Difference between revisions of "User:AceTrainerAlvaro"

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<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
 
<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
   
If you're  programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
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If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
   
 
Updated: 05/10/2018.
 
Updated: 05/10/2018.
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* {{p|Clefairy}} should learn {{type|Fairy}} {{m|Dizzy Punch}} by level-up in lieu of {{m|Body Slam}}.
 
* {{p|Clefairy}} should learn {{type|Fairy}} {{m|Dizzy Punch}} by level-up in lieu of {{m|Body Slam}}.
  +
* {{p|Jigglypuff}} now evolves into {{p|Audino}} (Wigglytuff is no more!)
  +
** Jigglypuff evolves into Audino if levelled up while knowing {{m|Extrasensory}}.
  +
** Jigglypuff's movelist is replaced by Audino's movelist. However, Jigglypuff and Audio should both learn {{m|Sing}} by level-up in lieu of {{m|Hyper Voice}}, the ''revamped'' {{m|Tickle}} by level-up in lieu of {{m|Attract}} (See note for Tickle under ''Changes to Pokémon Moves'' section below), {{m|Extrasensory}} by level-up in lieu of {{m|Secret Power}}, and {{m|Play Rough}} or ''Charm Offense'' by level-up in lieu of {{m|Double-Edge}}. Jigglypuff and Audino also pick up {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} as their final level-up moves.
 
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
 
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
 
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
 
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
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** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}.
 
** {{p|Drowzee}} and {{p|Munna}} learn {{m|Wake-Up Slap}} by level-up in lieu of {{m|Nightmare}}.
 
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}.
 
** Based on the mythological {{wp|tapir}}-like {{wp|baku (spirit)|baku}}, {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} are now all reclassified as {{type|Ghost}}.
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}.
+
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}. {{a|Shadow Tag}} is their hidden ability.
 
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
 
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
 
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
 
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
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** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
 
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
 
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
 
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
 
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
 
** Tangela no longer learns {{m|Ancient Power}} by level-up.
 
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
 
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
 
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
 
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
 
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
 
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
 
** Tangela no longer learns {{m|Ancient Power}} by level-up.
 
 
* Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* Considering Lickitung’s reptilian physiology <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
 
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
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** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
 
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
 
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.  
 
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.  
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up the {{m|Outrage}} as its final level-up move.
+
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up {{m|Outrage}} as its final level-up move.
 
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
 
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
 
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
 
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
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** Reduce Ambipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
 
** Reduce Ambipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
 
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1 and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
+
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1) and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
 
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
 
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
 
* {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}.
 
* {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}.
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* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
 
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
 
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}} as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the now-{{type|Ghost}} {{m|Aura Sphere}} as their final level-up moves.
+
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}}, the ''revamped'' {{m|Disable}} by level-up instead of {{m|Mind Reader}}, as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the ''revamped'' {{m|Aura Sphere}} as their final level-up moves (see notes for Disable and Aura Sphere under ''Changes to Pokémon Moves'' section below).
 
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
 
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
+
* Now {{t|Fairy}}/{{type|Dark}}, {{p|Sableye}} now learns {{m|Covet}} by level-up in lieu of {{m|Night Shade}}, {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}}, and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
 
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
 
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}}.
 
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}}.
 
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
 
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
* <del>{{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.</del>
+
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
  +
** {{p|Vibrava}} now picks up {{m|Fly}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Dragon Breath}}.
 
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
 
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
  +
** {{p|Flygon}} now picks up ''Dust Devil'' and {{m|Dragon Breath}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Dragon Claw}}.
  +
** Neither {{p|Vibrava}} nor {{p|Flygon}} can learn {{m|Earthquake}}, including via [[TM]].
 
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
 
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
** {{p|Spoink}} and {{p|Grumpig}} can now also learn {{m|Dazzling Gleam}} and {{m|Rock Polish}} via [[TM]].
+
** {{p|Spoink}} and {{p|Grumpig}} now can also learn {{m|Dazzling Gleam}} and {{m|Rock Polish}} via [[TM]].
 
** {{p|Spoink}} and {{p|Grumpig}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Confuse Ray}} and {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} also pick up {{m|Yawn}} at level 1.
 
** {{p|Spoink}} and {{p|Grumpig}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Confuse Ray}} and {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} also pick up {{m|Yawn}} at level 1.
** {{p|Grumpig}} should also learn {{m|Amnesia}} by level-up in lieu of {{m|Bounce}} and pick up {{m|Psycho Shift}} as its final level-up move.
+
** {{p|Grumpig}} should also learn {{m|Amnesia}} by level-up in lieu of {{m|Bounce}} as well as pick up both {{m|Psycho Shift}} and the now-{{type|Psychic}} {{m|Embargo}} as its final level-up moves.
** {{m|Belch}} is now a [[special move|status]] move version of {{m|Natural Gift}}.  
+
** {{m|Belch}} is now a [[special move|status]] move version of {{m|Natural Gift}}.
 
* {{p|Seviper}} should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
 
* {{p|Seviper}} should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
 
** Seviper should gain {{a|Infiltrator}} as a second ability.
 
** Seviper should gain {{a|Infiltrator}} as a second ability.
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** Luxray also learns {{m|Parabolic Charge}} at level 1.
 
** Luxray also learns {{m|Parabolic Charge}} at level 1.
 
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
 
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <de>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}}  under ''Changes to Pokémon Moves'' section below)</del>, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
+
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <del>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}}  under ''Changes to Pokémon Moves'' section below)</del>, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
 
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <de>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}} under ''Changes to Pokémon Moves'' section below)</del>, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
+
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <del>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}} under ''Changes to Pokémon Moves'' section below)</del>, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
 
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
 
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
 
** {{m|Bulldoze}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
 
** {{m|Bulldoze}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
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* {{p|Regigigas}} gains the hidden ability {{a|Mold Breaker}}. Regigigas should also learn {{m|Thunder Wave}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Brick Break}} by level-up in lieu of {{m|Revenge}}, <del>{{m|Bulldoze}}</del> {{m|Earthquake}} by level-up in lieu of {{m|Payback}}, as well as {{m|Psystrike}} by level-up instead of {{m|Zen Headbutt}}.
 
* {{p|Regigigas}} gains the hidden ability {{a|Mold Breaker}}. Regigigas should also learn {{m|Thunder Wave}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Brick Break}} by level-up in lieu of {{m|Revenge}}, <del>{{m|Bulldoze}}</del> {{m|Earthquake}} by level-up in lieu of {{m|Payback}}, as well as {{m|Psystrike}} by level-up instead of {{m|Zen Headbutt}}.
 
** Regigigas also picks up {{m|Facade}} and {{m|Barrier}} at level 1 in lieu of {{m|Dizzy Punch}} and {{m|Heavy Slam}}, as well as {{m|Calm Mind}} at level 35.
 
** Regigigas also picks up {{m|Facade}} and {{m|Barrier}} at level 1 in lieu of {{m|Dizzy Punch}} and {{m|Heavy Slam}}, as well as {{m|Calm Mind}} at level 35.
* <del>{{p|Giratina}} should learn {{m|Outrage}} by level-up in lieu of {{m|Dragon Breath}}, {{m|Screech}} by level-up in lieu of {{m|Scary Face}}, {{m|Lunge}} by level-up instead of {{m|Slash}}, {{m|U-turn}} by level-up in lieu of {{m|Earth Power}}, and {{m|Mean Look}} by level-up in lieu of {{m|Hex}}. Giratina should also pick up {{m|Twineedle}} and {{m|Embargo}} at level 1 as well as {{m|Magic Room}} as its final level-up move.</del>
+
* Know known as the ''Eldritch Pokémon'', {{p|Giratina}} should learn {{m|Outrage}} by level-up in lieu of {{m|Dragon Breath}}, {{m|Screech}} by level-up in lieu of {{m|Ancient Power}}, {{m|Lunge}} by level-up instead of {{m|Slash}}, {{m|U-turn}} by level-up in lieu of {{m|Earth Power}}, and {{m|Mean Look}} by level-up in lieu of {{m|Hex}}. Giratina should also pick up {{m|Twineedle}} and {{m|Embargo}} at level 1 as well as {{m|Magic Room}} as its final level-up move.
** {{p|Giratina}} can now pick up {{m|Embargo}} via [[TM]].  
+
** Altered Forme Giratina now gains {{a|Shadow Tag}} as its hidden ability.
  +
** {{p|Giratina}} can now pick up {{m|Embargo}} via [[TM]].
* {{p|Cresselia}} should be {{type|Fairy}} and learn {{m|Moonblast}} by level-up in lieu of {{m|Slash}} as well as pick up {{m|Calm Mind}} at level 1.
+
* {{p|Cresselia}} should be {{type|Fairy}} and learn the now-{{type|Fairy}} {{m|Swift}} by level-up in lieu of {{m|Confusion}} and {{m|Moonblast}} by level-up in lieu of {{m|Slash}}. Cresselia should also pick up {{m|Calm Mind}} at level 1 as well as {{m|Perish Song}} as its final level-up move.
  +
** Cresselia also gains <del>{{a|Shadow Tag}}</del> {{a|Serene Grace}} as its hidden ability.
  +
* {{p|Darkrai}} also gains <del>{{a|Levitate}}</del> {{a|Shadow Tag}} as its hidden ability.
 
* {{p|Manaphy}} should now be {{t|Water}}/{{type|Fairy}}. It should learn {{m|Moonblast}} by level-up in lieu of {{m|Acid Armor}}, {{m|Heal Pulse}} by level-up in lieu of {{m|Charm}}, and pick up {{m|Natural Gift}} at level 1.
 
* {{p|Manaphy}} should now be {{t|Water}}/{{type|Fairy}}. It should learn {{m|Moonblast}} by level-up in lieu of {{m|Acid Armor}}, {{m|Heal Pulse}} by level-up in lieu of {{m|Charm}}, and pick up {{m|Natural Gift}} at level 1.
 
* {{p|Victini}} should be {{t|Fire}}/{{type|Flying}} <del>or have ability {{a|Levitate}}</del>. Victini should also learn {{m|Helping Hand}} at level 1, {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}}, {{m|Pluck}} by level-up in lieu of {{m|Confusion}}, <del>{{m|Assist}}</del>{{m|Defog}} by level-up instead of {{m|Headbutt}}, {{m|Baton Pass}} by level-up instead of {{m|Zen Headbutt}}, {{m|Acrobatics}}/{{m|Aerial Ace}} by level-up in lieu of {{m|Double-Edge}}, and {{m|Sacred Fire}} by level-up in lieu of {{m|Overheat}}.
 
* {{p|Victini}} should be {{t|Fire}}/{{type|Flying}} <del>or have ability {{a|Levitate}}</del>. Victini should also learn {{m|Helping Hand}} at level 1, {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}}, {{m|Pluck}} by level-up in lieu of {{m|Confusion}}, <del>{{m|Assist}}</del>{{m|Defog}} by level-up instead of {{m|Headbutt}}, {{m|Baton Pass}} by level-up instead of {{m|Zen Headbutt}}, {{m|Acrobatics}}/{{m|Aerial Ace}} by level-up in lieu of {{m|Double-Edge}}, and {{m|Sacred Fire}} by level-up in lieu of {{m|Overheat}}.
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** {{p|Swoobat}} and {{p|Woobat}} should learn {{m|Swift}} at level 1 in lieu of {{m|Confusion}}, {{m|Sweet Kiss}} by level-up instead of {{m|Assurance}}, {{m|Air Slash}} by level-up in lieu of {{m|Air Cutter}}, {{m|Draining Kiss}} by level-up instead of {{m|Future Sight}}, an improved {{m|Razor Wind}} by level-up in lieu of {{m|Air Slash}}, {{m|Roost}} by level-up instead of {{m|Amnesia}}/{{m|Calm Mind}}, and {{m|Destiny Bond}} by level-up in lieu of {{m|Psychic}}. (Also see notes on Razor Wind and Air Slash under ''Changes to Pokémon Moves'' section below.)
 
** {{p|Swoobat}} and {{p|Woobat}} should learn {{m|Swift}} at level 1 in lieu of {{m|Confusion}}, {{m|Sweet Kiss}} by level-up instead of {{m|Assurance}}, {{m|Air Slash}} by level-up in lieu of {{m|Air Cutter}}, {{m|Draining Kiss}} by level-up instead of {{m|Future Sight}}, an improved {{m|Razor Wind}} by level-up in lieu of {{m|Air Slash}}, {{m|Roost}} by level-up instead of {{m|Amnesia}}/{{m|Calm Mind}}, and {{m|Destiny Bond}} by level-up in lieu of {{m|Psychic}}. (Also see notes on Razor Wind and Air Slash under ''Changes to Pokémon Moves'' section below.)
 
** {{p|Swoobat}} also picks up {{m|Fairy Lock}}  at level 1 and {{m|Play Rough}} as its final level-up move.
 
** {{p|Swoobat}} also picks up {{m|Fairy Lock}}  at level 1 and {{m|Play Rough}} as its final level-up move.
** {{m|Sweet Kiss}} and {{m|Heart Stamp}} are now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
+
** {{m|Sweet Kiss}}, {{m|Swift}}, and {{m|Heart Stamp}} are now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
 
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
 
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
 
** Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
 
** Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]] OR is levelled up having at least two levels of [[Affection]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
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** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
 
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
 
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
 
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
  +
* {{p|Zorua}} and {{p|Zoroark}} should learn the revamped {{m|Smokescreen}} by level-up in lieu of {{m|Leer}} (See note for Smokescreen under ''Changes to Pokémon Moves'' section).
 
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
 
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
 
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under ''Changes to Battle Mechanics & Abilities'' section below).
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** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
 
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
 
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
 
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
  +
** {{p|Yamask}} and {{p|Cofagrigus}} now have {{a|Shadow Tag}} as their hidden ability.
* {{p|Tynamo}} now evolves into {{p|Eelektrik}} when [[level]]ed up in a [[special magnetic field]].** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
+
* {{p|Tynamo}} now evolves into {{p|Eelektrik}} when [[level]]ed up in a [[special magnetic field]].
  +
** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
 
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
 
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
 
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)  
 
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)  
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
+
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.
** Tynamo, Eelektrik,and Eelektross join the [[Water 2 Egg Group]] in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
+
** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
** Tynamo, Eelektrik,and Eelektross join the [[Water 2]] Egg Group in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
 
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
 
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
 
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
 
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
Line 618: Line 631:
 
** {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target.
 
** {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target.
 
* {{p|Spritzee}} and {{p|Aromatisse}} should both learn {{m|Swift}} in lieu of {{m|Fairy Wind}}, {{m|Feather Dance}} in lieu of {{m|Moonblast}}, and the now-{{type|Fairy}} {{m|Mist Ball}} in lieu of {{m|Psychic}}. Aromatisse also picks up ''Can-Can'' as a new signature {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Spritzee}} and {{p|Aromatisse}} should both learn {{m|Swift}} in lieu of {{m|Fairy Wind}}, {{m|Feather Dance}} in lieu of {{m|Moonblast}}, and the now-{{type|Fairy}} {{m|Mist Ball}} in lieu of {{m|Psychic}}. Aromatisse also picks up ''Can-Can'' as a new signature {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{m|Mummy}} is now their Hidden Ability.
+
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{a|Mummy}} is now their Hidden Ability.
 
** {{m|Fairy Wind}} is no more!
 
** {{m|Fairy Wind}} is no more!
 
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
 
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
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* {{m|Vacuum Wave}} should be {{type|Flying}}.
 
* {{m|Vacuum Wave}} should be {{type|Flying}}.
 
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
 
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
* {{m|Spike Cannon}} should be {{type|Ground}}.  
+
* {{m|Spike Cannon}} should be {{type|Ground}}.
* {{m|Teeter Dance}}, {{m|Disable}}, {{m|Psych Up}}, and {{m|Mirror Coat}} should be {{type|Psychic}}.
+
* {{m|Teeter Dance}}, <del>{{m|Disable}},</del> {{m|Psych Up}}, {{m|Mirror Coat}}, and {{m|Embargo}} should be {{type|Psychic}}.
 
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
 
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
 
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
 
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
 
** {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.
 
** {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.
 
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
 
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
 
 
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
 
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
 
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
 
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
 
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
 
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
 
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
* {{m|Comet Punch}}, {{m|Headbutt}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
+
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|Feint}}, {{m|Belly Drum}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
 
** {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
** {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
 
 
* Reduce the accuracy of all {{type|Fighting}} moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
 
 
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[status move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
 
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
  +
* {{m|Disable}} should now be {{type|Fighting}} as well, renamed as ''Chi Block'' in Japanese. This move now makes contact. Disable also inflicts damage as a [[physical move|physical]] move.
  +
* {{m|Hex}} should be the {{type|Ghost}} [[special move|special]] counterpart of {{m|Disable}} but also inflicts damage.
 
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. In other words,
 
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. In other words,
 
** new effects of {{m|Calm Mind}} → boosts user's {{stat|Defense}} and {{stat|Special Defense}} one stage each.
 
** new effects of {{m|Calm Mind}} → boosts user's {{stat|Defense}} and {{stat|Special Defense}} one stage each.
 
** new effects of {{m|Cosmic Power}} → boosts user's {{stat|Special Attack}} and {{stat|Special Defense}} one stage each.
 
** new effects of {{m|Cosmic Power}} → boosts user's {{stat|Special Attack}} and {{stat|Special Defense}} one stage each.
 
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
 
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''  
+
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
 
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
 
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
 
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
 
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
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*  The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
 
*  The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
 
*  '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
 
*  '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
* Reduce the accuracy of all {{type|Fighting}} moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
 
 
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
 
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
* {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
 
 
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
 
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
 
* {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
 
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
 
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
 
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
 
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
 
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
  +
* '''{{m|Thunder Wave}} should be renamed ''Electro Pulse''.'''
 
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
 
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.  
+
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.
 
* {{m|Noble Roar}} (renamed <del>''War Cry''</del> ''Rousing Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
  +
* As added effects, {{m|Smokescreen}} <del>is now an increased [[priority]] move (+1) that also</del> now protects the user and its allies from the effects of the moves {{m|Mean Look}}, {{m|Block}}, {{m|Scary Face}}, {{m|Taunt}}, {{m|Charm}}, {{m|Captivate}}, {{m|Leer}}, {{m|Glare}}, {{m|Encore}}, {{m|Swagger}}, {{m|Flatter}}, {{m|Fairy Lock}}, and {{m|Baby-Doll Eyes}} (but not {{m|Spider Web}}) as well as suppressing the effects of the abilities {{a|Intimidate}}, ''Dazzle'', {{a|Cute Charm}}, {{a|Unnerve}}, {{a|Spell Tag}}, or {{a|Tinted Lens}} (but not {{a|Keen Eye}} or {{a|Compound Eyes}}) for the remainder of the turn. If any of those moves are used by an opponent in the same turn after {{m|Smokescreen}} has been activated, these moves will fail.
  +
** Used during the same turn, {{m|Defog}} can clear the effects of this revamped Smokescreen.
  +
** <del>Furthermore, any {{type|Dark}} move by the opponent targeting the user of Smokescreen or its allies will also fail through the end of the turn.</del>
 
* {{m|Barrier}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages <del>for the remainder of that turn</del> through end of next/following turn. The temporary stat boost from this move cannot be passed onto an ally by {{m|Baton Pass}} but can be calculated to use {{m|Stored Power}} while still in effect.
 
* {{m|Barrier}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages <del>for the remainder of that turn</del> through end of next/following turn. The temporary stat boost from this move cannot be passed onto an ally by {{m|Baton Pass}} but can be calculated to use {{m|Stored Power}} while still in effect.
  +
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the target's base {{stat|Attack}} and {{stat|Special Defense}} by one stage each.
 
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
 
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
 
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
 
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
 
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
 
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
  +
* {{m|Tickle}} is now an increased [[priority]] move (+1) that decreases the user's {{stat|Defense}} by two stages
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last[[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
+
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last [[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
 
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
 
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
 
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
 
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
Line 803: Line 827:
 
** {{m|Fairy Wind}} is no more! All prior instances of {{m|Fairy Wind}} become {{m|Swift}}. Furthermore, all non-{{type|Fairy}} Pokémon – except for {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, and {{p|Minior}} – have the original move {{m|Swift}} removed from their respective movelists.
 
** {{m|Fairy Wind}} is no more! All prior instances of {{m|Fairy Wind}} become {{m|Swift}}. Furthermore, all non-{{type|Fairy}} Pokémon – except for {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, and {{p|Minior}} – have the original move {{m|Swift}} removed from their respective movelists.
 
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
 
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
+
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn, though {{type|Ghost}} Pokémon are unaffected. As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
 
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages but '''as an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect'''. However, this move will fail if the target's Attack cannot be reduced any further.
 
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages but '''as an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect'''. However, this move will fail if the target's Attack cannot be reduced any further.
 
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
 
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
Line 824: Line 848:
 
* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
 
* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
 
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
 
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
+
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
 
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
 
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
 
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
 
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
 
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
 
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
 
* {{m|Heat Wave}} now clears the [[terrain]] effects of {{m|Grassy Terrain}}, {{a|Grassy Surge}}, and ''Icy Terrain'' upon first use. Using Heat Wave a second consecutive turn triggers ''Scorched Earth'' terrain.
 
* {{m|Heat Wave}} now clears the [[terrain]] effects of {{m|Grassy Terrain}}, {{a|Grassy Surge}}, and ''Icy Terrain'' upon first use. Using Heat Wave a second consecutive turn triggers ''Scorched Earth'' terrain.
* Using {{m|Blizzard}}, {{m|Icy Wind}}, {{m|Frost Breath}}, or {{m|Glaciate}} a second consecutive turn triggers ''Icy Wind'' terrain.
+
* Using {{m|Blizzard}}, {{m|Icy Wind}}, {{m|Frost Breath}}, or {{m|Glaciate}} a second consecutive turn triggers ''Icy Terrain''.
 
* Rather than the unusual [[physical move|physical]] damage gimmick, {{m|Psyshock}} instead has a 30% chance of inflicting {{status|paralysis}} as an additional effect.
 
* Rather than the unusual [[physical move|physical]] damage gimmick, {{m|Psyshock}} instead has a 30% chance of inflicting {{status|paralysis}} as an additional effect.
 
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
 
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
 
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
 
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
 
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
 
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[status move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
 
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
 
* {{m|Noble Roar}} (''War Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
 
 
* Now, {{m|Sweet Scent}} lowers the {{stat|Attack}} ''and'' {{stat|Special Attack}} of all adjacent opponents one stage each per use. As an added an effect, {{m|Sweet Scent}} can also be used on an adjacent ally in battle to boost its {{stat|Special Defense}} and {{stat|Speed}} one stage each per use.
 
* Now, {{m|Sweet Scent}} lowers the {{stat|Attack}} ''and'' {{stat|Special Attack}} of all adjacent opponents one stage each per use. As an added an effect, {{m|Sweet Scent}} can also be used on an adjacent ally in battle to boost its {{stat|Special Defense}} and {{stat|Speed}} one stage each per use.
 
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
 
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
Line 864: Line 885:
 
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
 
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
 
* {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}.
 
* {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}.
* {{m|Kinesis}}, {{p|Kadabra}} and {{p|Alakazam}}'s [[signature move]], is now the {{type|Psychic}} counterpart of {{m|Thunder Wave}}, {{status|Paralysis|paralyzing}} the target.
+
* {{m|Kinesis}} {{p|Kadabra}} and {{p|Alakazam}}'s [[signature move]] is now the {{type|Psychic}} counterpart of {{m|Thunder Wave}}, {{status|Paralysis|paralyzing}} the target.
 
* '''{{m|Magnet Bomb}} is now a [[special move|special]] move.'''
 
* '''{{m|Magnet Bomb}} is now a [[special move|special]] move.'''
 
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
 
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
Line 878: Line 899:
 
* [[TM34]] {{m|Sludge Wave}} → {{m|Stored Power}} ({{type|Psychic}})  
 
* [[TM34]] {{m|Sludge Wave}} → {{m|Stored Power}} ({{type|Psychic}})  
 
* [[TM48]] {{m|Round}} → ''revamped'' {{m|Dizzy Punch}} ({{type|Fairy}})
 
* [[TM48]] {{m|Round}} → ''revamped'' {{m|Dizzy Punch}} ({{type|Fairy}})
* [[TM49]] {{m|Echoed Voice}} →
+
* [[TM49]] {{m|Echoed Voice}} (renamed ''Crescendo'')
 
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
 
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
 
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})  
 
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})  
Line 999: Line 1,020:
 
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
 
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
 
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
 
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
** ''Zenduck'' should learn should all learn {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
+
** ''Zenduck'' should learn {{m|Refresh}} by level-up in lieu of {{m|Fury Swipes}}, {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
 
* {{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.
 
* {{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.
 
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.
 
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.

Revision as of 22:40, 18 October 2019

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Updated: 05/10/2018.


About Myself

  • I am a Bulbapedia user from Florida, USA, aged 26 who has played every generation since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
  • I am only a fan of the primary canon of Pokémon games.
  • I do not support or engage in Poké-shipping.

 

[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]

  • favorite Pokémon:
    • 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for  Offense. Dark Pulse and Aura Sphere complete the wonderful package!
    • 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
    • 3: Venasaur - Has a diverse movepool with exceptional Support moves.
    • 4: Vigoroth
  • favorite types:
    • 1: Grass - Thankfully, Generation IV was very generous with this type.
    • 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
  • favorite moves:
    • 1: Aura Sphere
    • 2: Leaf Blade
    • 3: Brick Break
    • 4: Dark Void
    • 5: Fire Punch / Ice Punch / Thunder Punch

Modest Proposals & Musings: Changes to Pokémon Species & Movelists

Spr 4p 205.png  Spr 3r 232.png  Spr 4d 301.png  078.png  Spr 3r 105.png  Spr 4h 115.png  108.png  Spr 4p 405 m.png  Spr 4p 409.png

TYPECATNIDOREX (♀)NIDOREX (♂)
Bulldoze (Evo)GroundPhysicalEvoEvo
Poison Fang PoisonPhysical11
Body SlamNormalPhysical1-
Drill PeckElectricStatus-1
CrunchDarkPhysical11
Fire PunchFirePhysical1-
Thunder PunchElectricPhysical1-
Ice PunchIcePhysical1-
Fire FangFirePhysical-1
Thunder FangElectricPhysical-1
Ice FangIcePhysical-1
Chip AwayNormalPhysical2323
Dust DevilGroundSpecial3535
Smack DownRockPhysical4343
Poison JabPoisonPhysical5555
Toxic SpikesPoisonStatus63-
MegahornBugPhysical-63
SuperpowerFightingPhysical75-
Hammer ArmFightingPhysical-75
TYPECATSKITTYINARI (DELCATTY)
Grass TerrainGrassStatus-1
ChargeElectricStatus-1
GrowthNormalStatus1-
NuzzleElectricPhysical-1
Discharge (Evo)ElectricSpecial-Evo
Bullet SeedGrassPhysical1-
SporeGrassStatus7-
PowderBugStatus101
IngrainGrassStatus131
Magical LeafGrassStatus161
Shock WaveElectricSpecial-16
Grass KnotGrassSpecial2222
Leech SeedGrassStatus2525
Pollen PuffBugSpecial281
Natural GiftNormalPhysical3131
SynthesisGrassStatus34-
Charge BeamElectricSpecial-34
AromatherapyGrassStatus3737
Seed BombGrassPhysical431
Solar BreamGrassPhysical49-
TYPECATCANDELAILLUMISE
FlashNormalStatus11
Helping HandNormalStatus11
TackleNormalPhysical1-
PoundNormalPhysical-1
Vacuum WaveFlyingPhysical99
Confuse RayGhostStatus1212
Flame ChargeFirePhysical15-
Charge BeamElectricSpecial-15
Double TeamNormalStatus1919
Signal BeamBugSpecial2222
Will-O-WispFireStatus26-
Thunder WaveElectricStatus-26
Tail GlowBugStatus2929
LungeBugPhysical33-
Bug BuzzBugSpecial-33
MoonlightFairyStatus3636
U-TurnBugPhysical40-
Volt SwitchElectricSpecial-40
Play RoughFairyPhysical47-
Dazzling GleamFairySpecial-47
Flare BlitzFirePhysical57-
Electro BallElectricSpecial-57
(or Discharge)

Wailord's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.

TYPECATKRICKETOTKRICKETUNE
Belly DrumNormalStatus11
Grass WhistleGrassStatus11
InstructPsychicStatus-1
Disarming VoiceFairySpecial81
Echoed Voice (Evo)NormalSpecial-Evo
Fury CutterBugPhysical-14
SteamrollerBugPhysical14-
SupersonicNormalStatus1818
MoonlightFairyStatus2222
Echo WaveNormalSpecial2626
Night SlashDarkPhysical-30
ScreechNormalStatus30-
Role PlayPsychicStatus-34
Bug BuzzBugSpecial3438
Baton PassNormalStatus3842
Entrancing SongNormalStatus-46
Follow MeNormalStatus4250
Perish SongGhostStatus-54
Dance MacabreGhostStatus46-
TYPECATMOTHIM (day)MOTHIM (night)
Quiver DanceBugStatus11
GustFlyingSpecial11
ProtectNormalStatus11
Gust (Evo)FlyingSpecialEvoEvo
EmberFireSpecial14-
Icy WindIceSpecial-14
Silver WindBugStatus2020
Will-O-WispFireStatus23-
MistIceStatus-23
PluckFlyingStatus2626
Fire SpinFireSpecial29-
Ice ShardIcePhysical-29
Morning SunNormalStatus32-
MoonlightFairyStatus-32
Wicked FlameFireSpecial38-
Aurora BeamIceSpecial-38
U-TurnBugPhysical4141
Quiver DanceBugStatus4747
Solar BeamGrassSpecial50-
MoonblastFairySpecial-50

Spr 4d 414.png Mothim day form  Spr 4p 414 s.png  Mothim night form

TYPECATDARUMAKADARMANITANZENDARUMA
CharmFairyFire1--
Hammer ArmFightingPhysical-1-
RestPsychicStatus--1
(or Flame Rite)
PoundNormalPhysical11-
BideNormalPhysical--1
Defense CurlNormalStatus111
Fire Punch (Evo)FirePhysical-Evo-
Zen Headbutt (Evo)PsychicPhysical--Evo
Flame WheelFirePhysical666
Dizzy PunchFairyPhysical1111-
Future SightPsychicSpecial--11
Wake-Up SlapNormalPhysical19--
Arm ThrustFightingPhysical-19-
Will-O-WispFireStatus--19
FacadeDarkPhysical252525
Lucky ChantFairyStatus30-30
Flame ChargeFirePhysical-30-
Work UpNormalStatus3333-
Cosmic PowerPsychicStatus--33
(or Calm Mind)
Natural GiftNormalPhysical39-39
(or Hidden Power)
Heat CrashFirePhysical-39-
Lunar DanceFairyStatus42-42
Belly DrumNormalStatus-42-
Play RoughFairyPhysical4747-
Stored PowerPsychicSpecial--47
EruptionFirePhysical-54-
PsychicPsychicSpecial--54
(or Aura Sphere)
Flare BlitzFirePhysical-62-
Burn UpFireSpecial54-62
Sacred FireFirePhysical607474


Changes to Eeveelutions  


Changes to Ultra Beast Species

Other Regional Variants

Sdex Ndex MS Pokémon Type
#029 #029 Nidoran♀ Nidoran♀ Ice
#032 #032 Nidoran♂ Nidoran♂ Ice
#030 #030 Nidorina Nidorina Ice
#033 #033 Nidorino Nidorino Ice
#031 #031 Nidoqueen Nidoqueen Ice Poison
#034 #034 Nidoking Nidoking Ice Poison
#072 #072 Tentacool Tentacool Electric Water
#073 #073 Tentacruel Tentacruel Electric Water
#109 #109 Koffing Koffing Fire
#110 #110 Weezing Weezing Fire
#154 #238 Smoochum Smoochum Water Ghost
#124 #124 Jynx Jynx Water Ghost
#131 #131 Lapras Lapras Dragon Steel
#015 #163 Hoothoot Hoothoot Ice Flying
#016 #164 Noctowl Noctowl Ice Flying
#101 #193 Yanma Yanma Bug Electric
#184 #469 Yanmega Yanmega Bug Electric
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel
#034 #285 Shroomish Shroomish Grass Electric
#035 #286 Breloom Breloom Grass Electric
#069 #303 Mawile Mawile Grass Dark
#069 #303 Mawile Gorgonna (Mega Mawile) Grass Dark

Spr 7s 027A.png Alolan Sandshrew  Spr 7s 028 s.png Alolan Sandslash


Changes to Pokémon Moves


Updated TMs


Egg Group Edits


Changes to HMs


Changes to Battle Mechanics & Abilities

 * REVAMPED During double / triple battles, etc, if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally or allies on the field once said item is consumed

  • NEW ABILITY: Slick reduces the final calculated damage received from physical attacks by 25% half. Critical hits that target a Pokémon with this Ability inflict normal damage.
  • NEW ABILITY: Nocturnal replaces Insomnia – ie, all prior instances of Insomnia become Nocturnal. Nocturnal prevents the Pokémon with this ability from being afflicted by sleep by an opponent's moves, including Yawn; however, this Pokémon may still use Rest, unlike Pokémon with the ability Vital Spirit. Pokémon with Nocturnal also receive a STAB-boost for using Ghost or Dark-type attacks, regardless of the user's own type.
  • NEW ABILITY: The move Echoed Voice should be renamed Crescendo but a new ability Echoed Voice (Amplify?) grants a 30% boost to the base accuracy as well as 20% boost to the base power of sound-based moves used by this ability.
  • NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).

Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!

  • The Grass-type-type is known now as Botan.
  • The Dark-type-type is known now as Umbra.
  • The Steel-type-type is known now as Metal.
  • The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.


NEW TERRAINS

Up for Grabs

Changes to Evolution Mechanics

WANTED: Evolutions and 'Pre-Evolutions Spr 3f 083.png  Spr 4d 206.png  Spr 4d 302.png  Spr 4d 303.png‎  Spr 4h 222.png  Spr 4d 227.png  Spr 4d 192.png  Spr 4d 211.png   Spr 4d 201-F.png


Revamped Type Chart According to AceTrainerAlvaro

UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.

Main article: Type/Type chart

Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.


× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI.

In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.


Generation Reboot: List of Pokémon by National Pokédex No

Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.


Kanto

Kdex Ndex MS Pokémon Type
#001 #001 Bulbasaur Bulbasaur Grass
#002 #002 Ivysaur Ivysaur Grass Poison
#003 #003 Venusaur Venusaur Grass Poison
#004 #004 Charmander Charmander Fire
#005 #005 Charmeleon Charmeleon Fire
#006 #006 Charizard Charizard Fire Flying
#007 #007 Squirtle Squirtle Water
#008 #008 Wartortle Wartortle Water
#009 #009 Blastoise Blastoise Water
#010 #010 Caterpie Caterpie Bug
#011 #011 Metapod Metapod Bug
#012 #012 Butterfree Butterfree Bug Flying
#013 #013 Weedle Weedle Bug Poison
#014 #014 Kakuna Kakuna Bug Poison
#015 #015 Beedrill Beedrill Bug Poison
#016 #016 Pidgey Pidgey Normal Flying
#017 #017 Pidgeotto Pidgeotto Normal Flying
#018 #018 Pidgeot Pidgeot Normal Flying
#019 #019 Rattata Rattata Normal
#020 #020 Raticate Raticate Normal
#021 #021 Spearow Spearow Normal Flying
#022 #022 Fearow Fearow Normal Flying
#023 #023 Ekans Ekans Poison
#024 #024 Arbok Arbok Poison
#110Co #702 Dedenne Dedenne Electric
#025 #025 Pikachu Pikachu Electric
#026 #026 Raichu Raichu Electric
#027 #027 Sandshrew Sandshrew Ground
#028 #028 Sandslash Sandslash Ground
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#035 #035 Clefairy Clefairy Fairy
#036 #036 Clefable Clefable Fairy
#037 #037 Vulpix Vulpix Fire
#038 #038 Ninetales Ninetales Fire Psychic
#039 #039 Jigglypuff Jigglypuff Normal
#037 #531 Audino Audino Normal
#041 #041 Zubat Zubat Poison Flying
#042 #042 Golbat Golbat Poison Flying
#039 #169 Crobat Crobat Poison Flying
#043 #043 Oddish Oddish Grass Poison
#044 #044 Gloom Gloom Grass Poison
#045 #045 Vileplume Vileplume Grass Poison
#086 #182 Bellossom Bellossom Grass
#046 #046 Paras Paras Bug Grass
#047 #047 Parasect Parasect Bug Grass
#048 #048 Venonat Natly (Venonat) Bug
#049 #049 Venomoth Lunamoth (Venomoth) Bug Fairy
#050 #050 Diglett Diglett Ground
#051 #051 Dugtrio Dugtrio Ground
#052 #052 Meowth Meowth Normal
#053 #053 Persian Persian Normal
#054 #054 Psyduck Psyduck Water
#055 #055 Golduck Golduck Water Psychic
#118 #118 Goldeen Goldeen Water
#119 #119 Seaking Seaking Water
#056 #056 Mankey Mankey Fighting
#057 #057 Primeape Primeape Fighting
#038 #289 Slaking Slaking Fighting
#058 #058 Growlithe Growlithe Fire
#059 #059 Arcanine Arcanine Fire
#060 #060 Poliwag Poliwag Water
#061 #061 Poliwhirl Poliwhirl Water
#062 #062 Poliwrath Poliwrath Water Fighting
#075 #186 Politoed Lefrog Water Grass
#063 #063 Abra Abra Psychic
#064 #064 Kadabra Kadabra Psychic
#065 #065 Alakazam Alakazam Psychic
#066 #066 Machop Machop Fighting
#067 #067 Machoke Machoke Fighting
#068 #068 Machamp Machamp Fighting
#069 #069 Bellsprout Bellsprout Grass Poison
#070 #070 Weepinbell Weepinbell Grass Poison
#071 #071 Victreebel Victreebel Grass Poison
#114 #114 Tangela Tangela Grass
#131 #455 Carnivine Carnivine Grass Dark
#074 #074 Geodude Geodude Rock Ground
#075 #075 Graveler Graveler Rock Ground
#076 #076 Golem Golem Rock Ground
#057Ce #667 Litleo Litleo Fire
#058Ce #668 Pyroar Pyroar Fire Fighting
#078 #572 Minccino Minccino Ice
#079 #573 Cinccino Cinccino Ice
#079 #079 Slowpoke Slowpoke Water
#080 #080 Slowbro Slowbro Water Psychic
#082 #199 Slowking Slowking Water Psychic
#098 #098 Krabby Krabby Water
#099 #099 Kingler Kingler Water
#083 #083 Farfetch'd Farfetch'd Normal Flying
#084 #084 Doduo Doduo Normal Flying
#085 #085 Dodrio Dodrio Normal Flying
#086 #086 Seel Seel Water
#087 #087 Dewgong Dewgong Water Ice
#092 #092 Gastly Gastly Ghost Poison
#093 #093 Haunter Haunter Ghost Poison
#094 #094 Gengar Gengar Ghost Dark
#023 #517 Munna Munna Ghost
#096 #096 Drowzee Drowzee Ghost
#097 #097 Hypno Hypno Ghost
#109 #109 Koffing Koffing Poison
#110 #110 Weezing Weezing Poison
#100 #100 Voltorb Voltorb Electric
#101 #101 Electrode Electrode Electric
#081 #081 Magnemite Magnemite Electric Steel
#082 #082 Magneton Magneton Electric Steel
#180 #462 Magnezone Magnezone Electric Steel
#102 #102 Exeggcute Exeggcute Grass Psychic
#103 #103 Exeggutor Exeggutor Grass Psychic
#104 #104 Cubone Cubone Ground
#105 #105 Marowak Marowak Ground Fighting
#115 #115 Kangaskhan Kangaskhan Dragon Fighting
#095 #095 Onix Onix Rock Ground
#063 #208 Steelix Steelix Steel Ground
#111 #111 Rhyhorn Rhyhorn Ground Rock
#112 #112 Rhydon Rhydon Ground Rock
#188 #464 Rhyperior Rhyperior Ground Rock
#108 #108 Lickitung Lickitung Dragon
#113 #113 Chansey Chansey Normal
#223 #242 Blissey Blissey Normal
#127 #127 Pinsir Pinsir Bug
#123 #123 Scyther Scyther Bug Flying
#112 #212 Scizor Scizor Bug Steel
#218 Slugma Slugma (regional variant) Steel
#219 Magcargo Magcargo (regional variant) Steel
#116 #116 Horsea Horsea Water
#117 #117 Seadra Seadra Water
#192 #230 Kingdra Kingdra Water Dragon
#090 #090 Shellder Shellder Water
#091 #091 Cloyster Cloyster Water Ice
#072 #072 Tentacool Tentacool Poison Water
#073 #073 Tentacruel Tentacruel Poison Water
#120 #120 Staryu Staryu Water Rock
#121 #121 Starmie Starmie Water Rock
#145 #236 Tyrogue Tyrogue Fighting
#148 #237 Hitmontop Hitmontop Fighting
#106 #106 Hitmonlee Hitmonlee Fighting
#107 #107 Hitmonchan Hitmonchan Fighting
#080 #574 Gothita Gothita Fairy
#081 #575 Gothorita Gothorita Fairy Psychic
#082 #576 Gothitelle Gothitelle Fairy Psychic
#156 #239 Elekid Elekid Electric
#125 #125 Electabuzz Electabuzz Electric
#199 #466 Electivire Electivire Electric
#152 #240 Magby Magby Fire
#126 #126 Magmar Magmar Fire
#202 #467 Magmortar Magmortar Fire
#128 #128 Tauros Tauros Fighting
#151 #241 Miltank Miltank Normal
#129 #129 Magikarp Magikarp Water
#130 #130 Gyarados Gyarados Water
#131 #131 Lapras Lapras Water Ice
#132 #132 Ditto Ditto Normal
#133 #133 Eevee Eevee Normal
#134 #134 Vaporeon Vaporeon Water
#135 #135 Jolteon Jolteon Electric
#136 #136 Flareon Flareon Fire
#492SMS #492SMS Shaymin Cereon (Shaymin Sky Forme) Grass
#170 #471 Glaceon Glaceon Ice
#188 #196 Espeon Espeon Psychic
#189 #197 Umbreon Umbreon Dark
#137 #137 Porygon Porygon Electric
#221 #233 Porygon2 Porygon2 Electric
#194 #474 Porygon-Z Porygon-Z Electric
#138 #138 Omanyte Omanyte Water Rock
#139 #139 Omastar Omastar Water Rock
#140 #140 Kabuto Kabuto Rock Water
#141 #141 Kabutops Kabutops Rock Water
#142 #142 Aerodactyl Aerodactyl Rock Flying
#144 #144 Articuno Articuno Ice Flying
#145 #145 Zapdos Zapdos Electric Flying
#146 #146 Moltres Moltres Fire Flying
#147 #147 Dratini Dratini Dragon
#148 #148 Dragonair Dragonair Dragon
#149 #149 Dragonite Dragonite Dragon Flying
#150 #150 Mewtwo Mewtwo Psychic
#151 #151 Mew Mew Psychic



Johto

Jdex Ndex MS Pokémon Type
#001 #152 Chikorita Chikorita Grass
#002 #153 Bayleef Bayleef Grass
#003 #154 Meganium Meganium Grass
#004 #498 Tepig Tepig Fire
#005 #499 Pignite Pignite Fire
#006 #500 Emboar Emboar Fire Dark
#007 #501 Oshawott Oshawott Water
#008 #502 Dewott Dewott Water
#009 #503 Samurott Samurott Water Fighting
#019 #161 Sentret Sentret Normal
#020 #162 Furret Furret Ground
#015 #163 Hoothoot Hoothoot Normal Flying
#016 #164 Noctowl Noctowl Normal Flying
#030 #165 Ledyba Ledyba Bug Flying
#031 #166 Ledian Ledian Bug Flying
#101 #595 Joltik Joltik Bug Electric
#102 #596 Galvantula Galvantula Bug Electric
#053 #179 Mareep Mareep Electric
#054 #180 Flaaffy Flaaffy Electric
#055 #181 Ampharos Ampharos Electric
#132 #183 Marill Marill Ice
#133 #184 Azumarill Azumarill Ice
#067 #187 Hoppip Hoppip Grass
#068 #188 Skiploom Skiploom Grass
#069 #189 Jumpluff Jumpluff Grass
#004 #155 Cyndaquil Cyndaquil Fire
#005 #156 Quilava Quilava Fire
#006 #157 Typhlosion Typhlosion Fire
#007 #158 Totodile Totodile Water
#008 #159 Croconaw Croconaw Water
#009 #160 Feraligatr Feraligatr Water Fighting
#058 #420 Cherubi Cherubi Grass
#059 #421 Cherrim Cherrim Grass Fairy
#101 #193 Yanma Yanma Bug Flying
#184 #469 Yanmega Yanmega Bug Flying
#056 #194 Wooper Wooper Water Ground
#057 #195 Quagsire Quagsire Water Ground
  #019 Rattata Rattata Dark
  #020 Raticate Raticate Dark
#213 #198 Murkrow Murkrow Dark Flying
#075 #430 Honchkrow Honchkrow Dark Flying
#082 #433 Chingling Chingling Ghost
#151 #358 Chimecho Chimecho Ghost
#160 #360 Wynaut Wynaut Normal
#108 #202 Wobbuffet Wobbuffet Normal
#093 #204 Pineco Pineco Bug
#094 #205 Forretress Forretress Bug Rock
#114 #214 Heracross Heracross Bug Fighting
#125 #209 Snubbull Snubbull Fairy
#126 #210 Granbull Granbull Fighting
#091Ce #674 Pancham Pancham Fighting
#092Ce #675 Pangoro Pangoro Fighting Dark
#195 #220 Swinub Swinub Ice Ground
#196 #221 Piloswine Piloswine Ice Ground
#205 #473 Mamoswine Mamoswine Ice Ground
#163 #211 Qwilfish Qwilfish Water Poison
#174 #223 Remoraid Remoraid Water
#175 #224 Octillery Octillery Water
#010Co #686 Inkay Inkay Dark Psychic
#011Co #687 Malamar Malamar Dark Psychic
#171 #361 Snorunt Snorunt Ice
#172 #362 Glalie Glalie Ice Rock
#208 #478 Froslass Froslass Ice Ghost
#121 #333 Swablu Swablu Normal Flying
#122 #334 Altaria Altaria Dragon Flying
#092 #438 Bonsly Bonsly Rock
#107 #185 Sudowoodo Sudowoodo Rock
#131 #343 Baltoy Baltoy Ground Psychic
#132 #344 Claydol Claydol Ground Psychic
#088 #436 Bronzor Bronzor Steel Psychic
#089 #437 Bronzong Bronzong Steel Psychic
#069 #303 Mawile Mawile Steel Fairy
#068 #302 Sableye Sableye Fairy Dark
#061 #201 Unown Unown Psychic
#070 #304 Aron Aron Steel Rock
#071 #305 Lairon Lairon Steel Rock
#072 #306 Aggron Aggron Steel Rock
#116 #610 Axew Axew Dragon
#117 #611 Fraxure Fraxure Dragon
#118 #612 Haxorus Haxorus Dragon
#243 #243 Raikou Raikou Electric
#244 #244 Entei Entei Fire
#245 #245 Suicune Suicune Water
#252 #249 Lugia Lugia Water Psychic
#253 #250 Ho-Oh Ho-Oh Fire Flying
#256 #251 Celebi Celebi Psychic Grass



Hoenn

Hdex Ndex MS Pokémon Type
#001 #252 Treecko Treecko Grass
#002 #253 Grovyle Grovyle Grass
#003 #254 Sceptile Sceptile Grass
#004 #255 Torchic Torchic Fire
#005 #256 Combusken Combusken Fire Fighting
#006 #257 Blaziken Blaziken Fire Fighting
#007 #258 Mudkip Mudkip Water
#008 #259 Swampert Swampert Water Ground
#009 #260 Marshtomp Marshtomp Water Ground
#010 #261 Poochyena Poochyena Ground
#011 #262 Mightyena Mightyena Dark Ground
#012 #263 Zigzagoon Zigzagoon Normal
#013 #264 Linoone Linoone Normal
#014 #265 Wurmple Wurmple Bug
#015 #266 Silcoon Silcoon Bug
#016 #267 Beautifly Beautifly Bug Flying
#017 #268 Cascoon Cascoon Bug
#018 #269 Dustox Dustox Bug Poison
#019 #270 Lotad Lotad Water Grass
#020 #271 Lombre Lombre Water Grass
#021 #272 Ludicolo Ludicolo Water Grass
#022 #273 Seedot Seedot Grass
#023 #274 Nuzleaf Nuzleaf Grass
#024 #275 Shiftry Shiftry Grass Dark
#025 #276 Taillow Taillow Normal Flying
#026 #277 Swellow Swellow Normal Flying
#027 #278 Wingull Wingull Water Flying
#028 #279 Pelipper Pelipper Water Flying
#029 #280 Ralts Ralts Fairy
#030 #281 Kirlia Kirlia Fairy
#031 #282 Gardevoir Gardevoir Fairy Psychic
#160 #475 Gallade Gallade Fairy Fighting
#032 #283 Surskit Surskit Bug Water
#033 #284 Masquerain Masquerain Fairy Water
#034 #285 Shroomish Shroomish Grass
#035 #286 Breloom Breloom Grass Fighting
#061 #300 Skitty Skitty Grass
#062 #301 Delcatty Inari (Delcatty) Grass Electric
#036 #287 Slakoth Slakoth Normal
#037 #288 Vigoroth Vigoroth Normal
#143 #143 Snorlax Snorlax Normal
#042 #290 Nincada Nincada Bug Ground
#043 #291 Ninjask Ninjask Bug Flying
#044 #292 Shedinja Shedinja Bug Ghost
  #074 Geodude Geodude Rock Electric
  #075 Graveler Graveler Rock Electric
  #076 Golem Golem Rock Electric
#045 #293 Whismur Whismur Normal
#046 #294 Loudred Loudred Normal
#047 #295 Exploud Exploud Normal
#083 #577 Solosis Solosis Normal
#084 #578 Duosion Duosion Normal
#085 #579 Reuniclus Reuniclus Normal
#048 #296 Makuhita Makuhita Fighting
#049 #297 Hariyama Hariyama Fighting
#249 #246 Larvitar Larvitar Rock Ground
#250 #247 Pupitar Pupitar Rock Ground
#251 #248 Tyranitar Tyranitar Rock Dark
#076 #307 Meditite Meditite Fighting Psychic
#077 #308 Medicham Medicham Fighting Psychic
#080 #311 Plusle Plusle Electric
#081 #312 Minun Minun Electric
#086 #313 Volbeat Candela (Volbeat) Bug Fire
#087 #314 Illumise Illumise Bug Electric
#025 #406 Budew Budew Grass
#094 #315 Roselia Roselia Grass
#027 #407 Roserade Roserade Grass Poison
#127 #451 Skorupi Skorupi Poison Bug
#128 #452 Drapion Drapion Poison Dark
#095 #316 Gulpin Gulpin Poison
#096 #317 Swalot Swalot Poison
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#101 # Numel Numel Ground
#102 #323 Camerupt Camerupt Fire Water
#216 #218 Slugma Slugma Fire
#217 #219 Magcargo Magcargo Fire Rock
#109 #109 Koffing Koffing (regional variant) Fire
#110 #110 Weezing Weezing (regional variant) Fire
#004 #155 Cyndaquil Cyndaquil Fire
#005 #156 Quilava Quilava Fire
#006 #157 Typhlosion Typhlosion Fire
#116 #328 Trapinch Trapinch Bug Ground
#117 #329 Vibrava Vibrava Bug Flying
#118 #330 Flygon Flygon Dragon Flying
#119 #331 Cacnea Cacnea Grass
#120 #332 Cacturne Cacturne Grass Dark
#135 #629 Vullaby Vullaby Dark Flying
#136 #630 Mandibuzz Mandibuzz Dark Flying
#084 #084 Doduo Doduo Normal Flying
#085 #085 Dodrio Dodrio Normal Flying
#203 #227 Skarmory Skarmory Steel Flying
#123 #335 Zangoose Zangoose Normal
#124 #336 Seviper Seviper Poison Dark
#125 #337 Lunatone Lunatone Rock Psychic
#126 #338 Solrock Solrock Rock Psychic
#127 #339 Barboach Barboach Water Ground
#128 #340 Whiscash Whiscash Water Ground
#129 #341 Corphish Corphish Water Ground
#130 #342 Crawdaunt Crawdaunt Water Ground
#133 #345 Lileep Lileep Rock Grass
#134 #346 Cradily Cradily Rock Grass
#135 #347 Anorith Anorith Rock Bug
#136 #348 Armaldo Armaldo Rock Bug
#097 #318 Carvanha Carvanha Water Dark
#098 #319 Sharpedo Sharpedo Water Dark
#099 #320 Wailmer Wailmer Water
#100 #321 Wailord Wailord Water
#140 #349 Feebas Feebas Water
#141 #350 Milotic Milotic Water
#142 #351 Castform Castform Water
#142 #351 Castform Castform Fire
#142 #351 Castform Castform Electric
#142 #351 Castform Castform Ice
#142 #351 Castform Castform Ground
#142 #351 Castform Castform Flying
#066 #426 Drifblim Drifblim Water Flying
#066 #426 Drifblim Drifblim Fire Flying
#066 #426 Drifblim Drifblim Electric Flying
#066 #426 Drifblim Drifblim Ice Flying
#066 #426 Drifblim Drifblim Ground Flying
#066 #426 Drifblim Drifblim Flying
#145 #352 Kecleon Kecleon Normal
#149 #203 Girafarig Girafarig Normal Psychic
#150 #357 Tropius Tropius Grass Flying
  #103 Exeggutor Exeggutor Grass Dragon
#028 #522 Blitzle Blitzle Electric
#029 #523 Zebstrika Zebstrika Electric
#200 #231 Phanpy Phanpy Fighting
#201 #232 Donphan Donphan Fighting
#102 #441 Chatot Chatot Normal Flying
#123 #190 Aipom Aipom Normal
#064 #424 Ambipom Ambipom Fighting
#063Mo #710 Pumpkaboo Pumpkaboo Ghost Grass
#064Mo #711 Gourgeist Gourgeist Ghost Grass
#148 #355 Duskull Duskull Ghost
#149 #356 Dusclops Dusclops Ghost
  #105 Marowak Marowak Fire Ghost
#173 #363 Spheal Spheal Ice Water
#174 #364 Sealeo Sealeo Ice Water
#175 #365 Walrein Walrein Ice Water
# #131 Lapras Lapras (regional variant) Dragon Steel
#173 #222 Corsola Corsola Water Rock
#176 #366 Clamperl Clamperl Water
#177 #367 Huntail Huntail Water Dark
#178 #368 Gorebyss Gorebyss Water Psychic
#176 #170 Chinchou Chinchou Water Electric
#177 #171 Lanturn Lanturn Water Electric
#179 #369 Relicanth Relicanth Water Rock
#202 #226 Mantine Mantine Water
#183 #370 Luvdisc Luvdisc Water
#100 #594 Alomomola Alomomola Water
#187 #371 Bagon Bagon Dragon
#188 #372 Shelgon Shelgon Dragon
#189 #373 Salamence Salamence Dragon Flying
#190 #374 Beldum Beldum Steel Psychic
#191 #375 Metang Metang Steel Psychic
#192 #376 Metagross Metagross Steel Psychic
#142 #636 Larvesta Larvesta Bug Fire
#143 #637 Volcarona Volcarona Bug Fire
#175 #468 Togekiss Togekiss Fairy Flying
#047 #176 Togetic Togetic Fairy Flying
#196 #380 Latias Latias Dragon Fairy
#197 #381 Latios Latios Dragon Fairy
#193 #377 Regirock Regirock Rock
#194 #378 Regice Regice Ice
#195 #379 Registeel Registeel Steel
#198 #382 Kyogre Kyogre Water
#199 #383 Groudon Groudon Ground
#200 #384 Rayquaza Rayquaza Dragon Flying
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
  #489 Phione Phione Water
#151 #490 Manaphy Manaphy Water Fairy

Sinnoh

Sdex Ndex MS Pokémon Type
#001 #387 Turtwig Turtwig Grass
#002 #388 Grotle Grotle Grass
#003 #389 Torterra Torterra Grass Rock
#004 #390 Chimchar Chimchar Fire
#005 #391 Monferno Monferno Fire Fighting
#006 #392 Infernape Infernape Fire Fighting
#007 #393 Piplup Piplup Water
#008 #394 Prinplup Prinplup Water
#009 #395 Empoleon Empoleon Water Steel
#010 #396 Starly Starly Normal Flying
#011 #397 Staravia Staravia Normal Flying
#012 #398 Staraptor Staraptor Fighting Flying
#010 #504 Patrat Patrat Normal
#011 #505 Watchog Watchog Normal
#045 #412 Burmy Burmy Bug
#045 #412 Burmy Burmy Bug
#045 #412 Burmy Burmy Bug
#046 #413 Wormadam Wormadam Bug Grass
#046 #413 Wormadam Wormadam Bug Ground
#046 #413 Wormadam Wormadam Bug Steel
#047 #414 Mothim Mothim Bug Fire
#047 #414 Mothim Mothim Bug Ice
#093 #587 Emolga Emolga Electric Flying
#103 #191 Sunkern Sunkern Grass
#104 #192 Sunflora Sunflora Grass
#063Mo #710 Pumpkaboo Pumpkaboo Ghost Grass
#064Mo #711 Gourgeist Gourgeist Ghost Grass
#061Mo #708 Phantump Phantump Grass Ghost
#062Mo #709 Trevenant Trevenant Grass Ghost
#056 #418 Buizel Buizel Water
#057 #419 Floatzel Floatzel Water
#060 #422 Shellos Shellos Water
#060 #422 Shellos Shellos Water
#061 #423 Gastrodon Gastrodon Water Ground
#061 #423 Gastrodon Gastrodon Water Ground
#072 #072 Tentacool Tentacool Poison Water
#073 #073 Tentacruel Tentacruel Poison Water
#134 #456 Finneon Finneon Water
#135 #457 Lumineon Lumineon Water
#076 #431 Glameow Glameow Normal
#077 #432 Purugly Purugly Normal
#035 #529 Drilbur Drilbur Ground
#036 #530 Excadrill Excadrill Ground Steel
#030 #524 Roggenrola Roggenrola Rock
#031 #525 Boldore Boldore Rock
#032 #526 Gigalith Gigalith Rock
#108 #602 Tynamo Tynamo Electric
#109 #603 Eelektrik Eelektrik Electric
#110 #604 Eelektross Eelektross Electric
#078 #309 Electrike Electrike Electric
#079 #310 Manectric Manectric Electric
#214 #228 Houndour Houndour Dark Fire
#215 #229 Houndoom Houndoom Dark Fire
#084 #434 Stunky Stunky Poison
#085 #435 Skuntank Skuntank Poison
#060 #554 Darumaka Darumaka Fire Fairy
#061 #555 Darmanitan Darmanitan Fire Fairy
#061 #555Z Darmanitan Zendaruma (Darmanitan Zen Mode) Fire Psychic
#108 #442 Spiritomb Spiritomb Ghost Dark
#068 #562 Yamask Yamask Ghost
#069 #563 Cofagrigus Cofagrigus Ghost Rock
#122 #449 Hippopotas Hippopotas Ground
#123 #450 Hippowdon Hippowdon Ground
  #050 Diglett Diglett Ground Steel
  #051 Dugtrio Dugtrio Ground Steel
#124 #618 Stunfisk Stunfisk Ground Electric
#007 #158 Totodile Totodile Water
#008 #159 Croconaw Croconaw Water
#009 #160 Feraligatr Feraligatr Water Fighting
#129 #453 Croagunk Croagunk Poison Fighting
#130 #454 Toxicroak Toxicroak Poison Dark
#101 #595 Joltik Joltik Bug Electric
#102 #596 Galvantula Galvantula Bug Electric
#049 #543 Venipede Venipede Bug Poison
#050 #544 Whirlipede Whirlipede Bug Poison
#051 #545 Scolipede Scolipede Bug Poison
#103 #597 Ferroseed Ferroseed Grass Steel
#104 #598 Ferrothorn Ferrothorn Grass Steel
#069 #303 Mawile Mawile (regional variant) Grass Dark
#069 #303 Mawile Gorgonna (Mega Mawile) Grass Dark
#193 #207 Gligar Gligar Ground Flying
#154 #472 Gliscor Gliscor Ground Flying
#091 #585 Deerling Deerling Normal Grass
#092 #586 Sawsbuck Sawsbuck Normal Grass
#161 #177 Natu Natu Psychic Flying
#162 #178 Xatu Xatu Psychic Flying
#218 Slugma Slugma (regional variant) Steel
#219 Magcargo Magcargo (regional variant) Steel
#111 #111 Rhyhorn Rhyhorn Ground Rock
#112 #112 Rhydon Rhydon Ground Rock
#188 #464 Rhyperior Rhyperior Ground Rock
#036 #408 Cranidos Cranidos Rock
#037 #409 Rampardos Rampardos Rock Fighting
#038 #410 Shieldon Shieldon Rock Steel
#039 #411 Bastiodon Bastiodon Rock Steel
#070 #564 Tirtouga Tirtouga Water Rock
#071 #565 Carracosta Carracosta Water Rock
#072 #566 Archen Archen Rock Flying
#073 #567 Archeops Archeops Rock Flying
#128 #622 Golett Golett Ground Ghost
#129 #623 Golurk Golurk Ground Ghost
#218 #215 Sneasel Sneasel Dark Ice
#152 #359 Absol Absol Dark Ice
  #037 Vulpix Vulpix Ice
  #038 Ninetales Ninetales Ice
#119 #613 Cubchoo Cubchoo Ice
#120 #614 Beartic Beartic Ice Water
#142 #459 Snover Snover Grass Ice
#143 #460 Abomasnow Abomasnow Grass Ice
#154 #238 Smoochum Smoochum (regional variant) Water Ghost
#124 #124 Jynx Jynx (regional variant) Water Ghost
#089Co #701 Hawlucha Hawlucha Fighting Flying
#132 #626 Bouffalant Bouffalant Normal
#168 #213 Shuckle Shuckle Bug Rock
#152 #479 Rotom Rotom Ghost Electric
#152 #479 Rotom Rotom Ghost Fire
#152 #479 Rotom Rotom Ghost Water
#152 #479 Rotom Rotom Ghost Ice
#152 #479 Rotom Rotom Ghost Flying
#152 #479 Rotom Rotom Ghost Grass
#191 #477 Dusknoir Dusknoir Ghost Electric
#111 #605 Elgyem Elgyem Psychic
#112 #606 Beheeyem Beheeyem Psychic
#109 #443 Gible Gible Dragon Ground
#110 #444 Gabite Gabite Dragon Ground
#111 #445 Garchomp Garchomp Dragon Ground
#146 #480 Uxie Uxie Fairy
#147 #481 Mesprit Mesprit Fairy
#148 #482 Azelf Azelf Fairy
  #488 Cresselia Cresselia Fairy
#147 #641 Tornadus Tornadus Flying
#148 #642 Thundurus Thundurus Flying Electric
#151 #645 Landorus Landorus Flying Ground
  #486 Regigigas Regigigas Normal
#149 #483 Dialga Dialga Psychic Steel
#150 #484 Palkia Palkia Psychic Dragon
#210 #487 Giratina Giratina Ghost Dragon
#210 #487 Giratina Giratina Ghost Dragon
  #493 Arceus Arceus Normal
#152Ce #720 Hoopa Hoopa Psychic Ghost
#152Ce #720 Hoopa Hoopa Psychic Dark
#153Ce #721 Volcanion Volcanion Fire Water
#201 #385 Jirachi Jirachi Fairy Steel

Kalos (Unova is no more)

Ce/Co/Mo
Kdex
Ndex MS Pokémon Type
#001Ce #650 Chespin Chespin Grass
#002Ce #651 Quilladin Quilladin Grass
#003Ce #652 Chesnaught Chesnaught Grass Fighting
#076 #570 Fennekin Fennekin (Zorua) Fire
#077 #654 Delphox Delphox (Braixen) Fire
#077 #571 Zoroark Zoroark Fire Ghost
#007Ce #656 Froakie Froakie Water
#008Ce #657 Frogadier Frogadier Water
#009Ce #658 Greninja Greninja Water Dark
#010Ce #659 Bunnelby Bunnelby Ground
#011Ce #660 Diggersby Diggersby Ground
#013 #399 Bidoof Bidoof Normal
#014 #400 Bibarel Bibarel Normal Water
#012 #506 Lillipup Lillipup Normal
#013 #507 Herdier Herdier Normal
#014 #508 Stoutland Stoutland Normal
#014Ce #661 Fletchling Fletchling Normal Flying
#015Ce #662 Fletchinder Fletchinder Fire Flying
#016Ce #663 Talonflame Talonflame Fire Flying
#020Ce #664 Scatterbug Scatterbug Bug
#021Ce #665 Spewpa Spewpa Bug
#022Ce #666 Vivillon Vivillon Bug Flying
#032 #167 Spinarak Spinarak Bug Poison
#033 #168 Ariados Ariados Bug Poison
#015 #401 Kricketot Kricketot Bug
#016 #402 Kricketune Kricketune Bug