Difference between revisions of "User:AceTrainerAlvaro"

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* {{p|Poliwrath}} should be revamped as the ''Bullfrog Pokémon'', retaining its {{t|Water}}/{{type|Fighting}}.
 
* {{p|Poliwrath}} should be revamped as the ''Bullfrog Pokémon'', retaining its {{t|Water}}/{{type|Fighting}}.
 
** {{p|Politoed}} should be revamped as ''Lefrog'', the {{t|Water}}/{{type|Grass}} ''Leaf Frog Pokémon''. {{p|Poliwhirl}} evolves into ''Lefrog'' using a [[Leaf Stone]].
 
** {{p|Politoed}} should be revamped as ''Lefrog'', the {{t|Water}}/{{type|Grass}} ''Leaf Frog Pokémon''. {{p|Poliwhirl}} evolves into ''Lefrog'' using a [[Leaf Stone]].
* {{p|Abra}}, {{p|Kadabra}}, and {{p|Alakazam}} all now learn a revamped {{m|Barrier}} at level 5 (See ''Changes to Pokémon Moves'' section).  
+
* {{p|Abra}}, {{p|Kadabra}}, and {{p|Alakazam}} all now learn a revamped {{m|Barrier}} at level 5 (See ''Changes to Pokémon Moves'' section).
  +
* {{p|Machamp}} should also pick up {{m|Fire Punch}}, {{m|Thunder Punch}}, and {{m|Ice Punch}} at level 1.
 
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1) and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1) and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively, as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up in lieu of {{m|Take Down}}, and {{m|Jump Kick}} by level-up instead of {{m|Bounce}}. Furthermore, Rapidash picks up {{m|Blaze Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively, as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up in lieu of {{m|Take Down}}, and {{m|Jump Kick}} by level-up instead of {{m|Bounce}}. Furthermore, Rapidash picks up {{m|Blaze Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
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** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
 
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
 
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
 
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
* Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
+
* Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del> in Kanto, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below). ''Ravenous'' is its hidden ability (see note for ''Ravenous'' under ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
 
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
 
** {{p|Lickitung}} picks up {{m|Teeter Dance}}, {{m|Gastro Acid}}, and {{m|Baton Pass}} at level 1.
 
** {{p|Lickitung}} picks up {{m|Teeter Dance}}, {{m|Gastro Acid}}, and {{m|Baton Pass}} at level 1.
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** Furthermore, Marowak now learns {{m|Skull Bash}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Furthermore, Marowak now learns {{m|Skull Bash}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Cubone should learn {{m|Smack Down}} by level-up instead of {{m|Headbutt}} and {{m|Chip Away}} by level-up instead of {{m|Double-Edge}}. Cubone also picks up {{m|Baby-Doll Eyes}} at level 1.
 
** Cubone should learn {{m|Smack Down}} by level-up instead of {{m|Headbutt}} and {{m|Chip Away}} by level-up instead of {{m|Double-Edge}}. Cubone also picks up {{m|Baby-Doll Eyes}} at level 1.
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}}  by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}.
+
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}} by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}.
 
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1.
 
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1.
 
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move.
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** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below).
 
** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below).
 
** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Therapy'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
 
** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Therapy'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
  +
* Now dual {{t|Electric}}/{{type|Dark}}, {{p|Porygon-Z}} should learn the revamped {{m|Dark Pulse}} by level-up in lieu of {{m|Tri Attack}} (See note for Dark Pulse under ''Changes to Pokémon Moves'' section), learn {{m|Foul Play}} by level-up in lieu of {{m|Hyper Beam}}, and pick up {{m|Topsy-Turvy}} as its final level-up move.
  +
** {{p|Porygon-Z}} now has the abilities {{a|Trace}} or {{a|Infiltrator}}.
 
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
 
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
 
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
 
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
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** Swap {{p|Ledian}}'s base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
 
** Swap {{p|Ledian}}'s base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
 
* Boost {{p|Ariados}}' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
 
* Boost {{p|Ariados}}' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
  +
* {{p|Spinarak}} now evolves into either {{t|Bug}}/{{type|Psychic}} male {{p|Ariados}} or {{t|Poison}}/{{type|Dark}} female {{p|Ariados}}. The movelist for each branch of this split evolution varies accordingly.
 
* {{p|Chinchou}} and {{p|Lanturn}} should now learn {{m|Flash}} at level 1 in lieu of {{m|Supersonic}}, {{m|Water Pulse}} by level-up instead of {{m|Bubble Beam}}, and {{m|Brine}} by level-up in lieu of {{m|Take Down}}.  
 
* {{p|Chinchou}} and {{p|Lanturn}} should now learn {{m|Flash}} at level 1 in lieu of {{m|Supersonic}}, {{m|Water Pulse}} by level-up instead of {{m|Bubble Beam}}, and {{m|Brine}} by level-up in lieu of {{m|Take Down}}.  
 
* {{p|Xatu}} should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
 
* {{p|Xatu}} should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
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** Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
 
** Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
 
** Azurill is no more!
 
** Azurill is no more!
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
+
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}}. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
  +
** {{p|Jumpluff}} should pick up {{m|Weather Ball}} as its final level-up move.
 
* {{p|Ambipom}} now has the abilities {{a|Technician}} or {{a|Frisk}}.
 
* {{p|Ambipom}} now has the abilities {{a|Technician}} or {{a|Frisk}}.
 
** Ambipom and {{p|Aipom}} both should learn {{m|Dizzy Punch}} by level-up in lieu of {{m|Tickle}}, {{m|Wake-Up Slap}} by level-up instead of {{m|Swift}} (see ''Changes to Pokémon Moves'' section), {{m|Uproar}} by level-up instead of {{m|Screech}}, {{m|Arm Thrust}} or {{m|Substitute}} by level-up in lieu of {{m|Fling}}, and {{m|Low Sweep}} by level-up in lieu of {{m|Nasty Plot}}. Ambipom and Aipom also pick up {{m|Covet}} and {{m|Detect}} at level 1.
 
** Ambipom and {{p|Aipom}} both should learn {{m|Dizzy Punch}} by level-up in lieu of {{m|Tickle}}, {{m|Wake-Up Slap}} by level-up instead of {{m|Swift}} (see ''Changes to Pokémon Moves'' section), {{m|Uproar}} by level-up instead of {{m|Screech}}, {{m|Arm Thrust}} or {{m|Substitute}} by level-up in lieu of {{m|Fling}}, and {{m|Low Sweep}} by level-up in lieu of {{m|Nasty Plot}}. Ambipom and Aipom also pick up {{m|Covet}} and {{m|Detect}} at level 1.
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** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del>
 
** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del>
 
** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]] (see note for {{m|Smelling Salts}} under ''Changes to Pokémon Moves section'' below).
 
** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]] (see note for {{m|Smelling Salts}} under ''Changes to Pokémon Moves section'' below).
* {{p|Slugma}} and {{p|Magcargo}} are now known as the ''Molten Pokémon'' and have the abilities {{a|Flash Fire}} or an ''improved'' Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under ''Changes to Battle Mechanics & Abilities'' section).
+
* Slugma is now {{type|Steel}} only; Magcargo is dual {{t|Steel}}/{{type|Rock}}. Also, {{p|Slugma}} and {{p|Magcargo}} are now known as the ''Molten Pokémon'' and have the abilities {{a|Flash Fire}} or an ''improved'' Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under ''Changes to Battle Mechanics & Abilities'' section).
  +
** {{p|Slugma}} and {{p|Magcargo}} should learn {{m|Iron Defense}} by level-up instead of {{m|Harden}} and the ''revamped'' {{m|Metal Burst}} by level-up in lieu of {{m|Body Slam}} (see note for Metal Burst under ''Changes to Pokémon Moves'' section below).
 
** Boost {{p|Slugma}}'s base Special Defense (40) to 60 and {{p|Magcargo}}'s base Special Defense (80) to 100.
 
** Boost {{p|Slugma}}'s base Special Defense (40) to 60 and {{p|Magcargo}}'s base Special Defense (80) to 100.
 
* {{p|Corsola}} now has the abilities {{a|Storm Drain}} or <del>{{a|Sturdy}}</del> {{a|Filter}}. {{a|Regenerator}} is its hidden ability.
 
* {{p|Corsola}} now has the abilities {{a|Storm Drain}} or <del>{{a|Sturdy}}</del> {{a|Filter}}. {{a|Regenerator}} is its hidden ability.
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** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
 
** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
 
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} and {{m|Smelling Salts}} as [[Egg Move]]s.
 
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} and {{m|Smelling Salts}} as [[Egg Move]]s.
* {{p|Mightyena}} is now a {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}. Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and the revamped {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
+
* {{p|Mightyena}} is now dual {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}.''Ravenous'' is its hidden ability (see note for ''Ravenous'' under ''Changes to Battle Mechanics & Abilities'' section below).
  +
** Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and the revamped {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
 
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Mightyena no longer learns {{m|Crunch}} at level 1.
 
** Mightyena no longer learns {{m|Crunch}} at level 1.
 
* {{p|Ludicolo}} now learns {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Ludicolo}} also learns {{m|Grass Knot}} and {{m|Water Pulse}} at level 1.
 
* {{p|Ludicolo}} now learns {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Ludicolo}} also learns {{m|Grass Knot}} and {{m|Water Pulse}} at level 1.
 
** {{p|Lotad}} and {{p|Lombre}} also learn {{m|Soak}} at level 1.
 
** {{p|Lotad}} and {{p|Lombre}} also learn {{m|Soak}} at level 1.
** Boost  Ludicolo's base HP (80) to 90, reduce its base Speed (70) to 60 OR base Attack (70) to 60 for a base stat total of 470.
+
** Boost Ludicolo's base HP (80) to 90, reduce its base Speed (70) to 60 OR base Attack (70) to 60 for a base stat total of 470.
 
* {{p|Seedot}} and {{p|Nuzleaf}} both learn {{m|Bullet Seed}} at level 6. Furthermore, {{p|Nuzleaf}} also picks {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move and should learn {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
 
* {{p|Seedot}} and {{p|Nuzleaf}} both learn {{m|Bullet Seed}} at level 6. Furthermore, {{p|Nuzleaf}} also picks {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move and should learn {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
 
** {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
** {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
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* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}}, the ''revamped'' {{m|Disable}} by level-up instead of {{m|Mind Reader}}, as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the ''revamped'' {{m|Aura Sphere}} as their final level-up moves (see notes for Disable and Aura Sphere under ''Changes to Pokémon Moves'' section below).
 
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}}, the ''revamped'' {{m|Disable}} by level-up instead of {{m|Mind Reader}}, as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the ''revamped'' {{m|Aura Sphere}} as their final level-up moves (see notes for Disable and Aura Sphere under ''Changes to Pokémon Moves'' section below).
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
+
** Furthermore, {{p|Meditite}} can pick up the 'revamped' {{m|Acrobatics}} as an [[Egg Move]] through the {{p|Chimchar}} line (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
 
* Now {{t|Fairy}}/{{type|Dark}}, {{p|Sableye}} now learns {{m|Covet}} by level-up in lieu of {{m|Night Shade}}, {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}}, and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* Now {{t|Fairy}}/{{type|Dark}}, {{p|Sableye}} now learns {{m|Covet}} by level-up in lieu of {{m|Night Shade}}, {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}}, and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
 
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}}.
+
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through the {{p|Chimchar}} line.
 
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
 
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
 
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
 
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
 
** {{p|Vibrava}} now picks up {{m|Fly}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Dragon Breath}}.
 
** {{p|Vibrava}} now picks up {{m|Fly}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Dragon Breath}}.
 
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
 
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
** {{p|Flygon}} now picks up ''Dust Devil'' and {{m|Dragon Breath}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Dragon Claw}}.
+
** {{p|Flygon}} now picks up {{m|Dragon Breath}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Dragon Claw}}.
  +
** {{p|Vibrava}} and {{p|Flygon}} now learn ''Dust Devil'' by level-up in lieu of {{m|Earth Power}}.
 
** Neither {{p|Vibrava}} nor {{p|Flygon}} can learn {{m|Earthquake}}, including via [[TM]].
 
** Neither {{p|Vibrava}} nor {{p|Flygon}} can learn {{m|Earthquake}}, including via [[TM]].
 
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
 
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
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** {{p|Sealeo}} picks up {{m|Dive}} and {{p|Walrein}} picks up {{m|Surf}} as {{tt|Evo.|Learned upon evolving}}-moves.
 
** {{p|Sealeo}} picks up {{m|Dive}} and {{p|Walrein}} picks up {{m|Surf}} as {{tt|Evo.|Learned upon evolving}}-moves.
 
** {{p|Spheal}} can learn {{m|Icicle Spear}} as an [[Egg Move]].
 
** {{p|Spheal}} can learn {{m|Icicle Spear}} as an [[Egg Move]].
* {{p|Jirachi}} should be {{t|Fairy}}/{{t|Steel}}. {{p|Jirachi}} should learn <del>{{m|Fairy Wind}} by level-up in lieu of {{m|Confusion}},</del> {{m|Misty Terrain}} by level-up in lieu of {{m|Refresh}}, {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Gravity}}, {{m|Meteor Mash}} by level-up in lieu of {{m|Last Resort}}, and {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Jirachi also learns {{m|Metal Burst}}, {{m|Sweet Kiss}}, {{m|Cosmic Power}}, and {{m|Baton Pass}} at level 1.
+
* {{p|Jirachi}} should be {{t|Fairy}}/{{t|Steel}}. {{p|Jirachi}} should learn <del>{{m|Fairy Wind}} by level-up in lieu of {{m|Confusion}},</del> {{m|Misty Terrain}} by level-up in lieu of {{m|Refresh}}, {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Gravity}}, {{m|Meteor Mash}} by level-up in lieu of {{m|Last Resort}}, and {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Jirachi also learns the ''revamped'' {{m|Metal Burst}}, {{m|Sweet Kiss}}, {{m|Cosmic Power}}, and {{m|Baton Pass}} at level 1.
 
** Jirachi no longer learns {{m|Confusion}} by level-up.
 
** Jirachi no longer learns {{m|Confusion}} by level-up.
 
** {{m|Lucky Chant}}, {{m|Sweet Kiss}}, {{m|Doom Desire}}, and {{m|Swift}} are all now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
 
** {{m|Lucky Chant}}, {{m|Sweet Kiss}}, {{m|Doom Desire}}, and {{m|Swift}} are all now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
Line 494: Line 502:
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{type|Fighting}}.
 
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{type|Fighting}}.
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
+
* Now {{t|Ghost}}/{{type|Fighting}}, {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
 
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
 
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
  +
** Riolu now evolves into Lucario if [[level]]ed up while holding a [[Reaper Cloth]] at [[Time#Night|night]].
  +
** {{m|Aura Sphere}} should be revamped as a {{type|Ghost}} move by default (see note under ''Changes to Pokémon Moves'' section below).
 
* {{p|Croagunk}} and {{p|Toxicroak}} are now known as the ''Poison Dart Pokémon''. {{p|Toxicroak}} is now {{t|Poison}}/{{type|Dark}}.
 
* {{p|Croagunk}} and {{p|Toxicroak}} are now known as the ''Poison Dart Pokémon''. {{p|Toxicroak}} is now {{t|Poison}}/{{type|Dark}}.
 
** {{p|Croagunk}} and {{p|Toxicroak}} should learn {{m|Karate Chop}} by level-up in lieu of {{m|Mud-Slap}}, {{m|Mud-Slap}} by level-up in lieu of {{m|Feint Attack}}, {{m|Jump Kick}} by level-up in lieu of {{m|Mud Bomb}}, <del>{{m|Smelling Salts}}</del> {{m|Toxic Spikes}} by level-up in lieu of {{m|Sludge Bomb}}, {{m|Venom Drench}} by level-up in lieu of {{m|Belch}}, and {{m|Cross Poison}} by level-up in lieu of {{m|Flatter}}. Toxicroak and Croagunk also pick up {{m|Acid Armor}} at level 1 as well as {{m|Mega Kick}} as their final level-up move.
 
** {{p|Croagunk}} and {{p|Toxicroak}} should learn {{m|Karate Chop}} by level-up in lieu of {{m|Mud-Slap}}, {{m|Mud-Slap}} by level-up in lieu of {{m|Feint Attack}}, {{m|Jump Kick}} by level-up in lieu of {{m|Mud Bomb}}, <del>{{m|Smelling Salts}}</del> {{m|Toxic Spikes}} by level-up in lieu of {{m|Sludge Bomb}}, {{m|Venom Drench}} by level-up in lieu of {{m|Belch}}, and {{m|Cross Poison}} by level-up in lieu of {{m|Flatter}}. Toxicroak and Croagunk also pick up {{m|Acid Armor}} at level 1 as well as {{m|Mega Kick}} as their final level-up move.
Line 586: Line 596:
 
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.
 
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.
 
** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
** Tynamo, Eelektrik,and Eelektross join the [[Water 2]] Egg Group in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
+
** Tynamo, Eelektrik,and Eelektross join the [[Water 2]] Egg Group in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.
  +
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
 
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
 
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
 
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
 
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
Line 602: Line 613:
 
** {{p|Rufflet}} and {{p|Braviary}} should learn {{m|Take Down}} by level-up instead of {{m|Slash}}.
 
** {{p|Rufflet}} and {{p|Braviary}} should learn {{m|Take Down}} by level-up instead of {{m|Slash}}.
 
** {{p|Braviary}} should also pick up {{m|Acrobatics}} through [[TM62]] as well as at level 1 in lieu of {{m|Brave Bird}}.
 
** {{p|Braviary}} should also pick up {{m|Acrobatics}} through [[TM62]] as well as at level 1 in lieu of {{m|Brave Bird}}.
  +
** {{p|Rufflet}} and {{p|Braviary}} are no longer male-only.
 
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
 
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
 
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
 
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
Line 609: Line 621:
 
** Beartic should learn also learn {{m|Roar}} by level-up in lieu of {{m|Growl}}, {{m|Hone Claws}} by level-up instead of {{m|Play Nice}}, and {{m|Surf}} by level-up in lieu of {{m|Flail}}.
 
** Beartic should learn also learn {{m|Roar}} by level-up in lieu of {{m|Growl}}, {{m|Hone Claws}} by level-up instead of {{m|Play Nice}}, and {{m|Surf}} by level-up in lieu of {{m|Flail}}.
 
** Beartic also learns {{m|Crunch}} at level 1 in lieu of {{m|Superpower}}.
 
** Beartic also learns {{m|Crunch}} at level 1 in lieu of {{m|Superpower}}.
** Beartic should be {{t|Ice}}/{{t|Water}} and have the abilities {{a|Slush Rush}} or {{a|Berserk}}.
+
** Beartic should be {{t|Ice}}/{{type|Water}} and have the abilities {{a|Slush Rush}} or {{a|Berserk}}.
 
** {{p|Cubchoo}} can pick up {{m|Metal Claw}} as an [[Egg Move]].
 
** {{p|Cubchoo}} can pick up {{m|Metal Claw}} as an [[Egg Move]].
* {{p|Vullaby}} and {{p|Mandibuzz}} should learn {{m|Pursuit}} by level-up instead of {{m|Gust}}, {{m|Snatch}} by level-up instead of {{m|Flatter}}, ''Dust Devil'' in lieu of {{m|Air Slash}}, <del>{{m|Sky Drop}}</del> {{m|Quash}} by level-up instead of {{m|Dark Pulse}}, and <del>{{m|Sky Attack}}</del> {{m|Sky Drop}} by level-up instead of {{m|Brave Bird}}. Mandibuzz also picks up {{m|Throat Chop}} or {{m|Assurance}} as its final level-up move.
+
* {{p|Vullaby}} and {{p|Mandibuzz}} should learn {{m|Pursuit}} by level-up instead of {{m|Gust}}, {{m|Snatch}} by level-up instead of {{m|Flatter}}, the now {{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Flatter}}, ''Dust Devil'' in lieu of {{m|Air Slash}}, <del>{{m|Sky Drop}}</del> {{m|Quash}} by level-up instead of {{m|Dark Pulse}}, {{m|Recycle}} by level-up instead of {{m|Attract}}, and <del>{{m|Sky Attack}}</del> {{m|Sky Drop}} by level-up instead of {{m|Brave Bird}}. Mandibuzz also picks up {{m|Throat Chop}} or {{m|Assurance}} as its final level-up move.
** {{p|Mandibuzz}} learns {{m|Gastro Acid}} at level 1 in lieu of {{m|Mirror Move}} and re-learns it in lieu of {{m|Tailwind}}.
+
** {{p|Mandibuzz}} learns {{m|Gastro Acid}} at level 1 in lieu of {{m|Mirror Move}} and re-learns it in lieu of {{m|Tailwind}}. Mandibuzz should also learn {{m|Recycle}} at level 1.
 
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
 
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
  +
** {{p|Vullaby}} now has the abilities {{a|Pickup}} or {{a|Weak Armor}}. {{p|Mandibuzz}} now has the abilities <del>{{a|Sand Veil}} or {{a|Harvest}}</del> {{a|Unnerve}} or {{a|Immunity}}. {{p|Vullaby}} and {{p|Mandibuzz}} gain the hidden ability {{a|Overcoat}} or ''Ravenous'' (see note for ''Ravenous'' under ''Changes to Battle Mechanics & Abilities'' section below).
  +
** Vullaby is now {{type|Ground}} only. Mandibuzz is now {{t|Ground}}/{{type|Flying}}.
  +
** {{p|Vullaby}} and {{p|Mandibuzz}} are no longer female-only.
 
* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
 
* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
 
* {{p|Chespin}}, {{p|Quilladin}}, and {{p|Chesnaught}} learn {{m|Defense Curl}} by level-up instead of {{m|Growl}}, {{m|Bullet Seed}} by level-up in lieu of {{m|Vine Whip}}, <del>{{m|Spikes}} by level-up instead of {{m|Rollout}}</del>, the now-{{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Rollout}}, {{m|Spikes}} by level-up in lieu of {{m|Pin Missile}}, {{m|Counter}} by level-up instead of {{m|Take Down}}, and {{m|Grass Whistle}} by level-up in lieu of {{m|Pain Split}}. Chesnaught also picks up {{m|Drain Punch}} by level-up in lieu of {{m|Giga Impact}}.
 
* {{p|Chespin}}, {{p|Quilladin}}, and {{p|Chesnaught}} learn {{m|Defense Curl}} by level-up instead of {{m|Growl}}, {{m|Bullet Seed}} by level-up in lieu of {{m|Vine Whip}}, <del>{{m|Spikes}} by level-up instead of {{m|Rollout}}</del>, the now-{{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Rollout}}, {{m|Spikes}} by level-up in lieu of {{m|Pin Missile}}, {{m|Counter}} by level-up instead of {{m|Take Down}}, and {{m|Grass Whistle}} by level-up in lieu of {{m|Pain Split}}. Chesnaught also picks up {{m|Drain Punch}} by level-up in lieu of {{m|Giga Impact}}.
** {{p|Chespin}} also picks up the  ''revamped'' {{m|Double-Edge}} as an [[Egg Move]]. (See note for Double-Edge under ''Changes to Pokémon Moves'' section below.)
+
** {{p|Chespin}} also picks up the ''revamped'' {{m|Double-Edge}} as an [[Egg Move]]. (See note for Double-Edge under ''Changes to Pokémon Moves'' section below.)
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
Line 633: Line 648:
 
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{a|Mummy}} is now their Hidden Ability.
 
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{a|Mummy}} is now their Hidden Ability.
 
** {{m|Fairy Wind}} is no more!
 
** {{m|Fairy Wind}} is no more!
  +
** Now {{t|Fairy}}/{{type|Poison}}, {{p|Aromatisse}} should pick up {{m|Smog}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Aromatisse}} should also learn {{m|Sludge Bomb}} or {{m|Acid Spray}} in lieu of {{m|Skill Swap}}.
 
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
 
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
 
** {{p|Slurpuff}} also picks up {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} as its final level-up moves.
 
** {{p|Slurpuff}} also picks up {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} as its final level-up moves.
 
** {{m|Play Nice}} and {{m|Fairy Wind}} are no more!
 
** {{m|Play Nice}} and {{m|Fairy Wind}} are no more!
  +
** {{p|Swirlix}} and {{p|Slurpuff}} now have the abilities {{a|Sweet Veil}} or an ''improved'' {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** As an additional effect, {{m|Odor Sleuth}} now causes the target's {{m|Substitute}} to fade immediately (see note under ''Changes to Pokémon Moves'' section below).
 
** As an additional effect, {{m|Odor Sleuth}} now causes the target's {{m|Substitute}} to fade immediately (see note under ''Changes to Pokémon Moves'' section below).
 
** {{m|Present}} is now a {{type|Fairy}} version of {{m|Pollen Puff}}.
 
** {{m|Present}} is now a {{type|Fairy}} version of {{m|Pollen Puff}}.
  +
* {{p|Inkay}} and {{p|Malamar}} should learn {{m|Signal Beam}} by level-up in lieu of {{m|Slash}}.
  +
** {{p|Malamar}} should also pick up {{m|Hypnosis}} as an {{tt|Evo.|Learned upon evolving}}-move. Malamar should pick up {{m|Gastro Acid}} at level 1 as well as {{m|Tail Glow}} as its final level-up move.
  +
** Inkay should pick up <del>the ''revamped'' {{m|Flash}} </del> {{m|Tail Glow}} by level-up in lieu of {{m|Superpower}}. Inkay can also pick up the revamped {{m|Smokescreen}} as an [[Egg Move]] (See note for Smokescreen under ''Changes to Pokémon Moves'' section).
  +
** {{m|Topsy-Turvy}} is now {{type|Psychic}}.
  +
* {{p|Inkay}} and {{p|Malamar}} now have the abilities {{a|Synchronize}} or <del>{{a|Download}}</del> {{a|Defiant}}; {{a|Swift Swim}} is their hidden ability.
 
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Helioptile and Heliolisk should learn {{m|Synthesis}} in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
+
** Helioptile and Heliolisk should learn {{m|Synthesis}} by level-up in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
 
** Helioptile should learn {{m|Energy Ball}} by level-up in lieu of {{m|Bulldoze}} and {{m|Eerie Impulse}} in lieu of {{m|Thunderbolt}}.
 
** Helioptile should learn {{m|Energy Ball}} by level-up in lieu of {{m|Bulldoze}} and {{m|Eerie Impulse}} in lieu of {{m|Thunderbolt}}.
 
** Heliolisk should {{m|Discharge}} by level-up in lieu of {{m|Thunder}}.
 
** Heliolisk should {{m|Discharge}} by level-up in lieu of {{m|Thunder}}.
Line 689: Line 711:
 
* {{p|Espeon}} should learn {{m|Calm Mind}} at level 1, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and pick up {{m|Solar Beam}} as its final level-up move.
 
* {{p|Espeon}} should learn {{m|Calm Mind}} at level 1, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and pick up {{m|Solar Beam}} as its final level-up move.
 
** {{p|Espeon}} can now pick up {{m|Solar Beam}} via [[TM]].
 
** {{p|Espeon}} can now pick up {{m|Solar Beam}} via [[TM]].
  +
<del>
* {{p|Umbreon}} should learn {{m|Calm Mind}} at level 1 and pick up the now-{{type|Dark}} {{m|Facade}} as its final level-up move.
 
  +
* {{p|Umbreon}} should learn {{m|Calm Mind}} at level 1 and pick up the now-{{type|Dark}} {{m|Facade}} as its final level-up move.</del>
* {{p|Sylveon}}  
 
  +
* The ''Moonlight Pokémon'' {{p|Umbreon}} is now {{type|Fairy}} and its movelist is reconfigured accordingly.
** {{m|Fairy Wind}} is no more!
 
  +
** {{p|Sylveon}} is no more!
   
   
Line 727: Line 750:
 
{{rdex|031|031|Nidoqueen|2|Ice|Poison}}
 
{{rdex|031|031|Nidoqueen|2|Ice|Poison}}
 
{{rdex|034|034|Nidoking|2|Ice|Poison}}
 
{{rdex|034|034|Nidoking|2|Ice|Poison}}
  +
{{rdex|056|056|Mankey|1|Ice}}
  +
{{rdex|057|057|Primeape|2|Ice|Fighting}}
 
{{rdex|072|072|Tentacool|2|Electric|Water}}
 
{{rdex|072|072|Tentacool|2|Electric|Water}}
 
{{rdex|073|073|Tentacruel|2|Electric |Water}}
 
{{rdex|073|073|Tentacruel|2|Electric |Water}}
Line 771: Line 796:
 
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
 
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
 
* {{m|Spike Cannon}} should be {{type|Ground}}.
 
* {{m|Spike Cannon}} should be {{type|Ground}}.
* {{m|Teeter Dance}}, <del>{{m|Disable}},</del> {{m|Psych Up}}, {{m|Mirror Coat}}, and {{m|Embargo}} should be {{type|Psychic}}.
+
* {{m|Teeter Dance}}, <del>{{m|Disable}},</del> {{m|Psych Up}}, {{m|Mirror Coat}}, {{m|Embargo}}, and {{m|Topsy-Turvy}} should be {{type|Psychic}}.
 
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
 
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
 
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
 
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
Line 778: Line 803:
 
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
 
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
 
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
 
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
+
* {{m|Facade}}, {{m|Haze}}, {{m|Smokescreen}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
 
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
 
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
 
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|Feint}}, {{m|Belly Drum}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
 
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|Feint}}, {{m|Belly Drum}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
Line 801: Line 826:
 
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
 
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
 
* {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
 
* {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
  +
* {{m|Mega Punch}} is no more! Unless otherwise noted above, all prior instances of Mega Punch become {{m|Dynamic Punch}}.
 
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
 
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
 
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
 
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
Line 807: Line 833:
 
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
 
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
 
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.
 
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.
  +
* The original move {{m|Infestation}} is no more. Instead, this is the new name for the [[Z-Move]] formerly known as {{m|Savage Spin-Out}}.
  +
* [[Z-Move]] {{m|Inferno Overdrive}} is renamed ''Pyroclastic Burst'' (or ''Pyroclasm'').
 
* {{m|Noble Roar}} (renamed <del>''War Cry''</del> ''Rousing Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
 
* {{m|Noble Roar}} (renamed <del>''War Cry''</del> ''Rousing Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
* As added effects, {{m|Smokescreen}} <del>is now an increased [[priority]] move (+1) that also</del> now protects the user and its allies from the effects of the moves {{m|Mean Look}}, {{m|Block}}, {{m|Scary Face}}, {{m|Taunt}}, {{m|Charm}}, {{m|Captivate}}, {{m|Leer}}, {{m|Glare}}, {{m|Encore}}, {{m|Swagger}}, {{m|Flatter}}, {{m|Fairy Lock}}, and {{m|Baby-Doll Eyes}} (but not {{m|Spider Web}}) as well as suppressing the effects of the abilities {{a|Intimidate}}, ''Dazzle'', {{a|Cute Charm}}, {{a|Unnerve}}, {{a|Spell Tag}}, or {{a|Tinted Lens}} (but not {{a|Keen Eye}} or {{a|Compound Eyes}}) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after {{m|Smokescreen}} has been activated, these moves will fail.
+
* Now {{type|Dark}}, {{m|Smokescreen}} gains added effects <del>is now an increased [[priority]] move (+1) that also</del> protecting the user and its allies from the effects of the moves {{m|Mean Look}}, {{m|Block}}, {{m|Scary Face}}, {{m|Taunt}}, {{m|Charm}}, {{m|Captivate}}, {{m|Leer}}, {{m|Glare}}, {{m|Encore}}, {{m|Swagger}}, {{m|Flatter}}, {{m|Fairy Lock}}, and {{m|Baby-Doll Eyes}} (but not {{m|Spider Web}}) as well as suppressing the effects of the abilities {{a|Intimidate}}, ''Dazzle'', {{a|Cute Charm}}, {{a|Unnerve}}, {{a|Shadow Tag}}, or {{a|Tinted Lens}} (but not {{a|Keen Eye}} or {{a|Compound Eyes}}) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after {{m|Smokescreen}} has been activated, these moves will fail.
 
** Used during the same turn, {{m|Defog}} can clear the effects of this revamped Smokescreen.
 
** Used during the same turn, {{m|Defog}} can clear the effects of this revamped Smokescreen.
 
** <del>Furthermore, any {{type|Dark}} move by the opponent targeting the user of Smokescreen or its allies will also fail through the end of the turn.</del>
 
** <del>Furthermore, any {{type|Dark}} move by the opponent targeting the user of Smokescreen or its allies will also fail through the end of the turn.</del>
Line 814: Line 842:
 
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the target's base {{stat|Attack}} and {{stat|Special Defense}} by one stage each.
 
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the target's base {{stat|Attack}} and {{stat|Special Defense}} by one stage each.
 
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
 
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
  +
* {{m|Sand Attack}} is now an increased [[priority]] move (+1). As an added effect, this move has a 30% chance of making the target flinch outright instead of the usual accuracy reduction.
 
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
 
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
 
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
 
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
Line 938: Line 967:
 
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
 
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
 
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
 
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
* <del>{{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.</del>
+
* {{type|Poison}} is now super-effective against {{type|Water}} and {{type|Poison}} as well as {{type|Grass}}.
* {{type|Poison}} is now super-effective against {{type|Water}} as well as {{type|Grass}}.
+
** {{type|Ground}} no longer resists {{type|Poison}} and is no longer super-effective against {{type|Poison}} either.
 
* {{type|Steel}} is now super-effective against {{type|Grass}}.
 
* {{type|Steel}} is now super-effective against {{type|Grass}}.
* Both {{type|Psychic}} and {{type|Fire}} are now super-effective against {{type|Fairy}}. Meanwhile, {{type|Steel}} still resists {{type|Fairy}} but is no longer super-effective against {{type|Fairy}}.
+
* Both {{type|Psychic}} and {{type|Fire}} are now super-effective against {{type|Fairy}}. <del>Meanwhile, {{type|Steel}} still resists {{type|Fairy}} but is no longer super-effective against {{type|Fairy}}.</del> {{type|Steel}} is now immune to {{type|Fairy}} and remains super-effective against {{type|Fairy}}.
* Now {{type|Ice}} and {{type|Grass}} in addition to {{type|Fire}} and {{type|Steel}} are resistant to {{type|Fairy}}.
+
** Now {{type|Ice}} and {{type|Grass}} in addition to {{type|Fire}} and {{type|Poison}} are resistant to {{type|Fairy}}.
* {{type|Fairy}} no longer resists {{type|Bug}}.
+
** {{type|Fairy}} no longer resists {{type|Bug}}.
 
* {{type|Fairy}} and {{type|Ghost}} inflict normal-damage (×1) against each other.
 
* {{type|Fairy}} and {{type|Ghost}} inflict normal-damage (×1) against each other.
* {{type|Ground}} no longer resists {{type|Poison}} and is no longer super-effective against {{type|Poison}} either.
 
 
* While {{type|Ground}} is still immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.  
 
* While {{type|Ground}} is still immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.  
 
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
 
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
Line 990: Line 1,018:
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
 
* NEW ABILITY: The move {{m|Echoed Voice}} should be renamed ''Crescendo'' but a new ability ''Echoed Voice (Amplify?)'' grants a 30% boost to the base accuracy as well as 20% boost to the base power of {{Cat|sound-based moves}} used by this ability.
 
* NEW ABILITY: The move {{m|Echoed Voice}} should be renamed ''Crescendo'' but a new ability ''Echoed Voice (Amplify?)'' grants a 30% boost to the base accuracy as well as 20% boost to the base power of {{Cat|sound-based moves}} used by this ability.
  +
* NEW ABILITY: ''Ravenous'' allows the Pokémon with this ability to copy the effects of an item consumed by an ally in the same or immediately previous turn. If more than one item was consumed by more than one ally, all effects may be copied.
 
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
 
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
   
Line 1,008: Line 1,037:
 
** now a two-turn move, {{m|Surf}} can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
 
** now a two-turn move, {{m|Surf}} can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
 
* While ''Scorched Earth'' is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to generate '''extremely harsh sunlight'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
 
* While ''Scorched Earth'' is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to generate '''extremely harsh sunlight'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
** the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%)
+
** the base damage of {{t|Water}}-, {{t|Grass}}-, {{type|Fairy}}, AND {{type|Bug}} moves will be halved (DECREASED by 50%).
 
** at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP.
 
** at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP.
 
** any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''Scorched Earth burned through {{p|Cacturne}}'s Ingrain!''
 
** any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''Scorched Earth burned through {{p|Cacturne}}'s Ingrain!''
  +
* While ''Icy Terrain'' is in effect, {{m|Nature Power}} becomes {{m|Ice Beam}}; {{m|Secret Power}} uses the animation of {{m|Ice Shard}} and has a 30% chance of freezing the target; while {{m|Camouflage}} causes the user to become {{type|Ice}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves and abilities including {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, {{m|Sunny Day}}, or ''Fog Call'' do NOT cause Icy Terrain to end, except for moves or abilities that generate '''extremely harsh sunlight'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
* While ''Icy Terrain'' is in effect, {{m|Nature Power}} becomes {{m|Ice Beam}};  
 
  +
** the base damage of {{t|Dragon}}-, {{t|Grass}}-, {{type|Fairy}}, AND {{type|Bug}} moves will be halved (DECREASED by 50%).
  +
** at the end of each turn, this terrain doubles the Speed stat of {{type|Ice}} Pokémon on the field or Pokémon with the abilities {{a|Slush Rush}}, {{a|Ice Body}}, or {{a|Snow Cloak}}.
  +
** any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''{{p|Cacturne}}'s Ingrain can't break through the solid ice!''
   
 
'''Up for Grabs'''
 
'''Up for Grabs'''
Line 1,021: Line 1,053:
 
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
 
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
 
** ''Zenduck'' should learn {{m|Refresh}} by level-up in lieu of {{m|Fury Swipes}}, {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
 
** ''Zenduck'' should learn {{m|Refresh}} by level-up in lieu of {{m|Fury Swipes}}, {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
* {{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.
+
* Instead of simply being animated magnets, {{p|Magnemite}}, {{p|Magneton}}, and {{p|Magnezone}} should be redesigned as (simplified) {{wp|gnat}}-like {{t|Bug}}/{{type|Steel}} Pokémon.
  +
* <del>{{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.</del>
  +
* {{p|Smoochum}} should be {{type|Fairy}}. <del>{{p|Jynx}} should be {{t|Ice}}/{{type|Ghost}}.
 
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.
 
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.
 
* {{p|Snubbull}} should be {{type|Normal}} (NOT {{type|Fairy}}); {{p|Granbull}} should be {{type|Fighting}}.
 
* {{p|Snubbull}} should be {{type|Normal}} (NOT {{type|Fairy}}); {{p|Granbull}} should be {{type|Fighting}}.
Line 1,047: Line 1,081:
 
* {{p|Poliwhirl}} + [[Leaf Stone]] → ''Lefrog'' (revamped {{t|Water}}/{{type|Grass}} {{p|Politoed}})
 
* {{p|Poliwhirl}} + [[Leaf Stone]] → ''Lefrog'' (revamped {{t|Water}}/{{type|Grass}} {{p|Politoed}})
 
* {{p|Slowbro}} should evolve from {{p|Slowpoke}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party. {{p|Slowpoke}} should evolve into {{p|Slowking}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party AND holding a [[King's Rock]].
 
* {{p|Slowbro}} should evolve from {{p|Slowpoke}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party. {{p|Slowpoke}} should evolve into {{p|Slowking}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party AND holding a [[King's Rock]].
  +
* Instead of simply being animated magnets, {{p|Magnemite}}, {{p|Magneton}}, and {{p|Magnezone}} should be redesigned as (simplified) {{wp|gnat}}-like {{t|Bug}}/{{type|Steel}} Pokémon.
 
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
 
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
 
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
 
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
Line 1,057: Line 1,092:
 
* ''{{p|Slakoth}} + Lv 18 → {{p|Vigoroth}} + Lv 40 → {{p|Snorlax}}''
 
* ''{{p|Slakoth}} + Lv 18 → {{p|Vigoroth}} + Lv 40 → {{p|Snorlax}}''
 
* Azurill is no more!
 
* Azurill is no more!
  +
* {{p|Spinarak}} now evolves into either {{t|Bug}}/{{type|Psychic}} male {{p|Ariados}} or {{t|Poison}}/{{type|Dark}} female {{p|Ariados}}. The movelist for each branch of this split evolution varies accordingly.
 
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
 
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
 
** Sneasel now evolves into Absol if [[level]]ed up while holding a [[Razor Claw]] at [[Time#Night|night]].
 
** Sneasel now evolves into Absol if [[level]]ed up while holding a [[Razor Claw]] at [[Time#Night|night]].
Line 1,067: Line 1,103:
 
* {{p|Cherrim}} is now {{t|Grass}}/{{t|Fairy}}. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
 
* {{p|Cherrim}} is now {{t|Grass}}/{{t|Fairy}}. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
 
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]].
 
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]].
  +
* Riolu now evolves into Lucario if [[level]]ed up while holding a [[Reaper Cloth]] at [[Time#Night|night]].
 
* <del>{{p|Cottonee}} + [[Dawn Stone]] (no more [[Sun Stone]]) → {{p|Whimsicott}}</del>
 
* <del>{{p|Cottonee}} + [[Dawn Stone]] (no more [[Sun Stone]]) → {{p|Whimsicott}}</del>
 
* {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}.
 
* {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}.
Line 1,632: Line 1,669:
 
{{rdex|123|123|Scyther|2|Bug|Flying}}
 
{{rdex|123|123|Scyther|2|Bug|Flying}}
 
{{rdex|112|212|Scizor|2|Bug|Steel}}
 
{{rdex|112|212|Scizor|2|Bug|Steel}}
  +
{{rdex|216|218|Slugma|1|Steel}}
|- style="background:#FFF"
 
  +
{{rdex|217|219|Magcargo|2|Steel|Rock}}
| style="font-family:monospace" |
 
| style="font-family:monospace" | #218
 
| {{MSP|218|Slugma}}
 
| {{p|Slugma|Slugma (regional variant)}}
 
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]]
 
|- style="background:#FFF"
 
| style="font-family:monospace" |
 
| style="font-family:monospace" | #219
 
| {{MSP|219|Magcargo}}
 
| {{p|Magcargo|Magcargo (regional variant)}}
 
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]]
 
 
{{rdex|116|116|Horsea|1|Water}}
 
{{rdex|116|116|Horsea|1|Water}}
 
{{rdex|117|117|Seadra|1|Water}}
 
{{rdex|117|117|Seadra|1|Water}}
Line 1,687: Line 1,714:
 
{{rdex|137|137|Porygon|1|Electric}}
 
{{rdex|137|137|Porygon|1|Electric}}
 
{{rdex|221|233|Porygon2|1|Electric}}
 
{{rdex|221|233|Porygon2|1|Electric}}
{{rdex|194|474|Porygon-Z|1|Electric}}
+
{{rdex|194|474|Porygon-Z|2|Electric|Dark}}
 
{{rdex|138|138|Omanyte|2|Water|Rock}}
 
{{rdex|138|138|Omanyte|2|Water|Rock}}
 
{{rdex|139|139|Omastar|2|Water|Rock}}
 
{{rdex|139|139|Omastar|2|Water|Rock}}
Line 1,771: Line 1,798:
 
{{rdex|171|361|Snorunt|1|Ice}}
 
{{rdex|171|361|Snorunt|1|Ice}}
 
{{rdex|172|362|Glalie|2|Ice|Rock}}
 
{{rdex|172|362|Glalie|2|Ice|Rock}}
{{rdex|208|478|Froslass|2|Ice|Ghost}}
+
{{rdex|208|478|Froslass|2|Ice|Fairy}}
 
{{rdex|121|333|Swablu|2|Normal|Flying}}
 
{{rdex|121|333|Swablu|2|Normal|Flying}}
 
{{rdex|122|334|Altaria|2|Dragon|Flying}}
 
{{rdex|122|334|Altaria|2|Dragon|Flying}}
Line 1,897: Line 1,924:
 
{{rdex|101||Numel|1|Ground}}
 
{{rdex|101||Numel|1|Ground}}
 
{{rdex|102|323|Camerupt|2|Fire|Water}}
 
{{rdex|102|323|Camerupt|2|Fire|Water}}
{{rdex|216|218|Slugma|1|Fire}}
+
{{rdex|216|218|Slugma|1|Steel}}
{{rdex|217|219|Magcargo|2|Fire|Rock}}
+
{{rdex|217|219|Magcargo|2|Steel|Rock}}
 
|- style="background:#FFF"
 
|- style="background:#FFF"
 
| style="font-family:monospace" | #109
 
| style="font-family:monospace" | #109
Line 1,919: Line 1,946:
 
{{rdex|119|331|Cacnea|1|Grass}}
 
{{rdex|119|331|Cacnea|1|Grass}}
 
{{rdex|120|332|Cacturne|2|Grass|Dark}}
 
{{rdex|120|332|Cacturne|2|Grass|Dark}}
{{rdex|135|629|Vullaby|2|Dark|Flying}}
+
{{rdex|135|629|Vullaby|2|Ground}}
{{rdex|136|630|Mandibuzz|2|Dark|Flying}}
+
{{rdex|136|630|Mandibuzz|2|Ground|Flying}}
 
{{rdex|084|084|Doduo|2|Normal|Flying}}
 
{{rdex|084|084|Doduo|2|Normal|Flying}}
 
{{rdex|085|085|Dodrio|2|Normal|Flying}}
 
{{rdex|085|085|Dodrio|2|Normal|Flying}}
Line 2,127: Line 2,154:
 
{{rdex|161|177|Natu|2|Psychic|Flying}}
 
{{rdex|161|177|Natu|2|Psychic|Flying}}
 
{{rdex|162|178|Xatu|2|Psychic|Flying}}
 
{{rdex|162|178|Xatu|2|Psychic|Flying}}
|- style="background:#FFF"
 
| style="font-family:monospace" |
 
| style="font-family:monospace" | #218
 
| {{MSP|218|Slugma}}
 
| {{p|Slugma|Slugma (regional variant)}}
 
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]]
 
|- style="background:#FFF"
 
| style="font-family:monospace" |
 
| style="font-family:monospace" | #219
 
| {{MSP|219|Magcargo}}
 
| {{p|Magcargo|Magcargo (regional variant)}}
 
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]]
 
 
{{rdex|111|111|Rhyhorn|2|Ground|Rock}}
 
{{rdex|111|111|Rhyhorn|2|Ground|Rock}}
 
{{rdex|112|112|Rhydon|2|Ground|Rock}}
 
{{rdex|112|112|Rhydon|2|Ground|Rock}}
Line 2,249: Line 2,264:
 
{{rdex|021Ce|665|Spewpa|1|Bug}}
 
{{rdex|021Ce|665|Spewpa|1|Bug}}
 
{{rdex|022Ce|666|Vivillon|2|Bug|Flying}}
 
{{rdex|022Ce|666|Vivillon|2|Bug|Flying}}
{{rdex|032|167|Spinarak|2|Bug|Poison}}
+
{{rdex|032|167|Spinarak|1|Bug}}
 
{{rdex|033|168|Ariados|2|Bug|Poison}}
 
{{rdex|033|168|Ariados|2|Bug|Poison}}
  +
|- style="background:#FFF"
  +
| style="font-family:monospace" | #032
  +
| style="font-family:monospace" | #167
  +
| {{MSP|168|Ariados}}
  +
| {{p|Ariados|Ariados♂}}
  +
| style="text-align:center; background:#{{bug color}}" | [[Bug (type)|<span style="color:#FFF">Bug</span>]]
  +
| style="text-align:center; background:#{{psychic color}}" | [[Psychic (type)|<span style="color:#FFF">Psychic</span>]]
  +
|- style="background:#FFF"
  +
| style="font-family:monospace" | #033
  +
| style="font-family:monospace" | #168
  +
| {{MSP|168|Ariados}}
  +
| {{p|Ariados|Ariados♀}}
  +
| style="text-align:center; background:#{{poison color}}" | [[Poison (type)|<span style="color:#FFF">Poison</span>]]
  +
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]]
 
{{rdex|015|401|Kricketot|1|Bug}}
 
{{rdex|015|401|Kricketot|1|Bug}}
 
{{rdex|016|402|Kricketune|1|Bug}}
 
{{rdex|016|402|Kricketune|1|Bug}}
Line 2,292: Line 2,321:
 
{{rdex|159|235|Smeargle|1|Normal}}
 
{{rdex|159|235|Smeargle|1|Normal}}
 
{{rdex|129Ce|682|Spritzee|1|Fairy}}
 
{{rdex|129Ce|682|Spritzee|1|Fairy}}
{{rdex|130Ce|683|Aromatisse|1|Fairy}}
+
{{rdex|130Ce|683|Aromatisse|2|Fairy|Poison}}
 
{{rdex|131Ce|684|Swirlix|1|Fairy}}
 
{{rdex|131Ce|684|Swirlix|1|Fairy}}
 
{{rdex|132Ce|685|Slurpuff|1|Fairy}}
 
{{rdex|132Ce|685|Slurpuff|1|Fairy}}
Line 2,415: Line 2,444:
 
{{rdex|094|439|Mime Jr.|1|Psychic}}
 
{{rdex|094|439|Mime Jr.|1|Psychic}}
 
{{rdex|122|122|Mr. Mime|1|Psychic}}
 
{{rdex|122|122|Mr. Mime|1|Psychic}}
{{rdex|154|238|Smoochum|2|Ghost|Fairy}}
+
{{rdex|154|238|Smoochum|1|Fairy}}
{{rdex|124|124|Jynx|2|Ghost|Fairy}}
+
{{rdex|124|124|Jynx|2|Ghost|Ice}}
 
{{rdex|219|200|Misdreavus|1|Ghost}}
 
{{rdex|219|200|Misdreavus|1|Ghost}}
 
{{rdex|073|429|Mismagius|1|Ghost}}
 
{{rdex|073|429|Mismagius|1|Ghost}}
Line 2,780: Line 2,809:
   
   
=== New Moves ===
+
== New Moves ==
   
 
<!--
 
<!--
Line 2,848: Line 2,877:
 
{{Moveentry/7|622|Golett|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|622|Golett|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|623|Golurk|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|623|Golurk|type=Ground|type2=Ghost|1|STAB='''}}
{{Moveentry/7|629|Vullaby|type=Dark|type2=Flying|1|STAB='''}}
+
{{Moveentry/7|629|Vullaby|type=Ground|type2=Flying|1|STAB='''}}
{{Moveentry/7|629|Mandibuzz|type=Dark|type2=Flying|1|STAB='''}}
+
{{Moveentry/7|629|Mandibuzz|type=Ground|type2=Flying|1|STAB='''}}
 
{{Moveentry/7|645|Landorus|type=Ground|type2=Flying|1|STAB='''}}
 
{{Moveentry/7|645|Landorus|type=Ground|type2=Flying|1|STAB='''}}
 
{{Moveentry/7|769|Sandygast|type=Ghost|type2=Ground|1|STAB='''}}
 
{{Moveentry/7|769|Sandygast|type=Ghost|type2=Ground|1|STAB='''}}
Line 3,445: Line 3,474:
 
-->
 
-->
   
{{type|Steel}} ''Quicksilver'' launches a volley of metal pellets to inflict physical damage (base power 80). It has a [[priority]] of +1, so is used before all moves that do not have increased priority.
+
{{type|Steel}} '''Quicksilver''' launches a volley of metal pellets to inflict physical damage (base power 80). It has a [[priority]] of +1, so is used before all moves that do not have increased priority.
   
 
This move can also can also hit the target during the semi-invulnerable turn of {{m|Fly}}, {{m|Sky Drop}}, or {{m|Sky Attack}}. This move cannot affect a target with the ability {{a|Bulletproof}}.
 
This move can also can also hit the target during the semi-invulnerable turn of {{m|Fly}}, {{m|Sky Drop}}, or {{m|Sky Attack}}. This move cannot affect a target with the ability {{a|Bulletproof}}.
Line 3,486: Line 3,515:
 
-->
 
-->
   
==Effect==
+
'''Effect'''
 
{{type|Steel}} ''Metal Lash'' inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage. Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Thorn Whip unless it misses. As a physical move, Thorn Whip is affected by {{m|Counter}} rather than Mirror Coat.
 
{{type|Steel}} ''Metal Lash'' inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage. Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Thorn Whip unless it misses. As a physical move, Thorn Whip is affected by {{m|Counter}} rather than Mirror Coat.
   
Line 3,520: Line 3,549:
 
-->
 
-->
   
{{type|Fairy}} ''Can-Can'' inflicts damage for 2-3 turns (PP is deducted only on the turn Thrash is first called) after which the user becomes {{status|Confusion|confused}}.
+
{{type|Fairy}} '''Can-Can''' inflicts damage for 2-3 turns (PP is deducted only on the turn Thrash is first called) after which the user becomes {{status|Confusion|confused}}.
   
 
In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.
 
In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.
Line 3,732: Line 3,761:
 
{{rdex|101|193|Yanma|2|Bug|Electric}}
 
{{rdex|101|193|Yanma|2|Bug|Electric}}
 
{{rdex|184|469|Yanmega|2|Bug|Electric}}
 
{{rdex|184|469|Yanmega|2|Bug|Electric}}
  +
{{rdex|198|216|Teddiursa|1|Ice}}
  +
{{rdex|199|217|Ursaring|2|Ice|Water}}
 
{{rdex|034|285|Shroomish|2|Grass|Electric}}
 
{{rdex|034|285|Shroomish|2|Grass|Electric}}
 
{{rdex|035|286|Breloom|2|Grass|Electric}}
 
{{rdex|035|286|Breloom|2|Grass|Electric}}
  +
|}
  +
  +
  +
{{rdexh|ruby|sapphire|dexname={{color2|000|List of Pokémon by Hoenn Pokédex number|Hdex}}}}
  +
|- style="background:#FFF"
  +
| style="font-family:monospace" |
  +
| style="font-family:monospace" | #218
  +
| {{MSP|218|Slugma}}
  +
| {{p|Slugma|Slugma (regional variant)}}
  +
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]]
  +
|- style="background:#FFF"
  +
| style="font-family:monospace" |
  +
| style="font-family:monospace" | #219
  +
| {{MSP|219|Magcargo}}
  +
| {{p|Magcargo|Magcargo (regional variant)}}
  +
| style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]]
 
|}
 
|}

Revision as of 19:50, 9 March 2020

WELCOME! Please leave feedback & suggestions on my Talk Page

If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!

Updated: 05/10/2018.


About Myself

  • I am a Bulbapedia user from Florida, USA, aged 26 who has played every generation since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
  • I am only a fan of the primary canon of Pokémon games.
  • I do not support or engage in Poké-shipping.

 

[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]

  • favorite Pokémon:
    • 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for  Offense. Dark Pulse and Aura Sphere complete the wonderful package!
    • 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
    • 3: Venasaur - Has a diverse movepool with exceptional Support moves.
    • 4: Vigoroth
  • favorite types:
    • 1: Grass - Thankfully, Generation IV was very generous with this type.
    • 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
  • favorite moves:
    • 1: Aura Sphere
    • 2: Leaf Blade
    • 3: Brick Break
    • 4: Dark Void
    • 5: Fire Punch / Ice Punch / Thunder Punch

Modest Proposals & Musings: Changes to Pokémon Species & Movelists

Spr 4p 205.png  Spr 3r 232.png  Spr 4d 301.png  078.png  Spr 3r 105.png  Spr 4h 115.png  108.png  Spr 4p 405 m.png  Spr 4p 409.png

TYPECATNIDOREX (♀)NIDOREX (♂)
Bulldoze (Evo)GroundPhysicalEvoEvo
Poison Fang PoisonPhysical11
Body SlamNormalPhysical1-
Drill PeckElectricStatus-1
CrunchDarkPhysical11
Fire PunchFirePhysical1-
Thunder PunchElectricPhysical1-
Ice PunchIcePhysical1-
Fire FangFirePhysical-1
Thunder FangElectricPhysical-1
Ice FangIcePhysical-1
Chip AwayNormalPhysical2323
Dust DevilGroundSpecial3535
Smack DownRockPhysical4343
Poison JabPoisonPhysical5555
Toxic SpikesPoisonStatus63-
MegahornBugPhysical-63
SuperpowerFightingPhysical75-
Hammer ArmFightingPhysical-75
TYPECATSKITTYINARI (DELCATTY)
Grass TerrainGrassStatus-1
ChargeElectricStatus-1
GrowthNormalStatus1-
NuzzleElectricPhysical-1
Discharge (Evo)ElectricSpecial-Evo
Bullet SeedGrassPhysical1-
SporeGrassStatus7-
PowderBugStatus101
IngrainGrassStatus131
Magical LeafGrassStatus161
Shock WaveElectricSpecial-16
Grass KnotGrassSpecial2222
Leech SeedGrassStatus2525
Pollen PuffBugSpecial281
Natural GiftNormalPhysical3131
SynthesisGrassStatus34-
Charge BeamElectricSpecial-34
AromatherapyGrassStatus3737
Seed BombGrassPhysical431
Solar BreamGrassPhysical49-
TYPECATCANDELAILLUMISE
FlashNormalStatus11
Helping HandNormalStatus11
TackleNormalPhysical1-
PoundNormalPhysical-1
Vacuum WaveFlyingPhysical99
Confuse RayGhostStatus1212
Flame ChargeFirePhysical15-
Charge BeamElectricSpecial-15
Double TeamNormalStatus1919
Signal BeamBugSpecial2222
Will-O-WispFireStatus26-
Thunder WaveElectricStatus-26
Tail GlowBugStatus2929
LungeBugPhysical33-
Bug BuzzBugSpecial-33
MoonlightFairyStatus3636
U-TurnBugPhysical40-
Volt SwitchElectricSpecial-40
Play RoughFairyPhysical47-
Dazzling GleamFairySpecial-47
Flare BlitzFirePhysical57-
Electro BallElectricSpecial-57
(or Discharge)

Wailord's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.

TYPECATKRICKETOTKRICKETUNE
Belly DrumNormalStatus11
Grass WhistleGrassStatus11
InstructPsychicStatus-1
Disarming VoiceFairySpecial81
Echoed Voice (Evo)NormalSpecial-Evo
Fury CutterBugPhysical-14
SteamrollerBugPhysical14-
SupersonicNormalStatus1818
MoonlightFairyStatus2222
Echo WaveNormalSpecial2626
Night SlashDarkPhysical-30
ScreechNormalStatus30-
Role PlayPsychicStatus-34
Bug BuzzBugSpecial3438
Baton PassNormalStatus3842
Entrancing SongNormalStatus-46
Follow MeNormalStatus4250
Perish SongGhostStatus-54
Dance MacabreGhostStatus46-
TYPECATMOTHIM (day)MOTHIM (night)
Quiver DanceBugStatus11
GustFlyingSpecial11
ProtectNormalStatus11
Gust (Evo)FlyingSpecialEvoEvo
EmberFireSpecial14-
Icy WindIceSpecial-14
Silver WindBugStatus2020
Will-O-WispFireStatus23-
MistIceStatus-23
PluckFlyingStatus2626
Fire SpinFireSpecial29-
Ice ShardIcePhysical-29
Morning SunNormalStatus32-
MoonlightFairyStatus-32
Wicked FlameFireSpecial38-
Aurora BeamIceSpecial-38
U-TurnBugPhysical4141
Quiver DanceBugStatus4747
Solar BeamGrassSpecial50-
MoonblastFairySpecial-50

Spr 4d 414.png Mothim day form  Spr 4p 414 s.png  Mothim night form

TYPECATDARUMAKADARMANITANZENDARUMA
CharmFairyFire1--
Hammer ArmFightingPhysical-1-
RestPsychicStatus--1
(or Flame Rite)
PoundNormalPhysical11-
BideNormalPhysical--1
Defense CurlNormalStatus111
Fire Punch (Evo)FirePhysical-Evo-
Zen Headbutt (Evo)PsychicPhysical--Evo
Flame WheelFirePhysical666
Dizzy PunchFairyPhysical1111-
Future SightPsychicSpecial--11
Wake-Up SlapNormalPhysical19--
Arm ThrustFightingPhysical-19-
Will-O-WispFireStatus--19
FacadeDarkPhysical252525
Lucky ChantFairyStatus30-30
Flame ChargeFirePhysical-30-
Work UpNormalStatus3333-
Cosmic PowerPsychicStatus--33
(or Calm Mind)
Natural GiftNormalPhysical39-39
(or Hidden Power)
Heat CrashFirePhysical-39-
Lunar DanceFairyStatus42-42
Belly DrumNormalStatus-42-
Play RoughFairyPhysical4747-
Stored PowerPsychicSpecial--47
EruptionFirePhysical-54-
PsychicPsychicSpecial--54
(or Aura Sphere)
Flare BlitzFirePhysical-62-
Burn UpFireSpecial54-62
Sacred FireFirePhysical607474


Changes to Eeveelutions  


Changes to Ultra Beast Species

Other Regional Variants

Sdex Ndex MS Pokémon Type
#029 #029 Nidoran♀ Nidoran♀ Ice
#032 #032 Nidoran♂ Nidoran♂ Ice
#030 #030 Nidorina Nidorina Ice
#033 #033 Nidorino Nidorino Ice
#031 #031 Nidoqueen Nidoqueen Ice Poison
#034 #034 Nidoking Nidoking Ice Poison
#056 #056 Mankey Mankey Ice
#057 #057 Primeape Primeape Ice Fighting
#072 #072 Tentacool Tentacool Electric Water
#073 #073 Tentacruel Tentacruel Electric Water
#109 #109 Koffing Koffing Fire
#110 #110 Weezing Weezing Fire
#154 #238 Smoochum Smoochum Water Ghost
#124 #124 Jynx Jynx Water Ghost
#131 #131 Lapras Lapras Dragon Steel
#015 #163 Hoothoot Hoothoot Ice Flying
#016 #164 Noctowl Noctowl Ice Flying
#101 #193 Yanma Yanma Bug Electric
#184 #469 Yanmega Yanmega Bug Electric
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel
#034 #285 Shroomish Shroomish Grass Electric
#035 #286 Breloom Breloom Grass Electric
#069 #303 Mawile Mawile Grass Dark
#069 #303 Mawile Gorgonna (Mega Mawile) Grass Dark

Spr 7s 027A.png Alolan Sandshrew  Spr 7s 028 s.png Alolan Sandslash


Changes to Pokémon Moves


Updated TMs


Egg Group Edits


Changes to HMs


Changes to Battle Mechanics & Abilities

 * REVAMPED During double / triple battles, etc, if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally or allies on the field once said item is consumed

  • NEW ABILITY: Slick reduces the final calculated damage received from physical attacks by 25% half. Critical hits that target a Pokémon with this Ability inflict normal damage.
  • NEW ABILITY: Nocturnal replaces Insomnia – ie, all prior instances of Insomnia become Nocturnal. Nocturnal prevents the Pokémon with this ability from being afflicted by sleep by an opponent's moves, including Yawn; however, this Pokémon may still use Rest, unlike Pokémon with the ability Vital Spirit. Pokémon with Nocturnal also receive a STAB-boost for using Ghost or Dark-type attacks, regardless of the user's own type.
  • NEW ABILITY: The move Echoed Voice should be renamed Crescendo but a new ability Echoed Voice (Amplify?) grants a 30% boost to the base accuracy as well as 20% boost to the base power of sound-based moves used by this ability.
  • NEW ABILITY: Ravenous allows the Pokémon with this ability to copy the effects of an item consumed by an ally in the same or immediately previous turn. If more than one item was consumed by more than one ally, all effects may be copied.
  • NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).

Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!

  • The Grass-type-type is known now as Botan.
  • The Dark-type-type is known now as Umbra.
  • The Steel-type-type is known now as Metal.
  • The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.


NEW TERRAINS

Up for Grabs

Changes to Evolution Mechanics

WANTED: Evolutions and 'Pre-Evolutions Spr 3f 083.png  Spr 4d 206.png  Spr 4d 302.png  Spr 4d 303.png‎  Spr 4h 222.png  Spr 4d 227.png  Spr 4d 192.png  Spr 4d 211.png   Spr 4d 201-F.png


Revamped Type Chart According to AceTrainerAlvaro

UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.

Main article: Type/Type chart

Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.


× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI.

In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.


Generation Reboot: List of Pokémon by National Pokédex No

Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.


Kanto

Kdex Ndex MS Pokémon Type
#001 #001 Bulbasaur Bulbasaur Grass
#002 #002 Ivysaur Ivysaur Grass Poison
#003 #003 Venusaur Venusaur Grass Poison
#004 #004 Charmander Charmander Fire
#005 #005 Charmeleon Charmeleon Fire
#006 #006 Charizard Charizard Fire Flying
#007 #007 Squirtle Squirtle Water
#008 #008 Wartortle Wartortle Water
#009 #009 Blastoise Blastoise Water
#010 #010 Caterpie Caterpie Bug
#011 #011 Metapod Metapod Bug
#012 #012 Butterfree Butterfree Bug Flying
#013 #013 Weedle Weedle Bug Poison
#014 #014 Kakuna Kakuna Bug Poison
#015 #015 Beedrill Beedrill Bug Poison
#016 #016 Pidgey Pidgey Normal Flying
#017 #017 Pidgeotto Pidgeotto Normal Flying
#018 #018 Pidgeot Pidgeot Normal Flying
#019 #019 Rattata Rattata Normal
#020 #020 Raticate Raticate Normal
#021 #021 Spearow Spearow Normal Flying
#022 #022 Fearow Fearow Normal Flying
#023 #023 Ekans Ekans Poison
#024 #024 Arbok Arbok Poison
#110Co #702 Dedenne Dedenne Electric
#025 #025 Pikachu Pikachu Electric
#026 #026 Raichu Raichu Electric
#027 #027 Sandshrew Sandshrew Ground
#028 #028 Sandslash Sandslash Ground
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#035 #035 Clefairy Clefairy Fairy
#036 #036 Clefable Clefable Fairy
#037 #037 Vulpix Vulpix Fire
#038 #038 Ninetales Ninetales Fire Psychic
#039 #039 Jigglypuff Jigglypuff Normal
#037 #531 Audino Audino Normal
#041 #041 Zubat Zubat Poison Flying
#042 #042 Golbat Golbat Poison Flying
#039 #169 Crobat Crobat Poison Flying
#043 #043 Oddish Oddish Grass Poison
#044 #044 Gloom Gloom Grass Poison
#045 #045 Vileplume Vileplume Grass Poison
#086 #182 Bellossom Bellossom Grass
#046 #046 Paras Paras Bug Grass
#047 #047 Parasect Parasect Bug Grass
#048 #048 Venonat Natly (Venonat) Bug
#049 #049 Venomoth Lunamoth (Venomoth) Bug Fairy
#050 #050 Diglett Diglett Ground
#051 #051 Dugtrio Dugtrio Ground
#052 #052 Meowth Meowth Normal
#053 #053 Persian Persian Normal
#054 #054 Psyduck Psyduck Water
#055 #055 Golduck Golduck Water Psychic
#118 #118 Goldeen Goldeen Water
#119 #119 Seaking Seaking Water
#056 #056 Mankey Mankey Fighting
#057 #057 Primeape Primeape Fighting
#038 #289 Slaking Slaking Fighting
#058 #058 Growlithe Growlithe Fire
#059 #059 Arcanine Arcanine Fire
#060 #060 Poliwag Poliwag Water
#061 #061 Poliwhirl Poliwhirl Water
#062 #062 Poliwrath Poliwrath Water Fighting
#075 #186 Politoed Lefrog Water Grass
#063 #063 Abra Abra Psychic
#064 #064 Kadabra Kadabra Psychic
#065 #065 Alakazam Alakazam Psychic
#066 #066 Machop Machop Fighting
#067 #067 Machoke Machoke Fighting
#068 #068 Machamp Machamp Fighting
#069 #069 Bellsprout Bellsprout Grass Poison
#070 #070 Weepinbell Weepinbell Grass Poison
#071 #071 Victreebel Victreebel Grass Poison
#114 #114 Tangela Tangela Grass
#131 #455 Carnivine Carnivine Grass Dark
#074 #074 Geodude Geodude Rock Ground
#075 #075 Graveler Graveler Rock Ground
#076 #076 Golem Golem Rock Ground
#057Ce #667 Litleo Litleo Fire
#058Ce #668 Pyroar Pyroar Fire Fighting
#078 #572 Minccino Minccino Ice
#079 #573 Cinccino Cinccino Ice
#079 #079 Slowpoke Slowpoke Water
#080 #080 Slowbro Slowbro Water Psychic
#082 #199 Slowking Slowking Water Psychic
#098 #098 Krabby Krabby Water
#099 #099 Kingler Kingler Water
#083 #083 Farfetch'd Farfetch'd Normal Flying
#084 #084 Doduo Doduo Normal Flying
#085 #085 Dodrio Dodrio Normal Flying
#086 #086 Seel Seel Water
#087 #087 Dewgong Dewgong Water Ice
#092 #092 Gastly Gastly Ghost Poison
#093 #093 Haunter Haunter Ghost Poison
#094 #094 Gengar Gengar Ghost Dark
#023 #517 Munna Munna Ghost
#096 #096 Drowzee Drowzee Ghost
#097 #097 Hypno Hypno Ghost
#109 #109 Koffing Koffing Poison
#110 #110 Weezing Weezing Poison
#100 #100 Voltorb Voltorb Electric
#101 #101 Electrode Electrode Electric
#081 #081 Magnemite Magnemite Electric Steel
#082 #082 Magneton Magneton Electric Steel
#180 #462 Magnezone Magnezone Electric Steel
#102 #102 Exeggcute Exeggcute Grass Psychic
#103 #103 Exeggutor Exeggutor Grass Psychic
#104 #104 Cubone Cubone Ground
#105 #105 Marowak Marowak Ground Fighting
#115 #115 Kangaskhan Kangaskhan Dragon Fighting
#095 #095 Onix Onix Rock Ground
#063 #208 Steelix Steelix Steel Ground
#111 #111 Rhyhorn Rhyhorn Ground Rock
#112 #112 Rhydon Rhydon Ground Rock
#188 #464 Rhyperior Rhyperior Ground Rock
#108 #108 Lickitung Lickitung Dragon
#113 #113 Chansey Chansey Normal
#223 #242 Blissey Blissey Normal
#127 #127 Pinsir Pinsir Bug
#123 #123 Scyther Scyther Bug Flying
#112 #212 Scizor Scizor Bug Steel
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel Rock
#116 #116 Horsea Horsea Water
#117 #117 Seadra Seadra Water
#192 #230 Kingdra Kingdra Water Dragon
#090 #090 Shellder Shellder Water
#091 #091 Cloyster Cloyster Water Ice
#072 #072 Tentacool Tentacool Poison Water
#073 #073 Tentacruel Tentacruel Poison Water
#120 #120 Staryu Staryu Water Rock
#121 #121 Starmie Starmie Water Rock
#145 #236 Tyrogue Tyrogue Fighting
#148 #237 Hitmontop Hitmontop Fighting
#106 #106 Hitmonlee Hitmonlee Fighting
#107 #107 Hitmonchan Hitmonchan Fighting
#080 #574 Gothita Gothita Fairy
#081 #575 Gothorita Gothorita Fairy Psychic
#082 #576 Gothitelle Gothitelle Fairy Psychic
#156 #239 Elekid Elekid Electric
#125 #125 Electabuzz Electabuzz Electric
#199 #466 Electivire Electivire Electric
#152 #240 Magby Magby Fire
#126 #126 Magmar Magmar Fire
#202 #467 Magmortar Magmortar Fire
#128 #128 Tauros Tauros Fighting
#151 #241 Miltank Miltank Normal
#129 #129 Magikarp Magikarp Water
#130 #130 Gyarados Gyarados Water
#131 #131 Lapras Lapras Water Ice
#132 #132 Ditto Ditto Normal
#133 #133 Eevee Eevee Normal
#134 #134 Vaporeon Vaporeon Water
#135 #135 Jolteon Jolteon Electric
#136 #136 Flareon Flareon Fire
#492SMS #492SMS Shaymin Cereon (Shaymin Sky Forme) Grass
#170 #471 Glaceon Glaceon Ice
#188 #196 Espeon Espeon Psychic
#189 #197 Umbreon Umbreon Dark
#137 #137 Porygon Porygon Electric
#221 #233 Porygon2 Porygon2 Electric
#194 #474 Porygon-Z Porygon-Z Electric Dark
#138 #138 Omanyte Omanyte Water Rock
#139 #139 Omastar Omastar Water Rock
#140 #140 Kabuto Kabuto Rock Water
#141 #141 Kabutops Kabutops Rock Water
#142 #142 Aerodactyl Aerodactyl Rock Flying
#144 #144 Articuno Articuno Ice Flying
#145 #145 Zapdos Zapdos Electric Flying
#146 #146 Moltres Moltres Fire Flying
#147 #147 Dratini Dratini Dragon
#148 #148 Dragonair Dragonair Dragon
#149 #149 Dragonite Dragonite Dragon Flying
#150 #150 Mewtwo Mewtwo Psychic
#151 #151 Mew Mew Psychic



Johto

Jdex Ndex MS Pokémon Type
#001 #152 Chikorita Chikorita Grass
#002 #153 Bayleef Bayleef Grass
#003 #154 Meganium Meganium Grass
#004 #498 Tepig Tepig Fire
#005 #499 Pignite Pignite Fire
#006 #500 Emboar Emboar Fire Dark
#007 #501 Oshawott Oshawott Water
#008 #502 Dewott Dewott Water
#009 #503 Samurott Samurott Water Fighting
#019 #161 Sentret Sentret Normal
#020 #162 Furret Furret Ground
#015 #163 Hoothoot Hoothoot Normal Flying
#016 #164 Noctowl Noctowl Normal Flying
#030 #165 Ledyba Ledyba Bug Flying
#031 #166 Ledian Ledian Bug Flying
#101 #595 Joltik Joltik Bug Electric
#102 #596 Galvantula Galvantula Bug Electric
#053 #179 Mareep Mareep Electric
#054 #180 Flaaffy Flaaffy Electric
#055 #181 Ampharos Ampharos Electric
#132 #183 Marill Marill Ice
#133 #184 Azumarill Azumarill Ice
#067 #187 Hoppip Hoppip Grass
#068 #188 Skiploom Skiploom Grass
#069 #189 Jumpluff Jumpluff Grass
#004 #155 Cyndaquil Cyndaquil Fire
#005 #156 Quilava Quilava Fire
#006 #157 Typhlosion Typhlosion Fire
#007 #158 Totodile Totodile Water
#008 #159 Croconaw Croconaw Water
#009 #160 Feraligatr Feraligatr Water Fighting
#058 #420 Cherubi Cherubi Grass
#059 #421 Cherrim Cherrim Grass Fairy
#101 #193 Yanma Yanma Bug Flying
#184 #469 Yanmega Yanmega Bug Flying
#056 #194 Wooper Wooper Water Ground
#057 #195 Quagsire Quagsire Water Ground
  #019 Rattata Rattata Dark
  #020 Raticate Raticate Dark
#213 #198 Murkrow Murkrow Dark Flying
#075 #430 Honchkrow Honchkrow Dark Flying
#082 #433 Chingling Chingling Ghost
#151 #358 Chimecho Chimecho Ghost
#160 #360 Wynaut Wynaut Normal
#108 #202 Wobbuffet Wobbuffet Normal
#093 #204 Pineco Pineco Bug
#094 #205 Forretress Forretress Bug Rock
#114 #214 Heracross Heracross Bug Fighting
#125 #209 Snubbull Snubbull Fairy
#126 #210 Granbull Granbull Fighting
#091Ce #674 Pancham Pancham Fighting
#092Ce #675 Pangoro Pangoro Fighting Dark
#195 #220 Swinub Swinub Ice Ground
#196 #221 Piloswine Piloswine Ice Ground
#205 #473 Mamoswine Mamoswine Ice Ground
#163 #211 Qwilfish Qwilfish Water Poison
#174 #223 Remoraid Remoraid Water
#175 #224 Octillery Octillery Water
#010Co #686 Inkay Inkay Dark Psychic
#011Co #687 Malamar Malamar Dark Psychic
#171 #361 Snorunt Snorunt Ice
#172 #362 Glalie Glalie Ice Rock
#208 #478 Froslass Froslass Ice Fairy
#121 #333 Swablu Swablu Normal Flying
#122 #334 Altaria Altaria Dragon Flying
#092 #438 Bonsly Bonsly Rock
#107 #185 Sudowoodo Sudowoodo Rock
#131 #343 Baltoy Baltoy Ground Psychic
#132 #344 Claydol Claydol Ground Psychic
#088 #436 Bronzor Bronzor Steel Psychic
#089 #437 Bronzong Bronzong Steel Psychic
#069 #303 Mawile Mawile Steel Fairy
#068 #302 Sableye Sableye Fairy Dark
#061 #201 Unown Unown Psychic
#070 #304 Aron Aron Steel Rock
#071 #305 Lairon Lairon Steel Rock
#072 #306 Aggron Aggron Steel Rock
#116 #610 Axew Axew Dragon
#117 #611 Fraxure Fraxure Dragon
#118 #612 Haxorus Haxorus Dragon
#243 #243 Raikou Raikou Electric
#244 #244 Entei Entei Fire
#245 #245 Suicune Suicune Water
#252 #249 Lugia Lugia Water Psychic
#253 #250 Ho-Oh Ho-Oh Fire Flying
#256 #251 Celebi Celebi Psychic Grass



Hoenn

Hdex Ndex MS Pokémon Type
#001 #252 Treecko Treecko Grass
#002 #253 Grovyle Grovyle Grass
#003 #254 Sceptile Sceptile Grass
#004 #255 Torchic Torchic Fire
#005 #256 Combusken Combusken Fire Fighting
#006 #257 Blaziken Blaziken Fire Fighting
#007 #258 Mudkip Mudkip Water
#008 #259 Swampert Swampert Water Ground
#009 #260 Marshtomp Marshtomp Water Ground
#010 #261 Poochyena Poochyena Ground
#011 #262 Mightyena Mightyena Dark Ground
#012 #263 Zigzagoon Zigzagoon Normal
#013 #264 Linoone Linoone Normal
#014 #265 Wurmple Wurmple Bug
#015 #266 Silcoon Silcoon Bug
#016 #267 Beautifly Beautifly Bug Flying
#017 #268 Cascoon Cascoon Bug
#018 #269 Dustox Dustox Bug Poison
#019 #270 Lotad Lotad Water Grass
#020 #271 Lombre Lombre Water Grass
#021 #272 Ludicolo Ludicolo Water Grass
#022 #273 Seedot Seedot Grass
#023 #274 Nuzleaf Nuzleaf Grass
#024 #275 Shiftry Shiftry Grass Dark
#025 #276 Taillow Taillow Normal Flying
#026 #277 Swellow Swellow Normal Flying
#027 #278 Wingull Wingull Water Flying
#028 #279 Pelipper Pelipper Water Flying
#029 #280 Ralts Ralts Fairy
#030 #281 Kirlia Kirlia Fairy
#031 #282 Gardevoir Gardevoir Fairy Psychic
#160 #475 Gallade Gallade Fairy Fighting
#032 #283 Surskit Surskit Bug Water
#033 #284 Masquerain Masquerain Fairy Water
#034 #285 Shroomish Shroomish Grass
#035 #286 Breloom Breloom Grass Fighting
#061 #300 Skitty Skitty Grass
#062 #301 Delcatty Inari (Delcatty) Grass Electric
#036 #287 Slakoth Slakoth Normal
#037 #288 Vigoroth Vigoroth Normal
#143 #143 Snorlax Snorlax Normal
#042 #290 Nincada Nincada Bug Ground
#043 #291 Ninjask Ninjask Bug Flying
#044 #292 Shedinja Shedinja Bug Ghost
  #074 Geodude Geodude Rock Electric
  #075 Graveler Graveler Rock Electric
  #076 Golem Golem Rock Electric
#045 #293 Whismur Whismur Normal
#046 #294 Loudred Loudred Normal
#047 #295 Exploud Exploud Normal
#083 #577 Solosis Solosis Normal
#084 #578 Duosion Duosion Normal
#085 #579 Reuniclus Reuniclus Normal
#048 #296 Makuhita Makuhita Fighting
#049 #297 Hariyama Hariyama Fighting
#249 #246 Larvitar Larvitar Rock Ground
#250 #247 Pupitar Pupitar Rock Ground
#251 #248 Tyranitar Tyranitar Rock Dark
#076 #307 Meditite Meditite Fighting Psychic
#077 #308 Medicham Medicham Fighting Psychic
#080 #311 Plusle Plusle Electric
#081 #312 Minun Minun Electric
#086 #313 Volbeat Candela (Volbeat) Bug Fire
#087 #314 Illumise Illumise Bug Electric
#025 #406 Budew Budew Grass
#094 #315 Roselia Roselia Grass
#027 #407 Roserade Roserade Grass Poison
#127 #451 Skorupi Skorupi Poison Bug
#128 #452 Drapion Drapion Poison Dark
#095 #316 Gulpin Gulpin Poison
#096 #317 Swalot Swalot Poison
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#101 # Numel Numel Ground
#102 #323 Camerupt Camerupt Fire Water
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel Rock
#109 #109 Koffing Koffing (regional variant) Fire
#110 #110 Weezing Weezing (regional variant) Fire
#004 #155 Cyndaquil Cyndaquil Fire
#005 #156 Quilava Quilava Fire
#006 #157 Typhlosion Typhlosion Fire
#116 #328 Trapinch Trapinch Bug Ground
#117 #329 Vibrava Vibrava Bug Flying
#118 #330 Flygon Flygon Dragon Flying
#119 #331 Cacnea Cacnea Grass
#120 #332 Cacturne Cacturne Grass Dark
#135 #629 Vullaby Vullaby Ground Poison
#136 #630 Mandibuzz Mandibuzz Ground Flying
#084 #084 Doduo Doduo Normal Flying
#085 #085 Dodrio Dodrio Normal Flying
#203 #227 Skarmory Skarmory Steel Flying
#123 #335 Zangoose Zangoose Normal
#124 #336 Seviper Seviper Poison Dark
#125 #337 Lunatone Lunatone Rock Psychic
#126 #338 Solrock Solrock Rock Psychic
#127 #339 Barboach Barboach Water Ground
#128 #340 Whiscash Whiscash Water Ground
#129 #341 Corphish Corphish Water Ground
#130 #342 Crawdaunt Crawdaunt Water Ground
#133 #345 Lileep Lileep Rock Grass
#134 #346 Cradily Cradily Rock Grass
#135 #347 Anorith Anorith Rock Bug
#136 #348 Armaldo Armaldo Rock Bug
#097 #318 Carvanha Carvanha Water Dark
#098 #319 Sharpedo Sharpedo Water Dark
#099 #320 Wailmer Wailmer Water
#100 #321 Wailord Wailord Water
#140 #349 Feebas Feebas Water
#141 #350 Milotic Milotic Water
#142 #351 Castform Castform Water
#142 #351 Castform Castform Fire
#142 #351 Castform Castform Electric
#142 #351 Castform Castform Ice
#142 #351 Castform Castform Ground
#142 #351 Castform Castform Flying
#066 #426 Drifblim Drifblim Water Flying
#066 #426 Drifblim Drifblim Fire Flying
#066 #426 Drifblim Drifblim Electric Flying
#066 #426 Drifblim Drifblim Ice Flying
#066 #426 Drifblim Drifblim Ground Flying
#066 #426 Drifblim Drifblim Flying
#145 #352 Kecleon Kecleon Normal
#149 #203 Girafarig Girafarig Normal Psychic
#150 #357 Tropius Tropius Grass Flying
  #103 Exeggutor Exeggutor Grass Dragon
#028 #522 Blitzle Blitzle Electric
#029 #523 Zebstrika Zebstrika Electric
#200 #231 Phanpy Phanpy Fighting
#201 #232 Donphan Donphan Fighting
#102 #441 Chatot Chatot Normal Flying
#123 #190 Aipom Aipom Normal
#064 #424 Ambipom Ambipom Fighting
#063Mo #710 Pumpkaboo Pumpkaboo Ghost Grass
#064Mo #711 Gourgeist Gourgeist Ghost Grass
#148 #355 Duskull Duskull Ghost
#149 #356 Dusclops Dusclops Ghost
  #105 Marowak Marowak Fire Ghost
#173 #363 Spheal Spheal Ice Water
#174 #364 Sealeo Sealeo Ice Water
#175 #365 Walrein Walrein Ice Water
# #131 Lapras Lapras (regional variant) Dragon Steel
#173 #222 Corsola Corsola Water Rock
#176 #366 Clamperl Clamperl Water
#177 #367 Huntail Huntail Water Dark
#178 #368 Gorebyss Gorebyss Water Psychic
#176 #170 Chinchou Chinchou Water Electric
#177 #171 Lanturn Lanturn Water Electric
#179 #369 Relicanth Relicanth Water Rock
#202 #226 Mantine Mantine Water
#183 #370 Luvdisc Luvdisc Water
#100 #594 Alomomola Alomomola Water
#187 #371 Bagon Bagon Dragon
#188 #372 Shelgon Shelgon Dragon
#189 #373 Salamence Salamence Dragon Flying
#190 #374 Beldum Beldum Steel Psychic
#191 #375 Metang Metang Steel Psychic
#192 #376 Metagross Metagross Steel Psychic
#142 #636 Larvesta Larvesta Bug Fire
#143 #637 Volcarona Volcarona Bug Fire
#175 #468 Togekiss Togekiss Fairy Flying
#047 #176 Togetic Togetic Fairy Flying
#196 #380 Latias Latias Dragon Fairy
#197 #381 Latios Latios Dragon Fairy
#193 #377 Regirock Regirock Rock
#194 #378 Regice Regice Ice
#195 #379 Registeel Registeel Steel
#198 #382 Kyogre Kyogre Water
#199 #383 Groudon Groudon Ground
#200 #384 Rayquaza Rayquaza Dragon Flying
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
  #489 Phione Phione Water
#151 #490 Manaphy Manaphy Water Fairy

Sinnoh

Sdex Ndex MS Pokémon Type
#001 #387 Turtwig Turtwig Grass
#002 #388 Grotle Grotle Grass
#003 #389 Torterra Torterra Grass Rock
#004 #390 Chimchar Chimchar Fire
#005 #391 Monferno Monferno Fire Fighting
#006 #392 Infernape Infernape Fire Fighting
#007 #393 Piplup Piplup Water
#008 #394 Prinplup Prinplup Water
#009 #395 Empoleon Empoleon Water Steel
#010 #396 Starly Starly Normal Flying
#011 #397 Staravia Staravia Normal Flying
#012 #398 Staraptor Staraptor Fighting Flying
#010 #504 Patrat Patrat Normal
#011 #505 Watchog Watchog Normal
#045 #412 Burmy Burmy Bug
#045 #412 Burmy Burmy Bug
#045 #412 Burmy Burmy Bug
#046 #413 Wormadam Wormadam Bug Grass
#046 #413 Wormadam Wormadam Bug Ground
#046 #413 Wormadam Wormadam Bug Steel
#047 #414 Mothim Mothim Bug Fire
#047 #414 Mothim Mothim Bug Ice
#093 #587 Emolga Emolga Electric Flying
#103 #191 Sunkern Sunkern Grass
#104 #192 Sunflora Sunflora Grass
#063Mo #710 Pumpkaboo Pumpkaboo Ghost Grass
#064Mo #711 Gourgeist Gourgeist Ghost Grass
#061Mo #708 Phantump Phantump Grass Ghost
#062Mo #709 Trevenant Trevenant Grass Ghost
#056 #418 Buizel Buizel Water
#057 #419 Floatzel Floatzel Water
#060 #422 Shellos Shellos Water
#060 #422 Shellos Shellos Water
#061 #423 Gastrodon Gastrodon Water Ground
#061 #423 Gastrodon Gastrodon Water Ground
#072 #072 Tentacool Tentacool Poison Water
#073 #073 Tentacruel Tentacruel Poison Water
#134 #456 Finneon Finneon Water
#135 #457 Lumineon Lumineon Water
#076 #431 Glameow Glameow Normal
#077 #432 Purugly Purugly Normal
#035 #529 Drilbur Drilbur Ground
#036 #530 Excadrill Excadrill Ground Steel
#030 #524 Roggenrola Roggenrola Rock
#031 #525 Boldore Boldore Rock
#032 #526 Gigalith Gigalith Rock
#108 #602 Tynamo Tynamo Electric
#109 #603 Eelektrik Eelektrik Electric
#110 #604 Eelektross Eelektross Electric
#078 #309 Electrike Electrike Electric
#079 #310 Manectric Manectric Electric
#214 #228 Houndour Houndour Dark Fire
#215 #229 Houndoom Houndoom Dark Fire
#084 #434 Stunky Stunky Poison
#085 #435 Skuntank Skuntank Poison
#060 #554 Darumaka Darumaka Fire Fairy
#061 #555 Darmanitan Darmanitan Fire Fairy
#061 #555Z Darmanitan Zendaruma (Darmanitan Zen Mode) Fire Psychic
#108 #442 Spiritomb Spiritomb Ghost Dark
#068 #562 Yamask Yamask Ghost
#069 #563 Cofagrigus Cofagrigus Ghost Rock
#122 #449 Hippopotas Hippopotas Ground
#123 #450 Hippowdon Hippowdon Ground
  #050 Diglett Diglett Ground Steel
  #051 Dugtrio Dugtrio Ground Steel
#124 #618 Stunfisk Stunfisk Ground Electric
#007 #158 Totodile Totodile Water
#008 #159 Croconaw Croconaw Water
#009 #160 Feraligatr Feraligatr Water Fighting
#129 #453 Croagunk Croagunk Poison Fighting
#130 #454 Toxicroak Toxicroak Poison Dark
#101 #595 Joltik Joltik Bug Electric
#102 #596 Galvantula Galvantula Bug Electric
#049 #543 Venipede Venipede Bug Poison
#050 #544 Whirlipede Whirlipede Bug Poison
#051 #545 Scolipede Scolipede Bug Poison
#103 #597 Ferroseed Ferroseed Grass Steel
#104 #598 Ferrothorn Ferrothorn Grass Steel
#069 #303 Mawile Mawile (regional variant) Grass Dark
#069 #303 Mawile Gorgonna (Mega Mawile) Grass Dark
#193 #207 Gligar Gligar Ground Flying
#154 #472 Gliscor Gliscor Ground Flying
#091 #585 Deerling Deerling Normal Grass
#092 #586 Sawsbuck Sawsbuck Normal Grass
#161 #177 Natu Natu Psychic Flying
#162 #178 Xatu Xatu Psychic Flying
#111 #111 Rhyhorn Rhyhorn Ground Rock
#112 #112 Rhydon Rhydon Ground Rock
#188 #464 Rhyperior Rhyperior Ground Rock
#036 #408 Cranidos Cranidos Rock
#037 #409 Rampardos Rampardos Rock Fighting
#038 #410 Shieldon Shieldon Rock Steel
#039 #411 Bastiodon Bastiodon