| Conduction
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でんどう
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| Conduction
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Skill
| Increases damage done by any Electric types in the combo.
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Conduction (Japanese: でんどう Conduction) is a skill in Pokémon Shuffle.
Activation
This skill activates only if the player's team contains an Electric -type Pokémon.
Effect
When activated, this skill multiplies Electric -type damage for the entire combo.
Other damage multipliers, such as those based on match size, combo count, type matchups, or status conditions, are applied as usual. See Pokémon Shuffle → Damage for more details.
Skill level growth
Increasing skill level will increase the activation rate.
| Skill Level
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Skill Points
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Activation rate (Match of X)
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Damage
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| Total
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To next
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3
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4
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5
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| 1 |
— |
5 |
20% |
60% |
90% |
2× Electric -type damage for entire combo
|
| 2 |
5 |
25 |
30% |
70% |
100%
|
| 3 |
30 |
40 |
40% |
80%
|
| 4 |
70 |
50 |
50% |
90%
|
| 5 |
120 |
— |
60% |
100%
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Pokémon with this skill
In other languages
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This article is missing names in other languages. Please feel free to edit this article to add the missing names and complete it.
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| Cheer
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Cheer • Super Cheer
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| Mega Evolution
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Mega Boost (+, ++)
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| Damage
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General
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Opportunist • Heavy Hitter • Hyper Punch • Dragon Talon • Nosedive • Super Bolt • Unity Power • Try Hard • Beast Power • Psyburst Risk-Taker
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| Size of match
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Three Force Power of 4 (+) • 4 Up • Super Arrow • Super Tackle • Super Voice • Full Power • Demolish Power of 5 (+) • Extinction
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| Shape of match
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Cross Attack (+) • L-Boost • T-Boost
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| Combo
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Pyre • Pummel • Dancing Dragons • Pixie Power • Sinister Power • Ice Dance • Ground Forces • Big Wave • Conduction • Metal Combo • Phantom Combo (Shadow Dance) • Leaf Combo • Rock Combo • Bug Combo • Sky Blast • Poison Pact • Psychic Combo • Double Normal • Typeless Combo Paralysis Combo • Sleep Combo • Relentless Swat • Brute Force
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| Streak
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Hitting Streak (+) • Damage Streak (Non Stop+) • Toxic Stress • Up, Up, Up • Hammering Streak
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| Flat
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Crowd Control (+) • Crowd Power Flash Mob Counterattack (+)
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| Percentage
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Vitality Drain • Hyper Drain • Poisonous Mist • Downpour • Absorb • Big Eater
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| Finisher
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Last-Ditch Effort • Swarm • Steely Resolve • Hyper Bolt Final Effort
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| Status condition
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General
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Burn (+) • Spookify (+) • Freeze (+) • Nap Time (Sleep Charm) • Poison
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| Paralysis
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Lightning • Quake • Paralyze • Shock Attack • Dragon Shriek • Paralyze+
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| Disruption Delay
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Astonish • Chill • Flap • Whirlpool • Constrict • Fascinate • Sand Sport Daunt • Crushing Step • Shadow Shock • Power Hug
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| Disruption counter
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Prank Mind Zap • Possession • Calm Down
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| Disruption removal
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Breakable Rocks
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Rock Break (+, ++) • Rock Shot (Alpha)
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| Unbreakable Blocks
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Block Smash (+, ++) • Block Off • Block Shot • Destruction
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| Black Clouds
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Cloud Clear (+, ++) • Cloud Shot
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| Barriers
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Barrier Bash (+, ++) • Barrier Break • Barrier Shot (Omega)
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| Non-support Pokémon
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Eject (+, ++) • Dragon Sweep • Eliminate • Shot Out
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| Self
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Quirky (+, ++) • Blindside • Hide and Seek
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| All
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Stabilize (+, ++)
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| Replacement
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Swap (+, ++) • Transform • Rockify (+) • Blockify
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