User:RiverAura/Battle Hall

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Revision as of 02:11, 28 September 2009 by RiverAura (talk | contribs) (Adding Kingdra)
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For the rest of the Battle Frontier arenas, Trainers can use the standard three-Pokémon battle team. However, the Battle Hall's unique methods make it necessary to have a different way of looking at it. I'm trying to provide a guide to help people who might otherwise approach the Battle Hall incorrectly.

Basic Primer

The rules of the Battle Hall are simple.

One species of Pokémon is used to continue a streak of as many battles as possible against each separate type. Before each round, the Trainer is allowed to pick which elemental type the next opposing Pokémon will be. This continues for ten rounds at a time, at which point Battle Points will be awarded. The Trainer will continue the streak until either their Pokémon faints or they switch to a different species of Pokémon.

The ultimate goal of going through the Battle Hall is to face (and hopefully win against) Hall Matron Argenta and receive a commemorative print. Note that Argenta will only show up in Single Battle mode.

General Notes

Some things to keep in mind while making progress through the Battle Hall:

Training the Right Pokémon

The key word is self-sufficiency: If the Pokémon doesn't have the right moves to face a certain Pokémon, it doesn't have a teammate to fall back on (at least in Single Battle mode). Make sure to keep a wide variety of offensive moves to cover the various types.

On a similar note, there really isn't much room for defensive moves on a Pokémon's move roster. Do not hope that defensive techniques can win a war of attrition, because quite often there will be one opponent that can break through a defensive strategy. Focus more on offensive moves, and add status moves if necessary. And always remember to make at least one STAB move fit onto the move roster.

Good move types:

Water Ground
Fighting Ice
Rock Dark
Fire Dragon

That being said, do not overlook defenses, or in fact any stats, when building up Pokémon for the Battle Hall. For a best balance of stats, use vitamins to max out each stat as evenly as possible. For the stat that can't be raised up as much, choose either Attack or Special Attack, whichever one the Pokémon does not specialize in. If they specialize in both, find a happy medium.

A final note about natures. While a truly skilled Trainer should be able to work with the nature given to them (show flexibility, people!), certain natures' attributes work in tandem. For instance, sacrificing one attack stat for the other, as is the case with Adamant and Modest natures, is not necessarily harmful. It also stands to reason that sacrficing Speed for higher defenses (especially for high-HP Pokémon) and vice-versa (especially for Pokémon with high attack stats) can work.

The Opposition

Typings can trip people up. The big point to kkep in mind is that just because a certain type is selected, don't expect the opponent to be purely that type (in fact, for Template:Type2, don't ever expect it). It is necessary to prepare for unique typings. Examples of such Pokémon are:

Spr 4h 203 m.png Spr 4h 448.png Spr 4h 472.png Spr 4h 346.png Spr 4h 389.png

More specifically, a certain type must be paid special attention to: The Steel type!! Due to their 11 type resistances, 1 type immunity, and a related status immunity, special care must be taken to assure that each Pokémon has a move to take care of the Steel menace.

Even more specfically, another one Pokémon must be carefully considered.

Spr 4h 292.png Shedinja!

Due to its unique ability, Shedinja can make or break a potential competitior. Have the right moves, and its threat goes out the window (along with it), but if no moves affect it, its a race to use Struggle before it KOs any chance of success the Pokémon has of winning (along with it).

That's why its important to have at least one SOS (Stop Opposing Shedinja) move. These can be:

NOTE: Spikes, Toxic Spikes, and Stealth Rock will not work for this purpose!

Two Tips To Try

1. Select a bad type matchup when Argenta arrives. It does not have a bearing on what Pokémon she uses, but it does eliminate one of the harder matchups, especially if at Rank 9 or 10.

2. Persistence is key: This principle is known as "Someday my prints will come".

Pokémon Hall-of-Famers - The Tip Edition

Want to create the ultimate Battle Hall battler? Then use the Pokémon you feel the most comfortable using. Karen wasn't lying. Strong Pokémon vs. weak Pokémon is just a selfish perception of us humans. It's best to work with those Pokémon that you know how to use.

That being said, due to type combinations and other various techniques, some Pokémon do have some advantages when it comes to covering all the types.

Types with one or less weakness

Keep in mind that other Pokémon with these types may also exist.

Type (combination) Examples Weakness No. Resistances Immunities Weakness-beating berry
Normal 217 474 Fighting None Ghost Chople
Electric 025 405 Ground 3 None Shuca
Bug/Steel 205 212 Fire 9 (1 is 4x) Poison Occa
Poison/Dark 435 452 Ground 4 Psychic Shuca
Water/Dragon 230 Dragon 3 (2 are 4x) None Haban
Water/Ground 195 260 Grass 4 Electric Rindo
Ghost/Dark 302 442 None! 1 Normal, Fighting, and Psychic N/A

Honorable mentions

Other Pokémon who also stand a fighting chance:

Honorable mention Why they're worth mentioning
Mantine/Gyarados Earthquake beats their weaknesses
Torterra Rock beats its weaknesses
Template:Type2s Ice and Ground cover all problems
Medicham Learns moveset to be discussed later
Smeargle Capable of learning the best moves, although perhaps at a stat sacrifice
Garchomp Capable of hitting fast and hard with a variety of moves

Hall-of-Famer Movesets

Kingdra

Spr 4h 230.png
Types:
Water Dragon
Ability:
Sniper
Held item:
Bag Haban Berry Sprite.png Haban Berry
Kingdra Lv.100
Surf
Water Special
Ice Beam
Ice Status
Dragon Pulse
Dragon Special
Toxic
Poison Status
Spr 4h 230.png
Types:
Water Dragon
Ability:
Sniper
Held item:
Bag Haban Berry Sprite.png Haban Berry
Kingdra Lv.100
Hydro Pump
Water Special
Blizzard
Ice Status
Draco Meteor
Dragon Special
Bounce
Poison Status

The combination of the three typed special attacks, combined with an SOS attack (Toxic or Bounce), leave only Empoleon as a resistor and several types covered. As for Empoleon, it has just as much of a problem with Kingdra as Kingdra has with it. If Kingdra is lucky enough (or trained specifically) to get a Template:Type2 Hidden Power, it can prove very effective at htting Empoleon with neutral effectiveness, while Shedinja still gets hit.

Kingdra should be specially honed in the Special Attack stat. As for items, a Haban temporarily provides a Kingdra with no weaknesses. The Choice Scarf or Choice Specs are good choices as well, depending on which stat still needs some work. Sniper Kingdras should also consider using a Scope Lens, Lansat Berry, or Razor Claw to boost the critical-hit ratio, bringing their ability into effect.


Coming Fairly Soon...Additional strategies for double battling