User:Spriteit/Sandbox: Difference between revisions

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m (template fun... not... hmph and still need to check stuff on the bulbs,... ish tired now though)
 
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{{User:Spriteit/Sandbox/Template:other2|Breed|Skull Bash|Normal|100|100|15|||GSC}}
{{User:Spriteit/Sandbox/Template:other2|Breed|Skull Bash|Normal|100|100|15|||GSC}}
{{User:Spriteit/Sandbox/Template:otherf|Bulbasaur|grass|poison|1|1}}
{{User:Spriteit/Sandbox/Template:otherf|Bulbasaur|grass|poison|1|1}}
==Bulbasaur==
===Gen I===
''Moves in this generation'': 23
''Moves via levelup'': 9
''Moves via Machine'': 15
''Moves via both'': 1 (SolarBeam)
''Moves from Gen II trading'': 5
''Moves via Gen II Machine'': 1
''Moves via Gen II Breeding'': 4
''Total Moves'': 28
===Gen II===
''Moves in this generation'': 38
''Moves via levelup'': 11
''Moves via Machine'': 23
''Moves via Breeding'': 5
''Moves via Event'': 1
''Moves via Lv and TM'': 1 (SolarBeam)
''Moves via Gen I Machine'': 10
''Total Moves'': 48
Generation II:
Gains 20 new moves:
AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis
{| class="expandable"
|- class="expandable"
|'''notes'''
|-
|
ideas, maybe a divider to seperate different types of others...?
Add note to bide: Variable{{tt|*|See attack page for details}}


Gen II:
Gen II:
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Solar Beam Sunny Day, Rain Dance
Solar Beam Sunny Day, Rain Dance
Substitute is updated
Substitute is updated
 
|}
Bulbasaur Gen II:
Gains 20 new moves:
AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis
 
ideas, maybe a divider to seperate different types of others...?

Revision as of 15:21, 25 December 2010

Generation I
Other generations:
II - III - IV - V
 Means   Move   Type   Power   Accuracy   PP 
TM02GSC Headbutt Normal 70 100% 15
BreedGSC Light Screen Psychic —% 30
BreedGSC Petal Dance Grass 70 100% 20
BreedGSC Razor Wind Normal 80 75% 10
BreedGSC Skull Bash Normal 100 100% 15


  • Bold indicates a move that gets STAB when used by Bulbasaur
  • Italic indicates a move that gets STAB only when used by an evolution of Bulbasaur
  • Click on the generation numbers at the top to see level-up moves from other generations

Bulbasaur

Gen I

Moves in this generation: 23 Moves via levelup: 9 Moves via Machine: 15 Moves via both: 1 (SolarBeam) Moves from Gen II trading: 5 Moves via Gen II Machine: 1 Moves via Gen II Breeding: 4 Total Moves: 28

Gen II

Moves in this generation: 38 Moves via levelup: 11 Moves via Machine: 23 Moves via Breeding: 5 Moves via Event: 1 Moves via Lv and TM: 1 (SolarBeam) Moves via Gen I Machine: 10 Total Moves: 48


Generation II: Gains 20 new moves: AncientPower, Attract, Curse, Defence Curl, Endure, Flash, Frustration, Fury Cutter, Giga Drain, Headcbutt, Hidden Power, Mud-Slap, Protect, Return, Safeguard, Sleep Talk, Snore, Sunny Day, Sweet Scent, Synthesis