User:Sivart345/Decks: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (→‎Decklist: removed cyclone energy from deck...)
(→‎Sand Box 3 Start: That is all the popular/staple cards in the Unlimited Format)
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
This page contains the decklist for my current tournament deck. As of January 5, 2011; it is a Gyarados deck.
Due to college and other personal things...I have not written the completed professional decklist on here...


Please do //not// delete this page.


Please do //not// delete this page. It is also my sandbox for making mainspace articles.
I'm sure most of us have established some kind of house rule(s) when playing PTCG; extra prize cards, hand refreshes even when you have a basic, letting your opponent start set-up, etc; either for better testing or just for fun.


==Decklist==
An interesting way we have been playing at home and with friends is with literally, an expanded deck:
Pokémon: Gyarados, {{TCG ID|Stormfront|Magikarp|65}}, Regice, Ditto Sableye, Crobat G, Luxray GL, Luxray GL LV.X, Uxie, Uxie LV.X, Azelf, UNown Q, and Combee.
Unlimited Format, 100 cards, 5 max each card, Draw 10 instead of 7, D&P rules, 8 or 10 prizes, and 6 benched.
<br>
Trainers/Supporters/Stadiums: Broken Time Space, Poké Turn, Super Scoop Up, Junk Arm, Expert Belt, Pokémon Rescue, Pokémon Collector, Bebe's Search, Pokémon Communication, Warp Point, Seeker, Twins, VS Seeker, Cynthia's Feelings, Volkner's Philosophy, and [[Black Belt]].
<br>
Energy: Rainbow Energy, Warp Energy, Call Energy, and [[Rescue Energy]].


[[User:Sivart345|<span style="color:#4DC000">--Sivart</span>]][[User talk:Sivart345|<span style="color:#00FF60">3</span>]][[Special:Contributions/Sivart345|<span style="color:#00FFA0">4</span>]][[User:Firestorm|<span style="color:#7FFFF7">'''5'''</span>]] 02:26, 6 January 2011 (UTC)
Some sick decks can be made.
 
=='''''Sand Box 1 Start'''''==
 
 
==Typical deck list==
{{DeckArchetype}}
{{decklist/header}}
{{decklist/entry|2|{{TCG ID|Plasma Blast|Porygon|72}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Great Encounters|Porygon2|49}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Drifloon|61}}|Psychic||Common}}
{{decklist/entry|1|{{TCG ID|Undaunted|Drifblim|12}}|Psychic||Rare}}
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Rare}}
{{decklist/entry|4|{{TCG ID|Legends Awakened|Unown R|77}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|3|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}}
{{decklist/entry|1|{{TCG ID|Undaunted|Rotom|20}}|Lightning||Rare}}
{{decklist/entry|1|{{TCG ID|EX FireRed & LeafGreen|Ditto|4}}|Colorless||Rare Holo}}
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG ID|Triumphant|Seeker|88}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Gym Heroes|Erika|16}}|Trainer||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Next Destinies|Level Ball|89}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|EX Team Rocket Returns|Pokémon Retriever|84}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Warp Point|88}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|EX FireRed & LeafGreen|VS Seeker|100}}|Trainer||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
{{decklist/entry|2|{{TCG ID|Aquapolis|Boost Energy|145}}|Energy||Uncommon}}
{{decklist/footer}}
 
==Other Cards==
{{TCG ID|Call of Legends|Darkness Energy|86}}<br>
{{TCG ID|Fossil|Mr. Fuji|58}}<br>
{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}<br>
 
 
=='''''Sandbox 2 Start'''''==
 
 
{{incomplete}}
{{ArchetypeInfobox
|title=Forretress Donk
|image=017120_P_FORETOSU.jpg
|image2=BlastoiseBoundariesCrossed31.jpg
|caption={{TCG ID|Legends Awakened|Forretress|28}} and {{TCG ID|Boundaries Crossed|Blastoise|31}}
|types={{e|Water}}
|cards={{TCG ID|Legends Awakened|Forretress|28}}, {{TCG ID|Boundaries Crossed|Blastoise|31}}, {{TCG ID|Triumphant|Seeker|88}}
|era=Unlimited
}}
'''Forretress Donk'''
 
 
==History==
There was a less consistent version of this deck during the Diamond Pearl era using {{TCG|Secret Wonders}} {{TCG ID|Secret Wonders|Blastoise|2}} with its ''Waterlog'' Poké-POWER to attach Energy to {{TCG ID|Legends Awakened|Forretress|28}}; although, this method lacks unlimited Energy attachment and also requires more Energy cards. The release of {{TCG ID|Black & White|Emboar|20}} allowed the creation of Forretress Donk. {{TCG ID|Boundaries Crossed|Blastoise|31}} of {{TCG|Boundaries Crossed}} is an alternate, more viable Energy attachment.
 
 
==Strategy==
[[File:ShuckleHGSSPromo15.jpg|thumb|right|{{TCG ID|HGSS Promo|Shuckle|15}}]]
 
The most consistently-winning decks in {{TCG|Unlimited Format}} are '''turn one donk decks''' (''T1 donk''). Forretress Donk is this type of deck; capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn
 
The ideal start would be Sableye; Sableye's Poké-BODY allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise, Espeon, and Shuckle. Blastoise's ''Deluge'' Ability allows the player to attach, as often as they like, Water Energy cards to Shuckle. Shuckle's ''Fermenting Liuid'' Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's ''Energy Return'' Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle. After drawing the needed cards, the next step would be to get out Forretress and attach the Energy cards to it instead of Shuckle. Forretress's ''Iron Shell'' Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise and Espeon can be continously healed with an attached {{TCG ID|Roaring Skies|Healing Scarf|84}} Pokémon tool.
 
 
 
 
==Cards==
 
 
===Key cards===
*'''{{TCG ID|Legends Awakened|Forretress|28}}''' -
*'''{{TCG ID|Boundaries Crossed|Blastoise|31}}''' - It's Deluge Ability lets the play attach Water Energy Cards as often as they like during their turn.
*'''{{TCG ID|Aquapolis|Espeon|H9}}''' - It's Poké-POWER is used to return Energy cards attached to Shuckle and Forretress; allowing an infinite loop of each one's Poké-BODY.
*'''{{TCG ID|HGSS Promo|Shuckle|15}}''' - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the ''beginning'' of your turn).
*'''{{TCG ID|Base Set|Professor Oak|88}}''' - Essentially a souped-up ''Set Up''
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows the player to evolve its Pokémon on the same turn they are played; this also allows evolution on the first turn.
*'''
 
===Other Pokémon===
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - It's ''Set Up'' Poké-Power allows the player to draw cards until they have seven cards in their hand. Useful at the ver beginning after playing out the hand.
*'''{{TCG ID|Legends Awakened|Azelf|19}}''' - Allows the player to get Pokémon from the Prize cards.
*'''{{TCG ID|Legends Awakened|Regice|36}}''' - Allows a counters to an opponent's {{TCG ID|Arceus|Spiritomb|32}} start.
 
 
===Other Trainers/Supporters/Stadiums===
*'''{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}''' - Used to get three Basic Pokémon into the player's hand.
 
 
===Energy cards===
*'''{{TCG|Water Energy}}''' - Blastoise's ''Deluge'' Ability attachs Water Energy cards.
 
 
==Typical deck list==
{{DeckArchetype}}
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Stormfront|Sableye|48}}|Darkness||Rare}}
{{decklist/entry|3|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Regice|36}}|Water||Rare}}
{{decklist/entry|1|{{TCG ID|Team Rocket|Rattata|66}}|Colorless||Common}}
{{decklist/entry|3|{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}|Supporter||Uncommon}}
{{decklist/entry|4|{{TCG ID|Base Set|Item Finder|74}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Computer Search|71}}|Trainer||Rare}}
{{decklist/entry|3|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Stormfront|Poké Drawer +|89}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG ID|Gym Heroes|Erika|16}}|Trainer||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Next Destinies|Level Ball|89}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG ID|EX Crystal Guardians|Windstorm|85}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG ID|Platinum|Broken Time-Space|104}}|Stadium||Uncommon}}
{{decklist/entry|7|{{TCG|Water Energy}}|Energy|Water|None}}
{{decklist/footer}}
 
 
==Variable tech cards==
[[File:LeafeonRisingRivals45.jpg|thumb|right|{{TCG ID|Rising Rivals|Leafeon|45}}]]
These are cards that may or may not be in the deck build depending on the player's style:
*'''{{TCG ID|Rising Rivals|Leafeon|45}}''' - An alternative healing method to Healing Scarf. When it is the Active Pokémon, it's Energy Refresh ''Poké-BODY'' allows the healing of the player's Pokémon when they attach an Energy card to them
*'''{{TCG ID|Fossil|Mr. Fuji|58}}'''
*'''{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}'''
 
 
 
==Restriction==
Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.
{{-}}
{{Project TCG notice}}
 
 
[[Category:Deck archetypes]]
 
=='''''Sand Box 3 Start'''''==
 
 
 
===Draw Power===
*'''{{TCG ID|Legends Awakened|Uxie|43}}''' - When played from the hand, its Poké-Power allows the player to draw until there are 7 cards in his or her hand.
*'''{{TCG ID|Roaring Skies|Shaymin-EX|77}}''' - Similar to {{TCG ID|Legends Awakened|Uxie|43}}; the player draws until 6 cards and it is an Ability rather than a Poké-Power.
*'''{{TCG ID|Legends Awakened|Unown R|77}}''' - Its ''Retire'' Poké-Power allows the player to discard it from the Bench in order to draw a card.
*'''{{TCG ID|Ancient Origins|Unown|30}}''' - Its Ability has the same effect as {{TCG ID|Legends Awakened|Unown R|77}}.
*'''{{TCG ID|Great Encounters|Claydol|15}}''' - Its Poké-Power lets the player put up to 2 cards on the bottome of their deck and draw until 6 cards in the hand. This provides consistent draw power throughout the game.
*'''{{TCG ID|Base Set|Professor Oak|88}}''' - Powerful draw power, the player discards his or her hand and draws 7 cards. It has the same effect as {{TCG ID|Black & White|Professor Juniper|101}} and {{TCG ID|XY|Professor Sycamore|122}}, except it is ''not'' a Supporter card.
*'''{{TCG ID|Gym Heroes|Erika|16}}''' - Powerful draw power, the player draws up to 3 cards.
*'''{{TCG ID|Gym Heroes|Secret Mission|118}}''' - A viable alternative to {{ TCG ID|Base Set|Professor Oak|88}}. The player discards any number of cards of his or her hand in order to draw that many cards.
*'''{{TCG ID|Gym Heroes|Misty's Wrath|114}}''' - The player looks at the top 7 cards of the deck, puts 2 into his or her hand and discards the rest.
*'''{{TCG ID|Roaring Skies|Trainers' Mail|92}}''' - Allows the player to look at the top 4 cards of the deck, and put a Trainer card into his or hand.
*'''{{TCG ID|Stormfront|Poké Drawer +|89}}''' - Playing a single copy will allow the player to draw a card; playing 2 copies allows the player to search the Deck for any 2 cards.
 
===Search Power===
*'''{{TCG ID|Rising Rivals|Bebe's Search|89}}''' - Search the deck for a Pokémon.
*'''{{TCG ID|Secret Wonders|Roseanne's Research|125}}''' - Search the deck for up to 2 Basic Pokémon and/or Basic Energy cards.
*'''{{TCG ID|HeartGold & SoulSilver|Pokémon Collector|97}}''' - Search the deck for up to 3 Basic Pokémon.
*'''{{TCG ID|BREAKthrough|Brigette|134}}''' - Search the deck for up to 3 non-Pokémon-EX Basic Pokémon and place them on the Bench.
*'''{{TCG ID|Skyridge|Oracle|138}}''' - Search the deck for any 2 cards and place them on top of the deck after shuffling it.
*'''{{TCG ID|Base Set|Computer Search|71}}''' - Search the deck for any card. Since the {{TCG|Ace Spec card|Ace Spec}} version is ''not'' considered a re-print, a player may use more than one copy of the Base Set Computer Search.
*'''{{TCG ID|Next Destinies|Level Ball|89}}''' - Search deck for a Pokémon with 90 HP or less. It is capable of searching most Pokémon used in the Unlimited format.
*'''{{TCG ID|Stormfront|Luxury Ball|86}}''' - Like {{TCG ID|Rising Rivals|Bebe's Search|89}} except not a Supporter.
*'''{{TCG ID|Dark Explorers|Ultra Ball|102}}''' - Has a similar effect to {{TCG ID|Stormfront|Luxury Ball|86}}, but the player must discard 2 cards from his or her hand.
 
===Evolution Aids===
*'''{{TCG ID|Platinum|Broken Time-Space|104}}''' - Allows the player to evolve Pokémon that were played, evolved, or devolved on the same turn. Also allows evolution on the first turn.
*'''{{TCG ID|Arceus|Spiritomb|32}}''' - Allows the player to search the deck for an Evolution card and evolve a Benched Pokémon with its ''Darkness Grace'' attack. ''Darkness Grace'' evolves a Pokémon from the deck--this allows a counter to "Evolution Lock"
*'''{{TCG ID|EX Holon Phantoms|Rare Candy|90}}''' - Allows the player to skip the Stage 1 Pokémon. '''Cannot''' be used on a Pokémon that was played that turn (or on the player’s first turn), '' '''even if''' {{TCG ID|Platinum|Broken Time-Space|104}} is in play.''
*'''{{TCG ID|Base Set|Pokémon Breeder|76}}''' - Similar to {{TCG ID|EX Holon Phantoms|Rare Candy|90}}. '''Can''' be used on a Pokémon that was played that turn (or on the player’s first turn), '' '''if''' {{TCG ID|Platinum|Broken Time-Space|104}} is in play''
 
===Recovery Cards===
*'''{{TCG ID|Base Set|Item Finder|74}}''' - Used to retrieve a Trainer card from the discard pile.
*'''{{TCG ID|Plasma Storm|Dowsing Machine|128}}''' - The exact effect as {{TCG ID|Base Set|Item Finder|74}}, except it is an Ace Spec card.
*'''{{TCG ID|Triumphant|Junk Arm|87}}''' - Has similar effect to {{TCG ID|Base Set|Item Finder|74}} and {{TCG ID|Plasma Storm|Dowsing Machine|128}}, except it can only get Item cards.
*'''{{TCG ID|Phantom Forces|Lysandre's Trump Card|99}}''' - Critical card for the Unlimited Format; shuffles both player's discard pile into their deck. Essentially allows an infinite loop through the deck if combined with the correct cards.
*'''{{TCG ID|EX FireRed & LeafGreen|VS Seeker|100}}''' - Get a Supporter card from the discard pile. Useful in recovering {{TCG ID|Phantom Forces|Lysandre's Trump Card|99}}.
*'''{{TCG ID|Flashfire|Pal Pad|92}}''' - Shuffle 2 Supporter cards from the discard pile into the deck. Useful in recovering {{TCG ID|Phantom Forces|Lysandre's Trump Card|99}}.
*'''{{TCG ID|EX Team Rocket Returns|Pokémon Retriever|84}}''' - Allows the player to recover Pokémon from the discard pile, either 1 card to his or her hand or 3 cards to his or her deck.
 
===General Lock, Counter, and Tech Cards===
*'''{{TCG ID|Base Set|Gust of Wind|93}}''' - Gives the player field control by allowing them to choose what Pokémon their opponent has active. Does not require a coin flip like {{TCG ID|Emerging Powers|Pokémon Catcher|95}}.
*'''{{TCG ID|Gym Heroes|Erika's Perfume|110}}''' - Allows the player to view the opponent’s hand and choose Basic Pokémon and put them on the Bench. This is a great counter to cards like {{TCG ID|Legends Awakened|Uxie|43}} and {{TCG ID|Legends Awakened|Mesprit|34}}.
 
*'''{{TCG ID|Base Set|Pokémon Flute|86}}''' - Allows the player to place a Pokémon from the opponent’s discard pile onto his or her Bench. This is useful to knock out a low HP Pokémon or a Pokémon-EX for two Prize cards.
*'''{{TCG ID|Phantom Forces|Target Whistle|106}}''' - Has the same effect as {{TCG ID|Base Set|Pokémon Flute|86}}.
*'''{{TCG ID|Legends Awakened|Azelf|19}}''' - When played from the hand, its Poké-Power allows the player to look at their Prize cards and switch a card in his or her hand with a Pokémon that is prized.
*'''{{TCG ID|Team Rocket|Rattata|66}}''' - Its Pokémon Power allows the player to switch the top card of the deck with a Prize card.
*'''{{TCG ID|Undaunted|Rotom|20}}''' - Has the same effect as {{TCG ID|Team Rocket|Rattata|66}}, but it is a Poké-Power rather than a Pokémon Power.
*'''{{TCG ID|Boundaries Crossed|Town Map|136}}''' - Turns all of the player's Prize cards face up.
*'''{{TCG ID|Arceus|Spiritomb|32}}''' - Can act as a counter to an “Evolution lock” with its ''Darkness Grace'' attack. Its ''Keystone Seal'' Poké-Body causes an "Item card lock" when it is the Active Pokémon.
*'''{{TCG ID|Legends Awakened|Regice|36}}''' - Its Poké-Power allows a counter to an opponent's {{TCG ID|Arceus|Spiritomb|32}} “Item card lock” by sending it to the Bench.
*'''{{TCG ID|Flashfire|Lysandre|90}}''' - Has the same effect as {{TCG ID|Base Set|Gust of Wind|93}} but, since it is a Supporter card, it can be used as a counter to an opponent's {{TCG ID|Arceus|Spiritomb|32}} "Item card lock".
*'''{{TCG ID|Primal Clash|Silent Lab|140}}''' - Stadium card that provides an "Ability lock" on Basic Pokémon. It is a counter to an opponent's {{TCG ID|Arceus|Spiritomb|32}} “Item card lock.”
*'''{{TCG ID|Dragons Exalted|Garbodor|54}}''' - When it has a Pokémon Tool attached to it, its ''Garbotoxin'' Ability provides an "Ability lock".
*'''{{TCG ID|Fossil|Muk|13}}''' - Its Pokémon Power provides an "Ability lock" just like {{TCG ID|Dragons Exalted|Garbodor|54}} does; however, Muk does not need a Pokémon Tool card attached to it.
*'''{{TCG ID|EX Dragon|Muk ex|96}}''' - Its ''Toxic Gas'' Poké-Body provides a "Poké-Power and Poké-Body lock" when it is the Active Pokémon; however, Abilities and Pokémon Powers are still usable. This is a watered down version of the earlier printed {{TCG ID|Fossil|Muk|13}}.
*'''{{TCG ID|Team Rocket|Goop Gas Attack|78}}''' - This Trainer card provides the same "Ability lock" as [[Muk (Fossil 13)|Fossil Muk]]; however, it is temporary, only lasting until the end of the opponent's next turn.
*'''{{TCG ID|Ancient Origins|Hex Maniac|75}}''' - This Supporter card provides the same effect as {{TCG ID|Team Rocket|Goop Gas Attack|78}}. Since it is a Supporter card, it can be used as a counter to an opponent's {{TCG ID|Arceus|Spiritomb|32}} "Item card lock".
*'''{{TCG ID|Legends Awakened|Mesprit|34}}''' - Its ''Psychic Bind'' Poké-Power provides a temporary "Poké-Power lock" during your opponent's next turn.
*'''{{TCG ID|Team Rocket|Dark Vileplume|13}}''' - Its Pokémon Power ''Hay Fever'' provides a full "Trainer lock."
*'''{{TCG ID|Undaunted|Vileplume|24}}''' - Its Poké-Body provides an "Item card lock."  '''{{TCG ID|Ancient Origins|Vileplume|3}}''' does the same with its Ability.
*'''{{TCG ID|Fossil|Aerodactyl|1}}''' - Its Pokémon Power provides an "Evolution Lock."
*'''{{TCG ID|Neo Discovery|Igglybuff|40}}''' - Its Pokémon Power allows the player to shut-off an opponent's Benched Pokémon's Pokémon Power. This is effective in disabling various locks, i.e. {{TCG ID|Fossil|Aerodactyl|1}}.
*'''{{TCG ID|EX Crystal Guardians|Windstorm|85}}''' - Discards up to 2 in any combination of Stadium or Pokémon Tool cards in play. This allows a general counter to various Pokémon Tool and Stadium Cards that are detrimental. It also allows a counter to {{TCG ID|Dragons Exalted|Garbodor|54}}'s ''Garbotoxin'' Ability by discarding the Pokémon Tool attached to it.
*'''{{TCG ID|Base Set|Energy Removal|92}}''' - Discard an Energy card attached to an opponent's Pokémon.
*'''{{TCG ID|Base Set|Super Energy Removal|79}}''' - Discard an Energy attached to one of the player's Pokémon in order to discard 2 Energy cards attached to an opponent's Pokémon.
*'''{{TCG ID|Unleashed|Judge|78}}''' - Both players shuffle his or her hand into their deck and draws a new hand of 4 cards. '''{{TCG ID|Skyridge|Desert Shaman|123}}''' provides nearly the identical effect.
*'''{{TCG ID|XY|Red Card|124}}''' - This Trainer card is similar to {{TCG ID|Unleashed|Judge|78}}, but only affects the opponent's hand.
*'''{{TCG ID|Gym Challenge|Warp Point|126}}''' - Both players switch their Active Pokémon with a Benched Pokémon. '''{{TCG ID|Plasma Storm|Escape Rope|120}}''' has the same effect.
 
===General Unlimited Cards===
*'''{{TCG ID|Great Encounters|Porygon2|49}}''' - Its ''Download'' Poké-Power allows the player to use an extra Supporter card.
*'''{{TCG ID|Stormfront|Sableye|48}}''' - Its ''Overeager'' Poké-Body makes the player go first; this is highly advantageous for decks that use a donk-city strategy. Its ''Impersonate'' Attack allows the player to search the deck for a Supporter card and use the effect of it as the attack; this can allow a speedy set up.
'''{{TCG ID|Platinum|Crobat G|47}}''' - When it is played from the hand, its Poké-Power allows the player to place a damage counter on an opponent's Pokémon.
*'''{{TCG ID|Base Set|Scoop Up|78}}''' - The player chooses a Pokémon and returns the Basic Pokémon to his or her hand (other cards are discarded).
*'''{{TCG ID|Neo Genesis|Super Scoop Up|98}}''' - On heads, the player returns a Pokémon and all cards attached to it to his or her hand.
*'''{{TCG ID|Plasma Blast|Scoop Up Cyclone|95}}''' - Allows the player to return a Pokémon and all cards attached to it to his or her hand.
*'''{{TCG ID|EX Team Rocket Returns|Swoop! Teleporter|92}}''' - Switches a Basic Pokémon in play with a Basic Pokémon in the deck. This is useful for making more room on the Bench.
*'''{{TCG ID|Triumphant|Seeker|88}}''' - Each player returns a Benched Pokémon to his or her hand. When it is combined with {{TCG ID|Great Encounters|Porygon2|49}} and recovery methods, the player can effectively remove all of the opponent's Benched Pokémon.
 
===General Energy Cards===
* '''{{TCG|Double Colorless Energy}}''' - Provides {{e}} {{e}}.
*'''{{TCG ID|Aquapolis|Boost Energy|145}}''' - Provides {{e}} {{e}} {{e}}, but can only be attached to Evolved Pokémon.
*'''{{TCG ID|Team Rocket|Rainbow Energy|17}}''' - {{e|rainbow}}: provides any type of Energy.
*'''{{TCG ID|EX Team Magma vs Team Aqua|Double Rainbow Energy|88}}''' - {{e|rainbow}} {{e|rainbow}}: provides two of any combination of Energy, but can only be attached to evolved Pokémon.
'''{{TCG ID|Skyridge|Cyclone Energy|143}}''' - Provides {{e}}. Allows another method of disabling an opponent's {{TCG ID|Arceus|Spiritomb|32}} "Item card lock".

Revision as of 22:25, 14 January 2016


Please do //not// delete this page. It is also my sandbox for making mainspace articles. I'm sure most of us have established some kind of house rule(s) when playing PTCG; extra prize cards, hand refreshes even when you have a basic, letting your opponent start set-up, etc; either for better testing or just for fun.

An interesting way we have been playing at home and with friends is with literally, an expanded deck: Unlimited Format, 100 cards, 5 max each card, Draw 10 instead of 7, D&P rules, 8 or 10 prizes, and 6 benched.

Some sick decks can be made.

Sand Box 1 Start

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Porygon Colorless Common
Porygon2 Colorless Uncommon
Drifloon Psychic Common
Drifblim Psychic Rare
Sableye Darkness Rare
Unown R Psychic Uncommon
Unown Q Psychic Uncommon
Uxie Psychic Rare
Azelf Psychic Rare
Regice Water Rare
Rotom Lightning Rare
Ditto Colorless Rare Holo
Pokémon Collector Su Uncommon
Seeker Su Uncommon
Item Finder T Rare
Computer Search T Rare
Professor Oak T Uncommon
Scoop Up T Rare
Poké Drawer + T Uncommon
Erika T Rare Holo
Level Ball T Uncommon
Pokémon Retriever T Uncommon
Warp Point T Uncommon
VS Seeker T Rare Holo
Broken Time-Space St Uncommon
Boost Energy E Uncommon


Other Cards

Darkness Energy
Mr. Fuji
Swoop! Teleporter


Sandbox 2 Start

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Forretress Donk
017120 P FORETOSU.jpg
BlastoiseBoundariesCrossed31.jpg
Forretress and Blastoise
Types used Water
Major cards Forretress, Blastoise, Seeker
Era Unlimited

Forretress Donk


History

There was a less consistent version of this deck during the Diamond Pearl era using Secret Wonders Blastoise with its Waterlog Poké-POWER to attach Energy to Forretress; although, this method lacks unlimited Energy attachment and also requires more Energy cards. The release of Emboar allowed the creation of Forretress Donk. Blastoise of Boundaries Crossed is an alternate, more viable Energy attachment.


Strategy

The most consistently-winning decks in Unlimited Format are turn one donk decks (T1 donk). Forretress Donk is this type of deck; capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn

The ideal start would be Sableye; Sableye's Poké-BODY allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise, Espeon, and Shuckle. Blastoise's Deluge Ability allows the player to attach, as often as they like, Water Energy cards to Shuckle. Shuckle's Fermenting Liuid Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's Energy Return Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle. After drawing the needed cards, the next step would be to get out Forretress and attach the Energy cards to it instead of Shuckle. Forretress's Iron Shell Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise and Espeon can be continously healed with an attached Healing Scarf Pokémon tool.



Cards

Key cards

  • Forretress -
  • Blastoise - It's Deluge Ability lets the play attach Water Energy Cards as often as they like during their turn.
  • Espeon - It's Poké-POWER is used to return Energy cards attached to Shuckle and Forretress; allowing an infinite loop of each one's Poké-BODY.
  • Shuckle - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the beginning of your turn).
  • Professor Oak - Essentially a souped-up Set Up
  • Broken Time-Space - Allows the player to evolve its Pokémon on the same turn they are played; this also allows evolution on the first turn.

Other Pokémon

  • Uxie - It's Set Up Poké-Power allows the player to draw cards until they have seven cards in their hand. Useful at the ver beginning after playing out the hand.
  • Azelf - Allows the player to get Pokémon from the Prize cards.
  • Regice - Allows a counters to an opponent's Spiritomb start.


Other Trainers/Supporters/Stadiums


Energy cards

  • Water Energy - Blastoise's Deluge Ability attachs Water Energy cards.


Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Sableye Darkness Rare
Uxie Psychic Rare
Azelf Psychic Rare
Regice Water Rare
Rattata Colorless Common
Pokémon Collector Su Uncommon
Item Finder T Rare
Computer Search T Rare
Professor Oak T Uncommon
Scoop Up T Rare
Poké Drawer + T Uncommon
Erika T Rare Holo
Level Ball T Uncommon
Windstorm T Uncommon
Broken Time-Space St Uncommon
Water Energy Water E



Variable tech cards

These are cards that may or may not be in the deck build depending on the player's style:

  • Leafeon - An alternative healing method to Healing Scarf. When it is the Active Pokémon, it's Energy Refresh Poké-BODY allows the healing of the player's Pokémon when they attach an Energy card to them
  • Mr. Fuji
  • Swoop! Teleporter


Restriction

Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.

Project TCG logo.png This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.

Sand Box 3 Start

Draw Power

  • Uxie - When played from the hand, its Poké-Power allows the player to draw until there are 7 cards in his or her hand.
  • Shaymin-EX - Similar to Uxie; the player draws until 6 cards and it is an Ability rather than a Poké-Power.
  • Unown R - Its Retire Poké-Power allows the player to discard it from the Bench in order to draw a card.
  • Unown - Its Ability has the same effect as Unown R.
  • Claydol - Its Poké-Power lets the player put up to 2 cards on the bottome of their deck and draw until 6 cards in the hand. This provides consistent draw power throughout the game.
  • Professor Oak - Powerful draw power, the player discards his or her hand and draws 7 cards. It has the same effect as Professor Juniper and Professor Sycamore, except it is not a Supporter card.
  • Erika - Powerful draw power, the player draws up to 3 cards.
  • Secret Mission - A viable alternative to Professor Oak. The player discards any number of cards of his or her hand in order to draw that many cards.
  • Misty's Wrath - The player looks at the top 7 cards of the deck, puts 2 into his or her hand and discards the rest.
  • Trainers' Mail - Allows the player to look at the top 4 cards of the deck, and put a Trainer card into his or hand.
  • Poké Drawer + - Playing a single copy will allow the player to draw a card; playing 2 copies allows the player to search the Deck for any 2 cards.

Search Power

  • Bebe's Search - Search the deck for a Pokémon.
  • Roseanne's Research - Search the deck for up to 2 Basic Pokémon and/or Basic Energy cards.
  • Pokémon Collector - Search the deck for up to 3 Basic Pokémon.
  • Brigette - Search the deck for up to 3 non-Pokémon-EX Basic Pokémon and place them on the Bench.
  • Oracle - Search the deck for any 2 cards and place them on top of the deck after shuffling it.
  • Computer Search - Search the deck for any card. Since the Ace Spec version is not considered a re-print, a player may use more than one copy of the Base Set Computer Search.
  • Level Ball - Search deck for a Pokémon with 90 HP or less. It is capable of searching most Pokémon used in the Unlimited format.
  • Luxury Ball - Like Bebe's Search except not a Supporter.
  • Ultra Ball - Has a similar effect to Luxury Ball, but the player must discard 2 cards from his or her hand.

Evolution Aids

  • Broken Time-Space - Allows the player to evolve Pokémon that were played, evolved, or devolved on the same turn. Also allows evolution on the first turn.
  • Spiritomb - Allows the player to search the deck for an Evolution card and evolve a Benched Pokémon with its Darkness Grace attack. Darkness Grace evolves a Pokémon from the deck--this allows a counter to "Evolution Lock"
  • Rare Candy - Allows the player to skip the Stage 1 Pokémon. Cannot be used on a Pokémon that was played that turn (or on the player’s first turn), even if Broken Time-Space is in play.
  • Pokémon Breeder - Similar to Rare Candy. Can be used on a Pokémon that was played that turn (or on the player’s first turn), if Broken Time-Space is in play

Recovery Cards

General Lock, Counter, and Tech Cards

  • Gust of Wind - Gives the player field control by allowing them to choose what Pokémon their opponent has active. Does not require a coin flip like Pokémon Catcher.
  • Erika's Perfume - Allows the player to view the opponent’s hand and choose Basic Pokémon and put them on the Bench. This is a great counter to cards like Uxie and Mesprit.
  • Pokémon Flute - Allows the player to place a Pokémon from the opponent’s discard pile onto his or her Bench. This is useful to knock out a low HP Pokémon or a Pokémon-EX for two Prize cards.
  • Target Whistle - Has the same effect as Pokémon Flute.
  • Azelf - When played from the hand, its Poké-Power allows the player to look at their Prize cards and switch a card in his or her hand with a Pokémon that is prized.
  • Rattata - Its Pokémon Power allows the player to switch the top card of the deck with a Prize card.
  • Rotom - Has the same effect as Rattata, but it is a Poké-Power rather than a Pokémon Power.
  • Town Map - Turns all of the player's Prize cards face up.
  • Spiritomb - Can act as a counter to an “Evolution lock” with its Darkness Grace attack. Its Keystone Seal Poké-Body causes an "Item card lock" when it is the Active Pokémon.
  • Regice - Its Poké-Power allows a counter to an opponent's Spiritomb “Item card lock” by sending it to the Bench.
  • Lysandre - Has the same effect as Gust of Wind but, since it is a Supporter card, it can be used as a counter to an opponent's Spiritomb "Item card lock".
  • Silent Lab - Stadium card that provides an "Ability lock" on Basic Pokémon. It is a counter to an opponent's Spiritomb “Item card lock.”
  • Garbodor - When it has a Pokémon Tool attached to it, its Garbotoxin Ability provides an "Ability lock".
  • Muk - Its Pokémon Power provides an "Ability lock" just like Garbodor does; however, Muk does not need a Pokémon Tool card attached to it.
  • Muk ex - Its Toxic Gas Poké-Body provides a "Poké-Power and Poké-Body lock" when it is the Active Pokémon; however, Abilities and Pokémon Powers are still usable. This is a watered down version of the earlier printed Muk.
  • Goop Gas Attack - This Trainer card provides the same "Ability lock" as Fossil Muk; however, it is temporary, only lasting until the end of the opponent's next turn.
  • Hex Maniac - This Supporter card provides the same effect as Goop Gas Attack. Since it is a Supporter card, it can be used as a counter to an opponent's Spiritomb "Item card lock".
  • Mesprit - Its Psychic Bind Poké-Power provides a temporary "Poké-Power lock" during your opponent's next turn.
  • Dark Vileplume - Its Pokémon Power Hay Fever provides a full "Trainer lock."
  • Vileplume - Its Poké-Body provides an "Item card lock." Vileplume does the same with its Ability.
  • Aerodactyl - Its Pokémon Power provides an "Evolution Lock."
  • Igglybuff - Its Pokémon Power allows the player to shut-off an opponent's Benched Pokémon's Pokémon Power. This is effective in disabling various locks, i.e. Aerodactyl.
  • Windstorm - Discards up to 2 in any combination of Stadium or Pokémon Tool cards in play. This allows a general counter to various Pokémon Tool and Stadium Cards that are detrimental. It also allows a counter to Garbodor's Garbotoxin Ability by discarding the Pokémon Tool attached to it.
  • Energy Removal - Discard an Energy card attached to an opponent's Pokémon.
  • Super Energy Removal - Discard an Energy attached to one of the player's Pokémon in order to discard 2 Energy cards attached to an opponent's Pokémon.
  • Judge - Both players shuffle his or her hand into their deck and draws a new hand of 4 cards. Desert Shaman provides nearly the identical effect.
  • Red Card - This Trainer card is similar to Judge, but only affects the opponent's hand.
  • Warp Point - Both players switch their Active Pokémon with a Benched Pokémon. Escape Rope has the same effect.

General Unlimited Cards

  • Porygon2 - Its Download Poké-Power allows the player to use an extra Supporter card.
  • Sableye - Its Overeager Poké-Body makes the player go first; this is highly advantageous for decks that use a donk-city strategy. Its Impersonate Attack allows the player to search the deck for a Supporter card and use the effect of it as the attack; this can allow a speedy set up.

Crobat G - When it is played from the hand, its Poké-Power allows the player to place a damage counter on an opponent's Pokémon.

  • Scoop Up - The player chooses a Pokémon and returns the Basic Pokémon to his or her hand (other cards are discarded).
  • Super Scoop Up - On heads, the player returns a Pokémon and all cards attached to it to his or her hand.
  • Scoop Up Cyclone - Allows the player to return a Pokémon and all cards attached to it to his or her hand.
  • Swoop! Teleporter - Switches a Basic Pokémon in play with a Basic Pokémon in the deck. This is useful for making more room on the Bench.
  • Seeker - Each player returns a Benched Pokémon to his or her hand. When it is combined with Porygon2 and recovery methods, the player can effectively remove all of the opponent's Benched Pokémon.

General Energy Cards

Cyclone Energy - Provides  . Allows another method of disabling an opponent's Spiritomb "Item card lock".