Zing Zap (move)

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Zing Zap
びりびりちくちく Shocking and Prickly
Zing Zap IX.png
Zing Zap IX 2.png
Type  Electric
Category  Physical
PP  10 (max. 16)
Power  80
Accuracy  100%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Zing Zap (Japanese: びりびりちくちく Shocking and Prickly) is a damage-dealing Electric-type move introduced in Generation VII. Prior to Generation VIII, it was the signature move of Togedemaru. In Generation IX, it is the signature move of Pincurchin.

Effect

Zing Zap inflicts damage and has a 30% chance of making the target flinch.

Generation VIII

Pokémon Brilliant Diamond and Shining Pearl

Zing Zap cannot be selected in a battle.

Description

Games Description
SMUSUM
SwShLA
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
SV The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0777 Togedemaru ElectricIC Big.png
SteelIC Big.png
Field Fairy 33 40
0871 Pincurchin ElectricIC Big.png Water 1 Amorphous 50 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Rumble Rush

ElectricIC RR.png Zing Zap
★★★★
Attack power 29.80523
Charge time 0.86 seconds
Range type Dash
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect May flinch the foe
Zing Zap Rumble Rush.png

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Physical 2 42 50 100% An opponent Has a chance (30%) of making the target flinch. Sophocles & Togedemaru
  • Description prior to Version 2.10.0*: Has a moderate chance of making the target flinch.

In the anime

Sophocles Togedemaru Zing Zap.png
Togedemaru


The user crashes into the target, delivering a powerful electric shock.
Pokémon Method
User First Used In Notes
Togedemaru Togedemaru spins around rapidly and its body becomes covered in yellow electricity. It then slams into the opponent.
Sophocles's Togedemaru The Guardian's Challenge! Debut


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 麻麻刺刺 Màhmàh Chichi
Mandarin 麻麻刺刺 Mámá Cìcì
The Netherlands Flag.png Dutch Tolstoot
France Flag.png French Électrikipik
Germany Flag.png German Elektropikser
Italy Flag.png Italian Elettropizzico
South Korea Flag.png Korean 찌리리따끔따끔 Jjiriri Ttakkeumttakkeum
Poland Flag.png Polish Zing Zap
Portuguese Brazil Flag.png Brazil Eletro Zap
Portugal Flag.png Portugal Eletrogolpe
Russia Flag.png Russian Электровжик Elektrovzhik
Spain Flag.png Spanish Electropunzada


Variations of the move Waterfall
PhysicalIC HOME.png WaterfallPoison JabIron HeadZing Zap
SpecialIC HOME.png ExtrasensoryDark PulseScald


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.