Wonder Guard (Ability): Difference between revisions

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Wonder Guard only allows [[Damage modification#super effective|super effective]] moves to hit. It does not prevent stat-altering moves, such as {{m|Tail Whip}}, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from [[Weather conditions|weather effects]], such as {{m|Sandstorm}}.  
Wonder Guard only allows [[Damage modification#super effective|super effective]] moves to hit. It does not prevent stat-altering moves, such as {{m|Tail Whip}}, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from [[Weather conditions|weather effects]], such as {{m|Sandstorm}}.  


Moves which cause [[status ailments]], such as {{m|PoisonPowder}}, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block {{m|Struggle}} from hitting, nor does it block moves whose types do not come into play for damage calculation, such as {{m|Beat Up}} and {{m|Future Sight}}. {{m|Fire Fang}} will also hit even if it is not super-effective. Wonder Guard may not be {{m|Skill Swap}}ped or copied with {{m|Role Play}}, but it may be {{a|Trace}}d.
Moves which cause [[status ailments]], such as {{m|PoisonPowder}}, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block {{m|Struggle}} from hitting, nor does it block moves whose types do not come into play for damage calculation, such as {{m|Beat Up}} and {{m|Future Sight}}. {{m|Fire Fang}} will also hit even if it is not super-effective. Wonder Guard may not be {{m|Skill Swap}}ped or copied with {{m|Role Play}}, but it may be {{a|Trace}}d. Aditionally, the moves {{m|Future Sight}} and {{m|Doom Desire}} are capable of striking through this ability.


===Outside of battle===
===Outside of battle===

Revision as of 04:06, 29 January 2010

Wonder Guard {{{jpname}}}
{{{jptrans}}}
Flavor text
Generation III
"Super effective" hits.
Generation IV
Only super effective moves will hit.
Generation V
Currently unknown
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Wondrous Protection) is an ability introduced in Generation III. Only one Pokémon has this ability.

Effect

In battle

Wonder Guard only allows super effective moves to hit. It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather effects, such as Sandstorm.

Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up and Future Sight. Fire Fang will also hit even if it is not super-effective. Wonder Guard may not be Skill Swapped or copied with Role Play, but it may be Traced. Aditionally, the moves Future Sight and Doom Desire are capable of striking through this ability.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

Single ability

# Pokémon Type
292 Shedinja Shedinja Bug Ghost
Shedinja
Shedinja
Shedinja
Shedinja
Shedinja


Dual ability

No Pokémon have Wonder Guard as one of their two abilities.

In other languages

  • Spanish: Superguarda
  • Italian: Magidifesa

Trivia