Zap Cannon (move)

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Zap Cannon
でんじほう Electromagnetic Cannon
[[File:|center]]
Type  Electric
Category  Special
PP  5 (max. 8)
Power  120
Accuracy  50%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Judge's Voltage goes up.
Condition  Cool
Appeal  0  
Jamming  0  

Zap Cannon (Japanese: でんじほう Electromagnetic Cannon) is a damage-dealing Template:Type2 move introduced in Generation II.

Effect

Generation II and III

Zap Cannon has a base power of 100 and will always paralyze the target if it hits.

Generation IV

Zap Cannon's base power was raised to 120.


Learnset

Generation II

By leveling up

#   Pokémon Type Level
0081 Magnemite Magnemite
Electric Steel 45
0082 Magneton Magneton
Electric Steel 53
0137 Porygon Porygon
Normal 44
0233 Porygon2 Porygon2
Normal 44
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM07

#   Pokémon Type
0025 Pikachu Pikachu
Electric
0026 Raichu Raichu
Electric
0035 Clefairy Clefairy
Normal
0036 Clefable Clefable
Normal
0039 Jigglypuff Jigglypuff
Normal
0040 Wigglytuff Wigglytuff
Normal
0052 Meowth Meowth
Normal
0053 Persian Persian
Normal
0063 Abra Abra
Psychic
0064 Kadabra Kadabra
Psychic
0065 Alakazam Alakazam
Psychic
0079 Slowpoke Slowpoke
Water Psychic
0080 Slowbro Slowbro
Water Psychic
0081 Magnemite Magnemite
Electric Steel
0082 Magneton Magneton
Electric Steel
0088 Grimer Grimer
Poison
0089 Muk Muk
Poison
0092 Gastly Gastly
Ghost Poison
0093 Haunter Haunter
Ghost Poison
0094 Gengar Gengar
Ghost Poison
0096 Drowzee Drowzee
Psychic
0097 Hypno Hypno
Psychic
0100 Voltorb Voltorb
Electric
0101 Electrode Electrode
Electric
0109 Koffing Koffing
Poison
0110 Weezing Weezing
Poison
0111 Rhyhorn Rhyhorn
Ground Rock
0112 Rhydon Rhydon
Ground Rock
0113 Chansey Chansey
Normal
0115 Kangaskhan Kangaskhan
Normal
0120 Staryu Staryu
Water
0121 Starmie Starmie
Water Psychic
0122 Mr. Mime Mr. Mime
Psychic
0125 Electabuzz Electabuzz
Electric
0128 Tauros Tauros
Normal
0130 Gyarados Gyarados
Water Flying
0131 Lapras Lapras
Water
0135 Jolteon Jolteon
Electric
0136 Flareon Flareon
Fire
0137 Porygon Porygon
Normal
0143 Snorlax Snorlax
Normal
0145 Zapdos Zapdos
Electric Flying
0147 Dratini Dratini
Dragon
0148 Dragonair Dragonair
Dragon
0149 Dragonite Dragonite
Dragon Flying
0150 Mewtwo Mewtwo
Psychic
0151 Mew Mew
Psychic
0170 Chinchou Chinchou
Water Electric
0171 Lanturn Lanturn
Water Electric
0172 Pichu Pichu
Electric
0173 Cleffa Cleffa
Normal
0174 Igglybuff Igglybuff
Normal
0175 Togepi Togepi
Normal
0176 Togetic Togetic
Normal Flying
0179 Mareep Mareep
Electric
0180 Flaaffy Flaaffy
Electric
0181 Ampharos Ampharos
Electric
0190 Aipom Aipom
Normal
0196 Espeon Espeon
Psychic
0197 Umbreon Umbreon
Dark
0199 Slowking Slowking
Water Psychic
0200 Misdreavus Misdreavus
Ghost
0203 Girafarig Girafarig
Normal Psychic
0206 Dunsparce Dunsparce
Normal
0209 Snubbull Snubbull
Normal
0210 Granbull Granbull
Normal
0216 Teddiursa Teddiursa
Normal
0217 Ursaring Ursaring
Normal
0233 Porygon2 Porygon2
Normal
0239 Elekid Elekid
Electric
0241 Miltank Miltank
Normal
0242 Blissey Blissey
Normal
0243 Raikou Raikou
Electric
0249 Lugia Lugia
Psychic Flying
0250 Ho-Oh Ho-Oh
Fire Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0081 Magnemite Magnemite
Electric Steel 50
0082 Magneton Magneton
Electric Steel 62
0137 Porygon Porygon
Normal 48
0205 Forretress Forretress
Bug Steel 31
0233 Porygon2 Porygon2
Normal 48
0299 Nosepass Nosepass
Rock 43
0377 Regirock Regirock
Rock 49
0378 Regice Regice
Ice 49
0379 Registeel Registeel
Steel 49
0386 Deoxys Deoxys
Psychic 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By move tutor

In Pokémon XD: Gale of Darkness
#   Pokémon Type
0151 Mew Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0081 Magnemite Magnemite
Electric Steel 54
0082 Magneton Magneton
Electric Steel 60
0137 Porygon Porygon
Normal 62
0205 Forretress Forretress
Bug Steel 62
0205 Forretress Forretress
Bug Steel 65
0233 Porygon2 Porygon2
Normal 62
0299 Nosepass Nosepass
Rock 61
0299 Nosepass Nosepass
Rock 67
0377 Regirock Regirock
Rock 65
0378 Regice Regice
Ice 65
0379 Registeel Registeel
Steel 65
0386 Deoxys Deoxys
Psychic 81
0462 Magnezone Magnezone
Electric Steel 60
0474 Porygon-Z Porygon-Z
Normal 64
0476 Probopass Probopass
Rock Steel 61
0476 Probopass Probopass
Rock Steel 67
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

#   Pokémon Type Obtained with
0386 386 Deoxys Psychic 10th Movie Events
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The opponent is hit by a masive lightning field from the the user.
Pokémon Method
User First Used In Notes
Alakazam Alakazam hold its spoons in front of its face and they begin to crackle with electrical energy, creating an electrical field between them, which increases in size and power until it launches a bolt of electrical energy towards the target.
Alex Davis's Alakazam Power Play Debut
Espeon Espeon creates an electrical field from its mouth and launches it at its target.
Anabel's Espeon Second Time's the Charm! None
Registeel It creates an electrical field between its arms and launches it at its target.
Brandon's Registeel Overjoyed! None
Nosepass They create an electrical field in front of their head and launch it at their target.
Alan's Nosepass Nosing 'Round the Mountain None
Probopass They create an electrical field in front of their head and launch it at their target.
Alan's Probopass Nosing 'Round the Mountain None
Deoxys Deoxys creates an electrical field between its arms and launches it at its target.
Deoxys Cheers on Castaways Isle! None
Regice It creates an electrical field between its arms and launches it at its target.
Brandon's Regice DP128 None


Trivia

  • In the anime, Zap Cannon looks strikingly similar to Energy Ball.
  • Although Zap Cannon has not be able to be learned by Espeon since Generation II, Anabel's Espeon used it in Second Time's the Charm!.

In other languages

  • Dutch: Zapkanon
  • French: Elecanon
  • German: Blitzkanone
  • Italian: Falcecannone
  • Spanish: Electrocañón

Template:DynamicPunch

Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607

Template:Project MoveDex notice