Difference between revisions of "User:AceTrainerAlvaro"

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<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
 
<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
   
If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
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If you're  programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
   
 
Updated: 05/10/2018.
 
Updated: 05/10/2018.
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==About Myself==
 
==About Myself==
* I am a Bulbapedia user from Florida, USA, aged 26 who has played every gerneration since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
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* I am a Bulbapedia user from Florida, USA, aged 26 who has played every generation since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
 
* I am only a fan of the primary canon of Pokémon games.
 
* I am only a fan of the primary canon of Pokémon games.
 
* I do not support or engage in Poké-shipping.
 
* I do not support or engage in Poké-shipping.
  +
 
 
   
 
[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]
 
[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]
 
* favorite Pokémon:
 
* favorite Pokémon:
** 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for Offense. Dark Pulse and Aura Sphere complete the wonderful package!
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** 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for  Offense. Dark Pulse and Aura Sphere complete the wonderful package!
 
** 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
 
** 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
 
** 3: Venasaur - Has a diverse movepool with exceptional Support moves.
 
** 3: Venasaur - Has a diverse movepool with exceptional Support moves.
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==Modest Proposals & Musings: Changes to Pokémon Species & Movelists==
 
==Modest Proposals & Musings: Changes to Pokémon Species & Movelists==
[[Image: Spr 4d 206.png]] [[Image: Spr_3r_232.png‎]] [[Image: Spr_4d_301.png‎]] [[Image: 078.png]] [[Image: Spr_3r_105.png]] [[Image: Spr_4h_115.png]] [[Image: 108.png]] [[Image: Spr 4p 405 m.png]] [[Image: Spr 4p 409.png]]
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[[Image: Spr_4p_205.png]]  [[Image: Spr_3r_232.png‎]]  [[Image: Spr_4d_301.png‎]]  [[Image: 078.png]]  [[Image: Spr_3r_105.png]]  [[Image: Spr_4h_115.png]]  [[Image: 108.png]]  [[Image: Spr 4p 405 m.png]]  [[Image: Spr 4p 409.png]]
   
 
* {{p|Bulbasaur}} should only be a {{type|Grass}}.
 
* {{p|Bulbasaur}} should only be a {{type|Grass}}.
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* Now known as the ''Scale Armor Pokémon'', {{p|Sandshrew}} and {{p|Sandslash}} now have the abilities {{a|Shield Dust}} or {{a|Filter}}.
 
* Now known as the ''Scale Armor Pokémon'', {{p|Sandshrew}} and {{p|Sandslash}} now have the abilities {{a|Shield Dust}} or {{a|Filter}}.
 
** Neither {{p|Sandshrew}} nor {{p|Sandslash}} can learn {{m|Earthquake}}, including via [[TM]]. {{p|Sandshrew}} and {{p|Sandslash}} should learn {{m|Rock Climb}} by level-up in lieu of {{m|Earthquake}}. However, Alolan {{p|Sandslash}} can learn {{m|Earthquake}} via [[TM]].
 
** Neither {{p|Sandshrew}} nor {{p|Sandslash}} can learn {{m|Earthquake}}, including via [[TM]]. {{p|Sandshrew}} and {{p|Sandslash}} should learn {{m|Rock Climb}} by level-up in lieu of {{m|Earthquake}}. However, Alolan {{p|Sandslash}} can learn {{m|Earthquake}} via [[TM]].
* Alolan {{p|Sandshrew}} and {{p|Sandslash}} are now {{type|Steel}} only and have the abilities {{a|Tough Claws}} or an ''improved'' {{a|Slush Rush}} (see note for Slush Rush under the ''Changes to Battle Mechanics & Abilities'' section). {{a|Heavy Metal}} is their Hidden Ability.
+
* Alolan {{p|Sandshrew}} and {{p|Sandslash}} are now {{type|Steel}} only and have the abilities {{a|Tough Claws}} or an ''improved'' {{a|Slush Rush}} (see note for Slush Rush under ''Changes to Battle Mechanics & Abilities'' section). {{a|Heavy Metal}} is their Hidden Ability.
 
** Alolan {{p|Sandslash}} and {{p|Sandshrew}} should learn {{m|Rollout}} by level-up in lieu of {{m|Ice Ball}}.
 
** Alolan {{p|Sandslash}} and {{p|Sandshrew}} should learn {{m|Rollout}} by level-up in lieu of {{m|Ice Ball}}.
 
** Alolan {{p|Sandshrew}} should learn {{m|Bulldoze}} by level-up in lieu of {{m|Hail}} and {{m|Chip Away}} by level-up in lieu of {{m|Blizzard}}.
 
** Alolan {{p|Sandshrew}} should learn {{m|Bulldoze}} by level-up in lieu of {{m|Hail}} and {{m|Chip Away}} by level-up in lieu of {{m|Blizzard}}.
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* {{p|Clefairy}} should learn {{type|Fairy}} {{m|Dizzy Punch}} by level-up in lieu of {{m|Body Slam}}.
 
* {{p|Clefairy}} should learn {{type|Fairy}} {{m|Dizzy Punch}} by level-up in lieu of {{m|Body Slam}}.
 
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
 
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
+
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {{m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
  +
*  {{p|Oddish}}, {{p|Gloom}}, and {{p|Vileplume}} can no longer {{m|Solar Beam}} learn by any means.
 
* {{p|Venomoth}} is now {{t|Bug}}/{{type|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect).
 
* {{p|Venomoth}} is now {{t|Bug}}/{{type|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect).
 
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
 
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
 
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
 
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
  +
** Furthermore, {{p|Venonat}} and ''Lunamoth'' learn {{m|Powder}} by level-up in lieu of {{m|Disable}}.
 
** ''Lunamoth's'' ability is {{a|Levitate}}.
 
** ''Lunamoth's'' ability is {{a|Levitate}}.
 
* {{p|Meowth}} now has the abilities {{a|Pickup}} or {{a|Moody}}. {{p|Persian}} now has the abilities {{a|Sand Rush}} (replacing Meowth's Pickup) or {{a|Defiant}} (replacing Meowth's Moody).
 
* {{p|Meowth}} now has the abilities {{a|Pickup}} or {{a|Moody}}. {{p|Persian}} now has the abilities {{a|Sand Rush}} (replacing Meowth's Pickup) or {{a|Defiant}} (replacing Meowth's Moody).
* Evolutionary family change: ''{{p|Mankey}} + Lv 24 → {{p|Primeape}} + Lv 50 → {{p|Slaking}}''
+
* Evolutionary family change: ''{{p|Mankey}} + Lv 24 → {{p|Primeape}} + Lv 50 → {{p|Slaking}}''  
 
** By comparison, ''{{p|Slakoth}} + Lv 18 → {{p|Vigoroth}} + Lv 40 → {{p|Snorlax}}''
 
** By comparison, ''{{p|Slakoth}} + Lv 18 → {{p|Vigoroth}} + Lv 40 → {{p|Snorlax}}''
 
** {{p|Slaking}} is now {{type|Fighting}}. Its abilities are now {{a|Defiant}} or {{a|Anger Point}}, with {{a|Sap Sipper}} as its Hidden Ability.
 
** {{p|Slaking}} is now {{type|Fighting}}. Its abilities are now {{a|Defiant}} or {{a|Anger Point}}, with {{a|Sap Sipper}} as its Hidden Ability.
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* {{p|Poliwrath}} should be revamped as the ''Bullfrog Pokémon'', retaining its {{t|Water}}/{{type|Fighting}}.
 
* {{p|Poliwrath}} should be revamped as the ''Bullfrog Pokémon'', retaining its {{t|Water}}/{{type|Fighting}}.
 
** {{p|Politoed}} should be revamped as ''Lefrog'', the {{t|Water}}/{{type|Grass}} ''Leaf Frog Pokémon''. {{p|Poliwhirl}} evolves into ''Lefrog'' using a [[Leaf Stone]].
 
** {{p|Politoed}} should be revamped as ''Lefrog'', the {{t|Water}}/{{type|Grass}} ''Leaf Frog Pokémon''. {{p|Poliwhirl}} evolves into ''Lefrog'' using a [[Leaf Stone]].
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1).
+
* {{p|Abra}}, {{p|Kadabra}}, and {{p|Alakazam}} all now learn a revamped {{m|Barrier}} at level 5 (See ''Changes to Pokémon Moves'' section).  
  +
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1) and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively, as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up in lieu of {{m|Take Down}}, and {{m|Jump Kick}} by level-up instead of {{m|Bounce}}. Furthermore, Rapidash picks up {{m|Blaze Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively, as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up in lieu of {{m|Take Down}}, and {{m|Jump Kick}} by level-up instead of {{m|Bounce}}. Furthermore, Rapidash picks up {{m|Blaze Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Rapidash also learns {{m|Bounce}} at level 1 in lieu of {{m|Fury Attack}}. Rapidash no longer learns {{m|Fury Attack}}, {{m|Flame Wheel}}, or {{m|Poison Jab}} by level-up.
 
** Rapidash also learns {{m|Bounce}} at level 1 in lieu of {{m|Fury Attack}}. Rapidash no longer learns {{m|Fury Attack}}, {{m|Flame Wheel}}, or {{m|Poison Jab}} by level-up.
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** Rapidash and Ponyta no longer learn {{m|Flame Wheel}} by level-up, only as an [[Egg Move]].
 
** Rapidash and Ponyta no longer learn {{m|Flame Wheel}} by level-up, only as an [[Egg Move]].
 
** Ponyta and Rapidash should both be taller, Ponyta reaching a [[List of Pokémon by height|height]] of 4'7" (1.4 m).
 
** Ponyta and Rapidash should both be taller, Ponyta reaching a [[List of Pokémon by height|height]] of 4'7" (1.4 m).
* {{p|Slowbro}} should evolve from {{p|Slowpoke}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party.
+
* {{p|Slowbro}} should evolve from {{p|Slowpoke}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party. {{p|Slowpoke}} should evolve into {{p|Slowking}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party AND holding a [[King's Rock]].
  +
** {{p|Slowpoke}} and {{p|Slowbro}} should learn {{m|Water Sport}} by level-up in lieu of {{m|Tackle}}, {{m|Defense Curl}} by level-up instead of {{m|Growl}}, {{m|Brine}} by level-up in lieu of {{m|Water Pulse}}, and {{m|Refresh}} by level-up in lieu of {{m|Heal Pulse}}. {{p|Slowbro}} also picks up {{m|Spiky Shield}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Slowpoke}} should evolve into {{p|Slowking}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party AND holding a [[King's Rock]].
 
* Neither {{p|Doduo}} nor {{p|Dodrio}} can learn {{m|Fly}} by any means. However, {{p|Dodrio}} should learn {{m|Brave Bird}} by level-up in lieu of {{m|Thrash}}.
+
** {{p|Slowking}} should learn {{m|Water Sport}} by level-up in lieu of {{m|Tackle}}, {{m|Psycho Shift}} by level-up instead of {{m|Growl}}, {{m|Calm Mind}} by level-up in lieu of {{m|Swagger}}, and re-learn {{m|Power Gem}} by level-up instead of {{m|Nasty Plot}}. Slowking also picks up {{m|Instruct}} as its final level-up move.
  +
** {{p|Slowking}} now has the abilities {{a|Telepathy}} or {{a|Analytic}}. <del>{{a|Synchronize}}</del> {{a|Serene Grace}} is its hidden ability.
  +
* {{p|Farfetch'd}} now has the abilities {{a|Super Luck}} or {{a|Defiant}}, with {{a|Guts}} as its hidden ability.
  +
** {{p|Farfetch'd}} should learn {{m|Water Sport}} by level-up in lieu of {{m|Sand Attack}}, {{m|Covet}} by level-up instead of {{m|Fury Cutter}}, {{m|Uproar}} by level-up in lieu of {{m|Slash}}, {{m|Leaf Blade}} by level-up instead of {{m|Night Slash}}, and {{m|Roost}} by level-up in lieu of {{m|Acrobatics}}. Also, Farfetch'd only learns {{m|Brave Bird}} as its final level-up move (not at level 1).
  +
** {{p|Farfetch'd}} no longer learns {{m|Poison Jab}} by any means.
  +
* Neither {{p|Doduo}} nor {{p|Dodrio}} can learn {{m|Fly}} or {{m|Steel Wing}} by any means. However, {{p|Dodrio}} should learn {{m|Brave Bird}} by level-up in lieu of {{m|Thrash}}.
 
** {{p|Dodrio}} now has the abilities {{a|Run Away}} or {{a|Quick Feet}} (replacing Doduo's {{a|Early Bird}}).
 
** {{p|Dodrio}} now has the abilities {{a|Run Away}} or {{a|Quick Feet}} (replacing Doduo's {{a|Early Bird}}).
 
** Boost Doduo's base HP (30) to 55. Boost Dodrio's base HP (60) to 70 and reduce its base Attack (110) to 100 for a base stat total of 460.
 
** Boost Doduo's base HP (30) to 55. Boost Dodrio's base HP (60) to 70 and reduce its base Attack (110) to 100 for a base stat total of 460.
  +
* {{p|Seel}} and {{p|Dewgong}} now have the abilities {{a|Storm Drain}} or ''Slick'' (see note on ''Slick'' under ''Changes to Battle Mechanics & Abilities'' section below). {{a|Infiltrator}} is their hidden ability.  
 
* A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, {{p|Gengar}} should be reclassified as {{t|Ghost}}/{{t|Dark}}. Gengar also picks up {{m|Dark Void}} as its final level-up move.
 
* A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, {{p|Gengar}} should be reclassified as {{t|Ghost}}/{{t|Dark}}. Gengar also picks up {{m|Dark Void}} as its final level-up move.
 
* {{p|Onix}} should swap its base Attack stat (45) for its base Speed stat (70). {{p|Steelix}} should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55.
 
* {{p|Onix}} should swap its base Attack stat (45) for its base Speed stat (70). {{p|Steelix}} should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55.
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** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}.
 
** {{p|Drowzee}}, {{p|Hypno}}, and {{p|Munna}} now have the abilities {{a|Trace}} <del>or ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> <del>or {{a|Comatose}}</del> <del>or {{a|Telepathy}}</del> or {{a|Mummy}}.
 
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
 
** Munna can pick up {{m|Pain Split}} as an [[Egg Move]].
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam} by level-up instead of {{m|Flail}}.
+
* {{p|Krabby}} and {{p|Kingler}} should learn {{m|Iron Defense}} by level-up in lieu of {{m|Metal Claw}}, {{m|Counter}} by level-up instead of {{m|Stomp}}, ''Sand Pit'' by level-up in lieu of {{m|Slam}}, and {{m|Heavy Slam}} by level-up instead of {{m|Flail}}.
** The move {{m|Vice Grip}} is now {{type|Steel}} (See ''Changes to Pokémon Moves'' section).
+
** The move {{m|Vice Grip}} is now {{type|Steel}} and should have an increased critical hit ratio (See ''Changes to Pokémon Moves'' section).
 
** <del>Boost Kingler's base Special Defense to at least 75 (+25) and reduce its base Speed to 70 (-5) for a base stat total of 495.</del>
 
** <del>Boost Kingler's base Special Defense to at least 75 (+25) and reduce its base Speed to 70 (-5) for a base stat total of 495.</del>
 
** Boost Kingler's base Special Defense to at least 75 (+25), increase its base HP to 65 (+10), boost its Special Attack to 60 (+10), and reduce its base Speed to 65 (-10) for a base stat total of 510 (now same as Crawdaunt, see below).
 
** Boost Kingler's base Special Defense to at least 75 (+25), increase its base HP to 65 (+10), boost its Special Attack to 60 (+10), and reduce its base Speed to 65 (-10) for a base stat total of 510 (now same as Crawdaunt, see below).
  +
* {{p|Chansey}} now has the abilities {{a|Triage}} or {{a|Healer}}, with {{a|Huge Power}} or {{a|Scrappy}} as its hidden ability. {{p|Blissey}} now has the abilities or {{a|Serene Grace}} or {{a|Healer}}, with {{a|Pure Power}} as its hidden ability (see note for Huge Power and Pure Power under ''Changes to Battle Mechanics & Abilities'' section below.)
  +
** {{p|Chansey}} should trade 45 points from its base HP (250) to increase its base Attack to 50. Furthermore, boost {{p|Chansey}}'s base Attack to at least 20 (+15) for a new base stat total of 465.
  +
** Boost {{p|Blissey}}'s base Attack to at least 30 (+20) for a new base stat total of 560.
  +
** {{p|Chansey}} should learn {{m|Helping Hand}} at level 1; {{p|Blissey}} should re-learn {{m|Helping Hand}} as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** {{p|Chansey}} should learn {{m|Body Slam}} by level-up in lieu of {{m|Take Down}} while {{p|Blissey}} should learn {{m|Heal Bell}} by level-up in lieu of {{m|Take Down}}.
  +
** Chansey and Blissey should learn the ''revamped'' {{m|Present}} by level-up instead of {{m|Bestow}} and pick up the ''revamped'' {{m|Lucky Chant}} as their final level-up move. Chansey should learn {{m|Last Resort}} by level-up in lieu of {{m|Double-Edge}} while {{p|Blissey}} should learn {{m|Trump Card}} by level-up in lieu of {{m|Double-Edge}}. (See notes for Present, Trump Card, Last Resort, and Lucky Chant under ''Changes to Pokémon Moves'' section below.)
  +
** Blissey also picks up {{m|Instruct}} at level 1.
 
* Using a [[Leaf Stone]], {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
 
* Using a [[Leaf Stone]], {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
 
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
 
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
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* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
 
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
 
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
 
** {{p|Rhyhorn}} can now learn {{m|Heat Crash}} through breeding as an [[Egg Move]].
** {{p|Rhyperior}} (''non-Alolan'') learns {{m|Eruption}} at level 1 instead of {{m|Poison Jab}} (at level 1).
+
** {{p|Rhyperior}} (''non-Alolan'') learns <del>{{m|Eruption}}</del> ''Lava Bomb'' at level 1 instead of {{m|Poison Jab}} (at level 1).
 
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
 
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
 
** Tangela no longer learns {{m|Ancient Power}} by level-up.
 
** Tangela no longer learns {{m|Ancient Power}} by level-up.
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** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
 
** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
 
** Lickilicky is no more!
 
** Lickilicky is no more!
  +
* {{p|Exeggcute}} now has the abilities {{a|Telepathy}} or an ''improved'' {{a|Own Tempo}}, with {{a|Weak Armor}} as its hidden ability. (See note for Own Tempo under ''Changes to Battle Mechanics & Abilities'' section below). Similarly, {{p|Exeggutor}} now has the abilities {{a|Telepathy}} or <del>{{a|Leaf Guard}}</del> or an ''improved'' {{a|Own Tempo}}, with {{a|Harvest}} as its hidden ability.
  +
** Exeggcute and Exeggutor should learn {{m|Natural Gift}} by level-up in lieu of {{m|Stun Spore}} and {{m|Sleep Powder}} by level-up in lieu of {{m|Hypnosis}}.
  +
** {{m|Barrage}} is no longer the [[signature move]] for the Exeggcute evolutionary line, instead replaced by {{m|Seed Bomb}}.
  +
** Exeggutor should learn {{m|Leaf Storm}} by level-up instead of {{m|Power Whip}}. Furthermore, Exeggutor now picks up {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Trick Room}} as its final level-up move.
  +
* Exeggcute can pick up {{m|Pain Split}} as an [[Egg Move]].
 
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
 
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
 
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
 
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}. Marowak should learn {{m|Smack Down}} by level-up in lieu of {{m|Thrash}} and {{m|Sky Uppercut}} by level-up in lieu of {{m|Stomping Tantrum}}. Marowak also picks up {{m|Low Sweep}} at level 1 as well as learning {{m|Close Combat}} or {{m|Final Gambit}} as its final level-up move.
+
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}. Marowak should learn {{m|Smack Down}} by level-up in lieu of {{m|Headbutt}}, {{m|Chip Away}} by level-up instead of {{m|Double-Edge}}, and {{m|Sky Uppercut}} by level-up in lieu of {{m|Stomping Tantrum}}. Marowak also picks up {{m|Low Sweep}} at level 1 as well as learning {{m|Close Combat}} or {{m|Final Gambit}} as its final level-up move.
  +
** Furthermore, Marowak now learns {{m|Skull Bash}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}} by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}.
 
  +
** Cubone should learn {{m|Smack Down}} by level-up instead of {{m|Headbutt}} and {{m|Chip Away}} by level-up instead of {{m|Double-Edge}}. Cubone also picks up {{m|Baby-Doll Eyes}} at level 1.
  +
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}}  by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}.
 
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1.
 
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1.
 
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Kangaskhan no longer learns {{m|Dizzy Punch}} by level-up.
 
** Kangaskhan no longer learns {{m|Dizzy Punch}} by level-up.
 
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
 
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
  +
* {{p|Staryu}} and {{p|Starmie}} are both now {{t|Water}}/{{type|Rock}}. {{p|Starmie}} is revamped as the ''Sea Gem Pokémon'', which according to its Dex entry: "Once pursued by generations of divers seeking to harvest their brilliant central gems, Starmie require several years to regenerate their gems so today many are raised in captivity."
  +
** {{p|Staryu}} now evolves into {{p|Starmie}} using a [[Moon Stone]].
  +
** {{p|Starmie}} now learns {{m|Power Gem}} as an {{tt|Evo.|Learned upon evolving}}-move and picks up {{m|Smack Down}} or {{m|Stealth Rock}} at level 1.
  +
** Starmie and Staryu can learn can learn {{m|Smack Down}} via [[TM24]] and {{m|Rock Polish}} via [[TM69]].
  +
** Staryu and Starmie now have the abilities {{a|Regenerator}} or {{a|Sand Force}}. <del>{{a|Filter}}</del> {{a|Storm Drain}} is their hidden ability.
  +
** {{type|Grass}} is no longer super-effective against {{type|Rock}}.
  +
* {{p|Mime Jr.}} and {{p|Mr. Mime}} both remain {{type|Psychic}}-only. {{p|Mr. Mime}} should learn {{m|Psycho Shift}} by level-up instead of {{m|Magical Leaf}}, {{m|Trick Room}} by level-up instead of {{m|Misty Terrain}}, and pick up the now {{type|Fairy}} {{m|Trump Card}} as its final level-up move (see note for Trump Card under ''Changes to Pokémon Moves section'' below).
 
* {{p|Scyther}} should learn {{m|Aerial Ace}} by level-up instead of {{m|Wing Attack}}.
 
* {{p|Scyther}} should learn {{m|Aerial Ace}} by level-up instead of {{m|Wing Attack}}.
 
** {{p|Scizor}} now learns {{m|Vice Grip}} by level-up in lieu of {{m|Metal Claw}} and re-learns {{m|Vice Grip}} as an {{tt|Evo.|Learned upon evolving}}-move; {{m|Vice Grip}} is now considered {{t|Steel}}-type and has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use (see ''Changes to Pokémon Moves'' section).
 
** {{p|Scizor}} now learns {{m|Vice Grip}} by level-up in lieu of {{m|Metal Claw}} and re-learns {{m|Vice Grip}} as an {{tt|Evo.|Learned upon evolving}}-move; {{m|Vice Grip}} is now considered {{t|Steel}}-type and has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use (see ''Changes to Pokémon Moves'' section).
  +
* {{p|Elekid}} and {{p|Electabuzz}} now have the abilities {{a|Lightning Rod}} or {{a|Battery}}. {{p|Electivire}} now has the abilities {{a|Electric Surge}} or {{a|Battery}}, with {{a|Stamina}} as its hidden ability.
 
* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability.
 
* {{p|Tauros}} should be {{t|Fighting}} with abilities {{a|Sheer Force}} or {{a|Intimidate}}. {{a|Anger Point}} is its hidden ability.
 
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
 
** {{p|Tauros}} learns {{m|Double Kick}} at level 1 in lieu of {{m|Tackle}}, {{m|Vital Throw}} by level-up instead of {{m|Rest}}, {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, {{m|Iron Head}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Head Smash}} by level-up in lieu of {{m|Giga Impact}}. {{p|Tauros}} also picks up {{m|Counter}} at level 1.
  +
* {{p|Gyarados}} should be {{type|Water}} only. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.  
  +
** {{p|Gyarados}} should learn {{m|Waterfall}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Bite}}, {{m|Dragon Rush}} by level-up in lieu of {{m|Dragon Dance}}, and picks up the {{m|Outrage}} as its final level-up move.
 
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
 
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
 
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
 
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
Line 135: Line 168:
 
** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Therapy'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
 
** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Therapy'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
 
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
 
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}.
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
 
 
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
 
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
* {{p|Dragonite}} learns {{m|Belly Drum}} by level-up instead of {{m|Agility}} but also learns {{m|Extreme Speed}} by level-up instead of {{m|Wrap}}.
+
** {{p|Dragonite}} should learn {{m|Belly Drum}} by level-up instead of {{m|Agility}} and {{m|Extreme Speed}} by level-up instead of {{m|Wrap}}.
  +
** Dragonite should pick up {{m|Aerial Ace}} or {{m|Fly}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Wing Attack}} to further distinguish it from {{p|Charizard}}.  
  +
** Dratini, Dragonair, and Dragonite should all learn {{m|Defog}} by level-up instead of {{m|Outrage}} and pick up {{m|Frost Breath}} via [[TM79]].
  +
** Dragonair also picks up {{m|Weather Ball}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Articuno}}'s ability is now {{a|Snow Warning}}, rather than Pressure. {{p|Zapdos}}' ability is now {{a|Drizzle}}, rather than Pressure. {{p|Moltres}}' ability is now {{a|Drought}}, rather than Pressure. {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
 
* {{p|Articuno}}'s ability is now {{a|Snow Warning}}, rather than Pressure. {{p|Zapdos}}' ability is now {{a|Drizzle}}, rather than Pressure. {{p|Moltres}}' ability is now {{a|Drought}}, rather than Pressure. {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
* {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move.
+
* {{p|Chikorita}}, {{p|Bayleef}}, and {{p|Meganium}} should all learn {{m|Stun Spore}} by level-up in lieu of {{m|Poison Powder}} as well as {{m|Bullet Seed}} by level-up in lieu of {{m|Magical Leaf}} or {{m|Reflect}}.
  +
** {{p|Bayleef}} and {{p|Meganium}} should all learn {{m|Ancient Power}} by level-up instead of {{m|Body Slam}}. {{p|Chikorita}} should learn {{m|Rototiller}} by level-up instead of {{m|Body Slam}}.
** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
 
* {{p|Typhlosion}} should learn ''Scorched Earth'' and {{m|Dig}} at level 1 in lieu of {{m|Gyro Ball}} and {{m|Gyro Ball}}, <del>{{m|Snarl}} by level-up in lieu of {{m|Swift}},</del> {{m|Incinerate}} by level-up in lieu of {{m|Flame Charge}}, {{m|Earth Power}} by level-up in lieu of {{m|Rollout}}, and {{m|Reversal}} by level-up in lieu of {{m|Double-Edge}}. Typhlosion also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Typhlosion}} should learn ''Scorched Earth'' and {{m|Dig}} at level 1 in lieu of {{m|Gyro Ball}} and {{m|Gyro Ball}}, <del>{{m|Snarl}} by level-up in lieu of {{m|Swift}},</del> {{m|Incinerate}} by level-up in lieu of {{m|Flame Charge}}, {{m|Earth Power}} by level-up in lieu of {{m|Rollout}}, and {{m|Reversal}} by level-up in lieu of {{m|Double-Edge}}. Typhlosion also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Typhlosion no longer learns {{m|Swift}} by level-up.
 
** Typhlosion no longer learns {{m|Swift}} by level-up.
 
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as [[Egg Move]]s.
 
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as [[Egg Move]]s.
** Typhlosion – not the revamped {{type|Fire}}/{{type|Water}} {{p|Camerupt}} – is now the mascot for [[Team Magma]].
+
** Typhlosion – not the revamped {{t|Fire}}/{{type|Water}} {{p|Camerupt}} – is now the mascot for [[Team Magma]].
  +
* {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move.
  +
** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1.
 
* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1.
 
** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}.
 
** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}.
Line 151: Line 188:
 
** {{p|Sentret}} also picks up ''Dust Devil'' and [[Spikes]] as [[Egg Move]]s.
 
** {{p|Sentret}} also picks up ''Dust Devil'' and [[Spikes]] as [[Egg Move]]s.
 
* <del>Nocturnal hunter {{p|Noctowl}} should be {{t|Dark}}/{{t|Flying}} or have the ability ''Nocturnal'' conferring STAB-damage for using {{type|Dark}} (and {{type|Ghost}}) moves.</del>
 
* <del>Nocturnal hunter {{p|Noctowl}} should be {{t|Dark}}/{{t|Flying}} or have the ability ''Nocturnal'' conferring STAB-damage for using {{type|Dark}} (and {{type|Ghost}}) moves.</del>
* Nocturnal hunter {{p|Noctowl}} should have the abilities {{a|Keen Eye}} or ''Nocturnal'', which confers STAB-damage for using {{type|Dark}} (and {{type|Ghost}}) moves. {{p|Hoothoot}} should have the abilities {{a|Keen Eye}} or {{a|Own Tempo}} (See notes for Keen Eye, Nocturnal, and Own Tempo under the ''Changes to Battle Mechanics & Abilities'' section below).
+
* Nocturnal hunter {{p|Noctowl}} should have the abilities {{a|Keen Eye}} or ''Nocturnal'', which confers STAB-damage for using {{type|Dark}} (and {{type|Ghost}}) moves. {{p|Hoothoot}} should have the abilities {{a|Keen Eye}} or {{a|Own Tempo}} (See notes for Keen Eye, Nocturnal, and Own Tempo under ''Changes to Battle Mechanics & Abilities'' section below).
 
** Noctowl should pick up {{m|Night Slash}} and {{m|Hone Claws}} as {{tt|Evo.|Learned upon evolving}}-moves. Noctowl should also learn {{m|Moonlight}} at level 1 and {{m|Quash}} by level-up in lieu of {{m|Dream Eater}} (see ''Changes to Pokémon Moves'' section). Furthermore, Noctowl picks up {{m|Throat Chop}} as its final level-up move.
 
** Noctowl should pick up {{m|Night Slash}} and {{m|Hone Claws}} as {{tt|Evo.|Learned upon evolving}}-moves. Noctowl should also learn {{m|Moonlight}} at level 1 and {{m|Quash}} by level-up in lieu of {{m|Dream Eater}} (see ''Changes to Pokémon Moves'' section). Furthermore, Noctowl picks up {{m|Throat Chop}} as its final level-up move.
 
** Noctowl and {{p|Hoothoot}} no longer learn {{m|Dream Eater}} by level-up.
 
** Noctowl and {{p|Hoothoot}} no longer learn {{m|Dream Eater}} by level-up.
 
** Noctowl should be smaller, reaching a [[List of Pokémon by height|height]] no greater than 4'.
 
** Noctowl should be smaller, reaching a [[List of Pokémon by height|height]] no greater than 4'.
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead.
+
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead. {{a|Serene Grace}} is their hidden ability.
* {{p|Ledyba}} and {{p|Ledian}} should learn {{m|Struggle Bug}} by level-up in lieu of {{m|Tackle}}, {{m|Vacuum Wave}} by level-up in lieu of {{m|Mach Punch}}, {{m|Pluck}} by level-up in lieu of {{m|Silver Wind}}, {{m|U-turn}} by level-up in lieu of {{m|Baton Pass}}, {{m|Infestation}} by level-up in lieu of {{m|Agility}}, {{m|Drain Punch}} by level-up in lieu of {{m|Air Slash}}, {{m|Aerial Ace}} by level-up in lieu of {{m|Bug Buzz}}, and {{m|Lunge}} or {{m|Play Rough}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Ledian now learns {{m|Assist}} as an {{tt|Evo.|Learned upon evolving}}-move.
+
* {{p|Ledyba}} and {{p|Ledian}} should learn {{m|Struggle Bug}} by level-up in lieu of {{m|Tackle}}, the now-{{type|Flying}} {{m|Vacuum Wave}} by level-up in lieu of {{m|Mach Punch}}, {{m|Pluck}} by level-up in lieu of {{m|Silver Wind}}, {{m|U-turn}} <del>or {{m|Infestation}}</del> by level-up in lieu of {{m|Agility}}, {{m|Drain Punch}} by level-up in lieu of {{m|Air Slash}}, {{m|Aerial Ace}} by level-up in lieu of {{m|Bug Buzz}}, and {{m|Lunge}} / {{m|Play Rough}} / {{m|Quiver Dance}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Ledian now learns <del>{{m|Assist}}</del> {{m|Helping Hand}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Ledyba}} and {{p|Ledian}} should swap their base Attack stats for their base Special Attack stats.
 
 
** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
 
** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
 
** <del>{{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?</del>
 
** <del>{{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?</del>
  +
** {{p|Ledyba}} and {{p|Ledian}} should swap their base Attack stats for their base Special Attack stats.
 
** Swap {{p|Ledian}}'s base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
 
** Swap {{p|Ledian}}'s base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
 
* Boost {{p|Ariados}}' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
 
* Boost {{p|Ariados}}' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
  +
* {{p|Chinchou}} and {{p|Lanturn}} should now learn {{m|Flash}} at level 1 in lieu of {{m|Supersonic}}, {{m|Water Pulse}} by level-up instead of {{m|Bubble Beam}}, and {{m|Brine}} by level-up in lieu of {{m|Take Down}}.  
* {{p|Xatu}} should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
 
  +
* {{p|Xatu}} should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
 
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Marill}} can pick up {{m|Icy Wind}} and {{m|Ice Punch}} as [[Egg Move]]s.
 
** {{p|Marill}} can pick up {{m|Icy Wind}} and {{m|Ice Punch}} as [[Egg Move]]s.
** {{p|Marill}} and {{p|Azumarill}} now have the abilities {{a|Swift Swim}} or {{a|Slush Rush}}
+
** {{p|Marill}} and {{p|Azumarill}} now have the abilities {{a|Swift Swim}} or {{a|Slush Rush}}. ''Slick'' is their hidden ability (see note on ''Slick'' under ''Changes to Battle Mechanics & Abilities'' section below).
 
** Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
 
** Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
 
** Azurill is no more!
 
** Azurill is no more!
Line 176: Line 214:
 
** Aipom can pick up {{m|Bullet Seed}}, <del>{{m|Uproar}},</del> {{m|Force Palm}}, {{m|Drain Punch}}, {{m|Mach Punch}}, and {{m|Dynamic Punch}} as [[Egg Move]]s.
 
** Aipom can pick up {{m|Bullet Seed}}, <del>{{m|Uproar}},</del> {{m|Force Palm}}, {{m|Drain Punch}}, {{m|Mach Punch}}, and {{m|Dynamic Punch}} as [[Egg Move]]s.
 
** Reduce Aipom's base Special Defense (55) to 45, Special Attack (40) to 30, and base Speed (85) to 70 for a base stat total of 325.
 
** Reduce Aipom's base Special Defense (55) to 45, Special Attack (40) to 30, and base Speed (85) to 70 for a base stat total of 325.
** Reduce Aipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
+
** Reduce Ambipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
 
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1 and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
 
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite}} at level 1 and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
Line 183: Line 221:
 
* {{p|Misdreavus}} and {{p|Mismagius}} learn ''Entrancing Song'' at level 1 in lieu of {{m|Growl}}, {{m|Disarming Voice}} by level-up instead of {{m|Psywave}}, and {{m|Punishment}} by level-up in lieu of {{m|Payback}}.
 
* {{p|Misdreavus}} and {{p|Mismagius}} learn ''Entrancing Song'' at level 1 in lieu of {{m|Growl}}, {{m|Disarming Voice}} by level-up instead of {{m|Psywave}}, and {{m|Punishment}} by level-up in lieu of {{m|Payback}}.
 
** {{p|Mismagius}} learns {{m|Will-O-Wisp}} by level-up instead of {{m|Mystical Fire}}.
 
** {{p|Mismagius}} learns {{m|Will-O-Wisp}} by level-up instead of {{m|Mystical Fire}}.
  +
* {{p|Wynaut}} and {{p|Wobbuffet}} now have the abilities {{a|Shadow Tag}} or {{a|Stamina}}. Wobbuffet also gains <del>the ''revamped'' {{a|Limber}}</del> ''Slick'' as its hidden ability (see note on <del>Limber/Steadfast</del> ''Slick'' under ''Changes to Battle Mechanics & Abilities'' section below).
  +
** {{p|Wynaut}} and {{p|Wobbuffet}} should both be {{type|Normal}}.
  +
** {{p|Wynaut}} should learn {{m|Helping Hand}}, {{m|Tickle}}, and {{m|Nuzzle}} at level 1 in lieu of {{m|Splash}} and {{m|Charm}}. {{p|Wynaut}} also picks up and {{m|Metronome}} as its final level-up move.
  +
** {{p|Wynaut}} should also pick up {{m|Rest}} and {{m|Sleep Talk}} as [[Egg Move]]s.  
  +
** {{p|Wobbuffet}} should learn {{m|Pain Split}} at level 1 in lieu of {{m|Safeguard}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** {{p|Wobbuffet}} also picks up {{m|Defense Curl}} or {{m|Bide}} at level 1, {{m|Yawn}} at level 20, as well as {{m|Trick Room}} and {{m|Magic Room}} as its final level-up moves.
  +
** Reduce {{p|Wobbuffet}}'s base HP (190) to 140 and increase its base Defense (58) to 110 for a base stat total of 407.
  +
* {{p|Unown}}'s abilities are now {{a|Telepathy}} or {{a|Synchronize}}. {{a|Analytic}} is its hidden ability.
  +
** {{p|Unown}} should both learn {{m|Hidden Power}} and {{m|Teleport}} at level 1, {{m|Trick Room}} at level 10, {{m|Psywave}} at level 15, {{m|Magic Room}} at level 20, {{m|Psycho Shift}} at level 30, {{m|Stored Power}} at level 35, {{m|Baton Pass}} at level 40, {{m|Instruct}} at level 45, and {{m|Revelation Dance}} at level 50.
  +
** {{p|Unown}} should trade 24 points from its base Attack stat (72) to boost its base Special Defense stat (48) to 72, making it more defensively formidable. Furthermore, trade its 18 points from its base Defense (48) to boost its base HP (48) to 66. Finally, reduce its new base Attack stat (48) to 1 for a base stat total of 289.
 
* {{p|Forretress}} is now {{t|Bug}}/{{t|Rock}}. {{p|Forretress}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Autotomize}}, {{m|Accelerock}} by level-up in lieu of {{m|Payback}}, {{m|Rock Tomb}} by level-up in lieu of {{m|Magnet Rise}} (See ''Changes to Pokémon Moves'' section), and {{m|Head Smash}} by level-up in lieu of {{m|Zap Cannon}}. Furthermore, Forretress learns {{m|Rapid Spin}} in lieu of {{m|Mirror Shot}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Forretress}} is now {{t|Bug}}/{{t|Rock}}. {{p|Forretress}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Autotomize}}, {{m|Accelerock}} by level-up in lieu of {{m|Payback}}, {{m|Rock Tomb}} by level-up in lieu of {{m|Magnet Rise}} (See ''Changes to Pokémon Moves'' section), and {{m|Head Smash}} by level-up in lieu of {{m|Zap Cannon}}. Furthermore, Forretress learns {{m|Rapid Spin}} in lieu of {{m|Mirror Shot}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Forretress' ability is now {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
 
** Forretress' ability is now {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
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** Forretress picks up {{m|Sticky Web}} at level 1. Forretress no longer learns {{m|Mirror Shot}} by level-up.
 
** Forretress picks up {{m|Sticky Web}} at level 1. Forretress no longer learns {{m|Mirror Shot}} by level-up.
 
** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}.
 
** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}.
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}.
+
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as the now-{{type|Ground}} {{m|Spike Cannon}} by level-up in lieu of {{m|Natural Gift}}.
 
* Considering its {{wp|Tsuchinoko|serpentine physiology}} (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Dunsparce}} should be reclassified as a {{type|Dragon}}.
 
* Considering its {{wp|Tsuchinoko|serpentine physiology}} (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) <del>and the scarcity of {{type|Dragon}} Pokémon</del>, {{p|Dunsparce}} should be reclassified as a {{type|Dragon}}.
 
** {{p|Dunsparce}} picks up {{m|Rototiller}} at level 1.
 
** {{p|Dunsparce}} picks up {{m|Rototiller}} at level 1.
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* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
 
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
 
** {{p|Granbull}} now has a choice between the abilities <del>{{a|Intimidate}}</del> {{a|Strong Jaw}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Granbull}} now has a choice between the abilities <del>{{a|Intimidate}}</del> {{a|Strong Jaw}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
* {{p|Heracross}} should learn {{m|Karate Chop}} by level-up in lieu of {{m|Arm Thrust}}, {{m|Lunge}} (or ''Stampeedle''?) by level-up instead of {{m|Pin Missile}}, and {{m|Pluck}} by level-up in lieu of {{m|Take Down}}.
  +
** Heracross no longer learns {{m|Night Slash}} by level-up but can now pick up {{m|U-turn}} via [[TM89]].
 
* {{p|Ursaring}} now has the abilities {{a|Guts}} or {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Teddiursa}} now has the abilities {{a|Frisk}} or {{a|Sap Sipper}} (''Herbivorous'').
 
* {{p|Ursaring}} now has the abilities {{a|Guts}} or {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Teddiursa}} now has the abilities {{a|Frisk}} or {{a|Sap Sipper}} (''Herbivorous'').
 
** Ursaring should learn {{m|Bulldoze}} at level 1 in lieu of {{m|Hammer Arm}}, {{m|Bulk Up}} by level-up instead of {{m|Play Nice}}, and {{m|Crunch}} by level-up in lieu of {{m|Scary Face}}. Ursaring also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move. Teddiursa should learn {{m|Yawn}} by level-up in lieu of {{m|Charm}}.
 
** Ursaring should learn {{m|Bulldoze}} at level 1 in lieu of {{m|Hammer Arm}}, {{m|Bulk Up}} by level-up instead of {{m|Play Nice}}, and {{m|Crunch}} by level-up in lieu of {{m|Scary Face}}. Ursaring also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move. Teddiursa should learn {{m|Yawn}} by level-up in lieu of {{m|Charm}}.
 
** Furthermore, both Teddiursa and Ursaring should learn {{m|Bide}} by level-up in lieu of {{m|Fake Tears}}, {{m|Odor Sleuth}} by level-up instead of {{m|Feint Attack}}, and {{m|Natural Gift}} by level-up in lieu of {{m|Sweet Scent}}. Teddiursa and Ursaring no longer learn {{m|Fling}} by level-up.
 
** Furthermore, both Teddiursa and Ursaring should learn {{m|Bide}} by level-up in lieu of {{m|Fake Tears}}, {{m|Odor Sleuth}} by level-up instead of {{m|Feint Attack}}, and {{m|Natural Gift}} by level-up in lieu of {{m|Sweet Scent}}. Teddiursa and Ursaring no longer learn {{m|Fling}} by level-up.
 
** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del>
 
** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del>
** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]].
+
** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]] (see note for {{m|Smelling Salts}} under ''Changes to Pokémon Moves section'' below).
* {{p|Slugma}} and {{p|Magcargo}} are now known as the ''Molten Pokémon'' and have the abilities {{a|Flash Fire}} or an ''improved'' Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under the ''Changes to Battle Mechanics & Abilities'' section).
+
* {{p|Slugma}} and {{p|Magcargo}} are now known as the ''Molten Pokémon'' and have the abilities {{a|Flash Fire}} or an ''improved'' Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under ''Changes to Battle Mechanics & Abilities'' section).
 
** Boost {{p|Slugma}}'s base Special Defense (40) to 60 and {{p|Magcargo}}'s base Special Defense (80) to 100.
 
** Boost {{p|Slugma}}'s base Special Defense (40) to 60 and {{p|Magcargo}}'s base Special Defense (80) to 100.
* {{p|Mantine}} should be {{type|Water}} only and have the abilities {{a|Swift Swim}} or an ''improved'' {{a|Gale Wings}} (see note for Gale Wings under the ''Changes to Battle Mechanics & Abilities'' section).
+
* {{p|Corsola}} now has the abilities {{a|Storm Drain}} or <del>{{a|Sturdy}}</del> {{a|Filter}}. {{a|Regenerator}} is its hidden ability.
  +
** {{p|Corsola}} should learn {{m|Bide}} by level-up in lieu of {{m|Tackle}}, {{m|Camouflage}} by level-up instead of {{m|Iron Defense}}, and ''Tidal Surge'' by level-up in lieu of {{m|Mirror Coat}}. Corsola also picks up Stealth Rock}} as its final level-up move.
  +
** Corsola can also pick up {{m|Purify}} as an [[Egg Move]] through {{p|Pyukumuku}} but can no longer pick up {{m|Confuse Ray}} as an Egg Move.** {{p|Corsola}} is no longer in the [[Water 1]] Egg Group. 
  +
* {{p|Mantine}} should be {{type|Water}} only and have the abilities {{a|Swift Swim}} or an ''improved'' {{a|Gale Wings}} (see note for Gale Wings under ''Changes to Battle Mechanics & Abilities'' section).
 
** Mantine should learn {{m|Aqua Jet}} at level 1 in lieu of {{m|Bubble}}, {{m|Whirlpool}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Acrobatics}} by level-up in lieu of {{m|Take Down}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below), and picks up {{m|Surf}} as its final level-up move. Mantine no longer learns {{m|Psybeam}}, {{m|Bullet Seed}}, or {{m|Signal Beam}} by level-up.
 
** Mantine should learn {{m|Aqua Jet}} at level 1 in lieu of {{m|Bubble}}, {{m|Whirlpool}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Acrobatics}} by level-up in lieu of {{m|Take Down}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below), and picks up {{m|Surf}} as its final level-up move. Mantine no longer learns {{m|Psybeam}}, {{m|Bullet Seed}}, or {{m|Signal Beam}} by level-up.
 
** Boost Mantine's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.
 
** Boost Mantine's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.
  +
* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}.
* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}. Skarmory should learn {{m|Swords Dance}} at level 1, {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}} (See ''Changes to Pokémon Moves'' section below), ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move.
 
  +
** Skarmory should learn {{m|Swords Dance}} at level 1, the ''revamped'' {{m|Drill Peck}} by level-up in lieu of {{m|Air Cutter}}, the now-{{type|Flying}} {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}}, ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. (See notes for Drill Peck and Vacuum Wave under ''Changes to Pokémon Moves'' section below.) Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move.
 
** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]].
 
** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]].
 
* {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}.
 
* {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}.
** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 (in lieu of {{m|Inferno}}) and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}.
+
** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 in lieu of {{m|Inferno}} and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}.
 
** {{p|Houndoom}} also learns {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Houndoom}} also learns {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move.
* Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and {{p|Donphan}}'s own robust, heavily padded physique, both Donphan and {{p|Phanpy}} should be reclassified as a {{type|Fighting}}.
+
* Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and  {{p|Donphan}}'s own robust, heavily padded physique, both Donphan and {{p|Phanpy}} should be reclassified as a {{type|Fighting}}.
** {{p|Phanpy}} should learn {{m|Rock Smash}} by level-up in lieu of {{m|Tackle}} and learn {{m|Echoed Voice}} by level-up in lieu of {{m|Charm}}. {{p|Donphan}} learns {{m|Rock Smash}} at level 1 and no longer learns {{m|Fury Attack}} by level-up.
+
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. (See Note for ''Sheer Force'' under "Changes to Battle Mechanics & Abilities" section below.) {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.  
  +
** {{p|Phanpy}} should learn {{m|Rock Smash}} by level-up in lieu of {{m|Tackle}} and learn ''Crescendo'' ({{m|Echoed Voice}}) by level-up in lieu of {{m|Charm}}. {{p|Donphan}} learns {{m|Rock Smash}} at level 1 and no longer learns {{m|Fury Attack}} by level-up.
** {{p|Phanpy}} can now learn {{m|Vacuum Wave}} through breeding as an [[Egg Move]]. (See ''Changes to Pokémon Moves'' section below.)
 
** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}.
+
** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, ''Crescendo'' ({{m|Echoed Voice}}) by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}.
 
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Donphan learns {{m|Wide Guard}} at level 1.
 
** Donphan learns {{m|Wide Guard}} at level 1.
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
+
** {{p|Phanpy}} and {{p|Donphan}} pick up should learn {{m|Body Slam}} in lieu of {{m|Slam}} and no longer learn {{m|Rollout}} by level-up.
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
+
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.  
  +
** {{p|Phanpy}} can now learn {{m|Vacuum Wave}} through breeding as an [[Egg Move]]. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Stantler}} now has the abilities {{a|Quick Feet}} or {{a|Sap Sipper}} (''Herbivorous'').
 
* {{p|Stantler}} now has the abilities {{a|Quick Feet}} or {{a|Sap Sipper}} (''Herbivorous'').
 
** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
 
** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
 
** Stantler also picks up {{m|Follow Me}} at level 1.
 
** Stantler also picks up {{m|Follow Me}} at level 1.
** Stantler can learn {{m|Aurora Veil}}, {{m|Frost Breath}}, and {{m|Smelling Salts}} as [[Egg Move]]s.
+
** Stantler can learn {{m|Aurora Veil}}, {{m|Frost Breath}}, and {{m|Smelling Salts}} as [[Egg Move]]s (see note for {{m|Smelling Salts}} under ''Changes to Pokémon Moves section'' below).
 
* {{p|Smeargle}} now has the abilities {{a|Trace}} or {{a|Technician}}.
 
* {{p|Smeargle}} now has the abilities {{a|Trace}} or {{a|Technician}}.
 
* {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below).
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** Sneasel now evolves into Absol if [[level]]ed up while holding a [[Razor Claw]] at [[Time#Night|night]].
 
** Sneasel now evolves into Absol if [[level]]ed up while holding a [[Razor Claw]] at [[Time#Night|night]].
 
* {{p|Raikou}}'s ability is now {{a|Lightning Rod}}, rather than Pressure. {{p|Entei}}'s ability is now {{a|White Smoke}}, rather than Pressure. {{p|Suicune}}'s ability is now {{a|Delta Stream}}, rather than Pressure.
 
* {{p|Raikou}}'s ability is now {{a|Lightning Rod}}, rather than Pressure. {{p|Entei}}'s ability is now {{a|White Smoke}}, rather than Pressure. {{p|Suicune}}'s ability is now {{a|Delta Stream}}, rather than Pressure.
** {{p|Entei}} no longer learns {{m|Sacred Fire}} by level-up.
+
** {{p|Entei}} no longer learns {{m|Sacred Fire}} by level-up. Swap {{p|Entei}}'s base Defense (85) with its base Speed (100), trading speed for defensive bulk.
 
** {{p|Raikou}} also picks up {{m|Ion Deluge}} at level 1 (see ''Changes to Pokémon Moves section'' below).
 
** {{p|Raikou}} also picks up {{m|Ion Deluge}} at level 1 (see ''Changes to Pokémon Moves section'' below).
** {{p|Suicune}} now learns {{m|Purify}} at level 1 in lieu of {{m|Rain Dance}}.
+
** {{p|Suicune}} now learns {{m|Purify}} at level 1 in lieu of {{m|Rain Dance}}. Swap {{p|Suicune}}'s base Defense (115) with its base Speed (85), trading some defensive bulk for speed on par with {{p|Raikou}}.
  +
* {{p|Tyranitar}} picks up {{m|Stealth Rock}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
 
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
  +
** Lugia should also pick up {{m|Whirlpool}} at level 1, {{m|Dive}} by level-up instead of {{m|Punishment}}, {{m|Aqua Ring}} by level-up instead of {{m|Recover}}, {{m|Psycho Shift}} by level-up instead of {{m|Natural Gift}}, and {{m|Defog}} by level-up instead of {{m|Future Sight}}.
  +
* {{p|Ho-Oh}} should also pick {{m|Fire Spin}} at level 1, {{m|Roost}} or {{m|Heal Pulse}} by level-up instead of {{m|Punishment}}, {{m|Defog}} by level-up instead of {{m|Recover}}, and ''Phoenix Ascent'' by level-up instead of {{m|Natural Gift}}.
  +
** Ho-Oh can learn {{m|Dazzling Gleam}} via [[TM99]]. (Also see note for {{m|Sacred Fire}} under ''Changes to Pokémon Moves section'' below.)
  +
* {{p|Treecko}}, {{p|Grovyle}}, and {{p|Sceptile}} learn {{m|Bullet Seed}} by level-up instead of {{m|Absorb}}, the now {{type|Grass}} {{m|Growth}} by level-up instead of {{m|Leer}}, {{m|Grass Whistle}} by level-up in lieu of {{m|Mega Drain}}, {{m|Synthesis}} by level-up instead of {{m|Slam}}, and a ''revamped'' {{m|Acrobatics}} by level-up in lieu of {{m|Screech}} (see note for Acrobatics under ''Changes to Pokémon Moves section'' below). {{p|Grovyle}} picks up {{m|Razor Leaf}} as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** Sceptile also picks up {{m|Solar Blade}} as its final level-up move.
  +
** {{p|Treecko}} now picks up {{m|Spikes}} as an [[Egg Move]].
  +
** {{p|Treecko}}, {{p|Grovyle}}, and {{p|Sceptile}} pick up {{a|Regenerator}} or the ''revamped'' Limber as their hidden ability. (See note on Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below.)
 
* [[Mega]] {{p|Blaziken}} now has the ability {{a|Stamina}} in lieu of {{a|Speed Boost}}.
 
* [[Mega]] {{p|Blaziken}} now has the ability {{a|Stamina}} in lieu of {{a|Speed Boost}}.
* {{p|Swampert}} also picks up {{m|Ice Punch}} at level 1.
+
* {{p|Marshtomp}} and {{p|Swampert}} should learn {{m|Body Slam}} by level-up lieu of {{m|Take Down}}. {{p|Swampert}} also picks up {{m|Ice Punch}} at level 1.
 
** <del>[[Mega]] {{p|Swampert}} has the ability {{a|Regenerator}} in lieu of {{a|Swift Swim}}.</del>
 
** <del>[[Mega]] {{p|Swampert}} has the ability {{a|Regenerator}} in lieu of {{a|Swift Swim}}.</del>
 
* {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}.
 
* {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}.
Line 246: Line 309:
 
** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
 
** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
 
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} and {{m|Smelling Salts}} as [[Egg Move]]s.
 
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} and {{m|Smelling Salts}} as [[Egg Move]]s.
* {{p|Mightyena}} is now a {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}. Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
+
* {{p|Mightyena}} is now a {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}. Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and the revamped {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
 
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Mightyena no longer learns {{m|Crunch}} at level 1.
 
** Mightyena no longer learns {{m|Crunch}} at level 1.
 
* {{p|Ludicolo}} now learns {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Ludicolo}} also learns {{m|Grass Knot}} and {{m|Water Pulse}} at level 1.
 
* {{p|Ludicolo}} now learns {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Ludicolo}} also learns {{m|Grass Knot}} and {{m|Water Pulse}} at level 1.
 
** {{p|Lotad}} and {{p|Lombre}} also learn {{m|Soak}} at level 1.
 
** {{p|Lotad}} and {{p|Lombre}} also learn {{m|Soak}} at level 1.
** Boost Ludicolo's base HP (80) to 90, reduce its base Speed (70) to 60 OR base Attack (70) to 60 for a base stat total of 470.
+
** Boost  Ludicolo's base HP (80) to 90, reduce its base Speed (70) to 60 OR base Attack (70) to 60 for a base stat total of 470.
* {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
+
* {{p|Seedot}} and {{p|Nuzleaf}} both learn {{m|Bullet Seed}} at level 6. Furthermore, {{p|Nuzleaf}} also picks {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move and should learn {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
 
** {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
** {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
** Reduce Shitry's base HP (90) to 80 for a base stat total of 470.
 
** Reduce Shitry's base HP (90) to 80 for a base stat total of 470.
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** {{p|Surskit}} should learn {{m|Aqua Ring}} by level-up instead of {{m|Haze}}.
 
** {{p|Surskit}} should learn {{m|Aqua Ring}} by level-up instead of {{m|Haze}}.
 
* Now known as the ''Mega Kick Pokémon'', {{p|Breloom}}'s {{type|Fighting}} movepool is now focused around delivering powerful kicks, rather than {{cat|punching moves}}.
 
* Now known as the ''Mega Kick Pokémon'', {{p|Breloom}}'s {{type|Fighting}} movepool is now focused around delivering powerful kicks, rather than {{cat|punching moves}}.
** Breloom should learn {{m|Jump Kick}} by level-up instead of {{m|Force Palm}} (see ''Changes to Pokémon Moves'' section below), {{m|Powder}} by level-up instead of {{m|Mind Reader}}, {{m|High Jump Kick}} by level-up instead of {{m|Sky Uppercut}} (see ''Changes to Pokémon Moves'' section below), and the now-{{type|Fighting}} {{m|Mega Kick}} by level-up in lieu of {{m|Dynamic Punch}} (see ''Changes to Pokémon Moves'' section).
+
**  Breloom should learn {{m|Jump Kick}} by level-up instead of {{m|Force Palm}} (see ''Changes to Pokémon Moves'' section below), {{m|Powder}} by level-up instead of {{m|Mind Reader}}, {{m|High Jump Kick}}  by level-up instead of {{m|Sky Uppercut}} (see ''Changes to Pokémon Moves'' section below), and the now-{{type|Fighting}} {{m|Mega Kick}} by level-up in lieu of {{m|Dynamic Punch}} (see ''Changes to Pokémon Moves'' section).
 
** Breloom should also pick up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Mach Punch}}.
 
** Breloom should also pick up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Mach Punch}}.
* {{p|Ninjask}} now has a choice between the abilities {{a|Speed Boost}} or {{a|Infiltrator}}.
+
* {{p|Ninjask}} now has a choice between the abilities {{a|Speed Boost}} or {{a|Infiltrator}}, and gains ''Echoed Voice'' as a Hidden Ability (See note on ''Echoed Voice'' under ''Changes to Battle Mechanics & Abilities'' section below.)
 
** {{p|Ninjask}} should learn {{m|U-turn}} by level-up in lieu of {{m|Mind Reader}}, {{m|Lock-On}} by level-up instead of {{m|Fury Swipes}}, and {{m|Screech}} by level-up instead of {{m|Absorb}}. Ninjask also picks up {{m|Aerial Ace}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Screech}}.
 
** {{p|Ninjask}} should learn {{m|U-turn}} by level-up in lieu of {{m|Mind Reader}}, {{m|Lock-On}} by level-up instead of {{m|Fury Swipes}}, and {{m|Screech}} by level-up instead of {{m|Absorb}}. Ninjask also picks up {{m|Aerial Ace}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Screech}}.
 
** Reduce Ninjask's base Speed (160) to 145 to boost its base Defense (45) to 60.
 
** Reduce Ninjask's base Speed (160) to 145 to boost its base Defense (45) to 60.
* Now known as the ''Shed Husk Pokémon'' {{p|Shedinja}}'s HP is 1 by default but once per battle, its [[signature Ability]] {{a|Wonder Guard}} now allows Shedinja to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, Shedinja copies the higher HP of adjacent opponents. {{a|Wonder Guard}} also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not [[super effective]].
+
* Now known as the ''Shed Husk Pokémon'', {{p|Shedinja}}'s HP is 1 by default but once per battle, its [[signature Ability]] {{a|Wonder Guard}} now allows Shedinja to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, Shedinja copies the higher HP of adjacent opponents. {{a|Wonder Guard}} also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not [[super effective]].
 
** {{p|Shedinja}} should learn {{m|Destiny Bond}} at level 1 in lieu of {{m|Scratch}}, {{m|Giga Drain}} by level-up instead of {{m|Mind Reader}}, and {{m|Mind Reader}} OR {{m|Miracle Eye}} by level-up instead of {{m|Fury Swipes}}, as well as picking up {{m|Strength Sap}} plus {{m|Extrasensory}} as its final level-up moves.
 
** {{p|Shedinja}} should learn {{m|Destiny Bond}} at level 1 in lieu of {{m|Scratch}}, {{m|Giga Drain}} by level-up instead of {{m|Mind Reader}}, and {{m|Mind Reader}} OR {{m|Miracle Eye}} by level-up instead of {{m|Fury Swipes}}, as well as picking up {{m|Strength Sap}} plus {{m|Extrasensory}} as its final level-up moves.
 
** Shedinja cannot learn {{m|Will-O-Wisp}} by any means, including [[TM61]].
 
** Shedinja cannot learn {{m|Will-O-Wisp}} by any means, including [[TM61]].
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** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
 
** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
 
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
 
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
** {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].infern
+
** {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].
  +
** {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all now learn a revamped {{m|Barrier}} at level 1 (See ''Changes to Pokémon Moves'' section) in lieu of {{m|Growl}}.
* {{p|Volbeat}} is revamped as ''Candela, the Fire Beetle Pokémon'', which is {{t|Bug}}/{{type|Fire}}, while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their movepools should reflect their updated typing.
 
  +
** Gardevoir now picks up {{m|Petal Dance}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Illumise}} has the abilities {{a|Levitate}} or an ''improved'' Illuminate. (See note on ''Illuminate'' under the ''Changes to Battle Mechanics & Abilities'' section below.)
 
** ''Candela'' has the abilities {{a|Levitate}} or {{a|Competitive}}/{{a|Flare Boost}}. (See note on ''Illuminate'' under the ''Changes to Battle Mechanics & Abilities'' section below.)
+
** Gardevoir now has the abilities {{a|Synchronize}} or {{a|Serene Grace}}. It also gains the Hidden Ability {{a|Dancer}}.
  +
** Gallade now learns {{m|Psycho Cut}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}} as well as {{m|Cross Chop}} by level-up instead of {{m|Aerial Ace}}.
  +
* {{p|Volbeat}} is revamped as ''Candela, the Fire Beetle Pokémon'', which is {{t|Bug}}/{{type|Fire}}, while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their  movepools should reflect their updated typing.
  +
** {{p|Illumise}} has the abilities {{a|Levitate}} or an ''improved'' Illuminate. (See note on ''Illuminate'' under ''Changes to Battle Mechanics & Abilities'' section below.)
  +
** ''Candela'' has the abilities {{a|Levitate}} or {{a|Competitive}}/{{a|Flare Boost}}. (See note on ''Illuminate'' under ''Changes to Battle Mechanics & Abilities'' section below.)
   
 
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>CANDELA</th><th>ILLUMISE</th><th> </th></tr><tr><td>Flash</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Helping Hand</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Tackle</td><td>Normal</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Pound</td><td>Normal</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Vacuum Wave</td><td>Flying</td><td>Physical</td><td>9</td><td>9</td><td> </td></tr><tr><td>Confuse Ray</td><td>Ghost</td><td>Status</td><td>12</td><td>12</td><td> </td></tr><tr><td>Flame Charge</td><td>Fire</td><td>Physical</td><td>15</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>15</td><td> </td></tr><tr><td>Double Team</td><td>Normal</td><td>Status</td><td>19</td><td>19</td><td> </td></tr><tr><td>Signal Beam</td><td>Bug</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>26</td><td>-</td><td> </td></tr><tr><td>Thunder Wave</td><td>Electric</td><td>Status</td><td>-</td><td>26</td><td> </td></tr><tr><td>Tail Glow</td><td>Bug</td><td>Status</td><td>29</td><td>29</td><td> </td></tr><tr><td>Lunge</td><td>Bug</td><td>Physical</td><td>33</td><td>-</td><td> </td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>-</td><td>33</td><td> </td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>36</td><td>36</td><td> </td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>40</td><td>-</td><td> </td></tr><tr><td>Volt Switch</td><td>Electric</td><td>Special</td><td>-</td><td>40</td><td> </td></tr><tr><td>Play Rough</td><td>Fairy</td><td>Physical</td><td>47</td><td>-</td><td> </td></tr><tr><td>Dazzling Gleam</td><td>Fairy</td><td>Special</td><td>-</td><td>47</td><td> </td></tr><tr><td>Flare Blitz</td><td>Fire</td><td>Physical</td><td>57</td><td>-</td><td> </td></tr><tr><td>Electro Ball</td><td>Electric</td><td>Special</td><td>-</td><td>57</td><td> </td></tr><tr><td>(or Discharge)</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr></table>
 
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>CANDELA</th><th>ILLUMISE</th><th> </th></tr><tr><td>Flash</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Helping Hand</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Tackle</td><td>Normal</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Pound</td><td>Normal</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Vacuum Wave</td><td>Flying</td><td>Physical</td><td>9</td><td>9</td><td> </td></tr><tr><td>Confuse Ray</td><td>Ghost</td><td>Status</td><td>12</td><td>12</td><td> </td></tr><tr><td>Flame Charge</td><td>Fire</td><td>Physical</td><td>15</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>15</td><td> </td></tr><tr><td>Double Team</td><td>Normal</td><td>Status</td><td>19</td><td>19</td><td> </td></tr><tr><td>Signal Beam</td><td>Bug</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>26</td><td>-</td><td> </td></tr><tr><td>Thunder Wave</td><td>Electric</td><td>Status</td><td>-</td><td>26</td><td> </td></tr><tr><td>Tail Glow</td><td>Bug</td><td>Status</td><td>29</td><td>29</td><td> </td></tr><tr><td>Lunge</td><td>Bug</td><td>Physical</td><td>33</td><td>-</td><td> </td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>-</td><td>33</td><td> </td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>36</td><td>36</td><td> </td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>40</td><td>-</td><td> </td></tr><tr><td>Volt Switch</td><td>Electric</td><td>Special</td><td>-</td><td>40</td><td> </td></tr><tr><td>Play Rough</td><td>Fairy</td><td>Physical</td><td>47</td><td>-</td><td> </td></tr><tr><td>Dazzling Gleam</td><td>Fairy</td><td>Special</td><td>-</td><td>47</td><td> </td></tr><tr><td>Flare Blitz</td><td>Fire</td><td>Physical</td><td>57</td><td>-</td><td> </td></tr><tr><td>Electro Ball</td><td>Electric</td><td>Special</td><td>-</td><td>57</td><td> </td></tr><tr><td>(or Discharge)</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr></table>
   
* {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, {{m|Pin Missile}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}.
+
* {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, <del>{{m|Pin Missile}}</del> the now-{{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}.
 
** {{p|Roselia}} no longer learns {{m|Poison Sting}} or {{m|Petal Dance}} by level-up. {{p|Roselia}} can also pick up {{m|Needle Arm}} and {{m|Facade}} as [[Egg Move]]s.
 
** {{p|Roselia}} no longer learns {{m|Poison Sting}} or {{m|Petal Dance}} by level-up. {{p|Roselia}} can also pick up {{m|Needle Arm}} and {{m|Facade}} as [[Egg Move]]s.
 
* {{p|Roserade}} should learn {{m|Poison Jab}} by level-up in lieu of {{m|Venom Drench}}, {{m|Quiver Dance}} by level-up in lieu of {{m|Weather Ball}}, {{m|Twineedle}} by level-up in lieu of {{m|Poison Sting}}, {{m|Facade}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Mega Drain}}, and {{m|Toxic Spikes}} by level-up in lieu of {{m|Grassy Terrain}}.
 
* {{p|Roserade}} should learn {{m|Poison Jab}} by level-up in lieu of {{m|Venom Drench}}, {{m|Quiver Dance}} by level-up in lieu of {{m|Weather Ball}}, {{m|Twineedle}} by level-up in lieu of {{m|Poison Sting}}, {{m|Facade}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Mega Drain}}, and {{m|Toxic Spikes}} by level-up in lieu of {{m|Grassy Terrain}}.
Line 293: Line 360:
 
** {{p|Roserade}} now has the abilities {{a|Skill Link}} or {{a|Poison Point}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Roserade}} now has the abilities {{a|Skill Link}} or {{a|Poison Point}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
 
** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
* {{p|Carvanha}} and {{p|Sharpedo}} should both learn {{m|Pursuit}} by level-up instead of {{m|Screech}}, {{m|Nasty Plot}} by level-up in lieu of {{m|Ice Fang}}, {{m|Super Fang}} by level-up instead of {{m|Poison Fang}}, and {{m|Throat Chop}} or {{m|Facade}} by level-up in lieu of {{m|Night Slash}}.
+
* {{p|Carvanha}} and {{p|Sharpedo}} should both learn {{m|Pursuit}} by level-up instead of {{m|Screech}}, {{m|Nasty Plot}} by level-up in lieu of {{m|Ice Fang}}, {{m|Super Fang}} by level-up instead of {{m|Poison Fang}}, and {{m|Throat Chop}} or the now {{type|Dark}} {{m|Facade}} by level-up in lieu of {{m|Night Slash}}.
 
** {{p|Sharpedo}} should also learn {{m|Thunder Wave}} at level 1, {{m|Eerie Impulse}} by level-up in lieu of {{m|Taunt}}, and picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}}. {{p|Sharpedo}} also picks up {{m|Thrash}} as its final level-up move.
 
** {{p|Sharpedo}} should also learn {{m|Thunder Wave}} at level 1, {{m|Eerie Impulse}} by level-up in lieu of {{m|Taunt}}, and picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}}. {{p|Sharpedo}} also picks up {{m|Thrash}} as its final level-up move.
 
** {{p|Carvanha}} and {{p|Sharpedo}} no longer learn {{m|Ice Fang}} or {{m|Poison Fang}} by level-up.
 
** {{p|Carvanha}} and {{p|Sharpedo}} no longer learn {{m|Ice Fang}} or {{m|Poison Fang}} by level-up.
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** Numel no longer learns any {{type|Fire}} moves except for {{m|Overheat}}. Numel should learn {{m|Stomp}} at level 1 in lieu of {{m|Tackle}}, {{m|Sand Attack}} by level-up instead of {{m|Ember}}, ''Dust Devil'' by level-up instead of {{m|Flame Burst}}, {{m|Overheat}} by level-up instead of {{m|Lava Plume}}, {{m|Bulldoze}} by level-up instead of {{m|Earthquake}}, and {{m|Sandstorm}} by level-up instead of {{m|Flamethrower}}.
 
** Numel no longer learns any {{type|Fire}} moves except for {{m|Overheat}}. Numel should learn {{m|Stomp}} at level 1 in lieu of {{m|Tackle}}, {{m|Sand Attack}} by level-up instead of {{m|Ember}}, ''Dust Devil'' by level-up instead of {{m|Flame Burst}}, {{m|Overheat}} by level-up instead of {{m|Lava Plume}}, {{m|Bulldoze}} by level-up instead of {{m|Earthquake}}, and {{m|Sandstorm}} by level-up instead of {{m|Flamethrower}}.
 
** Numel can pick up {{m|Hydro Pump}} and ''Fog Call'' as [[Egg Move]]s.
 
** Numel can pick up {{m|Hydro Pump}} and ''Fog Call'' as [[Egg Move]]s.
* {{p|Camerupt}} is revamped as the {{type|Fire}}/{{type|Water}} ''<del>Cistern</del> Boiler Pokémon''. According to its Dex entry: "Camerupt collects {{wp|Rainwater harvesting|rainfall}} and {{wp|Fog collection|ambient moisture}} in its cistern-like humps to absorb slowly for hydration. Humans domesticated Camerupt to maintain a reliable supply of water that can also be conveniently boiled prior to consumption by Camerupt's high internal temperature."
+
* {{p|Camerupt}} is revamped as the {{t|Fire}}/{{type|Water}} ''<del>Cistern</del> Boiler Pokémon''. According to its Dex entry: "Camerupt collects {{wp|Rainwater harvesting|rainfall}} and {{wp|Fog collection|ambient moisture}} in its cistern-like humps to absorb slowly for hydration. Humans domesticated Camerupt to maintain a reliable supply of water that can also be conveniently boiled prior to consumption by Camerupt's high internal temperature."
 
** {{p|Camerupt}}'s ability is {{a|Storm Drain}}.
 
** {{p|Camerupt}}'s ability is {{a|Storm Drain}}.
 
** {{p|Camerupt}} should retain its movelist except for learning {{m|Water Spout}} by level-up instead of {{m|Eruption}}, {{m|Overheat}} by level-up instead of {{m|Lava Plume}}, {{m|Water Pulse}} by level-up instead of {{m|Focus Energy}}, {{m|Stomp}} at level 1 in lieu of {{m|Tackle}}, and picking up ''Vapor Therapy'' as its final level-up move. Camerupt should also pick up {{m|Scald}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Rock Slide}}.
 
** {{p|Camerupt}} should retain its movelist except for learning {{m|Water Spout}} by level-up instead of {{m|Eruption}}, {{m|Overheat}} by level-up instead of {{m|Lava Plume}}, {{m|Water Pulse}} by level-up instead of {{m|Focus Energy}}, {{m|Stomp}} at level 1 in lieu of {{m|Tackle}}, and picking up ''Vapor Therapy'' as its final level-up move. Camerupt should also pick up {{m|Scald}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Rock Slide}}.
Line 312: Line 379:
 
** {{p|Typhlosion}} – not the revamped {{type|Fire}}/{{type|Water}} {{p|Camerupt}} – is now the mascot for [[Team Magma]].
 
** {{p|Typhlosion}} – not the revamped {{type|Fire}}/{{type|Water}} {{p|Camerupt}} – is now the mascot for [[Team Magma]].
 
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
 
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under the ''Changes to Battle Mechanics & Abilities'' section below).
+
* {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}} as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the now-{{type|Ghost}} {{m|Aura Sphere}} as their final level-up moves.
 
** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}} as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the now-{{type|Ghost}} {{m|Aura Sphere}} as their final level-up moves.
 
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
 
** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below).
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* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
 
** Instead of a boost to its base Defense stat, [[Mega]] {{p|Mawile}} gets a boost (+40) for its base Special Attack.
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}} or {{p|Infernape}}.
+
** Mawile can pick up {{m|Clanging Scales}} as an [[Egg Move]] through {{p|Infernape}}.
 
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
 
* <del>{{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.</del>
 
* <del>{{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.</del>
 
* <del>{{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}.</del>
 
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
 
** {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]].
* {{p|Grumpig}} should learn the now-{{type|Fairy}} {{m|Luster Purge}} by level-up in lieu of {{m|Payback}}.
+
* {{p|Spoink}} is now {{type|Fairy}}, {{p|Grumpig}} is now {{t|Fairy}}/{{type|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} should both learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Payback}}.
  +
** {{p|Spoink}} and {{p|Grumpig}} can now also learn {{m|Dazzling Gleam}} and {{m|Rock Polish}} via [[TM]].
  +
** {{p|Spoink}} and {{p|Grumpig}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Confuse Ray}} and {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}. {{p|Spoink}} and {{p|Grumpig}} also pick up {{m|Yawn}} at level 1.
  +
** {{p|Grumpig}} should also learn {{m|Amnesia}} by level-up in lieu of {{m|Bounce}} and pick up {{m|Psycho Shift}} as its final level-up move.
  +
** {{m|Belch}} is now a [[special move|status]] move version of {{m|Natural Gift}}.  
 
* {{p|Seviper}} should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
 
* {{p|Seviper}} should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
 
** Seviper should gain {{a|Infiltrator}} as a second ability.
 
** Seviper should gain {{a|Infiltrator}} as a second ability.
Line 332: Line 403:
 
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
 
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
 
** Considering that {{p|Cacnea}} and {{p|Cacturne}} are based on {{wp|Cactus|desert plants known for their high water-retention ability}}, {{p|Cacnea}} and {{p|Cacturne}} would have access to the ability {{a|Storm Drain}} as well.
 
** Considering that {{p|Cacnea}} and {{p|Cacturne}} are based on {{wp|Cactus|desert plants known for their high water-retention ability}}, {{p|Cacnea}} and {{p|Cacturne}} would have access to the ability {{a|Storm Drain}} as well.
** Make Cacturne more defensively formidable: reduce its base Attack (115) to 100 and base Special Attack (115) to 90 to boost its base Defense (60) to 90 and base Special Defense to 70 for a base stat total of 475.
+
** Make Cacturne more defensively formidable: reduce its base Attack (115) to 100 and base Special Attack (115) to 90 to boost its base Defense (60) to 90 and base Special Defense to 70 for a base stat total of 475.  
 
* {{p|Swablu}} now has the abilities {{a|Natural Cure}} or {{a|Serene Grace}}. {{p|Altaria}} now has the abilities {{a|Cloud Nine}} or {{a|Serene Grace}}.
 
* {{p|Swablu}} now has the abilities {{a|Natural Cure}} or {{a|Serene Grace}}. {{p|Altaria}} now has the abilities {{a|Cloud Nine}} or {{a|Serene Grace}}.
 
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
 
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
Line 347: Line 418:
 
** Shuppet can pick up {{m|Will-O-Wisp}} and {{m|Icy Wind}} as [[Egg Move]]s.
 
** Shuppet can pick up {{m|Will-O-Wisp}} and {{m|Icy Wind}} as [[Egg Move]]s.
 
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
 
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
* {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
+
** {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, ''Crescendo'' (formerly {{m|Echoed Voice}}) by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}} or {{m|Synchronoise}}, <del>{{m|Air Cutter}}</del> {{m|Razor Wind}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Chingling and Chimecho no longer learn {{m|Growl}} or {{m|Wrap}}.
 
** Chingling and Chimecho no longer learn {{m|Growl}} or {{m|Wrap}}.
 
** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
 
** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
  +
* {{p|Milotic}} should learn {{m|Whirlpool}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Water Pulse}}, {{m|Dive}} by level-up in lieu of {{m|Twister}}, {{m|Dazzling Gleam}} by level-up instead of {{m|Dragon Tail}}, and picks up the now-{{type|Fairy}} {{m|Heal Pulse}} as its final level-up move.
  +
** Milotic can no longer learn {{type|Dragon}} moves by any means but can learn {{m|Dazzling Gleam}} via [[TM99]].
 
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
 
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
 
** {{p|Glalie}} is now {{t|Ice}}/{{type|Rock}}.
 
** {{p|Glalie}} is now {{t|Ice}}/{{type|Rock}}.
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** Jirachi no longer learns {{m|Confusion}} by level-up.
 
** Jirachi no longer learns {{m|Confusion}} by level-up.
 
** {{m|Lucky Chant}}, {{m|Sweet Kiss}}, {{m|Doom Desire}}, and {{m|Swift}} are all now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
 
** {{m|Lucky Chant}}, {{m|Sweet Kiss}}, {{m|Doom Desire}}, and {{m|Swift}} are all now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
  +
* {{p|Torterra}} is now {{t|Grass}}/{{t|Rock}}. Torterra should learn {{m|Rock Blast}} by level-up in lieu of {{m|Wood Hammer}} and pick up {{m|Stealth Rock}} as its final level-up move.
  +
** {{p|Turtwig}}, {{p|Grotle}}, and {{p|Torterra}} should learn {{m|Defense Curl}} by level-up in lieu of {{m|Withdraw}}.
 
* {{p|Infernape}} is now known as the ''Golden Monkey Pokémon'' and should learn the now-{{type|Steel}} move {{m|Clanging Scales}} by level-up in lieu of {{m|Punishment}} and {{m|Close Combat}} by level-up in lieu of {{m|Fire Spin}}. Infernape should also pick up {{m|Meteor Mash}} and {{m|Detect}} at level 1 in lieu of {{m|Flare Blitz}}.
 
* {{p|Infernape}} is now known as the ''Golden Monkey Pokémon'' and should learn the now-{{type|Steel}} move {{m|Clanging Scales}} by level-up in lieu of {{m|Punishment}} and {{m|Close Combat}} by level-up in lieu of {{m|Fire Spin}}. Infernape should also pick up {{m|Meteor Mash}} and {{m|Detect}} at level 1 in lieu of {{m|Flare Blitz}}.
 
** {{m|Brick Break}} should also be added to Infernape's level-up movelist.
 
** {{m|Brick Break}} should also be added to Infernape's level-up movelist.
** {{p|Monferno}} should learn {{m|Karate Chop}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Mach Punch}}. {{p|Infernape}} should learn {{m|Mach Punch}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Close Combat}}.
+
** {{p|Monferno}} should learn {{m|Karate Chop}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Mach Punch}}. {{p|Infernape}} should learn <del>{{m|Mach Punch}}</del> {{m|Bullet Punch}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Close Combat}}.
 
** {{p|Chimchar}} also picks up {{m|Covet}} and {{m|Play Rough}} as [[Egg Move]]s.
 
** {{p|Chimchar}} also picks up {{m|Covet}} and {{m|Play Rough}} as [[Egg Move]]s.
* {{p|Staraptor}} now has the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). Staraptor should learn {{m|Pluck}} at level 1 in lieu of {{m|Growl}}, {{m|Sky Drop}} by level-up in lieu of {{m|Take Down}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Brave Bird}}.
+
* {{p|Staraptor}} now has the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). Staraptor should learn {{m|Pluck}} at level 1 in lieu of {{m|Growl}}, <del>{{m|Sky Drop}} by level-up in lieu of {{m|Take Down}},</del> and {{m|Sky Attack}} by level-up in lieu of {{m|Brave Bird}}.
 
** {{p|Staraptor}} should learn {{m|Pursuit}} at level 1 in lieu of {{m|Tackle}} as well as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Staraptor}} should learn {{m|Pursuit}} at level 1 in lieu of {{m|Tackle}} as well as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Starly}} and {{p|Staravia}} should learn {{m|Peck}} by level-up in lieu of {{m|Tackle}}.
 
** {{p|Starly}} and {{p|Staravia}} should learn {{m|Peck}} by level-up in lieu of {{m|Tackle}}.
** Starly, Staravia, and Staraptor should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Aerial Ace}}.
+
** Starly, Staravia, and Staraptor should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Aerial Ace}} and {{m|Pursuit}} by level-up in lieu of {{m|Take Down}}. Starly, Staravia, and Staraptor also pick up {{m|Tailwind}} as their final level-up move.
  +
** Staraptor should also pick up {{m|Screech}} as an {{tt|Evo.|Learned upon evolving}}-move in addition to <del>{{m|Close Combat}}</del> {{m|Sky Drop}}.
 
** {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor.
 
** {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor.
* {{p|Bidoof}} and {{p|Bibarel}} learn {{m|Cut}} by level-up in lieu of {{m|Tackle}}, {{m|Rock Smash}} by level-up in lieu of {{m|Rollout}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Curse}}. {{p|Bibarel}} also learns learns {{m|Waterfall}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
+
* {{p|Bidoof}} and {{p|Bibarel}} learn <del>{{m|Cut}}</del> {{m|Slash}} by level-up in lieu of {{m|Tackle}}, {{m|Rock Smash}} by level-up in lieu of {{m|Rollout}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Curse}}. {{p|Bibarel}} also learns learns {{m|Waterfall}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Kricketune}} should learn {{m|Echoed Voice}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Fury Cutter}}, {{m|Bounce}} at level 1 in lieu of {{m|Bide}}, {{m|Fury Cutter}} by level-up in lieu of {{m|Absorb}}, {{m|Grass Whistle}} by level-up in lieu of {{m|Sing}}, {{m|Supersonic}} by level-up in lieu of {{m|Focus Energy}}, {{m|Moonlight}} by level-up in lieu of {{m|Fell Stinger}}, {{m|Role Play}} by level-up in lieu of {{m|Taunt}}, and ''Entrancing Song'' by level-up in lieu of {{m|Sticky Web}}.
+
* {{p|Kricketune}} should learn ''Crescendo'' (formerly {{m|Echoed Voice}}) as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Fury Cutter}}, <del>{{m|Bounce}}</del> {{m|Instruct}} at level 1 in lieu of {{m|Bide}}, {{m|Fury Cutter}} by level-up in lieu of {{m|Absorb}}, {{m|Grass Whistle}} by level-up in lieu of {{m|Sing}}, {{m|Supersonic}} by level-up in lieu of {{m|Focus Energy}}, {{m|Moonlight}} by level-up in lieu of {{m|Fell Stinger}}, {{m|Role Play}} by level-up in lieu of {{m|Taunt}}, and ''Entrancing Song'' by level-up in lieu of {{m|Sticky Web}}.
 
** Kricketot and Kricketune learn {{m|Belly Drum}} at level 1 instead of {{m|Growl}}.
 
** Kricketot and Kricketune learn {{m|Belly Drum}} at level 1 instead of {{m|Growl}}.
 
** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}.
 
** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}.
Line 376: Line 452:
 
** Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
 
** Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
   
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>KRICKETOT</th><th>KRICKETUNE</th></tr><tr><td>Belly Drum</td><td>Normal</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Grass Whistle</td><td>Grass</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Bounce</td><td>Flying</td><td>Physical</td><td>-</td><td>1</td></tr><tr><td>Disarming Voice</td><td>Fairy</td><td>Special</td><td>8</td><td>1</td></tr><tr><td>Echoed Voice (Evo)</td><td>Normal</td><td>Special</td><td>-</td><td>Evo</td></tr><tr><td>Fury Cutter</td><td>Bug</td><td>Physical</td><td>-</td><td>14</td></tr><tr><td>Steamroller</td><td>Bug</td><td>Physical</td><td>14</td><td>-</td></tr><tr><td>Supersonic</td><td>Normal</td><td>Status</td><td>18</td><td>18</td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>22</td><td>22</td></tr><tr><td>Echo Wave</td><td>Normal</td><td>Special</td><td>26</td><td>26</td></tr><tr><td>Night Slash</td><td>Dark</td><td>Physical</td><td>-</td><td>30</td></tr><tr><td>Screech</td><td>Normal</td><td>Status</td><td>30</td><td>-</td></tr><tr><td>Role Play</td><td>Psychic</td><td>Status</td><td>-</td><td>34</td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>34</td><td>38</td></tr><tr><td>Baton Pass</td><td>Normal</td><td>Status</td><td>38</td><td>42</td></tr><tr><td>Entrancing Song</td><td>Normal</td><td>Status</td><td>-</td><td>46</td></tr><tr><td>Follow Me</td><td>Normal</td><td>Status</td><td>42</td><td>50</td></tr><tr><td>Perish Song</td><td>Ghost</td><td>Status</td><td>-</td><td>54</td></tr><tr><td>Dance Macabre</td><td>Ghost</td><td>Status</td><td>46</td><td>-</td></tr></table>
+
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>KRICKETOT</th><th>KRICKETUNE</th></tr><tr><td>Belly Drum</td><td>Normal</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Grass Whistle</td><td>Grass</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Instruct</td><td>Psychic</td><td>Status</td><td>-</td><td>1</td></tr><tr><td>Disarming Voice</td><td>Fairy</td><td>Special</td><td>8</td><td>1</td></tr><tr><td>Echoed Voice (Evo)</td><td>Normal</td><td>Special</td><td>-</td><td>Evo</td></tr><tr><td>Fury Cutter</td><td>Bug</td><td>Physical</td><td>-</td><td>14</td></tr><tr><td>Steamroller</td><td>Bug</td><td>Physical</td><td>14</td><td>-</td></tr><tr><td>Supersonic</td><td>Normal</td><td>Status</td><td>18</td><td>18</td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>22</td><td>22</td></tr><tr><td>Echo Wave</td><td>Normal</td><td>Special</td><td>26</td><td>26</td></tr><tr><td>Night Slash</td><td>Dark</td><td>Physical</td><td>-</td><td>30</td></tr><tr><td>Screech</td><td>Normal</td><td>Status</td><td>30</td><td>-</td></tr><tr><td>Role Play</td><td>Psychic</td><td>Status</td><td>-</td><td>34</td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>34</td><td>38</td></tr><tr><td>Baton Pass</td><td>Normal</td><td>Status</td><td>38</td><td>42</td></tr><tr><td>Entrancing Song</td><td>Normal</td><td>Status</td><td>-</td><td>46</td></tr><tr><td>Follow Me</td><td>Normal</td><td>Status</td><td>42</td><td>50</td></tr><tr><td>Perish Song</td><td>Ghost</td><td>Status</td><td>-</td><td>54</td></tr><tr><td>Dance Macabre</td><td>Ghost</td><td>Status</td><td>46</td><td>-</td></tr></table>
   
 
* {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the abilities {{a|Infiltrator}} or {{a|Compound Eyes}}. {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the hidden ability {{a|Intimidate}}, rather than Guts.
 
* {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the abilities {{a|Infiltrator}} or {{a|Compound Eyes}}. {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the hidden ability {{a|Intimidate}}, rather than Guts.
Line 382: Line 458:
 
** Luxray also learns {{m|Parabolic Charge}} at level 1.
 
** Luxray also learns {{m|Parabolic Charge}} at level 1.
 
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
 
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
+
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <de>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}}  under ''Changes to Pokémon Moves'' section below)</del>, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
 
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
+
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, <de>the now-{{type|Fighting}}</del> {{m|Skull Bash}} by level-up in lieu of {{m|Assurance}} <del>(see note for {{m|Skull Bash}} under ''Changes to Pokémon Moves'' section below)</del>, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
 
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
 
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
** {{m|Bulldoze}}, {{m|Skull Bash}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
+
** {{m|Bulldoze}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
 
** Cranidos and Rampardos gain a second ability in {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
 
** Cranidos and Rampardos gain a second ability in {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
 
** Cranidos and Rampardos learn {{m|Wild Charge}} and {{m|Flame Charge}} by [[TM]] if lieu of {{m|Thunderbolt}}, {{m|Thunder}}, {{m|Flamethrower}}, and {{m|Fire Blast}}.
 
** Cranidos and Rampardos learn {{m|Wild Charge}} and {{m|Flame Charge}} by [[TM]] if lieu of {{m|Thunderbolt}}, {{m|Thunder}}, {{m|Flamethrower}}, and {{m|Fire Blast}}.
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* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
 
* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
 
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
 
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
** Reduce Bastiodon's base Defense (168) to 163, base Special Attack (47) to 30, and base Special Defense (138) to 110 as well as boosting its base HP (60) to 75, base Attack (52) to 70, and base Speed (30) to 47 for a base stat total of 495.
+
** Reduce  Bastiodon's base Defense (168) to 163, base Special Attack (47) to 30, and  base Special Defense (138) to 110 as well as boosting its base HP (60) to 75, base Attack (52) to 70, and base Speed (30) to 47 for a base stat total of 495.
 
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
 
* Male {{p|Burmy}} evolve into a {{t|Bug}}/{{type|Fire}} {{p|Mothim}} during [[Time#Time-based evolutions|day]] or a {{t|Bug}}/{{type|Ice}} {{p|Mothim}} at [[Time#Time-based evolutions|night]]. Each form receives a slightly different movelist to reflect their updated typing.
 
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and <del>{{m|Fiery Dance}} (or {{m|Flame Burst}})</del> ''Wicked Flame'' by level-up in lieu of {{m|Psychic}}.
 
** {{t|Bug}}/{{type|Fire}} Mothim should learn {{m|Ember}} by level-up in lieu of {{m|Hidden Power}}, {{m|Will-O-Wisp}} by level-up in lieu of {{m|Confusion}}, {{m|Fire Spin}} by level-up in lieu of {{m|Poison Powder}}, {{m|Morning Sun}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and <del>{{m|Fiery Dance}} (or {{m|Flame Burst}})</del> ''Wicked Flame'' by level-up in lieu of {{m|Psychic}}.
** {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}.
+
**  {{t|Bug}}/{{type|Ice}} Mothim should learn {{m|Icy Wind}} by level-up in lieu of {{m|Hidden Power}}, {{m|Mist}} by level-up in lieu of {{m|Confusion}}, {{m|Ice Shard}} by level-up in lieu of {{m|Poison Powder}}, {{m|Moonlight}} by level-up in lieu of {{m|Psybeam}}, {{m|Silver Wind}} by level-up in lieu of {{m|Camouflage}}, and {{m|Aurora Beam}} by level-up in lieu of {{m|Psychic}}.
 
** Mothim's (both forms) abilities are now {{a|Levitate}} or {{a|Shield Dust}}.
 
** Mothim's (both forms) abilities are now {{a|Levitate}} or {{a|Shield Dust}}.
 
** Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94).
 
** Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94).
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<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>MOTHIM (day)</th><th>MOTHIM (night)</th></tr><tr><td>Quiver Dance</td><td>Bug</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Gust</td><td>Flying</td><td>Special</td><td>1</td><td>1</td></tr><tr><td>Protect</td><td>Normal</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Gust (Evo)</td><td>Flying</td><td>Special</td><td>Evo</td><td>Evo</td></tr><tr><td>Ember</td><td>Fire</td><td>Special</td><td>14</td><td>-</td></tr><tr><td>Icy Wind</td><td>Ice</td><td>Special</td><td>-</td><td>14</td></tr><tr><td>Silver Wind</td><td>Bug</td><td>Status</td><td>20</td><td>20</td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>23</td><td>-</td></tr><tr><td>Mist</td><td>Ice</td><td>Status</td><td>-</td><td>23</td></tr><tr><td>Pluck</td><td>Flying</td><td>Status</td><td>26</td><td>26</td></tr><tr><td>Fire Spin</td><td>Fire</td><td>Special</td><td>29</td><td>-</td></tr><tr><td>Ice Shard</td><td>Ice</td><td>Physical</td><td>-</td><td>29</td></tr><tr><td>Morning Sun</td><td>Normal</td><td>Status</td><td>32</td><td>-</td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>-</td><td>32</td></tr><tr><td>Wicked Flame</td><td>Fire</td><td>Special</td><td>38</td><td>-</td></tr><tr><td>Aurora Beam</td><td>Ice</td><td>Special</td><td>-</td><td>38</td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>41</td><td>41</td></tr><tr><td>Quiver Dance</td><td>Bug</td><td>Status</td><td>47</td><td>47</td></tr><tr><td>Solar Beam</td><td>Grass</td><td>Special</td><td>50</td><td>-</td></tr><tr><td>Moonblast</td><td>Fairy</td><td>Special</td><td>-</td><td>50</td></tr></table>
 
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>MOTHIM (day)</th><th>MOTHIM (night)</th></tr><tr><td>Quiver Dance</td><td>Bug</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Gust</td><td>Flying</td><td>Special</td><td>1</td><td>1</td></tr><tr><td>Protect</td><td>Normal</td><td>Status</td><td>1</td><td>1</td></tr><tr><td>Gust (Evo)</td><td>Flying</td><td>Special</td><td>Evo</td><td>Evo</td></tr><tr><td>Ember</td><td>Fire</td><td>Special</td><td>14</td><td>-</td></tr><tr><td>Icy Wind</td><td>Ice</td><td>Special</td><td>-</td><td>14</td></tr><tr><td>Silver Wind</td><td>Bug</td><td>Status</td><td>20</td><td>20</td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>23</td><td>-</td></tr><tr><td>Mist</td><td>Ice</td><td>Status</td><td>-</td><td>23</td></tr><tr><td>Pluck</td><td>Flying</td><td>Status</td><td>26</td><td>26</td></tr><tr><td>Fire Spin</td><td>Fire</td><td>Special</td><td>29</td><td>-</td></tr><tr><td>Ice Shard</td><td>Ice</td><td>Physical</td><td>-</td><td>29</td></tr><tr><td>Morning Sun</td><td>Normal</td><td>Status</td><td>32</td><td>-</td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>-</td><td>32</td></tr><tr><td>Wicked Flame</td><td>Fire</td><td>Special</td><td>38</td><td>-</td></tr><tr><td>Aurora Beam</td><td>Ice</td><td>Special</td><td>-</td><td>38</td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>41</td><td>41</td></tr><tr><td>Quiver Dance</td><td>Bug</td><td>Status</td><td>47</td><td>47</td></tr><tr><td>Solar Beam</td><td>Grass</td><td>Special</td><td>50</td><td>-</td></tr><tr><td>Moonblast</td><td>Fairy</td><td>Special</td><td>-</td><td>50</td></tr></table>
   
[[Image: Spr_4d_414.png]] ''Mothim day form'' [[Image: Spr_4p_414_s.png]] ''Mothim night form''
+
[[Image: Spr_4d_414.png]] ''Mothim day form''  [[Image: Spr_4p_414_s.png]]  ''Mothim night form''
   
 
* {{p|Cherrim}} <del>(both forms)</del> is now {{t|Grass}}/{{t|Fairy}} <del>while in its "Sunshine Form"</del>. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
 
* {{p|Cherrim}} <del>(both forms)</del> is now {{t|Grass}}/{{t|Fairy}} <del>while in its "Sunshine Form"</del>. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
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* {{p|Glameow}} now has the abilities {{a|Contrary}} or {{a|Limber}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Purugly}} now has the abilities {{a|Contrary}} or {{a|Fur Coat}}.
 
* {{p|Glameow}} now has the abilities {{a|Contrary}} or {{a|Limber}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Purugly}} now has the abilities {{a|Contrary}} or {{a|Fur Coat}}.
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
+
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{type|Fighting}}.
 
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
 
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
 
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
 
** {{p|Riolu}} now has the abilities {{a|Synchronize}} or {{a|Vital Spirit}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Lucario}} now has the abilities <del>{{a|Justified}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
* {{p|Croagunk}} and {{p|Toxicroak}} are now known as the ''Poison Dart Pokémon''.
+
* {{p|Croagunk}} and {{p|Toxicroak}} are now known as the ''Poison Dart Pokémon''. {{p|Toxicroak}} is now {{t|Poison}}/{{type|Dark}}.
 
** {{p|Croagunk}} and {{p|Toxicroak}} should learn {{m|Karate Chop}} by level-up in lieu of {{m|Mud-Slap}}, {{m|Mud-Slap}} by level-up in lieu of {{m|Feint Attack}}, {{m|Jump Kick}} by level-up in lieu of {{m|Mud Bomb}}, <del>{{m|Smelling Salts}}</del> {{m|Toxic Spikes}} by level-up in lieu of {{m|Sludge Bomb}}, {{m|Venom Drench}} by level-up in lieu of {{m|Belch}}, and {{m|Cross Poison}} by level-up in lieu of {{m|Flatter}}. Toxicroak and Croagunk also pick up {{m|Acid Armor}} at level 1 as well as {{m|Mega Kick}} as their final level-up move.
 
** {{p|Croagunk}} and {{p|Toxicroak}} should learn {{m|Karate Chop}} by level-up in lieu of {{m|Mud-Slap}}, {{m|Mud-Slap}} by level-up in lieu of {{m|Feint Attack}}, {{m|Jump Kick}} by level-up in lieu of {{m|Mud Bomb}}, <del>{{m|Smelling Salts}}</del> {{m|Toxic Spikes}} by level-up in lieu of {{m|Sludge Bomb}}, {{m|Venom Drench}} by level-up in lieu of {{m|Belch}}, and {{m|Cross Poison}} by level-up in lieu of {{m|Flatter}}. Toxicroak and Croagunk also pick up {{m|Acid Armor}} at level 1 as well as {{m|Mega Kick}} as their final level-up move.
 
** Toxicroak should also pick up {{m|Facade}} at level 1 as well as learning {{m|Assurance}} by level-up in lieu of {{m|Revenge}}.
 
** Toxicroak should also pick up {{m|Facade}} at level 1 as well as learning {{m|Assurance}} by level-up in lieu of {{m|Revenge}}.
 
** Croagunk also picks up {{m|Belch}} and {{m|Cross Poison}} as [[Egg Move]]s.
 
** Croagunk also picks up {{m|Belch}} and {{m|Cross Poison}} as [[Egg Move]]s.
  +
* {{p|Finneon}} and {{p|Lumineon}} should now learn {{m|Whirlpool}} by level-up in lieu of {{m|Attract}}, {{m|Confuse Ray}} by level-up in lieu of {{m|Gust}}, {{m|Quiver Dance}} by level-up in lieu of {{m|Rain Dance}}, and {{m|Dazzling Gleam}} by level-up in lieu of {{m|Silver Wind}}. {{p|Lumineon}} also picks up {{m|Signal Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Cresselia}} should be {{type|Fairy}}.
 
  +
** Finneon and Lumineon can also pick up {{m|Dazzling Gleam}} via [[TM99]].
* {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} should all be {{type|Fairy}}.
 
  +
**  {{p|Lumineon}} now has the abilities {{a|Storm Drain}} or ''Dazzle'' (replacing Finneon's {{a|Swift Swim}}).
  +
*  {{p|Chatot}} should learn {{m|Instruct}} by level-up in lieu of {{m|Hyper Voice}}.
  +
* {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} should all be {{type|Fairy}}. {{p|Uxie}}, {{p|Mesprit}}, and {{p|Azelf}} should all pick up {{m|Misty Terrain}} at level 1 and learn {{m|Dazzling Gleam}} by level-up in lieu of {{m|Extrasensory}}.
  +
** {{m|Swift}} is now {{type|Fairy}}.
 
* {{p|Dialga}} is now {{t|Psychic}}/{{type|Steel}} and its [[signature move]] {{m|Roar of Time}} should be {{type|Psychic}}.
 
* {{p|Dialga}} is now {{t|Psychic}}/{{type|Steel}} and its [[signature move]] {{m|Roar of Time}} should be {{type|Psychic}}.
  +
** {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.
  +
** Furthermore, {{p|Dialga}} should learn {{m|Metal Sound}} by level-up in lieu of {{m|Scary Face}} and the ''revamped'' {{m|Kinesis}} by level-up in lieu of {{m|Slash}} (see note for Kinesis under ''Changes to Pokémon Moves'' section below). Dialga should also pick up {{m|Trick Room}} as its final level-up move.
 
* {{p|Palkia}} is now {{t|Psychic}}/{{type|Dragon}} and its [[signature move]] {{m|Spacial Rend}} should be {{type|Psychic}}.
 
* {{p|Palkia}} is now {{t|Psychic}}/{{type|Dragon}} and its [[signature move]] {{m|Spacial Rend}} should be {{type|Psychic}}.
  +
** {{p|Palkia}} should learn the {{m|Psycho Shift}} by level-up in lieu of {{m|Slash}} and pick up {{m|Wonder Room}} as its final level-up move.
  +
* {{p|Regigigas}} gains the hidden ability {{a|Mold Breaker}}. Regigigas should also learn {{m|Thunder Wave}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Brick Break}} by level-up in lieu of {{m|Revenge}}, <del>{{m|Bulldoze}}</del> {{m|Earthquake}} by level-up in lieu of {{m|Payback}}, as well as {{m|Psystrike}} by level-up instead of {{m|Zen Headbutt}}.
  +
** Regigigas also picks up {{m|Facade}} and {{m|Barrier}} at level 1 in lieu of {{m|Dizzy Punch}} and {{m|Heavy Slam}}, as well as {{m|Calm Mind}} at level 35.
  +
* <del>{{p|Giratina}} should learn {{m|Outrage}} by level-up in lieu of {{m|Dragon Breath}}, {{m|Screech}} by level-up in lieu of {{m|Scary Face}}, {{m|Lunge}} by level-up instead of {{m|Slash}}, {{m|U-turn}} by level-up in lieu of {{m|Earth Power}}, and {{m|Mean Look}} by level-up in lieu of {{m|Hex}}. Giratina should also pick up {{m|Twineedle}} and {{m|Embargo}} at level 1 as well as {{m|Magic Room}} as its final level-up move.</del>
  +
** {{p|Giratina}} can now pick up {{m|Embargo}} via [[TM]].  
  +
* {{p|Cresselia}} should be {{type|Fairy}} and learn {{m|Moonblast}} by level-up in lieu of {{m|Slash}} as well as pick up {{m|Calm Mind}} at level 1.
  +
* {{p|Manaphy}} should now be {{t|Water}}/{{type|Fairy}}. It should learn {{m|Moonblast}} by level-up in lieu of {{m|Acid Armor}}, {{m|Heal Pulse}} by level-up in lieu of {{m|Charm}}, and pick up {{m|Natural Gift}} at level 1.
 
* {{p|Victini}} should be {{t|Fire}}/{{type|Flying}} <del>or have ability {{a|Levitate}}</del>. Victini should also learn {{m|Helping Hand}} at level 1, {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}}, {{m|Pluck}} by level-up in lieu of {{m|Confusion}}, <del>{{m|Assist}}</del>{{m|Defog}} by level-up instead of {{m|Headbutt}}, {{m|Baton Pass}} by level-up instead of {{m|Zen Headbutt}}, {{m|Acrobatics}}/{{m|Aerial Ace}} by level-up in lieu of {{m|Double-Edge}}, and {{m|Sacred Fire}} by level-up in lieu of {{m|Overheat}}.
 
* {{p|Victini}} should be {{t|Fire}}/{{type|Flying}} <del>or have ability {{a|Levitate}}</del>. Victini should also learn {{m|Helping Hand}} at level 1, {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}}, {{m|Pluck}} by level-up in lieu of {{m|Confusion}}, <del>{{m|Assist}}</del>{{m|Defog}} by level-up instead of {{m|Headbutt}}, {{m|Baton Pass}} by level-up instead of {{m|Zen Headbutt}}, {{m|Acrobatics}}/{{m|Aerial Ace}} by level-up in lieu of {{m|Double-Edge}}, and {{m|Sacred Fire}} by level-up in lieu of {{m|Overheat}}.
 
* {{p|Samurott}} should be {{t|Water}}/{{type|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
 
* {{p|Samurott}} should be {{t|Water}}/{{type|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
Line 427: Line 516:
 
** Samurott learns {{m|Retaliate}} and {{m|Counter}} at level 1.
 
** Samurott learns {{m|Retaliate}} and {{m|Counter}} at level 1.
 
* {{p|Samurott}} should swap its base Attack stat (100) for its base Special Attack stat (108).
 
* {{p|Samurott}} should swap its base Attack stat (100) for its base Special Attack stat (108).
* {{p|Emboar}} should be {{t|Fire}}/{{t|Dark}}. Emboar should learn {{m|Snarl}} by level-up in lieu of {{m|Rollout}}, {{m|Punishment}} by level-up instead of {{m|Roar}}, {{m|Sucker Punch}} by level-up in lieu of {{m|Head Smash}}, and {{m|Hammer Arm}} in lieu of {{m|Flare Blitz}} (Emboar no longer learns Hammer Arm at level 1). Emboar also picks up {{m|Inferno}}, {{m|Belly Drum}}, and {{m|Incinerate}} at level 1 in lieu of {{m|Ember}}, {{m|Tail Whip}}, and {{m|Ember}}.
+
* {{p|Emboar}} should be {{t|Fire}}/{{t|Dark}}. Emboar should learn {{m|Snarl}} by level-up in lieu of {{m|Rollout}}, {{m|Punishment}} by level-up instead of {{m|Roar}}, {{m|Sucker Punch}} by level-up in lieu of {{m|Head Smash}}, and {{m|Hammer Arm}} in lieu of {{m|Flare Blitz}} (Emboar no longer learns Hammer Arm at level 1). Emboar also picks up {{m|Inferno}}, {{m|Belly Drum}}, and  {{m|Incinerate}} at level 1 in lieu of {{m|Ember}}, {{m|Tail Whip}}, and {{m|Ember}}.
 
* {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Vine Whip}} and {{m|Growth}} at level 1 in lieu of {{m|Tackle}}. {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Grass Whistle}} by level-up in lieu of {{m|Leer}}, {{m|Shore Up}} by level-up in lieu of {{m|Mega Drain}}, {{m|Endeavor}} or {{m|Grass Knot}} by level-up in lieu of {{m|Slam}}, and {{m|Power Whip}} by level-up in lieu of {{m|Giga Drain}}. {{p|Serperior}} learns {{m|Facade}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Vine Whip}} and {{m|Growth}} at level 1 in lieu of {{m|Tackle}}. {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Grass Whistle}} by level-up in lieu of {{m|Leer}}, {{m|Shore Up}} by level-up in lieu of {{m|Mega Drain}}, {{m|Endeavor}} or {{m|Grass Knot}} by level-up in lieu of {{m|Slam}}, and {{m|Power Whip}} by level-up in lieu of {{m|Giga Drain}}. {{p|Serperior}} learns {{m|Facade}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Serperior}} also learns {{m|Rototiller}} at level 1 as well as {{m|Spikes}} or {{m|Toxic Spikes}} at level 1.
 
** {{p|Serperior}} also learns {{m|Rototiller}} at level 1 as well as {{m|Spikes}} or {{m|Toxic Spikes}} at level 1.
 
** Serperior also picks up ''Thorn Whip'' as its final level-up move.
 
** Serperior also picks up ''Thorn Whip'' as its final level-up move.
  +
** Snivy now picks up {{m|Spikes}} as an [[Egg Move]].
 
* {{p|Patrat}} and {{p|Watchog}} should learn {{m|Pound}} by level-up in lieu of {{m|Tackle}} , {{m|Dig}} by level-up in lieu of {{m|Bide}}, {{m|Glare}} by level-up in lieu of {{m|Hypnosis}}, and ''Dust Devil'' by level-up instead of {{m|Slam}}.
 
* {{p|Patrat}} and {{p|Watchog}} should learn {{m|Pound}} by level-up in lieu of {{m|Tackle}} , {{m|Dig}} by level-up in lieu of {{m|Bide}}, {{m|Glare}} by level-up in lieu of {{m|Hypnosis}}, and ''Dust Devil'' by level-up instead of {{m|Slam}}.
 
** {{p|Watchog}} also learns {{m|Low Sweep}} by level-up in lieu of {{m|Low Kick}} and {{m|Signal Beam}} by level-up in lieu of {{m|Nasty Plot}}.
 
** {{p|Watchog}} also learns {{m|Low Sweep}} by level-up in lieu of {{m|Low Kick}} and {{m|Signal Beam}} by level-up in lieu of {{m|Nasty Plot}}.
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* {{p|Purrloin}} now has the abilities {{a|Cute Charm}} or {{a|Frisk}}. {{p|Liepard}} now has the abilities {{a|Infiltrator}} (replacing Purrloin's Cute Charm) or {{a|Frisk}}.
 
* {{p|Purrloin}} now has the abilities {{a|Cute Charm}} or {{a|Frisk}}. {{p|Liepard}} now has the abilities {{a|Infiltrator}} (replacing Purrloin's Cute Charm) or {{a|Frisk}}.
 
* {{p|Swoobat}} and {{p|Woobat}} should be {{t|Fairy}}/{{t|Flying}}.
 
* {{p|Swoobat}} and {{p|Woobat}} should be {{t|Fairy}}/{{t|Flying}}.
** {{p|Swoobat}} and {{p|Woobat}} should learn {{m|Swift}} at level 1 in lieu of {{m|Confusion}}, {{m|Sweet Kiss}} by level-up instead of {{m|Assurance}}, {{m|Air Slash}} by level-up in lieu of {{m|Air Cutter}}, {{m|Draining Kiss}} by level-up instead of {{m|Future Sight}}, an improved {{m|Razor Wind}} by level-up in lieu of {{m|Air Slash}}, {{m|Roost}} by level-up instead of {{m|Amnesia}}/{{m|Calm Mind}}, and {{m|Destiny Bond}} by level-up in lieu of {{m|Psychic}}. (Also see notes on Razor Wind and Air Slash under the ''Changes to Pokémon Moves'' section below.)
+
** {{p|Swoobat}} and {{p|Woobat}} should learn {{m|Swift}} at level 1 in lieu of {{m|Confusion}}, {{m|Sweet Kiss}} by level-up instead of {{m|Assurance}}, {{m|Air Slash}} by level-up in lieu of {{m|Air Cutter}}, {{m|Draining Kiss}} by level-up instead of {{m|Future Sight}}, an improved {{m|Razor Wind}} by level-up in lieu of {{m|Air Slash}}, {{m|Roost}} by level-up instead of {{m|Amnesia}}/{{m|Calm Mind}}, and {{m|Destiny Bond}} by level-up in lieu of {{m|Psychic}}. (Also see notes on Razor Wind and Air Slash under ''Changes to Pokémon Moves'' section below.)
** {{p|Swoobat}} also picks up {{m|Fairy Lock}} at level 1 and {{m|Play Rough}} as its final level-up move.
+
** {{p|Swoobat}} also picks up {{m|Fairy Lock}}  at level 1 and {{m|Play Rough}} as its final level-up move.
 
** {{m|Sweet Kiss}} and {{m|Heart Stamp}} are now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
 
** {{m|Sweet Kiss}} and {{m|Heart Stamp}} are now {{type|Fairy}} moves (see ''Changes to Pokémon Moves'' section below).
 
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
 
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
Line 451: Line 541:
 
** {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}. Whimsicott's movelist is replaced by Cottonee's movelist.
 
** {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}. Whimsicott's movelist is replaced by Cottonee's movelist.
 
** Cottonee and Whimsicott should learn {{m|Razor Leaf}} at level 1 by level-up in lieu of {{m|Absorb}}, {{m|Gust}} at level 1 by level-up instead of {{m|Fairy Wind}}, {{m|Whirlwind}} by level-up in lieu of {{m|Poison Powder}}, and {{m|Leaf Storm}} by level-up instead of {{m|Energy Ball}}.
 
** Cottonee and Whimsicott should learn {{m|Razor Leaf}} at level 1 by level-up in lieu of {{m|Absorb}}, {{m|Gust}} at level 1 by level-up instead of {{m|Fairy Wind}}, {{m|Whirlwind}} by level-up in lieu of {{m|Poison Powder}}, and {{m|Leaf Storm}} by level-up instead of {{m|Energy Ball}}.
** Whimsicott should also pick up {{m|Nuzzle}} at level 1, {{m|Powder}} by level-up in lieu of {{m|Charm}}, {{m|Tailwind}} by level-up in lieu of {{m|Sunny Day}}, and {{m|Razor Wind}} by level-up in lieu of {{m|Solar Beam}} (See ''Changes to Pokémon Moves'' section).
+
** Whimsicott should also pick up {{m|Nuzzle}} at level 1, {{m|Powder}} by level-up in lieu of {{m|Charm}}, {{m|Tailwind}} by level-up in lieu of {{m|Sunny Day}}, and {{m|Razor Wind}} by level-up in lieu of {{m|Solar Beam}} (See note for Razor Wind under ''Changes to Pokémon Moves'' section).
 
** Furthermore, Whimsicott learns {{m|Gust}} and {{m|Covet}} at level 1 and re-learns both as {{tt|Evo.|Learned upon evolving}}-moves.
 
** Furthermore, Whimsicott learns {{m|Gust}} and {{m|Covet}} at level 1 and re-learns both as {{tt|Evo.|Learned upon evolving}}-moves.
 
** Cottonee picks up ''Dust Devil'' as an [[Egg Move]] through breeding with the {{p|Cacnea}} evolutionary line
 
** Cottonee picks up ''Dust Devil'' as an [[Egg Move]] through breeding with the {{p|Cacnea}} evolutionary line
Line 467: Line 557:
 
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
 
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
 
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
 
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{type|Fairy}} and their movepools should be updated to reflect their new typing.
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under the ''Changes to Battle Mechanics & Abilities'' section below).
+
** {{p|Darumaka}} and {{p|Darmanitan}} now have the abilities {{a|Vital Spirit}} or {{a|Sheer Force}} (see changes to both abilities under ''Changes to Battle Mechanics & Abilities'' section below).
 
** '''{{p|Darmanitan}} ''Zen Mode'' now constitutes a [[List of Pokémon with branched evolutions|branch evolution]], a separate {{t|Fire}}/{{type|Psychic}} Pokémon named ''Zendaruma''.''' ''Zendaruma's'' abilities are <del>{{a|Own Tempo}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
 
** '''{{p|Darmanitan}} ''Zen Mode'' now constitutes a [[List of Pokémon with branched evolutions|branch evolution]], a separate {{t|Fire}}/{{type|Psychic}} Pokémon named ''Zendaruma''.''' ''Zendaruma's'' abilities are <del>{{a|Own Tempo}}</del> {{a|Synchronize}} or {{a|Soul-Heart}}.
   
Line 479: Line 569:
 
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
 
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (see ''Changes to Pokémon Moves'' section).
 
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
 
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
  +
* {{p|Tynamo}} now evolves into {{p|Eelektrik}} when [[level]]ed up in a [[special magnetic field]].** {{p|Tynamo}} should learn {{m|Charge}} by level-up in lieu of {{m|Charge Beam}}.
* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
 
  +
** {{p|Eelektrik}} should learn {{m|Thunder Fang}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Crunch}}. Furthermore, {{p|Eelektrik}} should learn {{m|Brine}} by level-up in lieu of {{m|Acid}}, {{m|Parabolic Charge}} by level-up in lieu of {{m|Acid Spray}}, and {{m|Flail}} by level-up in lieu of {{m|Thrash}}.
  +
** {{p|Eelektross}} should learn {{m|Hyper Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Eelektross}} also picks up {{m|Strength Sap}}, {{m|Eerie Impulse}}, and {{m|Electric Terrain}} at level 1 in lieu of {{m|Headbutt}}, {{m|Acid}}, and {{m|Ion Deluge}} as well as learn {{m|Flail}} by level-up in lieu of {{m|Thrash}} and an ''improved'' {{m|Constrict}} by level-up in lieu of {{m|Crush Claw}}. (See note for Constrict under ''Changes to Pokémon Moves'' section below.)  
  +
** Tynamo, Eelektrik,and Eelektross can no longer learn {{m|Thunderbolt}} by level-up, only by [[TM]]. Eelektrik,and Eelektross can no longer learn {{m|Crunch}}, {{m|Acid}}, or {{m|Acid Spray}} by level-up.** Tynamo, Eelektrik,and Eelektross now have the abilities {{a|Levitate}} or {{a|Lightning Rod}}. ''Slick'' is their hidden abilitiy (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
** Tynamo, Eelektrik,and Eelektross join the [[Water 2 Egg Group]] in lieu of the [[Amorphous Egg Group]]. Tynamo can pick up {{m|Feint Attack}} and an ''improved'' {{m|Ion Deluge}} as [[Egg Move]]s.* {{p|Elgyem}} and {{p|Beheeyem}} now have the abilities {{a|Trace}} or {{a|Telepathy}}. {{a|Regenerator}} is their hidden ability.
 
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
 
** Elgyem and Beheeyem now learn {{m|Confuse Ray}} by level-up in lieu of {{m|Growl}}, {{m|Covet}} by level-up in lieu of {{m|Headbutt}}, {{m|Force Palm}} by level-up in lieu of {{m|Hidden Power}}, {{m|Signal Beam}} by level-up in lieu of {{m|Zen Headbutt}}, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and {{m|Cosmic Power}} by level-up in lieu of {{m|Calm Mind}}. Elgyem and Beheeyem also pick up {{m|Stored Power}} as their final level-up move.
 
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
 
** Beheeyem also learns {{m|Strength Sap}} by level-up in lieu of {{m|Recover}}.
 
** Furthermore, Beheeyem picks up {{m|Energy Ball}} at level 1 and {{m|Block}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Furthermore, Beheeyem picks up {{m|Energy Ball}} at level 1 and {{m|Block}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Elgyem can pick up {{m|Strength Sap}}, {{m|Energy Ball}}, {{m|Zap Cannon}}, and {{m|Force Palm}} as [[Egg Move]]s (See ''Changes to Pokémon Moves'' section).
+
** Elgyem can pick up {{m|Strength Sap}}, {{m|Energy Ball}}, {{m|Zap Cannon}}, and {{m|Force Palm}} as [[Egg Move]]s. (See note for Force Palm under ''Changes to Pokémon Moves'' section below.)
 
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
 
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
 
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
 
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
Line 489: Line 583:
 
* {{p|Golett}} and {{p|Golurk}} learn {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
 
* {{p|Golett}} and {{p|Golurk}} learn {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
 
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]].
 
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]].
  +
* {{p|Bouffalant}} now has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}. {{a|Sap Sipper}} is its hidden ability.  
  +
** {{p|Bouffalant}} should pick up {{m|Bulldoze}} and {{m|Headbutt}} at level 1 instead of {{m|Pursuit}}, {{m|Knock Off}} by level-up in lieu of {{m|Rage}}, the now-{{type|Fighting}} {{m|Skull Bash}} by level-up in lieu of {{m|Head Smash}}, {{m|Superpower}} or {{m|Body Slam}} by level-up in lieu of {{m|Swords Dance}}, and the ''revamped'' {{m|Double-Edge}} by level-up in lieu of {{m|Giga Impact}}. (See notes for Skull Bash and Double-Edge under ''Changes to Pokémon Moves'' section below.)
  +
* {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor. {{a|Reckless}} is its hidden ability.  
  +
** {{p|Braviary}} should also pick up the ''revamped'' {{m|Noble Roar}} as an {{tt|Evo.|Learned upon evolving}}-move in addition to {{m|Superpower}} as well as learn the ''revamped'' {{m|Double-Edge}} by level-up in lieu of {{m|Thrash}}. (See notes for Noble Roar and Double-Edge under ''Changes to Pokémon Moves'' section below.)
  +
** {{p|Rufflet}} and {{p|Braviary}} should learn {{m|Take Down}} by level-up instead of {{m|Slash}}.
  +
** {{p|Braviary}} should also pick up {{m|Acrobatics}} through [[TM62]] as well as at level 1 in lieu of {{m|Brave Bird}}.
 
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
 
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
 
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
 
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
Line 502: Line 602:
 
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
 
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
 
* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
 
* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
  +
* {{p|Chespin}}, {{p|Quilladin}}, and {{p|Chesnaught}} learn {{m|Defense Curl}} by level-up instead of {{m|Growl}}, {{m|Bullet Seed}} by level-up in lieu of {{m|Vine Whip}}, <del>{{m|Spikes}} by level-up instead of {{m|Rollout}}</del>, the now-{{type|Ground}} {{m|Spike Cannon}} by level-up instead of {{m|Rollout}}, {{m|Spikes}} by level-up in lieu of {{m|Pin Missile}}, {{m|Counter}} by level-up instead of {{m|Take Down}}, and {{m|Grass Whistle}} by level-up in lieu of {{m|Pain Split}}. Chesnaught also picks up {{m|Drain Punch}} by level-up in lieu of {{m|Giga Impact}}.
* <del>{{p|Victini}} now has the ability {{a|Levitate}}.</del>
 
  +
** {{p|Chespin}} also picks up the  ''revamped'' {{m|Double-Edge}} as an [[Egg Move]]. (See note for Double-Edge under ''Changes to Pokémon Moves'' section below.)
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
 
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all learn <del>{{m|Fleur Cannon}}</del> {{m|Dazzling Gleam}} by level-up in lieu of {{m|Moonblast}}.
 
** {{p|Flabébé}} now picks up {{m|Leech Seed}} as an [[Egg Move]].
 
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} now have the ''improved'' ability {{a|Flower Gift}} ({{a|Flower Veil}} is no more! All prior instances of this ability become {{a|Flower Gift}}).
 
** The move {{m|Petal Blizzard}} is now {{type|Fairy}} (See ''Changes to Pokémon Moves'' section).
 
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
** {{p|Pyroar}} should learn {{m|Low Sweep}} by level-up in lieu of {{m|Hyper Beam}} and {{m|Close Combat}} by level-up in lieu of {{m|Overheat}}. Furthermore, {{p|Pyroar}} should learn {{m|Submission}} as an {{tt|Evo.|Learned upon evolving}}-move.
+
** {{p|Pyroar}} should learn {{m|Low Sweep}} by level-up in lieu of {{m|Hyper Beam}} and {{m|Close Combat}} by level-up in lieu of {{m|Overheat}}. Furthermore, {{p|Pyroar}} should learn the ''revamped'' {{m|Submission}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Pyroar also picks up {{m|Outrage}} as its final level-up move.
 
** Pyroar also picks up {{m|Outrage}} as its final level-up move.
 
** <del>Boost {{p|Pyroar}}'s base Attack (68) to 110 and reduce its base Special Attack (109) to 100 for a base stat total of 540.</del>
 
** <del>Boost {{p|Pyroar}}'s base Attack (68) to 110 and reduce its base Special Attack (109) to 100 for a base stat total of 540.</del>
 
** Boost {{p|Pyroar}}'s base Attack (68) to 110 as well as reducing its base Special Attack (109) to 100 and Speed (106) to 86 for a base stat total of 520.
 
** Boost {{p|Pyroar}}'s base Attack (68) to 110 as well as reducing its base Special Attack (109) to 100 and Speed (106) to 86 for a base stat total of 520.
  +
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
  +
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} should all learn <del>{{m|Fleur Cannon}}</del> {{m|Dazzling Gleam}} by level-up in lieu of {{m|Moonblast}}, {{m|Quiver Dance}} by level-up in lieu of {{m|Petal Dance}}, and pick up {{m|Baton Pass}} as their final level-up move.
  +
** {{p|Flabébé}} now picks up {{m|Leech Seed}} as an [[Egg Move]].
  +
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} now have the ''improved'' ability {{a|Flower Gift}} ({{a|Flower Veil}} is no more!
  +
** The move {{m|Petal Blizzard}} is now {{type|Fairy}} (See ''Changes to Pokémon Moves'' section).
  +
* {{p|Aegislash}} picks up {{m|Double-Edge}} as well as ''Temper'' as {{tt|Evo.|Learned upon evolving}}-moves (see note for Double-Edge under ''Changes to Pokémon Moves'' section below).  
  +
** {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target.
  +
* {{p|Spritzee}} and {{p|Aromatisse}} should both learn {{m|Swift}} in lieu of {{m|Fairy Wind}}, {{m|Feather Dance}} in lieu of {{m|Moonblast}}, and the now-{{type|Fairy}} {{m|Mist Ball}} in lieu of {{m|Psychic}}. Aromatisse also picks up ''Can-Can'' as a new signature {{tt|Evo.|Learned upon evolving}}-move.
  +
** {{p|Spritzee}} and {{p|Aromatisse}} now have the abilities {{a|Healer}} or an ''improved'' {{a|Stench}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{m|Mummy}} is now their Hidden Ability.
  +
** {{m|Fairy Wind}} is no more!
  +
* {{p|Swirlix}} and {{p|Slurpuff}} should both learn {{m|Lick}} in lieu of {{m|Tackle}}, {{m|Covet}} by level-up instead of {{m|Fairy Wind}}, {{m|Charm}} in lieu of {{m|Play Nice}}, {{m|Odor Sleuth}} by level-up instead of {{m|Round}}, {{m|Sticky Web}} by level-up in lieu of {{m|Aromatherapy}}, {{m|Present}} by level-up instead of {{m|Energy Ball}}, and <del>{{m|Lucky Chant}} by level-up instead of {{m|Wish}}</del>.
  +
** {{p|Slurpuff}} also picks up {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} as its final level-up moves.
  +
** {{m|Play Nice}} and {{m|Fairy Wind}} are no more!
  +
** As an additional effect, {{m|Odor Sleuth}} now causes the target's {{m|Substitute}} to fade immediately (see note under ''Changes to Pokémon Moves'' section below).
  +
** {{m|Present}} is now a {{type|Fairy}} version of {{m|Pollen Puff}}.
 
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
Line 523: Line 634:
 
* {{p|Carbink}} and {{p|Diancie}} both learn {{m|Geomancy}} at level 1 as well.
 
* {{p|Carbink}} and {{p|Diancie}} both learn {{m|Geomancy}} at level 1 as well.
 
** {{p|Carbink}} picks up ''Lava Bomb'' as an [[Egg Move]].
 
** {{p|Carbink}} picks up ''Lava Bomb'' as an [[Egg Move]].
* {{p|Pumpkaboo}} and {{p|Gourgeist}} should learn {{m|Will-O-Wisp}} by level-up instead of {{m|Pain Split}} and ''Wicked Fire'' by level-up instead of learning {{m|Trick-or-Treat}} a third time. {{p|Gourgeist}} should also learn {{m|Shell Smash}} by level-up in lieu of learning {{m|Trick-or-Treat}} a fourth time.
+
* {{p|Pumpkaboo}} and {{p|Gourgeist}} should learn {{m|Will-O-Wisp}} by level-up instead of {{m|Pain Split}} and ''Wicked Fire'' by level-up instead of learning {{m|Trick-or-Treat}} a third time. {{p|Gourgeist}} should also learn {{m|Shell Smash}} by level-up in lieu of learning {{m|Trick-or-Treat}} a fourth time.  
 
* {{p|Phantump}} and {{p|Trevenant}} should learn {{m|Hypnosis}} by level-up in lieu of {{m|Will-O-Wisp}}.
 
* {{p|Phantump}} and {{p|Trevenant}} should learn {{m|Hypnosis}} by level-up in lieu of {{m|Will-O-Wisp}}.
 
** {{p|Phantump}} and {{p|Trevenant}} cannot learn {{m|Will-O-Wisp}} by any means, including [[TM61]].
 
** {{p|Phantump}} and {{p|Trevenant}} cannot learn {{m|Will-O-Wisp}} by any means, including [[TM61]].
Line 529: Line 640:
 
** Xerneas no longer learns {{m|Take Down}} or {{m|Outrage}} by level-up.
 
** Xerneas no longer learns {{m|Take Down}} or {{m|Outrage}} by level-up.
 
* <del>{{p|Incineroar}} learns {{m|Sucker Punch}} by level-up instead of {{m|Fury Swipes}}.</del>
 
* <del>{{p|Incineroar}} learns {{m|Sucker Punch}} by level-up instead of {{m|Fury Swipes}}.</del>
* {{p|Incineroar}} should learn {{m|Sucker Punch}} by level-up instead of {{m|Fury Swipes}}, {{m|Scary Face}} by level-up in lieu of {{m|Growl}}, {{m|Snarl}} by level-up instead of {{m|Lick}}, {{m|Circle Throw}} by level-up in lieu of {{m|Thrash}}, {{m|Revenge}} by level-up instead of {{m|Scary Face}}, and {{m|Submission}} by level-up in lieu of {{m|Outrage}} (see ''Changes to Pokémon Moves'' section below).
+
* {{p|Incineroar}} should learn {{m|Sucker Punch}} by level-up instead of {{m|Fury Swipes}}, {{m|Scary Face}} by level-up in lieu of {{m|Growl}}, {{m|Snarl}} by level-up instead of {{m|Lick}}, <del>{{m|Circle Throw}}</del> {{m|Fire Lash}} by level-up in lieu of {{m|Thrash}}, {{m|Revenge}} or {{m|Assurance}} by level-up instead of {{m|Scary Face}}, and the revamped {{m|Submission}} by level-up in lieu of {{m|Outrage}} (see ''Changes to Pokémon Moves'' section below).
 
** {{p|Incineroar}} also picks up {{m|Parting Shot}} as its final level-up move and learns {{m|Throat Chop}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Darkest Lariat}}. (Darkest Lariat is no more!)
 
** {{p|Incineroar}} also picks up {{m|Parting Shot}} as its final level-up move and learns {{m|Throat Chop}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Darkest Lariat}}. (Darkest Lariat is no more!)
** {{p|Litten}}, {{p|Torracat}}, and {{p|Incineroar}} should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Double Kick}}.
+
** {{p|Litten}}, {{p|Torracat}}, and {{p|Incineroar}} should all learn {{m|Feint Attack}} by level-up in lieu of  {{m|Double Kick}}.
  +
* {{p|Oricorio}} now has the abilities {{a|Dancer}} or an 'improved'' Own Tempo. (See note on Own Tempo/Inner Focus under ''Changes to Battle Mechanics & Abilities'' section below.) The ''revamped'' Limber is their hidden ability. (See note on Limber/Steadfast under ''Changes to Battle Mechanics & Abilities'' section below.)
  +
** {{p|Oricorio}} also picks up {{m|Quiver Dance}} at level 1.
 
* Now known as the ''Astrigent Pokémon'', {{p|Tsareena}} is now {{t|Grass}}/{{type|Fighting}}.
 
* Now known as the ''Astrigent Pokémon'', {{p|Tsareena}} is now {{t|Grass}}/{{type|Fighting}}.
 
** {{p|Tsareena}} should learn {{m|Detect}}/{{m|Protect}} by level-up instead of {{m|Splash}}, {{m|Play Rough}} by level-up in lieu of {{m|Punishment}}, {{m|Rolling Kick}} by level-up in lieu of {{m|Stomp}}, {{m|Triple Kick}} by level-up instead of {{m|High Jump Kick}} (see ''Changes to Pokémon Moves'' section below), and {{m|Mega Kick}} by level-up in lieu of {{m|Leaf Storm}}.
 
** {{p|Tsareena}} should learn {{m|Detect}}/{{m|Protect}} by level-up instead of {{m|Splash}}, {{m|Play Rough}} by level-up in lieu of {{m|Punishment}}, {{m|Rolling Kick}} by level-up in lieu of {{m|Stomp}}, {{m|Triple Kick}} by level-up instead of {{m|High Jump Kick}} (see ''Changes to Pokémon Moves'' section below), and {{m|Mega Kick}} by level-up in lieu of {{m|Leaf Storm}}.
 
** {{p|Steenee}} now evolves into Tsareena leveling up while knowing {{m|Rolling Kick}} (Steenee and Tsareena no longer learn {{m|Stomp}} by level-up).
 
** {{p|Steenee}} now evolves into Tsareena leveling up while knowing {{m|Rolling Kick}} (Steenee and Tsareena no longer learn {{m|Stomp}} by level-up).
** Tsareena now has the abilities {{a|Defiant}} (replacing Steenee's {{a|Leaf Guard}}) or ''Dazzle'' (replacing Steenee's {{a|Oblivious}}). (See note on ''Dazzle'' under the ''Changes to Battle Mechanics & Abilities'' section below.)
+
** Tsareena now has the abilities {{a|Defiant}} (replacing Steenee's {{a|Leaf Guard}}) or ''Dazzle'' (replacing Steenee's {{a|Oblivious}}). (See note on ''Dazzle'' under ''Changes to Battle Mechanics & Abilities'' section below.)
 
** {{p|Bounsweet}}, {{p|Steenee}}, and Tsareena all learn {{m|Sweet Kiss}} in lieu of {{m|Teeter Dance}}.
 
** {{p|Bounsweet}}, {{p|Steenee}}, and Tsareena all learn {{m|Sweet Kiss}} in lieu of {{m|Teeter Dance}}.
  +
* {{p|Golisopod}} now has the abilities {{a|Guts}} or <del>{{a|Shell Armor}}</del> {{a|Shield Dust}}. {{a|Tough Claws}} is its hidden ability.
  +
** {{p|Golisopod}} should learn {{m|Crush Claw}} by level-up in lieu of {{m|Bug Bite}}, an ''improved'' Focus Energy by level-up intead of {{m|Spite}}(see note for Focus Energy under ''Changes to Pokémon Moves'' section below), and {{m|Wide Guard}} by level-up in lieu of {{m|Pin Missile}}. Golisopod also picks up {{m|Retaliate}} as its final level-up move.
  +
** {{p|Wimpod}} should pick up {{m|Defense Curl}} at level 1, {{m|Bubble Beam}} at level 10, and an ''improved'' Withdraw at level 20 (see note for Withdraw under ''Changes to Pokémon Moves'' section below).
  +
* {{p|Oranguru}} is only {{type|Psychic}}and now has the abilities {{a|Synchronize}} or an ''improved'' Own Tempo (see note for Inner Focus/Own Tempo under ''Changes to Battle Mechanics & Abilities'' section below). <del>{{a|Trace}}</del>{{a|Overcoat}} is its hidden ability.
  +
** {{p|Oranguru}} now learns {{m|Defog}} by level-up in lieu of {{m|Quash}}, {{m|Psych Up}} by level-up instead of {{m|Trick Room}}, as well as {{m|Rest}} and {{m|Sleep Talk}} by level-up in lieu of {{m|Foul Play}}. Oranguru also picks up {{m|Switcheroo}} and {{m|Mirror Move}} at level 1.
  +
* {{p|Passimian}} now has the abilities {{a|Receiver}} or {{a|Guts}}.
  +
** {{p|Passimian}} now learns {{m|Quick Attack}} by level-up in lieu of {{m|Tackle}}, {{m|Headbutt}} by level-up instead of {{m|Rock Smash}}, {{m|Jump Kick}} by level-up in lieu of {{m|Thrash}}, {{m|Agility}} by level-up instead of {{m|Double-Edge}}, and an ''improved'' {{m|Focus Energy}} in lieu of {{m|Bulk Up}} (see note for Focus Energy under ''Changes to Pokémon Moves'' section below). Passimian also picks up {{m|Quick Guard}} at level 1 and {{m|Block}} as its final level-up move.
 
* {{p|Minior}} also has a second ability in {{a|Solid Rock}} which prevents a form change into Core form by individual Minior with this ability. Minior gains {{a|Reckless}} or {{a|Rock Head}} as its hidden ability.
 
* {{p|Minior}} also has a second ability in {{a|Solid Rock}} which prevents a form change into Core form by individual Minior with this ability. Minior gains {{a|Reckless}} or {{a|Rock Head}} as its hidden ability.
* {{p|Minior}} should learn {{m|Smack Down}} by level-up in lieu of {{m|Rollout}}, {{m|Aerial Ace}} by level-up in lieu of {{m|Swift}}, {{m|Sky Attack}} by level-up in lieu of {{m|Take Down}}, {{m|Head Smash}} by level-up in lieu of {{m|Power Gem}}, and {{m|Meteor Mash}} by level-up instead of {{m|Double-Edge}}.
+
* {{p|Minior}} should learn {{m|Smack Down}} by level-up in lieu of {{m|Rollout}}, <del>{{m|Aerial Ace}} by level-up in lieu of {{m|Swift}}</del>, {{m|Sky Attack}} by level-up in lieu of {{m|Take Down}}, {{m|Head Smash}} by level-up in lieu of {{m|Power Gem}}, and {{m|Meteor Mash}} by level-up instead of {{m|Double-Edge}}.
** Furthermore, Minior learns {{m|Tailwind}}, {{m|Accelerock}}, and {{m|Vacuum Wave}} at level 1.
+
** Furthermore, Minior learns {{m|Tailwind}}, {{m|Accelerock}}, and {{type|Flying}} {{m|Vacuum Wave}} at level 1.
 
** Minior no longer learns {{m|Defense Curl}}, {{m|Tackle}}, or {{m|Confuse Ray}}.
 
** Minior no longer learns {{m|Defense Curl}}, {{m|Tackle}}, or {{m|Confuse Ray}}.
  +
** {{m|Swift}} is now {{type|Fairy}}.
 
* {{p|Pyukumuku}} now has the abilities {{a|Liquid Ooze}} or {{a|Aftermath}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Pyukumuku}} now has the abilities {{a|Liquid Ooze}} or {{a|Aftermath}} (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
** {{p|Pyukumuku}} should learn {{m|Aqua Ring}} by level-up instead of {{m|Water Sport}}, {{m|Mud Shot}} by level-up instead of {{m|Mud Sport}}, {{m|Liquidation}} by level-up in lieu of {{m|Safeguard}}, and the revamped {{m|Barrier}} by level-up instead of {{m|Toxic}} (See ''Changes to Pokémon Moves'' section below).
 
* {{p|Drampa}} is now {{t|Dragon}}/{{type|Flying}}.
 
* {{p|Drampa}} is now {{t|Dragon}}/{{type|Flying}}.
 
* {{p|Kommo-o}} is now {{t|Dragon}}/{{type|Steel}} and its [[signature move]] {{m|Clanging Scales}} should be {{type|Steel}}.
 
* {{p|Kommo-o}} is now {{t|Dragon}}/{{type|Steel}} and its [[signature move]] {{m|Clanging Scales}} should be {{type|Steel}}.
  +
  +
  +
'''Changes to Eeveelutions'''  
  +
* {{p|Flareon}} now has the ability {{a|Fur Coat}}. {{p|Jolteon}} now has the ability <del>{{a|Quick Feet}}</del> {{a|Static}}. {{p|Vaporeon}} now has the ability <del>''Dazzle'' (see ''Changes to Battle Mechanics & Abilities'' section below)</del> {{a|Wonder Skin}} <del>{{a|Water Veil}}</del>.
  +
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}.
  +
** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below).
  +
** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Therapy'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}.
  +
* All "Eeveelutions" should re-learn {{m|Helping Hand}} as an additional {{tt|Evo.|Learned upon evolving}}-move.
  +
* {{p|Espeon}} should learn {{m|Calm Mind}} at level 1, {{m|Extrasensory}} by level-up in lieu of {{m|Psychic}}, and pick up {{m|Solar Beam}} as its final level-up move.
  +
** {{p|Espeon}} can now pick up {{m|Solar Beam}} via [[TM]].
  +
* {{p|Umbreon}} should learn {{m|Calm Mind}} at level 1 and pick up the now-{{type|Dark}} {{m|Facade}} as its final level-up move.
  +
* {{p|Sylveon}}  
  +
** {{m|Fairy Wind}} is no more!
   
   
Line 550: Line 685:
 
** {{p|Cosmog}} and {{p|Cosmoem}} should both have the ability {{a|Pure Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Cosmog}} and {{p|Cosmoem}} should both have the ability {{a|Pure Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Solgaleo}} is now {{t|Psychic}}/{{type|Fire}} and has the ability {{a|White Smoke}}.
 
* {{p|Solgaleo}} is now {{t|Psychic}}/{{type|Fire}} and has the ability {{a|White Smoke}}.
** {{p|Solgaleo}} should learn {{m|Heat Wave}} by level-up in lieu of {{m|Wake-Up Slap}}, {{m|Eruption}} by level-up instead of {{m|Metal Burst}}, and {{m|Sunny Day}} by level-up in lieu of {{m|Crunch}}. (Also see notes on {{m|Noble Roar}} and Eruption under the ''Changes to Pokémon Moves'' section below.)
+
** {{p|Solgaleo}} should learn {{m|Heat Wave}} by level-up in lieu of {{m|Wake-Up Slap}}, {{m|Eruption}} by level-up instead of {{m|Metal Burst}}, the now-{{type|Psychic}} {{m|Roar of Time}} by level-up in lieu of {{m|Noble Roar}}, and {{m|Sunny Day}} by level-up instead of {{m|Crunch}}. (Also see notes on {{m|Roar of Time}} and Eruption under ''Changes to Pokémon Moves'' section below.)
 
* {{p|Lunala}} is now {{t|Psychic}}/{{type|Fairy}} and has the ability ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Lunala}} is now {{t|Psychic}}/{{type|Fairy}} and has the ability ''Nocturnal'' (see ''Changes to Battle Mechanics & Abilities'' section below).
** {{p|Lunala}} should learn {{m|Night Slash}} by level-up in lieu of {{m|Air Slash}}, {{m|Psychic Fangs}} by level-up instead of {{m|Shadow Ball}}, and ''Tidal Surge'' by level-up instead of {{m|Night Daze}}.
+
**  {{p|Lunala}} should learn {{m|Night Slash}} by level-up in lieu of {{m|Air Slash}}, {{m|Psychic Fangs}} by level-up instead of {{m|Shadow Ball}}, and  ''Tidal Surge'' by level-up instead of {{m|Night Daze}}.
 
* {{p|Nihilego}} is now {{t|Psychic}}/{{type|Dark}} and gains the second ability {{a|Clear Body}}. {{p|Nihilego}} should learn {{m|Acid Armor}} by level-up in lieu of {{m|Power Gem}}.
 
* {{p|Nihilego}} is now {{t|Psychic}}/{{type|Dark}} and gains the second ability {{a|Clear Body}}. {{p|Nihilego}} should learn {{m|Acid Armor}} by level-up in lieu of {{m|Power Gem}}.
 
* {{p|Buzzwole}} gains the second ability <del>{{a|Huge Power}}</del> {{a|Regenerator}}.
 
* {{p|Buzzwole}} gains the second ability <del>{{a|Huge Power}}</del> {{a|Regenerator}}.
Line 561: Line 696:
 
* {{p|Guzzlord}} is now {{t|Psychic}}/{{type|Dark}} and gains the second ability {{a|Intimidate}}. {{p|Guzzlord}} should learn {{m|Spit Up}} by level-up in lieu of {{m|Dragon Rage}}, {{m|Psychic Fangs}} by level-up instead of {{m|Steamroller}}, {{m|Trick Room}} by level-up instead of {{m|Thrash}}, and {{m|Spacial Rend}} by level-up in lieu of {{m|Dragon Rush}}.
 
* {{p|Guzzlord}} is now {{t|Psychic}}/{{type|Dark}} and gains the second ability {{a|Intimidate}}. {{p|Guzzlord}} should learn {{m|Spit Up}} by level-up in lieu of {{m|Dragon Rage}}, {{m|Psychic Fangs}} by level-up instead of {{m|Steamroller}}, {{m|Trick Room}} by level-up instead of {{m|Thrash}}, and {{m|Spacial Rend}} by level-up in lieu of {{m|Dragon Rush}}.
 
* {{p|Necrozma}} is now {{t|Psychic}}/{{type|Electric}} and has the ability {{a|Filter}} in lieu of {{a|Prism Armor}}. ({{a|Prism Armor}} is no more!)
 
* {{p|Necrozma}} is now {{t|Psychic}}/{{type|Electric}} and has the ability {{a|Filter}} in lieu of {{a|Prism Armor}}. ({{a|Prism Armor}} is no more!)
* {{p|Poipole}} and {{p|Naganadel}} are now both {{t|Poison}}/{{type|Steel}} and gain the second ability {{a|Levitate}}.
+
** Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
  +
** {{p|Necrozma}} should learn {{m|Light Screen}} and {{m|Reflect}} by at level 1 instead of {{m|Morning Sun}} and {{m|Moonlight}}, {{m|Mirror Coat}} by level-up in lieu of {{m|Mirror Shot}}, {{m|Psyshock}} by level-up instead of {{m|Metal Claw}}, {{m|Rock Polish}} by level-up instead of {{m|Rock Blast}}, and {{m|Draco Meteor}} by level-up in lieu of {{m|Wring Out}}.
  +
** {{p|Necrozma}} can now learn {{m|Dazzling Gleam}} via [[TM]].
 
* {{p|Stakataka}} is now {{t|Rock}}/{{type|Psychic}} and gains the second ability <del>{{a|Solid Rock}}</del> {{a|Mold Breaker}}.
 
* {{p|Stakataka}} is now {{t|Rock}}/{{type|Psychic}} and gains the second ability <del>{{a|Solid Rock}}</del> {{a|Mold Breaker}}.
 
* {{p|Blacephalon}} is now {{t|Fairy}}/{{type|Fire}} and gains the second ability {{a|Aftermath}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* {{p|Blacephalon}} is now {{t|Fairy}}/{{type|Fire}} and gains the second ability {{a|Aftermath}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* ''Should {{p|Heatran}} and {{p|Kyurem}} be retconned as an [[Ultra Beast]]???''
 
* ''Should {{p|Heatran}} and {{p|Kyurem}} be retconned as an [[Ultra Beast]]???''
  +
* {{p|Poipole}} and {{p|Naganadel}} are now both {{t|Steel}}/{{type|Poison}} and gain the second ability {{a|Levitate}}.
 
  +
** {{p|Poipole}} and {{p|Naganadel}} both pick up {{m|Sticky Web}} at level 1 in lieu of {{m|Dragon Pulse}}.
   
 
'''Other Regional Variants'''
 
'''Other Regional Variants'''
Line 600: Line 738:
 
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]]
 
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]]
 
|}
 
|}
[[Image: Spr_7s_027A.png]] ''Alolan Sandshrew'' [[Image: Spr_7s_028_s.png]] ''Alolan Sandslash''
+
[[Image: Spr_7s_027A.png]] ''Alolan Sandshrew''  [[Image: Spr_7s_028_s.png]] ''Alolan Sandslash''
* Alolan {{p|Sandshrew}} and {{p|Sandslash}} are now {{type|Steel}} only and have the abilities {{a|Tough Claws}} or an ''improved'' {{a|Slush Rush}} (see note for Slush Rush under the ''Changes to Battle Mechanics & Abilities'' section).
+
* Alolan {{p|Sandshrew}} and {{p|Sandslash}} are now {{type|Steel}} only and have the abilities {{a|Tough Claws}} or an ''improved'' {{a|Slush Rush}} (see note for Slush Rush under ''Changes to Battle Mechanics & Abilities'' section).
 
* Both [[Nidoran]] variants have the ability {{a|Cheek Pouch}}. {{p|Nidorino}}- and {{p|Nidorina}}-variant have the ability {{a|Rough Skin}}. {{p|Nidoking}}- and {{p|Nidoqueen}}-variant have the ability <del>{{a|Poison Point}}</del> {{a|Heatproof}}.
 
* Both [[Nidoran]] variants have the ability {{a|Cheek Pouch}}. {{p|Nidorino}}- and {{p|Nidorina}}-variant have the ability {{a|Rough Skin}}. {{p|Nidoking}}- and {{p|Nidoqueen}}-variant have the ability <del>{{a|Poison Point}}</del> {{a|Heatproof}}.
 
* {{p|Koffing}} and {{p|Weezing}}-variant have the ability {{a|Levitate}}.
 
* {{p|Koffing}} and {{p|Weezing}}-variant have the ability {{a|Levitate}}.
Line 609: Line 747:
 
* {{p|Hoothoot}} and {{p|Noctowl}}-variant have the abilities <del>{{a|Snow Cloak}}</del> {{a|Slush Rush}} or {{a|Keen Eye}} ({{wp|Snowy owl|snowy owls}} are almost exclusively diurnal hunters).
 
* {{p|Hoothoot}} and {{p|Noctowl}}-variant have the abilities <del>{{a|Snow Cloak}}</del> {{a|Slush Rush}} or {{a|Keen Eye}} ({{wp|Snowy owl|snowy owls}} are almost exclusively diurnal hunters).
 
* {{p|Yanma}} and {{p|Yanmega}}-variant have the ability {{a|Levitate}}.
 
* {{p|Yanma}} and {{p|Yanmega}}-variant have the ability {{a|Levitate}}.
* {{p|Slugma}} and {{p|Magcargo}}-variant have the abilities {{a|Flare Boost}} or an ''improved'' Flame Body (see note for Magma Armor/Flame Body under the ''Changes to Battle Mechanics & Abilities'' section).
+
* {{p|Slugma}} and {{p|Magcargo}}-variant have the abilities {{a|Flare Boost}} or an ''improved'' Flame Body (see note for Magma Armor/Flame Body under ''Changes to Battle Mechanics & Abilities'' section).
* {{p|Shroomish}} and {{p|Breloom}}-variant have the abilities {{a|Lightning Rod}} or an ''improved'' Illuminate (see note for Illuminate under the ''Changes to Battle Mechanics & Abilities'' section).
+
* {{p|Shroomish}} and {{p|Breloom}}-variant have the abilities {{a|Lightning Rod}} or an ''improved'' Illuminate (see note for Illuminate under ''Changes to Battle Mechanics & Abilities'' section).
 
* {{p|Mawile}}-variant has the abilities {{a|Cute Charm}} or {{a|Hyper Cutter}}. ''Gorgonna'' has the abilities ''Dazzle'' or <del>{{a|Pressure}}</del> {{a|Hyper Cutter}}.
 
* {{p|Mawile}}-variant has the abilities {{a|Cute Charm}} or {{a|Hyper Cutter}}. ''Gorgonna'' has the abilities ''Dazzle'' or <del>{{a|Pressure}}</del> {{a|Hyper Cutter}}.
   
   
 
==Changes to Pokémon Moves==
 
==Changes to Pokémon Moves==
* {{m|Vice Grip}} should be {{type|Steel}} and gain a boost from {{a|Tough Claws}}. Additionally, this move has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use.
+
* {{m|Vice Grip}} should be {{type|Steel}} and gain a boost from {{a|Tough Claws}}. Additionally, this move <del>has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use</del> should have an increased [[critical hit]] ratio.
 
* '''{{m|Slash}} and {{m|Clanging Scales}} should be {{type|Steel}}.'''
 
* '''{{m|Slash}} and {{m|Clanging Scales}} should be {{type|Steel}}.'''
 
* {{m|Vacuum Wave}} should be {{type|Flying}}.
 
* {{m|Vacuum Wave}} should be {{type|Flying}}.
  +
* {{m|Lick}}, {{m|Bite}}, {{m|Spiky Shield}}, {{m|Wake-Up Slap}}, and {{m|Agility}} are now {{type|Normal}}.
* {{m|Teeter Dance}} should be {{type|Psychic}}.
 
* {{m|Comet Punch}}, {{m|Headbutt}}, {{m|False Swipe}}, {{m|Rock Climb}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{type|Fighting}}.
+
* {{m|Spike Cannon}} should be {{type|Ground}}.  
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the {{stat|Defense}} and {{stat|Special Defense}} of the user by one stage each.'''
+
* {{m|Teeter Dance}}, {{m|Disable}}, {{m|Psych Up}}, and {{m|Mirror Coat}} should be {{type|Psychic}}.
  +
** Furthermore, all non-{{type|Psychic}} and non-{{type|Ghost}} Pokémon have {{m|Disable}} removed from their respective movelists.
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another.
 
  +
* {{m|Roar of Time}} and {{m|Spacial Rend}} should also both be {{type|Psychic}}.
  +
** {{m|Roar of Time}} should be a {{Cat|sound-based moves|sound-based move}}.
  +
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
  +
* <del>{{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but as a status move can also be used against {{type|Normal}} targets.</del>
  +
** {{m|Aura Sphere}} should be {{type|Ghost}} by default but change type according to the user's first type, to be superceded by the [[Plate]] the user is holding or the effects of an ability or move that would change the user's first type during battle.
  +
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
  +
* Now {{t|Psychic}}/{{type|Electric}}, {{p|Necrozma}}'s signature moves {{m|Photon Geyser}} and {{m|Prismatic Laser}} should be {{t|Electric}}-type.
  +
* {{m|Comet Punch}}, {{m|Headbutt}}, <del>{{m|Skull Bash}},</del> {{m|False Swipe}}, {{m|Rock Climb}}, and {{m|Thrash}} should all be {{type|Fighting}}.
  +
** {{m|Skull Bash}} should be executed as a +1 increased priority move on the (second) turn it hits the target. <del>Its base power is ''reduced to 90''.</del>
  +
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the user's {{stat|Defense}} and {{stat|Special Defense}} by one stage each.'''
  +
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. In other words,
  +
** new effects of {{m|Calm Mind}} → boosts user's {{stat|Defense}} and {{stat|Special Defense}} one stage each.
  +
** new effects of {{m|Cosmic Power}} → boosts user's {{stat|Special Attack}} and {{stat|Special Defense}} one stage each.
  +
* {{m|Double-Edge}} now ''deftly rams the target with horns, fins, or blades ignoring type-resistances to inflict damage''. The user still incurs recoil damage equal to ⅓ of the damage done to the target. Reduce PP to 10 (max 16).
  +
* '''{{m|Meditate}} should be {{type|Fighting}}. Furthermore, this move now boosts the user's {{stat|Attack}} or {{stat|Speed}} and <del>{{stat|Special Attack}}</del> {{stat|Special Defense}} by one stage each.'''  
 
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
 
* '''{{m|Focus Energy}} should be {{type|Fighting}} and take on Bulk Up's (former) effects: raises the user's {{stat|Attack}} stat and {{stat|Defense}} stat by one stage each.'''
 
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
 
** Furthermore, {{m|Focus Punch}} and {{m|Focus Blast}} can be used as a single-turn attack immediately after using Focus Energy.
** All non-{{type|Fighting}} Pokémon have this move removed from their respective movelists.
+
** All non-{{type|Fighting}} Pokémon  have this move removed from their respective movelists.
* The base power of {{m|Jump Kick}} is ''limited to 70'' and its crash damage from missing is now 1/4 of the damage it would have dealt, rounded down.
+
*  The base power of {{m|Jump Kick}} is ''limited to 70'' and its crash damage from missing is now 1/4 of the damage it would have dealt, rounded down.
* The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
+
*  The base power of {{m|High Jump Kick}} is ''limited to 100'' and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to {{m|Sky Uppercut}}, this move can also hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}} – IGNORING any type resistance by the target.
* '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
+
*  '''{{m|Sky Uppercut}} IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use {{m|Fly}}, {{m|Bounce}}, or {{m|Sky Drop}}.'''
 
* Reduce the accuracy of all {{type|Fighting}} moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
 
* Reduce the accuracy of all {{type|Fighting}} moves with a base accuracy of 100% or 95% to 90% – EXCEPT for {{m|Mach Punch}}, {{m|Focus Punch}}, {{m|Focus Blast}}, {{m|Counter}}, and {{m|Close Combat}} (those moves retain a base accuracy of 100%).
 
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
 
* If it hits, as a secondary effect {{m|Submission}} prevents the target from attacking during its next turn. If the user moves before the target, the target will <del>also</del> instead forfeit its move during the same turn.
 
* {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
 
* {{m|Mega Kick}} should be {{type|Fighting}} with its base accuracy boosted to 85%.
 
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
 
* The base power of {{m|Triple Kick}} should '''double''' with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a ''cumulative'' 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
 
* {{m|Roar of Time}} and {{m|Spacial Rend}} should both be {{type|Psychic}}.
 
* {{m|Perish Song}} should now be {{type|Ghost}} ({{type|Dark}}?) but can also be used against {{type|Normal}} targets.
 
 
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
 
* {{m|Mud Bomb}} is no more! All prior instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
 
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
 
* '''{{m|Echoed Voice}} should be renamed ''Crescendo''.'''
  +
* {{type|Steel}} {{m|Flash Cannon}} should be renamed ''Luster Cannon''.
* {{m|Wake-Up Slap}} is now {{type|Normal}}.
 
  +
* {{type|Psychic}} {{m|Magic Room}} should be renamed ''Null Space''.  
* {{m|Facade}}, {{m|Haze}}, <del>{{m|Heal Block}},</del> and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
 
  +
* {{m|Barrier}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages <del>for the remainder of that turn</del> through end of next/following turn. The temporary stat boost from this move cannot be passed onto an ally by {{m|Baton Pass}} but can be calculated to use {{m|Stored Power}} while still in effect.
* '''{{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Heal Pulse}}, {{m|Heal Block}}, {{m|Doom Desire}}, {{m|Mist Ball}}, {{m|Luster Purge}}, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, {{m|Assist}}, {{m|Swift}}, <del>{{m|Wake-Up Slap}},</del> <del>{{m|Baton Pass}},</del> <del>{{m|Comet Punch}},</del> {{m|Disable}}, {{m|Mimic}}, {{m|Role Play}}, and {{m|Mirror Move}} should all be {{type|Fairy}}.'''
 
  +
* <del>{{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by one stage.</del>
  +
* {{m|Withdraw}} is now an increased [[priority]] move (+1) that boosts the user's {{stat|Defense}} by two stages only for the remainder of the current turn.
  +
* {{m|Constrict}} is now an increased [[priority]] move (+1) that prevents the target from attacking for the remainder of the turn unless the target uses {{m|Rapid Spin}}, {{m|Thrash}}, or  {{m|Outrage}} (but not {{m|Petal Dance}}) to nullify its effects. This move's accuracy is reduced to 90% and the user may still receive recoil damage equal to 1/16 of its total HP if the target was about to use a damaging physical or special attack.
  +
* Now {{m|Mirror Move}} only copies the last [[physical move|physical]] move that was used by an opponent, even if it was used in a previous turn. Similarly, {{m|Copycat}} only copies the last[[special move|special]] move that was used by an opponent, even if it was used in a previous turn.
  +
* Reduce the base power of {{m|Petal Dance}} to 70. As an additional effect, the user's ability temporarily changes to {{a|Flower Veil}} while using this move. After concluding the move, the user might have both its {{stat|Special Attack}} and {{stat|Special Defense}} stats increased by one stage each, or face a 30% chance of {{status|Confusion}} instead.
  +
** By comparison, {{m|Petal Blizzard}} is now {{type|Fairy}} (see next note).
  +
* '''{{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Heal Pulse}}, {{m|Heal Block}}, {{m|Heal Bell}}, {{m|Doom Desire}}, {{m|Mist Ball}}, <del>{{m|Luster Purge}}</del>, {{m|Lunar Dance}}, {{m|Petal Blizzard}}, {{m|Dizzy Punch}}, {{m|Assist}}, {{m|Present}}, {{m|Swift}}, <del>{{m|Wake-Up Slap}},</del> <del>{{m|Baton Pass}},</del>  <del>{{m|Comet Punch}},</del> {{m|Disable}}, {{m|Mimic}}, {{m|Role Play}}, {{m|Magic Coat}}, {{m|Trump Card}}, and {{m|Mirror Move}} should all be {{type|Fairy}}.'''
 
** {{m|Dizzy Punch}} is now available via [[TM48]], replacing {{m|Round}}. Dizzy Punch now has a '''50% chance''' of {{status|Confusion|confusing}} the target.
 
** {{m|Dizzy Punch}} is now available via [[TM48]], replacing {{m|Round}}. Dizzy Punch now has a '''50% chance''' of {{status|Confusion|confusing}} the target.
  +
** {{m|Present}} is now a {{type|Fairy}} version of {{m|Pollen Puff}}.  
  +
** {{m|Play Nice}} is no more!
 
* '''{{m|Swift}} should also be {{type|Fairy}}.'''
 
* '''{{m|Swift}} should also be {{type|Fairy}}.'''
 
** {{m|Fairy Wind}} is no more! All prior instances of {{m|Fairy Wind}} become {{m|Swift}}. Furthermore, all non-{{type|Fairy}} Pokémon – except for {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, and {{p|Minior}} – have the original move {{m|Swift}} removed from their respective movelists.
 
** {{m|Fairy Wind}} is no more! All prior instances of {{m|Fairy Wind}} become {{m|Swift}}. Furthermore, all non-{{type|Fairy}} Pokémon – except for {{p|Uxie}}, {{p|Mesprit}}, {{p|Azelf}}, and {{p|Minior}} – have the original move {{m|Swift}} removed from their respective movelists.
 
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
 
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
 
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
 
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
+
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages but '''as an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect'''. However, this move will fail if the target's Attack cannot be reduced any further.
 
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
 
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
  +
* The base power vis-à-vis PP count for {{m|Trump Card}} is adjusted to count down from 5 (rather than "remaining PP"). Therefore, increasing the base PP of this move for a given Pokémon using [[PP Max]] or [[PP Up]] allows for up to three more uses of Trump Card at base power 200. Also, Trump Card is now {{type|Fairy}}.
  +
* {{m|Last Resort}} is now a [[physical move|physical]] {{type|Normal}} version of {{m|Trump Card}}.
  +
* {{m|Luster Purge}} is no longer a is a damage-dealing move. Instead it becomes the new name for the non-damaging Psychic-type status move {{m|Magic Coat}} and all instances of the former Luster Purge or formerly named Magic Coat become this move.
  +
* {{m|Growth}} is now {{type|Grass}} and '''as an additional effect, this move also increases the user's {{stat|Special Defense}} one stage per use during {{weather|harsh sunlight}}'''.
  +
* As an additional effect, {{m|Flash}} also decreases the target's {{stat|Special Defense}} one stage per use.
 
* {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects.
 
* {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects.
 
** All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of {{m|Defense Curl}}).
 
** All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of {{m|Defense Curl}}).
 
** All four moves can receive a boost from {{m|Defense Curl}}.
 
** All four moves can receive a boost from {{m|Defense Curl}}.
  +
* {{m|Headbutt}}, {{m|Stomp}}, and {{m|Horn Attack}} are all counterparts with base power reduced to 60 plus a 30% chance of causing the target to flinch.
 
* '''{{m|Muddy Water}} is now {{type|Ground}}''' and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%.
 
* '''{{m|Muddy Water}} is now {{type|Ground}}''' and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%.
 
* <del>{{m|Sky Attack}} is no more! All prior instances of this move become {{m|Fly}}.</del>
 
* <del>{{m|Sky Attack}} is no more! All prior instances of this move become {{m|Fly}}.</del>
 
* The initial 'charging turn' of {{m|Sky Attack}} becomes a {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} similar to {{m|Fly}}. In effect, Sky Attack is now a stronger version of Fly.
 
* The initial 'charging turn' of {{m|Sky Attack}} becomes a {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} similar to {{m|Fly}}. In effect, Sky Attack is now a stronger version of Fly.
  +
* {{m|Belch}} is now a [[special move|status]] move version of {{m|Natural Gift}} but can be used regardless of weather conditions.
 
* As an additional effect, the moves {{m|Lock-On}} and {{m|Mind Reader}} allow the user to bypass an opponent's {{m|Substitute}} to attack the target directly during the following turn. Furthermore, {{m|Lock-On}} and {{m|Mind Reader}} allow the user's next move to hit the target during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}/{{m|Sky Attack}}, {{m|Sky Drop}}, {{m|Bounce}}, {{m|Dig}}, {{m|Dive}}, {{m|Phantom Force}}, or {{m|Shadow Force}}
 
* As an additional effect, the moves {{m|Lock-On}} and {{m|Mind Reader}} allow the user to bypass an opponent's {{m|Substitute}} to attack the target directly during the following turn. Furthermore, {{m|Lock-On}} and {{m|Mind Reader}} allow the user's next move to hit the target during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}/{{m|Sky Attack}}, {{m|Sky Drop}}, {{m|Bounce}}, {{m|Dig}}, {{m|Dive}}, {{m|Phantom Force}}, or {{m|Shadow Force}}
 
* As an additional effect, the moves {{m|Odor Sleuth}}, {{m|Foresight}}, and {{m|Miracle Eye}} will cause the target's {{m|Substitute}} to fade immediately.
 
* As an additional effect, the moves {{m|Odor Sleuth}}, {{m|Foresight}}, and {{m|Miracle Eye}} will cause the target's {{m|Substitute}} to fade immediately.
Line 662: Line 828:
 
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
 
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
 
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
 
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
  +
* {{m|Heat Wave}} now clears the [[terrain]] effects of {{m|Grassy Terrain}}, {{a|Grassy Surge}}, and ''Icy Terrain'' upon first use. Using Heat Wave a second consecutive turn triggers ''Scorched Earth'' terrain.
  +
* Using {{m|Blizzard}}, {{m|Icy Wind}}, {{m|Frost Breath}}, or {{m|Glaciate}} a second consecutive turn triggers ''Icy Wind'' terrain.
  +
* Rather than the unusual [[physical move|physical]] damage gimmick, {{m|Psyshock}} instead has a 30% chance of inflicting {{status|paralysis}} as an additional effect.
 
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
 
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target.
 
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
 
** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}.
 
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
 
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).'''
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[special move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
+
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[status move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field.
 
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
 
** As long as no Pokémon on the user's side of the field has reduced stats or suffers from {{status|sleep}} or {{status|paralysis}}, using {{m|Smelling Salts}} (again) raises the accuracy of the user and all allies one level.
* {{m|Noble Roar}} (''War Cry'') now raises the {{stat|Attack}} and {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
+
* {{m|Noble Roar}} (''War Cry'') now raises the {{stat|Attack}} ''and'' {{stat|Special Attack}} of the user and all allies by one stage. This move also heals the user and all allies of {{status|sleep}} (yes, the user may use this move while {{status|sleep|asleep}}).
  +
* Now, {{m|Sweet Scent}} lowers the {{stat|Attack}} ''and'' {{stat|Special Attack}} of all adjacent opponents one stage each per use. As an added an effect, {{m|Sweet Scent}} can also be used on an adjacent ally in battle to boost its {{stat|Special Defense}} and {{stat|Speed}} one stage each per use.
 
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
 
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
 
* "Slamming the target with a fire-proof tendrils to even snuff out fires", {{m|Frenzy Plant}} also inflicts super-effective damage against {{type|Fire}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dig}} and if it does, it will have its power doubled against said target.
 
* "Slamming the target with a fire-proof tendrils to even snuff out fires", {{m|Frenzy Plant}} also inflicts super-effective damage against {{type|Fire}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dig}} and if it does, it will have its power doubled against said target.
 
* "Razing the target with a powerful explosion", {{m|Blast Burn}} also inflicts super-effective damage against {{type|Water}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}/{{m|Sky Attack}}, {{m|Sky Drop}}, or {{m|Bounce}} and if it does, it will have its power doubled against said target.
 
* "Razing the target with a powerful explosion", {{m|Blast Burn}} also inflicts super-effective damage against {{type|Water}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}/{{m|Sky Attack}}, {{m|Sky Drop}}, or {{m|Bounce}} and if it does, it will have its power doubled against said target.
 
* {{m|Hydro Cannon}} is renamed ''Storm Surge''. "Crashing a giant wave onto a target with the force to uproot trees", ''Storm Surge'' also inflicts super-effective damage against {{type|Grass}} targets. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dive}}, and if it does, it will have its power doubled for that Pokémon.
 
* {{m|Hydro Cannon}} is renamed ''Storm Surge''. "Crashing a giant wave onto a target with the force to uproot trees", ''Storm Surge'' also inflicts super-effective damage against {{type|Grass}} targets. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dive}}, and if it does, it will have its power doubled for that Pokémon.
* {{m|Quash}} now has priority of +1, so it is used before all moves that do not have increased priority in a given turn. The success rate will be halved between successful uses of this move across consecutive turns.
+
* {{m|Quash}} now has priority of +1 (+4?), so it is used before all moves that do not have increased priority in a given turn. The success rate will be halved between successful uses of this move across consecutive turns.
 
* {{m|Poison Powder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, and {{m|Spore}} should be all be able to afflict {{t|Grass}}-type targets.
 
* {{m|Poison Powder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, and {{m|Spore}} should be all be able to afflict {{t|Grass}}-type targets.
 
* {{m|Rock Tomb}} should be the {{type|Rock}} counterpart of {{m|Metal Burst}}.
 
* {{m|Rock Tomb}} should be the {{type|Rock}} counterpart of {{m|Metal Burst}}.
Line 694: Line 864:
 
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
 
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}.
 
* {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}.
 
* {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}.
  +
* {{m|Kinesis}}, {{p|Kadabra}} and {{p|Alakazam}}'s [[signature move]], is now the {{type|Psychic}} counterpart of {{m|Thunder Wave}}, {{status|Paralysis|paralyzing}} the target.
* {{m|Magnet Bomb}} is now a ''Special'' move.
 
  +
* '''{{m|Magnet Bomb}} is now a [[special move|special]] move.'''
 
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
 
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
 
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects: '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
 
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects: '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target.
Line 700: Line 871:
 
* <del>Now {{m|Overheat}} only affects all adjacent ''foes''.</del>
 
* <del>Now {{m|Overheat}} only affects all adjacent ''foes''.</del>
 
* Now {{m|Discharge}} and {{m|Parabolic Charge}} only affect all adjacent ''foes''.
 
* Now {{m|Discharge}} and {{m|Parabolic Charge}} only affect all adjacent ''foes''.
  +
* No longer the [[signature move]] for the {{p|Exeggcute}} evolutionary line, {{m|Barrage}} is now a multi-strike {{type|Fire}} move that "strikes targets over a wide attack area" (ie, all adjacent ''foes'', the only multi-strike attack to hit multiple foes at once) 2-5 times per use with a base power of 25 per strike. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance it will hit 3 times, a ~16.7% chance it will hit 4 times, and a ~16.7% chance it will hit 5 times.
 
* Now the type of {{m|Multi-Attack}} depends on the type of [[Memory]] OR [[Plate]] held by the user, being Normal-type if no Memory or Plate is held.
 
* Now the type of {{m|Multi-Attack}} depends on the type of [[Memory]] OR [[Plate]] held by the user, being Normal-type if no Memory or Plate is held.
  +
   
 
==Updated TMs==
 
==Updated TMs==
* [[TM48]] {{m|Round}} → {{m|Dizzy Punch}} ({{t|Fairy}})
+
* [[TM34]] {{m|Sludge Wave}} → {{m|Stored Power}} ({{type|Psychic}})  
* [[TM100]] {{m|Confide}} → {{m|Baton Pass}} ({{t|Normal}})
+
* [[TM48]] {{m|Round}} → ''revamped'' {{m|Dizzy Punch}} ({{type|Fairy}})
  +
* [[TM49]] {{m|Echoed Voice}} →
  +
* [[TM51]] {{m|Steel Wing}} → ''revamped'' {{m|Slash}} ({{type|Steel}})
  +
* [[TM53]] {{m|Energy Ball}} → {{m|Needle Arm}} ({{type|Grass}})  
  +
* [[TM59]] {{m|Brutal Swing}} → ''revamped'' {{m|Eruption}} ({{type|Fire}})
  +
* [[TM67]] {{m|Smart Strike}} → {{m|Extreme Speed}} ({{type|Normal}})
  +
* [[TM100]] {{m|Confide}} → {{m|Baton Pass}} ({{type|Normal}})
  +
  +
* {{m|Steel Wing}} is no longer available by TM, it becomes {{p|Skarmory}}'s [[signature move]].
  +
  +
  +
==Egg Group Edits==
  +
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.  
  +
* Now {{type|Dragon}}, Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
  +
* Now {{type|Dragon}}, Dunsparce joins the [[Dragon Egg Group]]. {{m|Dragon Tail}}, {{m|Thrash}}, and {{m|Twister}} are added to Dunsparce's [[Egg Move]] list.
  +
* <del>{{p|Porygon}}, {{p|Porygon2}}, and {{p|Porygon-Z}} now belong to their own Egg Group, the ''Porygon'' Egg Group, which is also unique for creating up to three(?) eggs at a time (''Porygon breeds virally!'')</del>
  +
* {{p|Porygon}}, {{p|Porygon2}}, and {{p|Porygon-Z}} cannot breed.
  +
* {{p|Corsola}} is no longer in the [[Water 1]] Egg Group.
  +
* {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].
  +
* {{p|Shedinja}} cannot breed, belonging to the [[Undiscovered Egg Group]].
  +
* {{p|Tynamo}}, {{p|Eelektrik}}, and {{p|Eelektross}} join the [[Water 2]] Egg Group in lieu of the [[Amorphous]] Egg Group.  
  +
* {{p|Mareanie}} and {{p|Toxapex}} join the [[Water 3]] Egg Group.
  +
* {{p|Pyukumuku}} joins the [[Water 3]] Egg Group.
  +
  +
  +
==Changes to HMs==
  +
* [[HM01]] {{m|Cut}} is no more! Instead it is replaced by the now-{{type|Steel}} move {{m|Slash}}, which retains an increased critical hit ratio.
  +
* [[HM04]] {{m|Strength}} is now {{type|Fighting}} and takes on the secondary effects of {{m|Circle Throw}} but retains its base power of 80 (accuracy 90%).
  +
** {{m|Circle Throw}} is no more!
  +
** {{m|Rock Climb}} is no more! Instead, {{m|Strength}} also takes on {{m|Rock Climb}} 's out-of-battle / overworld effects: scaling rocky surfaces, in addition to pushing large / heavy boulders.
  +
   
 
==Changes to Battle Mechanics & Abilities==
 
==Changes to Battle Mechanics & Abilities==
 
* The ability to learn {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Toxic}}, or {{m|Earthquake}} via TM should be ''much'' more limited.
 
* The ability to learn {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Toxic}}, or {{m|Earthquake}} via TM should be ''much'' more limited.
 
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
 
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
  +
* {{type|Normal}} is no longer immune to {{type|Ghost}}.  
 
* {{type|Electric}} is now super-effective against {{type|Steel}}.
 
* {{type|Electric}} is now super-effective against {{type|Steel}}.
 
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}, inflicting only normal-damage (×1) against either type.
 
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}, inflicting only normal-damage (×1) against either type.
Line 721: Line 925:
 
* {{type|Fairy}} and {{type|Ghost}} inflict normal-damage (×1) against each other.
 
* {{type|Fairy}} and {{type|Ghost}} inflict normal-damage (×1) against each other.
 
* {{type|Ground}} no longer resists {{type|Poison}} and is no longer super-effective against {{type|Poison}} either.
 
* {{type|Ground}} no longer resists {{type|Poison}} and is no longer super-effective against {{type|Poison}} either.
* While {{type|Ground}} is still immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.
+
* While {{type|Ground}} is still immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.  
 
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
 
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
 
* Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed ''first'' reduces damages from a weaker-type by two-thirds (×0.33) while the type listed ''second'' reduces damages from a weaker-type by a third (×0.66). An attack that is weak against ''both'' of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
 
* Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed ''first'' reduces damages from a weaker-type by two-thirds (×0.33) while the type listed ''second'' reduces damages from a weaker-type by a third (×0.66). An attack that is weak against ''both'' of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
* In addition to immunity against most {{type|Ground}} moves and most entry hazards, {{a|Levitate}} also provides Pokémon with this ability immunity to the effects – positive or negative – of any [[terrain]] currently active on the field.
+
* In addition to immunity against most {{type|Ground}} moves and most entry hazards, {{a|Levitate}} also provides Pokémon with this ability immunity to the effects – positive or negative – of any [[terrain]] currently active on the field.
  +
* Fond of sweet delicacies, a new NPC named '''Pokémon Whisperer''' allows players to change the ability of a select Pokémon to its [[Hidden Ability]] in exchange for a regional specialty: [[Pewter Crunchies]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], or [[Big Malasada]]
 
* {{a|Sheer Force}} is now the {{type|Fighting}} equivalent of {{a|Aerilate}}, {{a|Pixilate}}, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
 
* {{a|Sheer Force}} is now the {{type|Fighting}} equivalent of {{a|Aerilate}}, {{a|Pixilate}}, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
 
* {{a|Steelworker}} is now now a {{type|Steel}} variation (not equivalent) of {{a|Aerilate}}, {{a|Pixilate}}, etc: Steelworker causes all Normal-type moves used by the Pokémon to become Steel-type and receive a 30% base power boost in addition to all other modifiers, such as STAB. Moves that are already Steel-type also receive a 30% base power boost regardless of the user's type (not stackable if STAB already applies for user).
 
* {{a|Steelworker}} is now now a {{type|Steel}} variation (not equivalent) of {{a|Aerilate}}, {{a|Pixilate}}, etc: Steelworker causes all Normal-type moves used by the Pokémon to become Steel-type and receive a 30% base power boost in addition to all other modifiers, such as STAB. Moves that are already Steel-type also receive a 30% base power boost regardless of the user's type (not stackable if STAB already applies for user).
Line 731: Line 936:
 
* {{a|Magnet Pull}} prevents {{type|Steel}} foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. As an additional effect, this ability redirects all {{type|Steel}} moves used by foes to target the Pokémon with this Ability: if the move is a [[physical move]], the Pokémon with this Ability absorbs the attack and its {{stat|Defense}} is raised one stage; if the move is a [[special move]], the Pokémon with this Ability absorbs the attack and its {{stat|Special Attack}} is raised one stage.
 
* {{a|Magnet Pull}} prevents {{type|Steel}} foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. As an additional effect, this ability redirects all {{type|Steel}} moves used by foes to target the Pokémon with this Ability: if the move is a [[physical move]], the Pokémon with this Ability absorbs the attack and its {{stat|Defense}} is raised one stage; if the move is a [[special move]], the Pokémon with this Ability absorbs the attack and its {{stat|Special Attack}} is raised one stage.
 
* {{a|Wonder Guard}} now allows a Pokémon with this ability (namely {{p|Shedinja}}) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. {{a|Wonder Guard}} also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not [[super effective]].
 
* {{a|Wonder Guard}} now allows a Pokémon with this ability (namely {{p|Shedinja}}) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. {{a|Wonder Guard}} also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not [[super effective]].
* {{a|Flash Fire}} makes a Pokémon with this ability AND its allies on the field immune to damage from {{type|Fire}} attacks. <del>Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its {{stat|Attack}} if targeted by a [[physical move|physical]] {{type|Fire}} attack or one-stage boost to its {{stat|Special Attack}} if targeted by a [[special move|special]] {{type|Fire}} attack.</del> Furthermore, the [[terrain]] becomes ''Scorched Earth'' as long as the Pokémon with this ability remains on the field.
+
* {{a|Flash Fire}} makes a Pokémon with this ability AND its allies on the field immune to damage from {{type|Fire}} attacks. <del>Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its {{stat|Attack}} if targeted by a [[physical move|physical]] {{type|Fire}} attack or one-stage boost to its {{stat|Special Attack}} if targeted by a [[special move|special]] {{type|Fire}} attack.</del> Furthermore, '''once activated''', the [[terrain]] becomes ''Scorched Earth'' as long as the Pokémon with this ability remains on the field.
* {{cat|Aura and pulse moves}} (which gain an base power boost from the ability {{a|Mega Launcher}}) and {{cat|ball and bomb moves}} (which are negated by the ability {{a|Bulletproof}}) are now part of the same category of moves, ie all these moves gain a base power boost from the ability {{a|Mega Launcher}} but are negated by the ability {{a|Bulletproof}.
+
* {{cat|Aura and pulse moves}} (which gain an base power boost from the ability {{a|Mega Launcher}}) and {{cat|ball and bomb moves}} (which are negated by the ability {{a|Bulletproof}}) are now part of the same category of moves, ie all these moves gain a base power boost from the ability {{a|Mega Launcher}} but are negated by the ability {{a|Bulletproof}}.
 
** {{m|Rock Wrecker}}, {{m|Gyro Ball}}, and {{m|Ice Ball}} are no longer considered {{cat|ball and bomb moves}}, but now {{m|Fire Blast}}, {{m|Explosion}}, {{m|Self-Destruct}}, {{m|Mud Shot}}, ''Sure Shot'', {{m|Air Slash}}, and {{m|Razor Wind}} are included.
 
** {{m|Rock Wrecker}}, {{m|Gyro Ball}}, and {{m|Ice Ball}} are no longer considered {{cat|ball and bomb moves}}, but now {{m|Fire Blast}}, {{m|Explosion}}, {{m|Self-Destruct}}, {{m|Mud Shot}}, ''Sure Shot'', {{m|Air Slash}}, and {{m|Razor Wind}} are included.
 
** {{m|Thunderbolt}}, {{m|Charge Beam}}, {{m|Discharge}}, {{m|Parabolic Charge}}, {{m|Hydro Pump}}, ''Wicked Flame'', <del>{{m|Sacred Fire}},</del> {{m|Hydro Cannon}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Signal Beam}}, {{m|Flash Cannon}}, and {{m|Dazzling Gleam}} are now considered {{cat|aura and pulse moves}} as well.
 
** {{m|Thunderbolt}}, {{m|Charge Beam}}, {{m|Discharge}}, {{m|Parabolic Charge}}, {{m|Hydro Pump}}, ''Wicked Flame'', <del>{{m|Sacred Fire}},</del> {{m|Hydro Cannon}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Signal Beam}}, {{m|Flash Cannon}}, and {{m|Dazzling Gleam}} are now considered {{cat|aura and pulse moves}} as well.
Line 755: Line 960:
 
* The effects of {{a|Limber}} and {{a|Steadfast}} are combined into a single ability, an ''improved'' Limber. All prior instances of Steadfast become Limber.
 
* The effects of {{a|Limber}} and {{a|Steadfast}} are combined into a single ability, an ''improved'' Limber. All prior instances of Steadfast become Limber.
 
* The effects of {{a|Own Tempo}} and {{a|Inner Focus}} are combined into a single ability, an ''improved'' Own Tempo.
 
* The effects of {{a|Own Tempo}} and {{a|Inner Focus}} are combined into a single ability, an ''improved'' Own Tempo.
  +
* The effects of {{a|Stench}} and {{a|Aroma Veil}} are combined into a single ability, an ''improved'' Stench.
 
* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point.
 
* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point.
* Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability.
+
* Whereas {{a|Huge Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Pure Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability.
  +
* As an additional effect, {{a|Fur Coat}} negates the passive damage or added effects from abilities that react to [[contact]].
  +
 * REVAMPED During double / triple battles, etc, if a Pokémon with {{a|Symbiosis}} has a held item, it also copies the effects of that item (but not the item itself) onto an ally or allies on the field once said item is consumed
  +
* NEW ABILITY: ''Slick'' reduces the final calculated damage received from physical attacks by <del>25%</del> half. Critical hits that target a Pokémon with this Ability inflict normal damage.
  +
** {{p|Seel}}, {{p|Dewgong}}, {{p|Marill}}, {{p|Azumarill}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Tynamo}}, {{p|Eelektrik}}, and {{p|Eelektross}} gain ''Slick'' as their hidden ability.
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all prior instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
  +
* NEW ABILITY: The move {{m|Echoed Voice}} should be renamed ''Crescendo'' but a new ability ''Echoed Voice (Amplify?)'' grants a 30% boost to the base accuracy as well as 20% boost to the base power of {{Cat|sound-based moves}} used by this ability.
 
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
 
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
   
Line 767: Line 978:
 
* The {{type|Psychic}}-type is known now as ''Physic'', alluding to the ability to manipulate physical forces as well as physical space and time.
 
* The {{type|Psychic}}-type is known now as ''Physic'', alluding to the ability to manipulate physical forces as well as physical space and time.
   
  +
  +
=== NEW TERRAINS ===
  +
* While ''Tidal Surge'' is in effect, {{m|Nature Power}} becomes {{m|Surf}}; {{m|Secret Power}} uses the animation of {{m|Hydro Pump}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Water}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Sunny Day}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Tidal Surge to end; however, Tidal Surge can be stacked with {{m|Rain Dance}} or the ability {{a|Drizzle}} to generate '''heavy rain'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
  +
** the base damage of {{t|Fire}}-, {{t|Ground}}-, AND {{type|Rock}} moves will be halved (DECREASED by 50%). Pokémon with the ability {{a|Water Compaction}} are immune to this effect
  +
** <del>damage from {{t|Water}}-, {{t|Grass}}-, AND {{type|Electric}} moves will get a 50% boost (×1.5)</del>
  +
** activates the abilities {{a|Hydration}}, {{a|Swift Swim}}, and {{a|Rain Dish}}
  +
** any instance of {{m|Ingrain}} will remain active
  +
** now a two-turn move, {{m|Surf}} can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
  +
* While ''Scorched Earth'' is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to generate '''extremely harsh sunlight'''. Furthermore, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
  +
** the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%)
  +
** at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP.
  +
** any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''Scorched Earth burned through {{p|Cacturne}}'s Ingrain!''
  +
* While ''Icy Terrain'' is in effect, {{m|Nature Power}} becomes {{m|Ice Beam}};  
   
 
'''Up for Grabs'''
 
'''Up for Grabs'''
Line 774: Line 998:
 
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
 
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
 
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
 
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
  +
* {{p|Psyduck}}'s abilities are now {{a|Damp}} or {{a|Pure Power}} (see note for Pure Power under ''Changes to Battle Mechanics & Abilities'' section below). {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}} and be renamed ''Zenduck''. Its abilities are now {{a|Wonder Skin}} (replacing Psyduck's {{a|Damp}}) or <del>{{a|Swift Swim}}</del> {{a|Competitive}}  (replacing Psyduck's {{a|Pure Power}}).
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
 
  +
** ''Zenduck'' should learn should all learn {{m|Psycho Shift}} by level-up in lieu of {{m|Screech}}, {{m|Psyshock}} by level-up instead of {{m|Psych Up}}, {{m|Calm Mind}} by level-up in lieu of {{m|Amnesia}}, and {{m|Miracle Eye}} by level-up instead of {{m|Wonder Room}}.
* {{p|Jynx}} and {{p|Smoochum}} should be part {{t|Ghost}}/{{type|Ice}}.
 
  +
* {{p|Jynx}} and {{p|Smoochum}} should be {{t|Ice}}/{{type|Fairy}}.
 
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.
 
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}.
 
* {{p|Snubbull}} should be {{type|Normal}} (NOT {{type|Fairy}}); {{p|Granbull}} should be {{type|Fighting}}.
 
* {{p|Snubbull}} should be {{type|Normal}} (NOT {{type|Fairy}}); {{p|Granbull}} should be {{type|Fighting}}.
  +
* The names of {{p|Marshtomp}} and {{p|Swampert}} should be swapped.
 
* {{p|Masquerain}} is now {{t|Fairy}}/{{type|Water}} and has the ability {{a|Levitate}}.
 
* {{p|Masquerain}} is now {{t|Fairy}}/{{type|Water}} and has the ability {{a|Levitate}}.
 
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
 
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}.
Line 789: Line 1,015:
 
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
 
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
 
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}.
 
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}.
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of paralysis. Also, this move's accuracy is reduced to '''90%'''.
+
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of poison. Also, this move's accuracy is reduced to '''90%'''.
  +
* {{m|Luster Purge}} is no longer a is a damage-dealing move. Instead it becomes the new name for the non-damaging Psychic-type status move {{m|Magic Coat}} and all instances of the former Luster Purge or formerly named Magic Coat become this move.
   
 
==Changes to Evolution Mechanics==
 
==Changes to Evolution Mechanics==
 
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!)
 
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!)
* ''[[Regional variant|Alolan]] {{p|Sandshrew}} + Lv 34 → Alolan {{p|Sandslash}}''
+
* ''Alolan {{p|Sandshrew}} + Lv 34 → Alolan {{p|Sandslash}}''
 
* Male ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Jab}}. Female ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Fang}}.
 
* Male ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Jab}}. Female ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Fang}}.
 
** Male ''Nidodons'' learn {{m|Poison Jab}} at a much earlier level, ideally before Lv 40. Female ''Nidodons'' learn {{m|Poison Fang}} at a much earlier level, ideally before Lv 40.
 
** Male ''Nidodons'' learn {{m|Poison Jab}} at a much earlier level, ideally before Lv 40. Female ''Nidodons'' learn {{m|Poison Fang}} at a much earlier level, ideally before Lv 40.
* {{p|Growlithe}} now evolves into Arcanine given high [[friendship]].
+
* {{p|Growlithe}} now evolves into {{p|Arcanine}} given high [[friendship]].
 
* {{p|Poliwhirl}} + [[Leaf Stone]] → ''Lefrog'' (revamped {{t|Water}}/{{type|Grass}} {{p|Politoed}})
 
* {{p|Poliwhirl}} + [[Leaf Stone]] → ''Lefrog'' (revamped {{t|Water}}/{{type|Grass}} {{p|Politoed}})
* {{p|Slowbro}} should evolve from {{p|Slowpoke}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party.
+
* {{p|Slowbro}} should evolve from {{p|Slowpoke}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party. {{p|Slowpoke}} should evolve into {{p|Slowking}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party AND holding a [[King's Rock]].
** {{p|Slowpoke}} should evolve into {{p|Slowking}} while [[level]]ing up with a {{p|Shellder}} in the trainer's party AND holding a [[King's Rock]].
 
 
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
 
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
 
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
 
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
 
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
 
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
 
** Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a [[Dusk Stone]].
 
** Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a [[Dusk Stone]].
  +
* {{p|Staryu}} (revamped {{t|Water}}/{{type|Rock}}) + [[Moon Stone]] → {{p|Starmie}} (revamped {{t|Water}}/{{type|Rock}})  
 
* Using a [[Leaf Stone]], {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
 
* Using a [[Leaf Stone]], {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
 
* Lickilicky is no more!
 
* Lickilicky is no more!
* ''{{p|Mankey}} + Lv 24 → {{p|Primeape}} + Lv 50 → {{p|Slaking}}''
+
* ''{{p|Mankey}} + Lv 24 → {{p|Primeape}} + Lv 50 → {{p|Slaking}}''  
 
* ''{{p|Slakoth}} + Lv 18 → {{p|Vigoroth}} + Lv 40 → {{p|Snorlax}}''
 
* ''{{p|Slakoth}} + Lv 18 → {{p|Vigoroth}} + Lv 40 → {{p|Snorlax}}''
 
* Azurill is no more!
 
* Azurill is no more!
Line 819: Line 1,046:
 
* {{p|Cherrim}} is now {{t|Grass}}/{{t|Fairy}}. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
 
* {{p|Cherrim}} is now {{t|Grass}}/{{t|Fairy}}. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
 
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]].
 
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]].
* <del>{{p|Cottonee}} + [[Dawn Stone]](no more [[Sun Stone]]) → {{p|Whimsicott}}</del>
+
* <del>{{p|Cottonee}} + [[Dawn Stone]] (no more [[Sun Stone]]) → {{p|Whimsicott}}</del>
 
* {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}.
 
* {{p|Cottonee}} now evolves into {{p|Whimsicott}} leveling up while knowing {{m|Whirlwind}}.
 
* <del>{{p|Minccino}} + (no more [[Shiny Stone]]) [[Dawn Stone]] → {{p|Cinccino}}</del>
 
* <del>{{p|Minccino}} + (no more [[Shiny Stone]]) [[Dawn Stone]] → {{p|Cinccino}}</del>
Line 827: Line 1,054:
 
** {{p|Darumaka}} + [[Moon Stone]] → ''Zendaruma''
 
** {{p|Darumaka}} + [[Moon Stone]] → ''Zendaruma''
 
* {{p|Floette}} + <del>[[Shiny Stone]]</del> [[Dawn Stone]] → {{p|Florges}}
 
* {{p|Floette}} + <del>[[Shiny Stone]]</del> [[Dawn Stone]] → {{p|Florges}}
* {{p|Steenee}} now evolves into {{p|Tsareena}} leveling up while knowing {{m|Rolling Kick}} (Steenee and Tsareena no longer learn {{m|Stomp}} by level-up, they learn {{m|Rolling Kick}} instead).
+
* {{p|Steenee}} now evolves into {{p|Tsareena}} leveling up while knowing {{m|Rolling Kick}} (Steenee and Tsareena no longer learn {{m|Stomp}} by level-up, they learn {{m|Rolling Kick}} instead).and evolves into {{p|Vikavolt}} when [[level]]ed up in a [[special magnetic field]].
  +
* {{p|Poipole}} now evolves into {{p|Naganadel}} given high [[friendship]].  
 
   
 
'''WANTED: Evolutions and 'Pre-Evolutions'''
 
'''WANTED: Evolutions and 'Pre-Evolutions'''
[[Image: Spr_4d_303.png]]‎ [[Image: Spr_4p_214_m.png‎]] [[Image: Spr 3f 083.png]]
+
[[Image: Spr 3f 083.png]]  [[Image: Spr 4d 206.png]]  [[Image: Spr_4d_302.png]]  [[Image: Spr_4d_303.png]]‎  [[Image: Spr_4h_222.png]]  [[Image: Spr_4d_227.png]]  [[Image: Spr_4d_192.png]]  [[Image: Spr_4d_211.png]]   [[Image:Spr 4d 201-F.png]]
  +
   
 
==Revamped Type Chart According to AceTrainerAlvaro==
 
==Revamped Type Chart According to AceTrainerAlvaro==
Line 1,308: Line 1,536:
 
{{rdex|053|053|Persian|1|Normal}}
 
{{rdex|053|053|Persian|1|Normal}}
 
{{rdex|054|054|Psyduck|1|Water}}
 
{{rdex|054|054|Psyduck|1|Water}}
{{rdex|055|055|Golduck|1|Water}}
+
{{rdex|055|055|Golduck|2|Water|Psychic}}
 
{{rdex|118|118|Goldeen|1|Water}}
 
{{rdex|118|118|Goldeen|1|Water}}
 
{{rdex|119|119|Seaking|1|Water}}
 
{{rdex|119|119|Seaking|1|Water}}
Line 1,344: Line 1,572:
 
{{rdex|078|572|Minccino|1|Ice}}
 
{{rdex|078|572|Minccino|1|Ice}}
 
{{rdex|079|573|Cinccino|1|Ice}}
 
{{rdex|079|573|Cinccino|1|Ice}}
{{rdex|079|079|Slowpoke|2|Water|Psychic}}
+
{{rdex|079|079|Slowpoke|1|Water}}
 
{{rdex|080|080|Slowbro|2|Water|Psychic}}
 
{{rdex|080|080|Slowbro|2|Water|Psychic}}
 
{{rdex|082|199|Slowking|2|Water|Psychic}}
 
{{rdex|082|199|Slowking|2|Water|Psychic}}
Line 1,402: Line 1,630:
 
{{rdex|072|072|Tentacool|2|Poison|Water}}
 
{{rdex|072|072|Tentacool|2|Poison|Water}}
 
{{rdex|073|073|Tentacruel|2|Poison|Water}}
 
{{rdex|073|073|Tentacruel|2|Poison|Water}}
{{rdex|120|120|Staryu|1|Water}}
+
{{rdex|120|120|Staryu|2|Water|Rock}}
{{rdex|121|121|Starmie|2|Water|Psychic}}
+
{{rdex|121|121|Starmie|2|Water|Rock}}
 
{{rdex|145|236|Tyrogue|1|Fighting}}
 
{{rdex|145|236|Tyrogue|1|Fighting}}
 
{{rdex|148|237|Hitmontop|1|Fighting}}
 
{{rdex|148|237|Hitmontop|1|Fighting}}
Line 1,427: Line 1,655:
 
{{rdex|135|135|Jolteon|1|Electric}}
 
{{rdex|135|135|Jolteon|1|Electric}}
 
{{rdex|136|136|Flareon|1|Fire}}
 
{{rdex|136|136|Flareon|1|Fire}}
  +
|- style="background:#FFF"
{{rdex|169|470|Leafeon|1|Grass}}
 
  +
| style="font-family:monospace" | #492SMS
  +
| style="font-family:monospace" | #492SMS
  +
| {{MSP|492S|Shaymin}}
  +
| {{p|Shaymin|Cereon (Shaymin Sky Forme)}}
  +
| style="text-align:center; background:#{{grass color}}" | [[Grass (type)|<span style="color:#FFF">Grass</span>]]
 
{{rdex|170|471|Glaceon|1|Ice}}
 
{{rdex|170|471|Glaceon|1|Ice}}
 
{{rdex|188|196|Espeon|1|Psychic}}
 
{{rdex|188|196|Espeon|1|Psychic}}
 
{{rdex|189|197|Umbreon|1|Dark}}
 
{{rdex|189|197|Umbreon|1|Dark}}
{{rdex|137|137|Porygon|1|Normal}}
+
{{rdex|137|137|Porygon|1|Electric}}
{{rdex|221|233|Porygon2|1|Normal}}
+
{{rdex|221|233|Porygon2|1|Electric}}
{{rdex|194|474|Porygon-Z|1|Normal}}
+
{{rdex|194|474|Porygon-Z|1|Electric}}
 
{{rdex|138|138|Omanyte|2|Water|Rock}}
 
{{rdex|138|138|Omanyte|2|Water|Rock}}
 
{{rdex|139|139|Omastar|2|Water|Rock}}
 
{{rdex|139|139|Omastar|2|Water|Rock}}
Line 1,498: Line 1,731:
 
{{rdex|082|433|Chingling|1|Ghost}}
 
{{rdex|082|433|Chingling|1|Ghost}}
 
{{rdex|151|358|Chimecho|1|Ghost}}
 
{{rdex|151|358|Chimecho|1|Ghost}}
{{rdex|160|360|Wynaut|1|Psychic}}
+
{{rdex|160|360|Wynaut|1|Normal}}
{{rdex|108|202|Wobbuffet|1|Psychic}}
+
{{rdex|108|202|Wobbuffet|1|Normal}}
 
{{rdex|093|204|Pineco|1|Bug}}
 
{{rdex|093|204|Pineco|1|Bug}}
 
{{rdex|094|205|Forretress|2|Bug|Rock}}
 
{{rdex|094|205|Forretress|2|Bug|Rock}}
Line 1,517: Line 1,750:
 
{{rdex|171|361|Snorunt|1|Ice}}
 
{{rdex|171|361|Snorunt|1|Ice}}
 
{{rdex|172|362|Glalie|2|Ice|Rock}}
 
{{rdex|172|362|Glalie|2|Ice|Rock}}
{{rdex|208|478|Froslass|2|Ice|Fairy}}
+
{{rdex|208|478|Froslass|2|Ice|Ghost}}
 
{{rdex|121|333|Swablu|2|Normal|Flying}}
 
{{rdex|121|333|Swablu|2|Normal|Flying}}
 
{{rdex|122|334|Altaria|2|Dragon|Flying}}
 
{{rdex|122|334|Altaria|2|Dragon|Flying}}
Line 1,559: Line 1,792:
 
{{rdex|006|257|Blaziken|2|Fire|Fighting}}
 
{{rdex|006|257|Blaziken|2|Fire|Fighting}}
 
{{rdex|007|258|Mudkip|1|Water}}
 
{{rdex|007|258|Mudkip|1|Water}}
{{rdex|008|259|Marshtomp|2|Water|Ground}}
+
{{rdex|008|259|Swampert|2|Water|Ground}}
{{rdex|009|260|Swampert|2|Water|Ground}}
+
{{rdex|009|260|Marshtomp|2|Water|Ground}}
 
{{rdex|010|261|Poochyena|1|Ground}}
 
{{rdex|010|261|Poochyena|1|Ground}}
 
{{rdex|011|262|Mightyena|2|Dark|Ground}}
 
{{rdex|011|262|Mightyena|2|Dark|Ground}}
Line 1,771: Line 2,004:
 
{{rdex|001|387|Turtwig|1|Grass}}
 
{{rdex|001|387|Turtwig|1|Grass}}
 
{{rdex|002|388|Grotle|1|Grass}}
 
{{rdex|002|388|Grotle|1|Grass}}
{{rdex|003|389|Torterra|2|Grass|Ground}}
+
{{rdex|003|389|Torterra|2|Grass|Rock}}
 
{{rdex|004|390|Chimchar|1|Fire}}
 
{{rdex|004|390|Chimchar|1|Fire}}
 
{{rdex|005|391|Monferno|2|Fire|Fighting}}
 
{{rdex|005|391|Monferno|2|Fire|Fighting}}
Line 1,901: Line 2,134:
 
{{rdex|152|359|Absol|2|Dark|Ice}}
 
{{rdex|152|359|Absol|2|Dark|Ice}}
 
{{rdex||037A|Vulpix|1|Ice}}
 
{{rdex||037A|Vulpix|1|Ice}}
{{rdex||038A|Ninetales|2|Ice|Fairy}}
+
{{rdex||038A|Ninetales|1|Ice}}
 
{{rdex|119|613|Cubchoo|1|Ice}}
 
{{rdex|119|613|Cubchoo|1|Ice}}
 
{{rdex|120|614|Beartic|2|Ice|Water}}
 
{{rdex|120|614|Beartic|2|Ice|Water}}
Line 2,101: Line 2,334:
 
{{rdex|094|588|Karrablast|1|Bug}}
 
{{rdex|094|588|Karrablast|1|Bug}}
 
{{rdex|095|589|Escavalier|2|Bug|Steel}}
 
{{rdex|095|589|Escavalier|2|Bug|Steel}}
{{rdex|110|325|Spoink|1|Psychic}}
+
{{rdex|110|325|Spoink|1|Fairy}}
{{rdex|111|326|Grumpig|1|Psychic}}
+
{{rdex|111|326|Grumpig|2|Fairy|Psychic}}
 
{{rdex|096|590|Foongus|2|Grass|Poison}}
 
{{rdex|096|590|Foongus|2|Grass|Poison}}
 
{{rdex|097|591|Amoonguss|2|Grass|Poison}}
 
{{rdex|097|591|Amoonguss|2|Grass|Poison}}
Line 2,159: Line 2,392:
 
{{rdex|079Mo|712|Bergmite|1|Ice}}
 
{{rdex|079Mo|712|Bergmite|1|Ice}}
 
{{rdex|080Mo|713|Avalugg|2|Ice|Water}}
 
{{rdex|080Mo|713|Avalugg|2|Ice|Water}}
{{rdex|094|439|Mime Jr.|2|Psychic|Fairy}}
+
{{rdex|094|439|Mime Jr.|1|Psychic}}
{{rdex|122|122|Mr. Mime|2|Psychic|Fairy}}
+
{{rdex|122|122|Mr. Mime|1|Psychic}}
{{rdex|154|238|Smoochum|2|Ghost|Ice}}
+
{{rdex|154|238|Smoochum|2|Ghost|Fairy}}
{{rdex|124|124|Jynx|2|Ghost|Ice}}
+
{{rdex|124|124|Jynx|2|Ghost|Fairy}}
 
{{rdex|219|200|Misdreavus|1|Ghost}}
 
{{rdex|219|200|Misdreavus|1|Ghost}}
 
{{rdex|073|429|Mismagius|1|Ghost}}
 
{{rdex|073|429|Mismagius|1|Ghost}}
Line 2,342: Line 2,575:
 
{{rdex|299|799|Guzzlord|2|Psychic|Dark}}
 
{{rdex|299|799|Guzzlord|2|Psychic|Dark}}
 
{{rdex|300|800|Necrozma|2|Psychic|Electric}}
 
{{rdex|300|800|Necrozma|2|Psychic|Electric}}
{{rdex||803|Poipole|2|Poison|Steel}}
+
{{rdex||803|Poipole|2|Steel|Poison}}
{{rdex||804|Naganadel|2|Poison|Steel}}
+
{{rdex||804|Naganadel|2|Steel|Poison}}
 
|}
 
|}
   
Line 2,377: Line 2,610:
 
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout & names of cities across the rebooted Johto:
 
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout & names of cities across the rebooted Johto:
 
** [[Cherrygrove City]] has replaced the location of [[New Bark Town]] at the foot of [[Tohjo Falls]], becoming the player's new hometown. Cherrygrove City now boasts an observation deck built onto a hill at the city's northernmost point, similar to (the former) [[Aspertia City]]. Looking through a pair of binoculars there, the player alludes to a [[Mt. Silver|a distance snowy mountain in the distance]].
 
** [[Cherrygrove City]] has replaced the location of [[New Bark Town]] at the foot of [[Tohjo Falls]], becoming the player's new hometown. Cherrygrove City now boasts an observation deck built onto a hill at the city's northernmost point, similar to (the former) [[Aspertia City]]. Looking through a pair of binoculars there, the player alludes to a [[Mt. Silver|a distance snowy mountain in the distance]].
** Your new hometown also features a Pokémon Center and PokéMart.
+
** Your new hometown also features a  Pokémon Center and  PokéMart.
 
** The land occupied by the former Cherrygrove City has become the ''Berry Collective'', an extenson of [[Johto Route 29|Route 29]] where the [[Berry]]-growing enthusiasts work and reside alongside a large garden similar to the Berry Master's garden located on [[Hoenn Route 123]]. The ''Berry Collective'' house is also a rest stop for trainers to heal their teams.
 
** The land occupied by the former Cherrygrove City has become the ''Berry Collective'', an extenson of [[Johto Route 29|Route 29]] where the [[Berry]]-growing enthusiasts work and reside alongside a large garden similar to the Berry Master's garden located on [[Hoenn Route 123]]. The ''Berry Collective'' house is also a rest stop for trainers to heal their teams.
 
** [[Johto Route 30|Route 30]], [[Johto Route 31|Route 31]], and [[Johto Route 46|Route 46]] have become part of a rugged canyon (named Fennel Canyon) with fewer trees & more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. You cannot fully navigate [[Johto Route 30|Route 30]] or [[Johto Route 31|Route 31]] during your first approach.
 
** [[Johto Route 30|Route 30]], [[Johto Route 31|Route 31]], and [[Johto Route 46|Route 46]] have become part of a rugged canyon (named Fennel Canyon) with fewer trees & more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. You cannot fully navigate [[Johto Route 30|Route 30]] or [[Johto Route 31|Route 31]] during your first approach.
Line 2,401: Line 2,634:
 
** B) each island will feature wild Pokémon from a different region: [[Hoenn]], [[Sinnoh]], [[Kalos]], or [[Alola]].
 
** B) each island will feature wild Pokémon from a different region: [[Hoenn]], [[Sinnoh]], [[Kalos]], or [[Alola]].
 
* Weather conditions – usually [[harsh sunlight]] or [[rain]] – vary across across many Johto and Kanto routes.
 
* Weather conditions – usually [[harsh sunlight]] or [[rain]] – vary across across many Johto and Kanto routes.
** [[Johto Route 35|Route 35]], [[Johto Route 34|Route 34]], and [[Johto Route 32|Route 32]] have a 50% chance of clear weather, 25% chance of harsh sunlight, or 25% chance of rain during each visit.
+
** [[Johto Route 35|Route 35]], [[Johto Route 34|Route 34]], and  [[Johto Route 32|Route 32]] have a 50% chance of clear weather, 25% chance of harsh sunlight, or 25% chance of rain during each visit.
 
** [[Johto Route 37|Route 37]] and [[Johto Route 42|Route 42]] in particular have a 50% chance of fog during each visit. [[Johto Route 37|Route 37]] will always be foggy during your first visit as a sort of introduction to [[Ecruteak City]].
 
** [[Johto Route 37|Route 37]] and [[Johto Route 42|Route 42]] in particular have a 50% chance of fog during each visit. [[Johto Route 37|Route 37]] will always be foggy during your first visit as a sort of introduction to [[Ecruteak City]].
 
** [[Johto Route 38|Route 38]] and [[Johto Route 39|Route 39]] in particular have a 25% chance each of experiencing rain, thunderstorms, fog, or clear weather during each visit.
 
** [[Johto Route 38|Route 38]] and [[Johto Route 39|Route 39]] in particular have a 25% chance each of experiencing rain, thunderstorms, fog, or clear weather during each visit.
Line 2,434: Line 2,667:
 
=== Sinnoh (Unova is no more) ===
 
=== Sinnoh (Unova is no more) ===
   
''Please note that the correct names for the renamed Badges below should be the Relic Badge (formerly Quake) and Edifice or Industry Badge (formerly Coal).''
+
''Please note that the correct names for the renamed Badges below should be the Relic Badge (formerly Quake) and  Edifice or Industry Badge (formerly Coal).''
   
   
Line 2,482: Line 2,715:
 
** [[Floaroma Town]] is no more. Instead, [[Valley Windworks]] takes its place, with a larger field of wind turbine towers taking up the remaining space.
 
** [[Floaroma Town]] is no more. Instead, [[Valley Windworks]] takes its place, with a larger field of wind turbine towers taking up the remaining space.
 
** [[Flint]] and Roxie are members of the same punk rock band. That goes for [[Volkner]] as well, who while no longer a Gym Leader, still makes a cameo appearance.
 
** [[Flint]] and Roxie are members of the same punk rock band. That goes for [[Volkner]] as well, who while no longer a Gym Leader, still makes a cameo appearance.
  +
** [[Snowpoint City]] is renamed ''Icirrus City'' and is known for its local delicacy, ''Icirrus Soba'' soup (a variation of [[Lava Cookie]]s, etc).
   
 
{{-}}
 
{{-}}
Line 3,018: Line 3,252:
 
-->
 
-->
   
'''Lava Bomb''' is a {{type|Fire}} [[physical move]] that inflicts a random amount of damage, varying between 0.5× and 2× the user's level. The damage is always rounded down; however, Lava Bomb will always deal at least 1 {{stat|HP}} of damage. '''Lava Bomb''' is blocked by the ability {{a|Bulletproof}}.
+
'''Lava Bomb''' is a  {{type|Fire}}  [[physical move]] that inflicts a random amount of damage, varying between 0.5× and 2× the user's level. The damage is always rounded down; however, Lava Bomb will always deal at least 1 {{stat|HP}} of damage. '''Lava Bomb''' is blocked by the ability {{a|Bulletproof}}.
   
   
Line 3,029: Line 3,263:
 
{{Moveentry/7|323|Camerupt|type=Fire|type2=Ground|1|STAB='''}}
 
{{Moveentry/7|323|Camerupt|type=Fire|type2=Ground|1|STAB='''}}
 
{{Moveentry/7|324|Torkoal|type=Fire|1|STAB='''}}
 
{{Moveentry/7|324|Torkoal|type=Fire|1|STAB='''}}
{{Moveentry/7|776|Turtonator|type=Fire|type2=Dragon|1|STAB='''}}
+
{{Moveentry/7|776|Turtonator|type=Fire|type2=Dragon|1|STAB='''}}  
 
{{Moveentry/7|377|Regirock|type=Rock|1|STAB='''}}
 
{{Moveentry/7|377|Regirock|type=Rock|1|STAB='''}}
 
{{Moveentry/7|383|Groudon|type=Ground|1|STAB='''}}
 
{{Moveentry/7|383|Groudon|type=Ground|1|STAB='''}}
Line 3,162: Line 3,396:
 
'''Temper''' is a non-damaging {{type|Fire}} [[status move]] that raises the {{stat|Attack}} stat and {{stat|Defense}} stat of the user or an adjacent ally by one stage each.
 
'''Temper''' is a non-damaging {{type|Fire}} [[status move]] that raises the {{stat|Attack}} stat and {{stat|Defense}} stat of the user or an adjacent ally by one stage each.
   
  +
<!--
  +
{{MoveInfobox
  +
|n=
  +
|name=Quicksilver
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|gameimage=
  +
|gameimagewidth=300
  +
|type=Steel
  +
|damagecategory=Physical
  +
|basepp=30
  +
|maxpp=48
  +
|power=40
  +
|accuracy=100
  +
|priority=+1
  +
|gen=IV
  +
|target=anyadjacent
  +
|touches=no
  +
|protect=yes
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=yes
  +
|footnotes=
  +
}}
  +
-->
   
  +
{{type|Steel}} ''Quicksilver'' launches a volley of metal pellets to inflict physical damage (base power 80). It has a [[priority]] of +1, so is used before all moves that do not have increased priority.
'''THANK YOU for your time and interest in my User page!'''
 
   
  +
This move can also can also hit the target during the semi-invulnerable turn of {{m|Fly}}, {{m|Sky Drop}}, or {{m|Sky Attack}}. This move cannot affect a target with the ability {{a|Bulletproof}}.
  +
  +
<!--
  +
{{MoveInfobox
  +
|n=
  +
|name=Metal Lash
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|gameimage=
  +
|gameimage2=
  +
|gameimagewidth=
  +
|type=Steel
  +
|damagecategory=Physical
  +
|basepp=15
  +
|maxpp=24
  +
|power=100
  +
|accuracy=75
  +
|touches=no
  +
|protect=yes
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=no
  +
|sound=no
  +
|tm2=yes
  +
|tm#2=23
  +
|tm3=yes
  +
|tm#3=23
  +
|tm4=yes
  +
|tm#4=23
  +
|mtb2w2=yes
  +
|mtoras=yes
  +
|mtusum=yes
  +
|na=no
  +
|target=anyadjacent
  +
}}
  +
-->
  +
  +
==Effect==
  +
{{type|Steel}} ''Metal Lash'' inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage. Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Thorn Whip unless it misses. As a physical move, Thorn Whip is affected by {{m|Counter}} rather than Mirror Coat.
  +
  +
Thorn Whip may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Mirror Coat}} will only acknowledge the last strike of this move. If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
  +
  +
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. If the target has {{a|Weak Armor}}, each strike will activate it.
  +
  +
  +
<!--
  +
{{MoveInfobox
  +
|n=
  +
|name=Can-Can
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|gameimage=
  +
|gameimagewidth=
  +
|type=Fairy
  +
|damagecategory=Physical
  +
|basepp=10
  +
|maxpp=16
  +
|power=80
  +
|accuracy=100
  +
|touches=yes
  +
|protect=yes
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=yes
  +
|sound=no
  +
|target=self
  +
}}
  +
-->
  +
  +
{{type|Fairy}} ''Can-Can'' inflicts damage for 2-3 turns (PP is deducted only on the turn Thrash is first called) after which the user becomes {{status|Confusion|confused}}.
  +
  +
In battles with multiple opponents, the user selects itself as the target, but hits an adjacent opponent that is selected at random upon each use of the move.
  +
  +
The move is disrupted if it is not successful due to missing, sleeping, paralysis, freeze, flinching, a {{m|Protect}}ing target, or {{a|Wonder Guard}} immunity. If a disruption occurs on what would have been the final, confusion-inducing turn of Can-Can, the user will still become confused.
  +
  +
Furthermore, a target hit by this move has a 30% chance of having its ability change to {{a|Mummy}} for the following <del>2-5</del> 2-3 turns; a message will read ''"(target) joined the dance!"''
  +
  +
  +
'''THANK YOU for your time and interest in my User page!'''
   
 
== Template Sandbox ==
 
== Template Sandbox ==
Line 3,232: Line 3,576:
 
{{-}}
 
{{-}}
   
* Since her father [[Koga]] joined the [[Kanto Elite Four]] has taken the reins of Fuchsia City Gym, operating it as a dual-type {{t|Poison}}/{{t|Dark}} themed gym. "It's one thing to learn from the past. It's another to get stuck in the past. Every generation has to try something new, I think." She explains to the player. (Janine awards [[TM42]] {{m|Facade}} and [[Darkinium Z]] after defeating her.)
+
* Since her father [[Koga]] joined the [[Kanto Elite Four]] has taken the reins of Fuchsia City Gym, operating it as a dual-type {{t|Poison}}/{{t|Dark}}  themed gym. "It's one thing to learn from the past. It's another to get stuck in the past. Every generation has to try something new, I think." She explains to the player. (Janine awards [[TM42]] {{m|Facade}} and [[Darkinium Z]] after defeating her.)
 
* Rather than award a TM or Z-Crystal for defeating him, [[Blue]] will offer to teach any of your starter Pokémon the moves {{m|Frenzy Plant}}, {{m|Blast Burn}}, or {{m|Hydro Cannon}} as often as you'd like. (See notes for Frenzy Plant, Blast Burn, and Hydro Cannon under ''Changes to Pokémon Moves'' section.)
 
* Rather than award a TM or Z-Crystal for defeating him, [[Blue]] will offer to teach any of your starter Pokémon the moves {{m|Frenzy Plant}}, {{m|Blast Burn}}, or {{m|Hydro Cannon}} as often as you'd like. (See notes for Frenzy Plant, Blast Burn, and Hydro Cannon under ''Changes to Pokémon Moves'' section.)
 
** [[Firium Z]] will be located at the pit of ''Cinnabar {{wp|Caldera}}''.
 
** [[Firium Z]] will be located at the pit of ''Cinnabar {{wp|Caldera}}''.
Line 3,302: Line 3,646:
 
| {{tcolor|Psychic|{{psychic color dark}}}}
 
| {{tcolor|Psychic|{{psychic color dark}}}}
 
| {{MSP|308|Medicham}}{{MSP|281|Kirlia}}<br>{{MSP|337|Solrock}}{{MSP|338|Lunatone}}
 
| {{MSP|308|Medicham}}{{MSP|281|Kirlia}}<br>{{MSP|337|Solrock}}{{MSP|338|Lunatone}}
| {{MSP|308|Medicham}}{{MSP|281|Kirlia}}<br>{{MSP|337|Solrock}}{{MSP|338|Lunatone}}<br>{{MSP|203|Girafarig}}{{MSP|038|Ninetails}}
+
| {{MSP|308|Medicham}}{{MSP|281|Kirlia}}<br>{{MSP|337|Solrock}}{{MSP|338|Lunatone}}<br>{{MSP|203|Girafarig}}{{MSP|038|Ninetales}}
 
|- style="background:#{{water color}}"
 
|- style="background:#{{water color}}"
 
| [[File:VSWallace.png|150px]]<br>{{color2|{{water color dark}}|Wallace}}<br><small>{{color|{{water color dark}}|ミクリ Mikuri}}</small>
 
| [[File:VSWallace.png|150px]]<br>{{color2|{{water color dark}}|Wallace}}<br><small>{{color|{{water color dark}}|ミクリ Mikuri}}</small>

Revision as of 16:51, 9 September 2019

WELCOME! Please leave feedback & suggestions on my Talk Page

If you're  programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!

Updated: 05/10/2018.


About Myself

  • I am a Bulbapedia user from Florida, USA, aged 26 who has played every generation since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
  • I am only a fan of the primary canon of Pokémon games.
  • I do not support or engage in Poké-shipping.

 

[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]

  • favorite Pokémon:
    • 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for  Offense. Dark Pulse and Aura Sphere complete the wonderful package!
    • 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
    • 3: Venasaur - Has a diverse movepool with exceptional Support moves.
    • 4: Vigoroth
  • favorite types:
    • 1: Grass - Thankfully, Generation IV was very generous with this type.
    • 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
  • favorite moves:
    • 1: Aura Sphere
    • 2: Leaf Blade
    • 3: Brick Break
    • 4: Dark Void
    • 5: Fire Punch / Ice Punch / Thunder Punch

Modest Proposals & Musings: Changes to Pokémon Species & Movelists

Spr 4p 205.png  Spr 3r 232.png  Spr 4d 301.png  078.png  Spr 3r 105.png  Spr 4h 115.png  108.png  Spr 4p 405 m.png  Spr 4p 409.png

TYPECATNIDOREX (♀)NIDOREX (♂)
Bulldoze (Evo)GroundPhysicalEvoEvo
Poison Fang PoisonPhysical11
Body SlamNormalPhysical1-
Drill PeckElectricStatus-1
CrunchDarkPhysical11
Fire PunchFirePhysical1-
Thunder PunchElectricPhysical1-
Ice PunchIcePhysical1-
Fire FangFirePhysical-1
Thunder FangElectricPhysical-1
Ice FangIcePhysical-1
Chip AwayNormalPhysical2323
Dust DevilGroundSpecial3535
Smack DownRockPhysical4343
Poison JabPoisonPhysical5555
Toxic SpikesPoisonStatus63-
MegahornBugPhysical-63
SuperpowerFightingPhysical75-
Hammer ArmFightingPhysical-75
TYPECATSKITTYINARI (DELCATTY)
Grass TerrainGrassStatus-1
ChargeElectricStatus-1
GrowthNormalStatus1-
NuzzleElectricPhysical-1
Discharge (Evo)ElectricSpecial-Evo
Bullet SeedGrassPhysical1-
SporeGrassStatus7-
PowderBugStatus101
IngrainGrassStatus131
Magical LeafGrassStatus161
Shock WaveElectricSpecial-16
Grass KnotGrassSpecial2222
Leech SeedGrassStatus2525
Pollen PuffBugSpecial281
Natural GiftNormalPhysical3131
SynthesisGrassStatus34-
Charge BeamElectricSpecial-34
AromatherapyGrassStatus3737
Seed BombGrassPhysical431
Solar BreamGrassPhysical49-
TYPECATCANDELAILLUMISE
FlashNormalStatus11
Helping HandNormalStatus11
TackleNormalPhysical1-
PoundNormalPhysical-1
Vacuum WaveFlyingPhysical99
Confuse RayGhostStatus1212
Flame ChargeFirePhysical15-
Charge BeamElectricSpecial-15
Double TeamNormalStatus1919
Signal BeamBugSpecial2222
Will-O-WispFireStatus26-
Thunder WaveElectricStatus-26
Tail GlowBugStatus2929
LungeBugPhysical33-
Bug BuzzBugSpecial-33
MoonlightFairyStatus3636
U-TurnBugPhysical40-
Volt SwitchElectricSpecial-40
Play RoughFairyPhysical47-
Dazzling GleamFairySpecial-47
Flare BlitzFirePhysical57-
Electro BallElectricSpecial-57
(or Discharge)

Wailord's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.

TYPECATKRICKETOTKRICKETUNE
Belly DrumNormalStatus11
Grass WhistleGrassStatus11
InstructPsychicStatus-1
Disarming VoiceFairySpecial81
Echoed Voice (Evo)NormalSpecial-Evo
Fury CutterBugPhysical-14
SteamrollerBugPhysical14-
SupersonicNormalStatus1818
MoonlightFairyStatus2222
Echo WaveNormalSpecial2626
Night SlashDarkPhysical-30
ScreechNormalStatus30-
Role PlayPsychicStatus-34
Bug BuzzBugSpecial3438
Baton PassNormalStatus3842
Entrancing SongNormalStatus-46
Follow MeNormalStatus4250
Perish SongGhostStatus-54
Dance MacabreGhostStatus46-
TYPECATMOTHIM (day)MOTHIM (night)
Quiver DanceBugStatus11
GustFlyingSpecial11
ProtectNormalStatus11
Gust (Evo)FlyingSpecialEvoEvo
EmberFireSpecial14-
Icy WindIceSpecial-14
Silver WindBugStatus2020
Will-O-WispFireStatus23-
MistIceStatus-23
PluckFlyingStatus2626
Fire SpinFireSpecial29-
Ice ShardIcePhysical-29
Morning SunNormalStatus32-
MoonlightFairyStatus-32
Wicked FlameFireSpecial38-
Aurora BeamIceSpecial-38
U-TurnBugPhysical4141
Quiver DanceBugStatus4747
Solar BeamGrassSpecial50-
MoonblastFairySpecial-50

Spr 4d 414.png Mothim day form  Spr 4p 414 s.png  Mothim night form

TYPECATDARUMAKADARMANITANZENDARUMA
CharmFairyFire1--
Hammer ArmFightingPhysical-1-
RestPsychicStatus--1
(or Flame Rite)
PoundNormalPhysical11-
BideNormalPhysical--1
Defense CurlNormalStatus111
Fire Punch (Evo)FirePhysical-Evo-
Zen Headbutt (Evo)PsychicPhysical--Evo
Flame WheelFirePhysical666
Dizzy PunchFairyPhysical1111-
Future SightPsychicSpecial--11
Wake-Up SlapNormalPhysical19--
Arm ThrustFightingPhysical-19-
Will-O-WispFireStatus--19
FacadeDarkPhysical252525
Lucky ChantFairyStatus30-30
Flame ChargeFirePhysical-30-
Work UpNormalStatus3333-
Cosmic PowerPsychicStatus--33
(or Calm Mind)
Natural GiftNormalPhysical39-39
(or Hidden Power)
Heat CrashFirePhysical-39-
Lunar DanceFairyStatus42-42
Belly DrumNormalStatus-42-
Play RoughFairyPhysical4747-
Stored PowerPsychicSpecial--47
EruptionFirePhysical-54-
PsychicPsychicSpecial--54
(or Aura Sphere)
Flare BlitzFirePhysical-62-
Burn UpFireSpecial54-62
Sacred FireFirePhysical607474


Changes to Eeveelutions  


Changes to Ultra Beast Species

Other Regional Variants

Sdex Ndex MS Pokémon Type
#029 #029 Nidoran♀ Nidoran♀ Ice
#032 #032 Nidoran♂ Nidoran♂ Ice
#030 #030 Nidorina Nidorina Ice
#033 #033 Nidorino Nidorino Ice
#031 #031 Nidoqueen Nidoqueen Ice Poison
#034 #034 Nidoking Nidoking Ice Poison
#072 #072 Tentacool Tentacool Electric Water
#073 #073 Tentacruel Tentacruel Electric Water
#109 #109 Koffing Koffing Fire
#110 #110 Weezing Weezing Fire
#154 #238 Smoochum Smoochum Water Ghost
#124 #124 Jynx Jynx Water Ghost
#131 #131 Lapras Lapras Dragon Steel
#015 #163 Hoothoot Hoothoot Ice Flying
#016 #164 Noctowl Noctowl Ice Flying
#101 #193 Yanma Yanma Bug Electric
#184 #469 Yanmega Yanmega Bug Electric
#216 #218 Slugma Slugma Steel
#217 #219 Magcargo Magcargo Steel
#034 #285 Shroomish Shroomish Grass Electric
#035 #286 Breloom Breloom Grass Electric
#069 #303 Mawile Mawile Grass Dark
#069 #303 Mawile Gorgonna (Mega Mawile) Grass Dark

Spr 7s 027A.png Alolan Sandshrew  Spr 7s 028 s.png Alolan Sandslash


Changes to Pokémon Moves


Updated TMs


Egg Group Edits


Changes to HMs


Changes to Battle Mechanics & Abilities

 * REVAMPED During double / triple battles, etc, if a Pokémon with Symbiosis has a held item, it also copies the effects of that item (but not the item itself) onto an ally or allies on the field once said item is consumed

  • NEW ABILITY: Slick reduces the final calculated damage received from physical attacks by 25% half. Critical hits that target a Pokémon with this Ability inflict normal damage.
  • NEW ABILITY: Nocturnal replaces Insomnia – ie, all prior instances of Insomnia become Nocturnal. Nocturnal prevents the Pokémon with this ability from being afflicted by sleep by an opponent's moves, including Yawn; however, this Pokémon may still use Rest, unlike Pokémon with the ability Vital Spirit. Pokémon with Nocturnal also receive a STAB-boost for using Ghost or Dark-type attacks, regardless of the user's own type.
  • NEW ABILITY: The move Echoed Voice should be renamed Crescendo but a new ability Echoed Voice (Amplify?) grants a 30% boost to the base accuracy as well as 20% boost to the base power of sound-based moves used by this ability.
  • NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).

Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!

  • The Grass-type-type is known now as Botan.
  • The Dark-type-type is known now as Umbra.
  • The Steel-type-type is known now as Metal.
  • The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.


NEW TERRAINS

Up for Grabs

Changes to Evolution Mechanics

WANTED: Evolutions and 'Pre-Evolutions Spr 3f 083.png  Spr 4d 206.png  Spr 4d 302.png  Spr 4d 303.png‎  Spr 4h 222.png  Spr 4d 227.png  Spr 4d 192.png  Spr 4d 211.png   Spr 4d 201-F.png


Revamped Type Chart According to AceTrainerAlvaro

UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.

Main article: Type/Type chart

Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.


× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI.

In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.


Generation Reboot: List of Pokémon by National Pokédex No

Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.


Kanto

Kdex Ndex MS Pokémon Type
#001 #001 Bulbasaur Bulbasaur Grass
#002 #002 Ivysaur Ivysaur Grass Poison
#003 #003 Venusaur Venusaur Grass Poison
#004 #004 Charmander Charmander Fire
#005 #005 Charmeleon Charmeleon Fire
#006 #006 Charizard Charizard Fire Flying
#007 #007 Squirtle Squirtle Water
#008 #008 Wartortle Wartortle Water
#009 #009 Blastoise Blastoise Water
#010 #010 Caterpie Caterpie Bug
#011 #011 Metapod Metapod Bug
#012 #012 Butterfree Butterfree Bug Flying
#013 #013 Weedle Weedle Bug Poison
#014 #014 Kakuna Kakuna Bug Poison
#015 #015 Beedrill Beedrill Bug Poison
#016 #016 Pidgey Pidgey Normal Flying
#017 #017 Pidgeotto Pidgeotto Normal Flying
#018 #018 Pidgeot Pidgeot Normal Flying
#019 #019 Rattata Rattata Normal
#020 #020 Raticate Raticate Normal
#021 #021 Spearow Spearow Normal Flying
#022 #022 Fearow Fearow Normal Flying
#023 #023 Ekans Ekans Poison
#024 #024 Arbok Arbok Poison
#110Co #702 Dedenne Dedenne Electric
#025 #025 Pikachu Pikachu Electric
#026 #026 Raichu Raichu Electric
#027 #027 Sandshrew Sandshrew Ground
#028 #028 Sandslash Sandslash Ground
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#035 #035 Clefairy Clefairy Fairy
#036 #036 Clefable Clefable Fairy
#037 #037 Vulpix Vulpix Fire
#038 #038 Ninetales Ninetales Fire Psychic
#039 #039 Jigglypuff Jigglypuff Normal
#037 #531 Audino Audino Normal
#041 #041 Zubat Zubat Poison Flying
#042 #042 Golbat Golbat Poison Flying
#039 #169 Crobat Crobat Poison Flying
#043 #043 Oddish Oddish Grass Poison
#044 #044 Gloom Gloom Grass Poison
#045 #045 Vileplume Vileplume Grass Poison
#086 #182 Bellossom Bellossom Grass
#046 #046 Paras Paras Bug Grass
#047 #047 Parasect Parasect Bug Grass
#048 #048 Venonat Natly (Venonat) Bug
#049 #049 Venomoth Lunamoth (Venomoth) Bug Fairy
#050 #050 Diglett Diglett Ground
#051 #051 Dugtrio Dugtrio Ground
#052 #052 Meowth Meowth Normal
#053 #053 Persian Persian Normal
#054 #054 Psyduck Psyduck Water
#055 #055 Golduck Golduck Water Psychic
#118 #118 Goldeen Goldeen Water
#119 #119 Seaking Seaking Water
#056 #056 Mankey Mankey Fighting
#057 #057 Primeape Primeape Fighting
#038 #289 Slaking Slaking Fighting
#058 #058 Growlithe Growlithe Fire
#059 #059 Arcanine Arcanine Fire
#060 #060 Poliwag Poliwag Water
#061 #061 Poliwhirl Poliwhirl Water
#062 #062 Poliwrath Poliwrath Water Fighting
#075 #186 Politoed Lefrog Water Grass
#063 #063 Abra Abra Psychic
#064 #064 Kadabra Kadabra Psychic
#065 #065 Alakazam Alakazam Psychic
#066 #066 Machop Machop Fighting
#067 #067 Machoke Machoke Fighting
#068 #068 Machamp Machamp Fighting
#069 #069 Bellsprout Bellsprout Grass Poison
#070 #070 Weepinbell Weepinbell Grass Poison
#071 #071 Victreebel Victreebel Grass Poison
#114 #114 Tangela Tangela Grass
#131 #455 Carnivine Carnivine Grass Dark
#074 #074 Geodude Geodude Rock Ground
#075 #075 Graveler Graveler Rock Ground
#076 #076 Golem Golem Rock Ground
#057Ce #667 Litleo Litleo Fire
#058Ce #668 Pyroar Pyroar Fire Fighting
#078 #572 Minccino Minccino Ice
#079 #573 Cinccino Cinccino Ice
#079 #079 Slowpoke Slowpoke Water
#080 #080 Slowbro Slowbro Water Psychic
#082 #199 Slowking Slowking Water Psychic
#098 #098 Krabby Krabby Water
#099 #099 Kingler Kingler Water
#083 #083 Farfetch'd Farfetch'd Normal Flying
#084 #084 Doduo Doduo Normal Flying
#085 #085 Dodrio Dodrio Normal Flying
#086 #086 Seel Seel Water
#087 #087 Dewgong Dewgong Water Ice
#092 #092 Gastly Gastly Ghost Poison
#093 #093 Haunter Haunter Ghost Poison
#094 #094 Gengar Gengar Ghost Dark
#023 #517 Munna Munna Ghost
#096 #096 Drowzee Drowzee Ghost
#097 #097 Hypno Hypno Ghost
#109 #109 Koffing Koffing Poison
#110 #110 Weezing Weezing Poison
#100 #100 Voltorb Voltorb Electric
#101 #101 Electrode Electrode Electric
#081 #081 Magnemite Magnemite Electric Steel
#082 #082