Skill (Shuffle)

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Gulpin's skill Poison, at skill level 5.

Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a Skill Swapper.png Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.

Skill Level

A Skill Booster S/M/L
A personal- ized Skill Booster

From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated.

Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes.

A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.

Item Skill points granted Notes
Skill Booster personalized.png Personalized Skill Booster 1 point
Skill Booster SML.png Skill Booster S 3 points Can be used from the bag while editing the active team.
Skill Booster SML.png Skill Booster M 10 points Can be used from the bag while editing the active team.
Skill Booster SML.png Skill Booster L 30 points Can be used from the bag while editing the active team.

The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.

Total skill points per level
Skill points
to max
50 54 61 70
(type A)
70
(type B)
100
(type A)
100
(type B)
120 150 200
Level 1
Level 2 3 2 3 2 5 2 5 5 15 10
Level 3 10 9 8 9 15 9 20 30 45 50
Level 4 25 27 23 30 40 30 40 70 100 100
Level 5 50 54 61 70 70 100 100 120 150 200

The table below lists the amount of skill points needed to reach the next level:

Skill points to next level
Skill points
to max
50 54 61 70
(type A)
70
(type B)
100
(type A)
100
(type B)
120 150 200
Level 1 3 2 3 2 5 2 5 5 15 10
Level 2 7 7 5 7 10 7 15 25 30 40
Level 3 15 18 15 21 25 21 20 40 55 50
Level 4 25 27 38 40 30 70 60 50 50 100
Level 5

Skill activation mechanics

A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.

Tie-breakers
  • If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
Shape-based skills

For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.

  • When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
  • For Mega Evolution, the intersecting icon of the shape is counted twice.
Type-based skills

For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).

  • Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
  • Non-support Pokémon that do not spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
Multiple effects

If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing.

  • For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
Status conditions
Main article: Status condition → Pokémon Shuffle

This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:

  • Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
  • The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
  • The skills Mind Zap and Prank will not activate if the foe has a status condition.

Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.

  • This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.

Order of operations

Once any tie-breaker has been applied for a move, effects occur as follows:

Before first match
  • Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
First match
  • The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
    • Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
    • If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
  • If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
    • If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
    • If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
  • The first match removes barriers, black clouds, and rocks, if applicable.
    • If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
  • Damage (with applicable boosts) is dealt.
  • The disruption countdown on the foe will tick down 1 turn.
    • This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
    • Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
  • If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
Second match
  • If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
  • If a shape-match skill was triggered, the damage boost will be applied to this match's damage.

The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).

After the combo ends, any applicable disruptions from the enemy will occur.

  • In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.

List of skills

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs JP names for several skills: Beast Power, Psyburst, Extinction, Fascinate, Sand Sport, Shadow Shock, Power Hug, Conduction, Hyper Drain, Big Eater, "Up, Up, Up", Hammering Streak, Rock Shot α, Destruction, Eliminate, Barrier Break, Barrier Shot Ω, Hide and Seek, Rockify+, Poison Rush, 5 Up, Blockify+

The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.

The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).

For a sortable list of which Pokémon use each skill, please see the full Pokémon list.

Index no. Name
(Japanese)
Description/Notes Effect Chance
(3-/4-/5 or more-match)
Skill
points
to max
Skill Level bonus
76 Cheer
おうえん
Increases the chance that the next match's skill is triggered.
  • The activation chance for the next match's skill is raised 5%.
  • A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
  • Can be triggered in consecutive turns.
  • Does not raise the chance of skills that have a 0% activation rate.
Other
  • 60%
  • 100%
  • 100%
050 Chance:
  • +10%
  • +15%
  • +20%
  • +40%
159 Super Cheer
スーパーおうえん
Guarantees that the next match's skill is triggered.
  • A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
  • Can be triggered in consecutive turns.
  • Does not raise the chance of skills that have a 0% activation rate.
Other
  • 10%
  • 40%
  • 70%
150 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
45 Mega Boost
メガパワー
Fills the Mega Gauge of a Pokémon of the same type.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +3
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +40%
51 Mega Boost+
メガパワー+
Fills the Mega Gauge of the same type of Pokémon more.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +6
  • 50%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
52 Mega Boost++
ハイメガパワー
Fills the Mega Gauge of same type of Pokémon even more.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +9
  • 10%
  • 20%
  • 60%
120 Chance:
  • +5%
  • +10%
  • +20%
  • +40%
1 Opportunist
きゅうしょをつく
Rarely increases damage. * Damage ×1.5
  • 5%
  • 10%
  • 10%
050 Damage:
  • ×2.1
  • ×2.7
  • ×3
  • ×5.1
2 Heavy Hitter
パワーパンチ
Sometimes increases damage.* Damage ×1.5
  • 20%
  • 50%
  • 80%
070
(type B)
Damage:
  • ×2.25
  • ×3
  • ×3.3
  • ×4.05
46 Hyper Punch
ハイパーパンチ
Sometimes deals even more damage. * Damage ×3
  • 10%
  • 50%
  • 50%
070
(type A)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
3 Dragon Talon
ドラゴンのつめ
Sometimes increases damage. * Damage ×1.5
  • 40%
  • 70%
  • 100%
070
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
67 Nosedive
きゅうこうか
Sometimes deals a lot more damage. * Damage ×5
  • 15%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
71 Super Bolt
スーパーボルト
Rarely deals a ton of damage. * Damage ×10
  • 10%
  • 20%
  • 50%
100
(type A)
Damage:
  • ×11
  • ×12
  • ×13
  • ×15
118 Unity Power
きずなのちから
Sometimes deals a lot more damage. * Damage ×5
  • 25%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×6
  • ×7.5
  • ×9
  • ×12
121 Try Hard
ほんきをだす
Rarely deals a ton of damage. * Damage ×10
  • 10%
  • 20%
  • 50%
200 Damage:
  • ×12
  • ×15
  • ×18
  • ×25
120 Beast Power Sometimes deals a lot more damage. Damage ×7
  • 17%
  • 53%
  • 73%
61 Damage:
  • ×7.7
  • ×8.4
  • ×9.1
  • ×9.8
86 Psyburst Sometimes deals a lot more damage.
  • Replaces the unused skill Flashover (かえん) as of 3DS version 1.5.2.
Damage ×5
  • 50%
  • 50%
  • 50%
120 Damage:
  • ×6
  • ×7.5
  • ×9.5
  • ×12
111 Three Force
スリーフォース
Increases damage when you make a match of three. Damage ×2
  • 100%
  • 0%
  • 0%
070
(type A)
Damage:
  • ×2.4
  • ×3
  • ×4
  • ×5
4 Power of 4
4つのちから
Increases damage when you make a match of four. Damage ×1.5
  • 0%
  • 100%
  • 0%
120 Damage:
  • ×2.25
  • ×2.7
  • ×3.15
  • ×3.6
47 Power of 4+
4つのちから+
Deals even more damage when you make a match of four. Damage ×3
  • 0%
  • 80%
  • 0%
120 Damage:
  • ×3.3
  • ×3.6
  • ×3.9
  • ×4.5
119 4 Up
4アップ
Increases damage when you make a match of four. Skill Level will go up more easily! * Damage ×1.5
  • 0%
  • 100%
  • 0%
054 Damage:
  • ×2.25
  • ×2.7
  • ×3
  • ×3.3
115 Super Arrow
スーパーアロー
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
116 Super Tackle
スーパータックル
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
117 Super Voice
スーパーボイス
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
112 Full Power
フルパワー
Rarely deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×10
  • 0%
  • 10%
  • 0%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
113 Demolish
ふんさい
Sometimes deals a ton of damage when you make a match of four. *
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×9
  • 0%
  • 80%
  • 0%
61 Chance:
  • +2%
  • +4%
  • +6%
  • +9%
5 Power of 5
5つのちから
Increases damage when you make a match of five. * Damage ×1.5
  • 0%
  • 0%
  • 100%
120 Damage:
  • ×2.25
  • ×2.7
  • ×3.15
  • ×3.6
48 Power of 5+
5つのちから+
Deals even more damage when you make a match of five. * Damage ×3
  • 0%
  • 0%
  • 80%
120 Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×5.1
114 Extinction Rarely deals a ton of damage when you make a match of five.
  • The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.
Damage ×16
  • 0%
  • 0%
  • 35%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +35%
73 Cross Attack
+アタック
Increases damage when making a + shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
  • Called +-Boost (+アタック) prior to v1.4.46 (3DS) and v1.10.1 (Mobile)
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
74 L-Boost
Lアタック
Increases damage when making an L-shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
75 T-Boost
Tアタック
Increases damage when making a T-shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
110 Cross Attack+
+アタック+
Deals even more damage when making a + shaped match. *
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×4
  • 80%
  • 90%
  • 100%
120 Damage:
  • ×4.4
  • ×4.8
  • ×6
  • ×12
9 Risk-Taker
アップダウン
Damage may randomly be increased or decreased.
  • Damage is a randomly chosen number between BaseDamage/3 and BaseDamage×3, rounded down. This is then multiplied by the Skill Level bonus.
  • As of 3DS v1.5, it is stated erroneously in-game as "Increases damage randomly."
Damage ×1/3-3
  • 50%
  • 70%
  • 100%
070
(type A)
Damage:
  • ×1.5
  • ×1.8
  • ×2
  • ×2.5
40 Burn
やけどさせる
Leaves the foe burned.
  • When triggered, burns the opponent for 2 moves.
  • A burned Pokémon takes 50% more damage from Fire-type Pokémon.
  • Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.
Damage ×1.5
  • 5%
  • 55%
  • 80%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
153 Burn+
やけどさせる+
Rarely leaves the foe burned for an even longer period of time
  • When triggered, burns the opponent for 10 moves.
  • A burned Pokémon takes 50% more damage from Fire-type Pokémon.
  • Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.
Damage ×1.5
  • 5%
  • 25%
  • 50%
120 Chance:
  • +15%
  • +25%
  • +40%
  • +50%
41 Spookify
こわがらせる
Leaves the foe spooked.
  • When triggered, spooks the opponent for 2 moves.
  • A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
  • Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.
Damage ×1.5
  • 5%
  • 45%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
144 Spookify+
こわがらせる+
Sometimes leaves foe spooked for even longer when you make a match of four or more.
  • When triggered, spooks the opponent for 6 moves.
  • A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.
  • Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Damage ×1.5
  • 0%
  • 45%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
42 Freeze
こおらせる
Leaves the foe frozen.
  • When triggered, freezes the opponent for 3 moves.
  • A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.
  • Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.
Damage ×1.2
  • 5%
  • 35%
  • 70%
100
(type B)
Chance:
  • +10%
  • +12%
  • +15%
  • +20%
143 Freeze+
こおらせる+
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
  • When triggered, freezes the opponent for 7 moves.
  • A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.
  • Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Damage ×1.2
  • 0%
  • 35%
  • 70%
120 Chance:
  • +10%
  • +15%
  • +25%
  • +30%
150 Nap Time
ねむけをさそう
Leaves the foe asleep.
  • When triggered, puts the opponent to sleep for 2 moves.
  • A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
  • Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.
Damage ×1.2
  • 30%
  • 60%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
43 Sleep Charm
ねむらせる
Leaves the foe asleep.
  • When triggered, puts the opponent to sleep for 3 moves.
  • A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.
  • Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.
Damage ×1.2
  • 5%
  • 30%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +18%
  • +25%
152 Lightning
ライトニング
Leaves the foe paralyzed for a short period of time.
  • When triggered, paralyzes the opponent for 1 move.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 40%
  • 70%
  • 90%
070
(type A)
Damage:
  • ×1.2
  • ×1.5
  • ×2
  • ×2.5
44 Paralyze
まひさせる
Leaves the foe paralyzed.
  • When triggered, paralyzes the opponent for 2 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 10%
  • 30%
  • 80%
070
(type A)
Chance:
  • +5%
  • +8%
  • +10%
  • +15%
66 Shock Attack
ショックこうげき
Leaves the foe paralyzed for a longer period of time.
  • When triggered, paralyzes the opponent for 4 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 20%
  • 30%
  • 80%
100
(type B)
Chance:
  • +5%
  • +7%
  • +10%
  • +15%
92 Dragon Shriek
ドラコンのさけび
Leaves the foe paralyzed for a longer period of time.
  • When triggered, paralyzes the opponent for 5 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 20%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×1.2
  • ×1.4
  • ×1.6
  • ×2
151 Paralyze+
まひさせる+
Rarely leaves the foe paralyzed for an even longer period of time.
  • When triggered, paralyzes the opponent for 10 moves.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Other
  • 1%
  • 15%
  • 65%
070
(type A)
Chance:
  • +4%
  • +6%
  • +8%
  • +10%
84 Poison
どくにする
Leaves the foe poisoned.
  • When triggered, poisons the opponent for 6 moves.
  • A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage).
  • Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.
Damage ×1.5*
  • 10%
  • 40%
  • 70%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +30%
37 Astonish
おどろかす
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
070
(type A)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.5
88 Constrict
からみつく
Can delay your opponent's disruptions for two turns.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'
Damage ×2
  • 20%
  • 50%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
36 Chill
さむけ
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +25%
  • +30%
38 Flap
はばたく
Can delay your opponent's disruptions for a turn.*
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • Only affects Ground-type Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
100
(type B)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.5
87 Whirlpool
うずしお
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 30%
  • 60%
  • 90%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
145 Fascinate Can delay your opponent's disruptions for two turns.
  • Can only activate if a disruption countdown is visible.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 30%
  • 30%
  • 30%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +30%
156 Sand Sport Can delay your opponent's disruptions for three turns.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'
Other
  • 20%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×1.5
  • ×2
  • ×3
  • ×4
26 Prank
いたずら
Sometimes changes when a foe will next disrupt your play.
  • Changes the countdown to a random number between 1 and its maximum.
  • As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
Other
  • 20%
  • 40%
  • 100%
050 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
39 Mind Zap
わすれさせる
Can reset your opponent's disruption counter to maximum.
  • Changes the countdown to its original value.
  • As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
  • As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'
Other
  • 10%
  • 40%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +25%
154 Possession
ひょうい
Can reset your opponent's disruption counter to maximum.
  • It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'
  • As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'
Other
  • 40%
  • 40%
  • 40%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +33%
155 Calm Down
なごませる
Can reset your opponent's disruption counter to maximum.
  • It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'
  • As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 40%
  • 70%
100
(type B)
Chance:
  • +5%
  • +7%
  • +10%
  • +15%
20 Quake
ゆさぶる
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
  • When triggered, paralyzes the opponent for 1 move.
  • A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.
  • Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.
Damage ×1.2
  • 20%
  • 35%
  • 60%
070
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
149 Daunt
ひるませる
Can delay your opponent's disruptions for a turn and also increases damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'
Damage ×1.2
  • 70%
  • 70%
  • 70%
070
(type A)
Damage:
  • ×1.44
  • ×1.8
  • ×2.16
  • ×2.4
147 Crushing Step
ふみつける
Can delay your opponent's disruptions for a turn and also increases damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'
Damage ×2
  • 30%
  • 40%
  • 50%
100
(type B)
Damage:
  • ×2.4
  • ×3
  • ×4
  • ×5
146 Shadow Shock Delays your opponent's disruptions for two turns and deals even more damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'
Damage ×3
  • 15%
  • 50%
  • 100%
120 Damage:
  • ×4.5
  • ×6
  • ×9
  • ×10.5
148 Power Hug Delays your opponent's disruptions for two turns and deals a lot more damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'
Damage ×5
  • 30%
  • 50%
  • 80%
50 Damage:
  • ×6
  • ×7.5
  • ×9
  • ×10
6 Last-Ditch Effort
さいごのちから
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×5
  • 50%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×6
  • ×7.5
  • ×10
  • ×15
10 Swarm
むしのしらせ
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×5
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
11 Steely Resolve
はがねのこころ
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×4
  • 60%
  • 80%
  • 100%
100
(type B)
Damage:
  • ×4.4
  • ×4.8
  • ×10
  • ×14
123 Hyper Bolt
ハイパーボルト
Deals a lot more damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×7
  • 70%
  • 70%
  • 70%
120 Damage:
  • ×8.4
  • ×9.1
  • ×10.5
  • ×14
89 Final Effort
ラストワン
Deals a ton of damage when there are no more moves left.
  • Activates only during the final turn or last 3 seconds.
Damage ×9
  • 70%
  • 80%
  • 100%
070
(type A)
Damage:
  • ×18
  • ×22.5
  • ×27
  • ×36
12 Pyre
おくりび
Increases damage done by any Fire types in the combo. Damage ×2
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
14 Pummel
そうこうげき
Increases damage done by any Fighting types in the combo. Damage ×2
  • 15%
  • 50%
  • 100%
120 Chance:
  • +20%
  • +25%
  • +40%
  • +50%
13 Dancing Dragons
ドラゴンコンボ
Increases damage done by any Dragon types in the combo. Damage ×2
  • 60%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
15 Pixie Power
フェアリーパワー
Increases damage done by any Fairy types in the combo. Damage ×2
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
16 Sinister Power
ダークパワー
Increases damage done by any Dark types in the combo. Damage ×2
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
81 Ice Dance
こおりのまい
Increases damage done by Ice types in the combo. Damage ×1.8
  • 30%
  • 50%
  • 70%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
82 Ground Forces
グランドコンボ
Increases damage done by Ground types in the combo. Damage ×2
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +15%
  • +20%
  • +25%
  • +30%
99 Big Wave
ビッグウェーブ
Increases damage done by any Water types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
100 Conduction Increases damage done by any Electric types in the combo. Damage ×2
  • 20%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
101 Metal Combo
メタルコンボ
Increases damage done by any Steel types in the combo. Damage ×2
  • 5%
  • 100%
  • 100%
150 Chance:
  • +10%
  • +15%
  • +25%
  • +45%
102 Phantom Combo
ファントムコンボ
Increases damage done by any Ghost types in the combo. Damage ×2
  • 5%
  • 100%
  • 100%
150 Chance:
  • +10%
  • +15%
  • +25%
  • +45%
105 Leaf Combo
リーフコンボ
Increases damage done by any Grass types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
106 Rock Combo
ロックコンボ
Increases damage done by any Rock types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
107 Bug Combo
バグズコンボ
Increases damage done by any Bug types in the combo. Damage ×2
  • 30%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
68 Sky Blast
スカイコンボ
Increases damage done by any Flying types in the combo. Damage ×2
  • 10%
  • 60%
  • 90%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
80 Poison Pact
ポイズンコンボ
Increases damage done by Poison types in the combo. Damage ×2
  • 40%
  • 60%
  • 80%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +50%
103 Shadow Dance
シャドーダンス
Deals even more damage done by Ghost types in the combo when you make a match of five.*
  • The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.
Damage ×3
  • 0%
  • 0%
  • 70%
54 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
108 Psychic Combo
サイココンボ
Increases damage done by any Psychic types in the combo. Damage ×2
  • 10%
  • 60%
  • 90%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
104 Typeless Combo
タイプレスコンボ
Increases damage done by any types in the combo. Damage ×2.5
  • 40%
  • 40%
  • 40%
150 Chance:
  • +10%
  • +15%
  • +20%
  • +35%
050 Double Normal
ノーマルコンボ
Deals a lot more damage done by any Normal types in the combo. * Damage ×4
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
77 Paralysis Combo
まひコンボ
Increases damage done by combos if the foe is paralyzed.
  • It will also activate if the foe is stunned due to the skills Astonish, Chill, Constrict, Crushing Step, Daunt, Fascinate, Flap, Power Hug, Sand Sport, Shadow Shock, or Whirlpool.
  • However, it will not activate if the foe is afflicted by Disruption Delay.
  • In the case of effects that stun for only one move (astonish, chill, crushing step, daunt, flap, whirlpool), only the initial match of the combo deals extra damage, as the stunned status is removed after the first match.
Damage ×1.5
  • 40%
  • 60%
  • 100%
070
(type A)
Chance:
  • +20%
  • +25%
  • +30%
  • +40%
78 Sleep Combo
ねむりコンボ
Increases damage done by combos if the foe is asleep. Damage ×1.5
  • 40%
  • 60%
  • 100%
100
(type B)
Chance:
  • +20%
  • +25%
  • +30%
  • +40%
79 Relentless
たたみかける
Increases damage done by combos if foe has any status condition.
  • It will also activate if the enemy is afflicted by Disruption Delay.
  • Note: This skill is bugged. Only the damage of the initial hit when the skill is activated is increased. The damage of the resulting combo is not increased.
Damage ×1.2
  • 70%
  • 80%
  • 100%
100
(type B)
Damage:
  • ×1.44
  • ×1.56
  • ×1.8
  • ×2.04
17 Crowd Control
むれをなす
Increases damage when there are more <Pokémon> in the puzzle area.*
  • Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +50×P
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +40%
131 Crowd Control+
むれをなす+
Deals even more damage when there are more <Pokémon> in the puzzle area. *
  • Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +100×P
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +10%
  • +25%
  • +30%
  • +40%
18 Counterattack
はんげき
Deals even more damage the more disruptions there are. *
  • Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +20×D
  • 25%
  • 75%
  • 100%
100
(type A)
Damage:
  • +30×D
  • +35×D
  • +40×D
  • +50×D
130 Counterattack+
はんげき+
Deals even more damage the more disruptions there are. *
  • Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +100×D
  • 25%
  • 50%
  • 70%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
49 Crowd Power
あつまるちから
Increases damage when there are more <Pokémon> in the puzzle area. *
  • Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +50×P
  • 25%
  • 70%
  • 90%
100
(type B)
Damage:
  • +60×P
  • +70×P
  • +80×P
  • +100×P
83 Flash Mob
だんけつ
Increases damage when there are more Pokémon with the same type in the puzzle area. *
  • Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +30×P'
  • 5%
  • 40%
  • 60%
070
(type A)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
19 Vitality Drain
パワードレイン
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 15%
  • 30%
  • 60%
050 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
128 Hyper Drain Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Other
  • 0%
  • 60%
  • 100%
70
(type A)
Chance:
  • +10%
  • +20%
  • +25%
  • +30%
69 Poisonous Mist
どくのきり
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 25%
  • 45%
  • 30%
050 Chance:
  • +10%
  • +15%
  • +20%
  • +25%
70 Downpour
おおあめ
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 25%
  • 45%
  • 30%
050 Chance:
  • +10%
  • +15%
  • +20%
  • +25%
129 Absorb
すいとる
Does more damage when the opponent has more HP left.
  • Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 60%
  • 70%
  • 100%
050 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
127 Big Eater Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 40%
  • 70%
  • 90%
120 Chance:
  • +3%
  • +5%
  • +7%
  • +9%
7 Hitting Streak
れんげき
Increases damage when it is triggered in a row. *
  • Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.2-2*
  • 60%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
126 Hitting Streak+
れんげき+
Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-10*
  • 60%
  • 60%
  • 60%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
8 Damage Streak
ノンストップ
Increases damage when it is triggered in a row. *
  • Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.2-2*
  • 60%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×1.1
  • ×1.3
  • ×1.5
  • ×2
124 Non Stop+
ノンストップ+
Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×2-10*
  • 20%
  • 40%
  • 60%
120 Damage:
  • ×1.1
  • ×1.3
  • ×1.5
  • ×2
85 Toxic Stress
どくがさね
Increases damage when it is triggered in a row. *
  • Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-3*
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
125 Up, Up, Up Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×2-20*
  • 20%
  • 50%
  • 100%
200 Chance:
  • +20%
  • +30%
  • +40%
  • +50%
163 Hammering Streak Increases damage when it is triggered in a row.
  • Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-3*
  • 100%
  • 100%
  • 100%
120 Damage:
  • ×1.5
  • ×2
  • ×2.5
  • ×3
22 Swat
たたきおとす
Increases damage against Flying, Bug, or Fairy types.
  • Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.
  • Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.
Damage ×2
  • 20%
  • 40%
  • 100%
070
(type A)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.6
23 Brute Force
ちからおし
Increases damage for attacks that are not very effective.
  • All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo.
  • Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.
Damage ×2
  • 50%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×2
  • ×2.5
  • ×3
  • ×4
30 Rock Break
いわをけす
Destroys one breakable-rock disruption without fail. Other
  • 100%
  • 100%
  • 100%
050 Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
54 Rock Break+
いわをけす+
Sometimes destroys three breakable-rock disruptions. Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
55 Rock Break++
いわをけす++
Sometimes destroys five breakable-rock disruptions. Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
132 Rock Shot
いわはじき
Erases two breakable-rock disruptions and increases damage. * Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
160 Rock Shot α Erases seven breakable-rock disruptions and increases damage. Damage ×2
  • 50%
  • 100%
  • 100%
200 Damage:
  • ×4
  • ×6
  • ×8
  • ×10
31 Cloud Clear
くもばらい
Clears away one black-cloud disruption without fail. Other
  • 100%
  • 100%
  • 100%
050 Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
56 Cloud Clear+
くもばらい+
Sometimes clears away three black-cloud disruptions. Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
57 Cloud Clear++
くもばらい++
Sometimes clears away five black-cloud disruptions. Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
135 Cloud Shot
くもはじき
Clears away two black-cloud disruptions and increases damage. Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
32 Block Smash
ブロックくずし
Clears one unbreakable-block disruption without fail. Other
  • 100%
  • 100%
  • 100%
050 Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
58 Block Smash+
ブロックくずし+
Sometimes clears three unbreakable-block disruptions. Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
59 Block Smash++
ブロックブレイク
Sometimes clears five unbreakable-block disruptions. Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
140 Block Off
ブロックオフ
Rarely clears 10 unbreakable-block disruptions. * Other
  • 20%
  • 30%
  • 60%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
142 Block Shot
ブロックはじき
Erases two unbreakable-block disruptions and increases damage. Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
141 Destruction Erases one unbreakable-block disruption and deals a lot more damage. Damage ×5
  • 80%
  • 90%
  • 100%
200 Damage:
  • ×6
  • ×7
  • ×8
  • ×9
33 Eject
ふりはらう
Removes one non-Support Pokémon icon without fail.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 100%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
60 Eject+
ふりはらう+
Sometimes removes three non-Support Pokémon icons.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
61 Eject++
ふりはらう++
Sometimes removes five non-Support Pokémon icons.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
91 Dragon Sweep
ドラコンのしっぽ
Sometimes removes two non-Support Pokémon. Other
  • 80%
  • 80%
  • 80%
100
(type B)
Damage:
  • ×2
  • ×2.2
  • ×2.5
  • ×3
139 Eliminate Rarely removes all non-Support Pokémon. Other
  • 35%
  • 45%
  • 65%
120 Chance:
  • +5%
  • +7%
  • +10%
  • +13%
138 Shot Out
はじきだす
Erases two non-Support Pokémon and increases damage. Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
34 Barrier Bash
バリアけし
Removes one barrier-type disruption without fail.
  • The icon inside the barrier remains.
Other
  • 100%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×1.2
  • ×1.5
  • ×1.7
  • ×2
62 Barrier Bash+
バリアけし+
Sometimes removes three barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 50%
  • 100%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +30%
63 Barrier Bash++
バリアけし++
Sometimes removes five barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 40%
  • 100%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
137 Barrier Break Rarely removes all barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 20%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +20%
  • +25%
  • +40%
136 Barrier Shot
バリアはじき
Removes two barrier-type disruptions and increases damage.
  • The icons inside the barriers remain.
  • Prior to v1.5 (3DS), it was stated erroneously in-game as 'Removes two barrier-type disruptions without fail.'
Damage ×2
  • 60%
  • 100%
  • 100%
120 Damage:
  • ×3
  • ×4
  • ×6
  • ×8
161 Barrier Shot Ω Erases seven barrier-type disruptions and increases damage.
  • The icons inside the barriers remain.
Damage ×2
  • 50%
  • 100%
  • 100%
200 Damage:
  • ×4
  • ×6
  • ×8
  • ×10
24 Quirky
きまぐれ
Sometimes erases one extra matching Pokémon elsewhere. Other
  • 30%
  • 50%
  • 100%
050 Chance:
  • +30%
  • +40%
  • +50%
  • +70%
25 Quirky+
きまぐれ+
Sometimes erases two extra matching Pokémon elsewhere. Other
  • 25%
  • 35%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +40%
  • +65%
133 Quirky++
きまぐれ++
Rarely erases five extra matching Pokémon elsewhere. Other
  • 10%
  • 25%
  • 100%
120 Chance:
  • +15%
  • +25%
  • +45%
  • +75%
134 Blindside
やみうち
Sometimes erases two extra matching Pokémon elsewhere. Other
  • 60%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×2
  • ×2.5
  • ×3
  • ×4
162 Hide and Seek Sometimes erases seven extra matching Pokémon elsewhere. Other
  • 40%
  • 50%
  • 60%
150 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
27 Stabilize
オジャマけし
Sometimes erases one of the foe's disruptions on the board.
  • Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.
Other
  • 30%
  • 50%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +50%
  • +70%
28 Stabilize+
オジャマけし+
Sometimes erases two of the foe's disruptions on the board.
  • Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.
Other
  • 20%
  • 50%
  • 80%
100
(type B)
Chance:
  • +10%
  • +20%
  • +40%
  • +50%
53 Stabilize++
オジャマけし++
Occasionally erases five of the foe's disruptions on the board.
  • Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.
Other
  • 25%
  • 50%
  • 100%
120 Chance:
  • +10%
  • +15%
  • +20%
  • +25%
35 Swap
いれかえ
Sometimes replaces a disruption with this Pokémon.
  • Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.
Other
  • 30%
  • 50%
  • 100%
050 Chance:
  • +20%
  • +30%
  • +50%
  • +70%
64 Swap+
いれかえ+
Sometimes replaces three disruptions with this Pokémon.
  • Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.
Other
  • 25%
  • 50%
  • 100%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +35%
65 Swap++
いれかえ++
Sometimes replaces five disruptions with this Pokémon.
  • Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.
Other
  • 20%
  • 50%
  • 100%
120 Chance:
  • +5%
  • +10%
  • +20%
  • +30%
98 Transform
へんしん
Changes up to 3 <Pokémon> into another Support Pokémon. Other
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +30%
94 Rockify
いわにする
Sometimes turns two non-Support Pokémon into rocks.
  • Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock.
Other
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
157 Rockify+ Sometimes turns up to 10 non-Support Pokémon into rocks. Other
  • 25%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%
95 Blockify
ブロックにする
Sometimes turns two non-Support Pokémon into blocks.
  • Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block.
Other
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%

Unused skills

These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.

Index no. Name
(Japanese)
Description/Notes Effect Chance
(3-/4-/5
or more-match)
Skill points
to max
Skill Level
bonus
21 Fearless
こわいものしらず
Increases damage in the combo if the opponent is Ghost type.
  • Attacks against Ghost-type Pokémon are super effective.
Other
  • 10%
  • 50%
  • 100%
070
(type A)
Damage:
  • ×1.2
  • ×1.4
  • ×1.5
  • ×2
29 Disrupt Buster
オジャマブレイク
Rarely erases all of the foe's disruptions. Other
  • 1%
  • 5%
  • 10%
200 Chance:
  • +5%
  • +10%
  • +15%
  • +30%
72 Good Luck
こううん
Makes it more likely to receive items when set as a Support Pokémon. Drop rate ×1.2

N/A

200 Drop rate:
  • ×1.22
  • ×1.25
  • ×1.28
  • ×1.3
90 Fury of 5
いちげき
Deals even more damage when you make a match of five. Damage ×4
  • 0%
  • 0%
  • 90%
200 Damage:
  • ×6
  • ×8
  • ×12
  • ×16
93 Goad
おこらせる
Sometimes forces the foe to trigger its disruption immediately. Other
  • 5%
  • 30%
  • 80%
200 Chance:
  • +5%
  • +10%
  • +15%
  • +20%
96 Prospector
はっくつ
Changes one rock into a Coin. Other
  • 3%
  • 10%
  • 30%
200 Chance:
  • +2%
  • +5%
  • +10%
  • +15%
97 Alchemist
れんきん
Changes one block into a Coin. Other
  • 3%
  • 10%
  • 30%
200 Chance:
  • +2%
  • +5%
  • +10%
  • +15%
109 Poison Rush Increases damage done by combos if the foe is poisoned. Damage ×2
  • 60%
  • 70%
  • 100%
70
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
122 5 Up Increases damage when you make a match of five. Skill Level will go up more easily! Damage ×1.5
  • 0%
  • 0%
  • 100%
54 Damage:
  • ×2.25
  • ×2.7
  • ×3
  • ×3.3
158 Blockify+ Sometimes turns up to 10 non-Support Pokémon into blocks. Other
  • 25%
  • 40%
  • 70%
120 Chance:
  • +10%
  • +20%
  • +30%
  • +40%

Mega Effect list

Main article: Mega Evolution (Shuffle)

Version history

Several skills have had their effects changed over time:

Trivia

  • The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual skill, Swap+.
  • Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
  • In the English version, the naming of the skill "Non Stop+" does not correspond to its lesser version, "Damage Streak". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
  • The skill "Typeless Combo" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
  • Of the skills that cost 200 skill points to max (ignoring unused skills):
    • Up, Up, Up is the only skill not exclusive to one Pokémon.
    • Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
  • The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios escalation battle.
    • Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes super-effective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).

In other languages

Language Title
France Flag.png French Talent
Germany Flag.png German Fähigkeit
Italy Flag.png Italian Abilità
South Korea Flag.png Korean 능력 Skill
Spain Flag.png Spanish Capacidad

Specific skills

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Some names of other languages
English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized
4 Up 4アップ Yon Up Link 4 ↑ Tetraimpulso
Absorb すいとる Suitoru Vol-Vie Absorbenergía
Astonish おどろかす Odorokasu Étonnement Erstauner Sgomento Impresionar
Barrier Bash バリアけし Barrier Keshi Anti-Barrière Barrierenbrecher Frangibarriera Quitabarreras
Barrier Bash+ バリアけし+ Barrier Keshi+ Anti-Barrière + Barrierenbrecher+ Superfrangibarriera Quitabarreras +
Barrier Bash++ バリアけし++ Barrier Keshi++ Anti-Barrière ++ Barrierenbrecher++ Quitabarreras ++
Barrier Break Annihil'Barrière Revientabarreras
Barrier Shot バリアはじき Barrier Hajiki Renvoie-Barrière Anulabarreras
Barrier Shot Ω バリアはじきΩ Barrier Hajiki Ω Renvoie-Barrière Ω Anulabarreras Ω
Beast Power Force Chimère Ultrafuerza
Big Eater おおぐい Ōkui Ingestion Tragón
Big Wave ビッグウェーブ Big Wave Tsunami Oleada
Blindside やみうち Yamiuchi Frappe Nocturne Ataque Umbrío
Block Off ブロックオフ Block Off Pulvéri-Bloc Decatombe
Block Shot ブロックはじき Block Hajiki Renvoie-Bloc Zafabloques
Block Smash* ブロックくずし Block Kuzushi Casse-Bloc Blockbrecher Abbattiblocco Rompebloques 블럭무너뜨리기 Block Muneotteurigi
Block Smash+ ブロックくずし+ Block Kuzushi+ Casse-Bloc + Blockbrecher+ Superabbattiblocco Rompebloques +
Block Smash++ ブロックブレイク Block Break Casse-Bloc X Blockbrecher++ Rompebloques ++
Blockify ブロックにする Block ni Suru Créa-Bloc Blockfabrik Bloqueo
Brute Force ちからおし Chikara Oshi Assaut Kraftpaket Forza bruta Fuerza Bruta
Bug Combo バグズコンボ Bugs Combo Combo Insecte Combo Insecto
Burn やけどさせる Yakedosaseru Incandescence Ankokeln Bruciatura Abrasivo
Burn+ やけどさせる+ Yakedosaseru+ Incandescence + Abrasivo +
Calm Down なごませる Nagomaseru Apaisement Serenidad
Cheer おうえん Ōen Soutien Anfeuern Vítores
Chill さむけ Samuke Refroidissement Schüttelfrost Brivido Enfriar
Cloud Clear くもばらい Kumo Barai Chasse-Nuage Wolkenbrecher Spazzanubi Quitanubes
Cloud Clear+ くもばらい+ Kumo Barai+ Chasse-Nuage + Wolkenbrecher+ Superspazzanubi Quitanubes +
Cloud Clear++ くもばらい++ Kumo Barai++ Chasse-Nuage ++ Wolkenbrecher++ Quitanubes ++
Cloud Shot くもはじき Kumohajiki Renvoie-Nuage Disipanubes
Conduction でんどう Dendō Induction Conducción
Constrict からみつく Karamitsuku Compression Umklammern Restricción
Counterattack はんげき Han Geki Riposte Kontertreffer Contrattacco Contraataque
Counterattack+ はんげき+ Han Geki+ Riposte + Kontertreffer+ Contraataque +
Cross Attack +アタック + Attack Puissance Croix Kreuz-Angriff Ataque Cruz
Cross Attack+ +アタック+ + Attack+ Puissance Croix + Ataque Cruz +
Crowd Control むれをなす Mure o Nasu Horde Teamgeist Attacco in gruppo Poder Horda
Crowd Control+ むれをなす+ Mure o Nasu+ Horde + Poder horda +
Crowd Power あつまるちから Atsumaru Chikara Synergie Ansammlungskraft Fuerza Grupo
Crushing Step ふみつける Fumitsukeru Écrasement Pisada
Damage Streak ノンストップ Nonstop Obstination Nonstop Valanga Progresivo
Dancing Dragons ドラゴンコンボ Dragon Combo Combo Dragon Drachensturm Combo del Drago Combo Dragón
Daunt ひるませる Hirumaseru Peur Amenazante
Demolish ふんさい Funsai Pulvérisation Desintegrador
Destruction はかい Hagai Démolition Destrucción
Double Normal ノーマルコンボ Normal Combo Combo Normal Normal-Serie Doppio normale Combo Normal
Downpour おおあめ Ōame Pluie Torrentielle Regenguss Chaparrón
Dragon Shriek ドラゴンのさけび Dragon no Sakebi Cri Draconique Alarido Dragón
Dragon Talon ドラゴンのつめ Dragon no Tsume Griffe de Dragon Drachenkralle Artigli del Drago Zarpa Dragón
Dragon Sweep ドラゴンのしっぽ Dragon no Shippo Draco-Fouet Cola Dragón
Eject ふりはらう Furiharau Éjection Abschütteln Espulsione Expulsión
Eject+ ふりはらう+ Furiharau+ Éjection + Abschütteln+ Supersspulsione Expulsión +
Eject++ ふりはらう++ Furiharau++ Éjection ++ Abschütteln++ Expulsión ++
Eliminate はいじょ Haijo Élimination Supresión
Extinction だんぜつ Danzetsu Incision Incisión
Fascinate みりょう Miryou Fascination Donaire
Final Effort ラストワン Last One Coup Final Colofón
Flap はばたく Habataku Tire-d'Ailes Flattern Battito d'ali Aleteo
Flash Mob だんけつ Danketsu Ralliement Unión
Freeze こおらせる Kōraseru Glaciation Einfrieren Gelo Congelante
Freeze+ こおらせる+ Kōraseru+ Glaciation + Einfrieren+ Supergelo Congelante +
Full Power フルパワー Full Power Pleine Puissance Omnifuerza
Ground Forces グランドコンボ Ground Combo Combo Terrestre Boden-Serie Combo Tierra
Hammering Streak リレーラッシュ Relay Lash Assaut en série Ráfaga Frenética
Heavy Hitter パワーパンチ Power Punch Poing Écrasant Krafthieb Superpugno Ultragolpe
Hide and Seek かくれんぼ Kakurenbo Cache-cache Escondite
Hitting Streak れんげき Ren Geki Attaque en Série Mehrfachschlag Raffica Ráfaga
Hitting Streak+ れんげき+ Ren Geki+ Attaque en Série + Mehrfachschlag + Raffica + Ráfaga +
Hyper Bolt ハイパーボルト Hyper Bolt Mégavoltage Hipervoltio
Hyper Drain ハイパードレイン Hyper Drain Hyper-Sangsue Hiperdrenaje
Hyper Punch ハイパーパンチ Hyper Punch Hyper Poing Hyperhieb Hiperpuño
Ice Dance こおりのまい Kōri no Mai Combo Glacial Danza Glacial
Last-Ditch Effort さいごのちから Saigo no Chikara Dernières Forces Letzte Kraft Ultima risorsa Último Esfuerzo
L-Boost Lアタック L Attack Puissance L L-Angriff Ataque L
Leaf Combo リーフコンボ Leaf Combo Combo Végétal Combo Hoja
Lightning ライトニング Lightning Électro-Surf Galvánico
Mega Boost メガパワー Mega Power Méga-Puissance Mega-Kraft Megapotere Megafuerza 메가파워 Mega Power
Mega Boost+ メガパワー+ Mega Power+ Méga-Puissance + Mega-Kraft+ Supermegapotere Megafuerza +
Mega Boost++ ハイメガパワー High Mega Power Méga-Puissance X Mega-Kraft++ Megafuerza ++
Metal Combo メタルコンボ Metal Combo Combo Métallique Combo Metal
Mind Zap わすれさせる Wasuresaseru Oubli Zurücksetzer Ripristino Despiste
Nap Time ねむけをさそう Nemuke o Sasō Marchand de Sable Soporífero
Non Stop+ ノンストップ+ Nonstop+ Obstination + Progresivo +
Nosedive きゅうこうか Kyūkōka Attaque en Piqué Sturzangriff Caída en Picado
Opportunist きゅうしょをつく Kyūsho o Tsuku Coup Critique Volltrefferplus Colpo di fortuna Certero 급소찌르기 Geupso Jjireugi
Paralysis Combo まひコンボ Mahi Combo Para-Combo Paralyse-Serie Combo Parálisis
Paralyze まひさせる Mahisaseru Paralyseur Paralysieren Stop Paralizante
Paralyze+ まひさせる+ Mahisaseru+ Paralyseur + Paralizante +
Phantom Combo ファントムコンボ Phantom Combo Combo Spectral Combo Espectro
Pixie Power フェアリーパワー Fairy Power Force Féérique Feenkraft Potere Fatato Poder Feérico
Poison どくにする Doku ni Suru Empoisonnement Envenenamiento
Poison Pact ポイズンコンボ Poison Combo Combo Toxique Combo Veneno
Poisonous Mist どくのきり Doku no Kiri Brouillard Toxique Giftschwaden Niebla Tóxica
Possession ひょうい Hyōi Possession Posesión
Power Hug パワーハグ Power Hug Gros Câlin Abrazote
Power of 4 4つのちから Yottsu no Chikara Force 4 Viererkraft Forza 4 Fuerza 4 4개의힘 4-gae-ui Him
Power of 4+ 4つのちから+ Yottsu no Chikara+ Force 4 + Viererkraft+ Superforza 4 Fuerza 4 +
Power of 5 5つのちから Itsutsu no Chikara Force 5 Fünferkraft Forza 5 Fuerza 5
Power of 5+ 5つのちから+ Itsutsu no Chikara+ Force 5 + Fünferkraft+ Superforza 5 Fuerza 5 +
Prank いたずら Itazura Chenapan Schabernack Burla Travieso
Psyburst サイコバースト Psychoburst Explosion Psy Explosión Psíquica
Psychic Combo サイココンボ Psycho Combo Combo Psychique Combo Psique
Pummel そうこうげき Sōkō Geki Combo Costaud Frontalangriff Colpo poderoso Beligerante 송화 Songhwa
Pyre おくりび Okuribi Bûcher Leuchtfeuer Ardore Pírico
Quake ゆさぶる Yusaburu Secousse Aufrüttler Terremoto Temblor
Quirky きまぐれ Kimagure Volatile Willkür Capriccio Antojo
Quirky+ きまぐれ+ Kimagure+ Volatile + Willkür+ Supercapriccio Antojo +
Quirky++ きまぐれ++ Kimagure++ Volatile ++ Willkür+ Antojo ++
Relentless たたみかける Tatamikakeru Acharnement Piesacken Ensañamiento
Risk-Taker アップダウン Up-Down Hasard Auf und Ab Alti e bassi Oscilante
Rock Break いわをけす Iwa o Kesu Efface-Roc Felsbrecher Frantumarocce Quiebrarrocas
Rock Break+ いわをけす+ Iwa o Kesu+ Efface-Roc + Felsbrecher+ Quiebrarrocas +
Rock Break++ いわをけす++ Iwa o Kesu++ Efface-Roc ++ Felsbrecher++ Quiebrarrocas ++
Rock Combo ロックコンボ Rock Combo Combo Roche Combo Piedra
Rock Shot いわはじき Iwa Hajiki Renvoie-Roc Demolerrocas
Rock Shot α いわはじきα Iwa Hajiki α Renvoie-Roc α Demolerrocas α
Rockify いわにする Iwa ni Suru Créa-Roc Felsfabrik Enroque
Rockify+ いわにする+ Iwa ni Suru+ Créa-Roc + Enroque +
Sand Sport Lance-Sable Arenal
Shadow Dance シャドーダンス Shadow Dance Danse Fantôme Danza Sombría
Shadow Shock Choc Obscur Shock Sombrío
Shock Attack ショックこうげき Shock Kōgeki Attaque Choc Schockangriff Ataque Shock
Shot Out はじきだす Hajikidasu Renvoi Eyección
Sinister Power ダークパワー Dark Power Force Ténébreuse Unheilskraft Potere oscuro Fuerza Siniestra
Sky Blast スカイコンボ Sky Combo Combo Aérien Flug-Serie Combo Aéreo
Sleep Charm ねむらせる Nemuraseru Ensommeillement Einlullen Sognidoro Adormilante
Sleep Combo ねむりコンボ Nemuri Combo Dodo-Combo Schlaf-Serie Combo Sueño
Spookify こわがらせる Kowagaraseru Terreur Verängstigen Spavento Pavoroso
Spookify+ こわがらせる+ Kowagaraseru+ Terreur + Verängstigen+ Superspavento Pavoroso +
Stabilize オジャマけし Ojama Keshi Anti-Entrave Störbrecher Demolizione Quitainterferencia
Stabilize+ オジャマけし+ Ojama Keshi+ Anti-Entrave + Störbrecher+ Superdemolizione Quitainterferencia +
Stabilize++ オジャマけし++ Ojama Keshi++ Anti-Entrave ++ Störbrecher++ Quitainterferencia X
Steely Resolve はがねのこころ Hagane no Kokoro Cœur d'Acier Stahlherz Cuore d’acciaio Espíritu Férreo
Super Arrow スーパーアロー Super Arrow Super Flèche Superflecha
Super Bolt スーパーボルト Super Bolt Survoltage Superblitz Supervoltio
Super Cheer スーパーおうえん Super Ōen Super Soutien Ovación
Super Tackle スーパータックル Super Tackle Super Plaquage Superenvite
Super Voice スーパーボイス Super Voice Super Chant Supervoz
Swap いれかえ Irekae Substitution Austausch Sostituzione Trueque
Swap+ いれかえ+ Irekae+ Substitution + Austausch+ Supersostituzione Trueque +
Swap++ いれかえ++ Irekae++ Substitution ++ Austausch++ Trueque ++
Swarm むしのしらせ Mushi no Shirase Essaim Hexaplaga Aiutinsetto Enjambre
Swat たたきおとす Tatakiotosu Mise à Terre Absturz Atterramento Demoledor
T-Boost Tアタック T Attack Puissance T T-Angriff Ataque T
Three Force スリーフォース Three Force Force 3 Mejora 3
Toxic Stress どくがさね Dokugasane Venin Reserva Tóxica
Transform へんしん Henshin Métamorphose Transformación
Try Hard ほんきをだす Honki o Dasu Gare à toi Arrojo
Typeless Combo タイプレスコンボ Typeless Combo Combo Tout Type Combo Omnitipo
Unity Power きずなのちから Kizuna no Chikara Force Synergétique Sintonía
Up, Up, Up みぎかたあがり Migikata Agari Expansion Auge
Vitality Drain パワードレイン Power Drain Combativité Auslaugen Rodiforza Robaenergía
Whirlpool うずしお Uzushio Tourbillon Wirbeln Torbellino

Unused skills

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Fearless こわいものしらず Kowai Mono Shirazu Intrépide Furchtlosigkeit Temerario
Disrupt Buster オジャマブレイク Ojama Break Bris'Entrave Störbeseitiger Despeje
Good Luck こううん Kōun
Flashover かえん Kaen
Fury of 5 いちげき Ichigeki
Goad おこらせる Okoraseru
Prospector はっくつ Hakkutsu
Alchemist れんきん Renkin
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