Void: Difference between revisions

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In the first three generations, the void is completely inaccessible, and attempting to walk into it using the walk-through-walls code only results in the game crashing. In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's overworld corresponds to the location they would enter in [[the Underground]], and can be accessed through [[Surf glitch|certain]] [[tweaking|glitches]]. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, use of the void via the Surf glitch in {{game|Diamond and Pearl|s}} can lead to a player being able to access [[Seabreak Path]] and [[Newmoon Island]], and therefore the ability to capture {{p|Darkrai}} and {{p|Shaymin}} without the need for an official event.
In the first three generations, the void is completely inaccessible, and attempting to walk into it using the walk-through-walls code only results in the game crashing. In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's overworld corresponds to the location they would enter in [[the Underground]], and can be accessed through [[Surf glitch|certain]] [[tweaking|glitches]]. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, use of the void via the Surf glitch in {{game|Diamond and Pearl|s}} can lead to a player being able to access [[Seabreak Path]] and [[Newmoon Island]], and therefore the ability to capture {{p|Darkrai}} and {{p|Shaymin}} without the need for an official event.


There is no known way of entering the void in Generations {{gen|V}} and {{gen|VI}}.
There is no known way of entering the void in [[Generation VI]].


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Revision as of 14:20, 17 May 2015

Spr 1g 003.png This article, along with several pictures in it, is incomplete and unsatisfactory.
Please feel free to help complete this article and replace the pictures to make them conform to Bulbapedia norms and conventions.

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

The void is the black area that surrounds indoor areas in the Pokémon games. It should not be confused with the Mystery Zone.

In the programming for the games, all areas are surrounded by a tiled image, or in the case of Generation IV, an empty area. For most routes and cities, this tiled area is trees or water, or even rocky cliffs; however, as indoor areas tend to take up a small part of the screen, they must be filled with a blank tile to complete the illusion of being just a small part of a continuous world.

In the first three generations, the void is completely inaccessible, and attempting to walk into it using the walk-through-walls code only results in the game crashing. In Generation IV, the void is minimally programmed, as the player's location in Sinnoh's overworld corresponds to the location they would enter in the Underground, and can be accessed through certain glitches. Though the area between route and city areas remains covered in impassable trees, the void around an indoors area is, for the most part, clear to walking or running. Despite this, it can lock a player in, and the player can save here, leading to a potential need to restart the game from the beginning. However, use of the void via the Surf glitch in Pokémon Diamond and Pearl can lead to a player being able to access Seabreak Path and Newmoon Island, and therefore the ability to capture Darkrai and Shaymin without the need for an official event.

There is no known way of entering the void in Generation VI.


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