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The unnamed parameters basically follow the table's cells. If the Pokémon does not have all four moves, set one of m2, m3, or m4, to an empty string. Only the first unused move needs the corresponding parameter set, the ones after it can "inherit" that value. So, if a Pokémon only has one move, put
m2=}} at the end of the template call (the unnamed parameters for the unused moves should be blank, not skipped).