Weather: Difference between revisions

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m (→‎Weather-dependent evolution: checked in SMUSUM)
m (→‎Gates to Infinity: Fixed the border radius on Sandstorm's portion.)
(35 intermediate revisions by 15 users not shown)
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**'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence.
**'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence.
*'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through V, every new [[region]] had a specific area where a sandstorm was always occurring.
*'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through V, every new [[region]] had a specific area where a sandstorm was always occurring.
*'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
*'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld. There may also be benign falling snow that does not cause hail in a battle.
**'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since.
**'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It first appeared as an [[easter egg]] in {{game|Diamond and Pearl|s}}, and has appeared in several [[core series]] games since.
*'''{{weather|Shadowy aura}}''': Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
*'''{{weather|Shadowy aura}}''': Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere.
*'''[[Fog]]''': A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
*'''[[Fog]]''': A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
*'''[[Mysterious air current]]''': A strong air current blows across the battlefield. This weather can only be present in battle, as a result of {{me|Rayquaza}}'s Ability.
*'''[[Strong winds]]''': A strong air current blows across the battlefield. This weather can only be present in battle, as a result of {{me|Rayquaza}}'s Ability.
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.


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|- style="background: #FFF"
|- style="background: #FFF"
| {{gameabbrev5|BW}}
| {{gameabbrev5|BW}}
| style="padding:3px" | [[File:Sunlight icon BW.png|40px]]
| style="padding:3px" | [[File:Sunlight icon BW.png]]
| style="padding:3px" | [[File:Rain icon BW.png|40px]]
| style="padding:3px" | [[File:Rain icon BW.png]]
| style="padding:3px" | [[File:Sandstorm icon BW.png|40px]]
| style="padding:3px" | [[File:Sandstorm icon BW.png]]
| style="padding:3px" | [[File:Hail icon BW.png|40px]]
| style="padding:3px" | [[File:Hail icon BW.png]]
|-
|-
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}}
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}}
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In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.
In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather.


In [[Generation VII]], the 3DS's bottom screen displays an icon and background animation of the current weather.
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], the 3DS's bottom screen displays an icon and background animation of the current weather.


{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
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! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}}
|- style="background: #FFF"
|- style="background: #FFF"
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev7|SM}}
| {{gameabbrev7|SM}}
| style="padding:3px; background: #FFF;" | [[File:Harsh sunlight battle interface SM.png|200px]]
| [[File:Harsh sunlight battle interface SM.png|200px]]
| style="padding:3px; background: #FFF;" | [[File:Rain battle interface SM.png|200px]]
| [[File:Rain battle interface SM.png|200px]]
| style="padding:3px; background: #FFF;" | [[File:Sandstorm battle interface SM.png|200px]]
| [[File:Sandstorm battle interface SM.png|200px]]
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail battle interface SM.png|200px]]
| [[File:Hail battle interface SM.png|200px]]
|- style="background: #FFF"
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev7|USUM}}
| style="padding:3px; background: #FFF;" | [[File:Harsh sunlight battle interface USUM.png|200px]]
| style="padding:3px; background: #FFF;" | [[File:Rain battle interface USUM.png|200px]]
| style="padding:3px; background: #FFF;" | [[File:Sandstorm battle interface USUM.png|200px]]
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail battle interface USUM.png|200px]]
|-
|-
|}
|}
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! style="background:#{{normal color light}}" | {{weather|Shadowy aura}}
! style="background:#{{normal color light}}" | {{weather|Shadowy aura}}
! style="background:#{{normal color light}}" | [[Fog]]
! style="background:#{{normal color light}}" | [[Fog]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Mysterious air current]]
! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Strong winds]]
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Move
! style="background:#{{normal color light}}" | Move
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Certain specific moves are also affected in special ways by the weather.
Certain specific moves are also affected in special ways by the weather.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover half of the user's maximum HP; in harsh sunlight, they recover ⅔ HP; and in other types of weather, they recover ¼ HP.
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} restore more HP than usual in harsh sunlight, and less than usual in most other weather.
**In Generation II, during no weather they normally restore ¼ total HP, during [[harsh sunlight]] they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
**From Generation III onward, during no weather or a [[strong winds]] they restore ½ total HP, during [[harsh sunlight]] they restore total HP, and during other weather they restore ¼ total HP.
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather.  
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather.  
**In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy.
**From [[Generation VI]] onward, during hail Blizzard ignores accuracy and evasion checks.
**In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather.
**During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
*{{m|Solar Beam}} and {{m|Solar Blade}} become a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, the move's power is halved.
**In {{game|Diamond and Pearl|s}} only, Blizzard and Thunder also have a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in hail or rain, respectively.
*From Generation V onwards, {{m|Growth}}'s stat increases double in harsh sunlight.
*{{m|Solar Beam}} and {{m|Solar Blade}} become 1-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the move's power is halved.
*When used as a [[field move]] in Generations IV-VI, {{m|Sweet Scent}} will fail to work if there is a type of weather in effect in the area.
*From Generation V onward, during harsh sunlight {{m|Growth}} increases the user's {{stat|Attack}} and {{stat|Special Attack}} by 2 stages instead of 1 stage.
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
*In Generations IV and V, and {{g|X and Y}}, when used as a [[field move]] {{m|Sweet Scent}} fails if there is a non-aesthetic weather effect in the area.
*The move {{m|Aurora Veil}} can only be used successfully during hail; outside of hail, it fails.


===Activated Abilities===
===Activated Abilities===
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{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}"
{| style="margin:auto; text-align:center; background: #FFF; {{roundy}}"
|-
|-
| width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and a [[mysterious air current]]
| width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and a [[strong winds]]
| width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform-Sunny.png|80px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]]
| width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform-Sunny.png|80px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]]
| width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform-Rainy.png|80px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]]
| width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform-Rainy.png|80px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]]
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| height="90px" width="90px" style="background: #{{ice color light}}; {{roundy|45px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}}
| height="90px" width="90px" style="background: #{{ice color light}}; {{roundy|45px}}" | During<br>{{weather|hail}}<br>{{typecolor|Ice}}
| height="90px" width="90px" style="background: #{{??? color light}}; {{roundy|45px}}" | During<br>{{weather|shadowy aura}}<br>{{typecolor|???}}
| height="90px" width="90px" style="background: #{{??? color light}}; {{roundy|45px}}" | During<br>{{weather|shadowy aura}}<br>{{typecolor|???}}
| height="90px" width="90px" style="background: #{{normal color light}}; {{roundy|45px}}" | During<br>[[fog]]/[[mysterious air current]]<br>{{typecolor|Normal}}
| height="90px" width="90px" style="background: #{{normal color light}}; {{roundy|45px}}" | During<br>[[fog]]/[[strong winds]]<br>{{typecolor|Normal}}
|}
|}


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===Weather-dependent evolution===
===Weather-dependent evolution===
Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up while it is [[rain]]ing in the overworld.
Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up during [[rain]] or [[fog]] in the overworld.


{| style="margin:auto; text-align:center; {{roundy|10px}} border: 3px solid #{{dragon color dark}}; background: #{{dragon color}}"
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 3px solid #{{water color dark}}; background: #{{water color}}"
|-  
|-  
| <small>First evolution</small>
| <small>First evolution</small>
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| <small>Second evolution</small>
| <small>Second evolution</small>
|-  
|-  
| style="{{roundy|80px}} border: 2px solid #{{dragon color dark}}; background: #{{dragon color light}}; width:88px"| [[File:705Sliggoo.png|90px]]
| style="{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:88px"| [[File:705Sliggoo.png|90px]]
| [[File:Bag Rare Candy Sprite.png|Rare Candy]]<br>→<br>{{color2|000|Level|Level up}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small>
| [[File:Bag Rare Candy Sprite.png|Rare Candy]]<br>→<br>{{color2|000|Level|Level up}}<br><small>while {{color2|000|Rain|raining}} or {{color2|000|Fog|foggy}}</small>
| style="{{roundy|80px}} border: 2px solid #{{dragon color dark}}; background: #{{dragon color light}}; width:88px"| [[File:706Goodra.png|90px]]
| style="{{roundy|80px}} border: 2px solid #{{water color dark}}; background: #{{water color light}}; width:88px"| [[File:706Goodra.png|90px]]
|-
|-
| style="background: #{{dragon color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br>{{typecolor|Dragon}}
| style="background: #{{water color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br>{{typecolor|Dragon}}
|
|
| style="background: #{{dragon color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br>{{typecolor|Dragon}}
| style="background: #{{water color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br>{{typecolor|Dragon}}
|}
|}


==In the Pokémon Mystery Dungeon series==
==In other games==
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In [[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]], Pokémon  can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.
===In the Pokémon Mystery Dungeon series===
*'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}}
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. In {{pkmn|Super Mystery Dungeon}}, Pokémon  can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a {{DL|Looplet|Weather Looplet}}.
*'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will restore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}}
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
*'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather is not present in Pokémon Super Mystery Dungeon.
*'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Rescue Team and Explorers games.
*'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type. This weather is not present in Pokémon Super Mystery Dungeon.
*'''Snow:''' Ice-type Pokémon have an increased [[Travel Speed|Movement Speed]]. Also turns Castform into an Ice type. This weather effect is only available in the Rescue Team and Explorers games.
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}.
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}.
*'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns.
*'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Ice types every 10 turns.
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns.
*'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}}{{sup/md|SMD}} points of damage to non-Rock, Ground, and Steel types every 10 turns.
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather is not present in Pokémon Super Mystery Dungeon.
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Rescue Team and Explorers games.
*'''Harsh sunlight:''' Fire-type moves increase power by 50%, while Water-type moves are nullified.
*'''Harsh sunlight:''' Fire-type moves increase power by 50%, while Water-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon.
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified.
*'''Heavy Rain:''' Water-type moves increase power by 50%, while Fire-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon.
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective.
*'''Strong Winds:''' Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon.


====Description====
====Description====
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| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear
| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear
| style="background:#{{fire color}}" | Sunny
| style="background:#{{fire color}}" | Sunny
| style="background:#{{steel color}}" | Fog
| style="background:#{{white color}}" | Snow
| style="background:#{{water color}}" | Rain
| style="background:#{{water color}}" | Rain
| style="background:#{{ice color}}" | Hail
| style="background:#{{ice color}}" | Hail
| style="background:#{{ground color}}" | Sandstorm
| style="background:#{{ground color}}; {{roundytr|15px}}" | Sandstorm
| style="background:#{{flying color}}; {{roundytr|15px}}" | Cloudy
|-
|-
| style="border: none; background: #{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"|
| style="border: none; background: #{{normal color light}}; width:200px; height:100px; {{roundybl|15px}}"|
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| style="border: none; background: #{{fire color light}}; width:200px; height:100px"|
| style="border: none; background: #{{fire color light}}; width:200px; height:100px"|
The sun blazes. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Fire-type moves and weakens Water-type moves.
The sun blazes. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Fire-type moves and weakens Water-type moves.
| style="border: none; background: #{{steel color light}}; width:200px; height:100px"|
<!-- description -->
| style="border: none; background: #{{white color light}}; width:200px; height:100px"|
<!-- description -->
| style="border: none; background: #{{water color light}}; width:200px; height:100px"|
| style="border: none; background: #{{water color light}}; width:200px; height:100px"|
It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.
It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.
| style="border: none; background: #{{ice color light}}; width:200px; height:100px"|
| style="border: none; background: #{{ice color light}}; width:200px; height:100px"|
It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor.
It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor.
| style="border: none; background: #{{ground color light}}; width:200px; height:100px"|
| style="border: none; background: #{{ground color light}}; width:200px; height:100px; {{roundybr|15px}}"|
A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up.
A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up.
| style="border: none; background: #{{flying color light}}; width:200px; height:100px; {{roundybr|15px}}"|
<!-- description -->
|}
|}


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|}
|}


===Appearance===
====Appearance====
====Sunny====
=====Sunny=====
{{Movegen|
{{Movegen|
type=Fire|
type=Fire|
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}}
}}


====Fog====
=====Fog=====
{{Movegen|
{{Movegen|
type=Steel|
type=Steel|
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}}
}}


====Snow====
=====Snow=====
{{Movegen|
{{Movegen|
type=White|
type=White|
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}}
}}


====Rain====
=====Rain=====
{{Movegen|
{{Movegen|
type=Water|
type=Water|
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}}
}}


====Hail====
=====Hail=====
{{Movegen|
{{Movegen|
type=Ice|
type=Ice|
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}}
}}


====Sandstorm====
=====Sandstorm=====
{{Movegen|
{{Movegen|
type=Rock|
type=Rock|
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}}
}}


====Cloudy====
=====Cloudy=====
{{Movegen|
{{Movegen|
type=Flying|
type=Flying|
PMDRB=Cloudy PMD RB|
PMDRB=Cloudy PMD RB|
}}
}}
===Pokémon GO===
[[File:GO Weather.png|thumb|right|200px|Weather status screen showing the current weather and effects on boosted types]]
Various weather effects appear in [[Pokémon GO]], intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via {{wp|Accuweather}}. Different weathers affect certain Pokémon types, and effects include:
* Increasing the power of moves of boosted types in {{OBP|Gym|GO}} and [[Raid Battle]]s by 20% (rounded down to the nearest integer)
* Wild Pokémon with a weather-boosted type...
** spawn more frequently
** award 25% extra {{OBP|Stardust|GO}} when caught
** are guaranteed to have at least 4 {{IV}}s in each stat.
** are five [[Power Up]] levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses)
* The form of wild {{p|Castform}} depends on the weather
* The form of wild {{p|Cherrim}} depends on the weather; they appear in Sunshine Form during sunny/clear weather
Weather bonuses are not applied for Pokémon encounters from [[Field Research|Field]] or [[Special Research]]. Bonus damage is also not applied in {{OBP|Trainer Battle|GO}}s.
{| class="roundy" style="margin:auto; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align: center"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" | Weather
! style="background:#{{blue color light}}" | Day and night icons
! style="background:#{{blue color light}}" | Types boosted
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Castform form
|- style="background:#fff"
| [[File:Sunny icon GO.png|40px]][[File:Clear icon GO.png|40px]]<br>Sunny/Clear{{tt|*|Sunny and Clear are the same weather type, but it is referred to as Sunny during Day Mode and Clear during Night Mode.}}
| [[File:Sunny GO.png|40px]][[File:Clear GO.png|40px]]
| [[File:GO Grass.png|32px|link=Grass (type)]] [[File:GO Ground.png|32px|link=Ground (type)]] [[File:GO Fire.png|32px|link=Fire (type)]]<br>{{t|Grass}}, {{t|Ground}}, {{t|Fire}}
| [[File:GO351S.png|100px|link=Castform (Pokémon)]]<br/>Sunny
|- style="background:#fff"
| [[File:Rain icon GO.png|40px]]<br>Rainy
| [[File:Rainy Day GO.png|40px]][[File:Rainy Night GO.png|40px]]
| [[File:GO Water.png|32px|link=Water (type)]] [[File:GO Electric.png|32px|link=Electric (type)]] [[File:GO Bug.png|32px|link=Bug (type)]]<br>{{t|Water}}, {{t|Electric}}, {{t|Bug}}
| [[File:GO351R.png|100px|link=Castform (Pokémon)]]<br/>Rainy
|- style="background:#fff"
| [[File:Partly cloudy day icon GO.png|40px]][[File:Partly cloudy night icon GO.png|40px]]<br>Partly cloudy
| [[File:Partly Cloudy Day GO.png|40px]][[File:Partly Cloudy Night GO.png|40px]]
| [[File:GO Normal.png|32px|link=Normal (type)]] [[File:GO Rock.png|32px|link=Rock (type)]]<br>{{t|Normal}}, {{t|Rock}}
| [[File:GO351.png|100px|link=Castform (Pokémon)]]<br/>Normal
|- style="background:#fff"
| [[File:Cloudy icon GO.png|40px]]<br>Cloudy
| [[File:Cloudy Day GO.png|40px]][[File:Cloudy Night GO.png|40px]]
| [[File:GO Fairy.png|32px|link=Fairy (type)]] [[File:GO Fighting.png|32px|link=Fighting (type)]] [[File:GO Poison.png|32px|link=Poison (type)]]<br>{{t|Fairy}}, {{t|Fighting}}, {{t|Poison}}
| [[File:GO351.png|100px|link=Castform (Pokémon)]]<br/>Normal
|- style="background:#fff"
| [[File:Windy icon GO.png|40px]]<br>Windy
| [[File:Windy Day GO.png|40px]][[File:Windy Night GO.png|40px]]
| [[File:GO Flying.png|32px|link=Flying (type)]] [[File:GO Dragon.png|32px|link=Dragon (type)]] [[File:GO Psychic.png|32px|link=Psychic (type)]]<br>{{t|Flying}}, {{t|Dragon}}, {{t|Psychic}}
| [[File:GO351.png|100px|link=Castform (Pokémon)]]<br/>Normal
|- style="background:#fff"
| [[File:Snow icon GO.png|40px]]<br>Snow
| [[File:Snow Day GO.png|40px]][[File:Snow Night GO.png|40px]]
| [[File:GO Ice.png|32px|link=Ice (type)]] [[File:GO Steel.png|32px|link=Steel (type)]]<br>{{t|Ice}}, {{t|Steel}}
| [[File:GO351H.png|100px|link=Castform (Pokémon)]]<br/>Snowy
|- style="background:#fff"
| [[File:Fog icon GO.png|40px]]<br>Fog
| [[File:Fog Day GO.png|40px]][[File:Fog Night GO.png|40px]]
| [[File:GO Dark.png|32px|link=Dark (type)]] [[File:GO Ghost.png|32px|link=Ghost (type)]]<br>{{t|Dark}}, {{t|Ghost}}
| [[File:GO351H.png|100px|link=Castform (Pokémon)]]<br/>Snowy
|}


==Trivia==
==Trivia==
[[File:Three Snowflakes unused FRLG.png|thumb|Four snowflakes falling that goes unused.]]
[[File:Three Snowflakes unused FRLG.png|frame|Four snowflakes falling that goes unused.]]
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather.
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}).
* The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes.
* The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes.
{{-}}


==In other languages==
==In other languages==
Line 358: Line 418:
|fr=Climat
|fr=Climat
|de=Wetter
|de=Wetter
|id=Cuaca
|it=Condizione atmosferica
|it=Condizione atmosferica
|ko=날씨 ''Nalssi''
|ko=날씨 ''Nalssi''
|ms=Cuaca
|es=Tiempo atmosférico
|es=Tiempo atmosférico
|th=สภาพอากาศ ''Saphap akat''
|vi=Thời tiết
|vi=Thời tiết
|pt=Tempo{{tt|*|Blue Rescue Team manual}}
}}
}}
{{-}}
{{-}}

Revision as of 04:11, 11 July 2019

Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Generation VI and VII details; Gates to Infinity descriptions

The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games that change the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every core series game since Generation II. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.

In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. Generation III introduced overworld weather and weather-related Abilities, as well as a new weather-causing move. The biggest modification to weather in Generation IV was the introduction of four held items (Heat, Damp, Smooth, and Icy Rocks) that increase the duration of weather caused by weather-changing moves or Abilities with effects on weather conditions. Generation V mostly introduced greater overworld weather variability, especially in seasons affecting the weather in certain locations.

Types of weather and effects

Overview

  • Clear skies: Actually the absence of weather. This is the weather found in most locations.
  • Harsh sunlight: Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
  • Rain: Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on routes and occasionally in cities.
  • Sandstorm: Stinging sand whips across the battlefield. In Generations III through V, every new region had a specific area where a sandstorm was always occurring.
  • Hail: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld. There may also be benign falling snow that does not cause hail in a battle.
  • Shadowy aura: Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.
  • Fog: A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
  • Strong winds: A strong air current blows across the battlefield. This weather can only be present in battle, as a result of Mega Rayquaza's Ability.

There is also a glitch that occurs in Pokémon Platinum, HeartGold and SoulSilver, called acid rain, that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.

In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.

Game Harsh sunlight Rain Sandstorm Hail
BW Sunlight icon BW.png Rain icon BW.png Sandstorm icon BW.png Hail icon BW.png
B2W2 Sunlight icon B2W2.png Rain icon B2W2.png Sandstorm icon B2W2.png Hail icon B2W2.png

In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.

In Pokémon Sun, Moon, Ultra Sun, and Ultra Moon, the 3DS's bottom screen displays an icon and background animation of the current weather.

Game Harsh sunlight Rain Sandstorm Hail
SM Harsh sunlight battle interface SM.png Rain battle interface SM.png Sandstorm battle interface SM.png Hail battle interface SM.png
USUM Harsh sunlight battle interface USUM.png Rain battle interface USUM.png Sandstorm battle interface USUM.png Hail battle interface USUM.png

Causing weather

Most of the types of weather have a move or Ability that will cause that weather.

Clear skies Harsh sunlight Extremely harsh sunlight Rain Heavy rain Sandstorm Hail Shadowy aura Fog Strong winds
Move Defog* Sunny Day Rain Dance Sandstorm Hail Shadow Sky
Ability Drought Desolate Land Drizzle Primordial Sea Sand Stream Snow Warning Delta Stream

Air Lock and Cloud Nine also suspend the effects of weather while they are active.

In addition, Defog may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.

Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream.

If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.

If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.

Harsh sunlight Rain Sandstorm Hail
Dream Heat Rock Sprite.png
Heat Rock
Dream Damp Rock Sprite.png
Damp Rock
Dream Smooth Rock Sprite.png
Smooth Rock
Dream Icy Rock Sprite.png
Icy Rock

Effects

Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a sandstorm, hail, or shadowy aura, any Pokémon that is not Rock-, Ground-, or Steel-type; Ice-type; or a Shadow Pokémon (respectively) will be damaged for 1/16 of its maximum HP. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.

Sandstorm and fog both affect the stats of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.

During harsh sunlight, all Pokémon are immune to freezing.

Harsh sunlight and rain both affect the power of certain types of moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%, while rain does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.

Certain specific moves are also affected in special ways by the weather.

  • The recovery moves Synthesis, Morning Sun, and Moonlight restore more HP than usual in harsh sunlight, and less than usual in most other weather.
    • In Generation II, during no weather they normally restore ¼ total HP, during harsh sunlight they normally restore ½ total HP, and during other weather they normally restore ⅛ total HP. Except in link battles, the amount of HP restored is doubled if it is the move's preferred time of day (morning for Morning Sun, day for Synthesis, night for Moonlight).
    • From Generation III onward, during no weather or a strong winds they restore ½ total HP, during harsh sunlight they restore ⅔ total HP, and during other weather they restore ¼ total HP.
  • The move Shore Up restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
  • The accuracy of Thunder, Hurricane, and Blizzard is affected by the weather.
    • From Generation VI onward, during hail Blizzard ignores accuracy and evasion checks.
    • During rain, Thunder and Hurricane ignore accuracy and evasion checks; during harsh sunlight, Thunder and Hurricane only have 50% accuracy.
    • In Pokémon Diamond and Pearl only, Blizzard and Thunder also have a 30% chance to hit through Protect or Detect when used in hail or rain, respectively.
  • Solar Beam and Solar Blade become 1-turn moves in harsh sunlight, skipping their charge turn; in rain, sandstorm, hail, and fog, the move's power is halved.
  • From Generation V onward, during harsh sunlight Growth increases the user's Attack and Special Attack by 2 stages instead of 1 stage.
  • In Generations IV and V, and Pokémon X and Y, when used as a field move Sweet Scent fails if there is a non-aesthetic weather effect in the area.
  • The move Aurora Veil can only be used successfully during hail; outside of hail, it fails.

Activated Abilities

The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.

Harsh sunlight
Extremely harsh sunlight
Rain
Heavy rain
Sandstorm Hail
Forecast Forecast Sand Veil Forecast
Dry Skin Dry Skin Sand Rush Ice Body
Chlorophyll Hydration Sand Force Snow Cloak
Flower Gift Rain Dish Slush Rush
Leaf Guard Swift Swim
Solar Power

In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.

Castform and Weather Ball

Main article: Castform (Pokémon)
Main article: Weather Ball (move)

Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.

Normal
351Castform.png
 Normal 
During clear skies, fog,
sandstorm, shadowy aura,
and a strong winds
Sunny Form
351Castform-Sunny.png
 Fire 
During harsh sunlight
and extremely harsh sunlight
Rainy Form
351Castform-Rainy.png
 Water 
During rain and heavy rain
Snowy Form
351Castform-Snowy.png
 Ice 
During hail

Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.

Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.

During
clear skies*
 Normal 
During
harsh sunlight/extremely harsh sunlight
 Fire 
During
rain/heavy rain
 Water 
During
sandstorm
 Rock 
During
hail
 Ice 
During
shadowy aura
 ??? 
During
fog/strong winds
 Normal 

Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.

Weather-dependent evolution

Starting at level 50, Sliggoo will evolve into Goodra if it is leveled up during rain or fog in the overworld.

First evolution Second evolution
705Sliggoo.png Rare Candy

Level up
while raining or foggy
706Goodra.png
Sliggoo
 Dragon 
Goodra
 Dragon 

In other games

In the Pokémon Mystery Dungeon series

Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band. In Super Mystery Dungeon, Pokémon can regenerate HP in any weather as long as they do not take damage from the weather condition, or if it is holding a Weather Looplet.

  • Clear: NoneRBTDS, Pokémon will restore health as turns go byGtISMD
  • Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
  • Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type. This weather effect is only available in the Rescue Team and Explorers games.
  • Snow: Ice-type Pokémon have an increased Movement Speed. Also turns Castform into an Ice type. This weather effect is only available in the Rescue Team and Explorers games.
  • Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like Selfdestruct.
  • Hail: Deals 5RB/3TDS/1GtISMD points of damage to non-Ice types every 10 turns.
  • Sandstorm: Deals 5RB/3TDS/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns.
  • Cloudy: Reduces the damage of all non-Normal-type moves by 25%. This weather effect is only available in the Rescue Team and Explorers games.
  • Harsh sunlight: Fire-type moves increase power by 50%, while Water-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon.
  • Heavy Rain: Water-type moves increase power by 50%, while Fire-type moves are nullified. This weather effect is only available in Pokémon Super Mystery Dungeon.
  • Strong Winds: Moves that would be super effective against pure Flying-type Pokémon will only be normally effective. This weather effect is only available in Pokémon Super Mystery Dungeon.

Description

Gates to Infinity
Clear Sunny Rain Hail Sandstorm

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves.

It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves.

It's cold and hailing. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ice types, keep taking damage! The status returns to normal when you go to the next floor.

A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up.

Super Mystery Dungeon
Clear Sunny Rain Hail Sandstorm Harsh Sunlight Heavy Rain Strong Winds

The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking.

The sun blazes. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts the power of Fire-type moves and weakens Water-type moves. During this weather, Pokémon won't get frozen.

It's rainy and humid. This weather boosts the power of Water-type moves and weakens the power of Fire-type moves. The floor will be defused.

It's cold and hailing. You can't restore your HP naturally and will keep taking damage unless you are Ice type.

Sand blows really hard. You can't restore your HP naturally, and you'll keep taking damage unless you are a Ground, Rock, or Steel type. It boosts the Sp. Def of Rock-type Pokémon.

The sunlight is extremely harsh. If you don't do well with this weather, you can't restore your HP naturally and will keep taking damage. It boosts Fire-type moves and nullifies the effects of Water-type moves. During this weather, Pokémon won't get frozen.

Torrential rain falls and soaks you to the bone. It boosts Water-type moves and nullifies the effects of Fire-type moves. The floor will also be defused.

Very strong winds are blowing. Flying-type Pokémon won't have weaknesses.

Appearance

Sunny
Fog
Snow
Rain
Hail
Sandstorm
Cloudy

Pokémon GO

Weather status screen showing the current weather and effects on boosted types

Various weather effects appear in Pokémon GO, intended to reflect the actual weather of the player's location. Weather in each local area is updated every hour, on the hour, via Accuweather. Different weathers affect certain Pokémon types, and effects include:

  • Increasing the power of moves of boosted types in Gym and Raid Battles by 20% (rounded down to the nearest integer)
  • Wild Pokémon with a weather-boosted type...
    • spawn more frequently
    • award 25% extra Stardust when caught
    • are guaranteed to have at least 4 IVs in each stat.
    • are five Power Up levels higher than normal (capped at 35 instead of 30 for wild Pokémon, 25 instead of 20 for Raid Bosses)
  • The form of wild Castform depends on the weather
  • The form of wild Cherrim depends on the weather; they appear in Sunshine Form during sunny/clear weather

Weather bonuses are not applied for Pokémon encounters from Field or Special Research. Bonus damage is also not applied in Trainer Battles.

Weather Day and night icons Types boosted Castform form
Sunny icon GO.pngClear icon GO.png
Sunny/Clear*
Sunny GO.pngClear GO.png GO Grass.png GO Ground.png GO Fire.png
Grass, Ground, Fire
GO351S.png
Sunny
Rain icon GO.png
Rainy
Rainy Day GO.pngRainy Night GO.png GO Water.png GO Electric.png GO Bug.png
Water, Electric, Bug
GO351R.png
Rainy
Partly cloudy day icon GO.pngPartly cloudy night icon GO.png
Partly cloudy
Partly Cloudy Day GO.pngPartly Cloudy Night GO.png GO Normal.png GO Rock.png
Normal, Rock
GO351.png
Normal
Cloudy icon GO.png
Cloudy
Cloudy Day GO.pngCloudy Night GO.png GO Fairy.png GO Fighting.png GO Poison.png
Fairy, Fighting, Poison
GO351.png
Normal
Windy icon GO.png
Windy
Windy Day GO.pngWindy Night GO.png GO Flying.png GO Dragon.png GO Psychic.png
Flying, Dragon, Psychic
GO351.png
Normal
Snow icon GO.png
Snow
Snow Day GO.pngSnow Night GO.png GO Ice.png GO Steel.png
Ice, Steel
GO351H.png
Snowy
Fog icon GO.png
Fog
Fog Day GO.pngFog Night GO.png GO Dark.png GO Ghost.png
Dark, Ghost
GO351H.png
Snowy

Trivia

Four snowflakes falling that goes unused.


In other languages

Language Title
Chinese Cantonese 天氣 Tīnhei
Mandarin 天氣 / 天气 Tiānqì
France Flag.png French Climat
Germany Flag.png German Wetter
Indonesia Flag.png Indonesian Cuaca
Italy Flag.png Italian Condizione atmosferica
South Korea Flag.png Korean 날씨 Nalssi
Malaysia Flag.png Malaysian Cuaca
Portugal Flag.png Portuguese Tempo*
Spain Flag.png Spanish Tiempo atmosférico
Thailand Flag.png Thai สภาพอากาศ Saphap akat
Vietnam Flag.png Vietnamese Thời tiết


Weather conditions
Harsh sunlightRainSandstormHailSnowShadowy auraFog
Extremely harsh sunlightHeavy rainStrong winds


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.