Difference between revisions of "User:AceTrainerAlvaro"

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(Fixing policy on permitting edits to 'uncategorizing a userpage categorized in a category it should clearly not be in' / Could not directly fix the problem, so added nowiki tags to the MoveInfobox template until the user finds a way to use the template without it adding this userpage to various categories.)
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<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
 
<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
   
If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
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If you're a programmer, sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
   
 
Updated: 05/10/2019
 
Updated: 05/10/2019
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* I am only a fan of the primary canon of Pokémon games.
 
* I am only a fan of the primary canon of Pokémon games.
 
* I do not support or engage in Poké-shipping.
 
* I do not support or engage in Poké-shipping.
  +
 
 
   
 
[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]
 
[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]
 
* favorite Pokémon:
 
* favorite Pokémon:
** 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for  Offense. Dark Pulse and Aura Sphere complete the wonderful package!
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** 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for Offense. Dark Pulse and Aura Sphere complete the wonderful package!
 
** 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
 
** 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
 
** 3: Venasaur - Has a diverse movepool with exceptional Support moves.
 
** 3: Venasaur - Has a diverse movepool with exceptional Support moves.
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** {{p|Venusaur}} can also pick up {{m|Purify}} as its final level-up move.
 
** {{p|Venusaur}} can also pick up {{m|Purify}} as its final level-up move.
 
* Now known as the ''Hornet Pokémon'', {{p|Beedrill}} now has the abilities {{a|Swarm}} or {{a|Sniper}}. [[Mega]] Beedrill now has the ability <del>{{a|Aerilate}}</del> {{a|Tinted Lens}}.
 
* Now known as the ''Hornet Pokémon'', {{p|Beedrill}} now has the abilities {{a|Swarm}} or {{a|Sniper}}. [[Mega]] Beedrill now has the ability <del>{{a|Aerilate}}</del> {{a|Tinted Lens}}.
** Beedrill should learn the now-{{type|Flying}} {{m|Vacuum Wave}} at level 1, {{m|Aerial Ace}} by level-up in lieu of {{m|Pin Missile}}, and pick up {{m|Needle Arm}} as its final level-up move.
+
** Beedrill should learn the now-{{type|Flying}} {{m|Vacuum Wave}} at level 1, {{m|Aerial Ace}} by level-up in lieu of {{m|Pin Missile}}, and pick up {{m|Needle Arm}} as its final level-up move.
  +
* {{p|Raticate}} should have the abilities ''Nimble'' ({{a|Run Away}}) or ''Ravenous'' (see note for Ravenous under ''Changes to Battle Mechanics & Abilities'' section). {{a|Immunity}} should be its hidden ability.
 
* {{p|Spearow}} and {{p|Fearow}} should learn {{m|Dive}} (yes, Dive, think of {{wp|kingfisher|kingfishers}} and {{wp|cormorant|cormorants}}) by level-up in lieu of {{m|Focus Energy}}.
 
* {{p|Spearow}} and {{p|Fearow}} should learn {{m|Dive}} (yes, Dive, think of {{wp|kingfisher|kingfishers}} and {{wp|cormorant|cormorants}}) by level-up in lieu of {{m|Focus Energy}}.
 
* {{p|Ekans}} and {{p|Arbok}} should learn ''Dust Devil'' by level-up in lieu of {{m|Mud Bomb}}.
 
* {{p|Ekans}} and {{p|Arbok}} should learn ''Dust Devil'' by level-up in lieu of {{m|Mud Bomb}}.
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** {{p|Farfetch'd}} should learn {{m|Water Sport}} by level-up in lieu of {{m|Sand Attack}}, {{m|Covet}} by level-up instead of {{m|Fury Cutter}}, {{m|Uproar}} by level-up in lieu of {{m|Slash}}, {{m|Leaf Blade}} by level-up instead of {{m|Night Slash}}, and {{m|Roost}} by level-up in lieu of {{m|Acrobatics}}. Also, Farfetch'd only learns {{m|Brave Bird}} as its final level-up move (not at level 1).
 
** {{p|Farfetch'd}} should learn {{m|Water Sport}} by level-up in lieu of {{m|Sand Attack}}, {{m|Covet}} by level-up instead of {{m|Fury Cutter}}, {{m|Uproar}} by level-up in lieu of {{m|Slash}}, {{m|Leaf Blade}} by level-up instead of {{m|Night Slash}}, and {{m|Roost}} by level-up in lieu of {{m|Acrobatics}}. Also, Farfetch'd only learns {{m|Brave Bird}} as its final level-up move (not at level 1).
 
** {{p|Farfetch'd}} no longer learns {{m|Poison Jab}} by any means.
 
** {{p|Farfetch'd}} no longer learns {{m|Poison Jab}} by any means.
* Now {{type|Flying}} only, neither {{p|Doduo}} nor {{p|Dodrio}} can learn {{m|Fly}} or {{m|Steel Wing}} by any means. However, {{p|Dodrio}} should learn {{m|Brave Bird}} by level-up in lieu of {{m|Thrash}}. Doduo and Dodrio also pick up {{m|Feather Dance}} as their final level-up move.
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* <del>Now {{type|Flying}} only,</del> neither {{p|Doduo}} nor {{p|Dodrio}} can learn {{m|Fly}} or {{m|Steel Wing}} by any means. However, {{p|Dodrio}} should learn {{m|Brave Bird}} by level-up in lieu of {{m|Thrash}}. Doduo and Dodrio also pick up {{m|Feather Dance}} as their final level-up move.
 
** {{p|Dodrio}} now has the abilities {{a|Run Away}} or {{a|Quick Feet}} (replacing Doduo's {{a|Early Bird}}).
 
** {{p|Dodrio}} now has the abilities {{a|Run Away}} or {{a|Quick Feet}} (replacing Doduo's {{a|Early Bird}}).
 
** Doduo and Dodrio gain {{a|Sand Rush}} as their hidden ability.
 
** Doduo and Dodrio gain {{a|Sand Rush}} as their hidden ability.
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** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}.
 
** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}.
 
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}.
 
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}.
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}. {{a|Shadow Tag}} is their hidden ability.
+
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities <del>{{a|Trace}} or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Telepathy}} or {{a|Comatose}}.
  +
** {{p|Munna}} and {{p|Drowzee}} have the hidden ability {{a|Trace}}.
  +
** Hypno has the hidden ability <del>{{a|Mummy}} or {{a|Shadow Tag}}</del> {{a|Bad Dreams}}.
 
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
 
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
 
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
 
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
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** Kangaskhan no longer learns {{m|Dizzy Punch}} by level-up.
 
** Kangaskhan no longer learns {{m|Dizzy Punch}} by level-up.
 
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
 
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
  +
* {{p|Kingdra}} is renamed ''Karabys'' (from {{wp|Charybdis}} + {{wp|Abyssal zone|abyss}}) and learns {{m|Whirlpool}} as an {{tt|Evo.|Learned upon evolving}}.
 
* {{p|Staryu}} and {{p|Starmie}} are both now {{t|Water}}/{{type|Rock}}. {{p|Starmie}} is revamped as the ''Sea Gem Pokémon'', which according to its Dex entry: "Once pursued by generations of divers seeking to harvest their brilliant central gems, Starmie require several years to regenerate their gems so today many are raised in captivity."
 
* {{p|Staryu}} and {{p|Starmie}} are both now {{t|Water}}/{{type|Rock}}. {{p|Starmie}} is revamped as the ''Sea Gem Pokémon'', which according to its Dex entry: "Once pursued by generations of divers seeking to harvest their brilliant central gems, Starmie require several years to regenerate their gems so today many are raised in captivity."
 
** {{p|Staryu}} now evolves into {{p|Starmie}} using a [[Moon Stone]].
 
** {{p|Staryu}} now evolves into {{p|Starmie}} using a [[Moon Stone]].
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* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability.
 
* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability.
 
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
 
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.  
+
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
 
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up {{m|Outrage}} as its final level-up move.
 
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up {{m|Outrage}} as its final level-up move.
 
* {{p|Lapras}} should learn {{m|Whirlpool}} at level 1; {{m|Aqua Ring}} by level-up in lieu of {{m|Confuse Ray}}; {{m|Aurora Beam}} by level-up instead of {{m|Rain Dance}}; and pick up {{m|Dragon Pulse}} as its final level-up move.
 
* {{p|Lapras}} should learn {{m|Whirlpool}} at level 1; {{m|Aqua Ring}} by level-up in lieu of {{m|Confuse Ray}}; {{m|Aurora Beam}} by level-up instead of {{m|Rain Dance}}; and pick up {{m|Dragon Pulse}} as its final level-up move.
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* {{p|Spinarak}} now evolves into either {{t|Bug}}/{{type|Psychic}} male {{p|Ariados}} or {{t|Poison}}/{{type|Dark}} female {{p|Ariados}}. Same base stat distribution but the movelist for each branch of this split evolution varies accordingly.
 
* {{p|Spinarak}} now evolves into either {{t|Bug}}/{{type|Psychic}} male {{p|Ariados}} or {{t|Poison}}/{{type|Dark}} female {{p|Ariados}}. Same base stat distribution but the movelist for each branch of this split evolution varies accordingly.
 
** {{p|Ariados}}♂ now has the abilities <del>{{a|Technician}}</del> ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Unnerve}}. {{p|Ariados}}♀ has the abilities {{a|Cursed Body}} or {{a|Infiltrator}}.
 
** {{p|Ariados}}♂ now has the abilities <del>{{a|Technician}}</del> ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Unnerve}}. {{p|Ariados}}♀ has the abilities {{a|Cursed Body}} or {{a|Infiltrator}}.
* {{p|Chinchou}} and {{p|Lanturn}} should now learn {{m|Flash}} at level 1 in lieu of {{m|Supersonic}}, {{m|Water Pulse}} by level-up instead of {{m|Bubble Beam}}, and {{m|Brine}} by level-up in lieu of {{m|Take Down}}.  
+
* {{p|Chinchou}} and {{p|Lanturn}} should now learn {{m|Flash}} at level 1 in lieu of {{m|Supersonic}}, {{m|Water Pulse}} by level-up instead of {{m|Bubble Beam}}, and {{m|Brine}} by level-up in lieu of {{m|Take Down}}.
 
* {{p|Xatu}} should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
 
* {{p|Xatu}} should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
 
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
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** {{p|Wynaut}} and {{p|Wobbuffet}} should both be {{type|Normal}}.
 
** {{p|Wynaut}} and {{p|Wobbuffet}} should both be {{type|Normal}}.
 
** {{p|Wynaut}} should learn {{m|Helping Hand}}, {{m|Tickle}}, and {{m|Nuzzle}} at level 1 in lieu of {{m|Splash}} and {{m|Charm}}. {{p|Wynaut}} also picks up and {{m|Metronome}} as its final level-up move.
 
** {{p|Wynaut}} should learn {{m|Helping Hand}}, {{m|Tickle}}, and {{m|Nuzzle}} at level 1 in lieu of {{m|Splash}} and {{m|Charm}}. {{p|Wynaut}} also picks up and {{m|Metronome}} as its final level-up move.
** {{p|Wynaut}} should also pick up {{m|Rest}} and {{m|Sleep Talk}} as [[Egg Move]]s.  
+
** {{p|Wynaut}} should also pick up {{m|Rest}} and {{m|Sleep Talk}} as [[Egg Move]]s.
 
** {{p|Wobbuffet}} should learn {{m|Pain Split}} at level 1 in lieu of {{m|Safeguard}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Wobbuffet}} should learn {{m|Pain Split}} at level 1 in lieu of {{m|Safeguard}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Wobbuffet}} also picks up {{m|Defense Curl}} or {{m|Bide}} at level 1, {{m|Yawn}} at level 20, as well as {{m|Trick Room}} and {{m|Magic Room}} as its final level-up moves.
 
** {{p|Wobbuffet}} also picks up {{m|Defense Curl}} or {{m|Bide}} at level 1, {{m|Yawn}} at level 20, as well as {{m|Trick Room}} and {{m|Magic Room}} as its final level-up moves.
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** {{p|Corsola}} should learn {{m|Bide}} by level-up in lieu of {{m|Tackle}}, {{m|Camouflage}} by level-up instead of {{m|Iron Defense}}, and ''Tidal Surge'' by level-up in lieu of {{m|Mirror Coat}}. Corsola also picks up Stealth Rock}} as its final level-up move.
 
** {{p|Corsola}} should learn {{m|Bide}} by level-up in lieu of {{m|Tackle}}, {{m|Camouflage}} by level-up instead of {{m|Iron Defense}}, and ''Tidal Surge'' by level-up in lieu of {{m|Mirror Coat}}. Corsola also picks up Stealth Rock}} as its final level-up move.
 
** Corsola can also pick up {{m|Purify}} as an [[Egg Move]] through {{p|Pyukumuku}} but can no longer pick up {{m|Confuse Ray}} as an Egg Move.
 
** Corsola can also pick up {{m|Purify}} as an [[Egg Move]] through {{p|Pyukumuku}} but can no longer pick up {{m|Confuse Ray}} as an Egg Move.
** {{p|Corsola}} is no longer in the [[Water 1]] Egg Group. 
+
** {{p|Corsola}} is no longer in the [[Water 1]] Egg Group.
  +
* {{p|Remoraid}} now evolves into {{p|Mantine}} leveling up while knowing <del>s{{m|Bounce}}</del> {{m|Acrobatics}}. (Mantyke is no more!) Remoraid and Mantine should be revamped as the ''Crest Rider Pokémon''.
  +
** {{p|Remoraid}} should learn <del>s{{m|Bounce}}</del> {{m|Acrobatics}} by level-up in lieu of {{m|Bullet Seed}}.
  +
** {{p|Remoraid}} should have the the abilities {{a|Swift Swim}} or {{a|Sniper}}.
 
* {{p|Mantine}} should be {{type|Water}} only and have the abilities {{a|Swift Swim}} or an ''improved'' {{a|Gale Wings}} (see note for Gale Wings under ''Changes to Battle Mechanics & Abilities'' section).
 
* {{p|Mantine}} should be {{type|Water}} only and have the abilities {{a|Swift Swim}} or an ''improved'' {{a|Gale Wings}} (see note for Gale Wings under ''Changes to Battle Mechanics & Abilities'' section).
 
** Mantine should learn {{m|Aqua Jet}} at level 1 in lieu of {{m|Bubble}}, {{m|Whirlpool}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Acrobatics}} by level-up in lieu of {{m|Take Down}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below), and picks up {{m|Surf}} as its final level-up move. Mantine no longer learns {{m|Psybeam}}, {{m|Bullet Seed}}, or {{m|Signal Beam}} by level-up.
 
** Mantine should learn {{m|Aqua Jet}} at level 1 in lieu of {{m|Bubble}}, {{m|Whirlpool}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Acrobatics}} by level-up in lieu of {{m|Take Down}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below), and picks up {{m|Surf}} as its final level-up move. Mantine no longer learns {{m|Psybeam}}, {{m|Bullet Seed}}, or {{m|Signal Beam}} by level-up.
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** {{p|Surskit}} should learn {{m|Aqua Ring}} by level-up instead of {{m|Haze}}.
 
** {{p|Surskit}} should learn {{m|Aqua Ring}} by level-up instead of {{m|Haze}}.
 
* Now known as the ''Mega Kick Pokémon'', {{p|Breloom}}'s {{type|Fighting}} movepool is now focused around delivering powerful kicks, rather than {{cat|punching moves}}.
 
* Now known as the ''Mega Kick Pokémon'', {{p|Breloom}}'s {{type|Fighting}} movepool is now focused around delivering powerful kicks, rather than {{cat|punching moves}}.
**  Breloom should learn {{m|Jump Kick}} by level-up instead of {{m|Force Palm}} (see ''Changes to Pokémon Moves'' section below), {{m|Powder}} by level-up instead of {{m|Mind Reader}}, {{m|High Jump Kick}}  by level-up instead of {{m|Sky Uppercut}} (see ''Changes to Pokémon Moves'' section below), and the now-{{type|Fighting}} {{m|Mega Kick}} by level-up in lieu of {{m|Dynamic Punch}} (see ''Changes to Pokémon Moves'' section).
+
** Breloom should learn {{m|Jump Kick}} by level-up instead of {{m|Force Palm}} (see ''Changes to Pokémon Moves'' section below), {{m|Powder}} by level-up instead of {{m|Mind Reader}}, {{m|High Jump Kick}} by level-up instead of {{m|Sky Uppercut}} (see ''Changes to Pokémon Moves'' section below), and the now-{{type|Fighting}} {{m|Mega Kick}} by level-up in lieu of {{m|Dynamic Punch}} (see ''Changes to Pokémon Moves'' section).
 
** Breloom should also pick up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Mach Punch}}.
 
** Breloom should also pick up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Mach Punch}}.
 
* {{p|Ninjask}} now has a choice between the abilities {{a|Speed Boost}} or {{a|Infiltrator}}, and gains ''Echoed Voice'' as a Hidden Ability (See note on ''Echoed Voice'' under ''Changes to Battle Mechanics & Abilities'' section below.)
 
* {{p|Ninjask}} now has a choice between the abilities {{a|Speed Boost}} or {{a|Infiltrator}}, and gains ''Echoed Voice'' as a Hidden Ability (See note on ''Echoed Voice'' under ''Changes to Battle Mechanics & Abilities'' section below.)
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* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
 
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
 
** {{m|Cut}} is no more! All instances of this move have been replaced by {{type|Steel}} {{m|Slash}}.
 
** {{m|Cut}} is no more! All instances of this move have been replaced by {{type|Steel}} {{m|Slash}}.
  +
* {{p|Shuppet}} and {{p|Banette}} learn {{m|Acupressure}} by level-up in lieu of {{m|Will-O-Wisp}} as well as picking up ''Dance Macabre'' as their final level-up move. {{p|Banette}} also learns {{m|Punishment}} and {{m|Psychic}} as {{tt|Evo.|Learned upon evolving}}-moves.
  +
** Banette also picks up {{m|Freeze-Dry}} or {{m|Sheer Cold}} at level 1.
  +
** Shuppet can pick up {{m|Will-O-Wisp}} and {{m|Icy Wind}} as [[Egg Move]]s.
 
* {{p|Dusclops}} should learn {{m|Strength Sap}} by level-up instead of {{m|Shadow Ball}} and {{m|Dark Void}} by level-up in lieu of {{m|Future Sight}}. Dusclops also picks up {{m|Force Palm}} at level 1 and {{m|Spirit Shackle}} as its very final level-up move.
 
* {{p|Dusclops}} should learn {{m|Strength Sap}} by level-up instead of {{m|Shadow Ball}} and {{m|Dark Void}} by level-up in lieu of {{m|Future Sight}}. Dusclops also picks up {{m|Force Palm}} at level 1 and {{m|Spirit Shackle}} as its very final level-up move.
 
** {{p|Duskull}} and Dusclops also pick up ''Dance Macabre'' as their final level-up moves.
 
** {{p|Duskull}} and Dusclops also pick up ''Dance Macabre'' as their final level-up moves.
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** ''Dynamus'' swaps Rotom's ability {{a|Levitate}} for {{a|Lightning Rod}}.
 
** ''Dynamus'' swaps Rotom's ability {{a|Levitate}} for {{a|Lightning Rod}}.
 
** This new evolutionary stage for Rotom means it can take advantage of [[Eviolite]]'s stat boosts.
 
** This new evolutionary stage for Rotom means it can take advantage of [[Eviolite]]'s stat boosts.
* {{p|Shuppet}} and {{p|Banette}} learn {{m|Acupressure}} by level-up in lieu of {{m|Will-O-Wisp}} as well as picking up ''Dance Macabre'' as their final level-up move. {{p|Banette}} also learns {{m|Punishment}} and {{m|Psychic}} as {{tt|Evo.|Learned upon evolving}}-moves.
+
* {{p|Tropius}} also picks up {{m|Defog}} at level 1 and {{m|Dragon Hammer}} as its final level-up move.
** Banette also picks up {{m|Freeze-Dry}} or {{m|Sheer Cold}} at level 1.
 
** Shuppet can pick up {{m|Will-O-Wisp}} and {{m|Icy Wind}} as [[Egg Move]]s.
 
 
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
 
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
 
** {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, ''Crescendo'' (formerly {{m|Echoed Voice}}) by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}} or {{m|Synchronoise}}, <del>{{m|Air Cutter}}</del> {{m|Razor Wind}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, ''Crescendo'' (formerly {{m|Echoed Voice}}) by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}} or {{m|Synchronoise}}, <del>{{m|Air Cutter}}</del> {{m|Razor Wind}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
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* {{p|Milotic}} should learn {{m|Whirlpool}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Water Pulse}}, {{m|Dive}} by level-up in lieu of {{m|Twister}}, {{m|Dazzling Gleam}} by level-up instead of {{m|Dragon Tail}}, and picks up the now-{{type|Fairy}} {{m|Heal Pulse}} as its final level-up move.
 
* {{p|Milotic}} should learn {{m|Whirlpool}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Water Pulse}}, {{m|Dive}} by level-up in lieu of {{m|Twister}}, {{m|Dazzling Gleam}} by level-up instead of {{m|Dragon Tail}}, and picks up the now-{{type|Fairy}} {{m|Heal Pulse}} as its final level-up move.
 
** Milotic can no longer learn {{type|Dragon}} moves by any means but can learn {{m|Dazzling Gleam}} via [[TM99]].
 
** Milotic can no longer learn {{type|Dragon}} moves by any means but can learn {{m|Dazzling Gleam}} via [[TM99]].
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
+
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only and have the abilities {{a|Snow Cloak}} or {{a|Levitate}}.
  +
** {{p|Froslass}} should be renamed ''Misteria'' and identified as the ''Roving Mist Pokémon''.
 
** {{p|Glalie}} is now {{t|Ice}}/{{type|Rock}}.
 
** {{p|Glalie}} is now {{t|Ice}}/{{type|Rock}}.
 
** {{p|Glalie}} picks up {{m|Stealth Rock}} and {{m|Rock Blast}} at level 1 instead of {{m|Sheer Cold}} and {{m|Powder Snow}}, {{m|Icicle Spear}} by level-up in lieu of {{m|Blizzard}}, as well as picking up {{m|Head Smash}} at its final level-up move.
 
** {{p|Glalie}} picks up {{m|Stealth Rock}} and {{m|Rock Blast}} at level 1 instead of {{m|Sheer Cold}} and {{m|Powder Snow}}, {{m|Icicle Spear}} by level-up in lieu of {{m|Blizzard}}, as well as picking up {{m|Head Smash}} at its final level-up move.
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** Huntail's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 60 / 95 / 94 / 75 / 84 / 75 = 483 total
 
** Huntail's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 60 / 95 / 94 / 75 / 84 / 75 = 483 total
 
** Gorebyss' base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 60 / 74 / 84 / 94 / 95 / 75 = 483 total
 
** Gorebyss' base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 60 / 74 / 84 / 94 / 95 / 75 = 483 total
  +
* {{p|Luvdisc}} is renamed ''Aphrotini'' and now evolves into {{p|Alomomola}} leveling up while knowing {{m|Skull Bash}}. ''Aphrotini's'' ({{p|Luvdisc}}'s) movelist is replaced by Alomomola's movelist.
  +
** ''Aphrotini's'' ({{p|Luvdisc}}) should learn {{m|Skull Bash}} by level-up in lieu of {{m|Take Down}}. {{p|Alomomola}} should learn {{m|Skull Bash}} by level-up in lieu of {{m|Wish}}.
  +
** ''Aphrotini's'' ({{p|Luvdisc}}) should pick up {{m|Wish}} as an [[Egg Move]].
  +
** ''Aphrotini's'' ({{p|Luvdisc}}) should have the abilities {{a|Healer}} or {{a|Swift Swim}}. Alomomola should have the abilities {{a|Healer}} or {{a|Marvel Scale}} and gain the ''revamped'' {{a|Solar Power}} as its hidden ability (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Beldum}}, {{p|Metang}}, and {{p|Metagross}} all have the hidden ability <del>{{a|Analytic}}</del> {{a|Download}}.
 
* {{p|Beldum}}, {{p|Metang}}, and {{p|Metagross}} all have the hidden ability <del>{{a|Analytic}}</del> {{a|Download}}.
 
** {{p|Metang}} and {{p|Metagross}} should learn {{m|Laser Focus}} by level-up in lieu of {{m|Agility}}, {{m|Heavy Slam}} by level-up in lieu of {{m|Pursuit}}, and {{m|Giga Impact}} by level-up in lieu of {{m|Hyper Beam}}. {{p|Metagross}} should also pick up {{m|Zap Cannon}} as its final level-up move.
 
** {{p|Metang}} and {{p|Metagross}} should learn {{m|Laser Focus}} by level-up in lieu of {{m|Agility}}, {{m|Heavy Slam}} by level-up in lieu of {{m|Pursuit}}, and {{m|Giga Impact}} by level-up in lieu of {{m|Hyper Beam}}. {{p|Metagross}} should also pick up {{m|Zap Cannon}} as its final level-up move.
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* {{p|Bronzong}} should pick up {{m|Heal Bell}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Block}}. {{p|Bronzong}} also picks up {{m|Perish Song}} at level 1 in lieu of {{m|Sunny Day}} and {{m|Destiny Bond}} as its final level-up move.
 
* {{p|Bronzong}} should pick up {{m|Heal Bell}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Block}}. {{p|Bronzong}} also picks up {{m|Perish Song}} at level 1 in lieu of {{m|Sunny Day}} and {{m|Destiny Bond}} as its final level-up move.
 
** {{p|Bronzor}} and {{p|Bronzong}} should pick up {{m|Mirror Coat}} by level-up instead of {{m|Tackle}}, {{m|Psyshock}} by level-up instead of {{m|Extrasensory}}, and the now-{{type|Steel}} {{m|Clanging Scales}} by level-up instead of {{m|Heavy Slam}}.
 
** {{p|Bronzor}} and {{p|Bronzong}} should pick up {{m|Mirror Coat}} by level-up instead of {{m|Tackle}}, {{m|Psyshock}} by level-up instead of {{m|Extrasensory}}, and the now-{{type|Steel}} {{m|Clanging Scales}} by level-up instead of {{m|Heavy Slam}}.
* {{p|Spiritomb}} now has the abilities {{a|Cursed Body}} or {{a|Pressure}}; <del>{{a|Spirit Tomb}}</del> {{a|Bad Dreams}} is its hidden ability.
+
* {{p|Spiritomb}} now has the abilities {{a|Cursed Body}} or {{a|Pressure}}; <del>{{a|Spirit Tag}}</del> {{a|Bad Dreams}} is its hidden ability.
 
** {{p|Spiritomb}} should learn {{m|Shadow Sneak}} by level-up instead of {{m|Feint Attack}} and {{m|Pain Split}} by level-up instead of {{m|Sucker Punch}}. {{p|Spiritomb}} should also pick up {{m|Hex}} at level 1 and {{m|Destiny Bond}} as its final level-up move.
 
** {{p|Spiritomb}} should learn {{m|Shadow Sneak}} by level-up instead of {{m|Feint Attack}} and {{m|Pain Split}} by level-up instead of {{m|Sucker Punch}}. {{p|Spiritomb}} should also pick up {{m|Hex}} at level 1 and {{m|Destiny Bond}} as its final level-up move.
** {{p|Spiritomb}} is now genderless and joins the [[Gender Unknown]] Egg Group in lieu of the [[Amorphous Egg Group]].
+
** {{p|Spiritomb}} is now genderless and joins the [[Gender unknown]] Egg Group in lieu of the [[Amorphous Egg Group]].
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{type|Fighting}}.
 
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{type|Fighting}}.
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* {{p|Skorupi}} and {{p|Drapion}} are both {{t|Poison}}/{{type|Ground}}. {{p|Skorupi}} has the abilities {{a|Sand Rush}} or {{a|Shell Armor}}; {{p|Drapion}} has the abilities {{a|Sand Rush}} or {{a|Tough Claws}}. <del>{{a|Arena Trap}}</del> {{a|Moxie}} is their hidden ability.
 
* {{p|Skorupi}} and {{p|Drapion}} are both {{t|Poison}}/{{type|Ground}}. {{p|Skorupi}} has the abilities {{a|Sand Rush}} or {{a|Shell Armor}}; {{p|Drapion}} has the abilities {{a|Sand Rush}} or {{a|Tough Claws}}. <del>{{a|Arena Trap}}</del> {{a|Moxie}} is their hidden ability.
 
** '''{{p|Drapion}} is renamed ''Mantigore''.'''
 
** '''{{p|Drapion}} is renamed ''Mantigore''.'''
** {{p|Skorupi}} should learn {{type|Steel}} <del>{{m|Vice Grip}} by level-up in lieu of {{m|Bite}}</del>, {{m|Sand Tomb}} by level-up in lieu of {{m|Knock Off}}, and {{m|Dig}} by level-up in lieu of {{m|Crunch}}.
+
** {{p|Skorupi}} should learn <del>{{type|Steel}} {{m|Vice Grip}} by level-up in lieu of {{m|Bite}},</del> {{m|Sand Tomb}} by level-up in lieu of {{m|Knock Off}}, and {{m|Dig}} by level-up in lieu of {{m|Crunch}}.
 
** ({{p|Drapion}} – renamed ''Mantigore'' – should also pick up {{m|Low Sweep}} at level 1 as well as <del>{{m|Thrash}}</del> {{m|Outrage}} as its final level-up move.
 
** ({{p|Drapion}} – renamed ''Mantigore'' – should also pick up {{m|Low Sweep}} at level 1 as well as <del>{{m|Thrash}}</del> {{m|Outrage}} as its final level-up move.
 
** {{p|Skorupi}} can pick up {{type|Steel}} {{m|Vice Grip}} as an [[Egg Move]].
 
** {{p|Skorupi}} can pick up {{type|Steel}} {{m|Vice Grip}} as an [[Egg Move]].
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** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
 
** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
 
* {{p|Lillipup}} and {{p|Herdier}} now have the abilities {{a|Scrappy}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Stoutland}} now has the abilities {{a|Thick Fat}} (replacing Scrappy) or {{a|Fur Coat}} (replacing Vital Spirit).
 
* {{p|Lillipup}} and {{p|Herdier}} now have the abilities {{a|Scrappy}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Stoutland}} now has the abilities {{a|Thick Fat}} (replacing Scrappy) or {{a|Fur Coat}} (replacing Vital Spirit).
* {{p|Purrloin}} now has the abilities {{a|Cute Charm}} or {{a|Frisk}}. {{p|Liepard}} now has the abilities {{a|Infiltrator}} (replacing Purrloin's Cute Charm) or {{a|Frisk}}.
+
* {{p|Purrloin}} and {{p|Liepard}} are now known as the ''Furtive Pokémon''. {{p|Purrloin}} now has the abilities {{a|Cute Charm}} or {{a|Frisk}}. {{p|Liepard}} now has the abilities {{a|Infiltrator}} (replacing Purrloin's Cute Charm) or {{a|Frisk}}.
 
* {{p|Blitzle}} and {{p|Zebstrika}} should learn {{m|Double Kick}} by level-up instead of {{m|Pursuit}} and pick up {{m|Brick Break}} (renamed ''Blitz Break'') at their final level-up move.
 
* {{p|Blitzle}} and {{p|Zebstrika}} should learn {{m|Double Kick}} by level-up instead of {{m|Pursuit}} and pick up {{m|Brick Break}} (renamed ''Blitz Break'') at their final level-up move.
 
* {{p|Swoobat}} and {{p|Woobat}} should be {{t|Fairy}}/{{t|Flying}}.
 
* {{p|Swoobat}} and {{p|Woobat}} should be {{t|Fairy}}/{{t|Flying}}.
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** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
 
** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
 
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
 
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)  
+
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)
 
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.
 
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.
 
** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
Line 714: Line 727:
 
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
 
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
 
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
 
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
* {{p|Golett}} and {{p|Golurk}} learn {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
+
* {{p|Golett}} and {{p|Golurk}} should learn {{m|Light Screen}} at level 1 instead of {{m|Mud-Slap}}, {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' or the now-{{type|Ground}} {{m|Chip Away}} by level-up instead of {{m|Iron Defense}}, <del>{{m|Reflect}} by level-up in lieu of {{m|Mega Punch}},</del> and {{m|Bulldoze}} by level-up instead of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]].
+
** {{p|Golett}} and {{p|Golurk}} also pick up the now-{{type|Ghost}} {{m|Aura Sphere}} as their final level-up move (see note for Aura Sphere under ''Changes to Pokémon Moves'' section below).
  +
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]]. However, {{p|Golett}} and {{p|Golurk}} can now learn {{m|Light Screen}} and {{m|Reflect}} by via [[TM]].
* {{p|Bouffalant}} now has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}. {{a|Sap Sipper}} is its hidden ability.  
 
  +
* {{p|Bouffalant}} now has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}. {{a|Sap Sipper}} is its hidden ability.
 
** {{p|Bouffalant}} should pick up {{m|Bulldoze}} and {{m|Headbutt}} at level 1 instead of {{m|Pursuit}}, {{m|Knock Off}} by level-up in lieu of {{m|Rage}}, the now-{{type|Fighting}} {{m|Skull Bash}} by level-up in lieu of {{m|Head Smash}}, {{m|Superpower}} or {{m|Body Slam}} by level-up in lieu of {{m|Swords Dance}}, and the ''revamped'' {{m|Double-Edge}} by level-up in lieu of {{m|Giga Impact}}. (See notes for Skull Bash and Double-Edge under ''Changes to Pokémon Moves'' section below.)
 
** {{p|Bouffalant}} should pick up {{m|Bulldoze}} and {{m|Headbutt}} at level 1 instead of {{m|Pursuit}}, {{m|Knock Off}} by level-up in lieu of {{m|Rage}}, the now-{{type|Fighting}} {{m|Skull Bash}} by level-up in lieu of {{m|Head Smash}}, {{m|Superpower}} or {{m|Body Slam}} by level-up in lieu of {{m|Swords Dance}}, and the ''revamped'' {{m|Double-Edge}} by level-up in lieu of {{m|Giga Impact}}. (See notes for Skull Bash and Double-Edge under ''Changes to Pokémon Moves'' section below.)
* {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor. {{a|Reckless}} is its hidden ability.  
+
* {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor. {{a|Reckless}} is its hidden ability.
 
** {{p|Braviary}} should also pick up the ''revamped'' {{m|Noble Roar}} as an {{tt|Evo.|Learned upon evolving}}-move in addition to {{m|Superpower}} as well as learn the ''revamped'' {{m|Double-Edge}} by level-up in lieu of {{m|Thrash}}. (See notes for Noble Roar and Double-Edge under ''Changes to Pokémon Moves'' section below.)
 
** {{p|Braviary}} should also pick up the ''revamped'' {{m|Noble Roar}} as an {{tt|Evo.|Learned upon evolving}}-move in addition to {{m|Superpower}} as well as learn the ''revamped'' {{m|Double-Edge}} by level-up in lieu of {{m|Thrash}}. (See notes for Noble Roar and Double-Edge under ''Changes to Pokémon Moves'' section below.)
 
** {{p|Rufflet}} and {{p|Braviary}} should learn {{m|Take Down}} by level-up instead of {{m|Slash}}.
 
** {{p|Rufflet}} and {{p|Braviary}} should learn {{m|Take Down}} by level-up instead of {{m|Slash}}.
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** {{p|Deino}} should evolve into {{p|Zweilous}} at level 32.
 
** {{p|Deino}} should evolve into {{p|Zweilous}} at level 32.
 
* {{p|Chespin}}, {{p|Quilladin}}, and {{p|Chesnaught}} learn {{m|Defense Curl}} by level-up instead of {{m|Growl}}, {{m|Bullet Seed}} by level-up in lieu of {{m|Vine Whip}}, <del>{{m|Spikes}} by level-up instead of {{m|Rollout}}</del>, the now-{{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Rollout}}, {{m|Spikes}} by level-up in lieu of {{m|Pin Missile}}, {{m|Counter}} by level-up instead of {{m|Take Down}}, and {{m|Grass Whistle}} by level-up in lieu of {{m|Pain Split}}. Chesnaught also picks up {{m|Drain Punch}} by level-up in lieu of {{m|Giga Impact}}.
 
* {{p|Chespin}}, {{p|Quilladin}}, and {{p|Chesnaught}} learn {{m|Defense Curl}} by level-up instead of {{m|Growl}}, {{m|Bullet Seed}} by level-up in lieu of {{m|Vine Whip}}, <del>{{m|Spikes}} by level-up instead of {{m|Rollout}}</del>, the now-{{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Rollout}}, {{m|Spikes}} by level-up in lieu of {{m|Pin Missile}}, {{m|Counter}} by level-up instead of {{m|Take Down}}, and {{m|Grass Whistle}} by level-up in lieu of {{m|Pain Split}}. Chesnaught also picks up {{m|Drain Punch}} by level-up in lieu of {{m|Giga Impact}}.
** {{p|Chespin}} also picks up the ''revamped'' {{m|Double-Edge}} as an [[Egg Move]]. (See note for Double-Edge under ''Changes to Pokémon Moves'' section below.)
+
** {{p|Chespin}} also picks up the ''revamped'' {{m|Double-Edge}} as an [[Egg Move]]. (See note for Double-Edge under ''Changes to Pokémon Moves'' section below.)
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
Line 790: Line 804:
 
** <del>{{m|Razor Shell}} is now {{type|Rock}}.</del>
 
** <del>{{m|Razor Shell}} is now {{type|Rock}}.</del>
 
* {{p|Skrelp}} now evolves into {{p|Dragalge}} – renamed ''Dracaena'' – at level 38 OR via level-up while knowing {{m|Aqua Tail}}.
 
* {{p|Skrelp}} now evolves into {{p|Dragalge}} – renamed ''Dracaena'' – at level 38 OR via level-up while knowing {{m|Aqua Tail}}.
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
+
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or ''revamped'' {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Helioptile and Heliolisk should learn {{m|Synthesis}} by level-up in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
 
** Helioptile and Heliolisk should learn {{m|Synthesis}} by level-up in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
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* {{p|Golisopod}} now has the abilities {{a|Guts}} or <del>{{a|Shell Armor}}</del> {{a|Shield Dust}}. {{a|Tough Claws}} is its hidden ability.
 
* {{p|Golisopod}} now has the abilities {{a|Guts}} or <del>{{a|Shell Armor}}</del> {{a|Shield Dust}}. {{a|Tough Claws}} is its hidden ability.
 
** {{p|Golisopod}} should learn {{m|Crush Claw}} by level-up in lieu of {{m|Bug Bite}}, an ''improved'' Focus Energy by level-up intead of {{m|Spite}}(see note for Focus Energy under ''Changes to Pokémon Moves'' section below), and {{m|Wide Guard}} by level-up in lieu of {{m|Pin Missile}}. Golisopod also picks up {{m|Retaliate}} as its final level-up move.
 
** {{p|Golisopod}} should learn {{m|Crush Claw}} by level-up in lieu of {{m|Bug Bite}}, an ''improved'' Focus Energy by level-up intead of {{m|Spite}}(see note for Focus Energy under ''Changes to Pokémon Moves'' section below), and {{m|Wide Guard}} by level-up in lieu of {{m|Pin Missile}}. Golisopod also picks up {{m|Retaliate}} as its final level-up move.
** {{p|Wimpod}} should pick up {{m|Defense Curl}} at level 1, {{m|Bubble Beam}} at level 10, and an ''improved'' Withdraw at level 20 (see note for Withdraw under ''Changes to Pokémon Moves'' section below).
+
** {{p|Wimpod}} should pick up {{m|Defense Curl}} at level 1, {{m|Bubble Beam}} at level 10, and an ''improved'' Withdraw at level 20 (see note for Withdraw under ''Changes to Pokémon Moves'' section below).
 
* {{p|Oranguru}} is only {{type|Psychic}}and now has the abilities {{a|Synchronize}} or an ''improved'' Own Tempo (see note for Inner Focus/Own Tempo under ''Changes to Battle Mechanics & Abilities'' section below). <del>{{a|Trace}}</del>{{a|Overcoat}} is its hidden ability.
 
* {{p|Oranguru}} is only {{type|Psychic}}and now has the abilities {{a|Synchronize}} or an ''improved'' Own Tempo (see note for Inner Focus/Own Tempo under ''Changes to Battle Mechanics & Abilities'' section below). <del>{{a|Trace}}</del>{{a|Overcoat}} is its hidden ability.
 
** {{p|Oranguru}} now learns {{m|Defog}} by level-up in lieu of {{m|Quash}}, {{m|Psych Up}} by level-up instead of {{m|Trick Room}}, as well as {{m|Rest}} and {{m|Sleep Talk}} by level-up in lieu of {{m|Foul Play}}. Oranguru also picks up {{m|Switcheroo}} and {{m|Mirror Move}} at level 1.
 
** {{p|Oranguru}} now learns {{m|Defog}} by level-up in lieu of {{m|Quash}}, {{m|Psych Up}} by level-up instead of {{m|Trick Room}}, as well as {{m|Rest}} and {{m|Sleep Talk}} by level-up in lieu of {{m|Foul Play}}. Oranguru also picks up {{m|Switcheroo}} and {{m|Mirror Move}} at level 1.
* {{p|Passimian}} now has the abilities {{a|Receiver}} or {{a|Guts}}.
+
* {{p|Passimian}} now has the abilities {{a|Receiver}} or {{a|Guts}}.
 
** {{p|Passimian}} now learns {{m|Quick Attack}} by level-up in lieu of {{m|Tackle}}, {{m|Headbutt}} by level-up instead of {{m|Rock Smash}}, {{m|Jump Kick}} by level-up in lieu of {{m|Thrash}}, {{m|Agility}} by level-up instead of {{m|Double-Edge}}, and an ''improved'' {{m|Focus Energy}} in lieu of {{m|Bulk Up}} (see note for Focus Energy under ''Changes to Pokémon Moves'' section below). Passimian also picks up {{m|Quick Guard}} at level 1 and {{m|Block}} as its final level-up move.
 
** {{p|Passimian}} now learns {{m|Quick Attack}} by level-up in lieu of {{m|Tackle}}, {{m|Headbutt}} by level-up instead of {{m|Rock Smash}}, {{m|Jump Kick}} by level-up in lieu of {{m|Thrash}}, {{m|Agility}} by level-up instead of {{m|Double-Edge}}, and an ''improved'' {{m|Focus Energy}} in lieu of {{m|Bulk Up}} (see note for Focus Energy under ''Changes to Pokémon Moves'' section below). Passimian also picks up {{m|Quick Guard}} at level 1 and {{m|Block}} as its final level-up move.
 
* {{p|Minior}} also has a second ability in {{a|Solid Rock}} which prevents a form change into Core form by individual Minior with this ability. Minior gains {{a|Reckless}} or {{a|Rock Head}} as its hidden ability.
 
* {{p|Minior}} also has a second ability in {{a|Solid Rock}} which prevents a form change into Core form by individual Minior with this ability. Minior gains {{a|Reckless}} or {{a|Rock Head}} as its hidden ability.
Line 903: Line 917:
 
{{rdex|109|109|Koffing|1|Fire}}
 
{{rdex|109|109|Koffing|1|Fire}}
 
{{rdex|110|110|Weezing|1|Fire}}
 
{{rdex|110|110|Weezing|1|Fire}}
{{rdex|116|116|Horsea|2|Fire|Water}}
+
{{rdex|116|116|Horsea|2|Water|Fire}}
{{rdex|192|230|Kingdra|2|Fire|Dragon}}
+
{{rdex|117|117|Seadra|2|Dragon|Fire}}
 
{{rdex|154|238|Smoochum|2|Water|Ghost}}
 
{{rdex|154|238|Smoochum|2|Water|Ghost}}
 
{{rdex|124|124|Jynx|2|Water|Ghost}}
 
{{rdex|124|124|Jynx|2|Water|Ghost}}
Line 978: Line 992:
 
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
 
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
 
* '''{{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.'''
 
* '''{{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.'''
** Furthermore, {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.
+
** Furthermore, {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.
 
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
 
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
 
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
 
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
Line 986: Line 1,000:
 
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
 
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
 
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|Bind}}, {{m|Feint}}, {{m|Belly Drum}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, {{m|Agility}}, and {{m|Thrash}} should all be {{type|Fighting}}.
 
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|Bind}}, {{m|Feint}}, {{m|Belly Drum}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, {{m|Agility}}, and {{m|Thrash}} should all be {{type|Fighting}}.
** {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
+
** {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%. Reduce its base power to 95.
 
** Now {{type|Fighting}}, {{m|Bind}} should only be learned by Pokémon with arms to restrain the target.
 
** Now {{type|Fighting}}, {{m|Bind}} should only be learned by Pokémon with arms to restrain the target.
 
* Reduce the accuracy of all {{type|Fighting}} damaging moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
 
* Reduce the accuracy of all {{type|Fighting}} damaging moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
Line 1,000: Line 1,014:
 
** new effects of {{m|Screech}} → lower target's {{stat|Special Defense}} two stages per hit.
 
** new effects of {{m|Screech}} → lower target's {{stat|Special Defense}} two stages per hit.
 
** new effects of {{m|Metal Sound}} → lower target's {{stat|Defense}} two stages per hit.
 
** new effects of {{m|Metal Sound}} → lower target's {{stat|Defense}} two stages per hit.
  +
* '''{{m|Acid Armor}} should instead boost user's {{stat|Special Defense}} two stages per use.'''
 
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''
 
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''
 
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
 
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
 
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
 
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
 
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
 
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
** All non-{{type|Fighting}} Pokémon  have this move removed from their respective movelists.
+
** All non-{{type|Fighting}} Pokémon have this move removed from their respective movelists.
 
* The base power of {{m|Jump Kick}} is ''limited to 70'' and its crash damage from missing is now 1/4 of the damage it would have dealt, rounded down.
 
* The base power of {{m|Jump Kick}} is ''limited to 70'' and its crash damage from missing is now 1/4 of the damage it would have dealt, rounded down.
* The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
+
* The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
 
* '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
 
* '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
 
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
 
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
Line 1,012: Line 1,027:
 
* {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
 
* {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
 
* ''{{m|Lunge}} should be executed as a +1 increased priority move.''
 
* ''{{m|Lunge}} should be executed as a +1 increased priority move.''
  +
* ''{{m|Bounce}} should be executed as a +1 increased priority move on the second turn when it strikes the target.''
 
* As an added effect, {{m|First Impression}} should have a 50% chance of making the target flinch if the move lands.
 
* As an added effect, {{m|First Impression}} should have a 50% chance of making the target flinch if the move lands.
 
* {{m|Mega Punch}} is no more! Unless otherwise noted above, all prior instances of Mega Punch become {{m|Dynamic Punch}}.
 
* {{m|Mega Punch}} is no more! Unless otherwise noted above, all prior instances of Mega Punch become {{m|Dynamic Punch}}.
Line 1,026: Line 1,042:
 
* {{type|Psychic}} {{m|Psychic Terrain}} and its associated [[terrain]] should be renamed ''Astral Terrain''.
 
* {{type|Psychic}} {{m|Psychic Terrain}} and its associated [[terrain]] should be renamed ''Astral Terrain''.
 
* {{m|Chip Away}} is now {{type|Ground}} and should be renamed ''Erosion''.
 
* {{m|Chip Away}} is now {{type|Ground}} and should be renamed ''Erosion''.
  +
* {{m|Iron Tail}}'s Spanish-language name should be ''Cola Maza''.
 
* '''{{m|Endeavor}} is now {{type|Dark}} and should be renamed <del>''Blackguard'' ''Assail''</del> ''Lash Out''.'''
 
* '''{{m|Endeavor}} is now {{type|Dark}} and should be renamed <del>''Blackguard'' ''Assail''</del> ''Lash Out''.'''
 
** Furthermore, all non-{{type|Dark}} and non-{{type|Poison}} Pokémon have the original move {{m|Endeavor}} removed from their respective movelists.
 
** Furthermore, all non-{{type|Dark}} and non-{{type|Poison}} Pokémon have the original move {{m|Endeavor}} removed from their respective movelists.
Line 1,031: Line 1,048:
 
* [[Z-Move]] {{m|Inferno Overdrive}} is renamed ''Pyroclastic Burst'' (or ''Pyroclasm'').
 
* [[Z-Move]] {{m|Inferno Overdrive}} is renamed ''Pyroclastic Burst'' (or ''Pyroclasm'').
 
* {{m|Noble Roar}} (renamed <del>''War Cry''</del> ''Rousing Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
 
* {{m|Noble Roar}} (renamed <del>''War Cry''</del> ''Rousing Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
* Now {{type|Dark}}, {{m|Smokescreen}} gains added effects <del>is now an increased [[priority]] move (+1) that also</del> protecting the user and its allies from the effects of the moves {{m|Mean Look}}, {{m|Block}}, {{m|Scary Face}}, {{m|Taunt}}, {{m|Charm}}, {{m|Captivate}}, {{m|Leer}}, {{m|Glare}}, {{m|Encore}}, {{m|Swagger}}, {{m|Flatter}}, {{m|Fairy Lock}}, and {{m|Baby-Doll Eyes}} (but not {{m|Spider Web}}) as well as suppressing the effects of the abilities {{a|Intimidate}}, ''Dazzle'', {{a|Cute Charm}}, {{a|Unnerve}}, {{a|Shadow Tag}}, or {{a|Tinted Lens}} (but not {{a|Keen Eye}} or {{a|Compound Eyes}}) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after {{m|Smokescreen}} has been activated, these moves will fail.
+
* Now {{type|Dark}}, {{m|Smokescreen}} gains added effects <del>is now an increased [[priority]] move (+1) that also</del> protecting the user and its allies from the effects of the moves {{m|Mean Look}}, {{m|Block}}, {{m|Scary Face}}, {{m|Taunt}}, {{m|Charm}}, {{m|Captivate}}, {{m|Leer}}, {{m|Glare}}, {{m|Encore}}, {{m|Swagger}}, {{m|Flatter}}, {{m|Fairy Lock}}, and {{m|Baby-Doll Eyes}} (but not {{m|Spider Web}}) as well as suppressing the effects of the abilities {{a|Intimidate}}, ''Dazzle'', {{a|Cute Charm}}, {{a|Unnerve}}, {{a|Shadow Tag}}, or {{a|Tinted Lens}} (but not {{a|Keen Eye}} or {{a|Compound Eyes}}) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after {{m|Smokescreen}} has been activated, these moves will fail.
 
** Used during the same turn, {{m|Defog}} can clear the effects of this revamped Smokescreen.
 
** Used during the same turn, {{m|Defog}} can clear the effects of this revamped Smokescreen.
 
** <del>Furthermore, any {{type|Dark}} move by the opponent targeting the user of Smokescreen or its allies will also fail through the end of the turn.</del>
 
** <del>Furthermore, any {{type|Dark}} move by the opponent targeting the user of Smokescreen or its allies will also fail through the end of the turn.</del>
Line 1,039: Line 1,056:
 
* {{m|Sand Attack}} is now an increased [[priority]] move (+1). As an added effect, this move has a 30% chance of making the target flinch outright instead of the usual accuracy reduction.
 
* {{m|Sand Attack}} is now an increased [[priority]] move (+1). As an added effect, this move has a 30% chance of making the target flinch outright instead of the usual accuracy reduction.
 
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
 
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
* Now {{type|Bug}}, {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
+
* Now {{type|Bug}}, {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
 
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the user's {{stat|Defense}} by two stages
 
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the user's {{stat|Defense}} by two stages
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last [[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
+
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last [[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
 
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
 
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
 
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
 
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
* '''{{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Heal Pulse}}, {{m|Heal Block}}, {{m|Heal Bell}}, {{m|Doom Desire}}, {{m|Mist Ball}}, <del>{{m|Luster Purge}}</del>, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, {{m|Assist}}, {{m|Present}}, {{m|Swift}}, {{m|Synchronoise}}, <del>{{m|Simple Beam}}</del>, <del>{{m|Wake-Up Slap}},</del> <del>{{m|Baton Pass}},</del>  <del>{{m|Comet Punch}},</del> {{m|Disable}}, {{m|Mimic}}, {{m|Role Play}}, {{m|Magic Coat}}, {{m|Life Dew}}, {{m|Trump Card}}, and {{m|Mirror Move}} should all be {{type|Fairy}}.'''
+
* '''{{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Heal Pulse}}, {{m|Heal Block}}, {{m|Heal Bell}}, {{m|Doom Desire}}, {{m|Mist Ball}}, <del>{{m|Luster Purge}}</del>, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, {{m|Assist}}, {{m|Present}}, {{m|Swift}}, {{m|Synchronoise}}, <del>{{m|Simple Beam}}</del>, <del>{{m|Wake-Up Slap}},</del> <del>{{m|Baton Pass}},</del> <del>{{m|Comet Punch}},</del> {{m|Disable}}, {{m|Mimic}}, {{m|Role Play}}, {{m|Magic Coat}}, {{m|Life Dew}}, {{m|Trump Card}}, and {{m|Mirror Move}} should all be {{type|Fairy}}.'''
 
** {{m|Dizzy Punch}} is now available via [[TM48]], replacing {{m|Round}}. Dizzy Punch now has a '''50% chance''' of {{status|Confusion|confusing}} the target.
 
** {{m|Dizzy Punch}} is now available via [[TM48]], replacing {{m|Round}}. Dizzy Punch now has a '''50% chance''' of {{status|Confusion|confusing}} the target.
** {{m|Present}} is now a {{type|Fairy}} version of {{m|Pollen Puff}}.  
+
** {{m|Present}} is now a {{type|Fairy}} version of {{m|Pollen Puff}}.
 
** {{m|Play Nice}} is no more!
 
** {{m|Play Nice}} is no more!
 
** <del>{{m|Simple Beam}} is now {{type|Fairy}} and should be renamed ''Simple Charm''.</del>
 
** <del>{{m|Simple Beam}} is now {{type|Fairy}} and should be renamed ''Simple Charm''.</del>
Line 1,142: Line 1,159:
 
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
 
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
 
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})  
 
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})  
* [[TM59]] {{m|Brutal Swing}} → ''revamped'' {{m|Eruption}} ({{type|Fire}})
+
* [[TM59]] {{m|Brutal Swing}} → ''revamped'' {{m|Eruption}} [[physical move|physical]] {{type|Fire}} variation of {{m|U-turn}}
 
* [[TM67]] {{m|Smart Strike}} → {{m|Extreme Speed}} ({{type|Normal}})
 
* [[TM67]] {{m|Smart Strike}} → {{m|Extreme Speed}} ({{type|Normal}})
 
* [[TM100]] {{m|Confide}} → {{m|Baton Pass}} ({{type|Normal}})
 
* [[TM100]] {{m|Confide}} → {{m|Baton Pass}} ({{type|Normal}})
Line 1,156: Line 1,173:
 
* <del>{{p|Porygon}}, {{p|Porygon2}}, and {{p|Porygon-Z}} now belong to their own Egg Group, the ''Porygon'' Egg Group, which is also unique for creating up to three(?) eggs at a time (''Porygon breeds virally!'')</del>
 
* <del>{{p|Porygon}}, {{p|Porygon2}}, and {{p|Porygon-Z}} now belong to their own Egg Group, the ''Porygon'' Egg Group, which is also unique for creating up to three(?) eggs at a time (''Porygon breeds virally!'')</del>
 
* {{p|Porygon}}, {{p|Porygon2}}, and {{p|Porygon-Z}} cannot breed.
 
* {{p|Porygon}}, {{p|Porygon2}}, and {{p|Porygon-Z}} cannot breed.
** {{p|Lapras}} joins the [[Dragon Egg Group]] in lieu of the [[Water 1]] Egg Group. It can learn {{m|Dragon Breath}} and {{m|Dragon Dance}} as [[Egg Move]]s.
+
* {{p|Lapras}} joins the [[Dragon Egg Group]] in lieu of the [[Water 1]] Egg Group. It can learn {{m|Dragon Breath}} and {{m|Dragon Dance}} as [[Egg Move]]s.
 
* {{p|Corsola}} is no longer in the [[Water 1]] Egg Group.
 
* {{p|Corsola}} is no longer in the [[Water 1]] Egg Group.
 
* {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].
 
* {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].
 
* {{p|Shedinja}} cannot breed, belonging to the [[Undiscovered Egg Group]].
 
* {{p|Shedinja}} cannot breed, belonging to the [[Undiscovered Egg Group]].
* {{p|Spiritomb}} is now genderless and joins the [[Gender Unknown]] Egg Group in lieu of the [[Amorphous Egg Group]].
+
* {{p|Spiritomb}} is now genderless and joins the [[Gender unknown]] Egg Group in lieu of the [[Amorphous Egg Group]].
 
** {{p|Croagunk}} and {{p|Toxicroak}} [[Field Egg Group]] and [[Water 1]] Egg Group in lieu of the [[Human-Like Egg Group]].
 
** {{p|Croagunk}} and {{p|Toxicroak}} [[Field Egg Group]] and [[Water 1]] Egg Group in lieu of the [[Human-Like Egg Group]].
 
* {{p|Tynamo}}, {{p|Eelektrik}}, and {{p|Eelektross}} join the [[Water 2]] Egg Group in lieu of the [[Amorphous]] Egg Group.  
 
* {{p|Tynamo}}, {{p|Eelektrik}}, and {{p|Eelektross}} join the [[Water 2]] Egg Group in lieu of the [[Amorphous]] Egg Group.  
Line 1,177: Line 1,194:
 
==Changes to Battle Mechanics & Abilities==
 
==Changes to Battle Mechanics & Abilities==
 
* The ability to learn {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Toxic}}, {{m|Focus Blast}}, or {{m|Earthquake}} via TM should be ''much'' more limited.
 
* The ability to learn {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Toxic}}, {{m|Focus Blast}}, or {{m|Earthquake}} via TM should be ''much'' more limited.
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
+
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by <del>50%</del> 30%.
 
* {{type|Normal}} is no longer immune to {{type|Ghost}} but does resist {{type|Fairy}}.
 
* {{type|Normal}} is no longer immune to {{type|Ghost}} but does resist {{type|Fairy}}.
* {{type|Electric}} is now super-effective against {{type|Steel}}.
+
* '''{{type|Electric}} is now super-effective against {{type|Steel}}.'''
 
* While {{type|Ground}} remains immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.
 
* While {{type|Ground}} remains immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.
 
* '''{{type|Rock}} is now resistant to {{type|Dragon}}.'''
 
* '''{{type|Rock}} is now resistant to {{type|Dragon}}.'''
  +
* '''{{type|Bug}} is now immune to {{type|Ghost}}.'''
 
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}, inflicting only normal-damage (×1) against either type.
 
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}, inflicting only normal-damage (×1) against either type.
 
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} moves inflict normal-damage (×1) against {{type|Ice}} targets.
 
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} moves inflict normal-damage (×1) against {{type|Ice}} targets.
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** Moves that effectively lower Attack without using stat stages – such as {{m|Guard Swap}}, {{m|Heart Swap}}, or {{m|Guard Split}} – will fail when used against a Pokémon with this ability.
 
** Moves that effectively lower Attack without using stat stages – such as {{m|Guard Swap}}, {{m|Heart Swap}}, or {{m|Guard Split}} – will fail when used against a Pokémon with this ability.
 
** This ability can be ignored by Pokémon with the abilities {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}, or using {{cat|Moves that ignore Abilities|moves that ignore abilities}}.
 
** This ability can be ignored by Pokémon with the abilities {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}, or using {{cat|Moves that ignore Abilities|moves that ignore abilities}}.
  +
* NEW ABILITY: ''Full Metal Sound'' causes all {{Cat|sound-based moves}} used by a Pokémon to become {{type|Steel}} and confers STAB damage, if applicable for the user. Furthermore, a Pokémon with this ability becomes immune to all <del>non-{{type|Steel}}</del> non-damaging [[[status move|status]] {{Cat|sound-based moves}}.
 
* NEW ABILITY: <del>''Aegis''</del> ''Vorpal Guard'' prevents a Pokémon with this ability from having its {{stat|Defense}} AND {{stat|Special Defense}} lowered, whether by an opponent's move or its own.
 
* NEW ABILITY: <del>''Aegis''</del> ''Vorpal Guard'' prevents a Pokémon with this ability from having its {{stat|Defense}} AND {{stat|Special Defense}} lowered, whether by an opponent's move or its own.
 
** Moves that effectively lower Defense or Special Defense without using stat stages – such as {{m|Guard Swap}}, {{m|Heart Swap}}, or {{m|Guard Split}} – will fail when used against a Pokémon with this ability.
 
** Moves that effectively lower Defense or Special Defense without using stat stages – such as {{m|Guard Swap}}, {{m|Heart Swap}}, or {{m|Guard Split}} – will fail when used against a Pokémon with this ability.
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* NEW ABILITY: ''Slick'' reduces the final calculated damage received from physical attacks by <del>25%</del> half. Critical hits that target a Pokémon with this Ability inflict normal damage.
 
* NEW ABILITY: ''Slick'' reduces the final calculated damage received from physical attacks by <del>25%</del> half. Critical hits that target a Pokémon with this Ability inflict normal damage.
 
** {{p|Seel}}, {{p|Dewgong}}, {{p|Marill}}, {{p|Azumarill}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Tynamo}}, {{p|Eelektrik}}, and {{p|Eelektross}} gain ''Slick'' as their hidden ability. {{p|Huntail}} and {{p|Gorebyss}} both gain ''Slick'' as a second ability.
 
** {{p|Seel}}, {{p|Dewgong}}, {{p|Marill}}, {{p|Azumarill}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Tynamo}}, {{p|Eelektrik}}, and {{p|Eelektross}} gain ''Slick'' as their hidden ability. {{p|Huntail}} and {{p|Gorebyss}} both gain ''Slick'' as a second ability.
  +
* '''The ability {{a|Run Away}} should be renamed ''Nimble''.'''
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
 
* NEW ABILITY: The move {{m|Echoed Voice}} should be renamed ''Crescendo'' but a new ability ''Echoed Voice (Amplify?)'' grants a 30% boost to the base accuracy as well as 20% boost to the base power of {{Cat|sound-based moves}} used by this ability.
 
* NEW ABILITY: The move {{m|Echoed Voice}} should be renamed ''Crescendo'' but a new ability ''Echoed Voice (Amplify?)'' grants a 30% boost to the base accuracy as well as 20% boost to the base power of {{Cat|sound-based moves}} used by this ability.
 
* NEW ABILITY: ''Ravenous'' allows the Pokémon with this ability to copy the effects of an item consumed by an ally in the same or immediately previous turn. If more than one item was consumed by more than one ally, all effects may be copied.
 
* NEW ABILITY: ''Ravenous'' allows the Pokémon with this ability to copy the effects of an item consumed by an ally in the same or immediately previous turn. If more than one item was consumed by more than one ally, all effects may be copied.
* NEW ABILITY: ''Juggernaut'' reduces the multiplier of super-effective damaging moves targeting a Pokémon with this ability to ×1 (normal damage).
+
* NEW ABILITY: ''Juggernaut'' reduces the multiplier of super-effective damaging moves targeting a Pokémon with this ability to ×1 (normal damage). <del>A Pokémon with ''Juggernaut'' clears the field of opposing [[List of moves that cause entry hazards|entry hazards]] ''after receiving damage from said entry hazards'' upon entering battle</del>.
* NEW ABILITY: ''Stolid'' reduces the final calculated damage from {{type|Dark}} moves used against a Pokémon with this ability by half. Any {{type|Dark}} [[status move]]s targeting a Pokémon with this ability will fail.
+
* NEW ABILITY: ''Stolid'' (''Dauntless''?) reduces the final calculated damage from {{type|Dark}} moves used against a Pokémon with this ability by half. Any {{type|Dark}} [[status move]]s targeting a Pokémon with this ability will fail.
 
* The original ability {{a|Moody}} is no more! Instead, ''Moody'' becomes the new name for the ability {{a|Contrary}}.
 
* The original ability {{a|Moody}} is no more! Instead, ''Moody'' becomes the new name for the ability {{a|Contrary}}.
 
* <del>The original ability {{a|Unaware}} is renamed ''Insouciant''.</del>
 
* <del>The original ability {{a|Unaware}} is renamed ''Insouciant''.</del>
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* NEW ABILITY: ''Daredevil'' is now a copy of {{a|Simple}} – ie, the number of stages that a stat is increased or decreased by a move, Ability, or item is doubled for a Pokémon with this ability.
 
* NEW ABILITY: ''Daredevil'' is now a copy of {{a|Simple}} – ie, the number of stages that a stat is increased or decreased by a move, Ability, or item is doubled for a Pokémon with this ability.
 
* NEW ABILITY: ''Maverick'' is now a copy of {{a|Unaware}} – ie, if a Pokémon with this Ability uses a damaging move or is targeted by a damaging move, the other Pokémon's stat stages are ignored during damage and accuracy calculation.
 
* NEW ABILITY: ''Maverick'' is now a copy of {{a|Unaware}} – ie, if a Pokémon with this Ability uses a damaging move or is targeted by a damaging move, the other Pokémon's stat stages are ignored during damage and accuracy calculation.
  +
* NEW ABILITY: ''Dauntless''
 
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
 
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
   
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** at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP.
 
** at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP.
 
** any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''Scorched Earth burned through {{p|Cacturne}}'s Ingrain!''
 
** any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''Scorched Earth burned through {{p|Cacturne}}'s Ingrain!''
* While ''Icy Terrain'' is in effect, {{m|Nature Power}} becomes {{m|Ice Beam}}; {{m|Secret Power}} uses the animation of {{m|Ice Shard}} and has a 30% chance of freezing the target; while {{m|Camouflage}} causes the user to become {{type|Ice}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves and abilities including {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, {{m|Sunny Day}}, or ''Fog Call'' do NOT cause Icy Terrain to end, except for moves or abilities that generate '''extremely harsh sunlight'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
+
* While ''Icy Terrain'' is in effect, {{m|Nature Power}} becomes {{m|Ice Beam}}; {{m|Secret Power}} uses the animation of {{m|Ice Shard}} and has a 30% chance of freezing the target; while {{m|Camouflage}} causes the user to become {{type|Ice}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves and abilities including {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, {{m|Sunny Day}}, or ''Fog Call'' do NOT cause Icy Terrain to end, except for moves or abilities that generate '''extremely harsh sunlight'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
 
** the base damage of {{t|Dragon}}-, {{t|Grass}}-, {{type|Fairy}}, AND {{type|Bug}} moves will be halved (DECREASED by 50%).
 
** the base damage of {{t|Dragon}}-, {{t|Grass}}-, {{type|Fairy}}, AND {{type|Bug}} moves will be halved (DECREASED by 50%).
 
** at the end of each turn, this terrain doubles the Speed stat of {{type|Ice}} Pokémon on the field or Pokémon with the abilities {{a|Slush Rush}}, {{a|Ice Body}}, or {{a|Snow Cloak}}.
 
** at the end of each turn, this terrain doubles the Speed stat of {{type|Ice}} Pokémon on the field or Pokémon with the abilities {{a|Slush Rush}}, {{a|Ice Body}}, or {{a|Snow Cloak}}.
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* The names of {{p|Marshtomp}} and {{p|Swampert}} should be swapped.
 
* The names of {{p|Marshtomp}} and {{p|Swampert}} should be swapped.
 
* {{p|Masquerain}} is now {{t|Fairy}}/{{type|Water}} and has the ability {{a|Levitate}}.
 
* {{p|Masquerain}} is now {{t|Fairy}}/{{type|Water}} and has the ability {{a|Levitate}}.
  +
* {{p|Loudred}} should be renamed ''Exploud'' and {{p|Exploud}} should be renamed ''Sonorus''. ''Sonorus'' should be {{type|Steel}} and have the new ability ''Full Metal Sound'' (see "Changes to Battle Mechanics & Abilities" section above).
  +
** {{p|Loudred}} (renamed ''Exploud'') should evolve into {{p|Exploud}} (renamed ''Sonorus'') when [[trade]]d while holding a [[Metal Coat]].
 
* {{p|Aron}} should be renamed ''Helmite'' and {{p|Lairon}} should be renamed ''Helmiron''.
 
* {{p|Aron}} should be renamed ''Helmite'' and {{p|Lairon}} should be renamed ''Helmiron''.
 
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
 
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
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* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Fur Coat}}. {{p|Joltik}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Static}}.
 
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Fur Coat}}. {{p|Joltik}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Static}}.
 
* '''Should {{p|Heatran}} be retconned as an [[Ultra Beast]]???'''
 
* '''Should {{p|Heatran}} be retconned as an [[Ultra Beast]]???'''
 
 
* {{type|Normal}} targets are no longer immune to {{type|Ghost}} moves. {{type|Ghost}} moves inflict normal damage (×1) against {{type|Normal}} Pokémon.
 
* {{type|Normal}} targets are no longer immune to {{type|Ghost}} moves. {{type|Ghost}} moves inflict normal damage (×1) against {{type|Normal}} Pokémon.
 
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
 
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
 
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}.
 
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}.
 
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of poison. Also, this move's accuracy is reduced to '''90%'''.
 
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of poison. Also, this move's accuracy is reduced to '''90%'''.
* {{m|Luster Purge}} is no longer a is a damage-dealing move. Instead it becomes the new name for the non-damaging Psychic-type status move {{m|Magic Coat}} and all instances of the former Luster Purge or formerly named Magic Coat become this move.
+
* {{m|Luster Purge}} is no longer a is a damage-dealing move. Instead it becomes the new name for the non-damaging {{type|Psychic}} status move {{m|Magic Coat}} and all instances of the former Luster Purge or formerly named Magic Coat become this move.
   
 
==Changes to Evolution Mechanics==
 
==Changes to Evolution Mechanics==
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** {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
 
** {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
 
* {{p|Phanpy}} now evolves into {{p|Donphan}} at level 35.
 
* {{p|Phanpy}} now evolves into {{p|Donphan}} at level 35.
  +
* {{p|Remoraid}} now evolves into {{p|Mantine}} leveling up while knowing {{m|Bounce}}. (Mantyke is no more!)
 
* {{p|Wurmple}} should evolve into {{p|Silcoon}} during the [Time#Time-based evolutions|day]] or {{p|Cascoon}} at [[Time#Night|night]].
 
* {{p|Wurmple}} should evolve into {{p|Silcoon}} during the [Time#Time-based evolutions|day]] or {{p|Cascoon}} at [[Time#Night|night]].
 
* {{p|Makuhita}} should evolve into {{p|Hariyama}} at level <del>28</del> 34.
 
* {{p|Makuhita}} should evolve into {{p|Hariyama}} at level <del>28</del> 34.
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* {{p|Roselia}} + <del>[[Shiny Stone]]</del> [[Moon Stone]] → {{p|Roserade}}
 
* {{p|Roselia}} + <del>[[Shiny Stone]]</del> [[Moon Stone]] → {{p|Roserade}}
 
* {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
 
* {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
  +
* {{p|Luvdisc}} is renamed ''Aphrotini'' and now evolves into {{p|Alomomola}} leveling up while knowing {{m|Skull Bash}}.
 
* {{p|Snorunt}} (♀ only) + <del>[[Shiny Stone]]</del> [[Dusk Stone]] → {{p|Froslass}}
 
* {{p|Snorunt}} (♀ only) + <del>[[Shiny Stone]]</del> [[Dusk Stone]] → {{p|Froslass}}
 
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
 
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
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{{rdex|116|116|Horsea|1|Water}}
 
{{rdex|116|116|Horsea|1|Water}}
 
{{rdex|117|117|Seadra|1|Water}}
 
{{rdex|117|117|Seadra|1|Water}}
  +
|- style="background:#FFF"
{{rdex|192|230|Kingdra|2|Water|Dragon}}
 
  +
| style="font-family:monospace" | #192
  +
| style="font-family:monospace" | #230
  +
| {{MSP|230|Exploud}}
  +
| {{p|Kingdra|Karabys (Kingdra)}}
  +
| style="text-align:center; background:#{{water color}}" | [[Water (type)|<span style="color:#FFF">Water</span>]]
  +
| style="text-align:center; background:#{{dragon color}}" | [[Dragon (type)|<span style="color:#FFF">Dragon</span>]]
 
{{rdex|090|090|Shellder|1|Water}}
 
{{rdex|090|090|Shellder|1|Water}}
 
{{rdex|091|091|Cloyster|2|Water|Ice}}
 
{{rdex|091|091|Cloyster|2|Water|Ice}}
Line 2,053: Line 2,083:
 
{{rdex|205|473|Mamoswine|2|Ice|Ground}}
 
{{rdex|205|473|Mamoswine|2|Ice|Ground}}
 
{{rdex|163|211|Qwilfish|2|Water|Poison}}
 
{{rdex|163|211|Qwilfish|2|Water|Poison}}
{{rdex|174|223|Remoraid|1|Water}}
+
{{rdex|183|370|Luvdisc|1|Water}}
{{rdex|175|224|Octillery|1|Water}}
+
{{rdex|100|594|Alomomola|1|Water}}
 
{{rdex|010Co|686|Inkay|2|Dark|Psychic}}
 
{{rdex|010Co|686|Inkay|2|Dark|Psychic}}
 
{{rdex|011Co|687|Malamar|2|Dark|Psychic}}
 
{{rdex|011Co|687|Malamar|2|Dark|Psychic}}
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{{rdex||076A|Golem|2|Rock|Electric}}
 
{{rdex||076A|Golem|2|Rock|Electric}}
 
{{rdex|045|293|Whismur|1|Normal}}
 
{{rdex|045|293|Whismur|1|Normal}}
  +
|- style="background:#FFF"
{{rdex|046|294|Loudred|1|Normal}}
 
  +
| style="font-family:monospace" | #046
{{rdex|047|295|Exploud|1|Normal}}
 
  +
| style="font-family:monospace" | #294
  +
| {{MSP|294|Loudred}}
  +
| {{p|Loudred|Exploud (Loudred)}}
  +
| style="text-align:center; background:#{{normal color}}" | [[Normal (type)|<span style="color:#FFF">Normal</span>]]
  +
|- style="background:#FFF"
  +
| style="font-family:monospace" | #047
  +
| style="font-family:monospace" | #295
  +
| {{MSP|295|Exploud}}
  +
| {{p|Exploud|Sonorus (Exploud)}}
  +
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel</span>]]
 
{{rdex|083|577|Solosis|1|Normal}}
 
{{rdex|083|577|Solosis|1|Normal}}
 
{{rdex|084|578|Duosion|1|Normal}}
 
{{rdex|084|578|Duosion|1|Normal}}
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{{rdex|177|171|Lanturn|2|Water|Electric}}
 
{{rdex|177|171|Lanturn|2|Water|Electric}}
 
{{rdex|179|369|Relicanth|2|Water|Rock}}
 
{{rdex|179|369|Relicanth|2|Water|Rock}}
  +
{{rdex|175|224|Octillery|1|Water}}
  +
{{rdex|174|223|Remoraid|1|Water}}
 
{{rdex|202|226|Mantine|1|Water}}
 
{{rdex|202|226|Mantine|1|Water}}
{{rdex|183|370|Luvdisc|1|Water}}
 
{{rdex|100|594|Alomomola|1|Water}}
 
 
{{rdex|187|371|Bagon|1|Dragon}}
 
{{rdex|187|371|Bagon|1|Dragon}}
 
{{rdex|188|372|Shelgon|1|Dragon}}
 
{{rdex|188|372|Shelgon|1|Dragon}}
Line 2,413: Line 2,453:
 
{{rdex|129|453|Croagunk|2|Poison|Fighting}}
 
{{rdex|129|453|Croagunk|2|Poison|Fighting}}
 
{{rdex|130|454|Toxicroak|2|Poison|Dark}}
 
{{rdex|130|454|Toxicroak|2|Poison|Dark}}
{{rdex|101|595|Joltik|2|Bug|Electric}}
 
{{rdex|102|596|Galvantula|2|Bug|Electric}}
 
 
{{rdex|049|543|Venipede|2|Bug|Poison}}
 
{{rdex|049|543|Venipede|2|Bug|Poison}}
 
{{rdex|050|544|Whirlipede|2|Bug|Poison}}
 
{{rdex|050|544|Whirlipede|2|Bug|Poison}}
 
{{rdex|051|545|Scolipede|2|Bug|Poison}}
 
{{rdex|051|545|Scolipede|2|Bug|Poison}}
  +
{{rdex|101|595|Joltik|2|Bug|Electric}}
  +
{{rdex|102|596|Galvantula|2|Bug|Electric}}
  +
{{rdex|159|850|Sizzlipede|2|Fire|Bug}}
  +
{{rdex|160|851|Centiskorch|2|Fire|Bug}}
 
{{rdex|103|597|Ferroseed|2|Grass|Steel}}
 
{{rdex|103|597|Ferroseed|2|Grass|Steel}}
 
{{rdex|104|598|Ferrothorn|2|Grass|Steel}}
 
{{rdex|104|598|Ferrothorn|2|Grass|Steel}}
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| style="text-align:center; background:#{{grass color}}" | [[Grass (type)|<span style="color:#FFF">Grass </span>]]
 
| style="text-align:center; background:#{{grass color}}" | [[Grass (type)|<span style="color:#FFF">Grass </span>]]
 
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]]
 
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]]
{{rdex|193|207|Gligar|2|Poison|Flying}}
 
{{rdex|154|472|Gliscor|2|Poison|Flying}}
 
{{rdex|159|850|Sizzlipede|2|Fire|Bug}}
 
{{rdex|160|851|Centiskorch|2|Fire|Bug}}
 
 
{{rdex|091|585|Deerling|2|Normal|Grass}}
 
{{rdex|091|585|Deerling|2|Normal|Grass}}
 
{{rdex|092|586|Sawsbuck|2|Normal|Grass}}
 
{{rdex|092|586|Sawsbuck|2|Normal|Grass}}
Line 2,455: Line 2,493:
 
{{rdex|128|622|Golett|2|Ground|Ghost}}
 
{{rdex|128|622|Golett|2|Ground|Ghost}}
 
{{rdex|129|623|Golurk|2|Ground|Ghost}}
 
{{rdex|129|623|Golurk|2|Ground|Ghost}}
  +
{{rdex|193|207|Gligar|2|Poison|Flying}}
  +
{{rdex|154|472|Gliscor|2|Poison|Flying}}
 
{{rdex|218|215|Sneasel|2|Dark|Ice}}
 
{{rdex|218|215|Sneasel|2|Dark|Ice}}
 
{{rdex|152|359|Absol|2|Dark|Ice}}
 
{{rdex|152|359|Absol|2|Dark|Ice}}
Line 2,483: Line 2,523:
 
| style="font-family:monospace" | #324
 
| style="font-family:monospace" | #324
 
| {{MSP|324|Torkoal}}
 
| {{MSP|324|Torkoal}}
| {{p||Torkoal||Torkoal (regional variant)}}
+
| {{p|Torkoal|Torkoal (regional variant)}}
 
| style="text-align:center; background:#{{psychic color}}" | [[Psychic (type)|<span style="color:#FFF">Psychic </span>]]
 
| style="text-align:center; background:#{{psychic color}}" | [[Psychic (type)|<span style="color:#FFF">Psychic </span>]]
 
{{rdex|168|213|Shuckle|2|Grass|Rock}}
 
{{rdex|168|213|Shuckle|2|Grass|Rock}}
  +
|- style="background:#FFF"
{{rdex|116|116|Horsea|2|Fire|Water}}
 
  +
| style="font-family:monospace" | #116
{{rdex|192|230|Kingdra|2|Fire|Dragon}}
 
  +
| style="font-family:monospace" | #116
{{rdex|159|850|Sizzlipede|2|Fire|Bug}}
 
  +
| {{MSP|116|Horsea}}
{{rdex|160|851|Centiskorch|2|Fire|Bug}}
 
  +
| {{p|Horsea|Horsea (regional variant)}}
  +
| style="text-align:center; background:#{{water color}}" | [[Water (type)|<span style="color:#FFF">Water </span>]]
  +
| style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire </span>]]
  +
|- style="background:#FFF"
  +
| style="font-family:monospace" | #117
  +
| style="font-family:monospace" | #117
  +
| {{MSP|117|Seadra}}
  +
| {{p|Seadra|Seadra (regional variant)}}
  +
| style="text-align:center; background:#{{dragon color}}" | [[Dragon (type)|<span style="color:#FFF">Dragon </span>]]
  +
| style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire </span>]]
 
{{rdex|152|479|Rotom|2|Ghost|Electric}}
 
{{rdex|152|479|Rotom|2|Ghost|Electric}}
 
{{rdex|152|479O|Rotom|2|Ghost|Fire}}
 
{{rdex|152|479O|Rotom|2|Ghost|Fire}}
Line 2,523: Line 2,573:
 
* The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The {{p|Pumpkaboo}} and {{p|Phantump}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The {{p|Pumpkaboo}} and {{p|Phantump}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
* The {{p|Golett}} and {{p|Sneasel}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
+
* The <del>{{p|Golett}}</del> {{p|Gligar}} and {{p|Sneasel}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The <del>{{p|Hippopotas}}</del> {{p|Drilbur}} and {{p|Diglett}}-variant evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The <del>{{p|Hippopotas}}</del> {{p|Drilbur}} and {{p|Diglett}}-variant evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The {{p|Ferroseed}} and {{p|Mawile}}-variant evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
* The {{p|Ferroseed}} and {{p|Mawile}}-variant evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
Line 2,984: Line 3,034:
 
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout & names of cities across the rebooted Johto:
 
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout & names of cities across the rebooted Johto:
 
** [[Cherrygrove City]] has replaced the location of [[New Bark Town]] at the foot of [[Tohjo Falls]], becoming the player's new hometown. Cherrygrove City now boasts an observation deck built onto a hill at the city's northernmost point, similar to (the former) [[Aspertia City]]. Looking through a pair of binoculars there, the player alludes to a [[Mt. Silver|a distance snowy mountain in the distance]].
 
** [[Cherrygrove City]] has replaced the location of [[New Bark Town]] at the foot of [[Tohjo Falls]], becoming the player's new hometown. Cherrygrove City now boasts an observation deck built onto a hill at the city's northernmost point, similar to (the former) [[Aspertia City]]. Looking through a pair of binoculars there, the player alludes to a [[Mt. Silver|a distance snowy mountain in the distance]].
** Your new hometown also features a Pokémon Center and PokéMart.
+
** Your new hometown also features a Pokémon Center and PokéMart.
 
** The land occupied by the former Cherrygrove City has become the ''Berry Collective'', an extenson of [[Johto Route 29|Route 29]] where the [[Berry]]-growing enthusiasts work and reside alongside a large garden similar to the Berry Master's garden located on [[Hoenn Route 123]]. The ''Berry Collective'' house is also a rest stop for trainers to heal their teams.
 
** The land occupied by the former Cherrygrove City has become the ''Berry Collective'', an extenson of [[Johto Route 29|Route 29]] where the [[Berry]]-growing enthusiasts work and reside alongside a large garden similar to the Berry Master's garden located on [[Hoenn Route 123]]. The ''Berry Collective'' house is also a rest stop for trainers to heal their teams.
 
** [[Johto Route 30|Route 30]], [[Johto Route 31|Route 31]], and [[Johto Route 46|Route 46]] have become part of a rugged canyon (named Fennel Canyon) with fewer trees & more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. You cannot fully navigate [[Johto Route 30|Route 30]] or [[Johto Route 31|Route 31]] during your first approach.
 
** [[Johto Route 30|Route 30]], [[Johto Route 31|Route 31]], and [[Johto Route 46|Route 46]] have become part of a rugged canyon (named Fennel Canyon) with fewer trees & more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. You cannot fully navigate [[Johto Route 30|Route 30]] or [[Johto Route 31|Route 31]] during your first approach.
Line 3,008: Line 3,058:
 
** B) each island will feature wild Pokémon from a different region: [[Hoenn]], [[Sinnoh]], [[Kalos]], or [[Alola]].
 
** B) each island will feature wild Pokémon from a different region: [[Hoenn]], [[Sinnoh]], [[Kalos]], or [[Alola]].
 
* Weather conditions – usually [[harsh sunlight]] or [[rain]] – vary across across many Johto and Kanto routes.
 
* Weather conditions – usually [[harsh sunlight]] or [[rain]] – vary across across many Johto and Kanto routes.
** [[Johto Route 35|Route 35]], [[Johto Route 34|Route 34]], and  [[Johto Route 32|Route 32]] have a 50% chance of clear weather, 25% chance of harsh sunlight, or 25% chance of rain during each visit.
+
** [[Johto Route 35|Route 35]], [[Johto Route 34|Route 34]], and [[Johto Route 32|Route 32]] have a 50% chance of clear weather, 25% chance of harsh sunlight, or 25% chance of rain during each visit.
 
** [[Johto Route 37|Route 37]] and [[Johto Route 42|Route 42]] in particular have a 50% chance of fog during each visit. [[Johto Route 37|Route 37]] will always be foggy during your first visit as a sort of introduction to [[Ecruteak City]].
 
** [[Johto Route 37|Route 37]] and [[Johto Route 42|Route 42]] in particular have a 50% chance of fog during each visit. [[Johto Route 37|Route 37]] will always be foggy during your first visit as a sort of introduction to [[Ecruteak City]].
 
** [[Johto Route 38|Route 38]] and [[Johto Route 39|Route 39]] in particular have a 25% chance each of experiencing rain, thunderstorms, fog, or clear weather during each visit.
 
** [[Johto Route 38|Route 38]] and [[Johto Route 39|Route 39]] in particular have a 25% chance each of experiencing rain, thunderstorms, fog, or clear weather during each visit.
Line 3,164: Line 3,214:
 
-->
 
-->
   
'''Dust Devil''' is a damage-dealing {{type|Ground}} [[move]]. <del>It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater).</del> It inflicts damage as a [[special move|special]] move using the user's {{stat|Attack}} base stat. Dust Devil inflicts damage and has a 25% chance of causing the target to flinch.
+
'''Dust Devil''' ('''Tolvanera''' in Spanish) is a damage-dealing {{type|Ground}} [[move]]. <del>It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater).</del> It inflicts damage as a [[special move|special]] move using the user's {{stat|Attack}} base stat. Dust Devil inflicts damage and has a 25% chance of causing the target to flinch.
   
Dust Devil can hit Pokémon during the semi-invulnerable turn of {{m|Bounce}}, {{m|Fly}}, and {{m|Sky Drop}}; if it does, this move will inflict double damage.
+
Dust Devil can hit targets during the semi-invulnerable turn of {{m|Bounce}}, {{m|Fly}}, and {{m|Sky Drop}}; if it does, this move will inflict double damage.
   
 
'''Learnset by [[Level|leveling up]]'''
 
'''Learnset by [[Level|leveling up]]'''
Line 3,745: Line 3,795:
 
-->
 
-->
   
'''Flame Rite''' is a non-damaging {{type|Fire}} [[status move]] that restores up to 50% of the user's maximum {{stat|Hit Points|HP}} and then causes the user to discard its {{type|Fire}}. ''Flame Rite'' fails if the user isn't {{type|Fire}}, which means the move will always fail after the first use until the Pokémon regains its {{type|Fire}} – eg, by switching out, using the move {{m|Reflect Type}}, or through an ability like {{a|Protean}}. If the user is a pure {{type|Fire}} Pokémon, it will <del>become typeless</del> be treated as {{type|Normal}} until further notice.
+
'''Flame Rite''' is a non-damaging {{type|Fire}} [[status move]] that restores up to 50% of the user's maximum {{stat|Hit Points|HP}} and then causes the user to discard its {{type|Fire}} <del>for three turns</del> until the user switches out of battle. ''Flame Rite'' fails if the user isn't {{type|Fire}}, which means the move will always fail after the first use until the Pokémon regains its {{type|Fire}} – eg, by switching out, using the move {{m|Reflect Type}}, or through an ability like {{a|Protean}}. If the user is a pure {{type|Fire}} Pokémon, it will <del>become typeless</del> be treated as {{type|Normal}} until further notice.
   
 
''Flame Rite'' will also thaw out the user if is {{status|Freeze|frozen}} upon using this move; however, this move cannot thaw out the user if the move would fail due to the user losing its {{type|Fire}}.
 
''Flame Rite'' will also thaw out the user if is {{status|Freeze|frozen}} upon using this move; however, this move cannot thaw out the user if the move would fail due to the user losing its {{type|Fire}}.
Line 3,943: Line 3,993:
 
|gameimagewidth=300px
 
|gameimagewidth=300px
 
|type=Normal
 
|type=Normal
|damagecategory=Special
+
|damagecategory=Status
 
|basepp=10
 
|basepp=10
 
|maxpp=16
 
|maxpp=16
Line 3,973: Line 4,023:
 
{{type|Fire}} '''Bengala''' does not inflict damage but always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. It has a [[priority]] of +3, so is used before all moves that do not have higher or increased priority.
 
{{type|Fire}} '''Bengala''' does not inflict damage but always makes the target {{status|flinch}}, unless it has the [[Ability]] {{a|Inner Focus}} or {{a|Shield Dust}}. It has a [[priority]] of +3, so is used before all moves that do not have higher or increased priority.
   
This [[status move]] can be used more than once per battle, specifically, the user can hit any target only on the first turn it has entered battle and not been switched out. This move does not make [[contact]].
+
This [[status move]] can be used more than once per battle; however the user can hit any target only on the first turn it has entered battle and not been switched out. This move does not make [[contact]].
   
   
  +
<!--
<nowiki>{{MoveInfobox
 
  +
{{MoveInfobox
  +
|n=
  +
|name=Lightning
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|gameimage=
  +
|gameimagewidth=300
  +
|type=Electric
  +
|damagecategory=Status
  +
|basepp=10
  +
|maxpp=16
  +
|power=-
  +
|accuracy=85
  +
|bdesc=???
  +
|gen=
  +
|category6=Beautiful
  +
|appeal6=2
  +
|jam6=1
  +
|cdesc6=Badly startles Pokémon that the audience has high expectations of.
  +
|pokefordex=
  +
|touches=no
  +
|protect=yes
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=yes
  +
|mtb2w2=yes
  +
|mtoras=yes
  +
|mtusum=yes
  +
|tm8=yes
  +
|tm#8=82
  +
|na=no
  +
|flag7=no
  +
|flag8=no
  +
|sound=yes
  +
|target=adjacentfoes
  +
|footnotes=
  +
}}
  +
-->
  +
  +
{{type|Electric}} '''Lightning''' does not inflict damage but does reduce an adjacent foe's Special Defense by one level. During [[rain]] or ''Thunderstorm'' weather, this effect is boosted to reducing an adjacent foe's Special Defense by two levels. In Double Battles, '''Lightning''' may affect both adjacent foes.
  +
  +
<del>Additionally, ''Lightning'' has a [[priority]] of +1, so is used before all moves that do not have higher or increased priority.</del>
  +
  +
'''Lightning''' will not affect foes with the ''improved'' {{a|Own Tempo}} ability as well as the abilities {{a|Oblivious}}, {{a|Reckless}}, or ''Stolid''.
  +
  +
'''Lightning''' is a {{Cat|sound-based moves|sound-based move}} and therefore will not affect foes with the ability {{a|Soundproof}}.
  +
  +
<!--
  +
{{MoveInfobox
 
|n=
 
|n=
 
|name=Invigorate
 
|name=Invigorate
 
|jname=
 
|jname=
 
|jtrans=
 
|jtrans=
|jtranslit=Aroma Misuto
+
|jtranslit=
|gameimage=Aromatic Mist VII.png
+
|gameimage=
 
|gameimagewidth=300
 
|gameimagewidth=300
 
|type=Grass
 
|type=Grass
Line 4,004: Line 4,105:
 
|sound=no
 
|sound=no
 
|target=adjacentally
 
|target=adjacentally
|footnotes= }}</nowiki>
+
|footnotes= }}
  +
-->
   
{{p|Shuckle}}'s new [[signature move]] allows the user to consume a berry and confer its effects to a target ally. The consumed berry may be recovered using the move {{m|Recycle}} or the ability {{type|Harvest}}, if applicable. The ability ''Ravenous'' will only take effect in a triple battle if the Pokémon with that ability was not originally selected as the target ally for this move.
+
{{p|Shuckle}}'s new [[signature move]] allows the user to consume a berry and confer its effects to a target ally. The consumed berry may be recovered using the move {{m|Recycle}} or the ability {{a|Harvest}}, if applicable. The ability ''Ravenous'' will only take effect in a triple battle if the Pokémon with that ability was not originally selected as the target ally for this move.
   
 
''Invigorate'' has a [[priority]] of +3, so is used before all moves that do not have higher or increased priority.
 
''Invigorate'' has a [[priority]] of +3, so is used before all moves that do not have higher or increased priority.
Line 4,013: Line 4,115:
   
   
  +
<!--
==Effect==
 
  +
{{MoveInfobox
Aromatic Mist raises the {{stat|Special Defense}} stat of a target ally Pokémon by one stage.
 
  +
|n=
  +
|name=Padmasana
  +
|jname=
  +
|jtrans=Lotus Pose
  +
|jtranslit=
  +
|gameimage=
  +
|gameimage2=
  +
|gameimagewidth=300px|
  +
type=Psychic |
  +
damagecategory=Status |
  +
basepp=20 |
  +
maxpp=32 |
  +
power=— |
  +
accuracy=— |
  +
bdesc=??? |
  +
gen=III |
  +
category=Smart |
  +
appeal=2 |
  +
jam=0 |
  +
cdesc=Can avoid being startled by others once. |
  +
appealsc=0 |
  +
scdesc=Earn double the score in the next turn. |
  +
category6=Clever |
  +
appeal6=1 |
  +
jam6=0 |
  +
cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too. |
  +
pokefordex=
  +
|touches=no |
  +
protect=no |
  +
magiccoat=no |
  +
snatch=yes |
  +
mirrormove=no |
  +
kingsrock=no |
  +
flag7=no |
  +
flag8=no |
  +
sound=no |
  +
tm3=yes|
  +
tm#3=04|
  +
tm4=yes|
  +
tm#4=04|
  +
tm5=yes|
  +
tm#5=04|
  +
tm6=yes|
  +
tm#6=04|
  +
tm7=yes|
  +
tm#7=04|
  +
tmpe=yes
  +
|tm#pe=33
  +
|tr8=yes
  +
|tr#8=49
  +
|na=no
  +
|target=self
  +
|footnotes=
  +
}}
  +
-->
  +
  +
'''Padmasana''' (Japanese: ''Lotus Pose'') is a non-damaging {{type|Psychic}} status move that raises the user's {{stat|Special Defense}} stat by two stages during the first turn and then levitates the user into the air for three turns starting at the end of the next turn (another move may still be used during the user's second turn<del>, except if that moves requires a recharge move immediately after</del>). While the user remains suspended, it will be immune to {{type|Ground}} moves, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{a|Arena Trap}}. However, the levitating effects of this move may be interrupted by {{m|Smack Down}} or ''Sure Shot''.
  +
  +
  +
<!--
  +
{{MoveInfobox
  +
|n=
  +
|name=Dank Beat
  +
|jname=
  +
|jtranslit=
  +
|jtrans=
  +
|gameimage=Acid VIII.png
  +
|gameimage2=Acid VIII 2.png
  +
|gameimagewidth=300
  +
|type=Poison
  +
|damagecategory=Special
  +
|basepp=30
  +
|maxpp=48
  +
|power=40
  +
|accuracy=100
  +
|gen=I
  +
|category=Smart
  +
|appeal=1
  +
|jam=4
  +
|cdesc=Badly startles the Pokémon in front.
  +
|appealsc=3
  +
|scdesc=A basic performance using a move known by the Pokémon.
  +
|category6=Clever
  +
|appeal6=3
  +
|jam6=0
  +
|cdesc6=Brings down the energy of any Pokémon that have already used a move this turn.
  +
|touches=no
  +
|protect=yes
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=no
  +
|sound=yes
  +
|target=adjacentfoes
  +
}}
  +
-->
  +
  +
{{p|Toxtricity}}'s new [[signature move]] '''Dank Beat''' is a damage-dealing [[special move|special]] {{type|Poison}} attack that hits all adjacent foes (but not allies) and has a 30% chance of confusing each target.
  +
  +
'''Dank Beat''' is a {{Cat|sound-based moves|sound-based move}} and therefore will not affect foes with the ability {{a|Soundproof}}.
   
   
Line 4,023: Line 4,225:
 
* Twin {{type|Electric}} Gym Leaders named Cathy ({{wp|Cathode}}) and Anne ({{wp|Anode}}), possibly granddaughters to [[Wattson]].
 
* Twin {{type|Electric}} Gym Leaders named Cathy ({{wp|Cathode}}) and Anne ({{wp|Anode}}), possibly granddaughters to [[Wattson]].
 
* Either [[Aaron]] or [[Bugsy]] are renamed ''Anton''.
 
* Either [[Aaron]] or [[Bugsy]] are renamed ''Anton''.
  +
* {{type|Ice}} Gym Leader named ''Hailey'' who also happens to be a celebrated (female) hockey player.
  +
* {{type|Poison}} Gym Leader named ''Violet'' or ''Hortensia'' is a (female) chemist.
  +
* {{type|Ground}} Gym Leader named ''Warren''.
   
 
=== Johto League ===
 
=== Johto League ===

Revision as of 22:15, 30 August 2021

WELCOME! Please leave feedback & suggestions on my Talk Page

If you're a programmer, sprite artist, or game developer interested in developing a fan-made game, let's collaborate!

Updated: 05/10/2019


About Myself

  • I am a Bulbapedia user from Florida, USA, aged 26 who has played every generation since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
  • I am only a fan of the primary canon of Pokémon games.
  • I do not support or engage in Poké-shipping.


[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]

  • favorite Pokémon:
    • 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for Offense. Dark Pulse and Aura Sphere complete the wonderful package!
    • 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
    • 3: Venasaur - Has a diverse movepool with exceptional Support moves.
    • 4: Vigoroth
  • favorite types:
    • 1: Grass - Thankfully, Generation IV was very generous with this type.
    • 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
  • favorite moves:
    • 1: Aura Sphere
    • 2: Leaf Blade
    • 3: Brick Break
    • 4: Dark Void
    • 5: Fire Punch / Ice Punch / Thunder Punch

Modest Proposals & Musings: Changes to Pokémon Species & Movelists

Spr 4p 205.png  Spr 3r 232.png  Spr 4d 301.png  078.png  Spr 3r 105.png  Spr 4h 115.png  108.png  Spr 4p 405 m.png  Spr 4p 409.png

TYPECATNIDOREX (♀)NIDOREX (♂)
Bulldoze (Evo)GroundPhysicalEvoEvo
Poison Fang PoisonPhysical11
Body SlamNormalPhysical1-
Drill PeckElectricStatus-1
CrunchDarkPhysical11
Fire PunchFirePhysical-1
Thunder PunchElectricPhysical-1
Ice PunchIcePhysical-1
Fire FangFirePhysical1-
Thunder FangElectricPhysical1-
Ice FangIcePhysical1-
Erosion (Chip Away)NormalPhysical2323
Dust DevilGroundSpecial3535
Smack DownRockPhysical4343
Poison JabPoisonPhysical5555
Toxic SpikesPoisonStatus63-
MegahornBugPhysical-63
SuperpowerFightingPhysical75-
Hammer ArmFightingPhysical-75
TYPECATSKITTYINARI (DELCATTY)
Grass TerrainGrassStatus-1
ChargeElectricStatus-1
GrowthNormalStatus1-
NuzzleElectricPhysical-1
Discharge (Evo)ElectricSpecial-Evo
Bullet SeedGrassPhysical1-
SporeGrassStatus7-
PowderBugStatus101
IngrainGrassStatus131
Magical LeafGrassStatus161
Shock WaveElectricSpecial-16
Grass KnotGrassSpecial2222
Leech SeedGrassStatus2525
Pollen PuffBugSpecial281
Natural GiftNormalPhysical3131
SynthesisGrassStatus34-
Charge BeamElectricSpecial-34
AromatherapyGrassStatus3737
Seed BombGrassPhysical431
Solar BreamGrassPhysical49-
TYPECATCANDELAILLUMISE
FlashNormalStatus11
Helping HandNormalStatus11
TackleNormalPhysical1-
PoundNormalPhysical-1
Vacuum WaveFlyingPhysical99
Confuse RayGhostStatus1212
Flame ChargeFirePhysical15-
Charge BeamElectricSpecial-15
Double TeamNormalStatus1919
Signal BeamBugSpecial2222
Will-O-WispFireStatus26-
Thunder WaveElectricStatus-26
Tail GlowBugStatus2929
LungeBugPhysical33-
Bug BuzzBugSpecial-33
MoonlightFairyStatus3636
U-TurnBugPhysical40-
Volt SwitchElectricSpecial-40
Play RoughFairyPhysical47-
Dazzling GleamFairySpecial-47
Flare BlitzFirePhysical57-
Electro BallElectricSpecial-57
(or Discharge)
TYPECATKRICKETOTKRICKETUNE
Belly DrumNormalStatus11
Grass WhistleGrassStatus11
InstructPsychicStatus-1
Disarming VoiceFairySpecial81
Echoed Voice (Evo)NormalSpecial-Evo
Fury CutterBugPhysical-14
SteamrollerBugPhysical14-
SupersonicNormalStatus1818
MoonlightFairyStatus2222
Echo WaveNormalSpecial2626
Night SlashDarkPhysical-30
ScreechNormalStatus30-
Role PlayPsychicStatus-34
Bug BuzzBugSpecial3438
Baton PassNormalStatus3842
Entrancing SongNormalStatus-46
Follow MeNormalStatus4250
Perish SongGhostStatus-54
Dance MacabreGhostStatus46-
TYPECATMOTHIM (day)MOTHIM (night)
Quiver DanceBugStatus11
GustFlyingSpecial11
ProtectNormalStatus11
Gust (Evo)FlyingSpecialEvoEvo
EmberFireSpecial14-
Icy WindIceSpecial-14
Silver WindBugStatus2020
Will-O-WispFireStatus23-
MistIceStatus-23
PluckFlyingStatus2626
Fire SpinFireSpecial29-
Ice ShardIcePhysical-29
Morning SunNormalStatus32-
MoonlightFairyStatus-32
Wicked FlameFireSpecial38-
Aurora BeamIceSpecial-38
U-TurnBugPhysical4141
Quiver DanceBugStatus4747
Solar BeamGrassSpecial50-
MoonblastFairySpecial-50

Spr 4d 414.png Mothim day form  Spr 4p 414 s.png  Mothim night form

TYPECATDARUMAKADARMANITANZENDARUMA
CharmFairyFire1--
Hammer ArmFightingPhysical-1-
RestPsychicStatus--1
(or Flame Rite)
PoundNormalPhysical11-
BideNormalPhysical--1
Defense CurlNormalStatus111
Fire Punch (Evo)FirePhysical-Evo-
Zen Headbutt (Evo)PsychicPhysical--Evo
Flame WheelFirePhysical666
Dizzy PunchFairyPhysical1111-
Future SightPsychicSpecial--11
Wake-Up SlapNormalPhysical19--
Arm ThrustFightingPhysical-19-
Will-O-WispFireStatus--19
FacadeDarkPhysical252525
Lucky ChantFairyStatus30-30
Flame ChargeFirePhysical-30-
Work UpNormalStatus3333-
Cosmic PowerPsychicStatus--33
(or Calm Mind)
Natural GiftNormalPhysical39-39
(or Hidden Power)
Heat CrashFirePhysical-39-
Lunar DanceFairyStatus42-42
Belly DrumNormalStatus-42-
Play RoughFairyPhysical4747-
Stored PowerPsychicSpecial--47
EruptionFirePhysical-54-
PsychicPsychicSpecial--54
(or Aura Sphere)
Flare BlitzFirePhysical-62-
Burn UpFireSpecial54-62
Sacred FireFirePhysical607474


Changes to Eeveelutions  


Changes to Ultra Beast Species

Other Regional Variants

Sdex Ndex MS Pokémon Type
#029 #029 Nidoran♀ Nidoran♀ Ice
#032 #032 Nidoran♂ Nidoran♂ Ice
#030 #030 Nidorina Nidorina Ice
#033 #033 Nidorino Nidorino Ice
#031 #031 Nidoqueen Nidoqueen Ice Poison
#034 #034 Nidoking Nidoking Ice Poison
#056 #056 Mankey Mankey Ice
#057 #057 Primeape Primeape Ice Fighting
#072 #072 Tentacool Tentacool Electric Water
#073 #073 Tentacruel Tentacruel Electric Water
#109 #109 Koffing Koffing Fire
#110 #110 Weezing Weezing Fire
#116 #116 Horsea Horsea Water Fire
#117 #117 Seadra Seadra Dragon Fire
#154 #238 Smoochum Smoochum Water Ghost
#124 #124 Jynx Jynx Water Ghost
#131 #131 Lapras Lapras Dragon Steel
#015 #163 Hoothoot Hoothoot Ice Flying
#016 #164 Noctowl Noctowl Ice Flying
#101 #193 Yanma Yanma Bug Electric
#184 #469 Yanmega Yanmega Bug Electric
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel
#255 Torchic Sparchic (Torchic regional variant) Electric
#256 Combusken Gallivolt (Combusken regional variant) Electric Fighting
#257 Blaziken Brontoken (Blaziken regional variant) Electric Fighting
#034 #285 Shroomish Shroomish Grass Electric
#035 #286 Breloom Breloom Grass Electric
#069 #303 Mawile Mawile Grass Dark
#069 #303 Mawile Gorgonna (Mega Mawile) Grass Dark
#105 #324 Torkoal Torkoal Psychic
#017 #403 Shinx Shinx Ice
#018 #404 Luxio Luxio Ice
#019 #405 Luxray Luxray Ice

Spr 7s 027A.png Alolan Sandshrew  Spr 7s 028 s.png Alolan Sandslash


Changes to Pokémon Moves


Updated TMs


Egg Group Edits


Changes to HMs


Changes to Battle Mechanics & Abilities

  • The ability to learn Sunny Day, Rain Dance, Toxic, Focus Blast, or Earthquake via TM should be much more limited.
  • While Rain Dance or rain is in effect, the base damage of Water-type AND Electric-type moves will be increased by 50% 30%.
  • Normal-type is no longer immune to Ghost-type but does resist Fairy-type.
  • Electric-type is now super-effective against Steel-type.
  • While Ground-type remains immune to Electric-type, Rock-type is now resistant to Electric-type.
  • Rock-type is now resistant to Dragon-type.
  • Bug-type is now immune to Ghost-type.
  • Fighting-type is no longer super-effective against Steel-type or Ice-type, inflicting only normal-damage (×1) against either type.
  • Rock-type is no longer super-effective against Ice-type. Rock-type moves inflict normal-damage (×1) against Ice-type targets.
  • Now Water-type only inflicts normal damage (×1) against Ground-type, ie Water-type is no longer super-effective against Ground-type.
  • Now Grass-type only inflicts normal damage (×1) against Rock-type, ie Grass-type is no longer super-effective against Rock-type.
  • Steel-type is now super-effective against Grass-type.
  • Poison-type is now super-effective against Water-type and Ground-type as well as Grass-type.
  • Both Psychic-type and Fire-type moves are now super-effective against Fairy-type targets. Meanwhile, Steel-type still resists Fairy-type but is no longer super-effective against Fairy-type. Steel-type is now immune to Fairy-type and remains super-effective against Fairy-type.
  • Now Ice-type and Grass-type targets in addition to Fire-type and Poison-type targets are resistant to Fairy-type moves.
  • Fighting-type and Bug-type no longer resist one another, now only inflicting normal-damage (×1) against each other.
  • STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
  • Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
  • In addition to immunity against most Ground-type moves and most entry hazards, Levitate also provides Pokémon with this ability immunity to the effects – positive or negative – of any terrain currently active on the field.
  • Fond of sweet delicacies, a new NPC named Pokémon Whisperer allows players to change the ability of a select Pokémon to its Hidden Ability in exchange for a regional specialty: Pewter Crunchies, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, or Big Malasada
  • Sheer Force is now the Fighting-type equivalent of Aerilate, Pixilate, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
  • Steelworker is now now a Steel-type variation (not equivalent) of Aerilate, Pixilate, etc: Steelworker causes all Normal-type moves used by the Pokémon to become Steel-type and receive a 30% base power boost in addition to all other modifiers, such as STAB. Moves that are already Steel-type also receive a 30% base power boost regardless of the user's type (not stackable if STAB already applies for user).
  • During harsh sunlight, a Pokémon with ability Solar Power gains a 1.25× boost to its Special Attack AND RECOVERS one-eighth (⅛) of its maximum HP at the end of each turn.
  • Illuminate now has in-battle effects: a Pokémon on the field with this Ability will grant a 30% boost to the original accuracy of moves by all allies AND reduce the original accuracy of moves by all foes by 30%. It will also prevent foes from using the abilities Compound Eyes, Keen Eye, or Tinted Lens while a Pokémon with this ability remains in battle. (The accuracy boost from Illuminate does not stack upon the accuracy boost from Compound Eyes by allies.)
  • Magnet Pull prevents Steel-type foes from fleeing (including Teleport) or switching out as long as the user remains in battle. As an additional effect, this ability redirects all Steel-type moves used by foes to target the Pokémon with this Ability: if the move is a physical move, the Pokémon with this Ability absorbs the attack and its Defense is raised one stage; if the move is a special move, the Pokémon with this Ability absorbs the attack and its Special Attack is raised one stage.
  • Wonder Guard now allows a Pokémon with this ability (namely Shedinja) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. Wonder Guard also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not super effective.
  • Flash Fire makes a Pokémon with this ability AND its allies on the field immune to damage from Fire-type attacks. Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its Attack if targeted by a physical Fire-type attack or one-stage boost to its Special Attack if targeted by a special Fire-type attack. Furthermore, once activated, the terrain becomes Scorched Earth as long as the Pokémon with this ability remains on the field.
  • Aura and pulse moves (which gain an base power boost from the ability Mega Launcher) and ball and bomb moves (which are negated by the ability Bulletproof) are now part of the same category of moves, ie all these moves gain a base power boost from the ability Mega Launcher but are negated by the ability Bulletproof.
  • In addition to a speed boost during a hailstorm, Pokémon on the field with the Ability Slush Rush become immune to damage from hail regardless of said Pokémon's type.
  • A new ability named Stealthy allows the Pokémon with this ability to avoid entry hazards, including Spikes, Toxic Spikes, Stealth Rock, and Sticky Web.
  • As an additional effect, Infiltrator also allows Pokémon with this ability to avoid entry hazards, including Spikes, Toxic Spikes, Stealth Rock, and Sticky Web.
  • Liquid Ooze causes HP-draining moves used on the Pokémon with this Ability to damage their user instead of healing them. But as a secondary effect, this ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability.
  • As an additional effect, Pokémon with the abilities Compound Eyes and Keen Eye can bypass an opponent's Substitute to attack the target directly.
  • When a Pokémon with the ability Aftermath is knocked out by an opponent's attack – whether it makes contact or not – damage is dealt to that opponent equal to the amount of HP the fainted Pokémon had left before last being hit or equal to ⅓ of the opponent's maximum HP, whichever is greater. (Innards Out is no more!)
  • The ability Flower Gift increases the Attack and Special Defense stats of the Pokémon with this Ability and its allies by 1.5× regardless of the weather, so long as the Pokémon with this ability remains on the field.
  • The ability Intimidate lowers the Attack stat of all adjacent opponents by half. Another new counterpart ability, Dazzle, lowers the Special Attack stat of all adjacent opponents by half.
  • In addition to lowering the Attack stat of all adjacent opponents by two stages, the ability Intimidate prevents an opponent from using a priority move (including moves boosted by Prankster, Gale Wings or Triage) against a Pokémon with this ability or its allies. Another new counterpart ability, Dazzle, has all the same effects but instead lowers the Special Attack stat of all adjacent opponents by two stages.
  • The effects of Sticky Hold and Gooey are combined into a single ability, an improved Sticky Hold. All prior instances of Gooey become Sticky Hold.
  • The effects of Magma Armor and Flame Body are combined into a single ability, an improved Flame Body. All prior instances of Magma Armor become Flame Body.
    • As an additional effect, a Pokémon with this improved Flame Body is immune to burns.
    • But as a secondary effect, this improved ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability. eg, in-battle message: Spikes got caught in Magcargo's Flame Body!
    • In short, this improved Flame Body inflicts burn status to opponents upon contact (30% chance), prevents freezing for Pokémon with this Ability, AND clears entry hazards.
  • The effects of Vital Spirit and Moxie are combined into a single ability, an improved Vital Spirit. All prior instances of Moxie become Vital Spirit.
  • The effects of Limber and Steadfast are combined into a single ability, an improved Limber. All prior instances of Steadfast become Limber.
  • The effects of Own Tempo and Inner Focus are combined into a single ability, an improved Own Tempo.
  • The effects of Stench and Aroma Veil are combined into a single ability, an improved Stench.
  • The in-battle and overworld effects of Poison Point and Poison Touch are combined into a single ability, an improved Poison Point.
  • Whereas Huge Power doubles the Attack stat of the Pokémon with this Ability, Pure Power now doubles the Special Attack stat of the Pokémon with that Ability.
  • As an additional effect, a Pokémon with the ability Motor Drive may use Moves that require recharging without resting the following turn.
  • Pokémon with the ability Motor Drive may use Electric-type moves with +1 priority so long as their HP remains at 30% or greater.
  • Gale Wings grants +1 priority for all Flying-type moves used by a Pokémon with this ability and grants a 20% power boost to Flying-type attacks used by said Pokémon, if applicable.
  • Pokémon with the ability Gale Wings may use any Flying-type move with +1 priority so long as their HP remains at 30% or greater.
  • As an additional effect, a Pokémon with the ability Sap Sipper (Herbivorous) regains 1/16 of its maximum HP at the end of each turn while Grassy Terrain remains in effect.
  • As an additional effect, Fur Coat negates the passive damage or added effects from abilities that react to contact.
  • As an additional effect, a Pokémon with the ability Pressure is immune to non-damaging effects from the moves Gravity, Magnet Rise, Telekinesis, Smack Down, Sure Shot, and Thousand Arrows.
  • Hyper Cutter is renamed Vorpal Cutter. This ability now prevents a Pokémon with this ability from having its Attack lowered, whether by an opponent's move or its own.
  • NEW ABILITY: Full Metal Sound causes all sound-based moves used by a Pokémon to become Steel-type and confers STAB damage, if applicable for the user. Furthermore, a Pokémon with this ability becomes immune to all non-Steel-type non-damaging [[[status move|status]] sound-based moves.
  • NEW ABILITY: Aegis Vorpal Guard prevents a Pokémon with this ability from having its Defense AND Special Defense lowered, whether by an opponent's move or its own.
  • REVAMPED During double / triple battles, etc, if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally or allies on the field once said item is consumed
  • NEW ABILITY: Slick reduces the final calculated damage received from physical attacks by 25% half. Critical hits that target a Pokémon with this Ability inflict normal damage.
  • The ability Run Away should be renamed Nimble.
  • NEW ABILITY: Nocturnal replaces Insomnia – ie, all prior instances of Insomnia become Nocturnal. Nocturnal prevents the Pokémon with this ability from being afflicted by sleep by an opponent's moves, including Yawn; however, this Pokémon may still use Rest, unlike Pokémon with the ability Vital Spirit. Pokémon with Nocturnal also receive a STAB-boost for using Ghost or Dark-type attacks, regardless of the user's own type.
  • NEW ABILITY: The move Echoed Voice should be renamed Crescendo but a new ability Echoed Voice (Amplify?) grants a 30% boost to the base accuracy as well as 20% boost to the base power of sound-based moves used by this ability.
  • NEW ABILITY: Ravenous allows the Pokémon with this ability to copy the effects of an item consumed by an ally in the same or immediately previous turn. If more than one item was consumed by more than one ally, all effects may be copied.
  • NEW ABILITY: Juggernaut reduces the multiplier of super-effective damaging moves targeting a Pokémon with this ability to ×1 (normal damage). A Pokémon with Juggernaut clears the field of opposing entry hazards after receiving damage from said entry hazards upon entering battle.
  • NEW ABILITY: Stolid (Dauntless?) reduces the final calculated damage from Dark-type moves used against a Pokémon with this ability by half. Any Dark-type status moves targeting a Pokémon with this ability will fail.
  • The original ability Moody is no more! Instead, Moody becomes the new name for the ability Contrary.
  • The original ability Unaware is renamed Insouciant.
  • NEW ABILITY: Cavalier takes on the same effects as the original ability Simple. (The original ability Simple is no more!)
  • NEW ABILITY: Daredevil is now a copy of Simple – ie, the number of stages that a stat is increased or decreased by a move, Ability, or item is doubled for a Pokémon with this ability.
  • NEW ABILITY: Maverick is now a copy of Unaware – ie, if a Pokémon with this Ability uses a damaging move or is targeted by a damaging move, the other Pokémon's stat stages are ignored during damage and accuracy calculation.
  • NEW ABILITY: Dauntless
  • NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).

Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!

  • Moon Balls have a 4× catch rate modifier when used against wild Fairy-type Pokémon or on a wild Pokémon from an evolutionary family that includes a Pokémon which evolves using a Moon Stone.
  • The Grass-type-type is known now as Botan.
  • The Dark-type-type is known now as Umbra Scourge.
  • The Steel-type-type is known now as Metal.
  • The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.


NEW TERRAINS

Up for Grabs

Changes to Evolution Mechanics

WANTED: Evolutions and 'Pre-Evolutions Spr 3f 083.png  Spr 4d 206.png  Spr 4d 302.png  Spr 4d 303.png‎  Spr 4h 222.png  Spr 4d 227.png  Spr 4d 192.png  Spr 4d 211.png   Spr 4d 201-F.png


Revamped Type Chart According to AceTrainerAlvaro

UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.

Main article: Type/Type chart

Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.


× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI.

In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.


Generation Reboot: List of Pokémon by National Pokédex No

Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.


Kanto

Kdex Ndex MS Pokémon Type
#001 #001 Bulbasaur Bulbasaur Grass
#002 #002 Ivysaur Ivysaur Grass Poison
#003 #003 Venusaur Venusaur Grass Poison
#004 #004 Charmander Charmander Fire
#005 #005 Charmeleon Charmeleon Fire
#006 #006 Charizard Charizard Fire Flying
#007 #007 Squirtle Squirtle Water
#008 #008 Wartortle Wartortle Water
#009 #009 Blastoise Blastoise Water
#010 #010 Caterpie Caterpie Bug
#011 #011 Metapod Metapod Bug
#012 #012 Butterfree Butterfree Bug Flying
#013 #013 Weedle Weedle Bug
#014 #014 Kakuna Kakuna Bug
#015 #015 Beedrill Beedrill Bug Flying
#016 #016 Pidgey Pidgey Normal Flying
#017 #017 Pidgeotto Pidgeotto Normal Flying
#018 #018 Pidgeot Pidgeot Normal Flying
#019 #019 Rattata Rattata Normal
#020 #020 Raticate Raticate Normal
#021 #021 Spearow Spearow Normal Flying
#022 #022 Fearow Fearow Normal Flying
#023 #023 Ekans Ekans Poison
#024 #024 Arbok Arbok Poison
#110Co #702 Dedenne Dedenne Electric
#025 #025 Pikachu Pikachu Electric
#026 #026 Raichu Raichu Electric
#027 #027 Sandshrew Sandshrew Ground
#028 #028 Sandslash Sandslash Ground
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#035 #035 Clefairy Clefairy Fairy
#036 #036 Clefable Clefable Fairy
#037 #037 Vulpix Vulpix Fire
#038 #038 Ninetales Ninetales Fire Psychic
#039 #039 Jigglypuff Jigglypuff Normal
#037 #531 Audino Audino Normal
#041 #041 Zubat Zubat Poison Flying
#042 #042 Golbat Golbat Poison Flying
#039 #169 Crobat Crobat Poison Flying
#043 #043 Oddish Oddish Grass Poison
#044 #044 Gloom Gloom Grass Poison
#045 #045 Vileplume Vileplume Grass Poison
#086 #182 Bellossom Bellossom Grass
#046 #046 Paras Paras Bug Grass
#047 #047 Parasect Parasect Bug Grass
#048 #048 Venonat Natly (Venonat) Bug
#049 #049 Venomoth Lunamoth (Venomoth) Bug Fairy
#050 #050 Diglett Diglett Ground
#051 #051 Dugtrio Dugtrio Ground
#052 #052 Meowth Meowth Normal
#053 #053 Persian Persian Normal
#054 #054 Psyduck Psyduck Water
#055 #055 Golduck Golduck Water Psychic
#118 #118 Goldeen Goldeen Water
#119 #119 Seaking Seaking Water
#056 #056 Mankey Mankey Normal
#057 #057 Primeape Primeape Dark
#038 #289 Slaking Slaking Dark
#058 #058 Growlithe Growlithe Fire
#059 #059 Arcanine Arcanine Fire
#060 #060 Poliwag Poliwag Water
#061 #061 Poliwhirl Poliwhirl Water
#062 #062 Poliwrath Poliwrath Water Fighting
#075 #186 Politoed Lefrog Water Grass
#063 #063 Abra Abra Psychic
#064 #064 Kadabra Kadabra Psychic
#065 #065 Alakazam Alakazam Psychic
#066 #066 Machop Machop Fighting
#067 #067 Machoke Machoke Fighting
#068 #068 Machamp Machamp Fighting
#069 #069 Bellsprout Bellsprout Grass Poison
#070 #070 Weepinbell Weepinbell Grass Poison
#071 #071 Victreebel Victreebel Grass Poison
#114 #114 Tangela Tangela Grass
#131 #455 Carnivine Carnivine Grass
#074 #074 Geodude Geodude Rock Ground
#075 #075 Graveler Graveler Rock Ground
#076 #076 Golem Golem Rock Ground
#057Ce #667 Litleo Litleo Fire
#058Ce #668 Pyroar Pyroar Fire Fighting
#078 #572 Minccino Minccino Ice
#079 #573 Cinccino Cinccino Ice
#079 #079 Slowpoke Slowpoke Water
#080 #080 Slowbro Slowbro Water Psychic
#082 #199 Slowking Slowking Water Psychic
#098 #098 Krabby Krabby Water
#099 #099 Kingler Kingler Water
#083 #083 Farfetch'd Farfetch'd Normal Flying
#084 #084 Doduo Doduo Normal
#085 #085 Dodrio Dodrio Normal
#086 #086 Seel Seel Water
#087 #087 Dewgong Dewgong Water Ice
#092 #092 Gastly Gastly Ghost Poison
#093 #093 Haunter Haunter Ghost Poison
#094 #094 Gengar Gengar Ghost Dark
#023 #517 Munna Munna Ghost
#023 #517 Munna Mesmur (Munna) Ghost
#096 #096 Drowzee Drowzee Ghost
#097 #097 Hypno Hypno Ghost
#109 #109 Koffing Koffing Poison
#110 #110 Weezing Weezing Poison
#100 #100 Voltorb Voltorb Electric
#101 #101 Electrode Electrode Electric
#081 #081 Magnemite Magnemite Electric Steel
#082 #082 Magneton Magneton Electric Steel
#180 #462 Magnezone Magnezone Electric Steel
#102 #102 Exeggcute Exeggcute Grass Psychic
#103 #103 Exeggutor Exeggutor Grass Psychic
#104 #104 Cubone Cubone Ground
#105 #105 Marowak Marowak Ground Fighting
#115 #115 Kangaskhan Kangaskhan Dragon Fighting
#095 #095 Onix Onix Rock Ground
#063 #208 Steelix Steelix Steel Ground
#111 #111 Rhyhorn Rhyhorn Ground Rock
#112 #112 Rhydon Rhydon Ground Rock
#188 #464 Rhyperior Rhyperior Ground Rock
#108 #108 Lickitung Lickitung Dragon
#113 #113 Chansey Chansey Normal
#223 #242 Blissey Blissey Normal
#127 #127 Pinsir Pinsir Bug
#123 #123 Scyther Scyther Bug Flying
#112 #212 Scizor Scizor Bug Steel
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel Rock
#116 #116 Horsea Horsea Water
#117 #117 Seadra Seadra Water
#192 #230 Exploud Karabys (Kingdra) Water Dragon
#090 #090 Shellder Shellder Water
#091 #091 Cloyster Cloyster Water Ice
#072 #072 Tentacool Tentacool Poison Water
#073 #073 Tentacruel Tentacruel Poison Water
#120 #120 Staryu Staryu Water Rock
#121 #121 Starmie Starmie Water Rock
#353 #871 Pincurchin Pincurchin Electric
#145 #236 Tyrogue Tyrogue Fighting
#106 #106 Hitmonlee Hitmonlee Fighting
#107 #107 Hitmonchan Hitmonchan Fighting
#148 #237 Hitmontop Hitmontop Fighting Psychic
#080 #574 Gothita Gothita Fairy
#081 #575 Gothorita Gothorita Fairy Psychic
#082 #576 Gothitelle Gothitelle Fairy Psychic
#156 #239 Elekid Elekid Electric
#125 #125 Electabuzz Electabuzz Electric
#199 #466 Electivire Electivire Electric
#152 #240 Magby Magby Fire
#126 #126 Magmar Magmar Fire
#202 #467 Magmortar Magmortar Fire
#128 #128 Tauros Tauros Fighting
#151 #241 Miltank Miltank Normal
#129 #129 Magikarp Magikarp Water
#130 #130 Gyarados Gyarados Water
#131 #131 Lapras Lapras Water Ice
#132 #132 Ditto Ditto Normal
#133 #133 Eevee Eevee Normal
#134 #134 Vaporeon Vaporeon Water
#135 #135 Jolteon Jolteon Electric
#136 #136 Flareon Flareon Fire
#492SMS #492SMS Shaymin Cereon (Shaymin Sky Forme) Grass
#170 #471 Glaceon Glaceon Ice
#188 #196 Espeon Espeon Psychic
#189 #197 Umbreon Umbreon Fairy
#137 #137 Porygon Porygon Electric
#221 #233 Porygon2 Porygon2 Electric
#194 #474 Porygon-Z Porygon-Z Electric Dark
#138 #138 Omanyte Omanyte Water Rock
#139 #139 Omastar Omastar Water Rock
#140 #140 Kabuto Kabuto Rock Water
#141 #141 Kabutops Kabutops Rock Water
#142 #142 Aerodactyl Aerodactyl Rock Flying
#144 #144 Articuno Articuno Ice Flying
#145 #145 Zapdos Zapdos Electric Flying
#146 #146 Moltres Moltres Fire Flying
#147 #147 Dratini Dratini Dragon
#148 #148 Dragonair Dragonair Dragon
#149 #149 Dragonite Dragonite Dragon Flying
#150 #150 Mewtwo Mewtwo Psychic
#151 #151 Mew Mew Psychic



Johto

Jdex Ndex MS Pokémon Type
#001 #152 Chikorita Chikorita Grass
#002 #153 Bayleef Bayleef Grass
#003 #154 Meganium Meganium Grass
#004 #498 Tepig Tepig Fire
#005 #499 Pignite Pignite Fire
#006 #500 Emboar Emboar Fire Dark
#007 #501 Oshawott Oshawott Water
#008 #502 Dewott Dewott Water
#009 #503 Samurott Samurott Water Fighting
#019 #161 Sentret Sentret Normal
#020 #162 Furret Furret Ground
#015 #163 Hoothoot Hoothoot Normal Flying
#016 #164 Noctowl Noctowl Normal Flying
#030 #165 Ledyba Ledyba Bug Flying
#031 #166 Ledian Ledian Bug Flying
#101 #595 Joltik Joltik Bug Electric
#102 #596 Galvantula Galvantula Bug Electric
#053 #179 Mareep Mareep Electric
#054 #180 Flaaffy Flaaffy Electric
#055 #181 Ampharos Ampharos Electric
#132 #183 Marill Marill Ice
#133 #184 Azumarill Azumarill Ice
#067 #187 Hoppip Hoppip Grass
#068 #188 Skiploom Skiploom Grass
#069 #189 Jumpluff Jumpluff Grass
#004 #155 Cyndaquil Cyndaquil Fire
#005 #156 Quilava Quilava Fire
#006 #157 Typhlosion Typhlosion Fire
#007 #158 Totodile Totodile Water
#008 #159 Croconaw Croconaw Water
#009 #160 Feraligatr Feraligatr Water Fighting
#058 #420 Cherubi Cherubi Grass
#059 #421 Cherrim Cherrim Grass Fairy
#101 #193 Yanma Yanma Bug Flying
#184 #469 Yanmega Yanmega Bug Flying
#056 #194 Wooper Wooper Water Ground
#057 #195 Quagsire Quagsire Water Ground
  #019 Rattata Rattata Dark
  #020 Raticate Raticate Dark
#213 #198 Murkrow Murkrow Dark Flying
#075 #430 Honchkrow Honchkrow Dark Flying
#082 #433 Chingling Chingling Ghost
#151 #358 Chimecho Chimecho Ghost
#160 #360 Wynaut Wynaut Normal
#108 #202 Wobbuffet Wobbuffet Normal
#093 #204 Pineco Pineco Bug
#094 #205 Forretress Forretress Bug Rock
#114 #214 Heracross Heracross Bug Fighting
#125 #209 Snubbull Snubbull Fairy
#126 #210 Granbull Granbull Fighting
#091Ce #674 Pancham Pancham Fighting
#092Ce #675 Pangoro Pangoro Fighting Dark
#195 #220 Swinub Swinub Ice Ground
#196 #221 Piloswine Piloswine Ice Ground
#205 #473 Mamoswine Mamoswine Ice Ground
#163 #211 Qwilfish Qwilfish Water Poison
#183 #370 Luvdisc Luvdisc Water
#100 #594 Alomomola Alomomola Water
#010Co #686 Inkay Inkay Dark Psychic
#011Co #687 Malamar Malamar Dark Psychic
#171 #361 Snorunt Snorunt Ice
#172 #362 Glalie Glalie Ice Rock
#208 #478 Froslass Froslass Ice Fairy
#121 #333 Swablu Swablu Normal Flying
#122 #334 Altaria Altaria Dragon Flying
#092 #438 Bonsly Bonsly Rock
#107 #185 Sudowoodo Sudowoodo Rock
#131 #343 Baltoy Baltoy Ground Psychic
#132 #344 Claydol Claydol Ground Psychic
#088 #436 Bronzor Bronzor Steel Psychic
#089 #437 Bronzong Bronzong Steel Psychic
#069 #303 Mawile Mawile Steel Fairy
#068 #302 Sableye Sableye Fairy Dark
#061 #201 Unown Unown Psychic
#070 #304 Aron Aron Steel Rock
#071 #305 Lairon Lairon Steel Rock
#304 #304 Aron Helmite (Aron) Steel Rock
#305 #305 Lairon Helmiron (Lairon) Steel Rock
#072 #306 Aggron Aggron Steel Rock
#116 #610 Axew Axew Dragon
#117 #611 Fraxure Fraxure Dragon
#118 #612 Haxorus Haxorus Dragon
#243 #243 Raikou Raikou Electric
#244 #244 Entei Entei Fire
#245 #245 Suicune Suicune Ice
#252 #249 Lugia Lugia Water Psychic
#253 #250 Ho-Oh Ho-Oh Fire Flying
#256 #251 Celebi Celebi Psychic Grass



Hoenn

Hdex Ndex MS Pokémon Type
#001 #252 Treecko Treecko Grass
#002 #253 Grovyle Grovyle Grass
#003 #254 Sceptile Sceptile Grass
#004 #255 Torchic Torchic Fire
#005 #256 Combusken Combusken Fire Fighting
#006 #257 Blaziken Blaziken Fire Fighting
#007 #258