Vital Throw (move): Difference between revisions

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{{MoveInfobox|
{{bad picture|2=Should be replaced with Generation VII images}}
n=233 |
{{MoveInfobox
name=Vital Throw |
|n=233
jname=あてみなげ |
|name=Vital Throw
jtrans=Strike Throw |
|jname=あてみなげ
jtranslit=Ateminage |
|jtrans=Strike Throw
gameimage=Vital Throw V.png |
|jtranslit=Ateminage
type=Fighting |
|gameimage=Vital Throw.png
damagecategory=Physical |
|gameimagewidth=300
basepp=10 |
|type=Fighting
maxpp=16 |
|damagecategory=Physical
power=70 |
|basepp=10
accuracy={{tt|—|100% in Generation III}} |
|maxpp=16
priority=-1 |
|power=70
gen=II |
|accuracy=—
category=Cool |
|priority=-1
appeal=3 |
|gen=II
jam=0 |
|category=Cool
cdesc=The next appeal can be made later next turn. |
|appeal=3
appealsc=2 |
|jam=0
scdesc=Enables the user to perform last in the next turn. |
|cdesc=The next appeal can be made later next turn.
pokefordex=Vital%20Throw |
|appealsc=2
touches=yes |
|scdesc=Enables the user to perform last in the next turn.
protect=yes |
|appeal6=2
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Works great if the user goes last this turn.
brightpowder=yes |
|touches=yes
kingsrock=yes |
|protect=yes
flag7=no |
|magiccoat=no
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
target=anyadjacent |
|kingsrock=yes
footnotes= }}
|sound=no
|target=anyadjacent
}}
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of the {{p|Machop}} [[evolution]]ary line.
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of the {{p|Machop}} [[evolution]]ary line.


==Effect==
==Effect==
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw does not miss unless the target has just used {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}.
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.


===Pokémon Mystery Dungeon===
Vital Throw can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra three appeal points if {{m|Fake Out}} was used in the prior turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Entrainment}}, {{m|Hold Hands}} or {{m|Play Nice}} was used in the prior turn.
 
A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.


==Description==
==Description==
{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|{{gameabbrev3|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}}
{{movedescentry|{{gameabbrev3|GSC}}|A 2nd-strike move that never misses.}}
{{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}}
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}}
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Makes the user go last, but it never misses.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev3|XY}}|The user attacks last. In return, this throw move never misses.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user attacks last. In return, this throw move never misses.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Level|Fighting|2}}
{{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|31|STAB='''}}
{{Moveentry/6|066|Machop|type=Fighting|1|Human-Like|Human-Like|31|31|25|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}}
{{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|32|STAB='''}}
{{Moveentry/6|067|Machoke|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}}
{{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|32|STAB='''}}
{{Moveentry/6|068|Machamp|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|STAB='''}}
{{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25|B2W2=22|22}}
{{Moveentry/6|127|Pinsir|type=Bug|1|Bug|Bug|||25|25{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>18{{sup/6|ORAS}}|18}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|10|STAB='''}}
{{Moveentry/6|296|Makuhita|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22|STAB='''}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|10|STAB='''}}
{{Moveentry/6|297|Hariyama|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22|STAB='''}}
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|17|STAB='''}}
{{Moveentry/6|538|Throh|type=Fighting|1|Human-Like|Human-Like||||17|17|9|STAB='''}}
{{Moveentry/Level2|674|Pancham|1|Fighting|Fighting|no|no|no|no|27|STAB='''}}
{{Moveentry/6|674|Pancham|type=Fighting|2|Field|Human-Like|||||27|27|STAB='''}}
{{Moveentry/Level2|675|Pangoro|2|Fighting|Dark|no|no|no|no|27|STAB='''}}
{{Moveentry/6|675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||27|27|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/6|794|Buzzwole|type=Bug|type2=Fighting|1|Undiscovered|Undiscovered||||||19|STAB='''}}
{{Movefoot|Fighting|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|2}}
{{Movehead/Breed|Fighting|2}}
{{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}{{MSP|674|Pancham}}{{MSP|675|Pangoro}}|STAB='''}}
{{Moveentry/6|619|Mienfoo|type=Fighting|2|Field|Human-Like|||||||STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/6|766|Passimian|type=Fighting|1|Field|Field|||||||STAB='''}}
{{Movefoot|Fighting|6}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
A Pokémon using Vital Throw will gain the [[Status ailments in Mystery Dungeon#Battle status conditions|Vital Throw]] status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
 
===Description===
{{movedesc|fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
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==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Fighting|
{{Movegen
genII=Vital Throw II|
|type=Fighting
genIII=Vital Throw III|
|genII=Vital Throw II
genIV=Vital Throw IV|
|genIII=Vital Throw III
|genIV=Vital Throw IV
|genV=Vital Throw V
}}
===Spin-off series games===
{{movegen
|type=Fighting
|Stad2=Vital Throw Stad2
|Colo=Vital Throw Colo
|XD=Vital Throw XD
|PBR=Vital Throw PBR
}}
 
{{movegen
|type=Fighting
|PMDRB=Vital Throw PMD RB
}}
}}


==Trivia==
==Trivia==
* Although being a {{cat|Moves that cannot miss|never-missing move}}, it had 100% accuracy in [[Generation III]].
[[File:Vital Throw wrong display.png|thumb|Description in Generation III]]
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}.
* In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=一招制敵 ''{{tt|Yīzhāo Zhìdí|Enemy-subduing Move}}''
|zh_cmn=借力摔 ''{{tt|Jièlì Shuāi|Leveraged Slam}}'' {{tt|*|Games}}<br>一招制敵 ''{{tt|Yīzhāo Zhìdí|One Move Subdue}}'' {{tt|*|AG series, Adventures}}
|nl=Vitale Worp
|zh_yue=借力摔 ''{{tt|Jelihk Sēui|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yātjīu Jaidihk|One Move Subdue}}'' {{tt|*|AG series), Adventures}}
|nl=Vitale worp
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]])
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]])
|fr=Corps Perdu
|fr=Corps Perdu
|de=Überwurf
|de=Überwurf
|el=Ζωτικό Ρίψιμο
|el=Ζωτικό Ρίψιμο
|pt_br=Arremesso Vital
|it=Vitaltiro
|it=Vitaltiro
|ko=받아던지기 ''Bat'a Deonjigi''
|ko=받아던지기 ''Bat'a Deonjigi''
|sr=Vitalno Bacanje
|pt_br=Arremesso Vital<br>Lançamento Vital (TCG)
|es=Tiro Vital}}
|sr=Vitalno bacanje
|es_eu=Tiro Vital
|es_la=Tiro Vital<br>Combinacion ([[AG020]])<br>Fuerza Vital ([[AG031]])
|vi=Đòn Đánh Chí Mệnh
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
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[[ja:あてみなげ]]
[[ja:あてみなげ]]
[[pl:Vital Throw]]
[[pl:Vital Throw]]
[[pt:Vital Throw]]
[[zh:借力摔(招式)]]
[[zh:一招制敌(技能)]]

Revision as of 09:56, 14 October 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
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Vital Throw
あてみなげ Strike Throw
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of the Machop evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Vital Throw can also be used as part of a Pokémon Contest combination, with the user gaining an extra three appeal points if Fake Out was used in the prior turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
ColoXD Makes the user go last, but it never misses.
DPPtHGSSPBR The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XYORAS
SM
The user attacks last. In return, this throw move never misses.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0066 Machop FightingIC Big.png Human-Like Human-Like 31 31 25 31 31XY
25ORAS
25
0067 Machoke FightingIC Big.png Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25
0068 Machamp FightingIC Big.png Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25
0127 Pinsir BugIC Big.png Bug Bug 25 25BW
22B2W2
22XY
18ORAS
18
0296 Makuhita FightingIC Big.png Human-Like Human-Like 13 10 10 10XY
22ORAS
22
0297 Hariyama FightingIC Big.png Human-Like Human-Like 13 10 10 10XY
22ORAS
22
0538 Throh FightingIC Big.png Human-Like Human-Like 17 17 9
0674 Pancham FightingIC Big.png Field Human-Like 27 27
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 27 27
0794 Buzzwole BugIC Big.png
FightingIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0619 Mienfoo FightingIC Big.png Field Human-Like
0766 Passimian FightingIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

A Pokémon using Vital Throw will gain the Vital Throw status. A Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.

Description

Games Description
MDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.


In the anime

Gavin Machamp Vital Throw.png
Machamp
Brawly Makuhita Vital Throw1.png
Makuhita starting Vital Throw
Brawly Makuhita Vital Throw2.png
Makuhita
Brawly Hariyama Vital Throw.png
Hariyama
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
Machamp Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

Description in Generation III
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Chinese Cantonese 借力摔 Jelihk Sēui*
一招制敵 Yātjīu Jaidihk *
Mandarin 借力摔 Jièlì Shuāi *
一招制敵 Yīzhāo Zhìdí *
The Netherlands Flag.png Dutch Vitale worp
Finland Flag.png Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
France Flag.png French Corps Perdu
Germany Flag.png German Überwurf
Greece Flag.png Greek Ζωτικό Ρίψιμο
Italy Flag.png Italian Vitaltiro
South Korea Flag.png Korean 받아던지기 Bat'a Deonjigi
Brazil Flag.png Brazilian Portuguese Arremesso Vital
Lançamento Vital (TCG)
Serbia Flag.png Serbian Vitalno bacanje
Spanish CELAC Flag.png Latin America Tiro Vital
Combinacion (AG020)
Fuerza Vital (AG031)
Spain Flag.png Spain Tiro Vital
Vietnam Flag.png Vietnamese Đòn Đánh Chí Mệnh


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.