Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 10

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Back at the Guild

You wake up, Loudred being your alarm clock for the first time in days. After the morning cheers, Chatot calls you over to give you a task; however, before any of that happens, it turns out Diglett can't seem to identify the footprint, to Loudred's surprise, since he is excellent at his job.

When the hassle is over, it's revealed the person at the grate was Dusknoir, an explorer who got famous quickly for his wealth of knowledge and solo work. Dusknoir is chatting away with Wigglytuff and Chatot about their recent expedition as the guild's members look on. Chatot strictly orders no autographs, however Dusknoir says he is more than happy to help with autographs.

After this, your assignment for today turns out to be more board missions. Before that there are many new things to check out in town.

New Things in the Town

Xatu's Appraisal

It is likely that during the guild expedition you managed to acquire many Treasure Boxes that you couldn't open and had to store away. Xatu's Appraisal has arrived in town and by paying 150 Poké, he can open a single Box, which has two types of contents:

  • A ☆ exclusive item. If the enemy belongs to an evolutionary line that has one, it is likely to be chosen. These items grant benefits to Pokémon if they're in your inventory. Most of them grant benefits to the whole evolutionary line, with the only except being Eeveelutions (unfortunately) and the Hitmon family. This is where Croagunk's Swap Shop comes in. At his place, you can exchange these items for better ones, though only from whatever is on the list today. In Time and Darkness, only specific Pokémon had exclusive items, but in Sky, every single Pokémon has them, though most have only ☆☆☆ items. The Sky exclusives one are acquired by swapping in any 5 of these items, but the ones from Time/Darkness instead require you to swap in lower tier items; i.e. both ☆ items for a ☆☆ item, and all three for a ☆☆☆ item. How good these items varies from species to species; the ☆ and ☆☆ items most of the time just increase your stats, while ☆☆☆ have more specific items, ranging from pretty much useless (such as making your attacks ignore Reflect and Light Screen... but unfortunately these moves are not only very rarely seen on wild Pokémon, they are also very bad in this game, affecting only user) to great utilities (such as preventing enemy from reducing your stats or making it possible to recover PP whenever user takes damage).
  • A mission reward for that specific floor. Game will never generate a mission past a rest stop, such as the one in Steam Cave, but these floors are still ranked for purpose of Treasure Box content.

Chansey's Daycare

Chansey's Daycare has opened up. Sometimes, you can receive a Pokémon Egg, either as a mission reward or while drinking in Spinda's bar. The former picks basic form of Pokémon from the dungeon, while the latter chooses from the same list as normal recruits. Eggs will hatch at Lv. 1 and will fill out remaining move slots with Egg Moves; special moves they cannot learn otherwise. Please note that once forgotten, Electivire will not be able to re-teach you them. If you hatch a baby Pokémon such as Magby, it has a chance to come with a special exclusive item you cannot get otherwise... but unfortunately these work only for them and not their Evolutions, so they're not too useful.

Some Egg Moves can be incredibly useful, such as Slugma, Numel and Chimchar all getting Heat Wave, a STAB room-clearing move, this way. However, while you can re-roll moves by simply loading back a save from that day, the species is determined earlier, so getting a specific Pokémon can be somewhat time-consuming. As such, Egg Moves will not be mentioned in the recruits' information.

Project P is Open

Last, but not least, Spinda's Café's Project P is now functioning. This means recycling will now unlock many things.

In case of items available at Wynaut's, as you recycle more and more items, you will have access to better deals (the number of recycles can be checked from the main menu's Adventure Log), although the Ticket availability is instead tied to your team's progress. Unless you specifically grinded out random missions, at this point only the basic Prize Ticket should be available. The list of items is as follows:

Items
Item Number of recycles Traded for
Oran Berry 0 2 Apples
Escape Orbs 2 Apple and Big Apple
Heal Seed 4 2 Big Apples
Cleanse Orb 8 3 Grimy Food
Reviver Seed 10 2 Escape Orbs
Eyedrop Seed 12 3 Max Elixirs
Power Band 14 Apple, Max Elixir, and Escape Orb
Def. Scarf 16
Special Band 18
Zinc Band 20

After 22 recycles, the game will start unlocking special offers, which are rare recycling deals that refresh every 3 days. As you can see, all of them require Oran Berries, plus some other item; Plain Seeds are items that used up Reviver Seeds turn into. While Life Seed and Joy Seed, which increase HP and level, will likely won't be unlocked well into postgame unless you dedicate yourself to recycling, the other stat boosters at 22-28 recycles should come more naturally.

Item Number of recycles Traded for
Protein 22 3 Oran Berry and 1 X-Eye Seed
Calcium 24 3 Oran Berry and 1 Sleep Seed
Iron 26 3 Oran Berry and 1 Blinker Seed
Zinc 28 3 Oran Berry and 1 Totter Seed
Link Box 30 3 of Oran Berry, Cheri Berry, Pecha Berry and Rawst Berry each
Life Seed 50 3 Oran Berry and 1 Plain Seed
Curve Band 80 2 Oran Berry and 1 Apple
No-Aim Scope 90 2 Oran Berry and 1 Apple
Patsy Band 95 3 Oran Berry and 1 Apple
Joy Seed 100 3 Oran Berry and 2 Plain Seed

New Places to Explore

Not only that, but you can now unlock dungeons at Spinda's Café. Two of them can be unlocked at random by making drinks, while three are unlocked at 3, 25, and 60 recycles. They're not plot critical and don't have any super powerful items, but some of them have Pokémon that either can't be found in any other dungeon, or won't be otherwise available until much later.

Other than that, you can now visit all the places you explored during expedition (aside from the EXP grinding paths) to recruit the Pokémon, or go on a mission in these places. Steam Cave missions can be ranked A, or even S if it's an escort or an outlaw mission, with S rank providing chance for the useful Blizzard and Dark Pulse TMs, or a Hunger Seed, which due to the way it works for AI, is very effective for bosses.

Due to the amount of new content possibly available to you at this point if you are willing to spend time unlocking it, a refresher about Pokémon from old dungeons and the new ones will be listed separately here.

Main article: Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 10/Optional content

Recent Happenings in the World

After finishing a few jobs, you see Team Skull sour over their defeat to Wigglytuff, planning some sort of revenge plot. Since Wigglytuff is too strong for them, they decide to pick on your team again. When you wake up, you will be asked by Chatot to ask the Kecleon brothers if they will stock Perfect Apples.

Once you get to the shop you see Dusknoir there, talking to the Kecleon Brothers, who are very impressed by him. Dusknoir greets you happily as you partner introduces you both.

One of the Kecleon Brothers asks what you're there for and your partner asks if they are planning to stock Perfect Apples. Unfortunately, there is no plan to stock Perfect Apples, leaving your partner looking gloomy. Marill and Azurill run up greet everyone and your partner ask how they are doing with their item search. Marill says that the Water Float has been spotted! Someone said it was at the beach. Unfortunately for them, Koffing and Zubat were lurking nearby and overheard the conversation about the Water Float. Your partner is happy for Marill and Azurill as they head to the beach.

Your team returns to the guild to report to Chatot that the Kecleon Brothers don't plan to stock Perfect Apples and says he'll go to Apple Woods himself since you failed before. He apologizes for bringing it up after you've done so well and leaves you to do more board missions.

During dinner, Chatot brings bad news: another Time Gear has been stolen. In bed, you and your partner speculate about this event and the meeting with Uxie. At the same time, the mysterious thief has reached Fogbound Lake all on his own and is about to steal yet another Time Gear, making it three now.

When you wake up, you attend the morning meeting and afterwards Loudred says your team has visitors outside!

When you get outside you see Marill and Azurill, looking extremely worried. Marill explains that while they thought the Water Float was on the beach, instead there was a letter that says the Water Float has been taken to the deepest part of Amp Plains. Marill says he already tried going there, without Azurill since Azurill is too little but the Electric types there knocked Marill out easily! Your partner says that you'll go get their Water Float and the siblings thank you.

The siblings go recount this to the Kecleon Brothers. Dusknoir appears and asks where you team has gone and declares it ruinous when he learns you've went to Amp Plains. He says you're in great danger and then rushes off, leaving the Kecleon Brothers confused and worried.

Amp Plains

Amp Plains has 10 floors, a rest stop, 9 more floors, then a boss battle in the Clearing at the end of the dungeon. Electric is the main type here.

A lot of Pokémon found here are Electric-type; all but Plusle and Minun have Static, meaning contact with them can paralyze you, so a ranged form of attack may be preferred here. Electrike additionally has Lightning Rod, which draws in and nullifies Electric-type moves.

This is however, not the main threat of this dungeon. This dungeon introduces two new mechanics that you might have already seen if you ventured into the dungeons unlocked by Spinda's Café: traps and Monster Houses. Traps are invisible tiles that spawn inside rooms and have effects that are usually harmful. Monsters Houses are rooms that are full of items and extra traps. Upon entering for the first time, it will spawn many enemies and change the music. It is possible for the selected room to be the one with stairs, or even the one you start the floor on. Monster Houses are one of the reasons why room-wide moves, such as Paras's Spore, end up being so useful. Since Monster Houses have their own item pool, you can usually see them in advance by looking at unusual density of a certain type of item, such as TMs or Gummis. If you have a Wonder Orb that stops enemies from acting, such as Foe-Hold, this is a good place to use it.

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Plusle (Pokémon) Plusle 1-5 19 8.2%
Minun (Pokémon) Minun 1-5 19 8.2%
Mareep (Pokémon) Mareep 1-7 17-19 8.2%
Elekid (Pokémon) Elekid 1-8 14-15 8.2%
Girafarig (Pokémon) Girafarig 5-10, F1-F2 17-18 6.4%
Flaaffy (Pokémon) Flaaffy 8-10, F1-F5 18-20 0.5%
Yanmega (Pokémon) Yanmega 9-10, F1-F4 18-20 -10%
Electabuzz (Pokémon) Electabuzz 10, F1-F9 21-22 0.5%
Tauros (Pokémon) Tauros F1-F9 19-20 6.4%
Dodrio (Pokémon) Dodrio F2-F9 22-23 0.5%
Electrike (Pokémon) Electrike F3-F9 20-21 6.4%
Ampharos (Pokémon) Ampharos F6-F9 20 -4.5%
Electrike (Pokémon) Electrike Clearing 18 Unrecruitable Boss
Manectric (Pokémon) Manectric Clearing 33 Unrecruitable Boss
There are eight Electrike.
The boss is fought here only the first time.

The boss here used to be the Luxray tribe, however it was changed to the Manectric tribe, possibly because one of the new starters is Shinx. If you have Spore, which Paras and Shroomish can learn, you can make everyone fall asleep. There are 8 Electrike and one Manectric to defeat. Unfortunately, at this point in the story, you are very limited in terms of moves that hit in a large area.

There are two moves you have access to this point that hit all enemies in the room: Paras's Spore, which puts enemies to sleep, and Blizzard via a TM. Moves that hit all enemies around you, such as Dark Pulse (via TMs), or ranged moves, such as Water Pulse, Flamethrower or Bullet Seed are the next best choice.

Protect is a good defensive move, as it will make one of you less likely to die. Agility boosts the Movement Speed of your entire team, while Morning Sun and Moonlight heal the entire team by a fixed amount, which is a significant portion of your total health at this point.

Manectric is guaranteed to know Bite. The three other known moves will vary between the following: Tackle, Thunder Wave, Leer, Howl, Fire Fang, Quick Attack, Spark and Odor Sleuth. The Electrike are guaranteed to know Quick Attack and will each know three of the following moves: Tackle, Thunder Wave, Leer and Howl.

Manectric
Manectric Lv.33
HP: 160
Type:
Abilities:
Held item:
None
Electrike (×8)
Electrike Lv.18
HP: 45
Type:
Abilities:
Held item:
None


Pokémon
  • Plusle: B IQ Group. Has Thunder Wave and Quick Attack, will learn Fake Tears soon (which it has twice in its moveset for whatever reason) and Agility in postgame. Doesn't learn anything too useful otherwise; its Ability is way too niche to be useful. It has 1-star and 2-star exclusive items; however 2-star makes it earn 10% more experience points while 3-star gives it chance to restore PP on damage.
  • Minun: Similar to Plusle, but instead of the first Fake Tears it has the very useful Charm. Its exclusive items are basically the same as Plusle.
  • Mareep/Flaaffy/Ampharos: F IQ Group. The entire evolutionary line is present here, though only Flaaffy is exclusive to this dungeon. It learns Thunder Wave and Cotton Spore by level-up, but more importantly, it learns Discharge, and earlier than most other Pokémon (Mareep learning it at 28, slightly earlier than even Pachirisu), learning also Power Gem and Signal Beam in postgame for coverage. Flaaffy and Ampharos can learn Focus Punch and Brick Break from TMs, while Ampharos also has Fire Punch as Lv. 1 move and Focus Blast via TMs. Their exclusive items are immunity to sleep, half damage from special moves and Ground-type damage absorption.
  • Elekid/Electabuzz: C IQ Group. Most of its level-up moves are electric moves, learning Shock Wave early on (ironically learning Discharge before Thunderbolt). It also has Quick Attack and Low Kick, and Screech at postgame levels. Learns Brick Break and Focus Punch, and Focus Blast as Electabuzz. Has 1 and 2-star items; 3-star items are +2 to max PP, immunity to paralysis (as Electric-types weren't immune to it at the time) and Ground-type damage absorption. An Elekid hatched from an Egg can come with a special item that increases its HP by 10; however not only is it not guaranteed, the effect is not that good and only works on Elekid, not its entire family.
  • Girafarig: F IQ Group. Has Agility, as well as decent TMP compatibility, with Thunderbolt, Shock Wave, Shadow Ball and Energy Ball. Agility this early on can be difference between victory and a loss, so grab either this or Aerodactyl. It has Inner Focus and Early Bird, making it immune to cringing and waking from sleep twice as fast, which is useful, given cringing is easier to inflict in this game than in main series. Its exclusive item gives it chance to inflict confusion on attackers.
  • Yanmega: Yanma's Evolution. Its moveset isn't that much different from Yanma, plus its low recruit rate makes it impossible to obtain for now anyway.
  • Tauros: C IQ Group. Learns Scary Face, Rage, Pursuit, Payback (with Pursuit and Payback being effectively the same in this game) and eventually Swagger. However, it is a Normal-type with good TM compatibility, giving it access to moves with better range like Thunderbolt, Flamethrower or Blizzard. Its exclusive item makes it counter physical damage at full power.
  • Dodrio: Doduo's Evolution. Similarly, its moveset isn't that much different from Doduo, with the only notable difference being natural Pluck and access to Tri Attack.
  • Electrike: F IQ Group. Has Static and Lightning Rod, which attracts all Electric moves in the same room and neutralizes them; this includes Discharge in this game, though it itself doesn't learn that many Electric-type moves until higher levels (with only Thunder Wave and Spark before postgame levels). Interestingly enough learns Flamethrower via TM. Its exclusive items make it counter physical damage at 25% power and absorb Ground-type damage. Note that there is no dungeon in the game where Manectric can be recruited; a completionist will have to recruit a second Electrike and evolve it (once evolution becomes possible). Manectric's moveset changes a bit; most notably getting Fire Fang via level-up and Overheat via TM.

Items

Ground

Item Floors
2-125 Poké 1-10F, F1-F9F
Pecha Scarf 1-10F, F1-F9F
Power Band 1-10F, F1-F9F
Special Band 1-10F, F1-F9F
Stamina Band 1-10F, F1-F9F
Twist Band 1-10F, F1-F9F
Insomniscope 1-10F, F1-F9F
4-5 Iron Thorn 1-10F, F1-F9F
Apple 1-10F, F1-F9F
Blue Gummi 1-10F, F1-F9F
Brown Gummi 1-10F, F1-F9F
Grass Gummi 1-10F, F1-F9F
Green Gummi 1-10F, F1-F9F
Orange Gummi 1-10F, F1-F9F
Silver Gummi 1-10F, F1-F9F
Sky Gummi 1-10F, F1-F9F
White Gummi 1-10F, F1-F9F
Black Gummi 1-10F, F1-F9F
Clear Gummi 1-10F, F1-F9F
Gold Gummi 1-10F, F1-F9F
Gray Gummi 1-10F, F1-F9F
Pink Gummi 1-10F, F1-F9F
Purple Gummi 1-10F, F1-F9F
Red Gummi 1-10F, F1-F9F
Royal Gummi 1-10F, F1-F9F
Yellow Gummi 1-10F, F1-F9F
Cheri Berry 1-10F, F1-F9F
Oran Berry 1-10F, F1-F9F
Oren Berry 1-10F, F1-F9F
Pecha Berry 1-10F, F1-F9F
Blast Seed 1-10F, F1-F9F
Dough Seed 1-10F, F1-F9F
Dropeye Seed 1-10F, F1-F9F
Heal Seed 1-10F, F1-F9F
Pure Seed 1-10F, F1-F9F
Reviser Seed 1-10F, F1-F9F
Reviver Seed 1-10F, F1-F9F
Sleep Seed 1-10F, F1-F9F
Slip Seed 1-10F, F1-F9F
Stun Seed 1-10F, F1-F9F
Via Seed 1-10F, F1-F9F
Warp Seed 1-10F, F1-F9F
X-Eye Seed 1-10F, F1-F9F
Max Elixir 1-10F, F1-F9F
Mix Elixir 1-10F, F1-F9F
Aerial Ace 1-10F, F1-F9F
Attract 1-10F, F1-F9F
Brick Break 1-10F, F1-F9F
Brine 1-10F, F1-F9F
Bullet Seed 1-10F, F1-F9F
Calm Mind 1-10F, F1-F9F
Dig 1-10F, F1-F9F
Dive 1-10F, F1-F9F
Dragon Claw 1-10F, F1-F9F
Embargo 1-10F, F1-F9F
Energy Ball 1-10F, F1-F9F
Explosion 1-10F, F1-F9F
False Swipe 1-10F, F1-F9F
Flash 1-10F, F1-F9F
Focus Blast 1-10F, F1-F9F
Focus Punch 1-10F, F1-F9F
Giga Drain 1-10F, F1-F9F
Giga Impact 1-10F, F1-F9F
Hidden Power 1-10F, F1-F9F
Hyper Beam 1-10F, F1-F9F
Iron Tail 1-10F, F1-F9F
Light Screen 1-10F, F1-F9F
Natural Gift 1-10F, F1-F9F
Payback 1-10F, F1-F9F
Poison Jab 1-10F, F1-F9F
Protect 1-10F, F1-F9F
Recycle 1-10F, F1-F9F
Reflect 1-10F, F1-F9F
Rest 1-10F, F1-F9F
Roar 1-10F, F1-F9F
Rock Slide 1-10F, F1-F9F
Roost 1-10F, F1-F9F
Safeguard 1-10F, F1-F9F
Shadow Claw 1-10F, F1-F9F
Shock Wave 1-10F, F1-F9F
SolarBeam 1-10F, F1-F9F
Stealth Rock 1-10F, F1-F9F
Steel Wing 1-10F, F1-F9F
Swords Dance 1-10F, F1-F9F
Taunt 1-10F, F1-F9F
Thunder Wave 1-10F, F1-F9F
Thunderbolt 1-10F, F1-F9F
Torment 1-10F, F1-F9F
Vacuum-Cut 1-10F, F1-F9F
Water Pulse 1-10F, F1-F9F
Wide Slash 1-10F, F1-F9F
All-Hit Orb 1-10F, F1-F9F
All-Mach Orb 1-10F, F1-F9F
Blowback Orb 1-10F, F1-F9F
Decoy Orb 1-10F, F1-F9F
Drought Orb 1-10F, F1-F9F
Escape Orb 1-10F, F1-F9F
Foe-Fear Orb 1-10F, F1-F9F
Foe-Hold Orb 1-10F, F1-F9F
Foe-Seal Orb 1-10F, F1-F9F
Hurl Orb 1-10F, F1-F9F
Luminous Orb 1-10F, F1-F9F
Petrify Orb 1-10F, F1-F9F
Rollcall Orb 1-10F, F1-F9F
Slumber Orb 1-10F, F1-F9F
Spurn Orb 1-10F, F1-F9F
Switcher Orb 1-10F, F1-F9F
Totter Orb 1-10F, F1-F9F
Transfer Orb 1-10F, F1-F9F
Warp Orb 1-10F, F1-F9F

Kecleon Shop

5% spawn rate.

Item Floors
Gold Ribbon 1-10F, F1-F9F
Pecha Scarf 1-10F, F1-F9F
TD Power Band 1-10F, F1-F9F
Insomniscope 1-10F, F1-F9F
Cheri Berry 1-10F, F1-F9F
Oran Berry 1-10F, F1-F9F
Pecha Berry 1-10F, F1-F9F
Rawst Berry 1-10F, F1-F9F
Heal Seed 1-10F, F1-F9F
S Hunger Seed 1-10F, F1-F9F
Reviver Seed 1-10F, F1-F9F
Vile Seed 1-10F, F1-F9F
Violent Seed 1-10F, F1-F9F
Max Elixir 1-10F, F1-F9F
Apple 1-10F, F1-F9F
Big Apple 1-10F, F1-F9F
Blue Gummi 1-10F, F1-F9F
Brown Gummi 1-10F, F1-F9F
Grass Gummi 1-10F, F1-F9F
Orange Gummi 1-10F, F1-F9F
Sky Gummi 1-10F, F1-F9F
White Gummi 1-10F, F1-F9F
Clear Gummi 1-10F, F1-F9F
Gray Gummi 1-10F, F1-F9F
Pink Gummi 1-10F, F1-F9F
Purple Gummi 1-10F, F1-F9F
Red Gummi 1-10F, F1-F9F
Yellow Gummi 1-10F, F1-F9F
All-Hit Orb 1-10F, F1-F9F
Blowback Orb 1-10F, F1-F9F
Drought Orb 1-10F, F1-F9F
Foe-Fear Orb 1-10F, F1-F9F
Foe-Seal Orb 1-10F, F1-F9F
Hurl Orb 1-10F, F1-F9F
Lob Orb 1-10F, F1-F9F
One-Shot Orb 1-10F, F1-F9F
Petrify Orb 1-10F, F1-F9F
Rollcall Orb 1-10F, F1-F9F
Warp Orb 1-10F, F1-F9F

Monster House

5% spawn rate.

Item Floors
2-125 Poké 1-10F, F1-F9F
Blue Gummi 1-10F, F1-F9F
Brown Gummi 1-10F, F1-F9F
Grass Gummi 1-10F, F1-F9F
Green Gummi 1-10F, F1-F9F
Orange Gummi 1-10F, F1-F9F
Silver Gummi 1-10F, F1-F9F
Sky Gummi 1-10F, F1-F9F
White Gummi 1-10F, F1-F9F
Black Gummi 1-10F, F1-F9F
Clear Gummi 1-10F, F1-F9F
Gold Gummi 1-10F, F1-F9F
Gray Gummi 1-10F, F1-F9F
Pink Gummi 1-10F, F1-F9F
Purple Gummi 1-10F, F1-F9F
Red Gummi 1-10F, F1-F9F
Royal Gummi 1-10F, F1-F9F
Yellow Gummi 1-10F, F1-F9F
Aerial Ace 1-10F, F1-F9F
Attract 1-10F, F1-F9F
Brick Break 1-10F, F1-F9F
Brine 1-10F, F1-F9F
Bullet Seed 1-10F, F1-F9F
Calm Mind 1-10F, F1-F9F
Dig 1-10F, F1-F9F
Dive 1-10F, F1-F9F
Embargo 1-10F, F1-F9F
Energy Ball 1-10F, F1-F9F
Explosion 1-10F, F1-F9F
False Swipe 1-10F, F1-F9F
Flash 1-10F, F1-F9F
Focus Blast 1-10F, F1-F9F
Focus Punch 1-10F, F1-F9F
Giga Drain 1-10F, F1-F9F
Giga Impact 1-10F, F1-F9F
Hidden Power 1-10F, F1-F9F
Hyper Beam 1-10F, F1-F9F
Iron Tail 1-10F, F1-F9F
Light Screen 1-10F, F1-F9F
Natural Gift 1-10F, F1-F9F
Payback 1-10F, F1-F9F
Poison Jab 1-10F, F1-F9F
Protect 1-10F, F1-F9F
Recycle 1-10F, F1-F9F
Reflect 1-10F, F1-F9F
Rest 1-10F, F1-F9F
Roar 1-10F, F1-F9F
Rock Slide 1-10F, F1-F9F
Roost 1-10F, F1-F9F
Safeguard 1-10F, F1-F9F
Shadow Claw 1-10F, F1-F9F
Shock Wave 1-10F, F1-F9F
SolarBeam 1-10F, F1-F9F
Stealth Rock 1-10F, F1-F9F
Steel Wing 1-10F, F1-F9F
Swords Dance 1-10F, F1-F9F
Taunt 1-10F, F1-F9F
Thunder Wave 1-10F, F1-F9F
Thunderbolt 1-10F, F1-F9F
Torment 1-10F, F1-F9F
Vacuum-Cut 1-10F, F1-F9F
Water Pulse 1-10F, F1-F9F
Wide Slash 1-10F, F1-F9F

Hidden Stairs

25% spawn rate.

Item Floors
Cheri Berry 1-10F, F1-F9F
Oran Berry 1-10F, F1-F9F
Pecha Berry 1-10F, F1-F9F
Rawst Berry 1-10F, F1-F9F
Heal Seed 1-10F, F1-F9F
Hunger Seed 1-10F, F1-F9F
Reviver Seed 1-10F, F1-F9F
Violent Seed 1-10F, F1-F9F
Vile Seed 1-10F, F1-F9F
Max Elixir 1-10F, F1-F9F
Brown Gummi 1-10F, F1-F9F
Clear Gummi 1-10F, F1-F9F
Gray Gummi 1-10F, F1-F9F
Grass Gummi 1-10F, F1-F9F
Orange Gummi 1-10F, F1-F9F
Pink Gummi 1-10F, F1-F9F
Purple Gummi 1-10F, F1-F9F
Red Gummi 1-10F, F1-F9F
Sky Gummi 1-10F, F1-F9F
White Gummi 1-10F, F1-F9F
Yellow Gummi 1-10F, F1-F9F
Gold Ribbon 1-10F, F1-F9F
Pecha Scarf 1-10F, F1-F9F
Power Band 1-10F, F1-F9F
Insomniscope 1-10F, F1-F9F
All-Hit Orb 1-10F, F1-F9F
Blowback Orb 1-10F, F1-F9F
Drought Orb 1-10F, F1-F9F
Foe-Fear Orb 1-10F, F1-F9F
Foe-Seal Orb 1-10F, F1-F9F
Hurl Orb 1-10F, F1-F9F
Lob Orb 1-10F, F1-F9F
One-Shot Orb 1-10F, F1-F9F
Petrify Orb 1-10F, F1-F9F
Rollcall Orb 1-10F, F1-F9F
Warp Orb 1-10F, F1-F9F
Link Box 1-10F, F1-F9F

After the Battle

Dusknoir appears and stops a second battle from starting and the tribe of Manectric agree to leave for a bit so you can retrieve the Water Float. Your partner puzzles on how it ended up this far when Dusknoir calls out Team Skull who is hiding nearby. They refuse to fight you while Dusknoir is at your side and they flee.

You return to town and give the Water Float to Azurill. They thank your team and Dusknoir. The Kecleon Brothers are amazed at your brilliance for helping the Marill and Azurill brothers for the second time, and he was especially impressed on the first one, where you tracked Azurill's location easily

Your partner gets quite modest, hand explains it was actually because you touched something and had a vision. Dusknoir is surprised and tells them that the ability you have is called the Dimensional Scream. Your partner, you, and Dusknoir head over to the beach to discuss it further.

Your partner tells Dusknoir about finding you and how you could only remember your name and being human. When you tell Dusknoir your name he appears to hide the faintest of smiles. Then your partner notices the unusual amount of Pelipper flying in the sky today and Bidoof comes to warn you there is something going on at the guild so you all rush back to see what the problem is.


This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.