach palette instead.

Related articles

Video game graphics
Colors Palettes in Gen I–II
Generation I: Color palettesPokémon by color palette (console-based colors) • Characters by color palette
Pokémon sprites Pokémon icons in Gen I and II
Sprite size (Gen IGen II)
See also Lists of Pokémon (Navbox)