From Bulbapedia, the community-driven Pokémon encyclopedia.
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| * Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}. | | * Water has been paired with all types except for {{t|Fire}}. This means it has been paired with the highest number of types, tied with the {{type2|Flying}}. |
| * Water is the only [[Starter Pokémon|starter]] type that doesn't have its own [[Move variations|variation]] of {{m|Double Edge}} or {{m|Overheat}}. Fire has {{m|Flare Blitz}} and {{m|Overheat}}, while Grass has {{m|Wood Hammer}} and {{m|Leaf Storm}}. Even {{p|Pikachu}}'s {{t|Electric}} type has {{m|Volt Tackle}}. | | * Water is the only [[Starter Pokémon|starter]] type that doesn't have its own [[Move variations|variation]] of {{m|Double Edge}} or {{m|Overheat}}. Fire has {{m|Flare Blitz}} and {{m|Overheat}}, while Grass has {{m|Wood Hammer}} and {{m|Leaf Storm}}. Even {{p|Pikachu}}'s {{t|Electric}} type has {{m|Volt Tackle}}. |
| * Water-type moves are boosted by the most [[held item]]s, with the [[Sea Incense]], [[Wave Incense]], [[Splash Plate]], [[Mystic Water]], and [[Water Jewel]] all doing so. {{t|Psychic}}, {{t|Rock}}, and {{t|Grass}} are the only other types that have more than three power enhancing held items. | | * Water-type moves are boosted by the most [[held item]]s, with the [[Sea Incense]], [[Wave Incense]], [[Splash Plate]], [[Mystic Water]], and [[Water Gem]] all doing so. {{t|Psychic}}, {{t|Rock}}, and {{t|Grass}} are the only other types that have more than three power enhancing held items. |
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| ==In other languages== | | ==In other languages== |
Revision as of 17:17, 14 April 2011
Template:ElementalTypes
The Water type (Japanese: みずタイプ Water type) is one of the seventeen elemental types. Notable Trainers that specialize in the Water type include Misty of Cerulean City, Wallace and Juan of Sootopolis City, Crasher Wake of Pastoria City, and Cress of Striaton City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Water-type moves were special.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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None
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0×
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None
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Characteristics
Defense
Defensively, the Water type is very strong when combined with high defensive stats. As every Water-type, with the exception of Magikarp, can use Template:Type2 moves to counter Template:Type2s (although Magikarp can learn one Template:Type2 move, Bounce, which can also counter Grass-types), Electric is the only true threat to Water-types. That is not the case if the Pokémon in question are part Ground like Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad in which their Electric weakness is nullified but their Grass weakness is more effective, or if they are part Electric, like Chinchou and its evolutionary line. Water-types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.
Offense
The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam to deal with Dragon- and Template:Type2s, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground- and Template:Type2s when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water-type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water-types themselves).
When used in contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.
Pokémon
As of Generation V, there are 110 Water-type Pokémon or 16.95% of all Pokémon, making it the most common of the seventeen elemental types.
Pure Water-type Pokémon
Half Water-type Pokémon
Primary Water-type Pokémon
Secondary Water-type Pokémon
Moves
Damage-dealing moves
Non-damaging moves
Trivia
- Of all seventeen types, the Water type is the most abundant, with 109 (111 counting Castform and Rotom) Pokémon species being Water-type, nearly 17% of the entire known National Pokédex. This may be a reference to how water is the most abundant substance on Earth, and how the majority of all species of life live in water.
- All Generation I Water-type Pokémon are weak to Electric moves, as no Water-types with a secondary type that neutralizes this weakness were introduced until Generation II.
- Every generation has introduced Water-type Pokémon whose names begin with the letters L, M, P, and S.
- Every main character in the anime (with the obvious exception of Max, as well as Cilan and Iris, as they were just introduced) has had at least one Water-type Pokémon.
- At least one dual-typed Water/Flying Pokémon has been introduced in each generation.
- Until Generation V, every generation has had one main game whose version mascot is Water-type (Blastoise in Generation I, Suicune in Generation II, Kyogre in Generation III, and Palkia in Generation IV).
- In each generation, just one non-damaging Water-type move has been added to the list of moves. Withdraw in Generation I, Rain Dance in Generation II, Water Sport in Generation III, Aqua Ring in Generation IV and Soak in Generation V.
- Each possible type combination that is doubly weak to Water has been used so far on at least one Pokémon: Ground/Rock and Rock/Ground are the most plentiful, while the other two combinations, Fire/Ground and Fire/Rock, consist of two Pokémon (Numel and Camerupt) and one Pokémon (Magcargo), respectively.
- Water has been paired with all types except for Fire. This means it has been paired with the highest number of types, tied with the Template:Type2.
- Water is the only starter type that doesn't have its own variation of Double Edge or Overheat. Fire has Flare Blitz and Overheat, while Grass has Wood Hammer and Leaf Storm. Even Pikachu's Electric type has Volt Tackle.
- Water-type moves are boosted by the most held items, with the Sea Incense, Wave Incense, Splash Plate, Mystic Water, and Water Gem all doing so. Psychic, Rock, and Grass are the only other types that have more than three power enhancing held items.
In other languages