X C: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
(Revised learnset. Results may vary if you choose different moves.)
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{GlitchPkmnInfobox|
{{GlitchPkmnInfobox|
name=X C |
name=X C |
jname=ゃアジさイ゛ |
tmname=Yaazisai |
image=RBGlitch245 b.png |
image=RBGlitch245 b.png |
size=56px |
size=56px |
Line 25: Line 27:
[[File:RBGlitchNameE8.png|link=]] is a {{t|Glitch}}-type [[Glitch Pokémon]] found in [[Pokémon Red and Blue Versions]].
[[File:RBGlitchNameE8.png|link=]] is a {{t|Glitch}}-type [[Glitch Pokémon]] found in [[Pokémon Red and Blue Versions]].


It can only be obtained by the [[Johto guard glitch]] with {{p|Yanma}}. When it is sent out by an opponent the game will [[game crash|crash]], however the game will not crash if it is sent out by the player.
It can only be obtained by the [[Time Capsule exploit]] with {{p|Yanma}}. When it is sent out by an opponent the game will [[game crash|crash]], however the game will not crash if it is sent out by the player.


The <small>:L</small> in its name is actually a changing tile, that references tile {{tt|238|Address 9E01}} at the character base 0x8800, and therefore is defined as a glitch block.  
The <small>:L</small> in its name is actually a changing tile, that references tile {{tt|238|Address 9E01}} at the character base 0x8800, and therefore is defined as a glitch block.  
Line 39: Line 41:
{{Availability/Header|type=Glitch}}
{{Availability/Header|type=Glitch}}
{{Availability/Gen|gen=I}}
{{Availability/Gen|gen=I}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Johto guard glitch]] ({{p|Yanma}})}}
{{Availability/Entry2|v=Red|v2=Blue|t2=FFF|area=[[Time Capsule exploit]] ({{p|Yanma}})}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[4(h4hi?$]] in {{v2|Yellow}}}}
{{Availability/Entry1/None|v=Yellow|area=Becomes [[4(h4hi?$]] in {{v2|Yellow}}}}
|}
|}
Line 53: Line 55:
Speed=0 |
Speed=0 |
type=Glitch
type=Glitch
}}
===Type effectiveness===
{{RBY type effectiveness|
type1=Glitch |
Normal=100 |
Fighting=100 |
Flying=  100 |
Poison=  100 |
Ground=  100 |
Rock=    100 |
Bug=    100 |
Ghost=  100 |
Fire=    100 |
Water=  100 |
Grass=  100 |
Electric=100 |
Psychic= 100 |
Ice=    100 |
Dragon=  100
}}
}}


===Learnset===
===Learnset===
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{learnlist/levelh|X C|glitch|glitch|1|0}}
{{learnlist/levelh|[[File:RBGlitchNameE8.png|link=]]|glitch|glitch|1|0}}
{{learnlist/level1|Start|Fly|Flying|70|95|15}}
{{learnlist/level1|Start|Fly|Flying|70|95|15}}
{{learnlist/level1|Start|Rock Slide|Rock|75|90|10}}
{{learnlist/level1|Start|Rock Slide|Rock|75|90|10}}
{{learnlist/level1|Start|--|CoolTrainer♀|&mdash;|&mdash;|13}}
{{learnlist/level1|Start|--|CoolTrainer♀|&mdash;|&mdash;|13}}
{{learnlist/level1|Start|Gust|Normal|40|100|35}}
{{learnlist/level1|Start|Gust|Normal|40|100|35}}
{{learnlist/level1|1|Take Down|Normal|90|85|20}}
{{learnlist/level1|5|Sand-Attack|Normal|—|100|15}}
{{learnlist/level1|12|Quick Attack|Normal|40|100|30}}
{{learnlist/level1|12|Quick Attack|Normal|40|100|30}}
{{learnlist/level1|21|Whirlwind|Normal|&mdash;|100|20}}
{{learnlist/level1|21|Whirlwind|Normal|&mdash;|100|20}}
Line 67: Line 91:
{{learnlist/level1|40|Agility|Psychic|&mdash;|&mdash;|30}}
{{learnlist/level1|40|Agility|Psychic|&mdash;|&mdash;|30}}
{{learnlist/level1|49|Mirror Move|Flying|&mdash;|&mdash;|20}}
{{learnlist/level1|49|Mirror Move|Flying|&mdash;|&mdash;|20}}
{{learnlist/level1|151|--|Cooltrainer♀|&mdash;|&mdash;|&mdash;}}
{{learnlist/levelf|[[File:RBGlitchNameE8.png|link=]]|glitch|glitch|1|5}}
{{learnlist/levelf|[[File:RBGlitchNameE8.png|link=]]|glitch|glitch|1|5}}
===By [[TM]]/[[HM]]===
{{learnlist/tmh|[[File:RBGlitchNameE8.png|link=]]|glitch|glitch|1|0}}
{{learnlist/tm1|TM03|Swords Dance|Normal|&mdash;|&mdash;|30}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM07|Horn Drill|Normal|&mdash;|&mdash;|5}}
{{learnlist/tm1|TM21|Mega Drain|Grass|40|100|10}}
{{learnlist/tm1|TM27|Fissure|Ground|&mdash;|30|5}}
{{learnlist/tm1|TM30|Teleport|Psychic|&mdash;|&mdash;|20}}
{{learnlist/tm2|TM35|Metronome|Normal|&mdash;|&mdash;|10}}
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5}}
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}}
{{learnlist/tm1|TM46|Psywave|Psychic|&mdash;|80|15}}
{{learnlist/tmf|[[File:RBGlitchNameE8.png|link=]]|glitch|glitch|1|5}}


==Evolution==
==Evolution==
Line 98: Line 137:
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Glitch Pokémon]]
[[Category:Glitch Pokémon]]
[[it:X C]]

Revision as of 22:23, 16 May 2016

X C
ゃアジさイ゛ Yaazisai
RBGlitch245 b.png
RBGlitchNameE8.png's back sprite (Front sprite causes game crash)
Type Category
 Glitch  ,4 4 8 Pokémon
Hexadecimal identifier Exp. at Lv. 100
E8 853085
Pokédex
National
#245
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue Versions
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A Yanma
Equivalent in Yellow
4(h4hi?$
Height Weight
23'0" 880.6 lbs.
Hybrid of Catch rate
N/A 0
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

RBGlitchNameE8.png is a Glitch-type Glitch Pokémon found in Pokémon Red and Blue Versions.

It can only be obtained by the Time Capsule exploit with Yanma. When it is sent out by an opponent the game will crash, however the game will not crash if it is sent out by the player.

The :L in its name is actually a changing tile, that references tile 238 at the character base 0x8800, and therefore is defined as a glitch block.

RBGlitchNameE8.png's sprite has a glitch screen, particularly the blackout variant.

Game data

Pokédex entry

RBGlitchNameE8.png's Pokédex entry

Game locations

Generation I
Red Blue
Time Capsule exploit (Yanma)
Yellow
Becomes 4(h4hi?$ in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
21
81 - 127 152 - 245
33
38 - 84 71 - 164
176
181 - 227 357 - 450
0
5 - 51 5 - 98
19
24 - 70 43 - 136
Total:
249
(268 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Fly Flying 07070 095}}95% 15
00Start Rock Slide Rock 07575 090}}90% 10
00Start -- CoolTrainer♀ 0000 —}}—% 13
00Start Gust Normal 04040 100}}100% 35
011 Take Down Normal 09090 085}}85% 20
055 Sand-Attack Normal 0000 100}}100% 15
1212 Quick Attack Normal 04040 100}}100% 30
2121 Whirlwind Normal 0000 100}}100% 20
3131 Wing Attack Flying 03535 100}}100% 35
4040 Agility Psychic 0000 —}}—% 30
4949 Mirror Move Flying 0000 —}}—% 20
151151 -- Cooltrainer♀ 0000 —}}—%
  • Bold indicates a move that gets STAB when used by RBGlitchNameE8.png
  • Italic indicates a move that gets STAB only when used by an evolution of RBGlitchNameE8.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Normal Sprite.png TM07 Horn Drill Normal —% 5
Bag TM Grass Sprite.png TM21 Mega Drain Grass 40 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Psychic Sprite.png TM30 Teleport Psychic —% 20
Bag TM Normal Sprite.png TM35 Metronome Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Flying Sprite.png TM43 Sky Attack Flying 140 90% 5
Bag TM Psychic Sprite.png TM46 Psywave Psychic 80% 15
  • Bold indicates a move that gets STAB when used by RBGlitchNameE8.png
  • Italic indicates a move that gets STAB only when used by an evolution of RBGlitchNameE8.png

Evolution

RBGlitch245 b.png
Does not evolve
X C
 Glitch 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
None.png 000.png 000.png RBGlitch245 b.png MS Quadruped I.png
Note: RBGlitchNameE8.png's front sprite causes game crash.

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.