Zen Mode (Ability): Difference between revisions
(Undo revision 2601814 by MaahirMomtaz12 (talk) Please stop doing this... as you've been told before, only HA Darm can change, so the changed form can only have this Ability as its HA.) |
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|text7=Changes the Pokémon's shape when HP is half or less. | |text7=Changes the Pokémon's shape when HP is half or less. | ||
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'''Zen Mode''' (Japanese: '''ダルマモード''' ''Daruma Mode'') is an [[Ability]] introduced in [[Generation V]]. It is the [[signature Ability]] of {{p|Darmanitan}} and allows it to change [[List of Pokémon with form differences#Darmanitan|form]]. It is exclusively obtained as a | '''Zen Mode''' (Japanese: '''ダルマモード''' ''Daruma Mode'') is an [[Ability]] introduced in [[Generation V]]. It is the [[signature Ability]] of {{p|Darmanitan}} and allows it to change [[List of Pokémon with form differences#Darmanitan|form]]. It is exclusively obtained as a {{DL|Ability|Hidden Ability}}. | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
====Generation V to VI==== | |||
At the start of battle or at the end of a turn, if the HP of a Standard Mode Darmanitan with the Ability Zen Mode is below half, it will change into its Zen Mode. At the end of a turn, if the HP of a Zen Mode Darmanitan with the Ability Zen Mode is above half, it will change into its Standard Mode. Darmanitan is always in Standard Mode outside of battle. | At the start of battle or at the end of a turn, if the HP of a Standard Mode Darmanitan with the Ability Zen Mode is below half, it will change into its Zen Mode. At the end of a turn, if the HP of a Zen Mode Darmanitan with the Ability Zen Mode is above half, it will change into its Standard Mode. Darmanitan is always in Standard Mode outside of battle. | ||
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If Darmanitan loses Zen Mode or Zen Mode is suppressed with {{m|Gastro Acid}}, it will revert to its Standard Mode and not be able to change form. If Darmanitan gains Zen Mode, at the end of the turn it will change form if its HP is below half. | If Darmanitan loses Zen Mode or Zen Mode is suppressed with {{m|Gastro Acid}}, it will revert to its Standard Mode and not be able to change form. If Darmanitan gains Zen Mode, at the end of the turn it will change form if its HP is below half. | ||
Only Darmanitan can change form with Zen Mode, even if another Pokémon gains it via {{m|Skill Swap}} or {{m|Transform}}. {{m|Role Play}} fails if the target has the Ability Zen Mode. {{m|Entrainment}} fails if the user has the Ability Zen Mode. Zen Mode cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. | Only Darmanitan can change form with Zen Mode, even if another Pokémon gains it via {{m|Skill Swap}} or {{m|Transform}}. {{m|Role Play}} fails if the target has the Ability Zen Mode. {{m|Entrainment}} fails if the user has the Ability Zen Mode. Zen Mode cannot be copied by {{a|Trace}}. | ||
====Generation VII==== | |||
{{m|Role Play}}, {{m|Gastro Acid}}, {{m|Worry Seed}}, {{m|Simple Beam}}, and {{m|Entrainment}} fail if the target has the Ability Zen Mode. {{m|Skill Swap}} fails if either Pokémon has Zen Mode. Zen Mode cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zen Mode cannot be replaced by {{a|Mummy}} or suppressed by {{m|Core Enforcer}}. If a Pokémon other than Darmanitan obtains Zen Mode with {{a|Imposter}} or {{m|Transform}}, the Pokémon will not change Formes. | |||
===Outside of battle=== | ===Outside of battle=== | ||
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{{movep|type=psychic|ms=555Z|pkmn=Darmanitan|method=After taking enough damage, Darmanitan's body turns into a stone-like statue, giving it the powers of a Psychic-type.}} | {{movep|type=psychic|ms=555Z|pkmn=Darmanitan|method=After taking enough damage, Darmanitan's body turns into a stone-like statue, giving it the powers of a Psychic-type.}} | ||
{{movemid|type=psychic|user=Darmanitan (Pokémon)|user1=Several wild Darmanitan|startcode=PS482|startname=To Make a Musical|notes=Debut}} | {{movemid|type=psychic|user=Darmanitan (Pokémon)|user1=Several wild Darmanitan|startcode=PS482|startname=To Make a Musical|notes=Debut}} | ||
{{movebtmManga|type=psychic|user=N|user1=N's Darmanitan|startcode=PS508|startname=The Lesson Ends Here}} | {{movebtmManga|type=psychic|user=N (Adventures)|user1=N's Darmanitan|startcode=PS508|startname=The Lesson Ends Here}} | ||
==Trivia== | |||
* Zen Mode is the only [[Ability]] whose name begins with the letter Z. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | {{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | ||
|zh_yue=達摩模式 ''{{tt|Daahtmō Mòuhsīk|Dharma Mode}}'' {{tt|*| | |zh_yue=達摩模式 ''{{tt|Daahtmō Mòuhsīk|Dharma Mode}}'' {{tt|*|Games}}<br>不倒翁模式 ''{{tt|Bātdóuyūng Mòuhsīk|Tumbler Mode}}'' {{tt|*|Anime}} | ||
|zh_cmn=達摩模式 / 达摩模式 ''{{tt|Dámó Móshì|Dharma Mode}}'' {{tt|*| | |zh_cmn=達摩模式 / 达摩模式 ''{{tt|Dámó Móshì|Dharma Mode}}'' {{tt|*|Games}}<br>不倒翁模式 ''{{tt|Bùdǎowēng Móshì|Tumbler Mode}}'' {{tt|*|Anime}} | ||
|nl=Zenmodus | |||
|fi=Zen-tila | |fi=Zen-tila | ||
|fr=Mode Transe | |fr=Mode Transe | ||
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|es=Modo Daruma | |es=Modo Daruma | ||
|ko=달마모드 ''Dalma Mode'' | |ko=달마모드 ''Dalma Mode'' | ||
|vi = Trạng thái Daruma | |||
}} | }} | ||
{{-}} | {{-}} | ||
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[[Category:Form-changing Abilities]] | [[Category:Form-changing Abilities]] | ||
[[Category:Abilities that cannot be copied]] | [[Category:Abilities that cannot be copied]] | ||
[[Category:Abilities only available as a Hidden Ability]] | |||
[[Category:Abilities that cannot be suppressed]] | |||
[[Category:Abilities that cannot be replaced]] | |||
[[Category:Abilities that activate at the end of the turn]] | |||
[[de:Trance-Modus]] | [[de:Trance-Modus]] | ||
[[es:Modo daruma]] | |||
[[fr:Mode Transe]] | [[fr:Mode Transe]] | ||
[[it:Stato Zen | [[it:Stato Zen]] | ||
[[ja:ダルマモード]] | [[ja:ダルマモード]] | ||
[[zh:达摩模式(特性)]] | [[zh:达摩模式(特性)]] |
Revision as of 05:55, 25 August 2019
Zen Mode | ダルマモード | ||||||||||||||||||||||||||||||
Daruma Mode | |||||||||||||||||||||||||||||||
Flavor text
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Zen Mode (Japanese: ダルマモード Daruma Mode) is an Ability introduced in Generation V. It is the signature Ability of Darmanitan and allows it to change form. It is exclusively obtained as a Hidden Ability.
Effect
In battle
Generation V to VI
At the start of battle or at the end of a turn, if the HP of a Standard Mode Darmanitan with the Ability Zen Mode is below half, it will change into its Zen Mode. At the end of a turn, if the HP of a Zen Mode Darmanitan with the Ability Zen Mode is above half, it will change into its Standard Mode. Darmanitan is always in Standard Mode outside of battle.
In Standard Mode, Darmanitan is Fire-type. In Zen Mode, Darmanitan is Fire/Psychic-type.
If Darmanitan loses Zen Mode or Zen Mode is suppressed with Gastro Acid, it will revert to its Standard Mode and not be able to change form. If Darmanitan gains Zen Mode, at the end of the turn it will change form if its HP is below half.
Only Darmanitan can change form with Zen Mode, even if another Pokémon gains it via Skill Swap or Transform. Role Play fails if the target has the Ability Zen Mode. Entrainment fails if the user has the Ability Zen Mode. Zen Mode cannot be copied by Trace.
Generation VII
Role Play, Gastro Acid, Worry Seed, Simple Beam, and Entrainment fail if the target has the Ability Zen Mode. Skill Swap fails if either Pokémon has Zen Mode. Zen Mode cannot be copied by Trace, Power of Alchemy, or Receiver. Zen Mode cannot be replaced by Mummy or suppressed by Core Enforcer. If a Pokémon other than Darmanitan obtains Zen Mode with Imposter or Transform, the Pokémon will not change Formes.
Outside of battle
Zen Mode has no effect outside of battle.
Pokémon with Zen Mode
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0555 | Darmanitan |
Fire | Sheer Force | None | Zen Mode | ||
555Z | Darmanitan | Darmanitan |
Fire | Psychic | None | None | Zen Mode |
Please note that abilities marked with a superscript are only available in the stated generation or later.
|
In the anime
The picture used in this section is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Cartoon Network logo on an anime screenshot |
Changes the Pokémon's shape when HP is halved. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Darmanitan's body turns into a stone-like statue that turns it into a part Psychic-type. When Darmanitan turns back to normal, its eyebrows become covered in flames and its body changes instantly back to Standard Mode, or Darmanitan's body becomes surrounded in red-yellow flames and it changes back into Standard Mode. | |||
A wild Darmanitan | Saving Darmanitan From the Bell! | Debut | |
Bianca's father's Red Flash Darmanitan | Enter Elesa, Electrifying Gym Leader! | None | |
Unknown Trainer's three Darmanitan | A Maractus Musical! | None |
In the manga
In the Pokémon Adventures manga
The Pokémon changes shape when it takes damage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
After taking enough damage, Darmanitan's body turns into a stone-like statue, giving it the powers of a Psychic-type. | |||
Several wild Darmanitan | To Make a Musical | Debut | |
N's Darmanitan | The Lesson Ends Here | None |
Trivia
- Zen Mode is the only Ability whose name begins with the letter Z.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Abilities
- Abilities introduced in Generation V
- Pages with broken file links
- Articles needing better pictures
- Form-changing Abilities
- Abilities that cannot be copied
- Abilities only available as a Hidden Ability
- Abilities that cannot be suppressed
- Abilities that cannot be replaced
- Abilities that activate at the end of the turn