Wonder Room (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Wonder Room
ワンダールーム Wonder Room
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  -7
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects all Pokémon on the field
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Wonder Room (Japanese: ワンダールーム Wonder Room) is a non-damaging Psychic-type move introduced in Generation V.

Effect

Wonder Room swaps the Defense and Special Defense of all Pokémon, but stat changes remain on their respective stat. This effect lasts for five turns. Similar to Magic Room and Trick Room, using Wonder Room while it is already in effect will end it immediately.

Description

Games Description
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054 Psyduck Psyduck Water Water 57 50 '
055 Golduck Golduck Water Water 69 60 '
338 Solrock Solrock Rock Psychic 64 53 '
577 Solosis Solosis Psychic Psychic 48 '
578 Duosion Duosion Psychic Psychic 53 '
579 Reuniclus Reuniclus Psychic Psychic 59 '
605 Elgyem Elgyem Psychic Psychic 56 '
606 Beheeyem Beheeyem Psychic Psychic 68 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
079 Slowpoke Slowpoke Water Psychic PsyduckGolduck
200 Misdreavus Misdreavus Ghost Ghost SolosisDuosionReuniclus
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
BW B2W2
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
054 Psyduck Psyduck Water Water
055 Golduck Golduck Water Water
063 Abra Abra Psychic Psychic
064 Kadabra Kadabra Psychic Psychic
065 Alakazam Alakazam Psychic Psychic
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
121 Starmie Starmie Water Psychic
122 Mr. Mime Mr. Mime Psychic Psychic
137 Porygon Porygon Normal Normal
150 Mewtwo Mewtwo Psychic Psychic
151 Mew Mew Psychic Psychic
197 Umbreon Umbreon Dark Dark
199 Slowking Slowking Water Psychic
200 Misdreavus Misdreavus Ghost Ghost
233 Porygon2 Porygon2 Normal Normal
249 Lugia Lugia Psychic Flying
251 Celebi Celebi Psychic Grass
280 Ralts Ralts Psychic Psychic
281 Kirlia Kirlia Psychic Psychic
282 Gardevoir Gardevoir Psychic Psychic
302 Sableye Sableye Dark Ghost
334 Altaria Altaria Dragon Flying
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
352 Kecleon Kecleon Normal Normal
355 Duskull Duskull Ghost Ghost
356 Dusclops Dusclops Ghost Ghost
381 Latios Latios Dragon Psychic
386 Deoxys Deoxys Psychic Psychic
386 Deoxys Deoxys Psychic Psychic
386 Deoxys Deoxys Psychic Psychic
386 Deoxys Deoxys Psychic Psychic
429 Mismagius Mismagius Ghost Ghost
436 Bronzor Bronzor Steel Psychic
437 Bronzong Bronzong Steel Psychic
439 Mime Jr. Mime Jr. Psychic Psychic
442 Spiritomb Spiritomb Ghost Dark
474 Porygon-Z Porygon-Z Normal Normal
475 Gallade Gallade Psychic Fighting
480 Uxie Uxie Psychic Psychic
481 Mesprit Mesprit Psychic Psychic
482 Azelf Azelf Psychic Psychic
491 Darkrai Darkrai Dark Dark
517 Munna Munna Psychic Psychic
518 Musharna Musharna Psychic Psychic
562 Yamask Yamask Ghost Ghost
563 Cofagrigus Cofagrigus Ghost Ghost
577 Solosis Solosis Psychic Psychic
578 Duosion Duosion Psychic Psychic
579 Reuniclus Reuniclus Psychic Psychic
605 Elgyem Elgyem Psychic Psychic
606 Beheeyem Beheeyem Psychic Psychic
648 Meloetta Meloetta Normal Psychic
648 Meloetta Meloetta Normal Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Trivia

In other languages

Language Title
France Flag.png French Zone Étrange
Germany Flag.png German Wunderraum
Greece Flag.png Greek δωμάτιο των θαυμάτων
Italy Flag.png Italian Mirabilzona
South Korea Flag.png Korean 원더룸 Wonder Room
Spain Flag.png Spanish Zona Extraña



Variations of the move Trick Room
StatusIC HOME.png Trick RoomMagic RoomWonder Room


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.