Battle Palace

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Battle Palace
バトルパレス Battle Palace
Battle Palace E.png
"Keep your eyes on POKéMON battles!"
Battles per round
7
Participating Pokémon
Single
3
Double
3
Palace Maven Spenser
Palace Maven Spenser
Spirits
Silver
Spirits Symbol
Spirits
Gold
Spirits Symbol
Wins to obtain the Spirits Symbol
Silver
21
Gold
42

The Battle Palace (Japanese: バトルパレス Battle Palace) is a facility located within the Hoenn Battle Frontier in Pokémon Emerald.

Challenges

In the Battle Palace, Pokémon battle on their own, without any commands from their Trainers. This is very similar to the rules at the Verdanturf Battle Tent. The style of the Pokémon's battle depends on its Nature, and this style may change when the Pokémon's HP falls low.

Battle style

Depending on its Nature, a Pokémon may use different moves in the Battle Palace. All moves belong to one of three categories: Attack, Defense, or Support. The following is the list of attacks in each category:

Each Nature has a set of ratios that determines how often a Pokémon with that Nature is likely to use Attack, Defense, or Support moves. These ratios change when the Pokémon's HP falls below 50%. During battle, a category is selected for a given turn, and one of the Pokémon's moves in that category is chosen with the game's AI. If the Pokémon has no move in the selected category, the Pokémon will pick one of its moves at random, but there will also be a 50% chance that the Pokémon will "appear incapable of using its power" and skip its turn.

The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.

Nature Attack Defense Support Attack (<50%) Defense (<50%) Support (<50%)
Hardy 61% 7% 32% 61% 7% 32%
Lonely 20% 25% 55% 84% 8% 8%
Brave 70% 15% 15% 32% 60% 8%
Adamant 38% 31% 31% 70% 15% 15%
Naughty 20% 70% 10% 70% 22% 8%
Bold 30% 20% 50% 32% 58% 10%
Docile 56% 22% 22% 56% 22% 22%
Relaxed 25% 15% 60% 75% 15% 10%
Impish 69% 6% 25% 28% 55% 17%
Lax 35% 10% 55% 29% 6% 65%
Timid 62% 10% 28% 30% 20% 50%
Hasty 58% 37% 5% 88% 6% 6%
Serious 34% 11% 55% 29% 11% 60%
Jolly 35% 5% 60% 35% 60% 5%
Naive 56% 22% 22% 56% 22% 22%
Modest 35% 45% 20% 34% 60% 6%
Mild 44% 50% 6% 34% 6% 60%
Quiet 56% 22% 22% 56% 22% 22%
Bashful 30% 58% 12% 30% 58% 12%
Rash 30% 13% 57% 27% 6% 67%
Calm 40% 50% 10% 25% 62% 13%
Gentle 18% 70% 12% 90% 5% 5%
Sassy 88% 6% 6% 22% 20% 58%
Careful 42% 50% 8% 42% 5% 53%
Quirky 56% 22% 22% 56% 22% 22%

At the end of a turn, if a Pokémon is at or below 50% of its maximum HP, a message is shown to indicate that its battle style is changing. Which message is shown depends on its Nature:

Nature Message
Lonely, Adamant, Naughty, Relaxed, Hasty, Gentle "A glint appears in <Pokémon>'s eyes!"
Brave, Bold, Impish, Jolly, Modest, Calm "<Pokémon> is getting into position!"
Lax, Timid, Mild, Rash, Sassy, Careful "<Pokémon> began growling deeply!"
Hardy, Docile, Serious, Naive, Quiet, Bashful, Quirky "<Pokémon> is eager for more!"

In a Double Battle, each Pokémon selects the target of its moves based on its Nature.

  • If its Nature is Hardy, Lonely, Adamant, Relaxed, Impish, Lax, Jolly, Mild, Rash, Calm, Gentle, or Quirky, it will target the foe with greater HP.
  • If its Nature is Brave, Naughty, Bold, Timid, Hasty, Serious, Modest, Quiet, Bashful, Sassy, or Careful, it will target the foe with less HP.
  • If both foes have the same HP, or if the attacker's Nature is Docile or Naive, a random foe will be selected.

Battle Points

BP per round 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Single Battle 4 4 15 5 6 16 7 7 18 8 9 19 10 10 21 11 12 22 13 13 24 14 15 25 15
Double Battle 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 15 15 15

Trainers

Main article: List of Battle Frontier Trainers in Generation III
See also: List of Battle Frontier Pokémon in Generation III

Palace Maven

At a streak of 21 (three trips through) or 42 (six trips through), Spenser challenges the player. If defeated, he awards the Spirits Symbol.

Silver Symbol challenge



Gold Symbol challenge



Layout

Battle Palace interior E.png Battle Palace hallway E.png Battle Palace arena E.png
Inside the Battle Palace Hallway Before battle in the Battle Palace

In animation

The Battle Palace in the anime
The Battle Palace's battlefield in the anime

Pokémon animated series

Pokémon the Series: Ruby and Sapphire

The Battle Palace appeared in Ka Boom with a View!. In the anime, it is located on Metallica Island, near Seafoam Islands, and was the fifth Battle Frontier facility challenged by Ash. The group discovered its location in Queen of the Serpentine!, following Ash's victory against Lucy at the Battle Pike. It is run by Spenser, and the battles are refereed by a hovering robot called Jamero.

The battle against the Palace Maven does not take place inside the Battle Palace itself, instead starting from a battlefield on a nearby plateau and then moving on into the surrounding jungle and beach. As a result, May, Max, and Brock watched the battle from a hot-air balloon alongside Scott. In contrast with Gyms, where challengers face Leaders in consecutive battles, Spenser may interrupt a match at any moment to rest.

After an eventful battle, in which Ash used his Sceptile, Heracross, and Swellow, he was able to defeat Spenser and earn himself the Spirits Symbol, his fifth Frontier Symbol overall.

Pokémon used in the Battle Palace

The following is a list of Pokémon used in the Battle Palace:

Shiftry
Spenser's Shiftry

Shiftry was the first Pokémon to be sent against Ash, while he chose Sceptile. Before using any move, Shiftry dodged the Bullet Seed from Sceptile and was told to move to the jungle. It had immense speed, but Sceptile was just as fast, as it followed close behind. After the two Grass-type Pokémon reached a small waterfall, both continued their duel. Shiftry managed to push Sceptile into the pool of water, then used Rock Smash to send rocks down into the pool. However, Sceptile escaped up through the waterfall and landed a hit on Shiftry, knocking it out, and winning Ash the first victory.

Shiftry's known moves are Shadow Ball, Quick Attack, Double Team, and Rock Smash.

Venusaur
Spenser's Venusaur
Debut Cutting the Ties that Bind!
Voice actors
Japanese Kenta Miyake
English Craig Blair

Venusaur was the second Pokémon Spenser used in his battle with Ash, first off facing his Heracross. Heracross was able to put up a good fight but he was eventually defeated by Venusaur's powerful Solar Beam. Ash then sent out Swellow, who utilized its speed and agility to its full advantage. It was able to defeat Venusaur after a hard-fought battle.

Venusaur's known moves are Sweet Scent, Vine Whip, Razor Leaf, Tackle, and Solar Beam.

Claydol
Spenser's Claydol
Debut Ka Boom with a View!
Voice actors
Japanese Kōichi Sakaguchi
English Kōichi Sakaguchi

Claydol was the third Pokémon to be sent out against Ash. Claydol had to face Ash's Swellow and Sceptile before being defeated by Sceptile's newly-learned Solar Beam. Claydol is the powerhouse of Spenser's team.

Claydol's known moves are Teleport, Rapid Spin, Sandstorm, Hyper Beam, and Psybeam.

In the manga

The Battle Palace in Pokémon Adventures

Pokémon Adventures

Emerald arc

The Battle Palace first appeared in Sneaky Like Shedinja II, where Spenser retreated there to rest after the Frontier Brains' confrontation with Guile Hideout in Artisan Cave.

In A Cheeky Charizard Change-Up II, after having lost his battle against Tucker at the Battle Dome, Emerald immediately went to the Battle Palace, requesting Spenser to have a battle with him, so that he could also have time to rechallenge the Battle Dome before the Battle Frontier's seven-day opening ceremony ended. Spenser accepted the request, deciding that the battle would happen behind closed doors, without being observed by the press. He also allowed Emerald to skip the 41 virtual Trainers that a challenger would usually need to defeat in order to face him.

When Emerald asked what the facility's rules were in order to choose the proper Pokémon for the challenge, Spenser surprised him by informing him that in the Battle Palace, Trainers must use Pokémon they trust, since they're not allowed to give them any orders during the battle. He also noted how Emerald hadn't trusted his own Pokémon at the Battle Dome and had chosen to use borrowed ones instead, which had led to him being defeated by Tucker.

The two then received a message from Noland, informing them that Guile Hideout had succeded in catching Jirachi and was headed to the Battle Tower. Emerald asked if they could postpone their battle, but Spenser reminded him that in this battle, the Trainer's presence wasn't even required, so he could just go on ahead and leave his Pokémon behind to do the battling. As such, Emerald gave his Pokémon a motivational speech before heading to the Battle Tower. In Facing Gulpin Is Hard to Swallow, Latios delivered Emerald's Pokémon and a Spirits Symbol to the Battle Tower, informing Emerald that his Pokémon had won the battle against Spenser.

The Battle Palace in Pokémon Battle Frontier

Pokémon Battle Frontier

The Battle Palace briefly appeared in The Predestined Battle!, where Enta was shown defeating Spenser there and earning his fifth Symbol, while Lucy watched the battle from the shadows nearby.

In other languages

Language Title
Chinese Cantonese 對戰宮殿 Deuijin Gūngdihn
Mandarin 對戰宮殿 / 对战宫殿 Duìzhàn Gōngdiàn
Denmark Flag.png Danish Kamppaladset
The Netherlands Flag.png Dutch Strijdpaleis
Finland Flag.png Finnish Ottelupalatsi
France Flag.png French Palace de Combat
Germany Flag.png German Kampfpalast
Indonesia Flag.png Indonesian Istana Pertarungan
Italy Flag.png Italian Palazzo Lotta
South Korea Flag.png Korean 배틀팰리스 Battle Palace
Brazil Flag.png Brazilian Portuguese Palácio de Batalha
Spanish CELAC Flag.png Latin America Palacio de Batalla
Spain Flag.png Spain Palacio Batalla
Thailand Flag.png Thai แบทเทิลพาเลส Battle Palace
Vietnam Flag.png Vietnamese Cung điện giao đấu

Related articles

EmeraldBFLogo.png Hoenn Battle Frontier EmeraldBFLogo.png
Ability Symbol Battle Tower Ability Symbol
Anabel
Salon Maiden
Anabel
Spirits Symbol Battle Palace Spirits Symbol
Spenser
Palace Maven
Spenser
Knowledge Symbol Battle Factory Knowledge Symbol
Noland
Factory Head
Noland
Brave Symbol Battle Pyramid Brave Symbol
Brandon
Pyramid King
Brandon
Tactics Symbol Battle Dome Tactics Symbol
Tucker
Dome Ace
Tucker
Guts Symbol Battle Arena Guts Symbol
Greta
Arena Tycoon
Greta
Luck Symbol Battle Pike Luck Symbol
Lucy
Pike Queen
Lucy


Hoenn
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Access to
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