User:Diachronos: Difference between revisions

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<div class="userbox">{{User Favorite Normal|335|Zangoose}}
<div class="userbox">{{User Favorite Normal|Spr_4d_335_s|Zangoose}}
{{User Favorite Fire|257|Blaziken}}
{{User Favorite Fire|257|Blaziken}}
{{User Favorite Fighting|448|Lucario}}
{{User Favorite Fighting|448|Lucario}}
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{{User Favorite Poison|336|Seviper}}
{{User Favorite Poison|336|Seviper}}
{{User Favorite Electric|025|Pikachu}}
{{User Favorite Electric|025|Pikachu}}
{{User Favorite Ground|383|Groudon}}
{{User Favorite Ground|Spr_4d_383_s|Groudon}}
{{User Favorite Psychic|282|Gardevoir}}
{{User Favorite Psychic|Spr_4d_282_s|Gardevoir}}
{{User Favorite Psychic|475|Gallade}}
{{User Favorite Psychic|Spr_4d_475_s|Gallade}}
{{User Favorite Rock|409|Rampardos}}
{{User Favorite Rock|409|Rampardos}}
{{User Favorite Ice|461|Weavile}}
{{User Favorite Ice|461|Weavile}}
{{User Favorite Bug|214|Heracross}}
{{User Favorite Bug|214|Heracross}}
{{User Favorite Dragon|487|Giratina}}
{{User Favorite Dragon|Spr_4d_487_s|Giratina}}
{{User Favorite Ghost|302|Sableye}}
{{User Favorite Ghost|302|Sableye}}
{{User Favorite Dark|491|Darkrai}}
{{User Favorite Dark|491|Darkrai}}
{{User Favorite Steel|483|Dialga}}
{{User Favorite Steel|483|Dialga}}
</div>
</div>
I've been working on teams for Pokémon Battle Revolution for a while, mostly to deal with the difficulties of the Courtyard Colosseum's second challenge (my record is somewhere in the 80s or low 90s, if I remember right). Since Battle Revolution has virtually no limits on what you can and can't use, I've done what most Trainers would do and made a team of Legendaries (and, as I've found out the hard way, a properly trained common Pokémon can wipe the floor with any Legendary...). I've had to use my Action Replay many times to get the ultimate movesets, but it seems I may need to do a little more tweaking with the team's mechanics.
I've been working on teams for Pokémon Battle Revolution for a while, mostly to deal with the difficulties of the Courtyard Colosseum's second challenge (my record is somewhere in the 80s or low 90s, if I remember right). Since Battle Revolution has virtually no limits on what you can and can't use, I've done what most Trainers would do and made a team of Legendaries (and, as I've found out the hard way, a properly trained common Pokémon can wipe the floor with any Legendary...). I've had to use my Action Replay many times to get the ultimate movesets, but it seems I may need to do a little more tweaking with the team's mechanics. This is what I've come up with so far:
* Groundlord- Groudon, shiny
* Groundlord- Groudon, shiny
** Moveset: [[Earthquake]], [[Sacred Fire]], [[ThunderPunch]], [[Ice Punch]]; Held Item: [[Leftovers]]
** Moveset: [[Earthquake]], [[Sacred Fire]], [[ThunderPunch]], [[Ice Punch]]; Held Item: [[Leftovers]]
::Groundlord's gold coloration in Battle Revolution shows his place as the head of the team. He can one-shot just about any challegner with Earthquake or Sacred Fire, and the two Elemental Punches are there to help deal with any Flying types he faces. {{a|Drought}} eliminates the problems of the fog that sometimes rolls in at the start of a match. Virtually the only problems he's ever faced in the Courtyard Colosseum are the Alakazams who use the Trick/Flame Orb combo (the burn severely reduces his ability to do damage, and the process of healing in the Courtyard Colosseum make it hard to get that Flame Orb off of him) and the Houndooms (they ALWAYS seem to have Solarbeam and enough Special Attack to one-shot Groundlord).
::Groundlord's gold coloration in Battle Revolution shows his place as the head of the team. He can one-shot just about any challegner with Earthquake or Sacred Fire, and the two Elemental Punches are there to help deal with any Flying types he faces. {{a|Drought}} eliminates the problems of the fog that sometimes rolls in at the start of a match. Virtually the only problems he's ever faced in the Courtyard Colosseum are the Alakazams who use the Trick/Flame Orb combo (the burn severely reduces his ability to do damage, and the process of healing in the Courtyard Colosseum make it hard to get that Flame Orb off of him) and the Houndooms (they ALWAYS seem to have Solarbeam and enough Special Attack to one-shot Groundlord).
* Ho-Rainbow- Ho-oh
* Ho-Rainbow- Ho-oh
** Moveset: [[Heat Wave]], [[Flamethrower]], [[Aura Sphere]], [[SolarBeam]]; Held Item: [[
** Moveset: [[Heat Wave]], [[Flamethrower]], [[Aura Sphere]], [[SolarBeam]]; Held Item: [[Leftovers]]
::Ho-Rainbow is Groundlord's main partner. Not only does he have immunity to Earthquake, but he also has several moves that take advantage of the guaranteed sunlight. I'm starting to consider swapping Heat Wave for [[Follow Me]], to help deal with the Flame Orbs and Houndooms.  
::Ho-Rainbow is Groundlord's main partner. Not only does he have immunity to Earthquake, but he also has several moves that take advantage of the guaranteed sunlight. I'm starting to consider swapping Heat Wave for [[Follow Me]], since there's hardly ever TWO targets getting hit (Groundlord's faster, so his move usually knocks one out); it would help deal with the Flame Orbs and Houndooms.  
*
* Diachronos- Dialga (there, now the secret of my user name is revealed)
** Moveset: [[Spacial Rend]], Aura Sphere, [[Ice Beam]], {{m|Psychic}}; Held Item: [[Expert Belt]]
::Diachronos is mostly there to take over as a Special Attack user in case Ho-Rainbow drops, but that doesn't mean he's no good at dishing out pain. He has Spacial Rend for STAB against types he can't trump and Ice-resistant Dragon-types; Ice Beam and Psychic offer protection from Ground and Fighting types. Aura Sphere is there mainly to give him more versatility (plus I just love the move, especially how it looks in 3D).
* BlackCloud- Rayquaza, shiny
** Moveset: ThunderPunch, [[Brick Break]], [[Shadow Force]], [[Dragon Claw]]; Held Item: [[BrightPowder]]
::BlackCloud is here to give Groundlord a little more freedom to use Earthquake (previous teams had only Ho-Rainbow as a useful partner, and him being KO'd severely diminished the team's effectiveness, so I decided another Flying type was needed), as well as being a physical sweeper. Shadow Force gives him a poweful attack to use against many Pokémon, as well as another defense for his double-Ice weakness. Brick Break gives some trumping ability against Rock and Ice types, and ThunderPunch helps against Water-types. Dragon Claw is solely for STAB if there isn't another move that would be more effective.
* Kyroceanar- Kyogre, shiny
** Moveset: [[Muddy Water]], [[Earth Power]], [[Thunder]], Ice Beam; Held Item: [[Wise Glasses]]
:: Kyroceanar is kind of a "filler"; I didn't really know what I wanted to put in that slot, so I decided to just use him. Ice Beam is standard for my Water-types (as Grass protection), and Earth Power makes a good substitute for Earthquake due to Kyroceanar's high Special Attack. Muddy Water is a replacement for Surf, since hurting the other party members isn't a good idea in the Courtyard Colosseum, and Thunder is there just to take advantage of {{a|Drizzle}}.
* Deoxyribot- Deoxys (Defense Form), shiny
** Moveset: [[Counter]], [[Mirror Coat]], [[Recover]], [[Aromatherapy]]; Held Item: Leftovers
::Deoxyribot replaces the Attack Form Deoxys I was using previously (Deoxyribos; for some reason he couldn't dish out as much damage as he should have).

Revision as of 18:07, 26 September 2008

Spr 4d 335 s.png This user's favorite Normal-type Pokémon is Zangoose.
257.png This user's favorite Fire-type Pokémon is Blaziken.
448.png This user's favorite Fighting-type Pokémon is Lucario.
009.png This user's favorite Water-type Pokémon is Blastoise.
469.png This user's favorite Flying-type Pokémon is Yanmega.
389.png This user's favorite Grass-type Pokémon is Torterra.
336.png This user's favorite Poison-type Pokémon is Seviper.
025.png This user's favorite Electric-type Pokémon is Pikachu.
Spr 4d 383 s.png This user's favorite Ground-type Pokémon is Groudon.
Spr 4d 282 s.png This user's favorite Psychic-type Pokémon is Gardevoir.
Spr 4d 475 s.png This user's favorite Psychic-type Pokémon is Gallade.
409.png This user's favorite Rock-type Pokémon is Rampardos.
461.png This user's favorite Ice-type Pokémon is Weavile.
214.png This user's favorite Bug-type Pokémon is Heracross.
Spr 4d 487 s.png This user's favorite Dragon-type Pokémon is Giratina.
302.png This user's favorite Ghost-type Pokémon is Sableye.
491.png This user's favorite Dark-type Pokémon is Darkrai.
483.png This user's favorite Steel-type Pokémon is Dialga.

I've been working on teams for Pokémon Battle Revolution for a while, mostly to deal with the difficulties of the Courtyard Colosseum's second challenge (my record is somewhere in the 80s or low 90s, if I remember right). Since Battle Revolution has virtually no limits on what you can and can't use, I've done what most Trainers would do and made a team of Legendaries (and, as I've found out the hard way, a properly trained common Pokémon can wipe the floor with any Legendary...). I've had to use my Action Replay many times to get the ultimate movesets, but it seems I may need to do a little more tweaking with the team's mechanics. This is what I've come up with so far:

Groundlord's gold coloration in Battle Revolution shows his place as the head of the team. He can one-shot just about any challegner with Earthquake or Sacred Fire, and the two Elemental Punches are there to help deal with any Flying types he faces. Drought eliminates the problems of the fog that sometimes rolls in at the start of a match. Virtually the only problems he's ever faced in the Courtyard Colosseum are the Alakazams who use the Trick/Flame Orb combo (the burn severely reduces his ability to do damage, and the process of healing in the Courtyard Colosseum make it hard to get that Flame Orb off of him) and the Houndooms (they ALWAYS seem to have Solarbeam and enough Special Attack to one-shot Groundlord).
Ho-Rainbow is Groundlord's main partner. Not only does he have immunity to Earthquake, but he also has several moves that take advantage of the guaranteed sunlight. I'm starting to consider swapping Heat Wave for Follow Me, since there's hardly ever TWO targets getting hit (Groundlord's faster, so his move usually knocks one out); it would help deal with the Flame Orbs and Houndooms.
Diachronos is mostly there to take over as a Special Attack user in case Ho-Rainbow drops, but that doesn't mean he's no good at dishing out pain. He has Spacial Rend for STAB against types he can't trump and Ice-resistant Dragon-types; Ice Beam and Psychic offer protection from Ground and Fighting types. Aura Sphere is there mainly to give him more versatility (plus I just love the move, especially how it looks in 3D).
BlackCloud is here to give Groundlord a little more freedom to use Earthquake (previous teams had only Ho-Rainbow as a useful partner, and him being KO'd severely diminished the team's effectiveness, so I decided another Flying type was needed), as well as being a physical sweeper. Shadow Force gives him a poweful attack to use against many Pokémon, as well as another defense for his double-Ice weakness. Brick Break gives some trumping ability against Rock and Ice types, and ThunderPunch helps against Water-types. Dragon Claw is solely for STAB if there isn't another move that would be more effective.
Kyroceanar is kind of a "filler"; I didn't really know what I wanted to put in that slot, so I decided to just use him. Ice Beam is standard for my Water-types (as Grass protection), and Earth Power makes a good substitute for Earthquake due to Kyroceanar's high Special Attack. Muddy Water is a replacement for Surf, since hurting the other party members isn't a good idea in the Courtyard Colosseum, and Thunder is there just to take advantage of Drizzle.
Deoxyribot replaces the Attack Form Deoxys I was using previously (Deoxyribos; for some reason he couldn't dish out as much damage as he should have).