User:Tacopill/sandbox2/water: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(last edit for today, userspace watchers :))
Line 1: Line 1:
{{Types}}
{{Types}}
{{mainspace}}
{{User:Tacopill/type-infobox
{{User:Tacopill/type-infobox
| colorscheme=Water
| colorscheme=Water

Revision as of 21:48, 9 February 2014

Bulbapedia bulb.png This article is intended to be moved into one of Bulbapedia's main content spaces.
Be mindful that it is still part of a personal userspace. Any content changes should be brought up on the talk page for this article.

Water

Cascade Badge.pngFen Badge.pngTrio Badge.pngWave Badge.png

Gen I-III Category Special
Related Ability(ies)
Related Status Condition
Related Weater

The Water type (Japanese: みずタイプ Water type) is one of the eighteen types. Notable Trainers who specialize in the Water type include Misty of Cerulean City, Wallace and Juan of Sootopolis City, Crasher Wake of Pastoria City, Cress of Striaton City, Marlon of Humilau City, and Siebold of the Kalos Elite Four. Prior to changes in Generation IV, all Water-type moves were special, but they may now also be physical depending on the attack.

Statistical averages

Overall

Stat
HP: 70.79
Attack: 70.53
Defense: 72.01
Sp.Atk: 71.40
Sp.Def: 68.18
Speed: 63.77
Total: 416.68


Fully evolved

Stat
HP: 86.07
Attack: 84.39
Defense: 85.25
Sp.Atk: 86.03
Sp.Def: 82.51
Speed: 71.90
Total: 496.15


Battle properties

Generation I

Offensive Water Defensive
Power Types   Power Types
Fire
Ground
Rock
½× Fire
Ice
Water
½× Dragon
Grass
Water
Electric
Grass
None None


Generation II-onward

Offensive Water Defensive
Power Types   Power Types
Fire
Ground
Rock
½× Fire
Ice
Steel
Water
½× Dragon
Grass
Water
Electric
Grass
None None


Characteristics

Defense

Defensively, the Water type is very strong when combined with high defensive stats. As every Water type, with the exception of Magikarp (and Rotom in its Wash form), can use Ice-type moves to counter Grass types (although Magikarp can learn one Flying-type move, Bounce, which can also counter Grass types), and a small number of Water types such as Gyarados, Octillery and the Slowking evolutionary line are capable of learning the Fire-type moves Flamethrower and Fire Blast which are also capable of countering Grass types, Electric types are the only true threat to Water types. That is not the case if the Pokémon in question have Abilities or subtypes that neutralize or nullifies this weakness. Quagsire, Swampert, Whiscash, Gastrodon, and Seismitoad are all immune, via their secondary type, Ground. Others, such as the Lanturn evolutionary line (which are also immune if they have the ability Volt Absorb), the Ludicolo evolutionary line, and Palkia have subtypes that are resistant to Electric.

Water types often have the most balanced attributes, usually coming with decent Attack, Special Attack, and Defense stats, but below average Speed.

Offense

The Water type is also useful offensively. Water-type Pokémon can learn Ice Beam or Ice Punch to deal with Dragon and Grass types, which would make their resistance to Water-type attacks irrelevant. It can be extremely useful to be super-effective against Ground and Rock types when traveling through caves, etc. As a result of these advantages, as well as having to get through water routes using Surf, Waterfall, and even Whirlpool or Dive, most Trainers usually have at least one Water type in their party. Also, double weaknesses to Water are fairly common (largely due to the common Rock/Ground typing) while there are only five Pokémon that have a double resistance to Water (all of which are Water types themselves).

Contest properties

When used in Contests, Water-type moves typically become Beauty moves, but can also be any of the other four Contest types, excluding Cool.

Pokémon

As of Generation VI, there are 124 Water-type Pokémon or 16.8% of all Pokémon (counting forms and Mega Evolutions that change typing as different Pokémon), making it the most common of the eighteen types.

Pure Water-type Pokémon

# Name
007 Squirtle Squirtle
008 Wartortle Wartortle
009 Blastoise Blastoise
009 Blastoise Mega Blastoise
054 Psyduck Psyduck
055 Golduck Golduck
060 Poliwag Poliwag
061 Poliwhirl Poliwhirl
086 Seel Seel
090 Shellder Shellder
098 Krabby Krabby
099 Kingler Kingler
116 Horsea Horsea
117 Seadra Seadra
118 Goldeen Goldeen
119 Seaking Seaking
120 Staryu Staryu
129 Magikarp Magikarp
134 Vaporeon Vaporeon
158 Totodile Totodile
159 Croconaw Croconaw
160 Feraligatr Feraligatr
186 Politoed Politoed
223 Remoraid Remoraid
224 Octillery Octillery
245 Suicune Suicune
258 Mudkip Mudkip
320 Wailmer Wailmer
321 Wailord Wailord
341 Corphish Corphish
349 Feebas Feebas
350 Milotic Milotic
351 Castform Castform*
366 Clamperl Clamperl
367 Huntail Huntail
368 Gorebyss Gorebyss
370 Luvdisc Luvdisc
382 Kyogre Kyogre
393 Piplup Piplup
394 Prinplup Prinplup
418 Buizel Buizel
419 Floatzel Floatzel
422 Shellos Shellos
Shellos
456 Finneon Finneon
457 Lumineon Lumineon
489 Phione Phione
490 Manaphy Manaphy
501 Oshawott Oshawott
502 Dewott Dewott
503 Samurott Samurott
515 Panpour Panpour
516 Simipour Simipour
535 Tympole Tympole
550 Basculin Basculin
Basculin
594 Alomomola Alomomola
656 Froakie Froakie
657 Frogadier Frogadier
692 Clauncher Clauncher
693 Clawitzer Clawitzer

Half Water-type Pokémon

Primary Water-type Pokémon

# Name Type 1 Type 2
062 Poliwrath Poliwrath Water Fighting
072 Tentacool Tentacool Water Poison
073 Tentacruel Tentacruel Water Poison
079 Slowpoke Slowpoke Water Psychic
080 Slowbro Slowbro Water Psychic
087 Dewgong Dewgong Water Ice
091 Cloyster Cloyster Water Ice
121 Starmie Starmie Water Psychic
130 Gyarados Gyarados Water Flying
130 Gyarados Mega Gyarados Water Dark
131 Lapras Lapras Water Ice
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
183 Marill Marill* Water Fairy
184 Azumarill Azumarill* Water Fairy
194 Wooper Wooper Water Ground
195 Quagsire Quagsire Water Ground
199 Slowking Slowking Water Psychic
211 Qwilfish Qwilfish Water Poison
222 Corsola Corsola Water Rock
226 Mantine Mantine Water Flying
230 Kingdra Kingdra Water Dragon
259 Marshtomp Marshtomp Water Ground
260 Swampert Swampert Water Ground
270 Lotad Lotad Water Grass
271 Lombre Lombre Water Grass
272 Ludicolo Ludicolo Water Grass
278 Wingull Wingull Water Flying
279 Pelipper Pelipper Water Flying
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
339 Barboach Barboach Water Ground
340 Whiscash Whiscash Water Ground
342 Crawdaunt Crawdaunt Water Dark
369 Relicanth Relicanth Water Rock
395 Empoleon Empoleon Water Steel
423 Gastrodon Gastrodon Water Ground
Gastrodon Water Ground
458 Mantyke Mantyke Water Flying
484 Palkia Palkia Water Dragon
536 Palpitoad Palpitoad Water Ground
537 Seismitoad Seismitoad Water Ground
564 Tirtouga Tirtouga Water Rock
565 Carracosta Carracosta Water Rock
580 Ducklett Ducklett Water Flying
581 Swanna Swanna Water Flying
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
647 Keldeo Keldeo Water Fighting
Keldeo Water Fighting
658 Greninja Greninja Water Dark

Secondary Water-type Pokémon

# Name Type 1 Type 2
138 Omanyte Omanyte Rock Water
139 Omastar Omastar Rock Water
140 Kabuto Kabuto Rock Water
141 Kabutops Kabutops Rock Water
283 Surskit Surskit Bug Water
363 Spheal Spheal Ice Water
364 Sealeo Sealeo Ice Water
365 Walrein Walrein Ice Water
400 Bibarel Bibarel Normal Water
479 Rotom Rotom* Electric Water
688 Binacle Binacle Rock Water
689 Barbaracle Barbaracle Rock Water
690 Skrelp Skrelp Poison Water

Moves

Damage Category Breakdown

Category
Physical 8 (29.6%)
Special 14 (51.9%)
Status 5 (18.5%)
Total: 27


List of Moves

Gen Move Category Contest Power Accuracy PP Target Description
IV Aqua Jet Physical Beauty 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
IV Aqua Ring Status Beauty % 20 (max 32)
     
     
Self
The user envelops itself in a veil made of water. It regains some HP on every turn.
IV Aqua Tail Physical Cute 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
IV Brine Special Smart 65 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target's HP is down to about half, this attack will hit with double the power.
I Bubble Special Cute 40 100% 30 (max 48)
     
     
All adjacent foes
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
I Bubble Beam Special Beauty 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
I Clamp Physical Tough 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
I Crabhammer Physical Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
III Dive Physical Beauty 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
III Hydro Cannon Special Beauty 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is hit with a watery blast. The user must rest on the next turn, however.
I Hydro Pump Special Beauty 110 80% 5 (max 8)
     
     
Any adjacent Pokémon
The target is blasted by a huge volume of water launched under great pressure.
III Muddy Water Special Tough 90 85% 10 (max 16)
     
     
All adjacent foes
The user attacks by shooting muddy water at the opposing team. It may also lower the target's accuracy.
II Octazooka Special Tough 65 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy.
II Rain Dance Status Tough % 5 (max 8)
     
     
All Pokémon
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
V Razor Shell Physical 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
V Scald Special 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shoots boiling hot water at its target. It may also leave the target with a burn.
V Soak Status 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user shoots a torrent of water at the target and changes the target's type to Water.
I Surf Special Beauty 90 100% 15 (max 24)
     
     
All adjacent Pokémon
It swamps the area around the user with a giant wave. It can also be used for crossing water.
I Water Gun Special Cute 40 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is blasted with a forceful shot of water.
V Water Pledge Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
III Water Pulse Special Beauty 60 100% 20 (max 32)
     
     
Anyone
The user attacks the target with a pulsing blast of water. It may also confuse the target.
VI Water Shuriken Physical 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
III Water Sport Status Cute % 15 (max 24)
     
     
All Pokémon
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
III Water Spout Special Beauty 150 100% 5 (max 8)
     
     
All adjacent foes
The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes.
I Waterfall Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
II Whirlpool Special Beauty 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
Traps foes in a violent swirling whirlpool for four to five turns.
I Withdraw Status Cute % 40 (max 64)
     
     
Self
The user withdraws its body into its hard shell, raising its Defense stat.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Items

Item Group Sprite Name Effect
Type-enhancing item
Bag Mystic Water Sprite.png
Mystic Water 20% Boost from Gen IV onward to Base Power of water-type moves
Plate
Bag Splash Plate Sprite.png
Splash Plate 20% Boost to Base Power of Water-type moves
Gem
Bag Water Gem Sprite.png
Water Gem When consumed, it gives 30% Boost in Gen VI to the Base Power of the first Water-type move used.
Drive
Bag Douse Drive Sprite.png
Douse Drive Changes Techno Blast to being a water-type.
Evolutionary Stone
Bag Water Stone Sprite.png
Water Stone Evolves certain Pokemon
Mail
Bag Bubble Mail Sprite.png
Bubble Mail
Berry
TagOcca.png
Passho Berry Halves the super-effectiveness of water-type moves used against the consuming pokemon.


Trainers

Trainer Classes

Trainer Classes
I
VSFisherman.png

Fisherman
| style="background:#fff;border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;;text-align:center;" |
VSFisherman.png

Fisherman
| style="background:#fff;border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;;text-align:center;" |
VSFisherman.png

Fisherman

VSFisherman.png

Fisherman
| style="background:#fff;border-radius: 10px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; -icab-border-radius: 10px; -o-border-radius: 10px;;text-align:center;" |
VSFisherman.png

Fisherman

VSFisherman.png

Fisherman

Characters

Gen Region Picture Name Location Badge/Symbol/etc.
Gym Leaders
I Kanto
VSMisty.png
Misty Cerulean City
Cascade Badge.png
III Hoenn
Spr B2W2 Wallace.png
Wallace Sootopolis City
Rain Badge.png
III Hoenn
Spr B2W2 Juan.png
Juan Sootopolis City
Rain Badge.png
IV Sinnoh
VSCrasher Wake.png
Crasher Wake Pastoria Gym
Fen Badge.png
V Unova
VSCress.png
Cress Striaton City
Trio Badge.png
V Unova
VSMarlon.png
Marlon Humilau City
Wave Badge.png
Elite Four
IV Sinnoh
VSFlint.png
Flint Pokémon League
VI Kalos
VSMalva.png
Malva Pokémon League
Champion
III Hoenn
Spr B2W2 Wallace.png
Wallace Ever Grande City

Associated Areas

The following areas have a strong association with Water, Water-type pokemon, etc.

Gen Region Name of Location(s) Notes
Cities and Towns
I Kanto Cerulean City
  • Badge
II Johto Cherrygrove City
  • has a Bay one can surf in
II Johto Cianwood City
  • Badge
  • has a Bay one can surf in
II Johto Ecruteak City
  • Fog Badge
  • has a Lake one can surf in
II Johto Olivine City
  • Mineral Badge
  • has a Bay one can surf in
III Hoenn Sootopolis City badge
Caves
I Kanto Seafoam Islands
  • also strongly associated with Ice-types and houses Articuno in RBY & FRLG
  • houses the Fire-gym in GSC & HGSS
II Johto Whirl Islands
  • Houses Lugia in GSC & HGSS
I {{{2}}} {{{3}}} {{{4}}}
Routes
I Kanto 19, 20 and 21
  • requires surf to get around
I Kanto 9 and 10
  • Has a lake for one to surf in
II Johto 40 and 41
  • requires surf and whirlpool to get around
II Johto 47
  • requires surf and whirlpool to get around
Other Bodies of Water
II Johto Lake of Rage
I {{{2}}} {{{3}}} {{{4}}}

Other stuff to include

Kanto/Johto:

  • Kanto Rt. 10 - lake
  • Kanto Rt. 22 - lake
  • Kanto Rt. 25 - lake
  • Kanto Rt. 26 - bay
  • Kanto Rt. 27 - bay
  • Kanto Rt. 28 - bay
  • Cerulean Cape - lake
  • Tohjo Falls - Surfing and Fishing
  • National Park - Fishing

Hoenn:

  • Hoenn Rts. 105 & 106 - surfing, Regice, underwater
  • Hoenn Rts. 107, 108 & 109 - surfing,
  • Hoenn Rts. 131, 132, 133, 134 - surfing,
  • Hoenn Rts. 124, 125, 126, 127, 128, 129, 130 - surfing, underwater
  • Dewford Town - surfing, fishing
  • Shoal Cave - surfing, fishing
  • Abanodned Ship - surfing, fishing
  • Marine Cave - Kyogre in Emerld
  • Seafloor Cavern - Team Aqua hideout
  • Sealed Chamber - needed to go to for the Legendry Golems
  • Pacifidlog Town - Surfing, Fishing
  • Moosedeep City - Surfing, Fishing

- Ever Grande City - Surfing, Fishing

Sevii Islands:

  • Kindle Road - River to go surfing/do fishing
  • Water Labyrinth - Surfing, Fishing
  • Resort Gorgeous - Surfing, Fishing
  • Water Path - Surfing, Fishing
  • Green Path - Surfing, Fishing
  • Outcast Island - Surfing, Fishing
  • Trainer Tower - Surfing, Fishing
  • Tanoby Ruins - Surfing, Fishing
  • Memorial Pillar - Surfing, Fishing

Sinnoh:

  • Sinnoh Rt. 230 - Surfing, Fishing
  • Sinnoh Rts. 223 & 224 - Surfing, Fishing
  • Sinnoh Rts. 220 - Surfing and Fishing
  • Lake Verity (waterfront) - Surfing, Fishing, Mespirt (until it starts Roaming)
  • Lake Valor (waterfront) - Azelf
  • Lake Acuity (waterfront) - Grass, Surfing, Fishing, Uxie
  • Pastoria City - Badge, Surfing, Fishing

Unova:

  • Unova Rt. 18 - Surfing, Rippling Water, Fishing,
  • Humilau City - Badge, Surfing, Fishing, Ripiling Water
  • Striaton City - Badge, Surfing, Fishing, Ripiling Water

Kalos:

  • Cyllage City - Surfing, Fishing,
  • Ambrette Town - Surfing, Fishing,
  • Kalos Rt. 8 - Surfing, Fishing,
  • Shalour City - Surfing, Fishing,
  • Couriway Town - Surfing, Fishing,
  • Azure Bay - Grass, Horde, Surfing, Fishing
  • Sea Spirt's Den - Legendery Bird (when it isn't roaming)

Comments, Ideas, etc.

Trivia

  • Generation I introduced the most Water-type Pokémon of any generation, with 32, and Generation VI introduced the fewest Water-type Pokémon, with eight.
  • Generation I introduced the most Water-type moves of any generation, with nine, and Generation VI introduced the fewest Water-type moves, with one.
  • Every generation has introduced Water-type Pokémon whose names begin with S.
  • Water-type moves are tied with the Dragon type for having the most held items that boost their power: Sea Incense, Wave Incense, Splash Plate, Mystic Water, Water Gem, and the Lustrous Orb.
  • The Water type has the most Gym Leaders of its type, with a total of six.
  • The Water type is the only main series starter type that does not have a variation of Double-Edge: Fire has Flare Blitz, Grass has Wood Hammer, and Electric has Volt Tackle.

In other languages

Language Title
Japan Flag.png Japanese みず (水) Mizu
Mandarin Chinese Shuǐ
Denmark Flag.png Danish Vand
The Netherlands Flag.png Dutch Water
Finland Flag.png Finnish Vesi
France Flag.png French Eau
Germany Flag.png German Wasser
Greece Flag.png Greek Νερού Nerou
Israel Flag.png Hebrew מים Mayim
India Flag.png Hindi जल Jal
Indonesia Flag.png Indonesian Air
Italy Flag.png Italian Acqua
South Korea Flag.png Korean Mul
Norway Flag.png Norwegian Vann
Poland Flag.png Polish Wodny
Portuguese Brazil Flag.png Brazil Água
Aquático
Portugal Flag.png Portugal Água
Romania Flag.png Romanian Apă
Russia Flag.png Russian Водяной Vodianoi
Spain Flag.png Spanish Agua
Sweden Flag.png Swedish Vatten
Thailand Flag.png Thai น้ำ