Wonder Guard (Ability): Difference between revisions

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==Trivia==
==Trivia==
* Hackers often hack this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye), because those Pokémon do not have a weakness. Hence, they can be damaged only by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}{{tt|*|Generation IV only}}, {{m|Future Sight}}{{tt|*|Prior to Generation V}}, {{m|Doom Desire}}{{tt|*|Prior to Generation V}}, {{m|Beat Up}}{{tt|*|Prior to Generation V}}, {{m|Struggle}}, [[recoil]], {{DL|In-battle effect item|Life Orb}}, {{DL|In-battle effect item|Sticky Barb}}, {{DL|In-battle effect item|Black Sludge}}, {{a|Rough Skin}}, {{a|Iron Barbs}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Entrainment}}{{tt|*|Assuming that the user does not have Wonder Guard}}, {{m|Worry Seed}}, {{m|Simple Beam}}, {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Soak}}, and by Pokémon with {{a|Mold Breaker}}, {{a|Turboblaze}}, {{a|Teravolt}}, or {{a|Scrappy}}.
* Prior to [[Generation VI]], hacking this Ability onto {{p|Spiritomb}} ({{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}) and {{p|Sableye}} (Wondereye) made those Pokémon inpervious to damage except from [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}{{tt|*|Generation IV only}}, {{m|Future Sight}}{{tt|*|Prior to Generation V}}, {{m|Doom Desire}}{{tt|*|Prior to Generation V}}, {{m|Beat Up}}{{tt|*|Prior to Generation V}}, {{m|Struggle}}, [[recoil]], {{DL|In-battle effect item|Life Orb}}, {{DL|In-battle effect item|Sticky Barb}}, {{DL|In-battle effect item|Black Sludge}}, {{a|Rough Skin}}, {{a|Iron Barbs}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Entrainment}}{{tt|*|Assuming that the user does not have Wonder Guard}}, {{m|Worry Seed}}, {{m|Simple Beam}}, {{m|Foresight}}, {{m|Odor Sleuth}} or {{m|Soak}}, and from Pokémon with {{a|Mold Breaker}}, {{a|Turboblaze}}, {{a|Teravolt}}, or {{a|Scrappy}}, as they did not have a weakness. Post Generation VI, however, Spiritomb and Sableye are weak to the {{type|Fairy}} new to that generation.


==In other languages==
==In other languages==

Revision as of 19:23, 25 September 2013

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

Wonder Guard only allows super effective moves to hit.

It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather conditions or entry hazards. Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up*. In Generation IV, Fire Fang hits even if it is not super-effective, though this was removed in Generation V.

Wonder Guard cannot be Skill Swapped or copied by Role Play, but it can be Traced.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0000 Majin Majin
Dark Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Colonel Hansen Shedinja Wonder Guard.png
Shedinja


Only super effective moves will hit.
Pokémon Method
User First Used In Notes
Shedinja When an attack that isn't Super-effective hits Shedinja, it simply bounces off its body. If a move that is Super-effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


Trivia

In other languages

Language Title
Mandarin Chinese 奇異守護 Qíyì Shǒuhù
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portugal Flag.png Portuguese Proteção Maravilhosa
Spain Flag.png Spanish Superguarda


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.