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Wonder Guard
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ふしぎなまもり
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Mysterious Protection
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Flavor text
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Generation VII
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Its mysterious power only lets supereffective moves hit the Pokémon.
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Generation VIII
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Its mysterious power only lets supereffective moves hit the Pokémon.
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard makes the Pokémon with this Ability immune to damaging moves that are not super effective.
It does not prevent confusion damage. It does not affect status moves, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from burn, weather, recoil, and entry hazards.
Wonder Guard prevents damage from moves that deal direct damage, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to Counter and Psywave, but not Night Shade.
Wonder Guard does not affect Struggle. Prior to Generation V, Wonder Guard does not affect Beat Up, Future Sight, or Doom Desire. In Generation IV only, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves, due to a presumed glitch.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by moves and Abilities that ignore Abilities. Wandering Spirit will not swap Abilities with Wonder Guard either.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0292
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Shedinja
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Bug
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Ghost
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Wonder Guard
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None
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None
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Please note that abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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Pokéstar Studios opponents with Wonder Guard
In other games
Pokémon Mystery Dungeon series
Wonder Guard makes the Pokémon immune to damaging moves that are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.
Description
Games
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Description
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MDRB
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Only super-effective moves can inflict damage.
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MDTD*
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Protects the Pokémon from all damaging moves but super-effective ones.
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MDTD*
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Protects the Pokémon from all Move damage except when super-effective.
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MDS
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Protects the Pokémon from all move damage except when super effective.
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BSL
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こうかがばつぐんの わざしか ダメージを うけない
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MDGtI
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Unavailable
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SMD
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The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
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MDRTDX
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The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.
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In the anime
Shedinja
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The Pokémon is immune to all moves that it's not weak against.
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Pokémon
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Method
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User
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First Used In
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Notes
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When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
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Colonel Hansen's Shedinja
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The Princess and the Togepi
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Debut
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In the manga
Pokémon Adventures
Trivia
In other languages
Language
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Title
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Chinese
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Cantonese
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神奇守護 Sàhnkèih Sáuwuh * 奇異守護 Kèihyih Sáuwuh *
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Mandarin
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神奇守護 / 神奇守护 Shénqí Shǒuhù * 奇異守護 Qíyì Shǒuhù * 奇异防守 Qíyì Fángshǒu *
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French
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Garde Mystik
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German
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Wunderwache
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Italian
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Magidifesa
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Korean
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불가사의 부적 Bulgasayi Bujeok
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Portuguese
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Defesa Mágica
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Spanish
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Superguarda
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Vietnamese
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Phòng ngự thần kì
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