From Bulbapedia, the community-driven Pokémon encyclopedia.
This template combines Template:Fiorepkmn, Template:Almiapkmn and Template:Obliviapkmn into one template, making use of another new template, User:Dannyboy601/Template:FM, while also borrowing elements from Template:Catch. It is designed to list the Pokémon that can be encountered in the Pokémon Ranger games. Currently, it is not intended to include scripted, one-off encounters with Pokémon that are released immediately after capture, such as bosses, Pokémon belonging to members of villainous teams and Pokémon that are the primary focus of missions or quests.
This template begins the table. It takes two parameters. The first is a number between 1 and 3 that indicates the game in which the area appears. 1 corresponds to Pokémon Ranger, 2 corresponds to Pokémon Ranger: Shadows of Almia and 3 corresponds to Pokémon Ranger: Guardian Signs. The second parameter is the type of terrain that the area comprises, such as "Forest" or "Ocean". For a full list of options, see here.
This template divides the table into sections. It takes three parameters. The first and second parameters should be the same number between 1 and 3 and type of terrain as in the header. The third parameter is the text that appears in the divider.
This template provides information on a single Pokémon that can be found in the area, with each instance of the template corresponding to a new row in the table. It takes up to ten parameters. The first parameter should be the same number between 1 and 3 as in the header. The second and third parameters are the Pokémon's National Pokédex number and name respectively. The fourth parameter is the Pokémon's group as listed in the Browser. The fifth parameter may be set to either "Yes" or "No" to indicate if the Pokémon can be registered as captured (Yes) or only seen (No) in the Browser. "No" should be used, for example, if the Pokémon belongs to a friendly NPC, is in an unreachable location or otherwise does not engage the player in battle. The sixth parameter is the precise location that the Pokémon can be found, including details on any required field moves. The seventh parameter is the type of Poké Assist that the Pokémon has, which is often, but not necessarily, the same as its group. The eighth and ninth parameters are the name and level of the Pokémon's field move. If the field move is one that has no level (i.e., Cross, Flash, Agility, Airlift, Dark Power, Demist, Elevate, Fly, Magma Flow, Rain Dance, Sand Fill, Stink, Swim or Teleport), "-" should be used in place of a number for the ninth parameter. If the Pokémon has no field move at all, both the eighth and ninth parameters should be left blank. The tenth parameter indicates the number of loops required to capture the Pokémon, and, as such, should only be used for areas that appear in the first Pokémon Ranger game.
This template ends the table. It takes two parameters, which should be the same number between 1 and 3 and type of terrain as in the header.