From Bulbapedia, the community-driven Pokémon encyclopedia.
Heal Order (Japanese: かいふくしれい Heal Order) is a non-damaging Bug-type move introduced in Generation IV. It is one of the signature moves of Vespiquen.
Generations IV to VII
Heal Order recovers half of the user's maximum HP.
If powered up by a Buginium Z into Z-Heal Order, all of the user's lowered stats are reset.
Heal Order cannot be selected in a battle.
| The user calls out its underlings to heal it. The user regains up to half of its max HP.
|| This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.
|| Egg Groups
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In other games
In Explorers of Time, Darkness and Sky, Heal Order is a move with 12PP. Upon use, the user heals themselves by ¼ of their max HP. This move is affected by Snatch and Taunt
In Super Mystery Dungeon, the move restores 40% of the user's max HP instead.
|| Restores the user's HP.
|| じぶんの ＨＰをかいふくする
|| It restores your HP.
In the manga
In the Pokémon Adventures manga
In other generations
Core series games
Side series games
Spin-off series games
- In Generation VIII, it is the only one of Vespiquen's signature moves that cannot be used in a battle.
In other languages