Withdraw (move): Difference between revisions

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{{Redirect|Withdraw|the act of switching Pokémon in battle|Recall}}
{{Redirect|Withdraw|the act of switching Pokémon in battle|Recall}}
{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=110 |
{{MoveInfobox
name=Withdraw |
|n=110
jname=からにこもる |
|name=Withdraw
jtrans=Withdraw into Shell |
|jname=からにこもる
jtranslit=Kara ni Komoru |
|jtrans=Withdraw into Shell
gameimage=Withdraw V.png |
|jtranslit=Kara ni Komoru
type=Water |
|gameimage=Withdraw.png
damagecategory=Status |
|gameimagewidth=300
basepp=40 |
|type=Water
maxpp=64 |
|damagecategory=Status
power=— |
|basepp=40
accuracy=— |
|maxpp=64
bdesc=??? |
|power=—
gen=I |
|accuracy=—
category=Cute |
|gen=I
appeal=1 |
|category=Cute
jam=0 |
|appeal=1
cdesc=Can avoid being startled by others. |
|jam=0
appealsc=2 |
|cdesc=Can avoid being startled by others.
scdesc=Prevents the Voltage from going up in the same turn. |
|appealsc=2
pokefordex=withdraw |
|scdesc=Prevents the Voltage from going up in the same turn.
touches=no |
|appeal6=2
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Prevents the user from being startled one time this turn.
snatch=yes |
|touches=no
brightpowder=no |
|protect=no
kingsrock=no |
|magiccoat=no
flag7=yes |
|snatch=yes
flag8=no |
|mirrormove=no
sound=no |
|kingsrock=no
target=self |
|sound=no
footnotes= }}
|target=self
}}
'''Withdraw''' (Japanese: '''からにこもる''' ''Withdraw into Shell'') is a non-damaging {{type|Water}} [[move]] introduced in [[Generation I]].
'''Withdraw''' (Japanese: '''からにこもる''' ''Withdraw into Shell'') is a non-damaging {{type|Water}} [[move]] introduced in [[Generation I]].


==Effect==
==Effect==
Withdraw increases the user's {{stat|Defense}} by 1 stage.
Withdraw increases the user's {{stat|Defense}} by one stage.
 
If powered up by a {{DL|Z-Crystal|Waterium Z}} into Z-Withdraw, the user's {{stat|Defense}} stat raises one stage.


==Description==
==Description==
{{movedesc|Water}}
{{movedesc|Water}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Used mainly by <sc>Pokémon</sc> with shells. By withdrawing into the shell, <sc>Defense</sc> is increased.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Used mainly by <sc>Pokémon</sc> with shells. By withdrawing into the shell, <sc>Defense</sc> is increased.}}
{{movedescentry|{{gameabbrev3|GSC}}|Heightens the user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev2|GSC}}|Heightens the user's <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}|Withdraws the body into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|RSE}}|Withdraws the body into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user withdraws its body in its hard shell, raising its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user withdraws its body in its hard shell, raising its <sc>Defense</sc> stat.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Withdraws into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Withdraws into its hard shell to raise <sc>Defense</sc>.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}{{gameabbrev3|XY}}|The user withdraws its body into its hard shell, raising its Defense stat.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user withdraws its body into its hard shell, raising its Defense stat.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 51: Line 54:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Water|1}}
{{Movehead/Level|Water|1}}
{{Moveentry/Level1|007|Squirtle|1|Water|Water|28|10|10|10|10|10}}
{{Moveentry/7|007|Squirtle|type=Water|2|Monster|Water 1|28|10|10|10|10|10|10}}
{{Moveentry/Level1|008|Wartortle|1|Water|Water|31|10|10|10|10|10}}
{{Moveentry/7|008|Wartortle|type=Water|2|Monster|Water 1|31|10|10|10|10|10|10}}
{{Moveentry/Level1|009|Blastoise|1|Water|Water|--, 31|--, 31|--, 10|-, 10|--, 10|--, 10}}
{{Moveentry/7|009|Blastoise|type=Water|2|Monster|Water 1|31|1, 31|1, 10|1, 10|1, 10|1, 10|1, 10}}
{{Moveentry/Level1|080|Slowbro|2|Water|Psychic|37|37|37|37|37|37}}
{{Moveentry/7|080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|37|37|37|37|37|37|1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/Level1|090|Shellder|1|Water|Water|--|--|--|4|4|4}}
{{Moveentry/7|090|Shellder|type=Water|1|Water 3|Water 3|1|1|1|4|4|4|4}}
{{Moveentry/Level1|091|Cloyster|2|Water|Ice|--|--|--|--|--|--}}
{{Moveentry/7|091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|1|1|1|1|1|1|1}}
{{Moveentry/Level1|138|Omanyte|2|Rock|Water|--|--|--|--|--|--}}
{{Moveentry/7|138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|1|1|1|1|1|1|1}}
{{Moveentry/Level1|139|Omastar|2|Rock|Water|--|--|--|--|--|--}}
{{Moveentry/7|139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|1|1|1|1|1|1|1}}
{{Moveentry/Level1|213|Shuckle|2|Bug|Rock|no|--|--|--|--|--}}
{{Moveentry/7|213|Shuckle|type=Bug|type2=Rock|1|Bug|Bug||1|1|1|1|1|1}}
{{Moveentry/Level1|324|Torkoal|1|Fire|Fire|no|no|no|7|7|7}}
{{Moveentry/7|324|Torkoal|type=Fire|1|Field|Field||||7|7|7|7}}
{{Moveentry/Level1|387|Turtwig|1|Grass|Grass|no|no|no|5|5}}
{{Moveentry/7|387|Turtwig|type=Grass|2|Monster|Grass||||5|5|5|5}}
{{Moveentry/Level1|388|Grotle|1|Grass|Grass|no|no|no|--, 5|--, 5}}
{{Moveentry/7|388|Grotle|type=Grass|2|Monster|Grass||||1, 5|1, 5|1, 5|1, 5}}
{{Moveentry/Level1|389|Torterra|1|Grass|Grass|no|no|no|--, 5|--, 5}}
{{Moveentry/7|389|Torterra|type=Grass|type2=Ground|2|Monster|Grass||||1, 5|1, 5|1, 5|1, 5}}
{{Moveentry/Level1|557|Dwebble|2|Bug|Rock|no|no|no|no|7|7}}
{{Moveentry/7|557|Dwebble|type=Bug|type2=Rock|2|Bug|Mineral|||||7|7|7}}
{{Moveentry/Level1|558|Crustle|2|Bug|Rock|no|no|no|no|--, 7|--, 7}}
{{Moveentry/7|558|Crustle|type=Bug|type2=Rock|2|Bug|Mineral|||||1, 7|1, 7|1, 7}}
{{Moveentry/Level1|564|Tirtouga|2|Water|Rock|no|no|no|no|--|--}}
{{Moveentry/7|564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3|||||1|1|1}}
{{Moveentry/Level1|565|Carracosta|2|Water|Rock|no|no|no|no|--|--}}
{{Moveentry/7|565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3|||||1|1|1}}
{{Moveentry/Level1|688|Binacle|2|Rock|Water|no|no|no|no|no|7}}
{{Moveentry/7|688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||||7|7}}
{{Moveentry/Level1|689|Barbaracle|2|Rock|Water|no|no|no|no|no|7}}
{{Moveentry/7|689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||||7|7}}
{{Movefooter|Water|1}}
{{Moveentry/7|785|Tapu Koko|type=Electric|type2=Fairy|1|Undiscovered|Undiscovered|||||||1}}
{{Moveentry/7|786|Tapu Lele|type=Psychic|type2=Fairy|1|Undiscovered|Undiscovered|||||||1}}
{{Moveentry/7|787|Tapu Bulu|type=Grass|type2=Fairy|1|Undiscovered|Undiscovered|||||||1}}
{{Moveentry/7|788|Tapu Fini|type=Water|type2=Fairy|1|Undiscovered|Undiscovered|||||||1}}
{{Movefoot|Water|7}}


==[[Super Smash Bros. Brawl]]==
==In other games==
[[Image:SSBB Withdraw.png|left|200px|thumb|{{p|Squirtle}} using '''Withdraw''' in ''Super Smash Bros. Brawl''.]]
[[File:SSBB Withdraw.png|right|200px|thumb|{{DL|Pokémon Trainer (Super Smash Bros.)|Squirtle}} using Withdraw]]
<br clear="all">
===[[Super Smash Bros. Brawl]]===
In ''[[Super Smash Bros. Brawl]]'', Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
In [[Super Smash Bros. Brawl]], {{sbw|Withdraw}} is {{DL|Pokémon Trainer (Super Smash Bros.)|Squirtle}}'s Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.
 
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Defense by one level.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It boosts your Defense.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
Line 98: Line 112:
{{movemid|type=water|user=Gary's Blastoise|startcode=EP270|startname=Can't Beat the Heat!|notes=Japanese version only}}
{{movemid|type=water|user=Gary's Blastoise|startcode=EP270|startname=Can't Beat the Heat!|notes=Japanese version only}}
{{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.}}
{{movep|type=water|ms=213|pkmn=Shuckle|method=Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.}}
{{movemid|type=water|user=Rebecca (Sinnoh)|user1=Rebecca's Shuckle|startcode=DP155|startname=Double-Time Battle Training!}}
{{movemid|type=water|user=Rebecca (DP155)|user1=Rebecca's Shuckle|startcode=DP155|startname=Double-Time Battle Training!}}
{{movebtm|type=water|user=Conway|user1=Conway's Shuckle|startcode=DP185|startname=Working on a Right Move!}}
{{movebtm|type=water|user=Conway|user1=Conway's Shuckle|startcode=DP185|startname=Working on a Right Move!}}


Line 107: Line 121:
{{movemid|type=water|user=Lorelei's Cloyster|startcode=PS045|startname=Cloystered|notes=Debut}}
{{movemid|type=water|user=Lorelei's Cloyster|startcode=PS045|startname=Cloystered|notes=Debut}}
{{movep|type=water|ms=564|pkmn=Tirtouga|method=Tirtouga pulls its body into its shell, increasing its Defense.}}
{{movep|type=water|ms=564|pkmn=Tirtouga|method=Tirtouga pulls its body into its shell, increasing its Defense.}}
{{movebtmManga|type=water|user=Black (Adventures)|user1=Black's Costa|startcode=ABW32|startname=Mine Mayhem}}
{{movebtmManga|type=water|user=Costa|user1=Black's Costa|startcode=PS492|startname=Mine Mayhem}}
 
* In ''[[PS369|Problematic Probopass and
Mad Magnezone II]]'', {{adv|Diamond}}'s [[Tru]] was revealed to know Withdraw, but the move was used off-panel.


==In other generations==
==In other generations==
{{-}}
===Core series games===
{{Movegen |
{{Movegen
type=water |
|type=water
genI=Withdraw I|
|genI=Withdraw I
genII=Withdraw II|
|genII=Withdraw II
genIII=Withdraw III|
|genIII=Withdraw III
genIV=Withdraw IV|
|genIV=Withdraw IV
}}
 
{{Movegen
|type=Water
|genV=Withdraw V
}}
===Spin-off series games===
{{Movegen
|type=Water
|Stad=Withdraw Stadium
|Stad2=Withdraw Stad2
|Colo=Withdraw Colo
|XD=Withdraw XD
}}
}}
{{Movegen|
 
type=Water|
{{Movegen
Stad=Withdraw Stadium|
|type=Water
|PBR=Withdraw PBR
}}
 
{{Movegen
|type=Water
|PMDRB=Withdraw PMDRB
}}
}}


==In other languages==
==In other languages==
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
{{Langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_cmn=縮殼 ''{{tt|Suō​ké|Withdraw into Shell}}​''
|zh_yue=縮入殼中 ''{{tt|Sūkyahp Hok Jūng|Withdraw into Shell}}'' {{tt|*|Games}}<br>縮頭 ''{{tt|Sūktàuh|Withdraw Head}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=縮入殼中 / 缩入壳中 ''{{tt|Suōrù Ké Zhōng|Withdraw into Shell}}'' {{tt|*|Games}}<br>縮殼 / 缩壳 ''{{tt|Suō​ké|Withdraw into Shell}}​'' {{tt|*|Pre-Gen VII Media}}
|da=Tilbagetog<!--source: Danish version of The Official Pokémon Handbook-->
|da=Tilbagetog<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Terugtrekking
|nl=Terugtrekking<br>Trek terug
|fi=Vetäytyminen
|fi=Vetäytyminen
|fr=Repli
|fr=Repli
|de=Panzerschutz
|de=Panzerschutz
|el=Απόσυρση
|el=Απόσυρση ''Apósyrsi''
|hi=पीछे हटो ''Peeche Hato''
|hi=पीछे हटो ''Peeche Hato''
|id=Masuk Cangkang<br>Masuk
|id=Masuk Cangkang<br>Masuk
Line 138: Line 175:
|sr=Povlačenje
|sr=Povlačenje
|pt_br=Retirada
|pt_br=Retirada
|es=Refugio}}
|es=Refugio
|sv=Retirering
|pl=Wycofanie
|vi=Rúc Vào
}}


{{Defense Curl|water}}
{{Defense Curl|water}}
Line 146: Line 187:


[[de:Panzerschutz]]
[[de:Panzerschutz]]
[[es:Refugio]]
[[fr:Repli]]
[[fr:Repli]]
[[it:Ritirata (mossa)]]
[[it:Ritirata (mossa)]]
[[ja:からにこもる]]
[[ja:からにこもる]]
[[pl:Withdraw]]
[[pl:Withdraw]]
[[pt:Withdraw]]
[[zh:缩入壳中(招式)]]
[[zh:缩壳(技能)]]

Revision as of 12:35, 20 July 2017

Withdraw redirects here. For the act of switching Pokémon in battle, see Recall.
Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII images

Withdraw
からにこもる Withdraw into Shell
[[File:|300px|center]]
Type  Water
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  0  
Prevents the user from being startled one time this turn.

Withdraw (Japanese: からにこもる Withdraw into Shell) is a non-damaging Water-type move introduced in Generation I.

Effect

Withdraw increases the user's Defense by one stage.

If powered up by a Waterium Z into Z-Withdraw, the user's Defense stat raises one stage.

Description

Games Description
StadStad2 Used mainly by Pokémon with shells. By withdrawing into the shell, Defense is increased.
GSC Heightens the user's Defense.
RSE Withdraws the body into its hard shell to raise Defense.
FRLG The user withdraws its body in its hard shell, raising its Defense stat.
Colo.XD Withdraws into its hard shell to raise Defense.
DPPtHGSSPBR
BWB2W2
XYORAS
SM
The user withdraws its body into its hard shell, raising its Defense stat.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0007 Squirtle WaterIC Big.png Monster Water 1 28 10 10 10 10 10 10
0008 Wartortle WaterIC Big.png Monster Water 1 31 10 10 10 10 10 10
0009 Blastoise WaterIC Big.png Monster Water 1 31 1, 31 1, 10 1, 10 1, 10 1, 10 1, 10
0080 Slowbro WaterIC Big.png
PsychicIC Big.png
Monster Water 1 37 37 37 37 37 37 1, Evo.
0090 Shellder WaterIC Big.png Water 3 Water 3 1 1 1 4 4 4 4
0091 Cloyster WaterIC Big.png
IceIC Big.png
Water 3 Water 3 1 1 1 1 1 1 1
0138 Omanyte RockIC Big.png
WaterIC Big.png
Water 1 Water 3 1 1 1 1 1 1 1
0139 Omastar RockIC Big.png
WaterIC Big.png
Water 1 Water 3 1 1 1 1 1 1 1
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug 1 1 1 1 1 1
0324 Torkoal FireIC Big.png Field Field 7 7 7 7
0387 Turtwig GrassIC Big.png Monster Grass 5 5 5 5
0388 Grotle GrassIC Big.png Monster Grass 1, 5 1, 5 1, 5 1, 5
0389 Torterra GrassIC Big.png
GroundIC Big.png
Monster Grass 1, 5 1, 5 1, 5 1, 5
0557 Dwebble BugIC Big.png
RockIC Big.png
Bug Mineral 7 7 7
0558 Crustle BugIC Big.png
RockIC Big.png
Bug Mineral 1, 7 1, 7 1, 7
0564 Tirtouga WaterIC Big.png
RockIC Big.png
Water 1 Water 3 1 1 1
0565 Carracosta WaterIC Big.png
RockIC Big.png
Water 1 Water 3 1 1 1
0688 Binacle RockIC Big.png
WaterIC Big.png
Water 3 Water 3 7 7
0689 Barbaracle RockIC Big.png
WaterIC Big.png
Water 3 Water 3 7 7
0785 Tapu Koko ElectricIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0786 Tapu Lele PsychicIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0787 Tapu Bulu GrassIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0788 Tapu Fini WaterIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Squirtle using Withdraw

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Withdraw is Squirtle's Special Side move. It hides into its shell and slides around the stage, damaging opponents it collides with. If it is attacked, Squirtle will come out of its shell.

Description

Games Description
MDRB Boosts the user's Defense by one level.
SMD It boosts your Defense.


In the anime

Gary Blastoise Withdraw.png
Blastoise
Conway Shuckle Withdraw.png
Shuckle
May Squirtle Withdraw.png
Squirtle
Omanyte Omastar Withdraw.png
Omanyte and Omastar
The user withdraws its body into its hard shell.
Pokémon Method
User First Used In Notes
Squirtle Squirtle pulls all of its limbs into its shell for protection. Sometimes, the shell glows blue when the attack is being used.
Ash's Squirtle Fire and Ice Debut
May's Squirtle Curbing the Crimson Tide! None
Cloyster Cloyster clamps its shell shut, protecting its inner body from harm.
Pete Pebbleman's Cloyster Fire and Ice None
Prima's Cloyster The Mandarin Island Miss Match None
Wartortle Wartortle pulls all of its limbs into its shell for protection.
Captain Aidan's Team Wartortle The Pokémon Water War None
Omanyte Omanyte pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omanyte Fossil Fools None
Multiple wild Omanyte Lucario and the Mystery of Mew None
Omastar Omastar pulls itself into its shell and covers the bottom part with a material the same color as its shell.
Multiple wild Omastar Fossil Fools None
A wild Omastar Lucario and the Mystery of Mew None
Blastoise Blastoise pulls its limbs, head, and hydro cannons into its shell.
A Blastoise Jessie borrows from the Battle Park One Trick Phony! None
Gary's Blastoise Can't Beat the Heat! Japanese version only
Shuckle Shuckle pulls its head and limbs into its body and its shell glows or flashes red, protecting it from attacks or raising its defense. While in its shell, Shuckle's shell glows brightly every time it wants to raise its defense more.
Rebecca's Shuckle Double-Time Battle Training! None
Conway's Shuckle Working on a Right Move! None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 縮入殼中 Sūkyahp Hok Jūng *
縮頭 Sūktàuh *
Mandarin 縮入殼中 / 缩入壳中 Suōrù Ké Zhōng *
縮殼 / 缩壳 Suō​ké *
Denmark Flag.png Danish Tilbagetog
The Netherlands Flag.png Dutch Terugtrekking
Trek terug
Finland Flag.png Finnish Vetäytyminen
France Flag.png French Repli
Germany Flag.png German Panzerschutz
Greece Flag.png Greek Απόσυρση Apósyrsi
India Flag.png Hindi पीछे हटो Peeche Hato
Indonesia Flag.png Indonesian Masuk Cangkang
Masuk
Italy Flag.png Italian Ritirata
South Korea Flag.png Korean 껍질에숨기 Kkeopjil-e Sumgi
Poland Flag.png Polish Wycofanie
Brazil Flag.png Brazilian Portuguese Retirada
Serbia Flag.png Serbian Povlačenje
Spain Flag.png Spanish Refugio
Sweden Flag.png Swedish Retirering
Vietnam Flag.png Vietnamese Rúc Vào


Variations of the move Defense Curl
StatusIC HOME.png Defense CurlHardenMeditateSharpenWithdraw
Formerly a variation
StatusIC HOME.png Howl


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.