Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Target
|
Description
|
IV
|
Aqua Jet
|
Physical
|
Cool
|
04040
|
100100%
|
2020 (max 32)
|
|
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
|
IV
|
Aqua Ring
|
Status
|
Beautiful
|
000—
|
000—%
|
2020 (max 32)
|
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
IV
|
Aqua Tail
|
Physical
|
Beautiful
|
09090
|
09090%
|
1010 (max 16)
|
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
VII
|
Bouncy Bubble
|
Special
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
|
IV
|
Brine
|
Special
|
Tough
|
06565
|
100100%
|
1010 (max 16)
|
|
If the target's HP is half or less, this attack will hit with double the power.
|
I
|
Bubble
|
Special
|
Cute
|
04040
|
100100%
|
3030 (max 48)
|
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
|
I
|
Bubble Beam
|
Special
|
Beautiful
|
06565
|
100100%
|
2020 (max 32)
|
|
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
|
I
|
Clamp
|
Physical
|
Tough
|
03535
|
08585%
|
1515 (max 24)
|
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
I
|
Crabhammer
|
Physical
|
Tough
|
100100
|
09090%
|
1010 (max 16)
|
|
The target is hammered with a large pincer. Critical hits land more easily.
|
III
|
Dive
|
Physical
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
VIII
|
Fishious Rend
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
|
VIII
|
Flip Turn
|
Physical
|
|
06060
|
100100%
|
2020 (max 32)
|
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
VIII
|
G-Max Cannonade
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
VIII
|
G-Max Cannonade
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
VIII
|
G-Max Foam Burst
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
VIII
|
G-Max Foam Burst
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
VIII
|
G-Max Hydrosnipe
|
Physical
|
|
160160
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
VIII
|
G-Max Hydrosnipe
|
Special
|
|
160160
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
VIII
|
G-Max Rapid Flow
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
VIII
|
G-Max Rapid Flow
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
VIII
|
G-Max Stonesurge
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
VIII
|
G-Max Stonesurge
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
III
|
Hydro Cannon
|
Special
|
Beautiful
|
150150
|
09090%
|
055 (max 8)
|
|
The target is hit with a watery blast. The user can't move on the next turn.
|
I
|
Hydro Pump
|
Special
|
Beautiful
|
110110
|
08080%
|
055 (max 8)
|
|
The target is blasted by a huge volume of water launched under great pressure.
|
VII
|
Hydro Vortex
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
VII
|
Hydro Vortex
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
VIII
|
Life Dew
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
|
VII
|
Liquidation
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
VIII
|
Max Geyser
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
VIII
|
Max Geyser
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
III
|
Muddy Water
|
Special
|
Tough
|
09090
|
08585%
|
1010 (max 16)
|
|
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
|
VII
|
Oceanic Operetta
|
Special
|
|
195195
|
000—%
|
011 (max 1)
|
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
|
II
|
Octazooka
|
Special
|
Tough
|
06565
|
08585%
|
1010 (max 16)
|
|
The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
|
VI
|
Origin Pulse
|
Special
|
Beautiful
|
110110
|
08585%
|
1010 (max 16)
|
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
II
|
Rain Dance
|
Status
|
Beautiful
|
000—
|
000—%
|
055 (max 8)
|
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
|
V
|
Razor Shell
|
Physical
|
Cool
|
07575
|
09595%
|
1010 (max 16)
|
|
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
|
V
|
Scald
|
Special
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
VIII
|
Snipe Shot
|
Special
|
|
08080
|
100100%
|
1515 (max 24)
|
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
|
V
|
Soak
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user shoots a torrent of water at the target and changes the target's type to Water.
|
VII
|
Sparkling Aria
|
Special
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
|
VII
|
Splishy Splash
|
Special
|
|
09090
|
100100%
|
1515 (max 24)
|
|
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
|
VI
|
Steam Eruption
|
Special
|
Beautiful
|
110110
|
09595%
|
055 (max 8)
|
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
I
|
Surf
|
Special
|
Beautiful
|
09090
|
100100%
|
1515 (max 24)
|
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
VIII
|
Surging Strikes
|
Physical
|
|
02525
|
100100%
|
055 (max 8)
|
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
|
I
|
Water Gun
|
Special
|
Cute
|
04040
|
100100%
|
2525 (max 40)
|
|
The target is blasted with a forceful shot of water.
|
V
|
Water Pledge
|
Special
|
Beautiful
|
08080
|
100100%
|
1010 (max 16)
|
|
A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
|
III
|
Water Pulse
|
Special
|
Beautiful
|
06060
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
VI
|
Water Shuriken
|
Special
|
Cool
|
01515
|
100100%
|
2020 (max 32)
|
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
III
|
Water Sport
|
Status
|
Cute
|
000—
|
000—%
|
1515 (max 24)
|
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
III
|
Water Spout
|
Special
|
Beautiful
|
150150
|
100100%
|
055 (max 8)
|
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
I
|
Waterfall
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user charges at the target and may make it flinch.
|
II
|
Whirlpool
|
Special
|
Beautiful
|
03535
|
08585%
|
1515 (max 24)
|
|
The user traps the target in a violent swirling whirlpool for four to five turns.
|
I
|
Withdraw
|
Status
|
Cute
|
000—
|
000—%
|
4040 (max 64)
|
|
The user withdraws its body into its hard shell, raising its Defense stat.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|