User:Dominikololo: Difference between revisions

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=== Hoenn Contests ===
=== Hoenn Contests ===
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! style="background-color:#{{cool color light}}; {{roundytl|8px}}" | {{color2|000|Appeal}}
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! style="background-color:#{{cool color light}}" width=200px | Description
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! style="background-color:#{{cool color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
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=== Sinnoh Super Contests ===
=== Sinnoh Super Contests ===
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=== Hoenn Contest Spectaculars ===
=== Hoenn Contest Spectaculars ===
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! style="background-color:#{{cool color light}}" width=200px | Description
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! style="background-color:#{{cool color light}}; {{roundytr|8px}}" | {{color2|000|Moves}}
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Revision as of 11:09, 14 February 2019

User:Dominikololo/Test User:Dominikololo/Visual National Pokédex

Hoenn Contests

Appeal Jam Description Moves
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled. Hi Jump KickJump KickSubmissionVolt Tackle
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Jams the others, and misses one turn of appeals. Frenzy PlantHyper BeamOutrage
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A highly appealing move. Drill PeckHorn AttackMega KickMetal ClawPeckSolar BeamStruggle
ThunderboltThunder PunchThundershockTriple KickVine WhipZap Cannon
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the appeal in front goes. AeroblastCross ChopLeaf BladeRazor LeafRazor WindSky AttackSlash
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made earlier next turn. AgilityExtremespeedMach PunchQuick Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Scrambles up the order of appeals on the next turn. RoarTwister
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The next appeal can be made later next turn. Vital Throw
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can be repeatedly used without boring the judge. Fury CutterRage
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Temporarily stops the crowd from getting excited. Doom DesireLeer
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the Pokémon that appealed before the user. Twineedle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all Pokémon that have done their appeals. Thunder
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles the Pokémon that has the judge's attention. DynamicPunchFury AttackPin MissileSpike Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Startles Pokémon that made a same-type appeal. Air CutterDragon ClawSky Uppercut
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that made good appeals. Bullet SeedCutGuillotineThunder Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed first. Aerial AceShock WaveSwift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works great if performed last. Reversal
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if it's the same type as the one before. Double KickMegahornMeteor MashSonic BoomSteel WingWing Attack
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others once. DetectDouble TeamRapid Spin
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the Pokémon in front. Brick BreakCrush ClawDizzy PunchExtrasensoryHyper FangIron TailSpark
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles those that have made appeals. DragonBreathFalse SwipeFocus EnergyHyper VoiceRolling Kick
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Can avoid being startled by others. BarrierTeleport
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Ups the user's condition. Helps prevent nervousness. Cosmic PowerDragon DanceHowl
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
The appeal works better the later it is performed. Dragon Rage
For a detailed description of a move's Contest effect and see its page.

Sinnoh Super Contests

Appeal Description Moves
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
A basic performance using a move known by the Pokémon. Air CutterBrick BreakCross PoisonCrush ClawCutDragon RageDrill Peck
Gunk ShotHigh Jump KickHorn AttackHyper VoiceIce FangJump Kick
Magnet BombPeckRazor LeafRolling KickSlashSonic BoomSparkSteel Wing
StruggleSubmissionThunder ShockTwisterVine WhipWing Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. Volt Tackle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Allows performance of the same move twice in a row. Bullet SeedDouble KickFury AttackFury Cutter
OutragePin MissileSpike CannonTriple KickTwineedle
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Judge's Voltage goes up. Zap Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs first in the turn. Aerial AceAir SlashDark PulseDischargeDoom DesireDragon Breath
Dragon ClawExtrasensoryFocus BlastLeaf BladePsycho CutRapid Spin
Shock WaveSky UppercutSwiftThunderThunder PunchThunderbolt
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earn +3 if the Pokémon that just went hit max Voltage. AeroblastFrenzy PlantHyper BeamRoar of TimeSeed Flare
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Earns double the score on the final performance. Reversal
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform first in the next turn. AgilityDouble TeamExtreme SpeedMach PunchQuick AttackTeleport
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Enables the user to perform last in the next turn. Hammer ArmVital Throw
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Points doubles if last to appeal. Avalanche
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going down in the same turn. LeerRoarThunder Wave
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Prevents the Voltage from going up in the same turn. BarrierStealth Rock
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Earn +3 if no other Pokémon has chosen the same Judge. PaybackRazor WindSky AttackSolar Beam
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Raises the score if the Voltage is low. DetectDizzy PunchFalse SwipeHeart SwapPower TrickPsycho Shift
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Steals the Voltage of the Pokémon that just went. Switcheroo
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +15 if all the Pokémon choose the same Judge. GuillotineHorn Drill
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Increased Voltage is added to the performance score. Roost
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn a higher score the later the Pokémon performs. Trump Card
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn double the score in the next turn. AcupressureCosmic PowerDragon DanceFocus EnergyHowlRage
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Earn +2 if the Pokémon performs last in the turn. Cross ChopDragon RushDynamic PunchForce PalmHyper FangIron Tail
Mega KickMegahornMetal ClawMeteor MashNatural GiftRock Climb
For a detailed description of a move's Contest effect and see its page.

Hoenn Contest Spectaculars

Appeal Jam Description Moves
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
A very appealing move, but after using this move, the user is more easily startled. Brave BirdFlare BlitzHigh Jump Kick
OutrageSubmissionV-createVolt Tackle
6 ❤️❤️❤️❤️
❤️❤️🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
After this move, the user is more easily startled. Jump Kick
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Startles all other Pokémon. User cannot act in the next turn. Frenzy PlantHyper Beam
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect. False SwipeHold BackVolt Switch
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Quite an appealing move. Air CutterBrick BreakCutDark PulseDragon ClawFire Fang
Focus BlastForce PalmHorn AttackIce FangIron Tail
Metal ClawPeckPsycho CutRazor LeafRolling Kick
Shadow ClawSlashSparkThunder FangThunder Punch
Thunder ShockThunderboltTwisterVine WhipWing Attack
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Affected by how well the previous Pokémon's move went. Cross ChopDrill PeckNight SlashRazor Wind
RetaliateSky AttackSolar BeamSteel Wing
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
An appealing move that can be used repeatedly without boring the audience. Blaze KickDragon RageFury CutterHyper FangLeaf Blade
Leaf TornadoMegahornMeteor MashNight Daze
PsystrikeRazor ShellSearing ShotSonic BoomTriple Kick
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move earlier on the next turn. AgilityAqua JetExtreme SpeedMach Punch
Quick AttackTailwindVacuum WaveWater Shuriken
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Causes the user to move later on the next turn. Circle ThrowRoar
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used first. Electro Ball
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience a lot if used last. AeroblastParting ShotPrecipice Blades
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Startles the last Pokémon to act before the user. Dragon Breath
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
Startles all of the Pokémon to act before the user. Hyper Voice
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles all Pokémon that successfully showed their appeal. GuillotineHorn DrillZap Cannon
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that the audience has high expectations of. Dynamic PunchPunishment
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles Pokémon that used a move of the same type. Cross PoisonDouble HitDouble KickExtrasensory
Sky UppercutTwineedleX-Scissor
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
Badly startles the Pokémon that the audience has high expectations of. Leer
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Excites the audience in any kind of contest. Sacred SwordStorm Throw
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Makes the remaining Pokémon nervous. Stealth Rock
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes first this turn. Aerial AceDefogMagnet BombQuick GuardShock WaveSwift
2 ❤️❤️🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works great if the user goes last this turn. HowlMetal BurstVital Throw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
4 ❤️❤️❤️❤️
🤍🤍🤍🤍
Badly startles the last Pokémon to act before the user. Air SlashCrush Claw
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
3 ❤️❤️❤️🤍
🤍🤍🤍🤍
Badly startles all of the Pokémon to act before the user. Mat BlockThunder Wave
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Effectiveness varies depending on when it is used. Bullet SeedFury AttackPin MissileSpike Cannon
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too. Bulk UpDouble TeamDragon DanceFocus Energy
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Prevents the user from being startled until the turn ends. BarrierDetectKing's ShieldPhantom ForceShadow ForceTeleport
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Shows off the Pokémon's appeal about as well as all the moves before it this turn. Oblivion Wing
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the later it is used in a turn. Fusion BoltGyro BallReversalTrump Card
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works better the more the crowd is excited. Fell StingerMega KickRapid SpinThunder
1 ❤️🤍🤍🤍
🤍🤍🤍🤍
0 🤍🤍🤍🤍
🤍🤍🤍🤍
Works well if the user is pumped up. AcrobaticsFlame ChargeTechno Blast
For a detailed description of a move's Contest effect and see its page.