Chinchou (Pokémon)

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For Pokémon GO information on this species, see the game's section.
0169MS.png #0169: Crobat
Pokémon
#0171: Lanturn 0171MS.png
Chinchou
Angler Pokémon
チョンチー
Chonchie
#0170
Chinchou



Images on the Bulbagarden Archives
Type
Water Electric
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Volt Absorb or Illuminate Cacophony
Cacophony
Water Absorb
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
190 (35.2%)
Breeding
Egg Group
Water 2
Hatch time
20 cycles
Height
1'08" 0.5 m
Chinchou
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
26.5 lbs. 12.0 kg
Chinchou
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
90
Gen. II-IV
Unknown
IV
66
V+
Leveling rate
Slow
EV yield
Total: 1
Chinchou
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body03.png
Footprint
F0170.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
70
External Links

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon introduced in Generation II.

It evolves into Lanturn starting at level 27.

Biology

Chinchou is a small, piscine Pokémon with a round, blue body. It has large yellow eyes with pupils shaped like plus signs, a pair of semi-transparent, light blue pectoral fins, and stubby feet. Positioned on Chinchou's rear, where its tail would be, are a pair of antennae that curve up and over its head. The antennae developed from fins and have yellow, teardrop-shaped orbs at the tips.

Inside Chinchou's antennae are electricity-generating cells that create so much electrical power that they even make Chinchou tingle slightly. The orbs on its antennae can glow and light up from the electric current, which Chinchou uses to lure prey. It also flashes its light to communicate with others of its kind and claim territory. By discharging positive and negative electricity from the antennae, it can both defend itself and stun its prey. Chinchou lives on dark ocean floors, rarely ever coming up to the surface. However, it has demonstrated the ability to walk on land in the Pokémon the Series episode Takin' It on the Chinchou.

Evolution

Chinchou evolves into Lanturn.

(For specifics on this Pokémon's Evolution in the games, refer to Game data→Evolution data.)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation II Johto
#174
Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. (Pokémon Red, Silver, or Crystal inserted)
On the dark ocean floor, its only means of communication is its constantly flashing lights. (Pokémon Blue, Gold, or Yellow inserted)
Generation III Hoenn
#181
Kanto
#—
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV Sinnoh
#—
Johto
#176
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl
Platinum
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Generation V Unova
#—
Black It discharges positive and negative electricity from its antenna tips to shock its foes.
White
Black 2 It discharges positive and negative electricity from its antenna tips to shock its foes.
White 2
Generation VI Kalos
Coastal #147
Hoenn
#190
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Generation VII Alola
 S  M : #201
Alola
 US  UM : #257
Kanto
#—
This Pokémon has no Pokédex entries in Let's Go, Pikachu! and Let's Go, Eevee!.
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon Chinchou blink their shining antennae at one another to claim their respective turf.
Generation VIII Galar
#220
Galar
Isle of Armor #188
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries in Legends: Arceus.
Sword Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Shield On the dark ocean floor, its only means of communication is its constantly flashing lights.
Brilliant Diamond It discharges positive and negative electricity from the tips of its antennae to shock its foes.
Shining Pearl
Generation IX Paldea
#—
Kitakami
#—
Blueberry
#78
Scarlet It lives in ocean depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Violet It shoots positively and negatively charged electricity from the tips of its two antennae and stuns its opponents.


Pokédex Image Chinchou SM.png Pokédex Image Chinchou SV Blueberry.png
Chinchou in the Alola Pokédex Chinchou in the Blueberry Pokédex

Game locations

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Crystal
Routes 20, 21, 26, 27, 41, Olivine City*, Vermilion City*, Cinnabar Island, Pallet Town, New Bark Town (Good Rod or Super Rod)
Generation III
Ruby Sapphire
Underwater (Routes 124 and 126)
Emerald
Underwater (Routes 124 and 126)
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Route 220 (Super Rod)
Platinum
Route 220 (Super Rod)
HeartGold SoulSilver
Routes 20, 21, 26, 27, 41, and 47, New Bark Town, Pallet Town, Vermilion City, Cinnabar Island (Good Rod or Super Rod)
Pal Park
Sea
Pokéwalker
White Lake and Beyond the Sea
Generation V
Black White
Route 18, Driftveil City (Fishing)
Black 2 White 2
Undella Bay (Fishing)
Generation VI
X Y
Azure Bay, Shalour City (Good Rod)
Omega Ruby Alpha Sapphire
Routes 107, 124, 126, 128, 129, and 130 (Underwater)
Generation VII
Sun Moon
Route 8, Akala Outskirts (Fishing)
Ultra Sun Ultra Moon
Route 8, Akala Outskirts (Fishing)
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Hulbury, Giant's Mirror, East Lake Axewell, West Lake Axewell
East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch, West Lake Axewell (Max Raid Battle)
Expansion Pass
Workout Sea, Stepping-Stone Sea, Insular Sea, Honeycalm Island, Honeycalm Sea
Brilliant Diamond Shining Pearl
Route 220 (Super Rod)
Grand Underground - Fountainspring Cave, Icy Cave, Glacial Cavern (After obtaining the National Pokédex)
Legends: Arceus
Unobtainable
Generation IX
Scarlet Violet
TradeVersion 3.0.0+
The Hidden Treasure of Area Zero
Canyon Biome, Chargestone Cavern
Tera Raid Battles (1★, 3★)


In side games

This Pokémon was unavailable prior to Generation II.
Generation II
This Pokémon is unavailable in Generation II side games.
Generation III
Pinball: R&S
Hatch from Egg
Trozei!
Secret Storage 12, Endless Level 9, Trozei Battle, Mr. Who's Den
MD Red MD Blue
Silver Trench (70F-79F)
Generation IV
MD Time MD Darkness
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
MD Sky
Miracle Sea (B1F-B18F, Deep Miracle Sea B1F-B3F)
Ranger: SoA
Puel Sea
Ranger: GS
Coral Sea, Eastern Sea
Generation V
Rumble Blast
Beach: World Axle - B1F
Rumble U
Vehicle Gallery: The Electrifying Tynamo
Generation VI
Battle Trozei
Safari Jungle: Stage 1Fr
Rumble World
Pearl Marsh: Moonlit Island (All Areas), Origin Hideaway: Secret Cove (All Areas)
Generation VII
Rumble Rush
Zapdos Sea, Charizard Sea2020, Entei SeaFinal
Generation VIII
MD DX
Silver Trench (70F-79F)
Fainted Pokémon: Lightning Field
New Snap
Lental SeafloorLevel 2+
Cross-Generation
Shuffle
Roseus Center: Stage 282


In events

Games Event Language Location Level Distribution period
GSC Gotta Catch 'Em All Station! Light Screen Chinchou English United States 5 July 12 to August 8, 2002

Held items

Games Held items
Ruby Sapphire
Emerald
Diamond Pearl
Platinum
HeartGold SoulSilver
Black White
Black 2 White 2
X Y
Omega Ruby Alpha Sapphire
Sun Moon
Ultra Sun Ultra Moon

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
3/4 ★★★
Power
2/3 ★★
Skill
3/5 ★★★☆☆
Stamina
2/4 ★★☆☆
Jump
2/3 ★★
Total
12/19 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Learnset

Chinchou is available in Scarlet and Violet Version 3.0.0+.

By leveling up

Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Supersonic Normal Status 0000 05555% 20
044 Electro Ball Electric Special 0000 100100% 10
088 Thunder Wave Electric Status 0000 09090% 20
1212 Bubble Beam Water Special 06565 100100% 20
1616 Confuse Ray Ghost Status 0000 100100% 10
2020 Spark Electric Physical 06565 100100% 20
2424 Charge Electric Status 0000 00——% 20
2828 Discharge Electric Special 08080 100100% 15
3232 Aqua Ring Water Status 0000 00——% 20
3636 Flail Normal Physical 0000 100100% 15
4040 Take Down Normal Physical 09090 08585% 20
4444 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM001Bag TM Normal SV Sprite.png TM001 Take Down Normal Physical 09090 085}}85% 20
TM004Bag TM Psychic SV Sprite.png TM004 Agility Psychic Status 0000 00—}}—% 30
TM007Bag TM Normal SV Sprite.png TM007 Protect Normal Status 0000 00—}}—% 10
TM011Bag TM Water SV Sprite.png TM011 Water Pulse Water Special 06060 100}}100% 20
TM016Bag TM Psychic SV Sprite.png TM016 Psybeam Psychic Special 06565 100}}100% 20
TM017Bag TM Ghost SV Sprite.png TM017 Confuse Ray Ghost Status 0000 100}}100% 10
TM022Bag TM Water SV Sprite.png TM022 Chilling Water Water Special 05050 100}}100% 20
TM023Bag TM Electric SV Sprite.png TM023 Charge Beam Electric Special 05050 090}}90% 10
TM025Bag TM Normal SV Sprite.png TM025 Facade Normal Physical 07070 100}}100% 20
TM034Bag TM Ice SV Sprite.png TM034 Icy Wind Ice Special 05555 095}}95% 15
TM047Bag TM Normal SV Sprite.png TM047 Endure Normal Status 0000 00—}}—% 10
TM048Bag TM Electric SV Sprite.png TM048 Volt Switch Electric Special 07070 100}}100% 20
TM050Bag TM Water SV Sprite.png TM050 Rain Dance Water Status 0000 00—}}—% 5
TM070Bag TM Normal SV Sprite.png TM070 Sleep Talk Normal Status 0000 00—}}—% 10
TM072Bag TM Electric SV Sprite.png TM072 Electro Ball Electric Special 0000 100}}100% 10
TM077Bag TM Water SV Sprite.png TM077 Waterfall Water Physical 08080 100}}100% 15
TM079Bag TM Fairy SV Sprite.png TM079 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM082Bag TM Electric SV Sprite.png TM082 Thunder Wave Electric Status 0000 090}}90% 20
TM085Bag TM Psychic SV Sprite.png TM085 Rest Psychic Status 0000 00—}}—% 5
TM096Bag TM Electric SV Sprite.png TM096 Eerie Impulse Electric Status 0000 100}}100% 15
TM103Bag TM Normal SV Sprite.png TM103 Substitute Normal Status 0000 00—}}—% 10
TM110Bag TM Water SV Sprite.png TM110 Liquidation Water Physical 08585 100}}100% 10
TM123Bag TM Water SV Sprite.png TM123 Surf Water Special 09090 100}}100% 15
TM126Bag TM Electric SV Sprite.png TM126 Thunderbolt Electric Special 09090 100}}100% 15
TM128Bag TM Psychic SV Sprite.png TM128 Amnesia Psychic Status 0000 00—}}—% 20
TM135Bag TM Ice SV Sprite.png TM135 Ice Beam Ice Special 09090 100}}100% 10
TM136Bag TM Electric SV Sprite.png TM136 Electric Terrain Electric Status 0000 00—}}—% 10
TM142Bag TM Water SV Sprite.png TM142 Hydro Pump Water Special 110110 080}}80% 5
TM143Bag TM Ice SV Sprite.png TM143 Blizzard Ice Special 110110 070}}70% 5
TM147Bag TM Electric SV Sprite.png TM147 Wild Charge Electric Physical 09090 100}}100% 15
TM166Bag TM Electric SV Sprite.png TM166 Thunder Electric Special 110110 070}}70% 10
TM171Bag TM Normal SV Sprite.png TM171 Tera Blast Normal Special 08080 100}}100% 10
TM173Bag TM Electric SV Sprite.png TM173 Charge Electric Status 0000 00—}}—% 20
TM188Bag TM Water SV Sprite.png TM188 Scald Water Special 08080 100}}100% 15
TM196Bag TM Water SV Sprite.png TM196 Flip Turn Water Physical 06060 100}}100% 20
TM204Bag TM Normal SV Sprite.png TM204 Double-Edge Normal Physical 120120 100}}100% 15
TM208Bag TM Water SV Sprite.png TM208 Whirlpool Water Special 03535 085}}85% 15
TM209Bag TM Water SV Sprite.png TM209 Muddy Water Water Special 09090 085}}85% 10
TM211Bag TM Electric SV Sprite.png TM211 Electroweb Electric Special 05555 095}}95% 15
TM224Bag TM Ghost SV Sprite.png TM224 Curse Ghost Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Chinchou
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IX
Other generations:
II - III - IV - V - VI - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
FinizenPalafin
Mist Ice Status —% 30
InkayMalamar
Psybeam Psychic Special 65 100% 20
LuvdiscFinneonLumineonBasculin BasculinBasculegionAlomomolaDondozoTatsugiri
Soak Water Status 100% 20
Mirror Herb*
Sucker Punch Dark Physical 70 100% 5
BarboachWhiscashLuvdiscFinneonLumineonAlomomolaVeluzaTatsugiri
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Chinchou
  • Bold indicates a move that gets STAB when used by Chinchou
  • Italic indicates a move that gets STAB only when used by an Evolution of Chinchou
  • Click on the generation numbers at the top to see Egg moves from other generations

TCG-only moves

Move Card
Headbutt Chinchou (Aquapolis 70)
Pound Chinchou (EX Hidden Legends 56)

Side game data

Pokémon Pinball RS
PinRS170.png PinRSani170.png
Acquisition: Hatch
Pokémon Trozei!
Trozeiani170.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: 8.7%
Friend Area: Deep-Sea Floor
Phrases
51%-100% HP Want me to light you up from behind?
26%-50% HP What's up? Why's my health half gone?
1%-25% HP I'm beat... My lamps are growing dim...
Level up I leveled up! I think.
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 170.png Body size: 1
Recruit rate: 8.2%
IQ group: A
Pokémon Super Mystery Dungeon
MDP 3DS 170.png

Body size: Standard (1 tile)
How to Recruit: Introduced by Lanturn
Connected to: Lanturn
Connection Orb Set: 9

Phrases
Normal I have two antennas to carry positive and negative electricity. Wait, which one was for postive, and which was for negative, again?
Low HP (< 50%) I'm gonna faint…
Pokémon Ranger: Shadows of Almia
Group:
Electric
Poké Assist: Recharge PA.png
Recharge
Field move: Recharge 2 field move.png
(Recharge ×2)
Browser entry R-088
It attacks by shooting bolts of electricity.
Pokémon Ranger: Guardian Signs
Group:
Electric
Poké Assist:
(present)
Recharge Assist.png
Recharge
Field move:
(present)
Recharge 1 field move.png
(Recharge ×1)
Not available in the past.
Browser entry R-060
It restores the Styler Energy a little.
Pokémon Rumble Blast
Attack ●●
Defense ●●
Speed ●●●
Pokémon Rumble Rush
Rush170Body.png Walking Speed: 2.08 seconds Base HP: 54
Base Attack: 69 Base Defense: 47 Base Speed: 60
Pokémon Battle Trozei
Electric
Attack Power: ★★★★

BT170.png

Pokémon Shuffle
None Shuffle.png
Electric
None Shuffle.png Attack Power: 50 - 100 Raise Max Level.png 5

#394
Shuffle170.png

Astonish
Delays your opponent's disruptions.


Pokémon GO
GO170.png Base HP: 181 Base Attack: 106 Base Defense: 97
Egg Distance: N/A Buddy Distance: 3 km Evolution Requirement: Chinchou Candy 50
Fast Attacks: Bubble, Spark
Charged Attacks: Water Pulse, Thunderbolt, Bubble Beam
New Pokémon Snap
NPS170.png
Photodex entry #116
Chinchou’s two antennae, which evolved from a fin, can light up from the electricity running through them. It flashes those lights to communicate with others.

Evolution data

0170Chinchou.png
Unevolved
Chinchou
 Water  Electric 
Rare Candy
Level 27
0171Lanturn.png
First Evolution
Lanturn
 Water  Electric 


Sprites

This Pokémon was unavailable prior to Generation II.
Generation II
Gold Silver Crystal
Spr 2g 170.png Spr b 2g 170.png Spr 2s 170.png Spr b 2s 170.png Spr 2c 170.png Spr b 2c 170.png
Spr 2g 170 s.png Spr b 2g 170 s.png Spr 2s 170 s.png Spr b 2s 170 s.png Spr 2c 170 s.png Spr b 2c 170 s.png
Front Back Front Back Front Back
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 170.png Spr b 3r 170.png Spr 3e 170.png Spr b 3e 170.png Spr 3f 170.png Spr b 3f 170.png
Spr 3r 170 s.png Spr b 3r 170 s.png Spr 3e 170 s.png Spr b 3e 170 s.png Spr 3f 170 s.png Spr b 3f 170 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 170.png Spr b 4d 170.png Spr 4p 170.png Spr b 4p 170.png Spr 4h 170.png Spr b 4h 170.png
Spr 4d 170 s.png Spr b 4d 170 s.png Spr 4p 170 s.png Spr b 4p 170 s.png Spr 4h 170 s.png Spr b 4h 170 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 170.png Spr b 5b 170.png Spr 5b2 170.png Spr b 5b2 170.png
Spr 5b 170 s.png Spr b 5b 170 s.png Spr 5b2 170 s.png Spr b 5b2 170 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 170.png
Spr b 6x 170.png
Spr 6o 170.png
Spr b 6o 170.png
Spr 6x 170 s.png
Spr b 6x 170 s.png
Spr 6o 170 s.png
Spr b 6o 170 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 170.png
Spr b 7s 170.png
Spr 7s 170.png
Spr b 7s 170.png
Spr 7s 170 s.png
Spr b 7s 170 s.png
Spr 7s 170 s.png
Spr b 7s 170 s.png
Front Back Front Back
Generation VIII
Sword Shield
Spr 8s 170.png
Spr 8s 170 s.png
Cross-Generation
HOME
HOME0170.png HOME0170 s.png
170MS.png For other sprites and images, please see Chinchou images on the Bulbagarden Archives.


In animation

Main series

Major appearances

Multiple Chinchou made their main series debut in Takin' It on the Chinchou, all under the ownership of Dayton, with one of them being nicknamed Bright. They were featured as subjects of the Parade of the Chinchou, which celebrated the natural migration of newly-hatched Chinchou from the mountains to the ocean.

In The Perfect Match!, Trinity used a Chinchou in her battle against Misty during the Whirl Cup. It was able to defeat Corsola with a combination of Confuse Ray and Water Gun. It reappeared in a flashback in Espeon, Not Included.

In The Great Eight Fate!, a Chinchou was part of Juan's Sootopolis City Water Exhibit. It and Juan's other Pokémon were captured by Team Rocket, but they all worked together to escape.

In Octo-Gridlock at the Gym!, Goh caught a Chinchou while in Cianwood City. It has since made further appearances in Pokémon Journeys: The Series.

Minor appearances

Chinchou debuted in Pikachu & Pichu, where it was one of the Pokémon living in Big Town.

A Chinchou appeared in Snorlax Snowman.

In The Legend of Thunder!, a Chinchou was swimming in a lake. Another was swimming in a pool in a Pokémon Center.

A Chinchou appeared in Pikachu's PikaBoo.

In As Clear As Crystal, a Chinchou was affected by a crystal that gave a lake the ability to heal Electric-type Pokémon.

In Enlighten Up!, multiple Chinchou were living in Lake Slowpoke.

In Pokémon Heroes: Latios & Latias, two Chinchou and a Mantine escorted Latias to Ash and his friends' boat. A third belonged to a Trainer competing in the Tour de Alto Mare.

Multiple Chinchou appeared in the opening sequence of Destiny Deoxys.

Multiple Chinchou appeared in The Relicanth Really Can.

A Coordinator's Chinchou appeared in Harley Rides Again.

In Pokémon Ranger and the Temple of the Sea, multiple Chinchou witnessed the final showdown with The Phantom and his crew. They briefly reappeared in a montage in The Rise of Darkrai, which chronicled the preceding nine movies.

In One Big Happiny Family!, Jessie's fantasy featured a Chinchou.

Multiple Chinchou appeared in Giratina and the Sky Warrior.

In Up Close and Personable!, a Chinchou lived in the lake near the Pokémon Summer Academy.

Multiple Chinchou appeared in Kalos, Where Dreams and Adventures Begin!.

In An Undersea Place to Call Home!, multiple Chinchou made the wreck of the S.S. Cussler their home.

Three Chinchou appeared in Alola to New Adventure!.

A Chinchou appeared in a fantasy in Yo, Ho, Ho! Go, Popplio!.

A Chinchou appeared in The Sun, the Scare, the Secret Lair!.

Multiple Chinchou appeared in Balloons, Brionne, and Belligerence!.

In Love at First Twirl!, a Chinchou was attacked by Poipole and forced to defend itself.

In Securing the Future!, four Chinchou joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

Four Chinchou appeared in Pikachu's Exciting Adventure!.

A Chinchou appeared in a fantasy in Dreams of the Sun and Moon!.

A Trainer's Chinchou appeared in Thank You, Alola! The Journey Continues!.

In The Sinnoh Iceberg Race!, multiple Chinchou used their lights to mark the racetrack for the Pokémon Iceberg Race.

A Chinchou appeared in On Land, In the Sea, and to the Future!.

Pokédex entries

Episode Pokémon Source Entry
EP212 Chinchou Ash's Pokédex Chinchou, the Angler Pokémon, have the ability to conduct electrical currents from their two tentacles, which flow positive from one end and negative from the other. Chinchou can also communicate underwater by flashing its tentacles.

Pokémon Generations

In The Cavern, two wild Chinchou were in the waters that surrounded the Seafloor Cavern.

Pokémon: Twilight Wings

In Early-Evening Waves, a Chinchou lived in a lake where Nessa was doing a photo shoot.

Pokémon Evolutions

In The Show, a Chinchou briefly appeared in the seas around the Whirl Islands.

In the manga

Pokémon Adventures

Chinchou debuted in Number One Donphan, where Gold encountered them during his search for his Poliwag. He caught multiple of them to avoid being electrocuted and later released them.

In Teddiursa's Picnic, a Chinchou appeared in its Poké Ball after a wild Granbull had spit out all of the Poké Balls that it stole to get attention on its dislocated jaw. It was later returned to its owner by Wilton afterwards.

Misty is later seen with a Chinchou in Chinchou in Charge, using her to light up the area behind the Tohjo Falls.

A Chinchou was one of the aquarium Pokémon seen in Archie's collection in Stick This in Your Craw, Crawdaunt! I.

A Chinchou was one of the rental Pokémon used by Emerald in his Battle Factory challenge in Pinsir Me, I Must Be Dreaming.

The Battle Factory rented a Chinchou, which was stolen by Guile Hideout in Skirting Around Surskit I.

Two Chinchou first appeared in Well Met, Weepinbell, under the ownership of Sebastian. They were used as makeshift headlights for his carriage.

Pokémon Gold & Silver: The Golden Boys

Multiple Chinchou appeared in The Truth About The Mysterious Whirl Islands!!.

Pokémon: Yeah! I Got Pokémon!

Shu caught a Chinchou in GDZ54.

Pokémon Journeys

A Chinchou appeared in a fantasy in Legend? Check! Friends? Check!.

In the TCG

Main article: Chinchou (TCG)

Trivia

  • Although Chinchou is shown to have the ability to walk on land in the animated series and in the games, it can only be caught in water, and it lacks a footprint.
  • The vowel sounds in Chinchou's English name are reverse of the vowels in its Japanese name.
  • Chinchou and its evolved form are the only Electric-type Pokémon in the Water 2 Egg Group.

Origin

Bulbanews
Bulbanews has an article related to this subject:

Chinchou appears to be based on an anglerfish, more specifically the footballfish.

Name origin

Chinchou and Chonchie may be derived from 提灯 chōchin (lantern) or 提灯鮟鱇 chōchin-ankō (footballfish).

In other languages

Language Title Meaning
Japan Flag.png Japanese チョンチー Chonchie From 提灯 chōchin and 提灯鮟鱇 chōchin-ankō
France Flag.png French Loupio From loupiote and loupiot
Spain Flag.png Spanish Chinchou Same as English name
Germany Flag.png German Lampi From Lampion
Italy Flag.png Italian Chinchou Same as English name
South Korea Flag.png Korean 초라기 Choragi From 초롱아귀 chorongagwi and 아기 agi
China and Taiwan Flags.png Mandarin Chinese 燈籠魚 / 灯笼鱼 Dēnglóngyú From 燈籠 / 灯笼 dēnglóng and 魚 / 鱼
Hong Kong Flag.png Cantonese Chinese 燈籠魚 Dānglùhngyùh From 燈籠 dānglùhng and yùh


External links

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