User:Spriteit/Sandbox: Difference between revisions
m (template fun... not... hmph and still need to check stuff on the bulbs,... ish tired now though) |
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{{User:Spriteit/Sandbox/Template:other2|Breed|Skull Bash|Normal|100|100|15|||GSC}} | {{User:Spriteit/Sandbox/Template:other2|Breed|Skull Bash|Normal|100|100|15|||GSC}} | ||
{{User:Spriteit/Sandbox/Template:otherf|Bulbasaur|grass|poison|1|1}} | {{User:Spriteit/Sandbox/Template:otherf|Bulbasaur|grass|poison|1|1}} | ||
==Bulbasaur== | |||
===Gen I=== | |||
''Moves in this generation'': 23 | |||
''Moves via levelup'': 9 | |||
''Moves via Machine'': 15 | |||
''Moves via both'': 1 (SolarBeam) | |||
''Moves from Gen II trading'': 5 | |||
''Moves via Gen II Machine'': 1 | |||
''Moves via Gen II Breeding'': 4 | |||
''Total Moves'': 28 | |||
===Gen II=== | |||
''Moves in this generation'': 38 | |||
''Moves via levelup'': 11 | |||
''Moves via Machine'': 23 | |||
''Moves via Breeding'': 5 | |||
''Moves via Event'': 1 | |||
''Moves via Lv and TM'': 1 (SolarBeam) | |||
''Moves via Gen I Machine'': 10 | |||
''Total Moves'': 48 | |||
Generation II: | |||
Gains 20 new moves: | |||
AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis | |||
{| class="expandable" | |||
|- class="expandable" | |||
|'''notes''' | |||
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ideas, maybe a divider to seperate different types of others...? | |||
Add note to bide: Variable{{tt|*|See attack page for details}} | |||
Gen II: | Gen II: | ||
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Solar Beam Sunny Day, Rain Dance | Solar Beam Sunny Day, Rain Dance | ||
Substitute is updated | Substitute is updated | ||
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Revision as of 15:21, 25 December 2010
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Means | Move | Type | Power | Accuracy | PP | ||||
---|---|---|---|---|---|---|---|---|---|
TM02GSC | Headbutt | Normal | 70 | 100% | 15 | ||||
BreedGSC | Light Screen | Psychic | — | —% | 30 | ||||
BreedGSC | Petal Dance | Grass | 70 | 100% | 20 | ||||
BreedGSC | Razor Wind | Normal | 80 | 75% | 10 | ||||
BreedGSC | Skull Bash | Normal | 100 | 100% | 15
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Bulbasaur
Gen I
Moves in this generation: 23 Moves via levelup: 9 Moves via Machine: 15 Moves via both: 1 (SolarBeam) Moves from Gen II trading: 5 Moves via Gen II Machine: 1 Moves via Gen II Breeding: 4 Total Moves: 28
Gen II
Moves in this generation: 38 Moves via levelup: 11 Moves via Machine: 23 Moves via Breeding: 5 Moves via Event: 1 Moves via Lv and TM: 1 (SolarBeam) Moves via Gen I Machine: 10 Total Moves: 48
Generation II:
Gains 20 new moves:
AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis
notes |
ideas, maybe a divider to seperate different types of others...? Add note to bide: Variable* Gen II: Double Edge power 100 > 120 Leech Seed intrduced effects 1/16 > 1/8 snd removesd Toxicity bonus and Haze as well Light Screen effect Haze Mimic takes last move except Sketch, Metronome and Transform or moves known, instead of -1 to pp, has five, can't be used if opponent hasn't gone Rage no longer uncontrollabble... Razor wind high crit hit Reflect all party gets half for 5 goes, regardless of haze Rest has no limit Skull Bash raises defence 1 stage Solar Beam Sunny Day, Rain Dance Substitute is updated |