Difference between revisions of "User:Nickvang"

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(Created an unfinished table for Type Origins.)
 
m (Type Origin: Fixed the last errors. Now I need to make 1 more Mainspace edit. But most pages are blocked. So I'll do that later this day.)
 
(One intermediate revision by the same user not shown)
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I created this (unfinished) table for an article about Type Origin I want to be on Bulbapedia. I need to put it somewhere else I think, but I guess it'll be fine here for now:
 
I created this (unfinished) table for an article about Type Origin I want to be on Bulbapedia. I need to put it somewhere else I think, but I guess it'll be fine here for now:
   
*Type'''1'''Beings'''2'''Action'''3'''Element'''4'''Environment
+
==Type Origin==
*{{typecolor|Fighting}}'''1'''-'''2'''Fighting'''3'''Aura/Martial Arts'''4'''-
+
{| class="roundy" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px"
*{{typecolor|Flying}}'''1'''Birds'''2'''Flying'''3'''Air/Wind/Sound*'''4'''Sky
+
|-
*{{typecolor|Dark}}'''1'''-'''2'''Cheating/Stealing'''3'''Evil (Dark)/Disaster/Negativity'''4'''-
+
|- style="background:#{{??? color}}; {{roundytl|5px}}"
*{{typecolor|Electric}}'''1'''Bioelectrogenetic Animals'''2'''Shocking/Charging'''3'''Electric(ity)/Energy/Static Electricity/Light*'''4'''-
+
| Type
*{{typecolor|Steel}}'''1'''Robots/Knights and Other Armored Warriors'''2'''Hardening'''3'''Metal/Steel'''4'''Industry/Artificial Environments
+
| Beings
*{{typecolor|Rock}}'''1'''Living or Resurrected Fossils'''2'''Polishing/Sculpting'''3'''Stone/Rock'''4'''-
+
| Action
*{{typecolor|Ground}}'''1'''-'''2'''Digging'''3'''Earth/Sand/Ground/Land/Mud/Bones/Soil'''4'''(Under)Ground/Land
+
| Element
*{{typecolor|Ice}}'''1'''Polar Animals'''2'''Freezing'''3'''Ice/Cold'''4'''Polar Regions/Frozen Landscapes
+
| Environment
*{{typecolor|Psychic}}'''1'''Aliens'''2'''Mind Reading/Future Seeing/Mind controlling'''3'''ESP(er) (Psychic)/Mind/Spirit/Time/Genetics/Emotions'''4'''Space
+
|- style="text-align:center; background:#FFFFFF; font-size:90%"
*{{typecolor|Fire}}'''1'''-'''2'''Burning/Heating/Fire Spitting'''3'''Fire (Flames)/Magma/Heat'''4'''Volcanos
+
| {{typecolor|Fighting}}
*{{typecolor|Water}}'''1'''Fishes and Other Aquatic Animals'''2'''Swimming'''3'''Water/Rain'''4'''(Under)Water/Sea/Ocean/Rivers
+
| x
*{{typecolor|Grass}}'''1'''Plants and Mushrooms'''2'''Photosynthesizing/Growing'''3'''Vegetation/Grass/Wood'''4'''Woods/Forests
+
| Fighting
*{{typecolor|Dragon}}'''1'''Dragons'''2'''Dominating'''3'''Power/Might'''4'''-
+
| Aura/Martial Arts
*{{typecolor|Ghost}}'''1'''Dead Beings/Ghosts'''2'''Passing Through Objects/Scaring'''3'''Death'''4'''Graveyards
+
| x
*{{typecolor|Normal}}'''1'''Pets'''2'''Moving'''3'''Physics/Light*/Sound*/ Love/Matter/ Default/Normal(ity)'''4'''Towns
+
|- style="text-align:center; background:#FFFFFF; font-size:90%"
*{{typecolor|Fairy}}'''1'''Fairies/Magical Beings/Elves/Angels/Cute Beings'''2'''-'''3'''Life'''4'''-
+
| {{typecolor|Flying}}
*{{typecolor|Bug}}'''1'''Arthropods and Gastropods/Bugs'''2'''-'''3'''-'''4'''-
+
| Birds
*{{typecolor|Poison}}'''1'''Living Waste'''2'''Poisoning/Stinking/Rotting'''3'''Acid/Poisons'''4'''-
+
| Flying
  +
| Air/Wind/Sound*
  +
| Sky
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Dark}}
  +
| x
  +
| Cheating/Stealing
  +
| Evil (Dark)/Disaster/Negativity
  +
| x
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Electric}}
  +
| Bioelectrogenetic Animals
  +
| Shocking/Charging/Draining Electricity
  +
| Electric(ity)/Energy/Static Electricity/Light**
  +
| x
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Steel}}
  +
| Robots/Knights and Other Armored Warriors
  +
| Hardening
  +
| Metal/Steel
  +
| Industry/Artificial Environments
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Rock}}
  +
| Living or Resurrected Fossils
  +
| Polishing/Sculpting
  +
| Stone/Rock
  +
| x
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Ground}}
  +
| x
  +
| Digging
  +
| Earth/Sand/Ground/Land/Mud/Bones/Soil
  +
| (Under)Ground/Land
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Ice}}
  +
| Polar Animals
  +
| Freezing
  +
| Ice/Cold
  +
| Polar Regions/Frozen Landscapes
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Psychic}}
  +
| Aliens
  +
| Mind Reading/Future Seeing/Mind controlling
  +
| ESP(er) (Psychic)/Mind/Spirit/Time/Genetics/Emotions
  +
| Space
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Fire}}
  +
| x
  +
| Burning/Heating/Fire Spitting
  +
| Fire (Flames)/Magma/Heat
  +
| Volcanos
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Water}}
  +
| Fishes and Other Aquatic Animals
  +
| Swimming
  +
| Water/Rain
  +
| (Under)Water/Sea/Ocean/Rivers
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Grass}}
  +
| Plants and Mushrooms
  +
| Photosynthesizing/Growing
  +
| Vegetation/Grass/Wood
  +
| Woods/Forests
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Dragon}}
  +
| Dragons
  +
| Dominating
  +
| Power/Might
  +
| x
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Ghost}}
  +
| Ghosts
  +
| Passing Through Objects/Scaring
  +
| Death
  +
| Graveyards
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Normal}}
  +
| Pets
  +
| Moving
  +
| Physics/Sound*/Light**/Love***/Matter/Default/Normal(ity)/Speed
  +
| Towns
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Fairy}}
  +
| Fairies/Magical Beings/Elves/Angels/Cute Beings
  +
| x
  +
| Life/Love***
  +
| x
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Bug}}
  +
| Insects, Arachnids and Gastropods/Bugs
  +
| Leeching
  +
| x
  +
| x
  +
|- style="text-align:center; background:#FFFFFF; font-size:90%"
  +
| {{typecolor|Poison}}
  +
| Living Waste
  +
| Poisoning/Stinking/Rotting
  +
| Acid/Poisons
  +
| x
  +
|-
  +
|}
   
-*Light and Sound seem to switch between Normal and Electric and Normal and Flying respectively.
+
* *Sound seems to switch between {{t|Normal}} and {{t|Flying}}.
  +
* **Light seems to switch between {{t|Normal}} and {{t|Electric}}.
  +
* ***Love could become part of Fairy in [[Generation VI]].
   
*A Pokémon’s type is decided by:
 
*'''1'''What for kind of being the Pokémon is (based on).
 
*'''2'''What for kind of action the Pokémon (is able to) perform(s).
 
*'''3'''What for kind of element the Pokémon (partially) consists of, possesses, represents or contains.
 
*'''4'''What for kind of environment the Pokémon lives in, is commonly found in, protects, represents or rules.
 
   
*Sometimes a Pokémon would get more than three Types; in that case the two most important features of a Pokémon are taking into consideration. (Charizard, Beedrill) Exceptions are when the balance or expansion of the Type chart is more in favor. (Stunfisk)
+
*A Pokémon’s [[type]] is decided by:
  +
*What for kind of being the Pokémon is (based on).
  +
*What for kind of action the Pokémon (is able to) perform(s).
  +
*What for kind of element the Pokémon (partially) consists of, possesses, represents or contains.
  +
*What for kind of environment the Pokémon lives in, is commonly found in, protects, represents or rules over.
   
*Sometimes a Pokémon that could easily get two Types, considering the above list, only gets the most important or most relevant one. (Glalie, Cofagrigus, Voltorb, Pikachu, Marill, Growlithe) A Pokémon may still obtain the second Type upon Mega Evolution. (Ampharos)
+
  +
*Sometimes a Pokémon would get more than three [[Type|types]], considering the above list; in that case the two most important features of a Pokémon are taken into consideration. ({{p|Charizard}}; {{p|Beedrill}}) Exceptions are when the balance or expansion of the type combination chart is more in favor. ({{p|Stunfisk}})
  +
  +
*Sometimes a Pokémon that could easily get two [[Type|types]], considering the above list, only gets the most important or most relevant one. ({{p|Glalie}}; {{p|Cofagrigus}}; {{p|Voltorb}}; {{p|Pikachu}}; {{p|Marill}}; {{p|Growlithe}}) A Pokémon may still obtain the second [[type]] upon [[Mega Evolution]]. ({{p|Ampharos}})
  +
  +
*Sometimes a dual-type Pokémon is partially Normal-type because the powers of the other type are (design-wise) focused onto one spot of its body. ({{p|Pyroar}} has its {{t|Fire}} focused in its manes; {{p|Sawsbuck}} has its {{t|Grass}} focused in its wooden horns.)

Latest revision as of 17:07, 22 September 2013

I created this (unfinished) table for an article about Type Origin I want to be on Bulbapedia. I need to put it somewhere else I think, but I guess it'll be fine here for now:

Type Origin

Type Beings Action Element Environment
 Fighting  x Fighting Aura/Martial Arts x
 Flying  Birds Flying Air/Wind/Sound* Sky
 Dark  x Cheating/Stealing Evil (Dark)/Disaster/Negativity x
 Electric  Bioelectrogenetic Animals Shocking/Charging/Draining Electricity Electric(ity)/Energy/Static Electricity/Light** x
 Steel  Robots/Knights and Other Armored Warriors Hardening Metal/Steel Industry/Artificial Environments
 Rock  Living or Resurrected Fossils Polishing/Sculpting Stone/Rock x
 Ground  x Digging Earth/Sand/Ground/Land/Mud/Bones/Soil (Under)Ground/Land
 Ice  Polar Animals Freezing Ice/Cold Polar Regions/Frozen Landscapes
 Psychic  Aliens Mind Reading/Future Seeing/Mind controlling ESP(er) (Psychic)/Mind/Spirit/Time/Genetics/Emotions Space
 Fire  x Burning/Heating/Fire Spitting Fire (Flames)/Magma/Heat Volcanos
 Water  Fishes and Other Aquatic Animals Swimming Water/Rain (Under)Water/Sea/Ocean/Rivers
 Grass  Plants and Mushrooms Photosynthesizing/Growing Vegetation/Grass/Wood Woods/Forests
 Dragon  Dragons Dominating Power/Might x
 Ghost  Ghosts Passing Through Objects/Scaring Death Graveyards
 Normal  Pets Moving Physics/Sound*/Light**/Love***/Matter/Default/Normal(ity)/Speed Towns
 Fairy  Fairies/Magical Beings/Elves/Angels/Cute Beings x Life/Love*** x
 Bug  Insects, Arachnids and Gastropods/Bugs Leeching x x
 Poison  Living Waste Poisoning/Stinking/Rotting Acid/Poisons x


  • A Pokémon’s type is decided by:
  • What for kind of being the Pokémon is (based on).
  • What for kind of action the Pokémon (is able to) perform(s).
  • What for kind of element the Pokémon (partially) consists of, possesses, represents or contains.
  • What for kind of environment the Pokémon lives in, is commonly found in, protects, represents or rules over.


  • Sometimes a Pokémon would get more than three types, considering the above list; in that case the two most important features of a Pokémon are taken into consideration. (Charizard; Beedrill) Exceptions are when the balance or expansion of the type combination chart is more in favor. (Stunfisk)
  • Sometimes a dual-type Pokémon is partially Normal-type because the powers of the other type are (design-wise) focused onto one spot of its body. (Pyroar has its Fire focused in its manes; Sawsbuck has its Grass focused in its wooden horns.)