Environment
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Environment (Japanese: 場所 location) is a mechanic introduced in Generation III games. It affects the moves Camouflage, Nature Power, and Secret Power, as well as the cloak that Burmy changes to. It is an approximation of the location where the current Pokémon battle takes place, such as tall grass or the water's edge.
Terminology
There have been multiple names for this mechanic across the games.
Japanese
「場所」 (location) is used in all main series games' descriptions of the moves.
「ちけい」 (terrain) is used in Mystery Dungeon games' descriptions of the moves, prior to Gates to Infinity.
「ふうけい」 (scenery) is used in Mystery Dungeon games' descriptions of the moves, Gates to Infinity onwards.
English
In Generation III, the term has been translated as "location" in Hoenn- and Orre-based games, as well as the description of Nature Power in FireRed and LeafGreen. In the description of Camouflage and Secret Power, it is instead called "terrain."
Generation IV onwards, the term has been translated as "environment".
In Mystery Dungeon, it is called "terrain" prior to Gates to Infinity, and "scenery" Gates to Infinity onwards.
In core series
In Generation III through V, the environment is based on the tile the player initiated battle on rather than the location. The background in Generation IV and V (which does not affect moves) is tied to the location, however, and influences what environment miscellaneous tiles count as.
Generation III
Ruby, Sapphire and Emerald
Where | Secret Power | Nature Power | Camouflage | Picture |
---|---|---|---|---|
Building areas | ||||
Other indoor places | causes paralysis (Strength animation) |
Swift | Normal | |
Aqua Hideout | causes paralysis (Strength animation) |
Swift | Normal | |
Magma Hideout* | causes paralysis (Strength animation) |
Swift | Normal | |
Battle Tower/Frontier Link battles Secret Bases e-Reader card battles |
causes paralysis (Strength animation) |
Swift | Normal | |
Gyms | causes paralysis (Strength animation) |
Swift | Normal | |
Sidney's room | causes paralysis (Strength animation) |
Swift | Normal | |
Phoebe's room | causes paralysis (Strength animation) |
Swift | Normal | |
Glacia's room | causes paralysis (Strength animation) |
Swift | Normal | |
Drake's room | causes paralysis (Strength animation) |
Swift | Normal | |
Steven's room | causes paralysis (Strength animation) |
Swift | Normal | |
Wallace's room | causes paralysis (Strength animation) |
Swift | Normal | |
Cave areas | ||||
Caves Sky Pillar |
causes flinching (Bite animation) |
Shadow Ball | Rock | |
Grassy areas | ||||
Long grass | causes sleep (Magical Leaf animation) |
Razor Leaf | Grass | |
Tall grass | causes poison (Needle Arm animation) |
Stun Spore | Grass | |
Mountainous areas | ||||
Mountainous terrain | causes flinching (Rock Throw animation) |
Rock Slide | Rock | |
Sandy areas | ||||
Beach and desert sand Ash |
lowers accuracy one stage (Mud Shot animation) |
Earthquake | Ground | |
Aquatic areas | ||||
Pond water | lowers Speed one stage (BubbleBeam animation) |
BubbleBeam | Water | |
Sea water | lowers Attack one stage (Surf animation) |
Surf | Water | |
Underwater | lowers Defense one stage (Waterfall animation) |
Hydro Pump | Water | |
Miscellaneous areas | ||||
Outdoor tiles that don't fit any category | causes paralysis (Slam animation) |
Swift | Normal | |
Special battle areas | ||||
Groudon battle | causes flinching (Bite animation) |
Shadow Ball | Rock | |
Kyogre battle | causes flinching (Bite animation) |
Shadow Ball | Rock | |
Rayquaza battle* | causes paralysis (Slam animation) |
Swift | Normal |
FireRed and LeafGreen
Where | Secret Power | Nature Power | Camouflage | Picture |
---|---|---|---|---|
Building areas | ||||
Oak's Lab S.S. Anne (including outside and the water) Celadon Game Corner Silph Co. |
causes paralysis (Strength animation) |
Swift | Normal | |
Pokémon Tower Tanoby Chambers |
causes paralysis (Strength animation) |
Swift | Normal | |
Rocket Hideout Power Plant Cinnabar Mansion Rocket Warehouse |
causes paralysis (Strength animation) |
Swift | Normal | |
Trainer Tower Link battles |
causes paralysis (Strength animation) |
Swift | Normal | |
Gyms | causes paralysis (Strength animation) |
Swift | Normal | |
Lorelei's room | causes paralysis (Strength animation) |
Swift | Normal | |
Bruno's room | causes paralysis (Strength animation) |
Swift | Normal | |
Agatha's room | causes paralysis (Strength animation) |
Swift | Normal | |
Lance's room | causes paralysis (Strength animation) |
Swift | Normal | |
Blue's room | causes paralysis (Strength animation) |
Swift | Normal | |
Cave areas | ||||
Caves Moltres battle |
causes flinching (Bite animation) |
Shadow Ball | Rock | |
Grassy areas | ||||
Tall grass | causes poison (Needle Arm animation) |
Stun Spore | Grass | |
Mountainous areas | ||||
Mountainous terrain (except Moltres battle) | causes flinching (Rock Throw animation) |
Rock Slide | Rock | |
Sandy areas | ||||
Beach sand | lowers accuracy one stage (Mud Shot animation) |
Earthquake | Ground | |
Aquatic areas | ||||
Pond water | lowers Speed one stage (BubbleBeam animation) |
BubbleBeam | Water | |
Sea water (except S.S. Anne) | lowers Attack one stage (Surf animation) |
Surf | Water | |
Miscellaneous areas | ||||
Outdoor tiles that don't fit any category | causes paralysis (Slam animation) |
Swift | Normal |
Generation IV
Not done.
Generation V
Not done.
Generation VI
Generation VII
Soon?
In side series
Colosseum
In spin-offs
Rescue Team
In other languages
Location/terrain/environment
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Terrain
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Scenery
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