VileGar (TCG): Difference between revisions

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'''VileGar''' is a popular {{TCG|deck archetype}} in competitive [[Pokémon Trading Card Game]] play. The deck centers around the synergy between {{TCG|Stormfront}} {{TCG ID|Stormfront|Gengar|18}} and {{TCG|Undaunted}} {{TCG ID|Undaunted|Vileplume|24}}. {{TCG ID|Arceus|Spiritomb|32}} from {{TCG|Platinum: Arceus|Arceus}} is used to set up, Gengar is used to attack, and Vileplume is used to keep a continuous {{TCG|Trainer}} lock on the opponent. The deck has placed well in numerous [[Play! Pokémon#Battle Road tournaments|Battle Roads]] at the beginning of the 2010-2011 season.
'''VileGar''' was a popular {{TCG|deck archetype}} in competitive [[Pokémon Trading Card Game]] play. The deck centered around the synergy between {{TCG|Stormfront}} {{TCG ID|Stormfront|Gengar|18}} and {{TCG|Undaunted}} {{TCG ID|Undaunted|Vileplume|24}}. {{TCG ID|Arceus|Spiritomb|32}} from {{TCG|Platinum: Arceus|Arceus}} was used to set up, Gengar was used to attack, and Vileplume was used to keep a continuous {{TCG|Trainer}} lock on the opponent. The deck placed well in numerous [[Play! Pokémon#Battle Road tournaments|Battle Road]] tournaments at the beginning of the 2010-2011 season.


==Strategy==
==Strategy==
[[File:SpiritombArceus32.jpg|thumb|left|{{TCG ID|Arceus|Spiritomb|32}}]]
[[File:SpiritombArceus32.jpg|thumb|left|{{TCG ID|Arceus|Spiritomb|32}}]]
{{TCG ID|Arceus|Spiritomb|32}} is the deck's ideal opening Pokémon.  It prevents the opponent from playing {{TCG|Trainer card}}s with its ''Keystone Seal'' Poké-Body, while at the same time evolving the VileGar player's benched Pokémon with ''Darkness Grace''.  If the deck opens with Spiritomb and gets {{TCG ID|Undaunted|Vileplume|24}} out quickly, the opponent can often be prevented from playing Trainer cards through the entirety of the game.  {{TCG ID|Stormfront|Gastly|62}} also provides a good start when Spiritomb is not available, since it can also prevent the opponent from playing Trainer cards with its ''Pitch Dark'' attack.  Essentially, VileGar's modus operandi during the earlygame is to slow down the opponent while setting up through a strong {{TCG|Supporter card|Supporter}} engine.
{{TCG ID|Arceus|Spiritomb|32}} was the deck's ideal opening Pokémon.  It prevented both players from playing {{TCG|Trainer card}}s with its ''Keystone Seal'' Poké-Body, while at the same time evolving the VileGar player's benched Pokémon with ''Darkness Grace''.  If the deck opened with Spiritomb and got {{TCG ID|Undaunted|Vileplume|24}} out quickly, it typically prevented the opponent from playing Trainer cards through the entirety of the game.  {{TCG ID|Stormfront|Gastly|62}} provided a slightly inferior, though still good, start, since it could also prevent the opponent from playing Trainer cards through its ''Pitch Dark'' attack.  Essentially, VileGar's modus operandi early in the game was to slow down the opponent while setting up through a strong {{TCG|Supporter card|Supporter}} engine.


The deck utilizes a combination of drawing effects, such as {{TCG ID|Legends Awakened|Uxie|43}}, {{TCG ID|Legends Awakened|Unown R|77}}, and {{TCG|Professor Oak's New Theory}}, and searching effects, such as {{TCG|Bebe's Search}} and {{TCG|Pokémon Collector}}, to get out at least one Vileplume and {{TCG ID|Stormfront|Gengar|18}} as soon as possible.  Vileplume keeps the Trainer lock on with its ''Allergy Flower'' Poké-BodyGengar is the deck's main attacker.  Its synergy with Vileplume stems from its ''Poltergeist'' attack, which, for {{e|Psychic}}{{e}}, does 30 damage for each {{TCG|Trainer card|Trainer}}, {{TCG|Supporter card|Supporter}}, and {{TCG|Stadium card}} in the opponent's hand.  Since ''Allergy Flower'' prevents the opponent from playing Trainers, there will often be a large amount of them built up in his or her hand, allowing ''Poltergeist'' to do a large amount of damage.
The deck utilized a combination of drawing effects, such as {{TCG ID|Legends Awakened|Uxie|43}} and {{TCG|Professor Oak's New Theory}}, in combination with searching effects, such as {{TCG|Bebe's Search}} and {{TCG|Pokémon Collector}}, to get out at least one Vileplume and {{TCG ID|Stormfront|Gengar|18}} in play as soon as possible.  Vileplume kept the Trainer lock on with its ''Allergy Flower'' Poké-Body, while Gengar was the deck's main attacker.  Its synergy with Vileplume stemmed from its ''Poltergeist'' attack, which, for {{e|Psychic}}{{e|Colorless}}, did 30 damage to the Defending Pokémon for each Trainer, {{TCG|Supporter card|Supporter}}, and {{TCG|Stadium card}} in the opponent's hand.  Since ''Allergy Flower'' prevented the opponent from playing Trainers, they often were forced to hold them in hand, allowing ''Poltergeist'' to do a large amount of damage.


[[File:BrokenTimeSpacePlatinum104.jpg|thumb|right|{{TCG|Broken Time-Space}}]]
[[File:BrokenTimeSpacePlatinum104.jpg|thumb|right|{{TCG|Broken Time-Space}}]]


==Key Cards==
==Key Cards==
* '''{{TCG ID|Stormfront|Gengar|18}}''' - Gengar is the deck's main attacker.  Since Spiritomb and Vileplume cause the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack can do a tremendous amount of damage.  Additionally, Gengar is often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, places six damage counters on an opponent's Pokémon that has any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out as well.
* '''{{TCG ID|Stormfront|Gengar|18}}''' - Gengar was the deck's main attacker.  Since Spiritomb and Vileplume caused the opponent to accumulate {{TCG|Trainer card}}s in his or her hand, Gengar's ''Poltergeist'' attack could do a tremendous amount of damage.  Additionally, Gengar was often able to take easy prizes off the opponent's bench with ''Shadow Room'' which, for {{e|Psychic}}, placed six damage counters on an opponent's Pokémon that had any Poké-Powers (or three damage counters on a Pokémon ''without'' Poké-Powers).  Gengar also possesses the ''Fainting Spell'' Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out as well.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* '''{{TCG ID|Undaunted|Vileplume|24}}''' - Vileplume slows the opponent by preventing him or her from playing Trainer cards.  It also allows for Gengar to do more damage with ''Poltergeist'' by forcing the opponent to build up Trainer cards in his or her hand.
* '''{{TCG ID|Arceus|Spiritomb|32}}''' - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
* '''{{TCG ID|Arceus|Spiritomb|32}}''' - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its ''Keystone Seal'' Poké-Body, provides the VileGar player with ample time to set up.  For no energy cost, Spiritomb can also use ''Darkness Grace'' to evolve one of the player's benched Pokémon.  In a deck running two large evolution lines, this is a very beneficial effect.  It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.

Revision as of 16:29, 9 May 2012

VileGar
GengarStormfront18.jpg
VileplumeUndaunted24.jpg
Gengar and Vileplume
Types used Psychic Grass Darkness
Major cards Gengar, Vileplume, Uxie, and Spiritomb
Era 2009-2010

VileGar was a popular deck archetype in competitive Pokémon Trading Card Game play. The deck centered around the synergy between Stormfront Gengar and Undaunted Vileplume. Spiritomb from Arceus was used to set up, Gengar was used to attack, and Vileplume was used to keep a continuous Trainer lock on the opponent. The deck placed well in numerous Battle Road tournaments at the beginning of the 2010-2011 season.

Strategy

Spiritomb was the deck's ideal opening Pokémon. It prevented both players from playing Trainer cards with its Keystone Seal Poké-Body, while at the same time evolving the VileGar player's benched Pokémon with Darkness Grace. If the deck opened with Spiritomb and got Vileplume out quickly, it typically prevented the opponent from playing Trainer cards through the entirety of the game. Gastly provided a slightly inferior, though still good, start, since it could also prevent the opponent from playing Trainer cards through its Pitch Dark attack. Essentially, VileGar's modus operandi early in the game was to slow down the opponent while setting up through a strong Supporter engine.

The deck utilized a combination of drawing effects, such as Uxie and Professor Oak's New Theory, in combination with searching effects, such as Bebe's Search and Pokémon Collector, to get out at least one Vileplume and Gengar in play as soon as possible. Vileplume kept the Trainer lock on with its Allergy Flower Poké-Body, while Gengar was the deck's main attacker. Its synergy with Vileplume stemmed from its Poltergeist attack, which, for PsychicColorless, did 30 damage to the Defending Pokémon for each Trainer, Supporter, and Stadium card in the opponent's hand. Since Allergy Flower prevented the opponent from playing Trainers, they often were forced to hold them in hand, allowing Poltergeist to do a large amount of damage.

Key Cards

  • Gengar - Gengar was the deck's main attacker. Since Spiritomb and Vileplume caused the opponent to accumulate Trainer cards in his or her hand, Gengar's Poltergeist attack could do a tremendous amount of damage. Additionally, Gengar was often able to take easy prizes off the opponent's bench with Shadow Room which, for Psychic, placed six damage counters on an opponent's Pokémon that had any Poké-Powers (or three damage counters on a Pokémon without Poké-Powers). Gengar also possesses the Fainting Spell Poké-Power, which allows a 50% chance that an opponent's Pokémon knocking out Gengar will be knocked out as well.
  • Vileplume - Vileplume slows the opponent by preventing him or her from playing Trainer cards. It also allows for Gengar to do more damage with Poltergeist by forcing the opponent to build up Trainer cards in his or her hand.
  • Spiritomb - Spiritomb is the deck's ideal start, and, by preventing the opponent from playing Trainer cards with its Keystone Seal Poké-Body, provides the VileGar player with ample time to set up. For no energy cost, Spiritomb can also use Darkness Grace to evolve one of the player's benched Pokémon. In a deck running two large evolution lines, this is a very beneficial effect. It allows the VileGar player to avoid devoting resources to getting a Vileplume up and running that could instead be devoted to Gengar.
  • Pokémon Collector - Pokémon Collector is critical early in the game, since it allows the VileGar player to immediately search out several Basic Pokémon with which to either assist with set up or begin evolving immediately. Often, a bad start will be rectified through Pokémon Collector by searching out Spiritomb, Unown Q, and either Gastly or Oddish. If the VileGar player starts with Spiritomb, Pokémon Collector is generally used to search for Gastly, Oddish, and Uxie. Pokémon Collector is arguably the deck's most important card for setting up.
  • Broken Time-Space - Since the deck only runs two copies of Rare Candy, as Spiritomb and Vileplume also block the VileGar player from playing Trainers, Broken Time-Space is the deck's most reliable method of quick evolution. This is why the deck runs 4-3-3 and 2-2-2 Gengar and Vileplume lines, respectively, instead of the 4-2-3 (or similar line) run in many stage-2-centric decks.
  • Call Energy - Call Energy is critical in allowing the VileGar player to setup as quickly as possible. Although it prevents the player from attacking with Darkness Grace or Pitch Dark early in the game, Call Energy provides a way to get benched Pokémon apart from Pokémon Collector.

Typical decklist

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Gengar Psychic Rare
Haunter Psychic Uncommon
Gastly Psychic Common
Vileplume Grass Rare
Gloom Grass Uncommon
Oddish Grass Common
Spiritomb Darkness Rare
Uxie Psychic Rare
Unown Q Psychic Uncommon
Unown R Psychic Uncommon
Bebe's Search Su Uncommon
Pokémon Collector Su Uncommon
Professor Oak's New Theory Su Uncommon
Looker's Investigation Su Uncommon
Palmer's Contribution Su Uncommon
Rare Candy T Uncommon
Luxury Ball T Uncommon
Pokémon Communication T Uncommon
Broken Time-Space St Uncommon
Call Energy Colorless E Uncommon
Psychic Energy Psychic E


Possible Tech Cards

The following cards are often used in VileGar in place of certain cards included in the above list.

  • Mewtwo LV.X - Mewtwo LV.X is occasionally used as a tech in VileGar to provide a more certain way to win against LuxChomp and other Pokémon SP-based decks. However, a Mewtwo LV.X tech is uncommon, as VileGar does not have a poor matchup against SP decks to begin with.
  • Azelf - Although Azelf, like Mewtwo LV.X, is an uncommon tech, it is occasionally used in conservative builds to deal with the unlikely occurrence that all of a needed card are prized.
  • Crobat G - Since VileGar's premise is based on a Trainer lock, Poké Turn is virtually never used in the deck. Hence, Crobat G's usefulness plummets. However, it is still sometimes used in the deck to put more Pokémon within the range of Gengar's Shadow Room attack.