Water Veil (Ability): Difference between revisions

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(The burn does not return if the Ability is lost. (How would that even work?))
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|text5=Prevents the Pokémon from getting a burn.
|text5=Prevents the Pokémon from getting a burn.
|text6=Prevents the Pokémon from getting a burn.
|text6=Prevents the Pokémon from getting a burn.
|text7=The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
}}
}}
'''Water Veil''' (Japanese: '''みずのベール''' ''Water Veil'') is an [[Ability]] introduced in [[Generation III]]. Eleven {{OBP|Pokémon|species}} can have this Ability, all of which are {{t|Water}} type.
'''Water Veil''' (Japanese: '''みずのベール''' ''Water Veil'') is an [[Ability]] introduced in [[Generation III]]. All {{OBP|Pokémon|species}} that have this Ability are {{t|Water}} types.


==Effect==
==Effect==
===In battle===
===In battle===
Water Veil prevents the Pokémon from being {{status|burn}}ed. If a burned Pokémon gains this Ability during battle (such as via {{m|Skill Swap}}), it will be immediately cured of its burn. If a burned Pokémon gains Water Veil by evolution or the [[Ability Capsule]], it will remain burned, but will be cured of its burn as soon as it is sent into battle.
Water Veil prevents the Pokémon from being {{status|burn}}ed.
 
A Pokémon with this Ability will be cured of burn if it is burned while in battle (such as if it gains the Ability outside of battle or by an effect like {{m|Skill Swap}}, or is burned by a Pokémon with an Ability like {{a|Mold Breaker}}).
 
====Generation III====
If a burned Pokémon has Water Veil as its original Ability but not its current Ability, it will remain burned when switched out.
 
If a burned Pokémon with Water Veil is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Water Veil due to {{a|Trace}}, it will not be cured of burn until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of burn if it is switched in to replace a switched out Pokémon.
 
If the Pokémon with this Ability is burned and is holding a {{b|Rawst}}, {{b|Lum}}, or [[Yago Berry]], Water Veil will cure the Pokémon of burn before the Berry has a chance to be consumed.
 
====Generation IV====
If a burned Pokémon has Water Veil as its original Ability but not its current Ability, then if it is one of the active Pokémon at the end of the battle or if it is switched out, it will be cured of burn (with no message). Thus, there is no way for a burned Pokémon with Water Veil to enter battle.
 
====Generation V onward====
If a burned Pokémon has Water Veil as its original Ability but not its current Ability, it will remain burned when switched out.
 
If the Pokémon with this Ability is burned and is holding a {{b|Rawst}} or [[Lum Berry]], the Berry will be eaten and cure the Pokémon of burn before Water Veil has a chance to activate.


===Outside of battle===
===Outside of battle===
Water Veil has no effect outside of battle.
If a burned Pokémon gains Water Veil by [[evolution]] or the [[Ability Capsule]], it will not be cured of burn until sent into battle. Pokémon with Water Veil will not be burned by the {{tc|Gentleman}}'s {{p|Kirlia}} or {{p|Dusclops}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board.


==Pokémon with Water Veil==
==Pokémon with Water Veil==
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{{ability/entry|458|Mantyke|Water|Flying|Swift Swim|Water Absorb|Water Veil}}
{{ability/entry|458|Mantyke|Water|Flying|Swift Swim|Water Absorb|Water Veil}}
{{Ability/foot|Water}}
{{Ability/foot|Water}}
==In other games==
===Description===
{{movedesc|Water}}
{{movedescentry|{{gameabbrevmd|RB}}|Prevents burns.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Protects the Pokémon from burns.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt| やけどじょうたいに ならない|Protects the Pokémon from burns.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|It protects the Pokémon  from getting a burn.}}
|}
|}{{left clear}}
==In the manga==
===In the Pokémon Adventures manga===
* [[Wallace]]'s {{p|Seaking|Charles}} is revealed to have Water Veil as his Ability.


==In other languages==
==In other languages==
{{langtable|color={{water color}}|bordercolor={{water color dark}}
{{langtable|color={{water color}}|bordercolor={{water color dark}}
|zh_cmn=水幕 ''Shuǐmù''
|zh_yue=水幕 ''{{tt|Séuimohk|Water Veil}}''
|zh_cmn=水幕 ''{{tt|Shuǐmù|Water Veil}}''
|fr=Ignifu-Voile
|fr=Ignifu-Voile
|de=Aquahülle
|de=Aquahülle
|it=Idrovelo
|it=Idrovelo
|ko=수의 베일 ''Su-yi Veil''
|ko=수의베일 ''Su-yi Veil''
|pt=Véu de Água
|pt=Véu de Água
|es=Velo Agua
|es=Velo Agua
|vi=Màn Nước
}}
}}
{{-}}
{{-}}
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[[Category:Abilities that prevent non-volatile status conditions]]
[[Category:Abilities that prevent non-volatile status conditions]]
[[Category:Abilities that can heal non-volatile status conditions]]
[[Category:Abilities that can heal non-volatile status conditions]]
[[Category:Ignorable Abilities]]


[[de:Aquahülle]]
[[de:Aquahülle]]
[[es:Velo agua]]
[[fr:Ignifu-Voile]]
[[fr:Ignifu-Voile]]
[[it:Idrovelo (abilità)]]
[[it:Idrovelo]]
[[ja:みずのベール]]
[[ja:みずのベール]]
[[pt:Water Veil]]
[[zh:水幕(特性)]]
[[zh:水幕(特性)]]

Revision as of 03:02, 29 December 2018

Water Veil みずのベール
Water Veil
Flavor text
Generation III
Prevents burns.
Generation IV
Prevents the Pokémon from getting a burn.
Generation V
Prevents the Pokémon from getting a burn.
Generation VI
Prevents the Pokémon from getting a burn.
Generation VII
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Water Veil (Japanese: みずのベール Water Veil) is an Ability introduced in Generation III. All Pokémon that have this Ability are Water types.

Effect

In battle

Water Veil prevents the Pokémon from being burned.

A Pokémon with this Ability will be cured of burn if it is burned while in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is burned by a Pokémon with an Ability like Mold Breaker).

Generation III

If a burned Pokémon has Water Veil as its original Ability but not its current Ability, it will remain burned when switched out.

If a burned Pokémon with Water Veil is sent into battle as one of the lead Pokémon or to replace a fainted Pokémon, or gains Water Veil due to Trace, it will not be cured of burn until after a Pokémon takes its turn (uses a move, switches out, etc.). It will be cured of burn if it is switched in to replace a switched out Pokémon.

If the Pokémon with this Ability is burned and is holding a Rawst, Lum, or Yago Berry, Water Veil will cure the Pokémon of burn before the Berry has a chance to be consumed.

Generation IV

If a burned Pokémon has Water Veil as its original Ability but not its current Ability, then if it is one of the active Pokémon at the end of the battle or if it is switched out, it will be cured of burn (with no message). Thus, there is no way for a burned Pokémon with Water Veil to enter battle.

Generation V onward

If a burned Pokémon has Water Veil as its original Ability but not its current Ability, it will remain burned when switched out.

If the Pokémon with this Ability is burned and is holding a Rawst or Lum Berry, the Berry will be eaten and cure the Pokémon of burn before Water Veil has a chance to activate.

Outside of battle

If a burned Pokémon gains Water Veil by evolution or the Ability Capsule, it will not be cured of burn until sent into battle. Pokémon with Water Veil will not be burned by the Gentleman's Kirlia or Dusclops in the Battle Pike nor the Battle Arcade's game board.

Pokémon with Water Veil

# Pokémon Types First Ability Second Ability Hidden Ability
0118 Goldeen Goldeen
Water Water Swift Swim Water Veil Lightning Rod
0119 Seaking Seaking
Water Water Swift Swim Water Veil Lightning Rod
0226 Mantine Mantine
Water Flying Swift Swim Water Absorb Water Veil
0320 Wailmer Wailmer
Water Water Water Veil Oblivious Pressure
0321 Wailord Wailord
Water Water Water Veil Oblivious Pressure
0367 Huntail Huntail
Water Water Swift Swim None Water Veil
0418 Buizel Buizel
Water Water Swift Swim None Water Veil
0419 Floatzel Floatzel
Water Water Swift Swim None Water Veil
0456 Finneon Finneon
Water Water Swift Swim Storm Drain Water Veil
0457 Lumineon Lumineon
Water Water Swift Swim Storm Drain Water Veil
0458 Mantyke Mantyke
Water Flying Swift Swim Water Absorb Water Veil
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Description

Games Description
MDRB Prevents burns.
MDTDS Protects the Pokémon from burns.
BSL やけどじょうたいに ならない
MDGtI Unavailable
SMD It protects the Pokémon from getting a burn.


In the manga

In the Pokémon Adventures manga

In other languages

Language Title
Chinese Cantonese 水幕 Séuimohk
Mandarin 水幕 Shuǐmù
France Flag.png French Ignifu-Voile
Germany Flag.png German Aquahülle
Italy Flag.png Italian Idrovelo
South Korea Flag.png Korean 수의베일 Su-yi Veil
Portugal Flag.png Portuguese Véu de Água
Spain Flag.png Spanish Velo Agua
Vietnam Flag.png Vietnamese Màn Nước


Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.