Weather: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(47 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{incomplete|needs=Generation VI details; Gates to Infinity descriptions}} | {{redirect|Clear|the location in the [[Pokémon Mystery Dungeon: Explorers of Sky]] demo|Mt. Clear}} | ||
{{incomplete|needs=Generation VI and VII details; Gates to Infinity descriptions}} | |||
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of | The '''weather''' (Japanese: '''{{tt|天気|てんき}}''' ''weather'') is a set of mechanics in the [[Pokémon games]] that change the battle environment, activating {{Abilities}}, modifying certain [[move]]s, and potentially damaging the {{OBP|Pokémon|species}} in battle or affecting their [[stats]]. They have been included in every [[core series]] game since [[Generation II]]. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect. | ||
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. [[Generation III]] introduced overworld weather and [[:Category:Abilities with effects on weather conditions|weather-related Abilities]], as well as a new weather-causing move. The biggest modification to weather in [[Generation IV]] was the introduction of four held items ([[Heat Rock|Heat]], [[Damp Rock|Damp]], [[Smooth Rock|Smooth]], and [[Icy Rock]]s) that increase the duration of weather caused by {{cat|weather-changing moves}} or {{cat|Abilities with effects on weather conditions}}. [[Generation V]] mostly introduced greater overworld weather variability, especially in [[seasons]] affecting the weather in certain locations. | |||
==Types of weather and effects== | ==Types of weather and effects== | ||
===Overview=== | ===Overview=== | ||
*'''Clear skies''': Actually the absence of weather. This is the weather found in most locations. | *'''Clear skies''': Actually the absence of weather. This is the weather found in most locations. | ||
*'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. | *'''[[Harsh sunlight]]''': Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld. | ||
**'''[[Harsh sunlight|Extremely harsh sunlight]]''': | **'''[[Harsh sunlight|Extremely harsh sunlight]]''': Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Omega Ruby]], due to {{p|Groudon}}'s emergence. | ||
*'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities. | *'''[[Rain]]''': Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on [[route]]s and occasionally in cities. | ||
**'''[[Rain|Heavy rain]]''': | **'''[[Rain|Heavy rain]]''': Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the [[Hoenn]] region, in [[Pokémon Omega Ruby and Alpha Sapphire|Pokémon Alpha Sapphire]], due to {{p|Kyogre}}'s emergence. | ||
*'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through | *'''{{weather|Sandstorm}}''': Stinging sand whips across the battlefield. In Generations III through V, every new [[region]] had a specific area where a sandstorm was always occurring. | ||
*'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle. | *'''{{weather|Hail}}''': Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle. | ||
**'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since. | **'''{{weather|Diamond dust}}''': A special, purely aesthetic version of snow. It was an [[easter egg]] first revealed in {{game|Diamond and Pearl|s}}, and is known to appear in every core game since. | ||
*'''{{weather|Shadowy aura}}''': Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere. | *'''{{weather|Shadowy aura}}''': Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in [[Pokémon XD: Gale of Darkness]] and has no overworld manifestation anywhere. | ||
*'''[[Fog]]''': A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form. | *'''[[Fog]]''': A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form. | ||
*'''[[Mysterious air current]]''': | *'''[[Mysterious air current]]''': A strong air current blows across the battlefield. This weather can only be present in battle, as a result of {{me|Rayquaza}}'s Ability. | ||
There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field. | There is also a glitch that occurs in {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}}, called [[acid rain]], that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field. | ||
In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy | In [[Generation V]], the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
Line 27: | Line 29: | ||
! style="background: #{{normal color light}}" | {{weather|Sandstorm}} | ! style="background: #{{normal color light}}" | {{weather|Sandstorm}} | ||
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
|- | |- style="background: #FFF" | ||
| {{gameabbrev5|BW}} | |||
| style="padding:3px | | style="padding:3px" | [[File:Sunlight icon BW.png|40px]] | ||
| style="padding:3px | | style="padding:3px" | [[File:Rain icon BW.png|40px]] | ||
| style="padding:3px | | style="padding:3px" | [[File:Sandstorm icon BW.png|40px]] | ||
| style="padding:3px | | style="padding:3px" | [[File:Hail icon BW.png|40px]] | ||
|- | |- | ||
| style="background: #FFF; {{roundybl|5px}}" | {{ | | style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev5|B2W2}} | ||
| style="padding:3px; background: #FFF | | style="padding:3px; background: #FFF" | [[File:Sunlight icon B2W2.png]] | ||
| style="padding:3px; background: #FFF | | style="padding:3px; background: #FFF" | [[File:Rain icon B2W2.png]] | ||
| style="padding:3px; background: #FFF | | style="padding:3px; background: #FFF" | [[File:Sandstorm icon B2W2.png]] | ||
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]] | | style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail icon B2W2.png]] | ||
|} | |} | ||
In [[Generation VI]] the background of the bottom screen shows an animation of the current weather. | In [[Generation VI]] onwards, the background of the bottom screen shows an animation of the current weather. | ||
In [[Generation VII]], the 3DS's bottom screen displays an icon and background animation of the current weather. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! style="background: #{{normal color light}}; {{roundytl|5px}}" | Game | |||
! style="background: #{{normal color light}};" | [[Harsh sunlight]] | |||
! style="background: #{{normal color light}}" | [[Rain]] | |||
! style="background: #{{normal color light}}" | {{weather|Sandstorm}} | |||
! style="background: #{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | |||
|- style="background: #FFF" | |||
| style="background: #FFF; {{roundybl|5px}}" | {{gameabbrev7|SM}} | |||
| style="padding:3px; background: #FFF;" | [[File:Harsh sunlight battle interface SM.png|200px]] | |||
| style="padding:3px; background: #FFF;" | [[File:Rain battle interface SM.png|200px]] | |||
| style="padding:3px; background: #FFF;" | [[File:Sandstorm battle interface SM.png|200px]] | |||
| style="padding:3px; background: #FFF; {{roundybr|5px}}" | [[File:Hail battle interface SM.png|200px]] | |||
|- | |||
|} | |||
===Causing weather=== | ===Causing weather=== | ||
Line 49: | Line 69: | ||
! | ! | ||
! style="background:#{{normal color light}}" | Clear skies | ! style="background:#{{normal color light}}" | Clear skies | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | [[Harsh sunlight]] | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | [[Harsh sunlight|Extremely harsh sunlight]] | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | [[Rain]] | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | [[Rain|Heavy rain]] | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | {{weather|Hail}} | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | {{weather|Shadowy aura}} | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | [[Fog]] | ||
! style="background:#{{normal color light}}; {{roundytr|5px}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | [[Mysterious air current]] | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | Move | ||
| {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}} | | {{m|Defog}}{{tt|*|Only clears fog; does not affect other types of weather}} | ||
| {{m|Sunny Day}} | | {{m|Sunny Day}} | ||
Line 72: | Line 92: | ||
|- | |- | ||
! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability | ! style="background:#{{normal color light}}; text-align:left; {{roundybl|5px}}" | Ability | ||
| style="background:#FFF" | | | style="background:#FFF" | — | ||
| style="background:#FFF" | {{a|Drought}} | | style="background:#FFF" | {{a|Drought}} | ||
| style="background:#FFF" | {{a|Desolate Land}} | | style="background:#FFF" | {{a|Desolate Land}} | ||
Line 83: | Line 103: | ||
| style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}} | | style="background:#FFF; {{roundybr|5px}}" | {{a|Delta Stream}} | ||
|} | |} | ||
{{a|Air Lock}} and {{a|Cloud Nine}} also suspend the effects of weather while they are active. | |||
In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld. | In addition, {{m|Defog}} may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld. | ||
Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI | Weather normally lasts for 5 turns when it is called by a move. Prior to [[Generation VI]], weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by {{a|Desolate Land}}, {{a|Primordial Sea}}, and {{a|Delta Stream}}. | ||
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from [[Statistic|fastest]] Pokémon to slowest Pokémon (or the reverse during {{m|Trick Room}}); this means that the slowest Pokémon's Ability will override the other Abilities. | |||
If a Pokémon holding one of four [[held item]]s creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! style="background:#{{normal color light}}; {{roundytl|5px}} | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]] | ||
! style="background:#{{normal color light}}" | [[Rain]] | ! style="background:#{{normal color light}}" | [[Rain]] | ||
! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | ! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | ||
! style="background:#{{normal color light}}; {{roundytr|5px}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
|- | |- | ||
| width="25%" style="background:# | | width="25%" style="background:#{{fire color light}}; padding-top:3px; {{roundybl|5px}}" | [[File:Dream Heat Rock Sprite.png|45px]]<br>[[Heat Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{water color light}}; padding-top:3px" | [[File:Dream Damp Rock Sprite.png|45px]]<br>[[Damp Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{rock color light}}; padding-top:3px" | [[File:Dream Smooth Rock Sprite.png|45px]]<br>[[Smooth Rock]] | ||
| width="25%" style="background:# | | width="25%" style="background:#{{ice color light}}; padding-top:3px; {{roundybr|5px}}" | [[File:Dream Icy Rock Sprite.png|45px]]<br>[[Icy Rock]] | ||
|} | |} | ||
===Effects=== | ===Effects=== | ||
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding | Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a {{weather|sandstorm}}, {{weather|hail}}, or {{weather|shadowy aura}}, any Pokémon that is not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}; {{type|Ice}}; or a [[Shadow Pokémon]] (respectively) will be damaged for <sup>1</sup>/<sub>16</sub> of its maximum HP. Certain {{Abilities}} prevent damage from weather effects, though, and a Pokémon holding [[Safety Goggles]] is also immune to damage from weather effects. | ||
Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased. | Sandstorm and [[fog]] both affect the [[stats]] of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of {{type|Rock}} Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased. | ||
Line 107: | Line 132: | ||
During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}. | During [[harsh sunlight]], all Pokémon are immune to {{status|freeze|freezing}}. | ||
Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves while weakening Fire-type moves. | Harsh sunlight and [[rain]] both affect the power of certain types of [[move]]s. [[Harsh sunlight]] strengthens the power of {{type|Fire}} moves by 50% and weakens the power of {{type|Water}} moves by 50%, while [[rain]] does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%. | ||
Certain specific moves are also affected in special ways by the weather. | Certain specific moves are also affected in special ways by the weather. | ||
*The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover | *The recovery moves {{m|Synthesis}}, {{m|Morning Sun}}, and {{m|Moonlight}} will recover different amounts{{tt|*|The numbers given here are only accurate for Generation III and later}} of HP depending on the weather: in clear skies, they recover half of the user's maximum HP; in harsh sunlight, they recover ⅔ HP; and in other types of weather, they recover ¼ HP. | ||
*The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. In hail, Blizzard ignores accuracy and evasion checks{{tt|*| | *The accuracy of {{m|Thunder}}, {{m|Hurricane}}, and {{m|Blizzard}} is affected by the weather. | ||
*{{m|Solar Beam}} | **In hail, Blizzard ignores accuracy and evasion checks{{tt|*|Generation IV onwards}}, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy. | ||
*{{m|Growth}}'s stat increases double in harsh sunlight | **In {{game|Diamond and Pearl|s}}, Blizzard and Thunder also had a 30% chance to hit through {{m|Protect}} or {{m|Detect}} when used in their favored weather. | ||
*When used as a [[field move]] in | *{{m|Solar Beam}} and {{m|Solar Blade}} become a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, the move's power is halved. | ||
*From Generation V onwards, {{m|Growth}}'s stat increases double in harsh sunlight. | |||
*When used as a [[field move]] in Generations IV-VI, {{m|Sweet Scent}} will fail to work if there is a type of weather in effect in the area. | |||
*The move {{m|Shore Up}} restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP. | |||
===Activated Abilities=== | ===Activated Abilities=== | ||
The following Abilities are activated when a type of weather comes into effect. | The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border: 5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
|- | |- | ||
! style="background:#{{normal color light}}; {{roundytl|5px}} | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | [[Harsh sunlight]]<br>[[Harsh sunlight|Extremely harsh sunlight]] | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | [[Rain]]<br>[[Rain|Heavy rain]] | ||
! style="background:#{{normal color light}} | ! style="background:#{{normal color light}}" | {{weather|Sandstorm}} | ||
! style="background:#{{normal color light}}; {{roundytr|5px}} | ! style="background:#{{normal color light}}; {{roundytr|5px}}" | {{weather|Hail}} | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| {{a|Forecast}} | | {{a|Forecast}} | ||
Line 142: | Line 170: | ||
| style="background:#FFF" | {{a|Flower Gift}} | | style="background:#FFF" | {{a|Flower Gift}} | ||
| style="background:#FFF" | {{a|Rain Dish}} | | style="background:#FFF" | {{a|Rain Dish}} | ||
| | |||
| style="background:#FFF" | {{a|Slush Rush}} | |||
|- | |- | ||
| style="background:#FFF" | {{a|Leaf Guard}} | | style="background:#FFF" | {{a|Leaf Guard}} | ||
Line 154: | Line 184: | ||
{{main|Castform (Pokémon)}} | {{main|Castform (Pokémon)}} | ||
{{main|Weather Ball (move)}} | {{main|Weather Ball (move)}} | ||
{{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[form differences|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though. | {{p|Castform}} is a Pokémon uniquely designed to take advantage of the weather. Its [[Ability]], {{a|Forecast}}, causes it to change [[List of Pokémon with form differences#Castform|form]] when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though. | ||
{| style="margin:auto; text-align:center; background: # | {| style="margin:auto; text-align:center; background: #FFF; {{roundy}}" | ||
|- | |- | ||
| width="25%" style="background: #{{normal color light}}; {{roundy}} | | width="25%" style="background: #{{normal color light}}; {{roundy}}" | Normal<br>[[File:351Castform Normal Dream.png|80px]]<br><small>{{typecolor|Normal}}</small><br>During clear skies, [[fog]],<br>{{weather|sandstorm}}, {{weather|shadowy aura}},<br>and a [[mysterious air current]] | ||
| width="25%" style="background: #{{fire color light}}; {{roundy}} | | width="25%" style="background: #{{fire color light}}; {{roundy}}" | Sunny Form<br>[[File:351Castform Sunny Form Dream.png|96px]]<br><small>{{typecolor|Fire}}</small><br>During [[harsh sunlight]]<br>and [[harsh sunlight|extremely harsh sunlight]] | ||
| width="25%" style="background: #{{water color light}}; {{roundy}} | | width="25%" style="background: #{{water color light}}; {{roundy}}" | Rainy Form<br>[[File:351Castform Rainy Form Dream.png|96px]]<br><small>{{typecolor|Water}}</small><br>During [[rain]] and [[rain|heavy rain]] | ||
| width="25%" style="background: #{{ice color light}}; {{roundy}} | | width="25%" style="background: #{{ice color light}}; {{roundy}}" | Snowy Form<br>[[File:351Castform Snowy Form Dream.png|96px]]<br><small>{{typecolor|Ice}}</small><br>During {{weather|hail}} | ||
|} | |} | ||
{{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform's [[signature move | {{m|Weather Ball}} is a [[move]] that uniquely takes advantage of the weather. In [[Generation III]], it was introduced along with Castform and was Castform's [[signature move]]. | ||
Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather. | Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather. | ||
{| style="margin:auto; text-align:center; background: # | {| style="margin:auto; text-align:center; background: #FFF; {{roundy}}" | ||
| height="90px" width="90px" style="background: #{{normal color light}}; {{roundy|45px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}} | | height="90px" width="90px" style="background: #{{normal color light}}; {{roundy|45px}}" | During<br>clear skies{{tt|*|Clear skies is the absence of weather, so Weather Ball's power remains 50}}<br>{{typecolor|Normal}} | ||
| height="90px" width="90px" style="background: #{{fire color light}}; {{roundy|45px}}" | During<br>[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]<br>{{typecolor|Fire}} | | height="90px" width="90px" style="background: #{{fire color light}}; {{roundy|45px}}" | During<br>[[harsh sunlight]]/[[harsh sunlight|extremely harsh sunlight]]<br>{{typecolor|Fire}} | ||
Line 183: | Line 213: | ||
Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up while it is [[rain]]ing in the overworld. | Starting at level 50, {{p|Sliggoo}} will evolve into {{p|Goodra}} if it is leveled up while it is [[rain]]ing in the overworld. | ||
{| style="margin:auto; text-align:center; {{roundy| | {| style="margin:auto; text-align:center; {{roundy|10px}} border: 3px solid #{{dragon color dark}}; background: #{{dragon color}}" | ||
|- | |- | ||
| <small>First evolution</small> | |||
| <small> | | | ||
| | | <small>Second evolution</small> | ||
| <small> | |||
|- | |- | ||
| style=" | | style="{{roundy|80px}} border: 2px solid #{{dragon color dark}}; background: #{{dragon color light}}; width:88px"| [[File:705Sliggoo.png|90px]] | ||
| style=" | | [[File:Bag Rare Candy Sprite.png|Rare Candy]]<br>→<br>{{color2|000|Level|Level up}}<br><small>while {{color2|000|Rain|raining}}</small> | ||
| style="{{roundy|80px}} border: 2px solid #{{dragon color dark}}; background: #{{dragon color light}}; width:88px"| [[File:706Goodra.png|90px]] | |||
|- | |- | ||
| | | style="background: #{{dragon color light}}; {{roundy|10px}}" | {{color2|000|Sliggoo (Pokémon)|Sliggoo}}<br>{{typecolor|Dragon}} | ||
| | |||
| style="background: #{{dragon color light}}; {{roundy|10px}}" | {{color2|000|Goodra (Pokémon)|Goodra}}<br>{{typecolor|Dragon}} | |||
|} | |} | ||
==In the Pokémon Mystery Dungeon series== | ==In the Pokémon Mystery Dungeon series== | ||
Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Pokémon will | Various weather effects appear in certain dungeons in the [[Pokémon Mystery Dungeon series]]. Weather effects can change from floor to floor, and can also be altered through the use of [[Wonder Orb]]s. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and [[Pokémon Super Mystery Dungeon|Super Mystery Dungeon]], Pokémon will regenerate HP only if the weather is Clear, or if it is holding a {{DL|Scarf (Mystery Dungeon)|Weather Band}}. | ||
*'''Clear:''' {{ | *'''Clear:''' None{{sup/md|RB}}{{sup/md|TDS}}{{sup/md|WiiWare}}, Pokémon will resore health as turns go by{{sup/md|GTI}}{{sup/md|SMD}} | ||
*'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. | *'''Sunny:''' Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half. | ||
*'''Fog:''' The power of Electric-type moves is cut in half. | *'''Fog:''' The power of Electric-type moves is cut in half. Also turns Castform into a Water type. | ||
*'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. | *'''Snow:''' Ice-type Pokémon have an increased [[movement speed]]. Also turns Castform into an Ice type. | ||
*'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}. | *'''Rain:''' Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like {{m|Self-Destruct|Selfdestruct}}. | ||
*'''Hail:''' Deals 5 points of damage to non-Ice types every 10 turns. | *'''Hail:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}} points of damage to non-Ice types every 10 turns. | ||
*'''Sandstorm:''' Deals 5 points of damage to non-Rock, Ground, and Steel types every 10 turns. | *'''Sandstorm:''' Deals 5{{sup/md|RB}}/3{{sup/md|TDS}}/1{{sup/md|GTI}} points of damage to non-Rock, Ground, and Steel types every 10 turns. | ||
*'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. | *'''Cloudy:''' Reduces the damage of all non-Normal-type moves by 25%. | ||
Line 212: | Line 243: | ||
|- style="font-size: 95%; font-weight: bold" | |- style="font-size: 95%; font-weight: bold" | ||
| style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | | style="background:#{{normal color}}; {{roundytl|15px}}" | Clear | ||
| style="background:#{{fire color}} | | style="background:#{{fire color}}" | Sunny | ||
| style="background:#{{steel color}} | | style="background:#{{steel color}}" | Fog | ||
| style="background:#{{white color}} | | style="background:#{{white color}}" | Snow | ||
| style="background:#{{water color}} | | style="background:#{{water color}}" | Rain | ||
| style="background:#{{ice color}} | | style="background:#{{ice color}}" | Hail | ||
| style="background:#{{ground color}} | | style="background:#{{ground color}}" | Sandstorm | ||
| style="background:#{{flying color}}; {{roundytr|15px}}" | Cloudy | | style="background:#{{flying color}}; {{roundytr|15px}}" | Cloudy | ||
|- | |- | ||
Line 231: | Line 262: | ||
It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. | It's rainy and humid. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. | ||
| style="border: none; background: #{{ice color light}}; width:200px; height:100px"| | | style="border: none; background: #{{ice color light}}; width:200px; height:100px"| | ||
<! | It's cold and hailing. In this weather,<br>you can't restore your HP naturally.<br>Also, all Pokémon, except Ice types,<br>keep taking damage!<br>The status returns to normal when you go<br>to the next floor. | ||
| style="border: none; background: #{{ground color light}}; width:200px; height:100px"| | | style="border: none; background: #{{ground color light}}; width:200px; height:100px"| | ||
A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up. | A sandstorm rages. In this weather, you can't restore your {{color|{{blue color light}}|HP}} naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. {{color|{{blue color light}}|Sp. Def}} of Rock types goes up. | ||
Line 237: | Line 268: | ||
<!-- description --> | <!-- description --> | ||
|} | |} | ||
===Appearance=== | |||
====Harsh sunlight==== | |||
{{Movegen| | |||
type=Fire| | |||
PMDRB=Sunny Day PMD RB| | |||
}} | |||
====Fog==== | |||
{{Movegen| | |||
type=Steel| | |||
PMDRB=Fog PMD RB| | |||
}} | |||
====Snow==== | |||
{{Movegen| | |||
type=White| | |||
PMDRB=Snow PMD RB| | |||
}} | |||
====Rain==== | |||
{{Movegen| | |||
type=Water| | |||
PMDRB=Rain Dance PMD RB| | |||
}} | |||
====Hail==== | |||
{{Movegen| | |||
type=Ice| | |||
PMDRB=Hail PMD RB| | |||
}} | |||
====Sandstorm==== | |||
{{Movegen| | |||
type=Rock| | |||
PMDRB=Sandstorm PMD RB| | |||
}} | |||
====Cloudy==== | |||
{{Movegen| | |||
type=Flying| | |||
PMDRB=Cloudy PMD RB| | |||
}} | |||
==Trivia== | ==Trivia== | ||
*The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather. | [[File:Three Snowflakes unused FRLG.png|thumb|Four snowflakes falling that goes unused.]] | ||
* The [[Weather Institute]] in [[Hoenn]] is dedicated to the study of weather. It is said to have created {{p|Castform}}, a Pokémon that changes with the weather. | |||
* All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}). | * All weather-creating Abilities ({{a|Drought}}, {{a|Drizzle}}, {{a|Sand Stream}}, and {{a|Snow Warning}}) debuted the generation after their respective moves/weather ({{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Sandstorm}}, and {{m|Hail}}). | ||
* The [[Generation III]] core games internal data contains an unused overworld weather effect of four falling snowflakes. | |||
==In other languages== | |||
{{Langtable|color={{normal color light}}|bordercolor={{normal color dark}} | |||
|zh_yue=天氣 ''{{tt|Tīnhei|Weather}}'' | |||
|zh_cmn=天氣 / 天气 ''{{tt|Tiānqì|Weather}}'' | |||
|fr=Climat | |||
|de=Wetter | |||
|it=Condizione atmosferica | |||
|ko=날씨 ''Nalssi'' | |||
|es=Tiempo atmosférico | |||
|vi=Thời tiết | |||
}} | |||
{{-}} | |||
{{Weathernav}} | {{Weathernav}} | ||
{{-}} | {{-}} |
Revision as of 07:11, 1 October 2017
- Clear redirects here. For the location in the Pokémon Mystery Dungeon: Explorers of Sky demo, see Mt. Clear.
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Generation VI and VII details; Gates to Infinity descriptions |
The weather (Japanese: 天気 weather) is a set of mechanics in the Pokémon games that change the battle environment, activating Abilities, modifying certain moves, and potentially damaging the Pokémon in battle or affecting their stats. They have been included in every core series game since Generation II. In battle, weather is either determined by the location of a battle, due to overworld weather, or by a Pokémon creating a new type of weather with a move or Ability. Only one type of weather may be present at a time, and only the most recent type of weather will take effect.
In Generation II, only moves that cause weather were introduced and weather was only present in battles, not in the overworld. Generation III introduced overworld weather and weather-related Abilities, as well as a new weather-causing move. The biggest modification to weather in Generation IV was the introduction of four held items (Heat, Damp, Smooth, and Icy Rocks) that increase the duration of weather caused by weather-changing moves or Abilities with effects on weather conditions. Generation V mostly introduced greater overworld weather variability, especially in seasons affecting the weather in certain locations.
Types of weather and effects
Overview
- Clear skies: Actually the absence of weather. This is the weather found in most locations.
- Harsh sunlight: Strong sunlight shines on the battlefield. It is one of the rarest conditions to be seen in the overworld.
- Extremely harsh sunlight: Sunlight shines more heavily on the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Omega Ruby, due to Groudon's emergence.
- Rain: Rain falls on the battlefield. Different variations of this weather may appear on the overworld. This is the most common weather pattern that may be found on routes and occasionally in cities.
- Heavy rain: Rain falls more chaotically around the battlefield. This has only occurred in the overworld in the Hoenn region, in Pokémon Alpha Sapphire, due to Kyogre's emergence.
- Sandstorm: Stinging sand whips across the battlefield. In Generations III through V, every new region had a specific area where a sandstorm was always occurring.
- Hail: Pelting hail falls on the battlefield. Different variations of this weather may appear on the overworld, and there may even be benign falling snow that does not cause hail in a battle.
- Diamond dust: A special, purely aesthetic version of snow. It was an easter egg first revealed in Pokémon Diamond and Pearl, and is known to appear in every core game since.
- Shadowy aura: Bursts of light rain down from a shadowy aura in the sky. This type of weather is only present in Pokémon XD: Gale of Darkness and has no overworld manifestation anywhere.
- Fog: A thick fog clouds the battlefield. This only had an in-battle effect during Generation IV, but it has been present in the overworld in other Generations in a purely aesthetic form.
- Mysterious air current: A strong air current blows across the battlefield. This weather can only be present in battle, as a result of Mega Rayquaza's Ability.
There is also a glitch that occurs in Pokémon Platinum, HeartGold and SoulSilver, called acid rain, that results in the simultaneous occurrence of all then-existing weather conditions at once, damaging all Pokémon on the field.
In Generation V, the weather was given an icon which appeared on the DS or 3DS's bottom screen in a battle whenever weather was occurring. Since fog and shadowy aura do not appear in-battle in Generation V, they have no icons. When there is no weather, no icon is shown.
Game | Harsh sunlight | Rain | Sandstorm | Hail |
---|---|---|---|---|
BW | ||||
B2W2 |
In Generation VI onwards, the background of the bottom screen shows an animation of the current weather.
In Generation VII, the 3DS's bottom screen displays an icon and background animation of the current weather.
Game | Harsh sunlight | Rain | Sandstorm | Hail |
---|---|---|---|---|
SM |
Causing weather
Most of the types of weather have a move or Ability that will cause that weather.
Clear skies | Harsh sunlight | Extremely harsh sunlight | Rain | Heavy rain | Sandstorm | Hail | Shadowy aura | Fog | Mysterious air current | |
---|---|---|---|---|---|---|---|---|---|---|
Move | Defog* | Sunny Day | — | Rain Dance | — | Sandstorm | Hail | Shadow Sky | — | — |
Ability | — | Drought | Desolate Land | Drizzle | Primordial Sea | Sand Stream | Snow Warning | — | — | Delta Stream |
Air Lock and Cloud Nine also suspend the effects of weather while they are active.
In addition, Defog may clear fog from an overworld area (in Generation IV only). It is the only move that has any effect on weather in the overworld.
Weather normally lasts for 5 turns when it is called by a move. Prior to Generation VI, weather created by an Ability would continue until the battle ended or another type of weather took its place; since Generation VI, weather created by Abilities also lasts for only 5 turns, with the exception of weather created by Desolate Land, Primordial Sea, and Delta Stream.
If multiple Pokémon with Abilities that change the weather are sent in simultaneously, the Abilities activate in order from fastest Pokémon to slowest Pokémon (or the reverse during Trick Room); this means that the slowest Pokémon's Ability will override the other Abilities.
If a Pokémon holding one of four held items creates weather that would otherwise last 5 turns, it instead lasts 8 turns. The rock that affects each type of weather is shown below.
Harsh sunlight | Rain | Sandstorm | Hail |
---|---|---|---|
Heat Rock |
Damp Rock |
Smooth Rock |
Icy Rock |
Effects
Three of the types of weather can do damage to Pokémon in battle at the end of a turn. In a sandstorm, hail, or shadowy aura, any Pokémon that is not Rock-, Ground-, or Steel-type; Ice-type; or a Shadow Pokémon (respectively) will be damaged for 1/16 of its maximum HP. Certain Abilities prevent damage from weather effects, though, and a Pokémon holding Safety Goggles is also immune to damage from weather effects.
Sandstorm and fog both affect the stats of Pokémon on the battlefield. Since Generation IV, in a sandstorm, the Special Defense of Rock-type Pokémon is increased by 50%. In fog, the accuracy of all Pokémon in battle is decreased.
During harsh sunlight, all Pokémon are immune to freezing.
Harsh sunlight and rain both affect the power of certain types of moves. Harsh sunlight strengthens the power of Fire-type moves by 50% and weakens the power of Water-type moves by 50%, while rain does the opposite, strengthening Water-type moves by 50% while weakening Fire-type moves by 50%.
Certain specific moves are also affected in special ways by the weather.
- The recovery moves Synthesis, Morning Sun, and Moonlight will recover different amounts* of HP depending on the weather: in clear skies, they recover half of the user's maximum HP; in harsh sunlight, they recover ⅔ HP; and in other types of weather, they recover ¼ HP.
- The accuracy of Thunder, Hurricane, and Blizzard is affected by the weather.
- In hail, Blizzard ignores accuracy and evasion checks*, while Thunder and Hurricane do the same in rain. During harsh sunlight, however, Thunder and Hurricane only have 50% accuracy.
- In Pokémon Diamond and Pearl, Blizzard and Thunder also had a 30% chance to hit through Protect or Detect when used in their favored weather.
- Solar Beam and Solar Blade become a 1-turn move in harsh sunlight, skipping its charge turn, but in rain, sandstorm, or hail, the move's power is halved.
- From Generation V onwards, Growth's stat increases double in harsh sunlight.
- When used as a field move in Generations IV-VI, Sweet Scent will fail to work if there is a type of weather in effect in the area.
- The move Shore Up restores ⅔ of the user's total HP during a sandstorm; outside of a sandstorm, it only restores ½ total HP.
Activated Abilities
The following Abilities are activated when a type of weather comes into effect. Most of these Abilities have no effect if no weather is active.
In addition to the above Abilities, Harvest is guaranteed to restore a Berry whenever it triggers in harsh sunlight, and the Abilities Overcoat and Magic Guard will prevent weather-related damage.
Castform and Weather Ball
- Main article: Castform (Pokémon)
- Main article: Weather Ball (move)
Castform is a Pokémon uniquely designed to take advantage of the weather. Its Ability, Forecast, causes it to change form when a type of weather is present. Forecast does not cause a unique change for every possible type of weather, though.
Normal Normal During clear skies, fog, sandstorm, shadowy aura, and a mysterious air current |
Sunny Form Fire During harsh sunlight and extremely harsh sunlight |
Rainy Form Water During rain and heavy rain |
Snowy Form Ice During hail |
Weather Ball is a move that uniquely takes advantage of the weather. In Generation III, it was introduced along with Castform and was Castform's signature move.
Whenever there is a type of weather present, Weather Ball's base power will double to 100. Weather Ball's type also changes during most types of weather.
During clear skies* Normal |
During harsh sunlight/extremely harsh sunlight Fire |
During rain/heavy rain Water |
During sandstorm Rock |
During hail Ice |
During shadowy aura ??? |
During fog/mysterious air current Normal |
Because of its Ability, Castform has a unique synergy with Weather Ball that no other Pokémon that can learn Weather Ball has. In harsh sunlight, rain, or hail, Castform will always get STAB thanks to its Ability.
Weather-dependent evolution
Starting at level 50, Sliggoo will evolve into Goodra if it is leveled up while it is raining in the overworld.
First evolution | Second evolution | |
→ Level up while raining |
||
Sliggoo Dragon |
Goodra Dragon |
In the Pokémon Mystery Dungeon series
Various weather effects appear in certain dungeons in the Pokémon Mystery Dungeon series. Weather effects can change from floor to floor, and can also be altered through the use of Wonder Orbs. In Gates to Infinity and Super Mystery Dungeon, Pokémon will regenerate HP only if the weather is Clear, or if it is holding a Weather Band.
- Clear: NoneRBTDS, Pokémon will resore health as turns go byGtISMD
- Sunny: Fire-type moves increase power by 50%, while the power of Water-type moves is cut in half.
- Fog: The power of Electric-type moves is cut in half. Also turns Castform into a Water type.
- Snow: Ice-type Pokémon have an increased movement speed. Also turns Castform into an Ice type.
- Rain: Water-type moves increase power by 50%, while the power of Fire-type moves is cut in half. Also prevents explosions from traps and moves like Selfdestruct.
- Hail: Deals 5RB/3TDS/1GtI points of damage to non-Ice types every 10 turns.
- Sandstorm: Deals 5RB/3TDS/1GtI points of damage to non-Rock, Ground, and Steel types every 10 turns.
- Cloudy: Reduces the damage of all non-Normal-type moves by 25%.
Gates to Infinity descriptions
Clear | Sunny | Fog | Snow | Rain | Hail | Sandstorm | Cloudy |
The weather is clear and pleasant. In this weather, you can restore your HP naturally just by walking. |
The sun blazes. In this weather, you can't restore your HP naturally. It boosts the power of Fire-type moves and weakens Water-type moves. |
It's rainy and humid. In this weather, you can't restore your HP naturally. It boosts the power of Water-type moves and weakens the power of Fire-type moves. |
It's cold and hailing. In this weather, |
A sandstorm rages. In this weather, you can't restore your HP naturally. Also, all Pokémon, except Ground, Rock, and Steel types, keep taking damage. Sp. Def of Rock types goes up. |
Appearance
Harsh sunlight
Fog
Snow
Rain
Hail
Sandstorm
Cloudy
Trivia
- The Weather Institute in Hoenn is dedicated to the study of weather. It is said to have created Castform, a Pokémon that changes with the weather.
- All weather-creating Abilities (Drought, Drizzle, Sand Stream, and Snow Warning) debuted the generation after their respective moves/weather (Sunny Day, Rain Dance, Sandstorm, and Hail).
- The Generation III core games internal data contains an unused overworld weather effect of four falling snowflakes.
In other languages
|
Weather conditions | |
---|---|
Harsh sunlight • Rain • Sandstorm • Hail • Snow • Shadowy aura • Fog Extremely harsh sunlight • Heavy rain • Strong winds |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |