Difference between revisions of "Veilstone Game Corner"

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The theme played here is a {{wp|Techno music|techno}} rearrangement of ''[[Pokémon FireRed & Pokémon LeafGreen: Super Music Collection|Rocket Game Corner]]''. It is also similar to the music played in real-life {{wp|pachinko}} parlors.
The theme played here is a {{wp|techno}} rearrangement of ''[[Pokémon FireRed & Pokémon LeafGreen: Super Music Collection|Rocket Game Corner]]''. It is also similar to the music played in real-life {{wp|pachinko}} parlors.
The Clefairy Bonus Round plays a rearrangement of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Mt. Moon]]'', the theme played at the [[Mt. Moon Square]].
The Clefairy Bonus Round plays a rearrangement of ''[[Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection|Mt. Moon]]'', the theme played at the [[Mt. Moon Square]].

Revision as of 16:18, 24 December 2014

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Veilstone Game Corner トバリゲームコーナー
Tobari Game Corner
"Wild Missingno. appeared!"
Veilstone Game Corner DPPt.png
Map description: {{{mapdesc}}}
Location: Veilstone City
Region: Sinnoh
Generations: IV
Sinnoh Veilstone City Map.png
Location of Veilstone Game Corner in Sinnoh.
Pokémon world locations

The Veilstone Game Corner (Japanese: トバリゲームコーナー Tobari Game Corner) is one of the six Game Corners. It is located in Veilstone City, Sinnoh.

In the European releases of Pokémon Platinum, as a result of changes in the classification standards at PEGI[1], the slot machines were replaced with game machines, including in the English version. The dialogue and other text was also altered to remove references to the slot machines and their functionality. TM64 (Explosion) is instead given away at random by the Game Corner attendant.

In the games


Veilstone Game Corner
Aim for an Explosion of Luck!

European Platinum

Veilstone Game Corner
The place everyone talks about!

Slot machines

There are sixteen slot machines in the Game Corner, with four of them having people already seated at them.

Each spin of the machine takes 3 coins, which are inserted by pressing the X button. Reels will start spinning either when the D-pad is pressed down or the X button is pressed again. Y stops the left reel, B stops the middle, and A stops the right.


Bonus Round

As the game is played, occasionally a Poké Ball will roll up on the Touch Screen. They make the reels "sticky" and guarantee a win, whereas a win is normally impossible if a Ball does not appear. The type of win depends on the Ball:

Randomly, a Clefairy will pop out of the Poké Ball on the touch screen, and can be either a normal one, a Shiny one, or one that appears to be a Transformed Ditto. Once the Clefairy appears, players must continue spinning the reels until they get a 100-coin bonus. The odds of getting the bonus seem to improve if the slots are activated to the beat of Clefairy's clapping.

At this point the bonus round will begin. It only costs one coin to spin the reels while in the bonus round; after the reels begin spinning, the Clefairy will indicate which reel to stop first; left is Y, up is B, and right is A. Each time this is done correctly, three replays will be made possible, at fifteen coins apiece. If the player does not follow Clefairy's instructions, but gets three of one image (including replays) coins will not be given. Each bonus round has 15 spins, meaning that a perfect one yields 210 coins.

After 15 spins, the Clefairy will either stay for another bonus round or it will return to its Poké Ball and the bonus will end. This seems to be random. If ten or more bonus rounds are played in a row, the woman behind the counter will give TM64 (Explosion) as a prize the first after this has been achieved. In order to obtain the TM, the player must lose a bonus round sometime after their tenth consecutive round; pressing Start to end the "Slot Session" will not count as having played 10 games in a row and will, in turn, not yield TM64. The TM is only given out once.

Occasionally, the moon on the touch screen will glow red during a spin, and according to an NPC in the game corner, getting a replay when the moon is red "makes Clefairy tired." Because of this, following Clefairy's instructions during a red moon could cause the bonus round to end.

However, the moon may also occasionally glow bright white, and following Clefairy's instructions will almost always guarantee that Clefairy will stay for another bonus round.

Service counter

The woman behind the counter to the left of the slots sells coins at the following rates:

Coin Case 50 Coins
Pokémon Dollar1000
Coin Case 500 Coins
Pokémon Dollar10000

Prize exchange

Prizes are sold in the house to the right of the Game Corner.

TMs and Held items
Silk Scarf Silk Scarf
Wide Lens Wide Lens
Zoom Lens Zoom Lens
Metronome Metronome
TM Normal TM90 (Substitute)
TM Normal TM58 (Endure)
TM Normal TM75 (Swords Dance)
TM Normal TM32 (Double Team)
TM Psychic TM44 (Rest)
TM Bug TM89 (U-turn)
TM Normal TM10 (Hidden Power)
TM Normal TM27 (Return)
TM Normal TM21 (Frustration)
TM Fire TM35 (Flamethrower)
TM Electric TM24 (Thunderbolt)
TM Ice TM13 (Ice Beam)
TM Psychic TM29 (Psychic)
TM Steel TM74 (Gyro Ball)
TM Normal TM68 (Giga Impact)


The theme played here is a techno rearrangement of Rocket Game Corner. It is also similar to the music played in real-life pachinko parlors.

The Clefairy Bonus Round plays a rearrangement of Mt. Moon, the theme played at the Mt. Moon Square.

In the manga

In the Pokémon Diamond and Pearl! Adventure manga

Veilstone Game Corner in Pokémon Diamond and Pearl! Adventure

The Veilstone Game Corner appeared in Deoxys, The Phantom Pokémon! (Part 2).


  • Maylene's father can be met here. He says that nothing is going his way, and asks if the player is a Trainer or has battled the Gym Leader. Looker can also be found here both before the player has obtained the Cobble Badge and after the Stark Mountain storyline.
  • The woman behind the counter says that the player must have had an explosion of good luck before giving the TM64, as a pun.
  • This is the first generation in which the large bonus for the slot machines was only 100 instead of 300, and a bonus round was activated after the bonus where the reward is 15 coins per spin. This may be due to the Japanese slot machine laws[2] that limit the maximum payout for a single spin to 15. Many real-life slot machines in Japan do this as well, giving a bonus round after the large bonus has been activated. As well, none of the payouts besides the big bonuses are larger than 15. The slot machines also follow with the custom of playing energizing music and special scenes on the LCD, payout after payout.


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