Appendix:Omega Ruby and Alpha Sapphire walkthrough/Section 14

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This is the Bulbapedia walkthrough for Pokémon Omega Ruby and Alpha Sapphire. This walkthrough follows the remade Nintendo 3DS version, not Pokémon Ruby and Sapphire.
The guide for those can be found here.


Lilycove City

The hideout belonging to Team MagmaOR/Team AquaAS can be found in a cave to the northeast of Lilycove's beach. You'll need to storm their hideout in order to retrieve Captain Stern's submarine, so bring a party that can handle plenty of battles against them. When choosing your team, remember that Team Magma often uses Fire- and Dark-type Pokémon, while Team Aqua often uses Water- and Dark-type Pokémon.

Team Magma HideoutOR

Magma Hideout, 1F
Magma Hideout, B1F
Magma Hideout, warp hallway
Magma Hideout, Maxie's room
Magma Hideout, submarine room

Team Magma has been working hard to build an impressive hideout in this spacious cave near Lilycove City. Storming this heavily-guarded base won't be easy, but you must risk it all to prevent Maxie's misguided vision from becoming reality!


1F

Climb the stairway and take the warp panel to the east. This leads you to a small enclosed room; collect the Nugget before warping back. Continue west then north to reach another warp panel; this one takes you to 1F's northwest room. Go east, defeat the two Grunts, then take the warp panel to the southeast room; take a rest in one of the beds and grab the Full Restore before warping back. Next, take the stairs down to B1F.

B1F

A vending machine just south of the stairs offers drinks for PokémonDollar.png50 less than usual. Pick up the nearby Escape Rope then head east. Battle another Grunt to reach a small lab with a meteorite; it seems Team Magma had tried to create their own Red Orb by irradiating the rock with lasers. There are two warp panels in this room. Take the northwest panel to a library room and collect the Max Elixir before warping back. The northeast panel leads to another panel that leads to Courtney's room; collect TM97 (Dark Pulse) and warp back. In the meteorite room, take the warp panel in the hallway to the southeast. Go west to reach another small lab, where sturdy protective gear called the Magma Suit is on display. Grab the Nest Ball in the northeast corner, then take the southeast warp. This leads to another warp that leads to the dock in the submarine room; pick up the PP Max before warping back. In the Magma Suit lab, take the southwest warp to another warp that leads to Tabitha's room. Warp back, exit the room, fight another Grunt, then go north to another warp panel. This takes you to the middle of B1F, and two more warp panels. Take the southern warp to the warp hallway.

Warp accesses

The warp hallway is a maze made of a dozen warp panels. To advance, start with the right-most panel, then the middle one, then the right-most one. This takes you to the southern-most row; take the southeast warp here to reach Maxie's room.

In Maxie's room, you'll find four items in the northwest corner. Two of them are actually Electrode in disguise, while the bottom-right item is a Nugget and the top-left item is a Master Ball! This type of Poké Ball will catch any wild Pokémon without fail, and is best used on hard-to-catch legendary Pokémon.

Back in the warp panel room, start on the middle panel in the south row, then go left to reach the north end of the room. Take the northern-most warp back to the middle of B1F.

B1F

Fight off the Grunt here and step on the warp panel to the west. This leads to the south side of the submarine room.

In the submarine room, Team Magma has nearly finished their modifications to Captain Stern's submarine. Defeat the nearest Grunt, then fight off a group of five Grunts at once in a Horde Battle. Grab the Max Revive tucked away in the southwest corner, then go north to confront Courtney. She's the only thing standing between you and stopping Maxie's getaway!




The battle lasted just long enough for Maxie to escape in his souped-up submarine. You've got to chase after him to the Seafloor Cavern, but you have no means of diving underwater like he can in his sub. For now, you'll have to keep to the surface. Head north then east and take the warp panel there back to the cave entrance and Lilycove City. The Grunt and his Wailmer blockade have disappeared from the beach, leaving you free to venture out into the eastern ocean.

Team Aqua HideoutAS

Aqua Hideout, 1F
Aqua Hideout, B1F
Aqua Hideout, warp hallway
Aqua Hideout, Archie's room
Aqua Hideout, submarine room

Team Aqua has been working hard to build an impressive hideout in this spacious cave near Lilycove City. Storming this heavily-guarded base won't be easy, but you must risk it all to prevent Archie's misguided vision from becoming reality!


1F

Climb the stairway and take the warp panel to the west. This leads you to a small enclosed room; collect the Nugget before warping back. Continue east then north to reach another warp panel; this one takes you to 1F's northwest room. Go west, defeat the two Grunts, then take the warp panel to the southwest room; take a rest in one of the beds and grab the Full Restore before warping back. Next, take the stairs down to B1F.

B1F

A vending machine just south of the stairs offers drinks for PokémonDollar.png50 less than usual. Pick up the nearby Escape Rope then head west. Battle another Grunt to reach a small lab with a meteorite; it seems Team Aqua had tried to create their own Blue Orb by irradiating the rock with lasers. There are two warp panels in this room. Take the northeast panel to a library room and collect the Max Elixir before warping back. The northwest panel leads to another panel that leads to Shelly's room. Return to the meteorite lab and take the warp panel in the hallway to the southwest. Go east to reach another small lab, where sturdy protective gear called the Aqua Suit is on display. Grab the Nest Ball in the northwest corner, then take the southwest warp. This leads to another warp that leads to the dock in the submarine room; pick up the PP Max before warping back. In the Aqua Suit lab, take the southeast warp to another warp that leads to Matt's room; collect TM97 (Dark Pulse) and warp back. Exit the room, fight another Grunt, then go north to another warp panel. This takes you to the middle of B1F, and two more warp panels. Take the southern warp to the warp hallway.

Warp accesses

The warp hallway is a maze made of a dozen warp panels. To advance, start with the left-most panel, then the middle one, then the left-most one. This takes you to the southern-most row; take the southwest warp here to reach Archie's room.

In Archie's room, you'll find four items in the northeast corner. Two of them are actually Electrode in disguise, while the bottom-left item is a Nugget and the top-right item is a Master Ball! This type of Poké Ball will catch any wild Pokémon without fail, and is best used on hard-to-catch legendary Pokémon.

Back in the warp panel room, start on the middle panel in the south row, then go right to reach the north end of the room. Take the northern-most warp back to the middle of B1F.

B1F

Fight off the Grunt here and step on the warp panel to the east. This leads to the south side of the submarine room.

In the submarine room, Team Aqua has nearly finished their modifications to Captain Stern's submarine. Defeat the nearest Grunt, then fight off a group of five Grunts at once in a Horde Battle. Grab the Max Revive tucked away in the southeast corner, then go north to confront Matt. He's the only thing standing between you and stopping Archie's getaway!




The battle lasted just long enough for Archie to escape in his souped-up submarine. You've got to chase after him to the Seafloor Cavern, but you have no means of diving underwater like he can in his sub. For now, you'll have to keep to the surface. Head north then west and take the warp panel there back to the cave entrance and Lilycove City. The Grunt and his Wailmer blockade have disappeared from the beach, leaving you free to venture out into the eastern ocean.

Route 124

Route 124

Route 124 holds all sorts of treasure, but most lie on the ocean floor far below. It's not possible to fully explore the area without a certain field move, so for now the route simply serves as a connector between Lilycove to the west, Route 126 to the south, and Mossdeep City to the east.


Treasure Hunter's House

The Treasure Hunter's house stands on a small island to the southeast. He loves to collect Shards, and is happy to trade for them with certain evolutionary stones. The kind of Shard you trade him determines the kind of stone you get in return.

Shard Traded Stone Received
Red Shard Red Shard Fire Stone Fire Stone
Yellow Shard Yellow Shard Thunder Stone Thunder Stone
Blue Shard Blue Shard Water Stone Water Stone
Green Shard Green Shard Leaf Stone Leaf Stone


← Part 13 Slateport Harbor, Lilycove City
Omega Ruby and Alpha Sapphire
walkthrough
Mossdeep City, Route 125, Shoal Cave, Route 127 Part 15 →


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