Wonder Guard (Ability): Difference between revisions

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|colorscheme=ghost
|colorscheme=ghost
|gen=3
|gen=3
|text3="Super effective" hits.
|text3="Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}
|text4=Only super effective moves will hit.
|text4=Only supereffective moves will hit.<!--Yes, no space.-->
|text5=Only supereffective moves will hit.<!--Yes, no space.-->
|text5=Only supereffective moves will hit.
|text6=Only supereffective moves will hit.
|text7=Its mysterious power only lets supereffective moves hit the Pokémon.
}}
}}
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
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==Effect==
==Effect==
===In battle===
===In battle===
Wonder Guard only allows [[Damage modification#super effective|super effective]] moves to hit.
Wonder Guard makes the user immune to direct damage moves that are not [[Damage modification#super effective|super effective]].


It does not prevent stat-altering moves, such as {{m|Tail Whip}}, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from [[weather conditions]] or [[List of moves that cause entry hazards|entry hazards]]. Moves which cause [[status ailment]]s, such as {{m|PoisonPowder}}, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block {{m|Struggle}} from hitting, nor does it block moves whose types do not come into play for damage calculation, such as {{m|Beat Up}}{{tt|*|Prior to Generation V}}. In Generation IV, {{m|Fire Fang}} hits even if it is not super-effective, though this was removed in Generation V.
Wonder Guard does not affect moves that do not do damage, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from a {{status|burn}} or {{status|poison}}, [[weather]], [[recoil]] damage, or {{FB|List of moves that cause|entry hazards}}. It does not prevent {{status|confusion}} damage.


Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d.
Wonder Guard does not block {{m|Struggle}} from hitting. Prior to [[Generation V]], Wonder Guard does not block {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}} from hitting. In [[Generation IV]] only, {{m|Fire Fang}} can hit through Wonder Guard even if it would not be super effective, due to {{DL|List of glitches in Generation IV|Fire Fang glitch|a presumed glitch}}.
 
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}.
 
Wonder Guard does not block Z-moves.


===Outside of battle===
===Outside of battle===
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==Pokémon with Wonder Guard==
==Pokémon with Wonder Guard==
{{Ability/head|ghost}}
{{Ability/head|ghost}}
{{Ability/entry|292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
{{Ability/entry|292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
{{Ability/foot|ghost}}
{{Ability/foot|ghost}}


===Pokéstar Studios Pokémon with Wonder Guard===
===Pokéstar Studios opponents with Wonder Guard===
{{Ability/head|ghost}}
{{Ability/head|ghost}}
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}}
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}}
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==In the anime==
==In the anime==
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't Super-effective hits Shedinja, it simply bounces off its body. If a move that is Super-effective hits Shedinja, it is automatically knocked out.}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
==In the manga==
===In the Pokémon Adventures manga===
* In ''[[PS317|Sneaky Like Shedinja]]'', {{FB|Arena Tycoon|Greta}}'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.


==Trivia==
==Trivia==
* Hackers often hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), because those Pokémon do not have a weakness. Hence, they can be damaged only by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}{{tt|*|Generation IV only}}, {{m|Future Sight}}{{tt|*|Prior to Generation V}}, {{m|Doom Desire}}{{tt|*|Prior to Generation V}}, {{m|Beat Up}}{{tt|*|Prior to Generation V}}, {{m|Struggle}}, [[recoil]], {{DL|In-battle effect item|Life Orb}}, {{DL|In-battle effect item|Sticky Barb}}, {{DL|In-battle effect item|Black Sludge}}, {{a|Rough Skin}}, {{a|Iron Barbs}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Entrainment}}{{tt|*|Assuming that the user does not have Wonder Guard}}, {{m|Worry Seed}}, {{m|Simple Beam}}, {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Soak}}, and by Pokémon with {{a|Mold Breaker}}, {{a|Turboblaze}}, {{a|Teravolt}}, or {{a|Scrappy}}.
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{2t|Dark|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the {{t|Fairy}} type.
** This immunity was showcased with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] {{DL|Pokéstar Studios opponents|Majin}}, requiring the player to inflict burn or change Majin's Ability or type to defeat it.


==In other languages==
==In other languages==
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|zh_cmn=奇異守護 ''Qíyì Shǒuhù''
|zh_yue=神奇守護 ''{{tt|Sàhnkèih Sáuwuh|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Kèihyih Sáuwuh|Strange Protection}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=神奇守護 / 神奇守护 ''{{tt|Shénqí Shǒuhù|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Qíyì Shǒuhù|Strange Protection}}'' {{tt|*|Anime, Adventures (Ching Win), guidebooks (Ching Win)}}<br>奇异防守 ''{{tt|Qíyì Fángshǒu|Strange Guard}}'' {{tt|*|Adventures (Jilin Publishing)}}
|fr=Garde Mystik
|fr=Garde Mystik
|de=Wunderwache
|de=Wunderwache
|it=Magidifesa
|it=Magidifesa
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|pt=Proteção Maravilhosa
|pt=Defesa Mágica
|es=Superguarda
|es=Superguarda
|vi=Phòng ngự thần kì
}}
}}
{{-}}
{{-}}
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[[Category:Abilities that alter damage taken]]
[[Category:Abilities that alter damage taken]]
 
[[Category:Abilities that cannot be replaced]]
[[pt:Wonder Guard]]
[[Category:Abilities that cannot be copied]]


[[de:Wunderwache]]
[[de:Wunderwache]]
[[es:Superguarda]]
[[fr:Garde Mystik]]
[[fr:Garde Mystik]]
[[it:Magidifesa (abilità)]]
[[it:Magidifesa (abilità)]]
[[ja:ふしぎなまもり]]
[[ja:ふしぎなまもり]]
[[pl:Wonder Guard (zdolność)]]
[[pl:Wonder Guard (zdolność)]]
[[zh:奇异守护(特性)]]
[[zh:神奇守护(特性)]]

Revision as of 04:01, 10 February 2017

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

Wonder Guard makes the user immune to direct damage moves that are not super effective.

Wonder Guard does not affect moves that do not do damage, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from a burn or poison, weather, recoil damage, or entry hazards. It does not prevent confusion damage.

Wonder Guard does not block Struggle from hitting. Prior to Generation V, Wonder Guard does not block Beat Up, Future Sight, or Doom Desire from hitting. In Generation IV only, Fire Fang can hit through Wonder Guard even if it would not be super effective, due to a presumed glitch.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.

Wonder Guard does not block Z-moves.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0000 Majin Majin
Dark Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Colonel Hansen Shedinja Wonder Guard.png
Shedinja


Only super effective moves will hit.
Pokémon Method
User First Used In Notes
Shedinja When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

In the Pokémon Adventures manga

Trivia

  • Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
    • This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to inflict burn or change Majin's Ability or type to defeat it.

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portugal Flag.png Portuguese Defesa Mágica
Spain Flag.png Spanish Superguarda
Vietnam Flag.png Vietnamese Phòng ngự thần kì


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.