Weather: Difference between revisions
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The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect. | The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect. | ||
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or {{cat|Abilities with effects on weather conditions}}. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations. | In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or {{cat|Abilities with effects on weather conditions}}. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[Season (mechanic)|seasons]] affecting the weather in certain locations. | ||
==Types of weather and effects== | ==Types of weather and effects== | ||
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*'''{{weather|Shadowy aura}}''': Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere. | *'''{{weather|Shadowy aura}}''': Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere. | ||
*'''[[Fog]]''': A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form. | *'''[[Fog]]''': A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form. | ||
*'''[[ | *'''[[Strong winds]]''': A strong air current blows across the battlefield. This weather can only be present in battle as a result of {{me|Rayquaza}}'s Ability. | ||
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field. | There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field. | ||
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown. | In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! style="background: #{{normal color light}}; {{roundytl|5px}}" | Game | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game | ||
! style="background: #{{normal color light}}" | [[Harsh sunlight]] | ! style="background:#{{normal color light}}" | [[Harsh sunlight]] | ||
! style="background: #{{normal color light}}" | [[Rain]] | ! style="background:#{{normal color light}}" | [[Rain]] | ||
! style="background: #{{normal color light}}" | {{weather|Sandstorm}} | ! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | ||
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
|- style="background: #FFF" | |- style="background:#FFF" | ||
| {{gameabbrev5|BW}} | | {{gameabbrev5|BW}} | ||
| style="padding:3px" | [[File:Sunlight icon BW.png]] | | style="padding:3px" | [[File:Sunlight icon BW.png]] | ||
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| style="padding:3px" | [[File:Hail icon BW.png]] | | style="padding:3px" | [[File:Hail icon BW.png]] | ||
|- | |- | ||
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}} | | style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}} | ||
| style="padding:3px; background: #FFF" | [[File:Sunlight icon B2W2.png]] | | style="padding:3px; background:#FFF" | [[File:Sunlight icon B2W2.png]] | ||
| style="padding:3px; background: #FFF" | [[File:Rain icon B2W2.png]] | | style="padding:3px; background:#FFF" | [[File:Rain icon B2W2.png]] | ||
| style="padding:3px; background: #FFF" | [[File:Sandstorm icon B2W2.png]] | | style="padding:3px; background:#FFF" | [[File:Sandstorm icon B2W2.png]] | ||
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]] | | style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]] | ||
|} | |} | ||
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In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather. | In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! style="background: #{{normal color light}}; {{roundytl|5px}}" | Game | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | Game | ||
! style="background: #{{normal color light}} | ! style="background:#{{normal color light}}" | [[Harsh sunlight]] | ||
! style="background: #{{normal color light}}" | [[Rain]] | ! style="background:#{{normal color light}}" | [[Rain]] | ||
! style="background: #{{normal color light}}" | {{weather|Sandstorm}} | ! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | ||
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
|- style="background: #FFF" | |- style="background:#FFF" | ||
| {{gameabbrev7|SM}} | | {{gameabbrev7|SM}} | ||
| [[File:Harsh sunlight battle interface SM.png|200px]] | | [[File:Harsh sunlight battle interface SM.png|200px]] | ||
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| [[File:Sandstorm battle interface SM.png|200px]] | | [[File:Sandstorm battle interface SM.png|200px]] | ||
| [[File:Hail battle interface SM.png|200px]] | | [[File:Hail battle interface SM.png|200px]] | ||
|- style="background: #FFF" | |- style="background:#FFF" | ||
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev7|USUM}} | | style="background:#FFF; {{roundybl|5px}}" | {{gameabbrev7|USUM}} | ||
| style="padding:3px; background: #FFF | | style="padding:3px; background:#FFF" | [[File:Harsh sunlight battle interface USUM.png|200px]] | ||
| style="padding:3px; background: #FFF | | style="padding:3px; background:#FFF" | [[File:Rain battle interface USUM.png|200px]] | ||
| style="padding:3px; background: #FFF | | style="padding:3px; background:#FFF" | [[File:Sandstorm battle interface USUM.png|200px]] | ||
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail battle interface USUM.png|200px]] | | style="padding:3px; background:#FFF; {{roundybr|5px}}" | [[File:Hail battle interface USUM.png|200px]] | ||
|- | |- | ||
|} | |||
In {{g|Sword and Shield}}, the [[Wild Area]], [[Isle of Armor]], and [[Crown Tundra]] have nine kinds of weather in the overworld. | |||
{| class="roundtable c" style="margin:auto; border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
! style="background:#{{normal color light}}" | Icon | |||
! style="background:#{{normal color light}}" | Weather | |||
! style="background:#{{normal color light}}" | Pokémon | |||
! style="background:#{{normal color light}}" | Effect in battle | |||
|- | |||
! style="background:#{{clear color light}}" | [[File:Clear icon SwSh.png|30px|Clear]] | |||
| Clear (はれ) | |||
| {{tcolor|Normal}}, {{tcolor|Grass}}, {{tcolor|Flying}} | |||
| — | |||
|- | |||
! style="background:#{{Cloudy color light}}" | [[File:Cloudy icon SwSh.png|30px|Cloudy]] | |||
| Cloudy (くもり) | |||
| {{tcolor|Fighting}}, {{tcolor|Poison}}, {{tcolor|Dark}} | |||
| — | |||
|- | |||
! style="background:#{{Rain color light}}" | [[File:Rain icon SwSh.png|30px|Rain]] | |||
| Rain (あめ) | |||
| {{tcolor|Water}}, {{tcolor|Bug}} | |||
| [[Rain]] | |||
|- | |||
! style="background:#{{Thunderstorm color light}}" | [[File:Thunderstorm icon SwSh.png|30px|Thunderstorm]] | |||
| Thunderstorm ({{tt|豪雨|ごうう}}) | |||
| {{tcolor|Water}}, {{tcolor|Electric}}, {{tcolor|Dragon}} | |||
| [[Rain]], {{m|Electric Terrain}} | |||
|- | |||
! style="background:#{{Snow color light}}" | [[File:Snow icon SwSh.png|30px|Snow]] | |||
| Snow (ゆき) | |||
| {{tcolor|Ice}} | |||
| {{weather|Hail}} | |||
|- | |||
! style="background:#{{Blizzard color light}}" | [[File:Blizzard icon SwSh.png|30px|Blizzard]] | |||
| Blizzard ({{tt|吹雪|ふぶき}}) | |||
| {{tcolor|Ice}}, {{tcolor|Steel}} | |||
| {{weather|Hail}} | |||
|- | |||
! style="background:#{{Harsh sunlight color light}}" | [[File:Harsh sunlight icon SwSh.png|30px|Harsh sunlight]] | |||
| Harsh sunlight (ひでり) | |||
| {{tcolor|Fire}}, {{tcolor|Ground}} | |||
| [[Harsh sunlight]] | |||
|- | |||
! style="background:#{{Sandstorm color light}}" | [[File:Sandstorm icon SwSh.png|30px|Sandstorm]] | |||
| Sandstorm ({{tt|砂嵐|すなあらし}}) | |||
| {{tcolor|Ground}}, {{tcolor|Rock}} | |||
| {{weather|Sandstorm}} | |||
|- | |||
! style="background:#{{Fog color light}}" | [[File:Fog icon SwSh.png|30px|Fog]] | |||
| Fog ({{tt|霧|きり}}) | |||
| {{tcolor|Psychic}}, {{tcolor|Ghost}}, {{tcolor|Fairy}} | |||
| {{m|Misty Terrain}} | |||
|} | |} | ||
===Causing weather=== | ===Causing weather=== | ||
Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather. | Most of the types of weather have a [[move]] or [[Ability]] that will cause that weather. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! | ! | ||
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! style="background:#{{normal color light}}" | {{weather|Shadowy aura}} | ! style="background:#{{normal color light}}" | {{weather|Shadowy aura}} | ||
! style="background:#{{normal color light}}" | [[Fog]] | ! style="background:#{{normal color light}}" | [[Fog]] | ||
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[ | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]] | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
! style="background:#{{normal color light}}" | Move | ! style="background:#{{normal color light}}" | Move | ||
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| style="background:#FFF" | {{a|Drizzle}} | | style="background:#FFF" | {{a|Drizzle}} | ||
| style="background:#FFF" | {{a|Primordial Sea}} | | style="background:#FFF" | {{a|Primordial Sea}} | ||
| style="background:#FFF" | {{a|Sand Stream}} | | style="background:#FFF" | {{a|Sand Stream}}, {{a|Sand Spit}} | ||
| style="background:#FFF" | {{a|Snow Warning}} | | style="background:#FFF" | {{a|Snow Warning}} | ||
| style="background:#FFF" | — | | style="background:#FFF" | — | ||
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If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below. | If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]] | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]] | ||
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Certain specific moves are also affected in special ways by the weather. | Certain specific moves are also affected in special ways by the weather. | ||
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} | *The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather. | ||
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight). | |||
**From Generation III onward, during no weather or [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore ⅔ total HP, and during other weather they restore ¼ total HP. | |||
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP. | |||
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. | *The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. | ||
** | **From [[Generation VI]] onward, during hail Blizzard ignores accuracy and evasion checks. | ||
**In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also | **During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy. | ||
*{{m|Solar Beam}} and {{m|Solar Blade}} become | **In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively. | ||
*From Generation V | *{{m|Solar Beam}} and {{m|Solar Blade}} become 1-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved. | ||
* | *From Generation V onward, during harsh sunlight {{m|Growth}} increases the user's {{stat|Attack}} and {{stat|Special Attack}} by 2 stages instead of 1 stage. | ||
*The move {{m| | *In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area. | ||
*The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails. | |||
===Activated Abilities=== | ===Activated Abilities=== | ||
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active. | The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]<br>[[Harsh sunlight|Extremely harsh sunlight]] | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]<br>[[Harsh sunlight|Extremely harsh sunlight]] | ||
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| style="background:#FFF" | {{a|Leaf Guard}} | | style="background:#FFF" | {{a|Leaf Guard}} | ||
| style="background:#FFF" | {{a|Swift Swim}} | | style="background:#FFF" | {{a|Swift Swim}} | ||
| | |||
| style="background:#FFF" | {{a|Ice Face}} | |||
|- | |- | ||
| style="background:#FFF; {{roundybl|5px}}" | {{a|Solar Power}} | | style="background:#FFF; {{roundybl|5px}}" | {{a|Solar Power}} | ||
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{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though. | {{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though. | ||
{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}" | {| style="margin:auto; text-align:center; background:#FFF; {{roundy}}" | ||
|- | |- | ||
| width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and | | width="25%" style="background:#{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and [[strong winds]] | ||
| width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform-Sunny.png|80px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]] | | width="25%" style="background:#{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform-Sunny.png|80px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]] | ||
| width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform-Rainy.png|80px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]] | | width="25%" style="background:#{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform-Rainy.png|80px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]] | ||
| width="25%" style="background: #{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform-Snowy.png|80px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}} | | width="25%" style="background:#{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform-Snowy.png|80px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}} | ||
|} | |} | ||
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Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather. | Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather. | ||
{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}" | {| style="margin:auto; text-align:center; background:#FFF; {{roundy}}" | ||
| height="90px" width="90px" style="background: #{{normal color light}}; {{roundy|45px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}} | | height="90px" width="90px" style="background:#{{normal color light}}; {{roundy|45px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}} | ||
| height="90px" width="90px" style="background: #{{fire color light}}; {{roundy|45px}}" | During<br>[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]<br>{{typecolor|Fire}} | | height="90px" width="90px" style="background:#{{fire color light}}; {{roundy|45px}}" | During<br>[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]<br>{{typecolor|Fire}} | ||
| height="90px" width="90px" style="background: #{{water color light}}; {{roundy|45px}}" | During<br>[[rain]]/[[rain|heavy rain]]<br>{{typecolor|Water}} | | height="90px" width="90px" style="background:#{{water color light}}; {{roundy|45px}}" | During<br>[[rain]]/[[rain|heavy rain]]<br>{{typecolor|Water}} | ||
| height="90px" width="90px" style="background: #{{rock color light}}; {{roundy|45px}}" | During<br>{{weather|sandstorm}}<br>{{typecolor|Rock}} | | height="90px" width="90px" style="background:#{{rock color light}}; {{roundy|45px}}" | During<br>{{weather|sandstorm}}<br>{{typecolor|Rock}} | ||
| height="90px" width="90px" style="background: #{{ice color light}}; {{roundy|45px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}} | | height="90px" width="90px" style="background:#{{ice color light}}; {{roundy|45px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}} | ||
| height="90px" width="90px" style="background: #{{??? color light}}; {{roundy|45px}}" | During<br>{{weather|shadowy aura}}<br>{{ | | height="90px" width="90px" style="background:#{{??? color light}}; {{roundy|45px}}" | During<br>{{weather|shadowy aura}}<br><span style="background:#{{unknown color}}">{{color2|FFF|Type#Typeless| typeless }}</span> | ||
| height="90px" width="90px" style="background: #{{normal color light}}; {{roundy|45px}}" | During<br>[[fog]]/[[ | | height="90px" width="90px" style="background:#{{normal color light}}; {{roundy|45px}}" | During<br>[[fog]]/[[strong winds]]<br>{{typecolor|Normal}} | ||
|} | |} | ||
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Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld. | Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 3px solid #{{water color dark}}; background: #{{water color}}" | {| style="margin:auto; text-align:center; {{roundy|10px}} border:3px solid #{{water color dark}}; background:#{{water color}}" | ||
|- | |- | ||
| <small>First evolution</small> | | <small>First evolution</small> | ||
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| <small>Second evolution</small> | | <small>Second evolution</small> | ||
|- | |- | ||
| style="{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:88px"| [[File:705Sliggoo.png|90px]] | | style="{{roundy|80px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:88px"| [[File:705Sliggoo.png|90px]] | ||
| [[File:Bag Rare Candy Sprite.png|Rare Candy]]<br>→<br>{{color2|000|Level|Level | | [[File:Bag Rare Candy Sprite.png|Rare Candy]]<br>→<br>{{color2|000|Level|Level 50}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small> | ||
| style="{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:88px"| [[File:706Goodra.png|90px]] | | style="{{roundy|80px}} border:2px solid #{{water color dark}}; background:#{{water color light}}; width:88px"| [[File:706Goodra.png|90px]] | ||
|- | |- | ||
| style="background: #{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br>{{typecolor|Dragon}} | | style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br>{{typecolor|Dragon}} | ||
| | | | ||
| style="background: #{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br>{{typecolor|Dragon}} | | style="background:#{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br>{{typecolor|Dragon}} | ||
|} | |} | ||
==In other games== | ==In other games== | ||
===In the Pokémon Mystery Dungeon series=== | ===In the Pokémon Mystery Dungeon series=== | ||
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}}, Pokémon | {{incomplete|section|needs=How much does Rainbow Light heal?}} | ||
*'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md| | Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}} and [[Pokémon Mystery Dungeon: Rescue Team DX|Rescue Team DX]], Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}. | ||
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. | |||
*'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Rescue Team and Explorers games. | [[Uproar Forest]], [[Howling Forest]], [[Lightning Field]], [[Mt. Faraway]], [[Northern Range]], [[Pitfall Valley]], [[Wyvern Hill]] and [[Purity Forest]] have random weather effect on specific floors. | ||
*'''Snow:''' Ice-type Pokémon have an increased [[ | |||
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. | The Abilities {{a|Cloud Nine}} and {{a|Air Lock}} cause the floor to have ineffective weather as long as there is at least one Pokémon on the floor with either of the aforementioned Abilities. Prior to Gates to Infinity, the Abilities change the weather on the floor to Clear and renders Wonder Orbs, moves, and other Abilities that change the weather useless. | ||
*'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns. | *'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|BSL}}, Pokémon will restore HP naturally as turns go by{{sup/md|GTI}}{{sup/md|SMD}} | ||
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns. | *'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. Pokémon cannot be frozen in sunny weather{{sup/md|SMD}}{{sup/md|DX}}. | ||
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Rescue Team and Explorers games. | *'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Red and Blue Rescue Team and Explorers games. In Red and Blue Team, this weather effect is not guaranteed and only appears in dungeons with random weather. | ||
*'''Harsh | *'''Snow:''' Ice-type Pokémon have an increased [[Travel Speed|Movement Speed]]. Also turns Castform into an Ice type. This weather effect is only available in the Red and Blue Rescue Team and Explorers games. It is guaranteed to occur on certain floors of [[Frosty Forest]], [[Mt. Freeze]] and [[Oddity Cave]]. | ||
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon. | *'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. The floor becomes defused, preventing explosions from traps and moves like {{m|Self-Destruct}}. | ||
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon. | *'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}{{sup/md|DX}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns. Non-Ice types also cannot regenerate HP naturally. {{sup/md|RTDX}} | ||
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}{{sup/md|DX}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns. Rock-type Pokémon also take less damage from special attacks. Pokémon that don't resist this weather cannot regenerate HP naturally. {{sup/md|RTDX}} | |||
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Red and Blue Rescue Team and Explorers games. It is guaranteed to occur on certain floors of [[Sky Tower]] and [[Western Cave]]. | |||
*'''Extremely Harsh Sunlight:''' Fire-type attacking moves increase power by 50%, while Water-type attacking moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX. | |||
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified. The floor becomes defused. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX. | |||
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX. | |||
*'''Rainbow Light''' (Japanese: '''にじのひかり''' ''Rainbow Light''): Heals and protects {{p|Ho-Oh}} from bad status. This weather effect is only available in Rescue Team DX and is exclusive to the {{p|Ho-Oh}} boss fight at the peak of [[Mt. Faraway]]. | |||
====Description==== | ====Description==== | ||
=====Gates to Infinity===== | =====Gates to Infinity===== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 4px solid #{{MD color dark}}; background:#{{MD color}}" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:4px solid #{{MD color dark}}; background:#{{MD color}}" | ||
|- style="font-size: 95%; font-weight: bold" | |- style="font-size:95%; font-weight: bold" | ||
| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | | style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | ||
| style="background:#{{fire color}}" | Sunny | | style="background:#{{fire color}}" | Sunny | ||
| style="background:#{{water color}}" | Rain | | style="background:#{{water color}}" | Rain | ||
| style="background:#{{ice color}}" | Hail | | style="background:#{{ice color}}" | Hail | ||
| style="background:#{{ground color}}" | Sandstorm | | style="background:#{{ground color}}; {{roundytr|15px}}" | Sandstorm | ||
|- | |- | ||
| style="border: none; background: #{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"| | | style="border:none; background:#{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"| | ||
The weather is clear and pleasant. In this weather, you can restore your {{color|{{blue color light}}|HP}} naturally just by walking. | The weather is clear and pleasant. In this weather, you can restore your {{color|{{blue color light}}|HP}} naturally just by walking. | ||
| style="border: none; background: #{{fire color light}}; width:200px; height:100px"| | | style="border:none; background:#{{fire color light}}; width:200px; height:100px"| | ||
The sun blazes. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Fire-type moves and weakens Water-type moves. | The sun blazes. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Fire-type moves and weakens Water-type moves. | ||
| style="border: none; background: #{{water color light}}; width:200px; height:100px"| | | style="border:none; background:#{{water color light}}; width:200px; height:100px"| | ||
It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. | It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. | ||
| style="border: none; background: #{{ice color light}}; width:200px; height:100px"| | | style="border:none; background:#{{ice color light}}; width:200px; height:100px"| | ||
It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor. | It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor. | ||
| style="border: none; background: #{{ground color light}}; width:200px; height:100px"| | | style="border:none; background:#{{ground color light}}; width:200px; height:100px; {{roundybr|15px}}"| | ||
A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up. | A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up. | ||
|} | |} | ||
=====Super Mystery Dungeon===== | =====Super Mystery Dungeon===== | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 4px solid #{{MD color dark}}; background:#{{MD color}}" | {| style="margin:auto; text-align:center; {{roundy|20px}} border:4px solid #{{MD color dark}}; background:#{{MD color}}" | ||
|- style="font-size: 95%; font-weight: bold" | |- style="font-size:95%; font-weight: bold" | ||
| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | | style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | ||
| style="background:#{{fire color}}" | Sunny | | style="background:#{{fire color}}" | Sunny | ||
Line 280: | Line 345: | ||
| style="background:#{{ice color}}" | Hail | | style="background:#{{ice color}}" | Hail | ||
| style="background:#{{ground color}}" | Sandstorm | | style="background:#{{ground color}}" | Sandstorm | ||
| style="background:#{{fire color}}" | Harsh Sunlight | | style="background:#{{fire color dark}}" | Harsh Sunlight | ||
| style="background:#{{water color}}" | Heavy Rain | | style="background:#{{water color dark}}" | Heavy Rain | ||
| style="background:#{{flying color}}; {{roundytr|15px}}" | Strong Winds | | style="background:#{{flying color}}; {{roundytr|15px}}" | Strong Winds | ||
|- | |- | ||
| style="border: none; background: #{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"| | | style="border:none; background:#{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"| | ||
The weather is clear and pleasant. In this weather, you can restore your {{color|{{blue color light}}|HP}} naturally just by walking. | The weather is clear and pleasant. In this weather, you can restore your {{color|{{blue color light}}|HP}} naturally just by walking. | ||
| style="border: none; background: #{{fire color light}}; width:200px; height:100px"| | | style="border:none; background:#{{fire color light}}; width:200px; height:100px"| | ||
The sun blazes. If you don't do well with this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen. | The sun blazes. If you don't do well with this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen. | ||
| style="border: none; background: #{{water color light}}; width:200px; height:100px"| | | style="border:none; background:#{{water color light}}; width:200px; height:100px"| | ||
It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be {{color|{{blue color light}}|{{tt|defused|Explosions cannot occur}}}}. | It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be {{color|{{blue color light}}|{{tt|defused|Explosions cannot occur}}}}. | ||
| style="border: none; background: #{{ice color light}}; width:200px; height:100px"| | | style="border:none; background:#{{ice color light}}; width:200px; height:100px"| | ||
It's cold and hailing. You can't restore your {{color|{{blue color light}}|HP}} naturally and will keep taking damage unless you are Ice type. | It's cold and hailing. You can't restore your {{color|{{blue color light}}|HP}} naturally and will keep taking damage unless you are Ice type. | ||
| style="border: none; background: #{{ground color light}}; width:200px; height:100px"| | | style="border:none; background:#{{ground color light}}; width:200px; height:100px"| | ||
Sand blows really hard. You can't restore your {{color|{{blue color light}}|HP}} naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the {{color|{{blue color light}}|Sp. Def}} of Rock-type Pokémon. | Sand blows really hard. You can't restore your {{color|{{blue color light}}|HP}} naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the {{color|{{blue color light}}|Sp. Def}} of Rock-type Pokémon. | ||
| style="border: none; background: #{{fire color | | style="border:none; background:#{{fire color}}; width:200px; height:100px"| | ||
The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen. | The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen. | ||
| style="border: none; background: #{{water color | | style="border:none; background:#{{water color}}; width:200px; height:100px"| | ||
Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be {{color|{{blue color light}}|{{tt|defused|Explosions cannot occur}}}}. | Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be {{color|{{blue color light}}|{{tt|defused|Explosions cannot occur}}}}. | ||
| style="border: none; background: #{{flying color light}}; width:200px; height:100px; {{roundybr|15px}}"| | | style="border: none; background: #{{flying color light}}; width:200px; height:100px; {{roundybr|15px}}"| | ||
Very strong winds are blowing. Flying-type Pokémon won't have weaknesses. | Very strong winds are blowing. Flying-type Pokémon won't have weaknesses. | ||
|} | |||
=====Rescue Team DX===== | |||
{| style="margin:auto; text-align:center; {{roundy|20px}} border:4px solid #{{MD color dark}}; background:#{{MD color}}" | |||
|- style="font-size:95%; font-weight: bold" | |||
| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | |||
| style="background:#{{fire color}}" | Sunny | |||
| style="background:#{{water color}}" | Rain | |||
| style="background:#{{ice color}}" | Hail | |||
| style="background:#{{ground color}}" | Sandstorm | |||
| style="background:#{{fire color dark}}" | Extremely Harsh Sunlight | |||
| style="background:#{{water color dark}}" | Heavy Rain | |||
| style="background:#{{flying color}}" | Strong Winds | |||
| style="background:#{{gold color}}; {{roundytr|15px}}" | Rainbow Light | |||
|- | |||
| style="border:none; background:#{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"| | |||
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. | |||
| style="border:none; background:#{{fire color light}}; width:200px; height:100px"| | |||
The sun blazes. The power of Fire-type attacking moves goes up, and the power of Water-type attacking moves goes down! During this weather, Pokémon won't get {{color|{{green color light}}|Frozen}}. | |||
| style="border:none; background:#{{water color light}}; width:200px; height:100px"| | |||
It's rainy and humid. The power of Water-type attacking moves goes up, and the power of Fire-type attacking moves goes down! The floor is also defused. | |||
| style="border:none; background:#{{ice color light}}; width:200px; height:100px"| | |||
It's cold and hailing. Unless you are Ice type, you can't restore your {{color|{{yellow color dark}}|HP}} naturally and you'll keep taking damage. | |||
| style="border:none; background:#{{ground color light}}; width:200px; height:100px"| | |||
Sand blows really hard. Unless you are Ground, Rock, or Steel type, you can't restore your {{color|{{yellow color dark}}|HP}} naturally and you'll keep taking damage. The {{color|{{yellow color dark}}|Sp. Def}} of Rock-type Pokémon is boosted. | |||
| style="border:none; background:#{{fire color}}; width:200px; height:100px"| | |||
The sunlight is extremely harsh. It boosts Fire-type attacking moves and nullifies the effects of Water-type attacking moves. During this weather, Pokémon won't get {{color|{{green color light}}|Frozen}}. | |||
| style="border:none; background:#{{water color}}; width:200px; height:100px"| | |||
Torrential rain falls and soaks you to the bone. It boosts Water-type attacking moves and nullifies the effects of Fire-type attacking moves. The floor will also be {{color|{{green color light}}|{{tt|Defused|Explosions cannot occur}}}}. | |||
| style="border: none; background: #{{flying color light}}; width:200px; height:100px}"| | |||
Very strong winds are blowing. The changing weather eliminates all of the Flying type's weaknesses. | |||
| style="border: none; background: #{{gold color light}}; width:200px; height:100px; {{roundybr|15px}}"| | |||
It's a cataclysm! While the master of this dungeon is bathed in light, its {{color|{{yellow color dark}}|HP}} will be restored and its bad statuses will be healed. | |||
|} | |} | ||
Line 347: | Line 444: | ||
===Pokémon GO=== | ===Pokémon GO=== | ||
[[File:GO Weather.png|thumb|right|200px|Weather status screen showing the current weather and effects on boosted types]] | [[File:GO Weather.png|thumb|right|200px|Weather status screen showing the current weather and effects on boosted types]] | ||
Various weather effects appear in | Various weather effects appear in {{g|GO}}, intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Different weathers affect certain Pokémon types, and effects include: | ||
* Increasing the power of moves of boosted types in {{OBP|Gym|GO}} and [[Raid Battle]]s by 20% (rounded down to the nearest integer) | * Increasing the power of moves of boosted types in {{OBP|Gym|GO}} and [[Raid Battle]]s by 20% (rounded down to the nearest integer) | ||
* Wild Pokémon with a weather-boosted type... | * Wild Pokémon with a weather-boosted type... | ||
** spawn more frequently | ** spawn more frequently | ||
** award 25% extra {{OBP|Stardust|GO}} when caught | ** award 25% extra {{OBP|Stardust|GO}} when caught | ||
** are guaranteed | ** are guaranteed at least 4 {{IV}}s in each stat. | ||
** are five [[Power Up]] levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses) | ** are five [[Power Up]] levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses, and 13 instead of 8 for {{OBP|Shadow Pokémon|GO}}) | ||
** have a swirling, white aura in the overview map | |||
* The form of wild {{p|Castform}} depends on the weather | * The form of wild {{p|Castform}} depends on the weather | ||
* The form of wild {{p|Cherrim}} depends on the weather; they appear in Sunshine Form during sunny/clear weather | * The form of wild {{p|Cherrim}} depends on the weather; they appear in Sunshine Form during sunny/clear weather and Overcast Form otherwise | ||
* {{p|Cacnea}}'s evolutionary family exclusively spawn in sunny/clear weather | |||
* {{p|Lotad}}'s evolutionary family exclusively spawn in rainy weather | |||
Weather bonuses are not applied for Pokémon encounters from [[Field Research|Field]] or [[Special Research]]. Bonus damage is also not applied in {{OBP|Trainer Battle|GO}}s. | Weather bonuses are not applied for Pokémon encounters from [[Field Research|Field]] or [[Special Research]] and [[GO Battle League]] rewards. Bonus damage is also not applied in {{OBP|Trainer Battle|GO}}s, including [[Team GO Rocket]] battles. Exceptions to weather-restricted wild spawns may occur for certain [[List of events in Pokémon GO|in-game events]]. | ||
{| class="roundy" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align: center" | If a weather change causes an existing wild Pokémon spawn to gain (or lose) its weather boost, then its Power Up level will be raised (or lowered) by 5 and its IVs will be re-rolled. However, any weather-dependent forms will remain the same. | ||
{| class="roundy" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center" | |||
|- style="color:#fff" | |- style="color:#fff" | ||
! style="background:#{{blue color light}}; {{roundytl|5px}}" | Weather | ! style="background:#{{blue color light}}; {{roundytl|5px}}" | Weather | ||
! style="background:#{{blue color light}}" | Day and night icons | ! style="background:#{{blue color light}}" | Day and night icons | ||
! style="background:#{{blue color light}}" | | ! style="background:#{{blue color light}}" | Boosted types | ||
! style="background:#{{blue color light}}; {{roundytr|5px}}" | | ! style="background:#{{blue color light}}" | Castform form | ||
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Cherrim form | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Sunny icon GO.png|40px]][[File:Clear icon GO.png|40px]]<br>Sunny/Clear{{tt|*|Sunny and Clear are the same weather type, but it is referred to as Sunny during Day Mode and Clear during Night Mode.}} | | [[File:Sunny icon GO.png|40px]][[File:Clear icon GO.png|40px]]<br>Sunny/Clear{{tt|*|Sunny and Clear are the same weather type, but it is referred to as Sunny during Day Mode and Clear during Night Mode.}} | ||
| [[File:Sunny GO.png|40px]][[File:Clear GO.png|40px]] | | [[File:Sunny GO.png|40px]][[File:Clear GO.png|40px]] | ||
| | | {{ic/GO|Grass|32px}} {{ic/GO|Ground|32px}} {{ic/GO|Fire|32px}}<br>{{t|Grass}}, {{t|Ground}}, {{t|Fire}} | ||
| | | {{MSP/GO|351S|Castform|size=100px}}<br>Sunny | ||
| {{MSP/GO|421S|Cherrim|size=100px}}<br>Sunshine | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Rain icon GO.png|40px]]<br>Rainy | | [[File:Rain icon GO.png|40px]]<br>Rainy | ||
| [[File:Rainy Day GO.png|40px]][[File:Rainy Night GO.png|40px]] | | [[File:Rainy Day GO.png|40px]][[File:Rainy Night GO.png|40px]] | ||
| | | {{ic/GO|Water|32px}} {{ic/GO|Electric|32px}} {{ic/GO|Bug|32px}}<br>{{t|Water}}, {{t|Electric}}, {{t|Bug}} | ||
| | | {{MSP/GO|351R|Castform|size=100px}}<br>Rainy | ||
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Partly cloudy day icon GO.png|40px]][[File:Partly cloudy night icon GO.png|40px]]<br>Partly cloudy | | [[File:Partly cloudy day icon GO.png|40px]][[File:Partly cloudy night icon GO.png|40px]]<br>Partly cloudy | ||
| [[File:Partly Cloudy Day GO.png|40px]][[File:Partly Cloudy Night GO.png|40px]] | | [[File:Partly Cloudy Day GO.png|40px]][[File:Partly Cloudy Night GO.png|40px]] | ||
| | | {{ic/GO|Normal|32px}} {{ic/GO|Rock|32px}}<br>{{t|Normal}}, {{t|Rock}} | ||
| | | {{MSP/GO|351|Castform|size=100px}}<br>Normal | ||
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Cloudy icon GO.png|40px]]<br>Cloudy | | [[File:Cloudy icon GO.png|40px]]<br>Cloudy | ||
| [[File:Cloudy Day GO.png|40px]][[File:Cloudy Night GO.png|40px]] | | [[File:Cloudy Day GO.png|40px]][[File:Cloudy Night GO.png|40px]] | ||
| | | {{ic/GO|Fairy|32px}} {{ic/GO|Fighting|32px}} {{ic/GO|Poison|32px}}<br>{{t|Fairy}}, {{t|Fighting}}, {{t|Poison}} | ||
| | | {{MSP/GO|351|Castform|size=100px}}<br>Normal | ||
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Windy icon GO.png|40px]]<br>Windy | | [[File:Windy icon GO.png|40px]]<br>Windy | ||
| [[File:Windy Day GO.png|40px]][[File:Windy Night GO.png|40px]] | | [[File:Windy Day GO.png|40px]][[File:Windy Night GO.png|40px]] | ||
| | | {{ic/GO|Flying|32px}} {{ic/GO|Dragon|32px}} {{ic/GO|Psychic|32px}}<br>{{t|Flying}}, {{t|Dragon}}, {{t|Psychic}} | ||
| | | {{MSP/GO|351|Castform|size=100px}}<br>Normal | ||
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Snow icon GO.png|40px]]<br>Snow | | [[File:Snow icon GO.png|40px]]<br>Snow | ||
| [[File:Snow Day GO.png|40px]][[File:Snow Night GO.png|40px]] | | [[File:Snow Day GO.png|40px]][[File:Snow Night GO.png|40px]] | ||
| | | {{ic/GO|Ice|32px}} {{ic/GO|Steel|32px}}<br>{{t|Ice}}, {{t|Steel}} | ||
| | | {{MSP/GO|351H|Castform|size=100px}}<br>Snowy | ||
| {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| [[File:Fog icon GO.png|40px]]<br>Fog | | style="{{roundybl|5px}}" | [[File:Fog icon GO.png|40px]]<br>Fog | ||
| [[File:Fog Day GO.png|40px]][[File:Fog Night GO.png|40px]] | | [[File:Fog Day GO.png|40px]][[File:Fog Night GO.png|40px]] | ||
| | | {{ic/GO|Dark|32px}} {{ic/GO|Ghost|32px}}<br>{{t|Dark}}, {{t|Ghost}} | ||
| [[ | | {{MSP/GO|351H|Castform|size=100px}}<br>Snowy | ||
| style="{{roundybr|5px}}" | {{MSP/GO|421|Cherrim|size=100px}}<br>Overcast | |||
|} | |||
===Pokémon Masters EX=== | |||
Weather functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked. | |||
*Sunny: Boosts Fire-type attacks. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect. | |||
*Rain: Boosts Water-type attacks. | |||
*Hail: Damages Pokémon after every action. | |||
*Sandstorm: Damages Pokémon after every action. | |||
Unlike with the main series games, these effects do not exclusively affect Pokémon of specific types. For instance, Ice-type Pokémon are not immune to damage from hail. Instead, the effects of hail and sandstorm are mitigated by the [[passive skill]]s Snow Shelter and Sand Shelter, respectively. | |||
Like in the main games, these weather conditions can be triggered with the respective moves ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Hail}}, {{m|Sandstorm}}). As well, certain passive skills can activate weather conditions, whether it is after using a sync move or upon entry. | |||
{| class="roundy" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | |||
|- style="color:000" | |||
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Passive skill | |||
! style="background:#{{gold color light}}" | Weather condition | |||
! style="background:#{{gold color light}}; {{roundytr|5px}}" | When it is triggered | |||
|- style="background:#fff" | |||
| Cold Front | |||
| Hail | |||
| Upon entry | |||
|- style="background:#fff" | |||
| Dust Kicker | |||
| Sandstorm | |||
| After sync move | |||
|- style="background:#fff" | |||
| Hail Bringer | |||
| Hail | |||
| After sync move | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | Solarize | |||
| Sunny | |||
| style="{{roundybr|5px}}" | After sync move | |||
|} | |||
There are also passive skills that are active only under certain weather conditions. | |||
{| class="roundy sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center" | |||
|- style="color:#000" | |||
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Passive skill | |||
! style="background:#{{gold color light}}" | Weather condition | |||
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Effect | |||
|- style="background:#fff" | |||
| Charging Sun 2 | |||
| Sunny | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Charging Sun 5 | |||
| Sunny | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Charging Sun 6 | |||
| Sunny | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Dire Rain 1 | |||
| Rain | |||
| Critical hits land more easily | |||
|- style="background:#fff" | |||
| Hail Rally 1 | |||
| Hail | |||
| Raises critical-hit rate of all allied sync pairs when using a move (small chance) | |||
|- style="background:#fff" | |||
| Hasty Hail 2 | |||
| Hail | |||
| Quickly charges the move gauge | |||
|- style="background:#fff" | |||
| Healing Hail 1 | |||
| Hail | |||
| Restores HP when it takes an action | |||
|- style="background:#fff" | |||
| Healing Sun 1 | |||
| Sunny | |||
| Restores HP when it takes an action | |||
|- style="background:#fff" | |||
| Healing Sun 2 | |||
| Sunny | |||
| Restores HP when it takes an action | |||
|- style="background:#fff" | |||
| Ice Shell | |||
| Hail | |||
| Defense increases by 50% | |||
|- style="background:#fff" | |||
| Invigorating Hail 3 | |||
| Hail | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Invigorating Hail 5 | |||
| Hail | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Racing Rain 2 | |||
| Rain | |||
| Quickly charges the move gauge | |||
|- style="background:#fff" | |||
| Raging Rain 3 | |||
| Rain | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Raging Rain 5 | |||
| Rain | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Rain Gear 3 | |||
| Rain | |||
| Reduces damage taken from attack moves | |||
|- style="background:#fff" | |||
| Refreshing Rain 1 | |||
| Rain | |||
| Restores HP when it takes an action | |||
|- style="background:#fff" | |||
| Sand Blaster 5 | |||
| Sandstorm | |||
| Powers up sync moves | |||
|- style="background:#fff" | |||
| Sand Fortress | |||
| Sandstorm | |||
| Stats cannot be lowered | |||
|- style="background:#fff" | |||
| Sand Screen | |||
| Sandstorm | |||
| Sp. Def increases by 50% | |||
|- style="background:#fff" | |||
| Sands of Time 2 | |||
| Sandstorm | |||
| Quickly charges the move gauge | |||
|- style="background:#fff" | |||
| Sands of Time 3 | |||
| Sandstorm | |||
| Quickly charges the move gauge | |||
|- style="background:#fff" | |||
| Sand Shelter | |||
| Sandstorm | |||
| Protected from damage from weather | |||
|- style="background:#fff" | |||
| Shifting Sand | |||
| Sandstorm | |||
| Boosts evasiveness | |||
|- style="background:#fff" | |||
| Shower Power 5 | |||
| Rain | |||
| Powers up sync moves | |||
|- style="background:#fff" | |||
| Snow Shelter | |||
| Hail | |||
| Protected from damage from weather | |||
|- style="background:#fff" | |||
| Solar Flare 5 | |||
| Sunny | |||
| Powers up sync moves | |||
|- style="background:#fff" | |||
| Solar Shield | |||
| Sunny | |||
| Not affected by status conditions | |||
|- style="background:#fff" | |||
| Soothing Sand 1 | |||
| Sandstorm | |||
| Restores HP when it takes an action | |||
|- style="background:#fff" | |||
| Speeding Sun 2 | |||
| Sunny | |||
| Quickly charges the move gauge | |||
|- style="background:#fff" | |||
| Surging Sand 1 | |||
| Sandstorm | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Surging Sand 2 | |||
| Sandstorm | |||
| Powers up moves | |||
|- style="background:#fff" | |||
| Surging Sand 3 | |||
| Sandstorm | |||
| Powers up sync moves | |||
|- style="background:#fff" | |||
| Surging Sand 5 | |||
| Sandstorm | |||
| Powers up sync moves | |||
|- style="background:#fff" | |||
| Surging Sand 9 | |||
| Sandstorm | |||
| Powers up sync moves | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | Weather Surge 3 | |||
| Any | |||
| style="{{roundybr|5px}}" | Powers up moves | |||
|} | |} | ||
==Trivia== | ==Trivia== | ||
[[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused | [[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused]] | ||
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather. | * The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather. | ||
* The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes. | * The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes. | ||
{{-}} | {{-}} | ||
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|ko=날씨 ''Nalssi'' | |ko=날씨 ''Nalssi'' | ||
|ms=Cuaca | |ms=Cuaca | ||
|pt_br=Clima (Pokémon GO, anime, manga)<br>Tempo (manga) | |||
|pt_eu=Tempo{{tt|*|Blue Rescue Team manual}} | |||
|es=Tiempo atmosférico | |es=Tiempo atmosférico | ||
|th=สภาพอากาศ ''Saphap akat'' | |th=สภาพอากาศ ''Saphap akat'' | ||
|vi=Thời tiết | |vi=Thời tiết | ||
}} | }} | ||
{{-}} | {{-}} | ||
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[[de:Wetter]] | [[de:Wetter]] | ||
[[es:Clima]] | [[es:Clima]] | ||
[[fr: | [[fr:Météo (mécanisme)]] | ||
[[it:Condizione atmosferica]] | [[it:Condizione atmosferica]] | ||
[[ja:てんき]] | [[ja:てんき]] | ||
[[zh:天气]] | [[zh:天气]] |
Revision as of 09:12, 23 November 2020
- Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Generation VI and VII details; Gates to Infinity descriptions |
The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games that change the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every core series game since Generation II. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. Generation III introduced overworld weather and weather-related Abilities, as well as a new weather-causing move. The biggest modification to weather in Generation IV was the introduction of four held items (Heat, Damp, Smooth, and Icy Rocks) that increase the duration of weather caused by weather-changing moves or Abilities with effects on weather conditions. Generation V mostly introduced greater overworld weather variability, especially in seasons affecting the weather in certain locations.
Types of weather and effects
Overview
- Clear skies: Actually the absence of weather. This is the weather found in most locations.
- Harsh sunlight: Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
- Extremely harsh sunlight: Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Omega Ruby, due to Groudon's emergence.
- Rain: Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on routes and occasionally in cities.
- Heavy rain: Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Alpha Sapphire, due to Kyogre's emergence.
- Sandstorm: Stinging sand whips across the battlefield. In Generations III through V, every new region had a specific area where a sandstorm was always occurring.
- Hail: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld. There may also be benign falling snow that does not cause hail in a battle.
- Diamond dust: A special, purely aesthetic version of snow. It first appeared as an easter egg in Pokémon Diamond and Pearl, and has appeared in several core series games since.
- Shadowy aura: Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.
- Fog: A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
- Strong winds: A strong air current blows across the battlefield. This weather can only be present in battle as a result of Mega Rayquaza's Ability.
There is also a glitch that occurs in Pokémon Platinum, HeartGold and SoulSilver, called acid rain, that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.
In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.
Game | Harsh sunlight | Rain | Sandstorm | Hail |
---|---|---|---|---|
BW | ||||
B2W2 |
In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.
In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the 3DS's bottom screen displays an icon and background animation of the current weather.
Game | Harsh sunlight | Rain | Sandstorm | Hail |
---|---|---|---|---|
SM | ||||
USUM |
In Pokémon Sword and Shield, the Wild Area, Isle of Armor, and Crown Tundra have nine kinds of weather in the overworld.
Icon | Weather | Pokémon | Effect in battle |
---|---|---|---|
Clear (はれ) | Normal, Grass, Flying | — | |
Cloudy (くもり) | Fighting, Poison, Dark | — | |
Rain (あめ) | Water, Bug | Rain | |
Thunderstorm (豪雨) | Water, Electric, Dragon | Rain, Electric Terrain | |
Snow (ゆき) | Ice | Hail | |
Blizzard (吹雪) | Ice, Steel | Hail | |
Harsh sunlight (ひでり) | Fire, Ground | Harsh sunlight | |
Sandstorm (砂嵐) | Ground, Rock | Sandstorm | |
Fog (霧) | Psychic, Ghost, Fairy | Misty Terrain |
Causing weather
Most of the types of weather have a move or Ability that will cause that weather.
Clear skies | Harsh sunlight | Extremely harsh sunlight | Rain | Heavy rain | Sandstorm | Hail | Shadowy aura | Fog | Strong winds | |
---|---|---|---|---|---|---|---|---|---|---|
Move | Defog* | Sunny Day | — | Rain Dance | — | Sandstorm | Hail | Shadow Sky | — | — |
Ability | — | Drought | Desolate Land | Drizzle | Primordial Sea | Sand Stream, Sand Spit | Snow Warning | — | — | Delta Stream |
Air Lock and Cloud Nine also suspend the effects of weather while they are active.
In addition, Defog may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.
Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.
If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
Harsh sunlight | Rain | Sandstorm | Hail |
---|---|---|---|
Heat Rock |
Damp Rock |
Smooth Rock |
Icy Rock |
Effects
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a sandstorm, hail, or shadowy aura, any Pokémon that is not Rock-, Ground-, or Steel-type; Ice-type; or a Shadow Pokémon (respectively) will be damaged for 1/16 of its maximum HP. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.
Sandstorm and fog both affect the stats of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.
During harsh sunlight, all Pokémon are immune to freezing.
Harsh sunlight and rain both affect the power of certain types of moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%, while rain does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.
Certain specific moves are also affected in special ways by the weather.
- The recovery moves Synthesis, Morning Sun, and Moonlight restore more HP than usual in harsh sunlight, and less than usual in most other weather.
- In Generation II, during no weather they normally restore ¼ total HP, during harsh sunlight they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
- From Generation III onward, during no weather or strong winds they restore ½ total HP, during harsh sunlight they restore ⅔ total HP, and during other weather they restore ¼ total HP.
- The move Shore Up restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
- The accuracy of Thunder, Hurricane, and Blizzard is affected by the weather.
- From Generation VI onward, during hail Blizzard ignores accuracy and evasion checks.
- During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
- In Pokémon Diamond and Pearl only, Blizzard and Thunder also have a 30% chance to hit through Protect or Detect when used in hail or rain, respectively.
- Solar Beam and Solar Blade become 1-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the moves' powers are halved.
- From Generation V onward, during harsh sunlight Growth increases the user's Attack and Special Attack by 2 stages instead of 1 stage.
- In Generations IV and V, and Pokémon X and Y, when used as a field move Sweet Scent fails if there is a non-aesthetic weather effect in the area.
- The move Aurora Veil can only be used successfully during hail; outside of hail, it fails.
Activated Abilities
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.
Castform and Weather Ball
- Main article: Castform (Pokémon)
- Main article: Weather Ball (move)
Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.
Normal Normal During clear skies, fog, sandstorm, shadowy aura, and strong winds |
Sunny Form Fire During harsh sunlight and extremely harsh sunlight |
Rainy Form Water During rain and heavy rain |
Snowy Form Ice During hail |
Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.
Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.
During clear skies* Normal |
During harsh sunlight/extremely harsh sunlight Fire |
During rain/heavy rain Water |
During sandstorm Rock |
During hail Ice |
During shadowy aura typeless |
During fog/strong winds Normal |
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.
Weather-dependent evolution
Starting at level 50, Sliggoo will evolve into Goodra if it is leveled up during rain or fog in the overworld.
First evolution | Second evolution | |
→ Level 50 while raining or foggy |
||
Sliggoo Dragon |
Goodra Dragon |
In other games
In the Pokémon Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: How much does Rainbow Light heal? |
Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon and Rescue Team DX, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.
Uproar Forest, Howling Forest, Lightning Field, Mt. Faraway, Northern Range, Pitfall Valley, Wyvern Hill and Purity Forest have random weather effect on specific floors.
The Abilities Cloud Nine and Air Lock cause the floor to have ineffective weather as long as there is at least one Pokémon on the floor with either of the aforementioned Abilities. Prior to Gates to Infinity, the Abilities change the weather on the floor to Clear and renders Wonder Orbs, moves, and other Abilities that change the weather useless.
- Clear: NoneRBTDSBSL, Pokémon will restore HP naturally as turns go byGtISMD
- Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. Pokémon cannot be frozen in sunny weatherSMDRTDX.
- Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Red and Blue Rescue Team and Explorers games. In Red and Blue Team, this weather effect is not guaranteed and only appears in dungeons with random weather.
- Snow: Ice-type Pokémon have an increased Movement Speed. Also turns Castform into an Ice type. This weather effect is only available in the Red and Blue Rescue Team and Explorers games. It is guaranteed to occur on certain floors of Frosty Forest, Mt. Freeze and Oddity Cave.
- Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. The floor becomes defused, preventing explosions from traps and moves like Self-Destruct.
- Hail: Deals 5RB/3TDSRTDX/1GtISMD points of damage to non-Ice types every 10 turns. Non-Ice types also cannot regenerate HP naturally. RTDX
- Sandstorm: Deals 5RB/3TDSRTDX/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. Rock-type Pokémon also take less damage from special attacks. Pokémon that don't resist this weather cannot regenerate HP naturally. RTDX
- Cloudy: Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Red and Blue Rescue Team and Explorers games. It is guaranteed to occur on certain floors of Sky Tower and Western Cave.
- Extremely Harsh Sunlight: Fire-type attacking moves increase power by 50%, while Water-type attacking moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
- Heavy Rain: Water-type moves increase power by 50%, while Fire-type moves are nullified. The floor becomes defused. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
- Strong Winds: Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon and Rescue Team DX.
- Rainbow Light (Japanese: にじのひかり Rainbow Light): Heals and protects Ho-Oh from bad status. This weather effect is only available in Rescue Team DX and is exclusive to the Ho-Oh boss fight at the peak of Mt. Faraway.
Description
Gates to Infinity
Clear | Sunny | Rain | Hail | Sandstorm |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves. |
It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. |
It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor. |
A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up. |
Super Mystery Dungeon
Clear | Sunny | Rain | Hail | Sandstorm | Harsh Sunlight | Heavy Rain | Strong Winds |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen. |
It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be defused. |
It's cold and hailing. You can't restore your HP naturally and will keep taking damage unless you are Ice type. |
Sand blows really hard. You can't restore your HP naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the Sp. Def of Rock-type Pokémon. |
The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen. |
Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be defused. |
Very strong winds are blowing. Flying-type Pokémon won't have weaknesses. |
Rescue Team DX
Clear | Sunny | Rain | Hail | Sandstorm | Extremely Harsh Sunlight | Heavy Rain | Strong Winds | Rainbow Light |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. The power of Fire-type attacking moves goes up, and the power of Water-type attacking moves goes down! During this weather, Pokémon won't get Frozen. |
It's rainy and humid. The power of Water-type attacking moves goes up, and the power of Fire-type attacking moves goes down! The floor is also defused. |
It's cold and hailing. Unless you are Ice type, you can't restore your HP naturally and you'll keep taking damage. |
Sand blows really hard. Unless you are Ground, Rock, or Steel type, you can't restore your HP naturally and you'll keep taking damage. The Sp. Def of Rock-type Pokémon is boosted. |
The sunlight is extremely harsh. It boosts Fire-type attacking moves and nullifies the effects of Water-type attacking moves. During this weather, Pokémon won't get Frozen. |
Torrential rain falls and soaks you to the bone. It boosts Water-type attacking moves and nullifies the effects of Fire-type attacking moves. The floor will also be Defused. |
Very strong winds are blowing. The changing weather eliminates all of the Flying type's weaknesses. |
It's a cataclysm! While the master of this dungeon is bathed in light, its HP will be restored and its bad statuses will be healed. |
Appearance
Sunny
Fog
Snow
Rain
Hail
Sandstorm
Cloudy
Pokémon GO
Various weather effects appear in Pokémon GO, intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via Accuweather. Different weathers affect certain Pokémon types, and effects include:
- Increasing the power of moves of boosted types in Gym and Raid Battles by 20% (rounded down to the nearest integer)
- Wild Pokémon with a weather-boosted type...
- spawn more frequently
- award 25% extra Stardust when caught
- are guaranteed at least 4 IVs in each stat.
- are five Power Up levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses, and 13 instead of 8 for Shadow Pokémon)
- have a swirling, white aura in the overview map
- The form of wild Castform depends on the weather
- The form of wild Cherrim depends on the weather; they appear in Sunshine Form during sunny/clear weather and Overcast Form otherwise
- Cacnea's evolutionary family exclusively spawn in sunny/clear weather
- Lotad's evolutionary family exclusively spawn in rainy weather
Weather bonuses are not applied for Pokémon encounters from Field or Special Research and GO Battle League rewards. Bonus damage is also not applied in Trainer Battles, including Team GO Rocket battles. Exceptions to weather-restricted wild spawns may occur for certain in-game events.
If a weather change causes an existing wild Pokémon spawn to gain (or lose) its weather boost, then its Power Up level will be raised (or lowered) by 5 and its IVs will be re-rolled. However, any weather-dependent forms will remain the same.
Weather | Day and night icons | Boosted types | Castform form | Cherrim form |
---|---|---|---|---|
Sunny/Clear* |
Grass, Ground, Fire |
Sunny |
Sunshine | |
Rainy |
Water, Electric, Bug |
Rainy |
Overcast | |
Partly cloudy |
Normal, Rock |
Normal |
Overcast | |
Cloudy |
Fairy, Fighting, Poison |
Normal |
Overcast | |
Windy |
Flying, Dragon, Psychic |
Normal |
Overcast | |
Snow |
Ice, Steel |
Snowy |
Overcast | |
Fog |
Dark, Ghost |
Snowy |
Overcast |
Pokémon Masters EX
Weather functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked.
- Sunny: Boosts Fire-type attacks. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
- Rain: Boosts Water-type attacks.
- Hail: Damages Pokémon after every action.
- Sandstorm: Damages Pokémon after every action.
Unlike with the main series games, these effects do not exclusively affect Pokémon of specific types. For instance, Ice-type Pokémon are not immune to damage from hail. Instead, the effects of hail and sandstorm are mitigated by the passive skills Snow Shelter and Sand Shelter, respectively.
Like in the main games, these weather conditions can be triggered with the respective moves (Sunny Day, Rain Dance, Hail, Sandstorm). As well, certain passive skills can activate weather conditions, whether it is after using a sync move or upon entry.
Passive skill | Weather condition | When it is triggered |
---|---|---|
Cold Front | Hail | Upon entry |
Dust Kicker | Sandstorm | After sync move |
Hail Bringer | Hail | After sync move |
Solarize | Sunny | After sync move |
There are also passive skills that are active only under certain weather conditions.
Passive skill | Weather condition | Effect |
---|---|---|
Charging Sun 2 | Sunny | Powers up moves |
Charging Sun 5 | Sunny | Powers up moves |
Charging Sun 6 | Sunny | Powers up moves |
Dire Rain 1 | Rain | Critical hits land more easily |
Hail Rally 1 | Hail | Raises critical-hit rate of all allied sync pairs when using a move (small chance) |
Hasty Hail 2 | Hail | Quickly charges the move gauge |
Healing Hail 1 | Hail | Restores HP when it takes an action |
Healing Sun 1 | Sunny | Restores HP when it takes an action |
Healing Sun 2 | Sunny | Restores HP when it takes an action |
Ice Shell | Hail | Defense increases by 50% |
Invigorating Hail 3 | Hail | Powers up moves |
Invigorating Hail 5 | Hail | Powers up moves |
Racing Rain 2 | Rain | Quickly charges the move gauge |
Raging Rain 3 | Rain | Powers up moves |
Raging Rain 5 | Rain | Powers up moves |
Rain Gear 3 | Rain | Reduces damage taken from attack moves |
Refreshing Rain 1 | Rain | Restores HP when it takes an action |
Sand Blaster 5 | Sandstorm | Powers up sync moves |
Sand Fortress | Sandstorm | Stats cannot be lowered |
Sand Screen | Sandstorm | Sp. Def increases by 50% |
Sands of Time 2 | Sandstorm | Quickly charges the move gauge |
Sands of Time 3 | Sandstorm | Quickly charges the move gauge |
Sand Shelter | Sandstorm | Protected from damage from weather |
Shifting Sand | Sandstorm | Boosts evasiveness |
Shower Power 5 | Rain | Powers up sync moves |
Snow Shelter | Hail | Protected from damage from weather |
Solar Flare 5 | Sunny | Powers up sync moves |
Solar Shield | Sunny | Not affected by status conditions |
Soothing Sand 1 | Sandstorm | Restores HP when it takes an action |
Speeding Sun 2 | Sunny | Quickly charges the move gauge |
Surging Sand 1 | Sandstorm | Powers up moves |
Surging Sand 2 | Sandstorm | Powers up moves |
Surging Sand 3 | Sandstorm | Powers up sync moves |
Surging Sand 5 | Sandstorm | Powers up sync moves |
Surging Sand 9 | Sandstorm | Powers up sync moves |
Weather Surge 3 | Any | Powers up moves |
Trivia
- The Weather Institute in Hoenn is dedicated to the study of weather. It is said to have created Castform, a Pokémon that changes with the weather.
- The Generation III core games internal data contains an unused overworld weather effect of four falling snowflakes.
In other languages
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Weather conditions | |
---|---|
Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |