Difference between revisions of "Water (type)"

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Revision as of 01:12, 12 June 2013

Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy

The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Notable Trainers that specialize in the Water type include Misty of Cerulean City, Wallace and Juan of Sootopolis City, Crasher Wake of Pastoria City, Cress of Striaton City, and Marlon of Humilau City. Prior to changes in Generation IV all Water-type moves were special, but they may now also be physical depending on the attack.

Statistical averages


HP: 70.79
Attack: 70.53
Defense: 72.01
Sp.Atk: 71.40
Sp.Def: 68.18
Speed: 63.77
Total: 416.68

Fully evolved

HP: 86.07
Attack: 84.39
Defense: 85.25
Sp.Atk: 86.03
Sp.Def: 82.51
Speed: 71.90
Total: 496.15

Battle properties

Offensive Water Defensive
Power Types   Power Types
½× Fire
½× Dragon
None None



Defensively, the Water type is very strong when combined with high defensive stats. As every Water type, with the exception of Magikarp (and Rotom in its Wash form), can use Ice-type moves to counter Grass types (although Magikarp can learn one Flying-type move, Bounce, which can also counter Grass types), and a small number of Water types such as Gyarados, Octillery and the Slowking evolutionary line are capable of learning the Fire-type moves Flamethrower and Fire Blast which are also capable of countering Grass types, Electric types are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad are all immune, via their secondary type, Ground. Others, such as the Lanturn evolutionary line (which are also immune if they have the ability Volt Absorb), the Ludicolo evolutionary line, and Palkia have subtypes that are resistant to Electric.

Water types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.


The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam or Ice Punch to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground and Rock types when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water types themselves).

Contest Properties

When used in Contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.


As of Generation V, there are 109 Water-type Pokémon or 16.80% of all Pokémon, making it the most common of the seventeen types.

Pure Water-type Pokémon

# Name
007 Squirtle Squirtle
008 Wartortle Wartortle
009 Blastoise Blastoise
054 Psyduck Psyduck
055 Golduck Golduck
060 Poliwag Poliwag
061 Poliwhirl Poliwhirl
086 Seel Seel
090 Shellder Shellder
098 Krabby Krabby
099 Kingler Kingler
116 Horsea Horsea
117 Seadra Seadra
118 Goldeen Goldeen
119 Seaking Seaking
120 Staryu Staryu
129 Magikarp Magikarp
134 Vaporeon Vaporeon
158 Totodile Totodile
159 Croconaw Croconaw
160 Feraligatr Feraligatr
183 Marill Marill*
184 Azumarill Azumarill
186 Politoed Politoed
223 Remoraid Remoraid
224 Octillery Octillery
245 Suicune Suicune
258 Mudkip Mudkip
320 Wailmer Wailmer
321 Wailord Wailord
341 Corphish Corphish
349 Feebas Feebas
350 Milotic Milotic
351 Castform Castform*
366 Clamperl Clamperl
367 Huntail Huntail
368 Gorebyss Gorebyss
370 Luvdisc Luvdisc
382 Kyogre Kyogre
393 Piplup Piplup
394 Prinplup Prinplup
418 Buizel Buizel
419 Floatzel Floatzel
422 Shellos Shellos
456 Finneon Finneon
457 Lumineon Lumineon
489 Phione Phione
490 Manaphy Manaphy
501 Oshawott Oshawott
502 Dewott Dewott
503 Samurott Samurott
515 Panpour Panpour
516 Simipour Simipour
535 Tympole Tympole
550 Basculin Basculin
594 Alomomola Alomomola
??? Froakie Froakie

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
062 Poliwrath Poliwrath Water Fighting
072 Tentacool Tentacool Water Poison
073 Tentacruel Tentacruel Water Poison
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
087 Dewgong Dewgong Water Ice
091 Cloyster Cloyster Water Ice
121 Starmie Starmie Water Psychic
130 Gyarados Gyarados Water Flying
131 Lapras Lapras Water Ice
183 Marill Marill* Water Fairy
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
211 Qwilfish Qwilfish Water Poison
222 Corsola Corsola Water Rock
226 Mantine Mantine Water Flying
230 Kingdra Kingdra Water Dragon
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
270 Lotad Lotad Water Grass
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
278 Wingull Wingull Water Flying
279 Pelipper Pelipper Water Flying
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
342 Crawdaunt Crawdaunt Water Dark
369 Relicanth Relicanth Water Rock
395 Empoleon Empoleon Water Steel
423 Gastrodon Gastrodon Water Ground
Gastrodon Water Ground
458 Mantyke Mantyke Water Flying
484 Palkia Palkia Water Dragon
536 Palpitoad Palpitoad Water Ground
537 Seismitoad Seismitoad Water Ground
564 Tirtouga Tirtouga Water Rock
565 Carracosta Carracosta Water Rock
580 Ducklett Ducklett Water Flying
581 Swanna Swanna Water Flying
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
647 Keldeo Keldeo Water Fighting
Keldeo Water Fighting

Secondary Water-type Pokémon

# Name Type 1 Type 2
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
140 Kabuto Kabuto Rock Water
141 Kabutops Kabutops Rock Water
283 Surskit Surskit Bug Water
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
400 Bibarel Bibarel Normal Water
479 Rotom Rotom* Electric Water


Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Jet Physical Beauty 40 100% 20 (max 32)
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
IV Aqua Ring Status Beauty % 20 (max 32)
The user envelops itself in a veil made of water. It regains some HP on every turn.
IV Aqua Tail Physical Cute 90 90% 10 (max 16)
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
IV Brine Special Smart 65 100% 10 (max 16)
Any adjacent Pokémon
If the target's HP is down to about half, this attack will hit with double the power.
I Bubble Special Cute 20 100% 30 (max 48)
All adjacent foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
I BubbleBeam Special Beauty 65 100% 20 (max 32)
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
I Clamp Physical Tough 35 85% 15 (max 24)
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 90 90% 10 (max 16)
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
III Dive Physical Beauty 80 100% 10 (max 16)
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
III Hydro Cannon Special Beauty 150 90% 5 (max 8)
Any adjacent Pokémon
The target is hit with a watery blast. The user must rest on the next turn, however.
I Hydro Pump Special Beauty 120 80% 5 (max 8)
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
III Muddy Water Special Tough 95 85% 10 (max 16)
All adjacent foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
II Octazooka Special Tough 65 85% 10 (max 16)
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
II Rain Dance Status Tough % 5 (max 8)
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
V Razor Shell Physical 75 95% 10 (max 16)
Any adjacent Pokémon
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
V Scald Special 80 100% 15 (max 24)
Any adjacent Pokémon
The user shoots boiling hot water at its target. It may also leave the target with a burn.
V Soak Status 100% 20 (max 32)
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
I Surf Special Beauty 95 100% 15 (max 24)
All adjacent Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
I Water Gun Special Cute 40 100% 25 (max 40)
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special 50 100% 10 (max 16)
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
III Water Pulse Special Beauty 60 100% 20 (max 32)
The user attacks the target with a pulsing blast of water. It may also confuse the target.
III Water Sport Status Cute % 15 (max 24)
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
III Water Spout Special Beauty 150 100% 5 (max 8)
All adjacent foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
I Waterfall Physical Tough 80 100% 15 (max 24)
Any adjacent Pokémon
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
II Whirlpool Special Beauty 35 85% 15 (max 24)
Any adjacent Pokémon
Traps foes in a violent swirling whirlpool for four to five turns.
I Withdraw Status Cute % 40 (max 64)
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.


  • Water is the most abundant type, with 109 Pokémon species (111 counting Castform and Rotom), comprising nearly 17% of the entire known National Pokédex. This may be a reference to how water is the most abundant substance on Earth, and how the majority of all species of life live in water.
  • Every generation has introduced Water-type Pokémon whose names begin with the letters P and S.
  • At least one dual-type Water/Flying Pokémon has been introduced in each generation.
  • Every generation has introduced exactly one non-damaging Water-type move.
  • Each possible type combination that is doubly weak to Water (Rock/Ground, Fire/Ground, and Fire/Rock) has been used so far on at least one Pokémon. The same is true for Electric, Grass, Flying and Psychic.
  • The Water type has been paired with every other type except the Fire type. This means it has been paired with the highest number of types, tied with the Flying type.
  • Water-type moves are tied with the Dragon type for having the most held items that boost their power: Sea Incense, Wave Incense, Splash Plate, Mystic Water, Water Gem, and the Lustrous Orb.
  • The Water type has the most Gym Leaders of its type with a total of six.
    • It is one of two types, the other being Electric, to have a Gym in every main series game so far.
  • Ground is the type most commonly paired up with Water. Previously, Water/Ground was unique to Wooper and Quagsire.
  • Generation I introduced the most Water-type Pokémon of any Generation, with 32 and Generation IV introduced the least Water-type Pokémon, with 14.
  • Generation I introduced the most Water-type moves of any Generation, with nine and Generation II introduced the least Water-type moves, with three.
  • The first dual Water type and the last dual Water type share the same secondary type: Fighting.
  • The Water type is the only main series starter type that doesn't have a variation of Double-Edge: Fire has Flare Blitz, Grass has Wood Hammer, and Electric has Volt Tackle.
    • Conversely, it is the only one of the four types with a variation of Quick Attack; in this case, being Aqua Jet.

In other languages

Language Title
Japan Flag.png Japanese みず (水) Mizu
Mandarin Chinese Shuǐ
Denmark Flag.png Danish Vand
The Netherlands Flag.png Dutch Water
Finland Flag.png Finnish Vesi
France Flag.png French Eau
Germany Flag.png German Wasser
Greece Flag.png Greek Νερού Nerou
Israel Flag.png Hebrew מים Mayim
Indonesia Flag.png Indonesian Air
Italy Flag.png Italian Acqua
South Korea Flag.png Korean Mul
Norway Flag.png Norwegian Vann
Poland Flag.png Polish Wodny
Portuguese Brazil Flag.png Brazil Água
Portugal Flag.png Portugal Água
Romania Flag.png Romanian Apă
Russia Flag.png Russian Водяной Vodianoi
Spain Flag.png Spanish Agua
Sweden Flag.png Swedish Vatten
Thailand Flag.png Thai น้ำ