Water tile: Difference between revisions

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[[File:Surf OW.png|thumb|right|256px|{{ga|Hilda}} surfing on a river in {{rt|6|Unova}}]]
[[File:Surf V OW.png|thumb|right|256px|{{ga|Hilda}} surfing on a river in {{rt|6|Unova}}]]
The '''water tile''' is a mechanic in the Pokémon [[main series]] and the habitat for many species of [[wild Pokémon]]. By either {{m|Surf}}ing or [[fishing]], the player may encounter many different wild Pokémon. In [[Generation III]] and [[Generation V]], the player may also use {{m|Dive}} to go [[underwater]] in deep water.
The '''water tile''' is a mechanic in the Pokémon [[core series]] and the habitat for many species of [[wild Pokémon]]. By either {{m|Surf}}ing or [[fishing]], the player may encounter many different wild Pokémon. In [[Generation]]s {{gen|III}}, {{gen|V}}, and {{gen|VI}}, the player may also use {{m|Dive}} to go [[underwater]] in deep water.


Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various Trainer classes that correspond with that body of water.
Water comes in various different settings in the [[Pokémon world]] from oceans, to ponds, and have various Trainer classes that correspond with that body of water.


==Differences between games==
==Differences between games==
{{incomplete|section|Images of water tiles from BW and B2W2 are needed}}
{{incomplete|section|Images of water tiles from BW, B2W2, XY and SM are needed}}
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|water}}; border: 1px solid #{{locationcolor/dark|water}};"
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|water}}; border: 1px solid #{{locationcolor/dark|water}};"
|
|
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{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|-
|-
| class="roundy" colspan="6" style="background: #eee;" |{{gameabbrev3|RB}}{{gameabbrev3|Y}}
| class="roundy" colspan="6" style="background: #eee;" |{{gameabbrev1|RBY}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:RB Water Tile.png]]
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|-
|-
| class="roundy" style="background: #eee;" |{{gameabbrev3|GSC}}
| class="roundy" style="background: #eee;" |{{gameabbrev2|GSC}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:GSC Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:GSC Water Tile.png]]
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{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|-
|-
| class="roundy" colspan="2" style="background: #eee;" |{{gameabbrev3|DP}}
| class="roundy" colspan="2" style="background: #eee;" |{{gameabbrev4|DP}}
|-
|-
| class="roundy" style="background: #eee;" |[[File:DPPt Water Tile.png]]
| class="roundy" style="background: #eee;" |[[File:DPPt Water Tile.png]]
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|-
|-
| class="roundy" colspan="3" style="background: #eee;" |{{gameabbrev3|HGSS}}
| class="roundy" colspan="3" style="background: #eee;" |{{gameabbrev4|HGSS}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:HGSS Water Lake Tile.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Water Lake Tile.png]]
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<!--* {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
<!--* {| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|-
|-
| class="roundy" style="background: #eee;" | {{gameabbrev3|BWB2W2}}
| class="roundy" style="background: #eee;" | {{gameabbrev5|BWB2W2}}
|-
|-
| class="roundy" style="background: #eee;" | [[File:BW Water Tile.png]]
| class="roundy" style="background: #eee;" | [[File:BW Water Tile.png]]
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|}
|}
{{-}}
{{-}}
==Technical mechanics==
===Determining the rate of encounter when Surfing===
The rate of Pokémon encounter is determined from a simple mathematical formula:
<big>''1 in (187.5 / ( x )) per step''</big>
Let ''x'' equal the a value which determines how rare the Pokémon is. The higher the encounter rate, the more common the Pokémon is.
{| class="roundy" style="text-align:center; background: #{{locationcolor/med|water}}; border:3px solid #{{locationcolor/light|water}};"
|-
! colspan="2" style="{{roundytop|5px}} background: #{{locationcolor/med|water}}"|Encounter-rate table
|- style="background: #{{locationcolor/med|water}};"
! Encounter type
! Encounter rate
|- style="background: #fff;"
| Very common
| 10
|- style="background: #{{locationcolor/light|water}};"
| Common
| 8.5
|- style="background: #fff;"
| Semi-rare
| 6.75
|- style="background: #{{locationcolor/light|water}};"
| Rare
| 3.33
|-
| style="background: #fff; {{roundybl|5px}}"|Very rare
| style="background: #fff; {{roundybr|5px}}"|1.25
|}


==Types of water tiles==
==Types of water tiles==
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===Currents===
===Currents===
{{redirect|Current|the character|Current (Decolore Islands)}}
{{redirect|Current|the character whose Japanese name is Current|Tedesco}}
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They only appear in [[Generation III]] and [[Generation V]]. They are similar to [[spinner]] tiles, but are on water. [[Route]]s {{rtn|132|Hoenn}}, {{rtn|133|Hoenn}}, {{rtn|134|Hoenn}} are almost completely created from these ocean currents to stop the player from traveling to [[Pacifidlog Town]] too early in the game. Currents are also found in the [[Seafoam Islands]] to create a puzzle the player must solve in order to reach the {{p|Articuno|legendary Pokémon}} residing in the cave. In Unova, currents are also found in {{rt|17|Unova}}, which lead up to {{rt|18|Unova}}.
Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They appear in [[Generation III]], [[Generation V]], and [[Generation VI]]. They are similar to [[spin tile]]s, but are on water. [[Route]]s {{rtn|132|Hoenn}}, {{rtn|133|Hoenn}}, {{rtn|134|Hoenn}} are almost completely created from these ocean currents to stop the player from traveling to [[Pacifidlog Town]] too early in the game. Currents are also found in the [[Seafoam Islands]] to create a puzzle the player must solve in order to reach the {{p|Articuno|legendary Pokémon}} residing in the cave. In Unova, currents are also found in {{rt|17|Unova}}, which lead up to {{rt|18|Unova}}.


===Deep water===
===Deep water===
Deep water only exists in [[Generation]]s {{gen|III}} and {{gen|V}}. Deep water is the only location where {{m|Dive}} can be used in the overworld. Diving into this water takes the player [[underwater]].
Deep water exists in [[Generation]]s {{gen|III}},  {{gen|V}}, and {{gen|VI}}. Deep water is the only location where {{m|Dive}} can be used in the overworld. Diving into this water takes the player [[underwater]].


===Shallow water===
===Shallow water===
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==In battle==
==In battle==
In Generation III, sea water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Surf}}; it causes {{m|Nature Power}} to become {{m|Surf}}. Pond water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Speed}} and gives it the appearance of {{m|BubbleBeam}}; it causes {{m|Nature Power}} to become {{m|BubbleBeam}}.
Certain moves have special effects when used in a battle on a water tile.


In Generation IV and V, water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Water Pulse}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.
*{{m|Secret Power}}
**In Generation III
***In pond water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Bubble Beam}}
***In sea water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Surf}}
***In {{DL|Tall grass|seaweed}} ([[underwater]]): has a 30% chance of lowering the target's {{stat|Defense}} and the appearance of {{m|Waterfall}}
**In Generation IV, V and VII: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}}
**In Generation VI
***In water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}}
***In [[puddle]]s/murky water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Mud Shot}}
*{{m|Nature Power}}
**In Generation III
***In pond water: turns into {{m|Bubble Beam}}
***In sea water: turns into {{m|Surf}}
***In {{DL|Tall grass|seaweed}} ([[underwater]]): turns into {{m|Hydro Pump}}
**In Generation IV, V and VII: turns into {{m|Hydro Pump}}
**In Generation VI
***In water: turns into {{m|Hydro Pump}}
***In [[puddle]]s/murky water: turns into {{m|Mud Bomb}}
*{{m|Camouflage}}: makes the user {{type|Water}} (when used on or under water)


{{m|Camouflage}} makes the user {{type|Water}} when used on or under water.
==In other languages==
{|
|- style="vertical-align:top"
|
''Ocean''
{{langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_yue=
|zh_cmn=
|nl=
|fr_ca=Océan{{tt|*|Diamond manual}}
|fr_eu=
|de=
|it=
|ko=
|pt=
|ru=
|es=
|vi=
}}
|
''Lake''
{{langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_yue=
|zh_cmn=
|nl=
|fr_ca=Lac{{tt|*|Diamond manual}}
|fr_eu=
|de=
|it=
|ko=
|pt=
|ru=
|es=
|vi=
}}
|}


{{-}}
{{-}}
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[[de:Wasserfeld]]
[[de:Wasserfeld]]
[[it:Mattonella d'acqua]]
 
[[it:Mattonelle#Acqua]]
[[ja:水上]]
[[ja:水上]]

Revision as of 13:39, 26 August 2017

Hilda surfing on a river in Route 6

The water tile is a mechanic in the Pokémon core series and the habitat for many species of wild Pokémon. By either Surfing or fishing, the player may encounter many different wild Pokémon. In Generations III, V, and VI, the player may also use Dive to go underwater in deep water.

Water comes in various different settings in the Pokémon world from oceans, to ponds, and have various Trainer classes that correspond with that body of water.

Differences between games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images of water tiles from BW, B2W2, XY and SM are needed
RBY
RB Water Tile.png Y Water Tile.png
GSC
GSC Water Tile.png
RSE
RSE Water Ocean Tile.png RSE Water Deep Tile.png RSE Water Current Tile.png RSE Water Pond Tile.png RSE Water Lake Tile.png RSE Water River Tile.png
FRLG
FRLG Water Tile.png FRLG Water Pond Tile.png FRLG Water Current Tile.png
DP
DPPt Water Tile.png DPPt Water Ocean Tile.png
HGSS
HGSS Water Lake Tile.png HGSS Water Ocean Tile.png HGSS Water Pond Tile.png


Types of water tiles

Water tiles are found in various locations in the Pokémon world forming oceans, lakes, rivers, or small ponds. Different types of water house different kinds of Pokémon suggesting certain Pokémon prefer salt water over fresh water and vice versa.

Oceans

Oceans are normally used as obstacles within the games to keep the player from progressing until obtaining the move Surf. They are commonly inhabited by Swimmers, Sailors, and certain types of Pokémon.

Rivers and ponds

Rivers and ponds are found on many different routes, and are usually accompanied by Fishermen and fresh water Pokémon. Ponds have also been found in some residential areas.

Currents

Current redirects here. For the character whose Japanese name is Current, see Tedesco.

Currents are tiles that force the player to move in a single direction and are often used to create a puzzle the player must solve. They appear in Generation III, Generation V, and Generation VI. They are similar to spin tiles, but are on water. Routes 132, 133, 134 are almost completely created from these ocean currents to stop the player from traveling to Pacifidlog Town too early in the game. Currents are also found in the Seafoam Islands to create a puzzle the player must solve in order to reach the legendary Pokémon residing in the cave. In Unova, currents are also found in Route 17, which lead up to Route 18.

Deep water

Deep water exists in Generations III, V, and VI. Deep water is the only location where Dive can be used in the overworld. Diving into this water takes the player underwater.

Shallow water

Shallow water is not like most other variations of water, in that it cannot be surfed on or fished in. It behaves like a regular ground tile. This tile is common around shoals and in Shoal Cave.

Puddles

Main article: Puddle

Puddles are tiles which appear on land and can be walked on; they cannot be Surfed on. Until Generation V, no wild Pokémon could be found in puddles.

In battle

Certain moves have special effects when used in a battle on a water tile.

In other languages

Ocean

Language Title
Canada Flag.png Canadian French Océan*

Lake

Language Title
Canada Flag.png Canadian French Lac*


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.