Difference between revisions of "User:AceTrainerAlvaro"
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** 4: Vigoroth |
** 4: Vigoroth |
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− | * favorite types: |
+ | * favorite types: |
** 1: Grass - Thankfully, [[Generation IV]] was very generous with this type. |
** 1: Grass - Thankfully, [[Generation IV]] was very generous with this type. |
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** 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in [[Generation III]] made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY"). |
** 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in [[Generation III]] made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY"). |
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* {{p|Bulbasaur}} should only be a {{type|Grass}}. |
* {{p|Bulbasaur}} should only be a {{type|Grass}}. |
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− | ** Bulbasaur, {{p|Ivysaur}}, and {{p|Venusaur}} should learn {{m|Knock Off}} by level-up in lieu of {{m|Take Down}} |
+ | ** Bulbasaur, {{p|Ivysaur}}, and {{p|Venusaur}} should learn {{m|Knock Off}} by level-up in lieu of {{m|Take Down}}. |
** Ivysaur and Venusaur should also pick up {{m|Acid}} or {{m|Acid Spray}} as an {{tt|Evo.|Learned upon evolving}}-move. Furthermore, {{p|Ivysaur}} and {{p|Venusaur}} should learn {{m|Bulldoze}} by level-up in lieu of {{m|Double-Edge}}. |
** Ivysaur and Venusaur should also pick up {{m|Acid}} or {{m|Acid Spray}} as an {{tt|Evo.|Learned upon evolving}}-move. Furthermore, {{p|Ivysaur}} and {{p|Venusaur}} should learn {{m|Bulldoze}} by level-up in lieu of {{m|Double-Edge}}. |
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** Bulbasaur can pick up {{m|Toxic Spikes}} as an [[Egg Move]]. |
** Bulbasaur can pick up {{m|Toxic Spikes}} as an [[Egg Move]]. |
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* {{p|Beedrill}} now has the abilities {{a|Swarm}} or {{a|Sniper}}. [[Mega]] Beedrill now has the ability <del>{{a|Aerilate}}</del> {{a|Tinted Lens}}. |
* {{p|Beedrill}} now has the abilities {{a|Swarm}} or {{a|Sniper}}. [[Mega]] Beedrill now has the ability <del>{{a|Aerilate}}</del> {{a|Tinted Lens}}. |
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** Beedrill should learn {{m|Vacuum Wave}} at level 1, {{m|Aerial Ace}} by level-up in lieu of {{m|Pin Missile}}, and pick up {{m|Needle Arm}} as its final level-up move. |
** Beedrill should learn {{m|Vacuum Wave}} at level 1, {{m|Aerial Ace}} by level-up in lieu of {{m|Pin Missile}}, and pick up {{m|Needle Arm}} as its final level-up move. |
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+ | * {{p|Spearow}} and {{p|Fearow}} should learn {{m|Dive}} (yes, Dive, think of {{wp|kingfisher|kingfishers}} and {{wp|cormorant|cormorants}}) by level-up in lieu of {{m|Focus Energy}}. |
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* {{p|Ekans}} and {{p|Arbok}} should learn ''Dust Devil'' by level-up in lieu of {{m|Mud Bomb}}. |
* {{p|Ekans}} and {{p|Arbok}} should learn ''Dust Devil'' by level-up in lieu of {{m|Mud Bomb}}. |
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* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!) {{m|Nuzzle}} is now the Dedenne/Pikachu line's new [[signature move]]. |
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!) {{m|Nuzzle}} is now the Dedenne/Pikachu line's new [[signature move]]. |
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** {{p|Pikachu}} and {{p|Raichu}} gain {{a|Lightning Rod}} as a second ability. |
** {{p|Pikachu}} and {{p|Raichu}} gain {{a|Lightning Rod}} as a second ability. |
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** {{p|Raichu}} should learn {{m|Parabolic Charge}} at level 1 in lieu of {{m|Thunder Shock}} at level 1. Raichu also picks up {{m|Low Sweep}} and {{m|Nuzzle}} at level 1. |
** {{p|Raichu}} should learn {{m|Parabolic Charge}} at level 1 in lieu of {{m|Thunder Shock}} at level 1. Raichu also picks up {{m|Low Sweep}} and {{m|Nuzzle}} at level 1. |
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+ | * Now known as the ''Scale Armor Pokémon'', {{p|Sandshrew}} and {{p|Sandslash}} now have the abilities {{a|Shield Dust}} or {{a|Filter}}. |
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− | ** {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-move. |
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+ | ** Neither {{p|Sandshrew}} nor {{p|Sandslash}} can learn {{m|Earthquake}}, including via [[TM]]. {{p|Sandshrew}} and {{p|Sandslash}} should learn {{m|Rock Climb}} by level-up in lieu of {{m|Earthquake}}. However, Alolan {{p|Sandslash}} can learn {{m|Earthquake}} via [[TM]]. |
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+ | * Alolan {{p|Sandshrew}} and {{p|Sandslash}} are now {{type|Steel}} only and have the abilities {{a|Tough Claws}} or an ''improved'' {{a|Slush Rush}} (see note for Slush Rush under the ''Changes to Battle Mechanics & Abilities'' section). {{a|Heavy Metal}} is their Hidden Ability. |
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+ | ** Alolan {{p|Sandslash}} and {{p|Sandshrew}} should learn {{m|Rollout}} by level-up in lieu of {{m|Ice Ball}}. |
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+ | ** Alolan {{p|Sandshrew}} should learn {{m|Bulldoze}} by level-up in lieu of {{m|Hail}} and {{m|Chip Away}} by level-up in lieu of {{m|Blizzard}}. |
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+ | ** Alolan {{p|Sandslash}} should learn {{m|Rock Climb}} at level 1 and {{m|Metal Claw}} as {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Icicle Spear}}. |
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* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie. |
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie. |
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** Tentative renaming for {{p|Nidorino}}/{{p|Nidorina}} as gender differences within the same specie: ''Nidorino'', ''Nidodon'', ''Nidodont''? |
** Tentative renaming for {{p|Nidorino}}/{{p|Nidorina}} as gender differences within the same specie: ''Nidorino'', ''Nidodon'', ''Nidodont''? |
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** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}. |
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}. |
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** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained). |
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained). |
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+ | ** ''Lunamoth's'' ability is {{a|Levitate}}. |
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* {{p|Meowth}} now has the abilities {{a|Pickup}} or {{a|Moody}}. {{p|Persian}} now has the abilities {{a|Sand Rush}} (replacing Meowth's Pickup) or {{a|Defiant}} (replacing Meowth's Moody). |
* {{p|Meowth}} now has the abilities {{a|Pickup}} or {{a|Moody}}. {{p|Persian}} now has the abilities {{a|Sand Rush}} (replacing Meowth's Pickup) or {{a|Defiant}} (replacing Meowth's Moody). |
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* Evolutionary family change: ''{{p|Mankey}} + Lv 24 → {{p|Primeape}} + Lv 50 → {{p|Slaking}}'' |
* Evolutionary family change: ''{{p|Mankey}} + Lv 24 → {{p|Primeape}} + Lv 50 → {{p|Slaking}}'' |
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** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}. |
** {{p|Flareon}} should learn ''Scorched Earth'' by level-up in lieu of {{m|Scary Face}} and {{m|Eruption}} by level-up in lieu of {{m|Lava Plume}}. |
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** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below). |
** {{m|Eruption}} is now a ''Physical'' move (see ''Changes to Pokémon Moves'' section below). |
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− | ** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor |
+ | ** {{p|Vaporeon}} should learn {{m|Scald}} at level 1 in lieu of {{m|Water Gun}}, ''Vapor Therapy'' by level-up instead of {{m|Acid Armor}}, and {{m|Mist}} by level-up in lieu of {{m|Haze}}. |
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}. |
* {{p|Aerodactyl}} now has the abilities {{a|Aerilate}} or {{a|Strong Jaw}}/{{a|Intimidate}}. Aerodactyl should learn {{m|Crush Claw}} by level-up in lieu of {{m|Take Down}}, {{m|Roost}} by level-up in lieu of {{m|Iron Head}}, {{m|Dragon Claw}} by level-up in lieu of {{m|Hyper Beam}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Giga Impact}}. |
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* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}. |
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}. |
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** Typhlosion no longer learns {{m|Swift}} by level-up. |
** Typhlosion no longer learns {{m|Swift}} by level-up. |
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** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as [[Egg Move]]s. |
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as [[Egg Move]]s. |
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+ | ** Typhlosion – not the revamped {{type|Fire}}/{{type|Water}} {{p|Camerupt}} – is now the mascot for [[Team Magma]]. |
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* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1. |
* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1. |
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** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}. |
** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}. |
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** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del> |
** <del>Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.</del> |
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** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]]. |
** Teddiursa picks up {{m|Smelling Salts}} as an [[Egg Move]]. |
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+ | * {{p|Slugma}} and {{p|Magcargo}} are now known as the ''Molten Pokémon'' and have the abilities {{a|Flash Fire}} or an ''improved'' Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under the ''Changes to Battle Mechanics & Abilities'' section). |
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+ | ** Boost {{p|Slugma}}'s base Special Defense (40) to 60 and {{p|Magcargo}}'s base Special Defense (80) to 100. |
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+ | * {{p|Mantine}} should be {{type|Water}} only and have the abilities {{a|Swift Swim}} or an ''improved'' {{a|Gale Wings}} (see note for Gale Wings under the ''Changes to Battle Mechanics & Abilities'' section). |
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+ | ** Mantine should learn {{m|Aqua Jet}} at level 1 in lieu of {{m|Bubble}}, {{m|Whirlpool}} by level-up in lieu of {{m|Confuse Ray}}, {{m|Acrobatics}} by level-up in lieu of {{m|Take Down}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below), and picks up {{m|Surf}} as its final level-up move. Mantine no longer learns {{m|Psybeam}}, {{m|Bullet Seed}}, or {{m|Signal Beam}} by level-up. |
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+ | ** Boost Mantine's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485. |
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* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}. Skarmory should learn {{m|Swords Dance}} at level 1, {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}} (See ''Changes to Pokémon Moves'' section below), ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move. |
* {{p|Skarmory}} now has the abilities {{a|Aerilate}} or {{a|Filter}}/{{a|Battle Armor}}. Skarmory should learn {{m|Swords Dance}} at level 1, {{m|Vacuum Wave}} by level-up in lieu of {{m|Feint}} (See ''Changes to Pokémon Moves'' section below), ''Dust Devil'' by level-up in lieu of {{m|Swift}}, {{m|Crush Claw}} by level-up in lieu of {{m|Slash}}, {{m|Roost}} by level-up in lieu of {{m|Autotomize}}, and {{m|Sky Drop}} by level-up in lieu of {{m|Night Slash}}. Skarmory also picks up {{m|Sky Attack}} or {{m|Brave Bird}} as its final level-up move. |
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** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]]. |
** {{p|Skarmory}} no longer learns {{m|Night Slash}} by level-up, but can pick it up as an [[Egg Move]]. |
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** {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].infern |
** {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, and {{p|Gallade}} all join the [[Human-Like Egg Group]] and [[Grass Egg Group]].infern |
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* {{p|Volbeat}} is revamped as ''Candela, the Fire Beetle Pokémon'', which is {{t|Bug}}/{{type|Fire}}, while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their movepools should reflect their updated typing. |
* {{p|Volbeat}} is revamped as ''Candela, the Fire Beetle Pokémon'', which is {{t|Bug}}/{{type|Fire}}, while its female counterpart {{p|Illumise}} becomes the {{t|Bug}}/{{type|Electric}} ''Neon Beetle Pokémon''. Their movepools should reflect their updated typing. |
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+ | ** {{p|Illumise}} has the abilities {{a|Levitate}} or an ''improved'' Illuminate. (See note on ''Illuminate'' under the ''Changes to Battle Mechanics & Abilities'' section below.) |
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+ | ** ''Candela'' has the abilities {{a|Levitate}} or {{a|Competitive}}/{{a|Flare Boost}}. (See note on ''Illuminate'' under the ''Changes to Battle Mechanics & Abilities'' section below.) |
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<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>CANDELA</th><th>ILLUMISE</th><th> </th></tr><tr><td>Flash</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Helping Hand</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Tackle</td><td>Normal</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Pound</td><td>Normal</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Vacuum Wave</td><td>Flying</td><td>Physical</td><td>9</td><td>9</td><td> </td></tr><tr><td>Confuse Ray</td><td>Ghost</td><td>Status</td><td>12</td><td>12</td><td> </td></tr><tr><td>Flame Charge</td><td>Fire</td><td>Physical</td><td>15</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>15</td><td> </td></tr><tr><td>Double Team</td><td>Normal</td><td>Status</td><td>19</td><td>19</td><td> </td></tr><tr><td>Signal Beam</td><td>Bug</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>26</td><td>-</td><td> </td></tr><tr><td>Thunder Wave</td><td>Electric</td><td>Status</td><td>-</td><td>26</td><td> </td></tr><tr><td>Tail Glow</td><td>Bug</td><td>Status</td><td>29</td><td>29</td><td> </td></tr><tr><td>Lunge</td><td>Bug</td><td>Physical</td><td>33</td><td>-</td><td> </td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>-</td><td>33</td><td> </td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>36</td><td>36</td><td> </td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>40</td><td>-</td><td> </td></tr><tr><td>Volt Switch</td><td>Electric</td><td>Special</td><td>-</td><td>40</td><td> </td></tr><tr><td>Play Rough</td><td>Fairy</td><td>Physical</td><td>47</td><td>-</td><td> </td></tr><tr><td>Dazzling Gleam</td><td>Fairy</td><td>Special</td><td>-</td><td>47</td><td> </td></tr><tr><td>Flare Blitz</td><td>Fire</td><td>Physical</td><td>57</td><td>-</td><td> </td></tr><tr><td>Electro Ball</td><td>Electric</td><td>Special</td><td>-</td><td>57</td><td> </td></tr><tr><td>(or Discharge)</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr></table> |
<table><tr><th> </th><th>TYPE</th><th>CAT</th><th>CANDELA</th><th>ILLUMISE</th><th> </th></tr><tr><td>Flash</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Helping Hand</td><td>Normal</td><td>Status</td><td>1</td><td>1</td><td> </td></tr><tr><td>Tackle</td><td>Normal</td><td>Physical</td><td>1</td><td>-</td><td> </td></tr><tr><td>Pound</td><td>Normal</td><td>Physical</td><td>-</td><td>1</td><td> </td></tr><tr><td>Vacuum Wave</td><td>Flying</td><td>Physical</td><td>9</td><td>9</td><td> </td></tr><tr><td>Confuse Ray</td><td>Ghost</td><td>Status</td><td>12</td><td>12</td><td> </td></tr><tr><td>Flame Charge</td><td>Fire</td><td>Physical</td><td>15</td><td>-</td><td> </td></tr><tr><td>Charge Beam</td><td>Electric</td><td>Special</td><td>-</td><td>15</td><td> </td></tr><tr><td>Double Team</td><td>Normal</td><td>Status</td><td>19</td><td>19</td><td> </td></tr><tr><td>Signal Beam</td><td>Bug</td><td>Special</td><td>22</td><td>22</td><td> </td></tr><tr><td>Will-O-Wisp</td><td>Fire</td><td>Status</td><td>26</td><td>-</td><td> </td></tr><tr><td>Thunder Wave</td><td>Electric</td><td>Status</td><td>-</td><td>26</td><td> </td></tr><tr><td>Tail Glow</td><td>Bug</td><td>Status</td><td>29</td><td>29</td><td> </td></tr><tr><td>Lunge</td><td>Bug</td><td>Physical</td><td>33</td><td>-</td><td> </td></tr><tr><td>Bug Buzz</td><td>Bug</td><td>Special</td><td>-</td><td>33</td><td> </td></tr><tr><td>Moonlight</td><td>Fairy</td><td>Status</td><td>36</td><td>36</td><td> </td></tr><tr><td>U-Turn</td><td>Bug</td><td>Physical</td><td>40</td><td>-</td><td> </td></tr><tr><td>Volt Switch</td><td>Electric</td><td>Special</td><td>-</td><td>40</td><td> </td></tr><tr><td>Play Rough</td><td>Fairy</td><td>Physical</td><td>47</td><td>-</td><td> </td></tr><tr><td>Dazzling Gleam</td><td>Fairy</td><td>Special</td><td>-</td><td>47</td><td> </td></tr><tr><td>Flare Blitz</td><td>Fire</td><td>Physical</td><td>57</td><td>-</td><td> </td></tr><tr><td>Electro Ball</td><td>Electric</td><td>Special</td><td>-</td><td>57</td><td> </td></tr><tr><td>(or Discharge)</td><td> </td><td> </td><td> </td><td> </td><td> </td></tr></table> |
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** {{p|Sharpedo}} should also learn {{m|Thunder Wave}} at level 1, {{m|Eerie Impulse}} by level-up in lieu of {{m|Taunt}}, and picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}}. {{p|Sharpedo}} also picks up {{m|Thrash}} as its final level-up move. |
** {{p|Sharpedo}} should also learn {{m|Thunder Wave}} at level 1, {{m|Eerie Impulse}} by level-up in lieu of {{m|Taunt}}, and picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}}. {{p|Sharpedo}} also picks up {{m|Thrash}} as its final level-up move. |
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** {{p|Carvanha}} and {{p|Sharpedo}} no longer learn {{m|Ice Fang}} or {{m|Poison Fang}} by level-up. |
** {{p|Carvanha}} and {{p|Sharpedo}} no longer learn {{m|Ice Fang}} or {{m|Poison Fang}} by level-up. |
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+ | * Wailord now has the abilities {{a|Storm Drain}} (replacing {{p|Wailmer}}'s {{a|Water Veil}}) or {{a|Liquid Voice}} (replacing Wailmer's {{a|Oblivious}}). |
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+ | ** Wailord should learn {{m|Hyper Voice}} at level 1 in lieu of {{m|Noble Roar}} and {{m|Zen Headbutt}} at level 1 in lieu of {{m|Heavy Slam}}. |
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+ | ** Wailord and Wailmer should learn {{m|Supersonic}} y level-up in lieu of {{m|Rollout}}. |
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+ | ** Boost {{p|Wailord}}'s base Defense (45) to 60 and base Special Defense (45) to 90 as well as reducing its base Speed (60) to 50 for a base stat total of 550. |
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+ | ** Boost {{p|Wailmer}}'s base Special Defense (35) to 60 for a base stat total of 425. |
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+ | Wailord's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485. |
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+ | * {{p|Numel}} is revamped as the {{type|Ground}}-only ''Roaming Pokémon''. According to its Dex entry: "Well known for enduring long periods without water, Numel travel far in search of water seams they can detect beneath the ground with the vibration-sensitive pads of its feet. Desert-dwelling humans have long since learned to follow Numel towards sources of water." |
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+ | ** {{p|Numel}}'s ability is {{a|Water Absorb}}. |
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+ | ** Numel no longer learns any {{type|Fire}} moves except for {{m|Overheat}}. Numel should learn {{m|Stomp}} at level 1 in lieu of {{m|Tackle}}, {{m|Sand Attack}} by level-up instead of {{m|Ember}}, ''Dust Devil'' by level-up instead of {{m|Flame Burst}}, {{m|Overheat}} by level-up instead of {{m|Lava Plume}}, {{m|Bulldoze}} by level-up instead of {{m|Earthquake}}, and {{m|Sandstorm}} by level-up instead of {{m|Flamethrower}}. |
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+ | ** Numel can pick up {{m|Hydro Pump}} and ''Fog Call'' as [[Egg Move]]s. |
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+ | * {{p|Camerupt}} is revamped as the {{type|Fire}}/{{type|Water}} ''<del>Cistern</del> Boiler Pokémon''. According to its Dex entry: "Camerupt collects {{wp|Rainwater harvesting|rainfall}} and {{wp|Fog collection|ambient moisture}} in its cistern-like humps to absorb slowly for hydration. Humans domesticated Camerupt to maintain a reliable supply of water that can also be conveniently boiled prior to consumption by Camerupt's high internal temperature." |
||
+ | ** {{p|Camerupt}}'s ability is {{a|Storm Drain}}. |
||
+ | ** {{p|Camerupt}} should retain its movelist except for learning {{m|Water Spout}} by level-up instead of {{m|Eruption}}, {{m|Overheat}} by level-up instead of {{m|Lava Plume}}, {{m|Water Pulse}} by level-up instead of {{m|Focus Energy}}, {{m|Stomp}} at level 1 in lieu of {{m|Tackle}}, and picking up ''Vapor Therapy'' as its final level-up move. Camerupt should also pick up {{m|Scald}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Rock Slide}}. |
||
+ | ** Camerupt and [[Mega]] Camerupt's "volcano-humps" are now {{wp|Geyser|geysers}}. |
||
+ | ** {{p|Typhlosion}} – not the revamped {{type|Fire}}/{{type|Water}} {{p|Camerupt}} – is now the mascot for [[Team Magma]]. |
||
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}. |
* [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}. |
||
+ | * {{p|Medicham}} and {{p|Meditite}} now have the abilities {{a|Own Tempo}} or {{a|Limber}} (see note on Own Tempo/Inner Focus and Limber/Steadfast under the ''Changes to Battle Mechanics & Abilities'' section below). |
||
+ | ** {{p|Medicham}} and {{p|Meditite}} should learn {{m|Rolling Kick}} by level-up in lieu of {{m|Confusion}} as well as picking up the now-{{type|Fighting}} {{m|Rock Climb}} and the now-{{type|Ghost}} {{m|Aura Sphere}} as their final level-up moves. |
||
+ | ** {{p|Medicham}} should learn {{m|Acrobatics}} by level-up in lieu of {{m|Hidden Power}} (see note for Acrobatics under ''Changes to Pokémon Moves'' section below). |
||
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.) |
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. Sableye also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.) |
||
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.) |
* {{p|Mawile}} now learns {{m|Disarming Voice}} by level-up in lieu of {{m|Fairy Wind}}. Mawile also picks up the now-{{type|Fairy}} {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.) |
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Line 302: | Line 335: | ||
* {{p|Swablu}} now has the abilities {{a|Natural Cure}} or {{a|Serene Grace}}. {{p|Altaria}} now has the abilities {{a|Cloud Nine}} or {{a|Serene Grace}}. |
* {{p|Swablu}} now has the abilities {{a|Natural Cure}} or {{a|Serene Grace}}. {{p|Altaria}} now has the abilities {{a|Cloud Nine}} or {{a|Serene Grace}}. |
||
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}. |
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}. |
||
− | * {{p|Dusclops}} should learn {{m|Strength Sap}} by level-up instead of {{m|Shadow Ball}} and {{m|Dark Void}} by level-up in lieu of {{m|Future Sight}}. Dusclops also picks up {{m|Spirit Shackle}} as its final level-up move. |
+ | * {{p|Dusclops}} should learn {{m|Strength Sap}} by level-up instead of {{m|Shadow Ball}} and {{m|Dark Void}} by level-up in lieu of {{m|Future Sight}}. Dusclops also picks up {{m|Force Palm}} at level 1 and {{m|Spirit Shackle}} as its very final level-up move. |
− | ** {{p|Duskull}} and Dusclops |
+ | ** {{p|Duskull}} and Dusclops also pick up ''Dance Macabre'' as their final level-up moves. |
− | ** Duskull can pick up {{m| |
+ | ** Duskull can pick up {{m|Future Sight}} as an [[Egg Move]] as well as {{m|Strength Sap}} through breeding with the {{p|Litwick}} or {{p|Yamask}} evolutionary lines. |
** {{p|Dusclops}} no longer evolves into {{p|Dusknoir}} (see next note). |
** {{p|Dusclops}} no longer evolves into {{p|Dusknoir}} (see next note). |
||
* Given the antenna on its head said to capture radio waves, {{p|Dusknoir}} is re-purposed (and re-colored) as an evolution for {{p|Rotom}} named ''Dynamus'' (''dynamo + ánimas, más''). Rotom evolves into ''Dynamus'' when [[level]]ed up while knowing {{m|Eerie Impulse}}. ''Dynamus'' shares Rotom's same movelist – except for picking up {{m|Ominous Wind}} and {{m|Magnet Rise}} at level 1 – plus the same base stats as Rotom's various forms – Heat/Wash/Frost/Fan/Mow. |
* Given the antenna on its head said to capture radio waves, {{p|Dusknoir}} is re-purposed (and re-colored) as an evolution for {{p|Rotom}} named ''Dynamus'' (''dynamo + ánimas, más''). Rotom evolves into ''Dynamus'' when [[level]]ed up while knowing {{m|Eerie Impulse}}. ''Dynamus'' shares Rotom's same movelist – except for picking up {{m|Ominous Wind}} and {{m|Magnet Rise}} at level 1 – plus the same base stats as Rotom's various forms – Heat/Wash/Frost/Fan/Mow. |
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Line 473: | Line 506: | ||
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all learn <del>{{m|Fleur Cannon}}</del> {{m|Dazzling Gleam}} by level-up in lieu of {{m|Moonblast}}. |
** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all learn <del>{{m|Fleur Cannon}}</del> {{m|Dazzling Gleam}} by level-up in lieu of {{m|Moonblast}}. |
||
** {{p|Flabébé}} now picks up {{m|Leech Seed}} as an [[Egg Move]]. |
** {{p|Flabébé}} now picks up {{m|Leech Seed}} as an [[Egg Move]]. |
||
− | ** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} now have the ''improved'' ability {{a|Flower Gift}} ({{a|Flower Veil}} is no more! All prior instances of this ability become {{ |
+ | ** {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} now have the ''improved'' ability {{a|Flower Gift}} ({{a|Flower Veil}} is no more! All prior instances of this ability become {{a|Flower Gift}}). |
** The move {{m|Petal Blizzard}} is now {{type|Fairy}} (See ''Changes to Pokémon Moves'' section). |
** The move {{m|Petal Blizzard}} is now {{type|Fairy}} (See ''Changes to Pokémon Moves'' section). |
||
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}. |
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities <del>{{a|Moxie}}</del> {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) are reclassified as {{t|Fire}}/{{t|Fighting}}. |
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Line 549: | Line 582: | ||
{{rdex|154|238|Smoochum|2|Water|Ghost}} |
{{rdex|154|238|Smoochum|2|Water|Ghost}} |
||
{{rdex|124|124|Jynx|2|Water|Ghost}} |
{{rdex|124|124|Jynx|2|Water|Ghost}} |
||
+ | {{rdex|131|131|Lapras|2|Dragon|Steel}} |
||
{{rdex|015|163|Hoothoot|2|Ice|Flying}} |
{{rdex|015|163|Hoothoot|2|Ice|Flying}} |
||
{{rdex|016|164|Noctowl|2|Ice|Flying}} |
{{rdex|016|164|Noctowl|2|Ice|Flying}} |
||
+ | {{rdex|101|193|Yanma|2|Bug|Electric}} |
||
+ | {{rdex|184|469|Yanmega|2|Bug|Electric}} |
||
+ | {{rdex|216|218|Slugma|1|Steel}} |
||
+ | {{rdex|217|219|Magcargo|1|Steel}} |
||
+ | {{rdex|034|285|Shroomish|2|Grass|Electric}} |
||
+ | {{rdex|035|286|Breloom|2|Grass|Electric}} |
||
{{rdex|069|303|Mawile|2|Grass|Dark}} |
{{rdex|069|303|Mawile|2|Grass|Dark}} |
||
|- style="background:#FFF" |
|- style="background:#FFF" |
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Line 560: | Line 600: | ||
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]] |
| style="text-align:center; background:#{{dark color}}" | [[Dark (type)|<span style="color:#FFF">Dark</span>]] |
||
|} |
|} |
||
+ | [[Image: Spr_7s_027A.png]] ''Alolan Sandshrew'' [[Image: Spr_7s_028_s.png]] ''Alolan Sandslash'' |
||
− | |||
+ | * Alolan {{p|Sandshrew}} and {{p|Sandslash}} are now {{type|Steel}} only and have the abilities {{a|Tough Claws}} or an ''improved'' {{a|Slush Rush}} (see note for Slush Rush under the ''Changes to Battle Mechanics & Abilities'' section). |
||
− | |||
* Both [[Nidoran]] variants have the ability {{a|Cheek Pouch}}. {{p|Nidorino}}- and {{p|Nidorina}}-variant have the ability {{a|Rough Skin}}. {{p|Nidoking}}- and {{p|Nidoqueen}}-variant have the ability <del>{{a|Poison Point}}</del> {{a|Heatproof}}. |
* Both [[Nidoran]] variants have the ability {{a|Cheek Pouch}}. {{p|Nidorino}}- and {{p|Nidorina}}-variant have the ability {{a|Rough Skin}}. {{p|Nidoking}}- and {{p|Nidoqueen}}-variant have the ability <del>{{a|Poison Point}}</del> {{a|Heatproof}}. |
||
* {{p|Koffing}} and {{p|Weezing}}-variant have the ability {{a|Levitate}}. |
* {{p|Koffing}} and {{p|Weezing}}-variant have the ability {{a|Levitate}}. |
||
* {{p|Tentacool}} and {{p|Tentacruel}}-variant have the abilities <del>{{a|Clear Body}}</del> {{a|Illuminate}} or ''Dazzle''. |
* {{p|Tentacool}} and {{p|Tentacruel}}-variant have the abilities <del>{{a|Clear Body}}</del> {{a|Illuminate}} or ''Dazzle''. |
||
+ | * {{p|Lapras}}-variant has the abilities {{a|Shell Armor}} or {{a|Storm Drain}}. |
||
* {{p|Smoochum}}-variant has the ability {{a|Cute Charm}}. {{p|Jynx}}-variant has the ability <del>{{a|Mummy}}</del> {{a|Cursed Body}}. |
* {{p|Smoochum}}-variant has the ability {{a|Cute Charm}}. {{p|Jynx}}-variant has the ability <del>{{a|Mummy}}</del> {{a|Cursed Body}}. |
||
* {{p|Hoothoot}} and {{p|Noctowl}}-variant have the abilities <del>{{a|Snow Cloak}}</del> {{a|Slush Rush}} or {{a|Keen Eye}} ({{wp|Snowy owl|snowy owls}} are almost exclusively diurnal hunters). |
* {{p|Hoothoot}} and {{p|Noctowl}}-variant have the abilities <del>{{a|Snow Cloak}}</del> {{a|Slush Rush}} or {{a|Keen Eye}} ({{wp|Snowy owl|snowy owls}} are almost exclusively diurnal hunters). |
||
+ | * {{p|Yanma}} and {{p|Yanmega}}-variant have the ability {{a|Levitate}}. |
||
+ | * {{p|Slugma}} and {{p|Magcargo}}-variant have the abilities {{a|Flare Boost}} or an ''improved'' Flame Body (see note for Magma Armor/Flame Body under the ''Changes to Battle Mechanics & Abilities'' section). |
||
+ | * {{p|Shroomish}} and {{p|Breloom}}-variant have the abilities {{a|Lightning Rod}} or an ''improved'' Illuminate (see note for Illuminate under the ''Changes to Battle Mechanics & Abilities'' section). |
||
* {{p|Mawile}}-variant has the abilities {{a|Cute Charm}} or {{a|Hyper Cutter}}. ''Gorgonna'' has the abilities ''Dazzle'' or <del>{{a|Pressure}}</del> {{a|Hyper Cutter}}. |
* {{p|Mawile}}-variant has the abilities {{a|Cute Charm}} or {{a|Hyper Cutter}}. ''Gorgonna'' has the abilities ''Dazzle'' or <del>{{a|Pressure}}</del> {{a|Hyper Cutter}}. |
||
+ | |||
==Changes to Pokémon Moves== |
==Changes to Pokémon Moves== |
||
Line 574: | Line 619: | ||
* {{m|Vacuum Wave}} should be {{type|Flying}}. |
* {{m|Vacuum Wave}} should be {{type|Flying}}. |
||
* {{m|Teeter Dance}} should be {{type|Psychic}}. |
* {{m|Teeter Dance}} should be {{type|Psychic}}. |
||
− | * {{m|Comet Punch}}, {{m|Headbutt}}, {{m|False Swipe}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{type|Fighting}}. |
+ | * {{m|Comet Punch}}, {{m|Headbutt}}, {{m|False Swipe}}, {{m|Rock Climb}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{type|Fighting}}. |
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the {{stat|Defense}} and {{stat|Special Defense}} of the user by one stage each.''' |
* '''{{m|Bulk Up}} should be {{type|Normal}}. Furthermore, this move now boosts the {{stat|Defense}} and {{stat|Special Defense}} of the user by one stage each.''' |
||
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. |
* Swap the effects of {{m|Calm Mind}} and {{m|Cosmic Power}} with one another. |
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Line 618: | Line 663: | ||
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect. |
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect. |
||
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target. |
* {{m|Force Palm}} <del>now inflicts damage as a special move using the user's {{stat|Attack}} base stat</del> is now a [[special move|special]] {{type|Fighting}} attack but is also grants STAB-boost if the user is {{type|Psychic}} (this STAB-boost is not stackable, ie a dual {{t|Fighting}}/{{type|Psychic}} will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of {{status|Paralysis|paralyzing}} the target. |
||
− | ** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}. |
+ | ** This move is now eligible for a boost from the ability {{a|Mega Launcher}} but is also blocked by the ability {{a|Bulletproof}}. |
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).''' |
* '''{{m|Incinerate}} is renamed ''Wicked Flame'', which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any {{Berries}} held by the target are destroyed and cannot be cannot be recovered using {{m|Recycle}}, {{a|Pickup}}, or {{a|Harvest}}. As an additional effect, this move also grants STAB-boost if the user is {{type|Dark}} or {{type|Ghost}} (this STAB-boost is not stackable, ie a dual {{t|Fire}}/{{type|Dark}} will not get a double STAB-boost).''' |
||
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[special move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field. |
* {{m|Smelling Salts}} is now a {{type|Fighting}} [[special move|status]] move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of {{status|sleep}} or {{status|paralysis}} on the user's side of the field. |
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Line 648: | Line 693: | ||
* {{m|Superpower}} is now super-effective against {{type|Steel}} targets (see ''Changes to Battle Mechanics & Abilities'' section). |
* {{m|Superpower}} is now super-effective against {{type|Steel}} targets (see ''Changes to Battle Mechanics & Abilities'' section). |
||
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}. |
* {{m|Eruption}} is now a ''Physical'' move and serves as the {{type|Fire}} counterpart of <del>{{m|Reversal}} and {{m|Flail}}</del> {{m|U-turn}}. |
||
+ | * {{m|Acrobatics}} is now the {{type|Flying}} counterpart of {{m|Knock Off}}. |
||
+ | * {{m|Magnet Bomb}} is now a ''Special'' move. |
||
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target. |
* {{m|Tri Attack}} now has a '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target. |
||
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects: '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target. |
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects: '''30%''' chance of {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}}, or {{status|burn}}ing the target. |
||
Line 655: | Line 702: | ||
* Now the type of {{m|Multi-Attack}} depends on the type of [[Memory]] OR [[Plate]] held by the user, being Normal-type if no Memory or Plate is held. |
* Now the type of {{m|Multi-Attack}} depends on the type of [[Memory]] OR [[Plate]] held by the user, being Normal-type if no Memory or Plate is held. |
||
+ | ==Updated TMs== |
||
+ | * [[TM48]] {{m|Round}} → {{m|Dizzy Punch}} ({{t|Fairy}}) |
||
+ | * [[TM100]] {{m|Confide}} → {{m|Baton Pass}} ({{t|Normal}}) |
||
==Changes to Battle Mechanics & Abilities== |
==Changes to Battle Mechanics & Abilities== |
||
Line 681: | Line 731: | ||
* {{a|Magnet Pull}} prevents {{type|Steel}} foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. As an additional effect, this ability redirects all {{type|Steel}} moves used by foes to target the Pokémon with this Ability: if the move is a [[physical move]], the Pokémon with this Ability absorbs the attack and its {{stat|Defense}} is raised one stage; if the move is a [[special move]], the Pokémon with this Ability absorbs the attack and its {{stat|Special Attack}} is raised one stage. |
* {{a|Magnet Pull}} prevents {{type|Steel}} foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. As an additional effect, this ability redirects all {{type|Steel}} moves used by foes to target the Pokémon with this Ability: if the move is a [[physical move]], the Pokémon with this Ability absorbs the attack and its {{stat|Defense}} is raised one stage; if the move is a [[special move]], the Pokémon with this Ability absorbs the attack and its {{stat|Special Attack}} is raised one stage. |
||
* {{a|Wonder Guard}} now allows a Pokémon with this ability (namely {{p|Shedinja}}) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. {{a|Wonder Guard}} also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not [[super effective]]. |
* {{a|Wonder Guard}} now allows a Pokémon with this ability (namely {{p|Shedinja}}) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. {{a|Wonder Guard}} also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not [[super effective]]. |
||
− | * {{a|Flash Fire}} makes a Pokémon with this ability AND its allies on the field immune to damage from {{type|Fire}} attacks. <del>Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its {{stat|Attack}} if targeted by a [[physical move|physical]] {{type|Fire}} attack or one-stage boost to its {{stat|Special Attack}} if targeted by a [[special move|special]] {{type|Fire}} attack.</del> |
+ | * {{a|Flash Fire}} makes a Pokémon with this ability AND its allies on the field immune to damage from {{type|Fire}} attacks. <del>Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its {{stat|Attack}} if targeted by a [[physical move|physical]] {{type|Fire}} attack or one-stage boost to its {{stat|Special Attack}} if targeted by a [[special move|special]] {{type|Fire}} attack.</del> Furthermore, the [[terrain]] becomes ''Scorched Earth'' as long as the Pokémon with this ability remains on the field. |
+ | * {{cat|Aura and pulse moves}} (which gain an base power boost from the ability {{a|Mega Launcher}}) and {{cat|ball and bomb moves}} (which are negated by the ability {{a|Bulletproof}}) are now part of the same category of moves, ie all these moves gain a base power boost from the ability {{a|Mega Launcher}} but are negated by the ability {{a|Bulletproof}. |
||
+ | ** {{m|Rock Wrecker}}, {{m|Gyro Ball}}, and {{m|Ice Ball}} are no longer considered {{cat|ball and bomb moves}}, but now {{m|Fire Blast}}, {{m|Explosion}}, {{m|Self-Destruct}}, {{m|Mud Shot}}, ''Sure Shot'', {{m|Air Slash}}, and {{m|Razor Wind}} are included. |
||
+ | ** {{m|Thunderbolt}}, {{m|Charge Beam}}, {{m|Discharge}}, {{m|Parabolic Charge}}, {{m|Hydro Pump}}, ''Wicked Flame'', <del>{{m|Sacred Fire}},</del> {{m|Hydro Cannon}}, {{m|Frenzy Plant}}, {{m|Blast Burn}}, {{m|Signal Beam}}, {{m|Flash Cannon}}, and {{m|Dazzling Gleam}} are now considered {{cat|aura and pulse moves}} as well. |
||
+ | * {{a|Gale Wings}} grants +1 [[priority]] for all {{type|Flying}} moves used by a Pokémon with this ability and grants a 20% power boost to {{type|Flying}} attacks used by said Pokémon, if applicable. |
||
+ | * In addition to a speed boost during a {{weather|hailstorm}}, Pokémon on the field with the Ability {{a|Slush Rush}} become immune to damage from hail regardless of said Pokémon's type. |
||
* <del>A new ability named ''Stealthy'' allows the Pokémon with this ability to avoid [[List of moves that cause entry hazards|entry hazards]], including {{m|Spikes}}, {{m|Toxic Spikes}}, {{m|Stealth Rock}}, and {{m|Sticky Web}}.</del> |
* <del>A new ability named ''Stealthy'' allows the Pokémon with this ability to avoid [[List of moves that cause entry hazards|entry hazards]], including {{m|Spikes}}, {{m|Toxic Spikes}}, {{m|Stealth Rock}}, and {{m|Sticky Web}}.</del> |
||
* '''As an additional effect, {{a|Infiltrator}} also allows Pokémon with this ability to avoid [[List of moves that cause entry hazards|entry hazards]], including {{m|Spikes}}, {{m|Toxic Spikes}}, {{m|Stealth Rock}}, and {{m|Sticky Web}}.''' |
* '''As an additional effect, {{a|Infiltrator}} also allows Pokémon with this ability to avoid [[List of moves that cause entry hazards|entry hazards]], including {{m|Spikes}}, {{m|Toxic Spikes}}, {{m|Stealth Rock}}, and {{m|Sticky Web}}.''' |
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Line 714: | Line 769: | ||
'''Up for Grabs''' |
'''Up for Grabs''' |
||
+ | * {{p|Spearow}} and {{p|Fearow}} should learn {{m|Dive}} (yes, Dive, think of {{wp|kingfisher|kingfishers}} and {{wp|cormorant|cormorants}}) by level-up in lieu of {{m|Focus Energy}}. |
||
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{type|Ghost}}. |
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{type|Ghost}}. |
||
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect). |
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect). |
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Line 719: | Line 775: | ||
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained). |
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained). |
||
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}. |
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}. |
||
+ | * {{p|Jynx}} and {{p|Smoochum}} should be part {{t|Ghost}}/{{type|Ice}}. |
||
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}. |
* {{p|Gligar}} and {{p|Gliscor}} should both be {{t|Poison}}/{{type|Flying}}. |
||
* {{p|Snubbull}} should be {{type|Normal}} (NOT {{type|Fairy}}); {{p|Granbull}} should be {{type|Fighting}}. |
* {{p|Snubbull}} should be {{type|Normal}} (NOT {{type|Fairy}}); {{p|Granbull}} should be {{type|Fighting}}. |
||
Line 724: | Line 781: | ||
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. |
* {{p|Trapinch}} is now {{t|Bug}}/{{type|Ground}}. {{p|Vibrava}} is now {{t|Bug}}/{{type|Flying}} and has the ability {{a|Sand Force}}. |
||
* {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]]. |
* {{p|Flygon}} is now {{t|Dragon}}/{{type|Flying}} and has the ability {{a|Sand Force}}. {{p|Vibrava}} now evolves into {{p|Flygon}} while [[trade]]d holding a [[Dragon Scale]]. |
||
+ | * {{p|Froslass}} should be part {{t|Ice}}/{{type|Fairy}}. |
||
* {{p|Latios}} and {{p|Latias}} are now {{t|Dragon}}/{{type|Fairy}} but retain the ability {{a|Levitate}}. Their signature moves {{m|Luster Purge}} and {{m|Mist Ball}}, respectively, are now both {{type|Fairy}}. |
* {{p|Latios}} and {{p|Latias}} are now {{t|Dragon}}/{{type|Fairy}} but retain the ability {{a|Levitate}}. Their signature moves {{m|Luster Purge}} and {{m|Mist Ball}}, respectively, are now both {{type|Fairy}}. |
||
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Fur Coat}}. {{p|Joltik}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Static}}. |
* {{p|Galvantula}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Fur Coat}}. {{p|Joltik}} now has the abilities <del>{{a|Volt Absorb}} {{a|Compound Eyes}}</del> {{a|Infiltrator}} or {{a|Static}}. |
||
Line 732: | Line 790: | ||
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}. |
* {{type|Ghost}} is no longer super-effective against {{type|Psychic}}. In fact, the reverse now holds: {{type|Psychic}} is super-effective against {{type|Ghost}}. |
||
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of paralysis. Also, this move's accuracy is reduced to '''90%'''. |
* {{m|Cross Poison}} deals damage and now has a '''30% chance''' of {{status|poison}}ing the target. Its base power is doubled if the target is {{status|poisoned}}, but it will also cure the target of paralysis. Also, this move's accuracy is reduced to '''90%'''. |
||
− | |||
==Changes to Evolution Mechanics== |
==Changes to Evolution Mechanics== |
||
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!) |
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!) |
||
+ | * ''[[Alolan]] {{p|Sandshrew}} + Lv 34 → [[Alolan]] {{p|Sandslash}}'' |
||
* Male ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Jab}}. Female ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Fang}}. |
* Male ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Jab}}. Female ''Nidodons'' evolve into ''Nidorex'' (male) leveling up while knowing {{m|Poison Fang}}. |
||
** Male ''Nidodons'' learn {{m|Poison Jab}} at a much earlier level, ideally before Lv 40. Female ''Nidodons'' learn {{m|Poison Fang}} at a much earlier level, ideally before Lv 40. |
** Male ''Nidodons'' learn {{m|Poison Jab}} at a much earlier level, ideally before Lv 40. Female ''Nidodons'' learn {{m|Poison Fang}} at a much earlier level, ideally before Lv 40. |
||
Line 1,326: | Line 1,384: | ||
{{rdex|123|123|Scyther|2|Bug|Flying}} |
{{rdex|123|123|Scyther|2|Bug|Flying}} |
||
{{rdex|112|212|Scizor|2|Bug|Steel}} |
{{rdex|112|212|Scizor|2|Bug|Steel}} |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | |
||
+ | | style="font-family:monospace" | #218 |
||
+ | | {{MSP|218|Slugma}} |
||
+ | | {{p|Slugma|Slugma (regional variant)}} |
||
+ | | style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]] |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | |
||
+ | | style="font-family:monospace" | #219 |
||
+ | | {{MSP|219|Magcargo}} |
||
+ | | {{p|Magcargo|Magcargo (regional variant)}} |
||
+ | | style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]] |
||
{{rdex|116|116|Horsea|1|Water}} |
{{rdex|116|116|Horsea|1|Water}} |
||
{{rdex|117|117|Seadra|1|Water}} |
{{rdex|117|117|Seadra|1|Water}} |
||
Line 1,448: | Line 1,518: | ||
{{rdex|171|361|Snorunt|1|Ice}} |
{{rdex|171|361|Snorunt|1|Ice}} |
||
{{rdex|172|362|Glalie|2|Ice|Rock}} |
{{rdex|172|362|Glalie|2|Ice|Rock}} |
||
− | {{rdex|208|478|Froslass|2|Ice| |
+ | {{rdex|208|478|Froslass|2|Ice|Fairy}} |
{{rdex|121|333|Swablu|2|Normal|Flying}} |
{{rdex|121|333|Swablu|2|Normal|Flying}} |
||
{{rdex|122|334|Altaria|2|Dragon|Flying}} |
{{rdex|122|334|Altaria|2|Dragon|Flying}} |
||
Line 1,478: | Line 1,548: | ||
* The {{p|Snubbull}} and {{p|Pancham}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
* The {{p|Snubbull}} and {{p|Pancham}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
* Found in the [[Ruins of Alph]], the {{p|Baltoy}} and {{p|Bronzor}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
* Found in the [[Ruins of Alph]], the {{p|Baltoy}} and {{p|Bronzor}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
+ | * The {{p|Aron}} and {{p|Axew}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
Line 1,556: | Line 1,627: | ||
| {{p|Volbeat|Candela (Volbeat)}} |
| {{p|Volbeat|Candela (Volbeat)}} |
||
| style="text-align:center; background:#{{bug color}}" | [[Bug (type)|<span style="color:#FFF">Bug</span>]] |
| style="text-align:center; background:#{{bug color}}" | [[Bug (type)|<span style="color:#FFF">Bug</span>]] |
||
− | | style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire</span>]] |
+ | | style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire</span>]] |
+ | {{rdex|087|314|Illumise|2|Bug|Electric}} |
||
{{rdex|025|406|Budew|1|Grass}} |
{{rdex|025|406|Budew|1|Grass}} |
||
{{rdex|094|315|Roselia|1|Grass}} |
{{rdex|094|315|Roselia|1|Grass}} |
||
Line 1,564: | Line 1,636: | ||
{{rdex|095|316|Gulpin|1|Poison}} |
{{rdex|095|316|Gulpin|1|Poison}} |
||
{{rdex|096|317|Swalot|1|Poison}} |
{{rdex|096|317|Swalot|1|Poison}} |
||
− | {{rdex| |
+ | {{rdex|029|029|Nidoran♀|1|Poison}} |
− | {{rdex| |
+ | {{rdex|032|032|Nidoran♂|1|Poison}} |
+ | {{rdex|030|030|Nidorina|1|Poison}} |
||
+ | {{rdex|033|033|Nidorino|1|Poison}} |
||
+ | {{rdex|031|031|Nidoqueen|2|Poison|Ground}} |
||
+ | {{rdex|034|034|Nidoking|2|Poison|Ground}} |
||
+ | {{rdex|101||Numel|1|Ground}} |
||
+ | {{rdex|102|323|Camerupt|2|Fire|Water}} |
||
{{rdex|216|218|Slugma|1|Fire}} |
{{rdex|216|218|Slugma|1|Fire}} |
||
{{rdex|217|219|Magcargo|2|Fire|Rock}} |
{{rdex|217|219|Magcargo|2|Fire|Rock}} |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | #109 |
||
+ | | style="font-family:monospace" | #109 |
||
+ | | {{MSP|109|Koffing}} |
||
+ | | {{p|Koffing|Koffing (regional variant)}} |
||
+ | | style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire </span>]] |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | #110 |
||
+ | | style="font-family:monospace" | #110 |
||
+ | | {{MSP|110|Weezing}} |
||
+ | | {{p|Weezing|Weezing (regional variant)}} |
||
+ | | style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire </span>]] |
||
{{rdex|004|155|Cyndaquil|1|Fire}} |
{{rdex|004|155|Cyndaquil|1|Fire}} |
||
{{rdex|005|156|Quilava|1|Fire}} |
{{rdex|005|156|Quilava|1|Fire}} |
||
Line 1,630: | Line 1,720: | ||
{{rdex|174|364|Sealeo|2|Ice|Water}} |
{{rdex|174|364|Sealeo|2|Ice|Water}} |
||
{{rdex|175|365|Walrein|2|Ice|Water}} |
{{rdex|175|365|Walrein|2|Ice|Water}} |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | # |
||
+ | | style="font-family:monospace" | #131 |
||
+ | | {{MSP|131|Lapras}} |
||
+ | | {{p|Lapras|Lapras (regional variant)}} |
||
+ | | style="text-align:center; background:#{{water color}}" | [[Dragon (type)|<span style="color:#FFF">Dragon </span>]] |
||
+ | | style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel</span>]] |
||
{{rdex|173|222|Corsola|2|Water|Rock}} |
{{rdex|173|222|Corsola|2|Water|Rock}} |
||
{{rdex|176|366|Clamperl|1|Water}} |
{{rdex|176|366|Clamperl|1|Water}} |
||
Line 1,750: | Line 1,847: | ||
{{rdex|129|453|Croagunk|2|Poison|Fighting}} |
{{rdex|129|453|Croagunk|2|Poison|Fighting}} |
||
{{rdex|130|454|Toxicroak|2|Poison|Dark}} |
{{rdex|130|454|Toxicroak|2|Poison|Dark}} |
||
+ | {{rdex|101|595|Joltik|2|Bug|Electric}} |
||
+ | {{rdex|102|596|Galvantula|2|Bug|Electric}} |
||
{{rdex|049|543|Venipede|2|Bug|Poison}} |
{{rdex|049|543|Venipede|2|Bug|Poison}} |
||
{{rdex|050|544|Whirlipede|2|Bug|Poison}} |
{{rdex|050|544|Whirlipede|2|Bug|Poison}} |
||
Line 1,775: | Line 1,874: | ||
{{rdex|161|177|Natu|2|Psychic|Flying}} |
{{rdex|161|177|Natu|2|Psychic|Flying}} |
||
{{rdex|162|178|Xatu|2|Psychic|Flying}} |
{{rdex|162|178|Xatu|2|Psychic|Flying}} |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | |
||
+ | | style="font-family:monospace" | #218 |
||
+ | | {{MSP|218|Slugma}} |
||
+ | | {{p|Slugma|Slugma (regional variant)}} |
||
+ | | style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]] |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | |
||
+ | | style="font-family:monospace" | #219 |
||
+ | | {{MSP|219|Magcargo}} |
||
+ | | {{p|Magcargo|Magcargo (regional variant)}} |
||
+ | | style="text-align:center; background:#{{steel color}}" | [[Steel (type)|<span style="color:#FFF">Steel </span>]] |
||
+ | {{rdex|111|111|Rhyhorn|2|Ground|Rock}} |
||
+ | {{rdex|112|112|Rhydon|2|Ground|Rock}} |
||
+ | {{rdex|188|464|Rhyperior|2|Ground|Rock}} |
||
{{rdex|036|408|Cranidos|1|Rock}} |
{{rdex|036|408|Cranidos|1|Rock}} |
||
{{rdex|037|409|Rampardos|2|Rock|Fighting}} |
{{rdex|037|409|Rampardos|2|Rock|Fighting}} |
||
Line 1,842: | Line 1,956: | ||
* The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
* The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
− | + | * The {{p|Pumpkaboo}} and {{p|Phantump}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
|
− | * The {{p|Golett}} and {{p|Sneasel}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
* The {{p|Golett}} and {{p|Sneasel}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
* The {{p|Golett}} and {{p|Sneasel}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
* The <del>{{p|Hippopotas}}</del> {{p|Drilbur}} and {{p|Diglett}}-variant evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
* The <del>{{p|Hippopotas}}</del> {{p|Drilbur}} and {{p|Diglett}}-variant evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another. |
||
Line 1,872: | Line 1,985: | ||
{{rdex|010Ce|659|Bunnelby|1|Ground}} |
{{rdex|010Ce|659|Bunnelby|1|Ground}} |
||
{{rdex|011Ce|660|Diggersby|1|Ground}} |
{{rdex|011Ce|660|Diggersby|1|Ground}} |
||
+ | {{rdex|013|399|Bidoof|1|Normal}} |
||
+ | {{rdex|014|400|Bibarel|2|Normal|Water}} |
||
{{rdex|012|506|Lillipup|1|Normal}} |
{{rdex|012|506|Lillipup|1|Normal}} |
||
{{rdex|013|507|Herdier|1|Normal}} |
{{rdex|013|507|Herdier|1|Normal}} |
||
Line 1,883: | Line 1,998: | ||
{{rdex|032|167|Spinarak|2|Bug|Poison}} |
{{rdex|032|167|Spinarak|2|Bug|Poison}} |
||
{{rdex|033|168|Ariados|2|Bug|Poison}} |
{{rdex|033|168|Ariados|2|Bug|Poison}} |
||
+ | {{rdex|015|401|Kricketot|1|Bug}} |
||
+ | {{rdex|016|402|Kricketune|1|Bug}} |
||
{{rdex|068Ce|669|Flabébé|1|Fairy}} |
{{rdex|068Ce|669|Flabébé|1|Fairy}} |
||
{{rdex|069Ce|670|Floette|1|Fairy}} |
{{rdex|069Ce|670|Floette|1|Fairy}} |
||
Line 1,896: | Line 2,013: | ||
{{rdex|047|541|Swadloon|2|Bug|Grass}} |
{{rdex|047|541|Swadloon|2|Bug|Grass}} |
||
{{rdex|048|542|Leavanny|2|Bug|Grass}} |
{{rdex|048|542|Leavanny|2|Bug|Grass}} |
||
+ | |- style="background:#FFF" |
||
+ | | style="font-family:monospace" | #086 |
||
+ | | style="font-family:monospace" | #313 |
||
+ | | {{MSP|313|Volbeat}} |
||
+ | | {{p|Volbeat|Candela (Volbeat)}} |
||
+ | | style="text-align:center; background:#{{bug color}}" | [[Bug (type)|<span style="color:#FFF">Bug</span>]] |
||
+ | | style="text-align:center; background:#{{fire color}}" | [[Fire (type)|<span style="color:#FFF">Fire</span>]] |
||
+ | {{rdex|087|314|Illumise|2|Bug|Electric}} |
||
{{rdex|052|546|Cottonee|1|Grass}} |
{{rdex|052|546|Cottonee|1|Grass}} |
||
{{rdex|053|547|Whimsicott|1|Grass}} |
{{rdex|053|547|Whimsicott|1|Grass}} |
||
− | {{rdex|013|399|Bidoof|1|Normal}} |
||
− | {{rdex|014|400|Bibarel|2|Normal|Water}} |
||
{{rdex|093Ce|676|Furfrou|1|Normal}} |
{{rdex|093Ce|676|Furfrou|1|Normal}} |
||
{{rdex|114Ce|677|Espurr|1|Psychic}} |
{{rdex|114Ce|677|Espurr|1|Psychic}} |
||
Line 1,946: | Line 2,069: | ||
| style="text-align:center; background:#{{electric color}}" | [[Electric (type)|<span style="color:#FFF">Electric </span>]] |
| style="text-align:center; background:#{{electric color}}" | [[Electric (type)|<span style="color:#FFF">Electric </span>]] |
||
| style="text-align:center; background:#{{water color}}" | [[Water (type)|<span style="color:#FFF">Water</span>]] |
| style="text-align:center; background:#{{water color}}" | [[Water (type)|<span style="color:#FFF">Water</span>]] |
||
+ | {{rdex|079|079|Slowpoke|2|Water|Psychic}} |
||
+ | {{rdex|080|080|Slowbro|2|Water|Psychic}} |
||
+ | {{rdex|082|199|Slowking|2|Water|Psychic}} |
||
{{rdex|015|509|Purrloin|1|Dark}} |
{{rdex|015|509|Purrloin|1|Dark}} |
||
{{rdex|016|510|Liepard|1|Dark}} |
{{rdex|016|510|Liepard|1|Dark}} |
||
Line 1,972: | Line 2,098: | ||
{{rdex|018|404|Luxio|1|Electric}} |
{{rdex|018|404|Luxio|1|Electric}} |
||
{{rdex|019|405|Luxray|1|Electric}} |
{{rdex|019|405|Luxray|1|Electric}} |
||
− | {{rdex|015|401|Kricketot|1|Bug}} |
||
− | {{rdex|016|402|Kricketune|1|Bug}} |
||
{{rdex|122|616|Shelmet|1|Bug}} |
{{rdex|122|616|Shelmet|1|Bug}} |
||
{{rdex|123|617|Accelgor|1|Bug}} |
{{rdex|123|617|Accelgor|1|Bug}} |
||
Line 2,038: | Line 2,162: | ||
{{rdex|094|439|Mime Jr.|2|Psychic|Fairy}} |
{{rdex|094|439|Mime Jr.|2|Psychic|Fairy}} |
||
{{rdex|122|122|Mr. Mime|2|Psychic|Fairy}} |
{{rdex|122|122|Mr. Mime|2|Psychic|Fairy}} |
||
− | {{rdex|154|238|Smoochum|2| |
+ | {{rdex|154|238|Smoochum|2|Ghost|Ice}} |
− | {{rdex|124|124|Jynx|2| |
+ | {{rdex|124|124|Jynx|2|Ghost|Ice}} |
{{rdex|219|200|Misdreavus|1|Ghost}} |
{{rdex|219|200|Misdreavus|1|Ghost}} |
||
{{rdex|073|429|Mismagius|1|Ghost}} |
{{rdex|073|429|Mismagius|1|Ghost}} |
||
Line 2,170: | Line 2,294: | ||
{{rdex|173|763|Tsareena|2|Grass|Fighting}} |
{{rdex|173|763|Tsareena|2|Grass|Fighting}} |
||
{{rdex|174|764|Comfey|1|Fairy}} |
{{rdex|174|764|Comfey|1|Fairy}} |
||
+ | {{rdex|150|357|Tropius|2|Grass|Flying}} |
||
{{rdex|176|765|Oranguru|1|Psychic}} |
{{rdex|176|765|Oranguru|1|Psychic}} |
||
{{rdex|177|766|Passimian|1|Fighting}} |
{{rdex|177|766|Passimian|1|Fighting}} |
||
Line 2,258: | Line 2,383: | ||
** [[Violet City]] has been replaced by [[Lacunosa Town]], ''An oasis cut into canyon rock'' along Fennel Canyon. This town still has exits out onto [[Johto Route 31|Route 31]], [[Johto Route 32|Route 32]], and [[Johto Route 36|Route 36]]. |
** [[Violet City]] has been replaced by [[Lacunosa Town]], ''An oasis cut into canyon rock'' along Fennel Canyon. This town still has exits out onto [[Johto Route 31|Route 31]], [[Johto Route 32|Route 32]], and [[Johto Route 36|Route 36]]. |
||
** [[Marshal]] is now the Gym Leader of Lacunosa Town…but won't be available during your first visit, as his [[Battle Girl]] girlfriend will inform you when you first arrive to challenge him. He'll be off training deep in [[Mt. Mortar]], requiring a SIDE QUEST for players to find him there after acquiring access to {{m|Strength}} outside of battle. Defeating Marshal will also grant access to {{m|Rock Climb}} outside of battle. |
** [[Marshal]] is now the Gym Leader of Lacunosa Town…but won't be available during your first visit, as his [[Battle Girl]] girlfriend will inform you when you first arrive to challenge him. He'll be off training deep in [[Mt. Mortar]], requiring a SIDE QUEST for players to find him there after acquiring access to {{m|Strength}} outside of battle. Defeating Marshal will also grant access to {{m|Rock Climb}} outside of battle. |
||
+ | ** <del>Marshal's hometown is actually called ''Majolica Town'', but the layout is based on [[Lacunosa Town]]. (''Or should [[Sandgem Town]] be renamed ''Majolica Town''?)</del> |
||
** You cannot fully navigate [[Johto Route 32|Route 32]] during your first approach as the north half of the coastal route now features slopes, cliffs, & small caves only accessible by {{m|Rock Climb}}. These cliffs and small caves might hold [[Fossil]]s, or [[Shoal Shell]]s that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell]. |
** You cannot fully navigate [[Johto Route 32|Route 32]] during your first approach as the north half of the coastal route now features slopes, cliffs, & small caves only accessible by {{m|Rock Climb}}. These cliffs and small caves might hold [[Fossil]]s, or [[Shoal Shell]]s that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell]. |
||
** [[Union Cave]] now holds [[Shoal Salt]]s that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell], as well as (randomly regenerated) [[Heart Scale]]s to trade for the expertise of the Move Reminder (now found in Olivine City). |
** [[Union Cave]] now holds [[Shoal Salt]]s that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell], as well as (randomly regenerated) [[Heart Scale]]s to trade for the expertise of the Move Reminder (now found in Olivine City). |
||
Line 2,270: | Line 2,396: | ||
** [[Kanto Route 8]] now features more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. |
** [[Kanto Route 8]] now features more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. |
||
** The south side of [[Kanto Route 15]] now opens onto a beach straddling a strip of navigable water. The north side now features more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. |
** The south side of [[Kanto Route 15]] now opens onto a beach straddling a strip of navigable water. The north side now features more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. |
||
− | * [[Cinnabar Island]] now takes on the layout of [[Humilau City]]. The island's volcano has since collapsed into ''Cinnabar {{ |
+ | * [[Cinnabar Island]] now takes on the layout of [[Humilau City]]. The island's volcano has since collapsed into ''Cinnabar {{wp|Caldera}}'', a separate landmass just south of Cinnabar Island that is reachable by {{m|Surf}} and ''features wild Pokémon migrating from other regions''. |
* [[Johto Route 41|Route 41]] will comprise a much larger area and the [[Whirl Islands]] will also be more prominent islands in their own right, each featuring a different enclosed {{wp|microclimate}} above-ground. |
* [[Johto Route 41|Route 41]] will comprise a much larger area and the [[Whirl Islands]] will also be more prominent islands in their own right, each featuring a different enclosed {{wp|microclimate}} above-ground. |
||
** {{wp|Speciation}} offers many surprises on islands in particular so the four Whirl Islands will have something to offer: different sets of rare berries to find hidden in the ground, a much higher rate of finding Shiny Pokémon (4× as likely), and different sets of wild Pokémon across four different environments |
** {{wp|Speciation}} offers many surprises on islands in particular so the four Whirl Islands will have something to offer: different sets of rare berries to find hidden in the ground, a much higher rate of finding Shiny Pokémon (4× as likely), and different sets of wild Pokémon across four different environments |
||
Line 2,345: | Line 2,471: | ||
** To reach Pastoria City through {{rt|213|Sinnoh}}, players must now use HM Surf to travel along mangroves at the southwestern edge of the route. |
** To reach Pastoria City through {{rt|213|Sinnoh}}, players must now use HM Surf to travel along mangroves at the southwestern edge of the route. |
||
** {{rt|218|Sinnoh}} should offer a longer path for crossing with [[HM03]] {{m|Surf}}. |
** {{rt|218|Sinnoh}} should offer a longer path for crossing with [[HM03]] {{m|Surf}}. |
||
− | * The [[Desert Resort|Resort Desert]] is now located on [[Sinnoh Route 229]] as an expansive desert area featuring a raging {{weather|sandstorm}}. The [[Resort Area]] to the immediate south is now known as the ''Oasis Resort''. |
+ | * The [[Desert Resort|Resort Desert]] is now located on [[Sinnoh Route 229]] as an expansive desert area featuring a raging {{weather|sandstorm}}. The [[Resort Area]] to the immediate south is now known as the <del>''Oasis Resort''</del> ''Undella Oasis Resort''. [[Cynthia]] can be found relaxing in a house here. [[Misty]], [[Flannery]], [[Winona]], and [[Jasmine]] occasionally visit her and offer to battle the player. (During each encounter, their Pokémon will copy the level of highest leveled Pokémon in the player's party.) |
+ | * {{rt|230|Sinnoh}} now includes an opening along its south reef of rocks leading to [[Undella Bay]] and the [[Abyssal Ruins]]. |
||
* Furthermore, given the new location of [[Hearthome City]]: |
* Furthermore, given the new location of [[Hearthome City]]: |
||
Line 2,363: | Line 2,490: | ||
{{elt|type=Fire|pic=VSFlint.png|m=Flint (Elite Four)|m2=Flint|mjap=オーパ|mrm=Ōba}} |
{{elt|type=Fire|pic=VSFlint.png|m=Flint (Elite Four)|m2=Flint|mjap=オーパ|mrm=Ōba}} |
||
{{elt|type=Water|pic=VSCrasher Wake.png|m=Crasher Wake|djap=マキシマム仮面|mrm=Maximum Mask}} |
{{elt|type=Water|pic=VSCrasher Wake.png|m=Crasher Wake|djap=マキシマム仮面|mrm=Maximum Mask}} |
||
− | {{eltb|type= |
+ | {{eltb|type=Cynthia|t=Various|pic=VSCynthia.png|m=Cynthia|mjap=シロナ|mrm=Shirona}} |
|} |
|} |
||
− | |||
{{-}} |
{{-}} |
||
+ | |||
+ | * [[Iris]], the daughter of [[Alder]] and [[Aloe]] will be your rival throughout your Sinnoh journey, replacing [[Barry]]'s original appearances. |
||
+ | ** SIDE QUEST [[Iris]] will replace [[Mira]]'s appearance at [[Wayward Cave]]. You can accompany her on a journey to capture an elusive {{p|Gible}}. This side quest is no longer available after reaching the Sinnoh's Victory Road for the first time. |
||
+ | ** <del>[[Iris]] will get ahead of you to become Sinnoh's latest Champion, replacing [[Cynthia]].</del> |
||
+ | * [[Barry]]'s character replaces appearances by [[Cheryl]], [[Riley]], and [[Buck]]. [[Barry]]'s character is still [[Palmer]]'s son. |
||
Line 2,390: | Line 2,521: | ||
{{gldr|type=Electric|pic=VSClemont.png|ldr=Clemont|djap=シトロン|drm=Citron|loc=Lumiose City|cjap=ミアレシティ|crm=Miare City|bdg=Voltage|size=150px}} |
{{gldr|type=Electric|pic=VSClemont.png|ldr=Clemont|djap=シトロン|drm=Citron|loc=Lumiose City|cjap=ミアレシティ|crm=Miare City|bdg=Voltage|size=150px}} |
||
{{gldr|type=Fairy|pic=VSValerie.png|ldr=Valerie|djap=マーシュ|drm=Mache|loc=Laverre City|cjap=クノエシティ|crm=Kunoe City|bdg=Fairy|size=150px}} |
{{gldr|type=Fairy|pic=VSValerie.png|ldr=Valerie|djap=マーシュ|drm=Mache|loc=Laverre City|cjap=クノエシティ|crm=Kunoe City|bdg=Fairy|size=150px}} |
||
− | {{gldr|type=Psychic|pic=VSFantina.png|ldr=Fantina|djap=メリッサ|drm=Melissa|loc=Anistar City|cjap=ヒャッコクシティ|crm=Hyakkoku City|bdg=Relic|size= |
+ | {{gldr|type=Psychic|pic=VSFantina.png|ldr=Fantina|djap=メリッサ|drm=Melissa|loc=Anistar City|cjap=ヒャッコクシティ|crm=Hyakkoku City|bdg=Relic|size=110px}} |
{{gldrb|type=Ice|pic=VSWulfric.png|ldr=Wulfric|djap=ウルップ|drm=Urup|loc=Snowbelle City|cjap=エイセツシティ|crm=Eisetsu City|bdg=Iceberg|size=150px}} |
{{gldrb|type=Ice|pic=VSWulfric.png|ldr=Wulfric|djap=ウルップ|drm=Urup|loc=Snowbelle City|cjap=エイセツシティ|crm=Eisetsu City|bdg=Iceberg|size=150px}} |
||
|} |
|} |
||
Line 2,444: | Line 2,575: | ||
{{Moveentry/7|247|Pupitar|type=Rock|type2=Ground|1|Monster|Monster||56|56|47|54|54|54|STAB='''}} |
{{Moveentry/7|247|Pupitar|type=Rock|type2=Ground|1|Monster|Monster||56|56|47|54|54|54|STAB='''}} |
||
{{Moveentry/7|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster||61|61|47|54|54|54}} |
{{Moveentry/7|248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster||61|61|47|54|54|54}} |
||
− | {{Moveentry/7|322|Numel|type |
+ | {{Moveentry/7|322|Numel|type=Ground|1|STAB='''}} |
− | {{Moveentry/7|323|Camerupt|type=Fire|type2= |
+ | {{Moveentry/7|323|Camerupt|type=Fire|type2=Water|1|STAB='''}} |
{{Moveentry/7|328|Trapinch|type=Ground|1|STAB='''}} |
{{Moveentry/7|328|Trapinch|type=Ground|1|STAB='''}} |
||
{{Moveentry/7|329|Vibrava|type=Ground|type2=Bug|1|STAB='''}} |
{{Moveentry/7|329|Vibrava|type=Ground|type2=Bug|1|STAB='''}} |
||
Line 2,638: | Line 2,769: | ||
*the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%) |
*the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%) |
||
*at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP. |
*at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flare Boost}} by ⅛ of its maximum HP. |
||
− | *any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: '' |
+ | *any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''Scorched Earth burned through {{p|Cacturne}}'s Ingrain!'' |
If Scorched Earth is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to generate '''extremely harsh sunlight'''. |
If Scorched Earth is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to generate '''extremely harsh sunlight'''. |
||
Line 2,785: | Line 2,916: | ||
{{Moveentry/6|356|Dusclops|type=Ghost|1|STAB='''}} |
{{Moveentry/6|356|Dusclops|type=Ghost|1|STAB='''}} |
||
{{Moveentry/6|402|Kricketune|type=Bug|1|STAB='''}} |
{{Moveentry/6|402|Kricketune|type=Bug|1|STAB='''}} |
||
− | {{Moveentry/6|478|Froslass|type=Ice|type2= |
+ | {{Moveentry/6|478|Froslass|type=Ice|type2=Fairy|2|STAB='''}} |
{{Moveentry/6|562|Yamask|type=Ghost|2|STAB='''}} |
{{Moveentry/6|562|Yamask|type=Ghost|2|STAB='''}} |
||
{{Moveentry/6|563|Cofagrigus|type=Ghost|type2=Rock|2|STAB='''}} |
{{Moveentry/6|563|Cofagrigus|type=Ghost|type2=Rock|2|STAB='''}} |
||
Line 2,899: | Line 3,030: | ||
{{Moveentry/7|323|Camerupt|type=Fire|type2=Ground|1|STAB='''}} |
{{Moveentry/7|323|Camerupt|type=Fire|type2=Ground|1|STAB='''}} |
||
{{Moveentry/7|324|Torkoal|type=Fire|1|STAB='''}} |
{{Moveentry/7|324|Torkoal|type=Fire|1|STAB='''}} |
||
− | {{Moveentry/7| |
+ | {{Moveentry/7|776|Turtonator|type=Fire|type2=Dragon|1|STAB='''}} |
{{Moveentry/7|377|Regirock|type=Rock|1|STAB='''}} |
{{Moveentry/7|377|Regirock|type=Rock|1|STAB='''}} |
||
{{Moveentry/7|383|Groudon|type=Ground|1|STAB='''}} |
{{Moveentry/7|383|Groudon|type=Ground|1|STAB='''}} |
||
Line 3,036: | Line 3,167: | ||
− | ==Template Sandbox== |
+ | == Template Sandbox == |
+ | |||
+ | === Johto League === |
||
+ | |||
+ | {| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color dark}};" colspan=4 cellspacing="1" cellpadding="2" |
||
+ | |- |
||
+ | ! style="background: #{{johto color dark}};" colspan="4" | {{color2|{{johto color light}}|Johto League}} |
||
+ | |- |
||
+ | ! style="background: #{{johto color dark}}; color:#{{johto color light}}" colspan="2" | Generations {{color2|{{johto color light}}|Generation II|II}} and {{color2|{{johto color light}}|Generation IV|IV}} |
||
+ | ! style="background: #{{johto color dark}};" colspan="2" | {{color2|{{johto color light}}|Region|Region:}} {{color2|{{johto color light}}|Johto}} |
||
+ | |- |
||
+ | ! style="background: #{{johto color light}}; {{roundytl|5px}};" | {{color|{{johto color dark}}|Gym Leader<br><small>Japanese</small>}} |
||
+ | ! style="background: #{{johto color light}};" | {{color|{{johto color dark}}|Location<br><small>Japanese</small>}} |
||
+ | ! style="background: #{{johto color light}};" | {{color2|{{johto color dark}}|Type}} |
||
+ | ! style="background: #{{johto color light}}; {{roundytr|5px}};" | {{color2|{{johto color dark}}|Badge}} |
||
+ | {{gldr|type=Bug|pic=VSBugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}} |
||
+ | {{gldr|type=Fairy|pic=DP_Marley_Back.png|ldr=Marley|djap=マイ|drm=Mai|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain}} |
||
+ | {{gldr|type=Ghost|pic=VSMorty.png|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog}} |
||
+ | {{gldr|type=Flying|pic=VSFalkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Driftveil City|cjap=ホドモエシティ|crm=Hodomoe City|bdg=Zephyr}} |
||
+ | {{gldr|type=Water|pic=VSMarlon.png|ldr=Marlon|djap=シズイ|drm=Shizui|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Wave}} |
||
+ | {{gldr|type=Fighting|pic=VSMarshal.png|ldr=Marshal|djap=レンブ|drm=Renbu|loc=Lacunosa Town|cjap=カゴメタウン|crm=Kagome Town|bdg=Cobble}} |
||
+ | {{gldr|type=Ice|pic=VSBrycen.png|ldr=Brycen|djap=ハチク|drm=Hachiku|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier}} |
||
+ | {{gldrb|type=Dragon|pic=VSClair.png|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising}} |
||
+ | |} |
||
+ | {{-}} |
||
+ | |||
+ | * Marshal's hometown is actually called ''Majolica Town'', but the layout is based on [[Lacunosa Town]]. |
||
+ | ** ''Or should [[Sandgem Town]] be renamed ''Majolica Town''? |
||
+ | |||
+ | |||
+ | {{elt/h|gen=II and IV|l={{johto color light}}|d={{johto color dark}}|league=Johto}} |
||
+ | {{elt|type=Psychic|pic=VSLucian.png|m=Will|mjap=ゴヨウ|mrm=Goyō}} |
||
+ | {{elt|type=Dark|pic=VSKaren.png|m=Karen|mjap=カリン|mrm=Karin}} |
||
+ | {{elt|type=Poison|pic=VSKoga.png|m=Koga|mjap=キョウ|mrm=Kyō}} |
||
+ | {{elt|type=Steel|pic=VSJasmine.png|m=Jasmine|mjap=ミカン|mrm=Mikan}} |
||
+ | {{eltb|type=Dragon|pic=VSLance.png|m=Lance|mjap=ワタル|mrm=Wataru}} |
||
+ | |} |
||
+ | {{-}} |
||
+ | |||
+ | |||
+ | === Post-Game KANTO LEAGUE === |
||
+ | |||
+ | After completing the Johto Main Game, players can proceed to challenge the Kanto ''Master'' League. Henceforth, the order of gyms is less linear and each gym will award a [[Z-Crystal]] in addition to a (roughly) type-matching TM. Players can also obtain a Lv 5 Kanto starter Pokémon from Prof. Elm's colleague Prof. Oak in [[Pallet Town]] at any point during this journey. |
||
+ | |||
+ | {| class="roundy" style="margin:auto; text-align:center; background: #{{kanto color dark}}; border: 4px solid #{{kanto color dark}};" colspan=4 cellspacing="1" cellpadding="2" |
||
+ | |- |
||
+ | ! style="background: #{{kanto color dark}};" colspan="6" | {{color|{{kanto color light}}|Indigo League}} |
||
+ | |-style="background: #{{kanto color dark}};" |
||
+ | ! colspan="3" | {{color|{{kanto color light}}|Generations}} {{color2|{{kanto color light}}|Generation I|I}}{{color|{{kanto color light}}|,}} {{color2|{{kanto color light}}|Generation II|II}}{{color|{{kanto color light}}|,}} {{color2|{{kanto color light}}|Generation III|III}}{{color|{{kanto color light}}|, and}} {{color2|{{kanto color light}}|Generation IV|IV}} |
||
+ | ! colspan="3" | {{color2|{{kanto color light}}|Region|Region:}} {{color2|{{kanto color light}}|Kanto}} |
||
+ | |- |
||
+ | ! colspan="2" style="background: #{{kanto color light}}; {{roundytl|5px}};" | {{color|{{kanto color dark}}|Gym Leader<br><small>Japanese</small>}} |
||
+ | ! style="background: #{{kanto color light}};" | {{color|{{kanto color dark}}|Location<br><small>Japanese</small>}} |
||
+ | ! colspan="2" style="background: #{{kanto color light}};" | {{color2|{{kanto color dark}}|Type}} |
||
+ | ! style="background: #{{kanto color light}}; {{roundytr|5px}};" | {{color2|{{kanto color dark}}|Badge}} |
||
+ | {{gldr|col=2|tcol=2|type=Grass|pic=VSErika.png|ldr=Erika|djap=エリカ|drm=Erika|loc=Viridian City|cjap=トキワシティ|crm=Tokiwa City|bdg=Earth}} |
||
+ | {{gldr|col=2|tcol=2|type=Rock|pic=VSBrock.png|ldr=Brock|djap=タケシ|drm=Takeshi|loc=Pewter City|cjap=ニビシティ|crm=Nibi City|bdge=Boulder}} |
||
+ | {{gldr|col=2|tcol=2|type=Water|pic=VSMisty.png|ldr=Misty|djap=カスミ|drm=Kasumi|loc=Cerulean City|cjap=ハナダシティ|crm=Hanada City|bdg=Cascade}} |
||
+ | {{gldr|col=2|tcol=2|type=Psychic|pic=VSSabrina.png|ldr=Sabrina|djap=ナツメ|drm=Natsume|loc=Saffron City|cjap=ヤマブキシティ|crm=Yamabuki City|bdg=Marsh}} |
||
+ | {{gldr|col=2|tcol=2|type=Electric|pic=VSVolkner.png|ldr=Volkner|djap=デンジ|drm=Denzi|loc=Vermilion City|cjap=クチバシティ|crm=Kuchiba City|bdg=Thunder}} |
||
+ | {{gldrb2|type=Poison|type2=Dark|pic=VSJanine.png|ldr=Janine|djap=アンズ|drm=Anzu|loc=Fuchsia City|cjap=セキチクシティ|crm=Sekichiku City|bdg=Soul}} |
||
+ | {{gldr|col=2|tcol=2|type=Fairy|pic=Tucker_anime.png|ldr=Tucker|djap=ヒース|drm=Heath|loc=Celadon City|cjap=タマムシシティ|crm=Tamamushi City|bdg=Rainbow|size=150px}} |
||
+ | {{gldr|col=2|tcol=2|type=Blue|t=Various|pic=VSBlue_SM.png|ldr=Blue|djap=グリーン|drm=Green|loc=Cinnabar Island|cjap=グレンじま|crm=Guren Island|bdg=Volcano|size=150px}} |
||
+ | |} |
||
+ | {{-}} |
||
+ | |||
+ | * Since her father [[Koga]] joined the [[Kanto Elite Four]] has taken the reins of Fuchsia City Gym, operating it as a dual-type {{t|Poison}}/{{t|Dark}} themed gym. "It's one thing to learn from the past. It's another to get stuck in the past. Every generation has to try something new, I think." She explains to the player. (Janine awards [[TM42]] {{m|Facade}} and [[Darkinium Z]] after defeating her.) |
||
+ | * Rather than award a TM or Z-Crystal for defeating him, [[Blue]] will offer to teach any of your starter Pokémon the moves {{m|Frenzy Plant}}, {{m|Blast Burn}}, or {{m|Hydro Cannon}} as often as you'd like. (See notes for Frenzy Plant, Blast Burn, and Hydro Cannon under ''Changes to Pokémon Moves'' section.) |
||
+ | ** [[Firium Z]] will be located at the pit of ''Cinnabar {{wp|Caldera}}''. |
||
+ | * A family in [[Lavender Town]] will pass onto you [[Ghostium Z]] in thanks for joining them to pay respects for a departed Pokémon. |
||
+ | * If you show Picnicker Carol (renamed [[Mira]]) on [[Kanto Route 10]] a "chunky, pink Pokémon with floral patterns" (ie, {{p|Munna}}), she will award you a [[Normalium Z]]. |
||
+ | * [[Steven Stone]] can be found be visiting the lobby of [[Silph Co.]] Headquarters. Approach him at any point of your Kanto journey: he will recognize the player as a fellow Champion and award one of the Hoenn starters (Lv 5): {{p|Treecko}}, {{p|Torchic}}, or {{p|Mudkip}}. |
||
+ | ** [[Steven Stone]] will explain that he's learning about [[Silph Co.]]'s latest project: recreating [[Alola]]'s Z-Crystals for broader use. He admits that he feels conflicted about replicating those "sacred treasures" but will award you [[Steelium Z]] after earning 16 badges to "help you face the Kanto Elite Four". |
||
+ | |||
+ | |||
+ | {{elt/h|gen=II and IV|l={{johto color light}}|d={{johto color dark}}|league=Johto}} |
||
+ | {{elt|type=Fire|pic=VSBlaine.png|m=Blaine|mjap=カツラ|mrm=Katsura}} |
||
+ | {{elt|type=Ice|pic=Lorelei_Stadium.png|m=Lorelei|mjap=カンナ|mrm=Kanna|size=100px}} |
||
+ | {{elt|type=Fighting|pic=VSBruno.png|m=Bruno|mjap=シバ|mrm=Siba}} |
||
+ | {{elt|type=Ghost|pic=Agatha_PG.png|m=Agatha|mjap=キクコ|mrm=Kikuno|size=150px}} |
||
+ | |} |
||
+ | {{-}} |
||
+ | |||
+ | * Upon clearing the Kanto Elite Four, players will proceed to the Champion's room to find none other than [[Lance]] yet again. Lance will explain that "these days" he usually fights challengers in lieu of the previous Champion who "has stepped away for more intensive training". Lance will offer to battle you again but then reconsider offering you access to [[Mt. Silver]] to challenge Kanto's original Champion yourself. |
||
+ | |||
+ | |||
+ | ==Kalos Elite Four== |
||
+ | In [[Kalos]], the Elite Four may be challenged in any order. In {{g|X and Y}}, the Elite Four at the Kalos {{kal|Pokémon League}} consists of: |
||
+ | {| style="margin:auto; text-align:center; background:#{{Kalos color}}; border:4px solid #{{Kalos color dark}}" cellspacing="1" cellpadding="2" class="roundy" |
||
+ | ! rowspan="2" style="background:#{{Kalos color light}}; {{roundytl|5px}}" | {{color|{{Kalos color dark}}|Member<br><small>Japanese</small>}} |
||
+ | ! rowspan="2" style="background:#{{Kalos color light}}" | {{color2|{{Kalos color dark}}|Type}} |
||
+ | ! colspan="2" style="background:#{{Kalos color light}}; {{roundytr|5px}}" | {{color2|{{Kalos color dark}}|Party|Teams}} |
||
+ | |-style="background:#{{Kalos color light}}" |
||
+ | ! {{color2|{{Kalos color dark}}|Pokémon X and Y|X}} |
||
+ | ! {{color2|{{Kalos color dark}}|Pokémon X and Y|Y}} |
||
+ | |- style="background:#{{fire color}}" |
||
+ | | [[File:VSMalva.png|150px]]<br>{{color2|{{fire color dark}}|Malva}}<br><small>{{color|{{fire color dark}}|パキラ Pachira}}</small> |
||
+ | | {{tcolor|Fire|{{fire color dark}}}} |
||
+ | | colspan="2" | {{MSP|668F|Pyroar}}{{MSP|609|Chandelure}}{{MSP|078|Rapidash}}<br>{{MSP|663|Talonflame}}{{MSP|229|Houndoom}} |
||
+ | |- style="background:#{{water color}}" |
||
+ | | [[File:VSSiebold.png|150px]]<br>{{color2|{{water color dark}}|Siebold}}<br><small>{{color|{{water color dark}}|ズミ Zumi}}</small> |
||
+ | | {{tcolor|Water|{{water color dark}}}} |
||
+ | | colspan="2" | {{MSP|693|Clawitzer}}{{MSP|131|Lapras}}{{MSP|121|Starmie}}<br>{{MSP|199|Slowking}}{{MSP|689|Barbaracle}} |
||
+ | |- style="background:#{{ghost color light}}" |
||
+ | | [[File:Riley_anime.png|120px]]<br>{{color2|{{ghost color dark}}|Riley}}<br><small>{{color|{{ghost color dark}}|ゲン Gen}}</small> |
||
+ | | {{tcolor|Ghost|{{ghost color dark}}}} |
||
+ | | colspan="2" | {{MSP|681|Aegislash}}{{MSP|623|Golurk}}{{MSP|448|Lucario}}<br>{{MSP|709|Trevenant}}{{MSP|448|Lucario}} |
||
+ | |- style="background:#{{dragon color}} |
||
+ | | [[File:VSDrake.png|150px]]<br>{{color2|{{dragon color dark}}|Drake}}<br><small>{{color|{{dragon color dark}}|ゲンジ Genji}}</small> |
||
+ | | style="background:#{{dragon color}}" | {{tcolor|Dragon|{{dragon color dark}}}} |
||
+ | | colspan="2" style="background:#{{dragon color}}; {{roundybr|5px}}" | {{MSP|691|Dragalge}}{{MSP|142|Aerodactyl}}{{MSP|115|Kangaskhan}}<br>{{MSP|635|Hydreigon}}{{MSP|621|Druddigon}} |
||
+ | |}{{-}} |
||
+ | |||
+ | |||
+ | ==Hoenn Elite Four== |
||
+ | |||
+ | * PLEASE NOTE There are now two modes of gameplay: BASIC and EXPERT |
||
+ | ** BASIC Standard gameplay. Completing the game through the Elite Four/Champion in this mode will award the player a Silver Ribbon. |
||
+ | ** EXPERT Gym leaders and the Elite Four/Champion will generally feature an additional Pokémon in their rosters, their Pokémon may be one to two levels higher, their AI will be more adept, and evolved forms will feature more prominently where applicable. For instance: |
||
+ | |||
+ | {| style="margin:auto; text-align:center; background:#{{Kalos color}}; border:4px solid #{{Kalos color dark}}" cellspacing="1" cellpadding="2" class="roundy" |
||
+ | ! rowspan="2" style="background:#{{Kalos color light}}; {{roundytl|5px}}" | {{color|{{Kalos color dark}}|Member<br><small>Japanese</small>}} |
||
+ | ! rowspan="2" style="background:#{{Kalos color light}}" | {{color2|{{Kalos color dark}}|Type}} |
||
+ | ! colspan="2" style="background:#{{Kalos color light}}; {{roundytr|5px}}" | {{color2|{{Kalos color dark}}|Party|Teams}} |
||
+ | |-style="background:#{{Kalos color light}}" |
||
+ | ! {{color2|{{Kalos color dark}}|Pokémon Ruby and Sapphire Versions|Basic}} |
||
+ | ! {{color2|{{Kalos color dark}}|Pokémon Ruby and Sapphire Versions|Expert}} |
||
+ | |- style="background:#{{fire color}}" |
||
+ | | [[File:VSFlannery.png|150px]]<br>{{color2|{{fire color dark}}|Flannery}}<br><small>{{color|{{fire color dark}}|アスナ Asuna}}</small> |
||
+ | | {{tcolor|Fire|{{fire color dark}}}} |
||
+ | | {{MSP|156|Quilava}}{{MSP|109|Koffing}}{{MSP|323|Camerupt}} |
||
+ | | {{MSP|156|Quilava}}{{MSP|109|Koffing}}<br>{{MSP|323|Camerupt}}{{MSP|313|Volbeat}} |
||
+ | |- style="background:#{{psychic color}}" |
||
+ | | [[File:VSLiza_%26_Tate.png|150px]]<br>{{color2|{{psychic color dark}}|Tate and Liza}}<br><small>{{color|{{psychic color dark}}|フウとラン Fū and Lan}}</small> |
||
+ | | {{tcolor|Psychic|{{psychic color dark}}}} |
||
+ | | {{MSP|308|Medicham}}{{MSP|281|Kirlia}}<br>{{MSP|337|Solrock}}{{MSP|338|Lunatone}} |
||
+ | | {{MSP|308|Medicham}}{{MSP|281|Kirlia}}<br>{{MSP|337|Solrock}}{{MSP|338|Lunatone}}<br>{{MSP|203|Girafarig}}{{MSP|038|Ninetails}} |
||
+ | |- style="background:#{{water color}}" |
||
+ | | [[File:VSWallace.png|150px]]<br>{{color2|{{water color dark}}|Wallace}}<br><small>{{color|{{water color dark}}|ミクリ Mikuri}}</small> |
||
+ | | {{tcolor|Water|{{water color dark}}}} |
||
+ | | {{MSP|364|Sealeo}}{{MSP|272|Ludicolo}}{{MSP|321|Wailord}}<br>{{MSP|350|Milotic}}{{MSP|368|Gorebyss}} |
||
+ | | {{MSP|226|Mantine}}{{MSP|365|Walrein}}{{MSP|272|Ludicolo}}<br>{{MSP|350|Milotic}}{{MSP|368|Gorebyss}} |
||
+ | |}{{-}} |
||
+ | |||
+ | ** Furthermore, fighting the Elite Four/Champion in EXPERT mode comes with additional restrictions: |
||
+ | 1) Player will be limited to four mid-battle ''forced'' switches (NOT INCLUDING switching resulting from moves like {{m|Baton Pass}}, {{m|Parting Shot}}, {{m|U-turn}} and its variants, etc) per battle. |
||
+ | 2) Battles against the Elite Four/Champion in this mode will also occur as Double Battles only. |
||
+ | ** Completing Expert Mode through the Elite Four/Champion will award the player a Gold Ribbon. A player may only obtain the Silver or Gold Ribbon per save file and is locked into either BASIC/EXPERT |
||
+ | |||
+ | {| style="margin:auto; text-align:center; background:#{{Kalos color}}; border:4px solid #{{Kalos color dark}}" cellspacing="1" cellpadding="2" class="roundy" |
||
+ | ! rowspan="2" style="background:#{{Kalos color light}}; {{roundytl|5px}}" | {{color|{{Kalos color dark}}|Member<br><small>Japanese</small>}} |
||
+ | ! rowspan="2" style="background:#{{Kalos color light}}" | {{color2|{{Kalos color dark}}|Type}} |
||
+ | ! colspan="2" style="background:#{{Kalos color light}}; {{roundytr|5px}}" | {{color2|{{Kalos color dark}}|Party|Teams}} |
||
+ | |-style="background:#{{Kalos color light}}" |
||
+ | ! {{color2|{{Kalos color dark}}|Pokémon Ruby and Sapphire Versions|Basic}} |
||
+ | ! {{color2|{{Kalos color dark}}|Pokémon Ruby and Sapphire Versions|Expert}} |
||
+ | |- style="background:#{{grass color}}" |
||
+ | | [[File:Cheryl_PG.png|150px]]<br>{{color2|{{grass color dark}}|Cheryl}}<br><small>{{color|{{grass color dark}}|モミ Momi}}</small> |
||
+ | | {{tcolor|Grass|{{grass color dark}}}} |
||
+ | | {{MSP|286|Breloom}}{{MSP|301|Delcatty}}<br>{{MSP|332|Cacturne}}{{MSP|407|Roserade}} |
||
+ | | {{MSP|286|Breloom}}{{MSP|301|Delcatty}}{{MSP|332|Cacturne}}<br>{{MSP|272|Ludicolo}}{{MSP|346|Cradily}} |
||
+ | |- style="background:#{{poison color}}; {{roundybl|5px}}" |
||
+ | | [[File:Pike_Queen_Lucy.png|140px]]<br>{{color2|{{poison color dark}}|Lucy}}<br><small>{{color|{{poison color dark}}|アザミ Azami}}</small> |
||
+ | | {{tcolor|Poison|{{poison color dark}}}} |
||
+ | | {{MSP|452|Drapion}}{{MSP|317|Swalot}}<br>{{MSP|336|Seviper}}{{MSP|031|Nidoqueen}} |
||
+ | | {{MSP|407|Roserade}}{{MSP|336|Seviper}}{{MSP|317|Swalot}}<br>{{MSP|336|Seviper}}{{MSP|031|Nidoqueen}} |
||
+ | |- style="background:#{{ghost color light}}" |
||
+ | | [[File:VSPhoebe.png|150px]]<br>{{color2|{{ghost color dark}}|Phoebe}}<br><small>{{color|{{ghost color dark}}|フヨウ Fuyō}}</small> |
||
+ | | {{tcolor|Ghost|{{ghost color dark}}}} |
||
+ | | {{MSP|711|Gourgeist}}{{MSP|356|Dusclops}}<br>{{MSP|105A|Marowak}}{{MSP|292|Shedinja}} |
||
+ | | {{MSP|711|Gourgeist}}{{MSP|356|Dusclops}}{{MSP|105A|Marowak}}<br>{{MSP|356|Dusclops}}{{MSP|292|Shedinja}} |
||
+ | |- style="background:#{{dark color}}" |
||
+ | | [[File:VSGrimsley.png|150px]]<br>{{color2|{{dark color dark}}|Grimsley}}<br><small>{{color|{{dark color dark}}|ギーマ Giima}}</small> |
||
+ | | {{tcolor|Dark|{{dark color dark}}}} |
||
+ | | {{MSP|262|Mightyena}}{{MSP|630|Mandibuzz}}<br>{{MSP|275|Shiftry}}{{MSP|367|Huntail}} |
||
+ | | {{MSP|262|Mightyena}}{{MSP|630|Mandibuzz}}{{MSP|275|Shiftry}}<br>{{MSP|367|Huntail}}{{MSP|452|Drapion}} |
||
+ | |- style="background:#{{rock color}}; {{roundybl|5px}}" |
||
+ | | [[File:VSSteven2.png|150px]]<br>{{color2|{{rock color dark}}|Steven Stone}}<br><small>{{color|{{rock color dark}}|ダイゴ Daigo}}</small> |
||
+ | | style="background:#{{rock color}}" | {{tcolor|Rock|{{rock color dark}}}} |
||
+ | | {{MSP|248|Tyranitar}}{{MSP|227|Skarmory}}{{MSP|369|Relicanth}}<br>{{MSP|378|Regice}}{{MSP|377|Regirock}}{{MSP|379|Registeel}}<br>{{MSP|376|Metagross}}{{MSP|348|Armaldo}} |
||
+ | | {{MSP|248|Tyranitar}}{{MSP|227|Skarmory}}{{MSP|131|Lapras}}<br>{{MSP|378|Regice}}{{MSP|377|Regirock}}{{MSP|379|Registeel}}<br>{{MSP|376|Metagross}}{{MSP|348|Armaldo}} |
||
+ | |}{{-}} |
||
+ | |||
+ | * Champion Steven will include {{p|Regice}}, {{p|Regirock}}, or {{p|Registeel}} based on the player's starter Pokémon: Regice if the player chose {{p|Treecko}}, Regirock if the player chose {{p|Torchic}}, Registeel if the player chose {{p|Mudkip}}. |
||
+ | * {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}. |
||
+ | * PLEASE NOTE {{type|Grass}} now only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}. (See "Changes to Battle Mechanics & Abilities" section above.) Also: |
||
+ | ** {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}. |
||
+ | ** {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}, inflicting only normal-damage (×1) against either type. |
||
+ | ** {{type|Electric}} is now super-effective against {{type|Steel}}. |
||
+ | |||
+ | |||
+ | '''Other Possible Regional Variants''' |
||
+ | |||
+ | {{rdexh|diamond|pearl|dexname={{color2|000|List of Pokémon by Sinnoh Pokédex number|Sdex}}}} |
||
+ | {{rdex|021|021|Spearow|2|Water|Flying}} |
||
+ | {{rdex|022|022|Fearow|2|Water|Flying}} |
||
+ | {{rdex|109|109|Koffing|1|Fire}} |
||
+ | {{rdex|110|110|Weezing|1|Fire}} |
||
+ | {{rdex|131|131|Lapras|2|Dragon|Steel}} |
||
+ | {{rdex|101|193|Yanma|2|Bug|Electric}} |
||
+ | {{rdex|184|469|Yanmega|2|Bug|Electric}} |
||
+ | {{rdex|034|285|Shroomish|2|Grass|Electric}} |
||
+ | {{rdex|035|286|Breloom|2|Grass|Electric}} |
||
+ | |} |
Revision as of 00:04, 8 June 2018
If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
Updated: 05/10/2018.
About Myself
- I am a Bulbapedia user from Florida, USA, aged 26 who has played every gerneration since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
- I am only a fan of the primary canon of Pokémon games.
- I do not support or engage in Poké-shipping.
[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]
- favorite Pokémon:
- 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for Offense. Dark Pulse and Aura Sphere complete the wonderful package!
- 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
- 3: Venasaur - Has a diverse movepool with exceptional Support moves.
- 4: Vigoroth
- favorite types:
- 1: Grass - Thankfully, Generation IV was very generous with this type.
- 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
- favorite moves:
- 1: Aura Sphere
- 2: Leaf Blade
- 3: Brick Break
- 4: Dark Void
- 5: Fire Punch / Ice Punch / Thunder Punch
Modest Proposals & Musings: Changes to Pokémon Species & Movelists
- Bulbasaur should only be a Grass-type.
- Bulbasaur, Ivysaur, and Venusaur should learn Knock Off by level-up in lieu of Take Down.
- Ivysaur and Venusaur should also pick up Acid or Acid Spray as an Evo.-move. Furthermore, Ivysaur and Venusaur should learn Bulldoze by level-up in lieu of Double-Edge.
- Bulbasaur can pick up Toxic Spikes as an Egg Move.
- Bulbasaur picks up Tickle, Knock Off, Rototiller, Sand Pit, and Thorn Whip as Egg Moves.
- Venusaur should learn Venoshock at level 1 in lieu of Tackle, Mud Shot at level 1 in lieu of Growl, and Thorn Whip by level-up in lieu of Sweet Scent.
- Beedrill now has the abilities Swarm or Sniper. Mega Beedrill now has the ability
AerilateTinted Lens.- Beedrill should learn Vacuum Wave at level 1, Aerial Ace by level-up in lieu of Pin Missile, and pick up Needle Arm as its final level-up move.
- Spearow and Fearow should learn Dive (yes, Dive, think of kingfishers and cormorants) by level-up in lieu of Focus Energy.
- Ekans and Arbok should learn Dust Devil by level-up in lieu of Mud Bomb.
- Dedenne is now the baby-stage of Pikachu (Pichu is no more!) Nuzzle is now the Dedenne/Pikachu line's new signature move.
- Pikachu and Raichu gain Lightning Rod as a second ability.
- Raichu should learn Parabolic Charge at level 1 in lieu of Thunder Shock at level 1. Raichu also picks up Low Sweep and Nuzzle at level 1.
- Now known as the Scale Armor Pokémon, Sandshrew and Sandslash now have the abilities Shield Dust or Filter.
- Neither Sandshrew nor Sandslash can learn Earthquake, including via TM. Sandshrew and Sandslash should learn Rock Climb by level-up in lieu of Earthquake. However, Alolan Sandslash can learn Earthquake via TM.
- Alolan Sandshrew and Sandslash are now Steel-type only and have the abilities Tough Claws or an improved Slush Rush (see note for Slush Rush under the Changes to Battle Mechanics & Abilities section). Heavy Metal is their Hidden Ability.
- Alolan Sandslash and Sandshrew should learn Rollout by level-up in lieu of Ice Ball.
- Alolan Sandshrew should learn Bulldoze by level-up in lieu of Hail and Chip Away by level-up in lieu of Blizzard.
- Alolan Sandslash should learn Rock Climb at level 1 and Metal Claw as Evo.-move in lieu of Icicle Spear.
- Nidoran ♂ and ♀ should be classified together as gender differences within the same specie.
- Tentative renaming for Nidorino/Nidorina as gender differences within the same specie: Nidorino, Nidodon, Nidodont?
- Tentative renaming for Nidoking/Nidoqueen as gender differences within the same specie: Nidorex, Nidotitan?
- Male Nidodons evolve into Nidorex (male) leveling up while knowing Poison Jab. Female Nidodons evolve into Nidorex (male) leveling up while knowing Poison Fang.
- Male Nidodons learn Poison Jab at a much earlier level, ideally before Lv 40. Female Nidodons learn Poison Fang at a much earlier level, ideally before Lv 40.
TYPE | CAT | NIDOREX (♀) | NIDOREX (♂) | ||
---|---|---|---|---|---|
Bulldoze (Evo) | Ground | Physical | Evo | Evo | |
Poison Fang | Poison | Physical | 1 | 1 | |
Body Slam | Normal | Physical | 1 | - | |
Drill Peck | Electric | Status | - | 1 | |
Crunch | Dark | Physical | 1 | 1 | |
Fire Punch | Fire | Physical | 1 | - | |
Thunder Punch | Electric | Physical | 1 | - | |
Ice Punch | Ice | Physical | 1 | - | |
Fire Fang | Fire | Physical | - | 1 | |
Thunder Fang | Electric | Physical | - | 1 | |
Ice Fang | Ice | Physical | - | 1 | |
Chip Away | Normal | Physical | 23 | 23 | |
Dust Devil | Ground | Special | 35 | 35 | |
Smack Down | Rock | Physical | 43 | 43 | |
Poison Jab | Poison | Physical | 55 | 55 | |
Toxic Spikes | Poison | Status | 63 | - | |
Megahorn | Bug | Physical | - | 63 | |
Superpower | Fighting | Physical | 75 | - | |
Hammer Arm | Fighting | Physical | - | 75 |
- Clefairy should learn Fairy-type Dizzy Punch by level-up in lieu of Body Slam.
- Zubat, Golbat, and Crobat now have the abilities Nocturnal – which prevents sleep in most cases and grants a STAB-boost for using Ghost or Dark-type attacks (see Changes to Battle Mechanics & Abilities section below) – or Infiltrator.
- Zubat, Golbat, and Crobat should all learn Feint Attack in lieu of Swift. Crobat also picks up Night Slash as an Evo.-move
- Venomoth is now Bug/Fairy-type and renamed Lunamoth, the Lunar Moth Pokémon (or have a regional variant to that effect).
- Lunamoth Venomoth should learn Misty Terrain at level 1 in lieu of Tackle, Moonlight by level-up in lieu of Leech Life, and Moonblast by level-up in lieu of Psychic.
- Lunamoth learns Powder and Silver Wind as Evo.-moves in lieu of Gust. Lunamoth no longer learns Stun Spore and Poison Powder by level-up (Sleep Powder is retained).
- Lunamoth's ability is Levitate.
- Meowth now has the abilities Pickup or Moody. Persian now has the abilities Sand Rush (replacing Meowth's Pickup) or Defiant (replacing Meowth's Moody).
- Evolutionary family change: Mankey + Lv 24 → Primeape + Lv 50 → Slaking
- By comparison, Slakoth + Lv 18 → Vigoroth + Lv 40 → Snorlax
- Slaking is now Fighting-type. Its abilities are now Defiant or Anger Point, with Sap Sipper as its Hidden Ability.
- Munchlax is no more!
- Arcanine learns Dragon Rage as an Evo.-move.
- Arcanine learns Sacred Fire by level-up in lieu of Extreme Speed.
- Arcanine also learns Dragon Dance and Extreme Speed at level 1.
- Growlithe now evolves into Arcanine given high friendship.
- Growlithe learns Dragon Rush by level-up in lieu of Outrage.
- Poliwrath should be revamped as the Bullfrog Pokémon, retaining its Water/Fighting-type.
- Politoed should be revamped as Lefrog, the Water/Grass-type Leaf Frog Pokémon. Poliwhirl evolves into Lefrog using a Leaf Stone.
- Golem (non-Alolan) learns Heat Crash at level 1 instead of Heavy Slam (at level 1).
- Ponyta and Rapidash learn Double Kick by level-up in lieu of Tackle and Poison Jab, respectively, as well as Fire Spin by level-up instead of Flame Wheel, Reversal by level-up in lieu of Take Down, and Jump Kick by level-up instead of Bounce. Furthermore, Rapidash picks up Blaze Kick as an Evo.-move.
- Rapidash also learns Bounce at level 1 in lieu of Fury Attack. Rapidash no longer learns Fury Attack, Flame Wheel, or Poison Jab by level-up.
- Rapidash learns Horn Attack by level-up in lieu of Stomp. Rapidash no longer learns Megahorn at level 1 and instead picks up this move as its final level-up move.
- Ponyta can now learn Extreme Speed through breeding as an Egg Move.
- Rapidash and Ponyta no longer learn Flame Wheel by level-up, only as an Egg Move.
- Ponyta and Rapidash should both be taller, Ponyta reaching a height of 4'7" (1.4 m).
- Slowbro should evolve from Slowpoke while leveling up with a Shellder in the trainer's party.
- Slowpoke should evolve into Slowking while leveling up with a Shellder in the trainer's party AND holding a King's Rock.
- Neither Doduo nor Dodrio can learn Fly by any means. However, Dodrio should learn Brave Bird by level-up in lieu of Thrash.
- Dodrio now has the abilities Run Away or Quick Feet (replacing Doduo's Early Bird).
- Boost Doduo's base HP (30) to 55. Boost Dodrio's base HP (60) to 70 and reduce its base Attack (110) to 100 for a base stat total of 460.
- A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, Gengar should be reclassified as Ghost/Dark. Gengar also picks up Dark Void as its final level-up move.
- Onix should swap its base Attack stat (45) for its base Speed stat (70). Steelix should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55.
- Munna is now the baby-stage of Drowzee (Musharna is no more!)
- Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a Dusk Stone.
- That said, Drowzee and Hypno's movelist is replaced by Munna's movelist. However, Drowzee, Hypno, and Munna should learn Night Shade by level-up in lieu of Psybeam and Haze by level-up in lieu of Psychic. Hypno also picks up Shadow Ball as an Evo.-move in addition to Dark Void as its final level-up move.
- Drowzee and Munna learn Wake-Up Slap by level-up in lieu of Nightmare.
- Based on the mythological tapir-like baku, Drowzee, Hypno, and Munna are now all reclassified as Ghost-type.
- Drowzee, Hypno, and Munna now have the abilities Trace
or Nocturnal (see Changes to Battle Mechanics & Abilities section below)or Comatoseor Telepathyor Mummy. - Munna can pick up Pain Split as an Egg Move.
- Krabby and Kingler should learn Iron Defense by level-up in lieu of Metal Claw, Counter by level-up instead of Stomp, Sand Pit by level-up in lieu of Slam, and {{m|Heavy Slam} by level-up instead of Flail.
- The move Vice Grip is now Steel-type (See Changes to Pokémon Moves section).
Boost Kingler's base Special Defense to at least 75 (+25) and reduce its base Speed to 70 (-5) for a base stat total of 495.- Boost Kingler's base Special Defense to at least 75 (+25), increase its base HP to 65 (+10), boost its Special Attack to 60 (+10), and reduce its base Speed to 65 (-10) for a base stat total of 510 (now same as Crawdaunt, see below).
- Using a Leaf Stone, Tangela now evolves into Carnivine, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
- Rhyhorn, Rhydon, and Rhyperior can no longer learn Surf.
- Rhyhorn can now learn Heat Crash through breeding as an Egg Move.
- Rhyperior (non-Alolan) learns Eruption at level 1 instead of Poison Jab (at level 1).
- Tangela can learn Sucker Punch and Thorn Whip as Egg Moves.
- Tangela no longer learns Ancient Power by level-up.
- Considering Lickitung’s reptilian physiology
and the scarcity of Dragon-type Pokémon, Lickitung should be reclassified as a Dragon-type. Its abilities are now Immunity or Sticky Hold (see Changes to Battle Mechanics & Abilities section below).- Lickitung should learn Belly Drum by level-up in lieu of Supersonic, Pluck by level-up in lieu of Defense Curl, Amnesia by level-up in lieu of Slam, Dragon Breath by level-up in lieu of Rollout, Dragon Dance by level-up in lieu of Me First, and Dragon Pulse by level-up in lieu of Screech. Lickitung also picks up Draco Meteor as its final level-up move.
- Lickitung picks up Teeter Dance, Gastro Acid, and Baton Pass at level 1.
- Boost Lickitung's base Attack to 80 (+25) and base Special Attack to 90 (+30) for a base stat total of 440.
- Lickitung joins the Dragon Egg Group and can learn Dragon Tail as an Egg Move.
- Lickilicky is no more!
- Marowak is the male-only evolution of Cubone, whose mother (Kangaskhan) passes not long after raising it from infancy. Similarly, Kangaskhan is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world African elephants).
- Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high friendship.
- Marowak should be Ground/Fighting. Marowak should learn Smack Down by level-up in lieu of Thrash and Sky Uppercut by level-up in lieu of Stomping Tantrum. Marowak also picks up Low Sweep at level 1 as well as learning Close Combat or Final Gambit as its final level-up move.
- Kangaskhan should be Dragon/Fighting. Kangaskhan should learn Dynamic Punch by level-up in lieu of Comet Punch, Dragon Dance or Hone Claws by level-up in lieu of Leer, Seismic Toss by level-up in lieu of Tail Whip, Snarl by level-up in lieu of Bite, Counter by level-up in lieu of Mega Punch, Belly Drum by level-up in lieu of Dizzy Punch, Retaliate by level-up in lieu of Crunch, and Hammer Arm by level-up in lieu of Endure.
- Kangaskhan also picks up Fire Punch and Thunder Punch at level 1.
- Furthermore, Kangaskhan now learns Dragon Rush as an Evo.-move.
- Kangaskhan no longer learns Dizzy Punch by level-up.
- Kangaskhan's abilities are now Scrappy or Iron Fist.
- Scyther should learn Aerial Ace by level-up instead of Wing Attack.
- Tauros should be Fighting with abilities Sheer Force or Intimidate. Anger Point is its hidden ability.
- Tauros learns Double Kick at level 1 in lieu of Tackle, Vital Throw by level-up instead of Rest, Bulldoze by level-up in lieu of Take Down, Iron Head by level-up instead of Zen Headbutt, and Head Smash by level-up in lieu of Giga Impact. Tauros also picks up Counter at level 1.
- Flareon now has the ability Fur Coat. Jolteon now has the ability
Quick FeetStatic. Vaporeon now has the abilityDazzle (see Changes to Battle Mechanics & Abilities section below)Wonder SkinWater Veil.- Flareon should learn Scorched Earth by level-up in lieu of Scary Face and Eruption by level-up in lieu of Lava Plume.
- Eruption is now a Physical move (see Changes to Pokémon Moves section below).
- Vaporeon should learn Scald at level 1 in lieu of Water Gun, Vapor Therapy by level-up instead of Acid Armor, and Mist by level-up in lieu of Haze.
- Aerodactyl now has the abilities Aerilate or Strong Jaw/Intimidate. Aerodactyl should learn Crush Claw by level-up in lieu of Take Down, Roost by level-up in lieu of Iron Head, Dragon Claw by level-up in lieu of Hyper Beam, and Sky Attack by level-up in lieu of Giga Impact.
- Gyarados should only be a Water. Mega Gyarados becomes a Water/Dragon.
- Dratini gains the second ability Cloud Nine. Dragonair now has the abilities Marvel Scale or Cloud Nine, rather than Shed Skin. Dragonite now has the abilities Marvel Scale or Cloud Nine, rather than Inner Focus.
- Dragonite learns Belly Drum by level-up instead of Agility but also learns Extreme Speed by level-up instead of Wrap.
- Articuno's ability is now Snow Warning, rather than Pressure. Zapdos' ability is now Drizzle, rather than Pressure. Moltres' ability is now Drought, rather than Pressure. Lugia's ability is now Air Lock, rather than Pressure.
- Feraligatr is now Water/Fighting. Feraligatr should learn Brine and Vital Throw at level 1 in lieu of Water Gun and Scratch, Dive by level-up in lieu of Ice Fang, Bulldoze by level-up in lieu of Slash, Reversal by level-up in lieu of Flail, and Bulk Up by level-up in lieu of Screech. Feraligatr picks up Thrash as its final level-up move.
- Feraligatr also picks up Low Sweep as an Evo.-move.
- Typhlosion should learn Scorched Earth and Dig at level 1 in lieu of Gyro Ball and Gyro Ball,
Snarl by level-up in lieu of Swift,Incinerate by level-up in lieu of Flame Charge, Earth Power by level-up in lieu of Rollout, and Reversal by level-up in lieu of Double-Edge. Typhlosion also picks up Snarl as an Evo.-move.- Typhlosion no longer learns Swift by level-up.
- Cyndaquil can pick up Dust Devil and Rototiller as Egg Moves.
- Typhlosion – not the revamped Fire-type/Water-type Camerupt – is now the mascot for Team Magma.
- Furret is now Ground-type. Furret should learn Body Slam by level-up in lieu of Slam, Sand Pit by level-up in lieu of Amnesia, Shore Up by level-up in lieu of Rest, and Play Rough by level-up in lieu of Hyper Voice. Furret also picks up Rototiller and Spikes at level 1.
- Furret should also learn Dig and Mud-Slap an Evo.-move in lieu of Agility.
- Sentret and Furret now both learn Detect by level-up in lieu of Sucker Punch.
- Furret now has the abilities Sand Rush (replacing Sentret's Run Away) or Frisk (replacing Sentret's Keen Eye).
- Sentret also picks up Dust Devil and Spikes as Egg Moves.
Nocturnal hunter Noctowl should be Dark/Flying or have the ability Nocturnal conferring STAB-damage for using Dark-type (and Ghost-type) moves.- Nocturnal hunter Noctowl should have the abilities Keen Eye or Nocturnal, which confers STAB-damage for using Dark-type (and Ghost-type) moves. Hoothoot should have the abilities Keen Eye or Own Tempo (See notes for Keen Eye, Nocturnal, and Own Tempo under the Changes to Battle Mechanics & Abilities section below).
- Noctowl should pick up Night Slash and Hone Claws as Evo.-moves. Noctowl should also learn Moonlight at level 1 and Quash by level-up in lieu of Dream Eater (see Changes to Pokémon Moves section). Furthermore, Noctowl picks up Throat Chop as its final level-up move.
- Noctowl and Hoothoot no longer learn Dream Eater by level-up.
- Noctowl should be smaller, reaching a height no greater than 4'.
- Ledyba and Ledian now have the abilities Swarm or Sap Sipper instead.
- Ledyba and Ledian should learn Struggle Bug by level-up in lieu of Tackle, Vacuum Wave by level-up in lieu of Mach Punch, Pluck by level-up in lieu of Silver Wind, U-turn by level-up in lieu of Baton Pass, Infestation by level-up in lieu of Agility, Drain Punch by level-up in lieu of Air Slash, Aerial Ace by level-up in lieu of Bug Buzz, and Lunge or Play Rough by level-up in lieu of Double-Edge. Furthermore, Ledian now learns Assist as an Evo.-move.
- Ledyba and Ledian should swap their base Attack stats for their base Special Attack stats.
- Ledian also learns Tailwind and Baton Pass at level 1.
Ledian and Ariados are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with Mightyena)?- Swap Ledian's base Attack stat (35) for its base Special Attack stat (55) to make it more physically-oriented. Then boost its new base Attack stat (55) to 80 (+25), increase Defense stat to 60 (+10), increase base HP to 80 (+25), reduce Special Defense stat to 90 (-20), and reduce Speed stat to 80 (-5) for a base stat total of 425.
- Boost Ariados' Speed to 75 (+35), increase its Special Defense to 70 (+10), and decrease its Defense to 60 (-10) for a base stat total of 425.
- Xatu should trade 25 points from its base Speed stat (95) to boost its base Special Defense stat (70) to 95, making it more defensively-oriented.
- Azumarill picks up Ice Ball at level 1. Marill and Azumarill learn Ice Shard by level-up in lieu of Double-Edge and Mist by level-up in lieu of Superpower. Azumarill picks up Dive as an Evo.-move.
- Marill can pick up Icy Wind and Ice Punch as Egg Moves.
- Marill and Azumarill now have the abilities Swift Swim or Slush Rush
- Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
- Azurill is no more!
- Hoppip, Skiploom, and Jumpluff should only be Grass-type Pokémon. All three would have the ability Levitate to make up for the loss of the Flying-type.
- Ambipom now has the abilities Technician or Frisk.
- Ambipom and Aipom both should learn Dizzy Punch by level-up in lieu of Tickle, Wake-Up Slap by level-up instead of Swift (see Changes to Pokémon Moves section), Uproar by level-up instead of Screech, Arm Thrust or Substitute by level-up in lieu of Fling, and Low Sweep by level-up in lieu of Nasty Plot. Ambipom and Aipom also pick up Covet and Detect at level 1.
- Ambipom should also learn Counter by level-up in lieu of Last Resort.
- Ambipom no longer learns Dual Chop by level-up. Instead it learns Circle Throw at level 1.
- Aipom and Ambipom also pick up Follow Me as their final level-up move.
- Aipom can pick up Bullet Seed,
Uproar,Force Palm, Drain Punch, Mach Punch, and Dynamic Punch as Egg Moves. - Reduce Aipom's base Special Defense (55) to 45, Special Attack (40) to 30, and base Speed (85) to 70 for a base stat total of 325.
- Reduce Aipom's base HP (75) to 70, base Defense (66) to 60, Special Attack (60) to 50, and base Speed (115) to 90 as well as boosting its base Special Defense (66) to 70 for a base stat total of 440.
- Yanma and Yanmega learn Vacuum Wave by level-up instead of Quick Attack and Razor Wind by level-up instead of Air Slash (see Changes to Pokémon Moves section). Furthermore, Yanmega should learn Tailwind as an Evo.-move.
- Yanma should also learn Pluck by level-up instead of Hypnosis (Yanmega retains Bug Bite at level 1 and Tailwind by level-up in lieu of Wing Attack.
- Yanmega should learn Feint Attack by level-up instead of Feint.
- Honchkrow should learn Sky Attack by level-up instead of Astonish and Dark Void by level-up in lieu of Dark Pulse. Murkrow should learn Roost by level-up instead of Tailwind.
- Misdreavus and Mismagius learn Entrancing Song at level 1 in lieu of Growl, Disarming Voice by level-up instead of Psywave, and Punishment by level-up in lieu of Payback.
- Mismagius learns Will-O-Wisp by level-up instead of Mystical Fire.
- Forretress is now Bug/Rock. Forretress should learn Rock Polish by level-up in lieu of Autotomize, Accelerock by level-up in lieu of Payback, Rock Tomb by level-up in lieu of Magnet Rise (See Changes to Pokémon Moves section), and Head Smash by level-up in lieu of Zap Cannon. Furthermore, Forretress learns Rapid Spin in lieu of Mirror Shot as an Evo.-move.
- Forretress' ability is now Rock Head to avoid recoil damage from Double-Edge or Head Smash.
- Forretress should trade 30 points from its base Special Attack stat to boost its base Special Defense stat (60) to 90 or Attack stat (90) to 120.
- Forretress picks up Sticky Web at level 1. Forretress no longer learns Mirror Shot by level-up.
- Pineco learns Struggle Bug at level 1 in lieu of Tackle.
- Forretress and Pineco both learn Steamroller by level-up in lieu of Bug Bite as well as Lunge by level-up in lieu of Natural Gift.
- Considering its serpentine physiology (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif)
and the scarcity of Dragon-type Pokémon, Dunsparce should be reclassified as a Dragon-type.- Dunsparce picks up Rototiller at level 1.
- Dunsparce should learn Dust Devil by level-up instead of Mud-Slap, Dragon Dance by level-up instead of Screech, Dragon Breath by level-up instead of Take Down, Multi-Attack by level-up instead of Glare, Draco Meteor or Sacred Fire by level-up lieu of Dragon Rush, Earth Power by level-up in lieu of Endure, Solar Beam by level-up in lieu of Flail, as well as both Sunny Day and Rain Dance by level-up in lieu of Double-Edge.
- Dunsparce joins the Dragon Egg Group. Dragon Tail, Thrash, and Twister are added to Dunsparce's Egg Move list.
- Dunsparce no longer learns Pursuit by level-up.
- Gligar and Gliscor both should learn Vacuum Wave by level-up instead of Quick Attack and Dust Devil in lieu of Slash. Furthermore, Gligar and Gliscor both pick up Vice Grip at level 1 as well as Roost as their final level-up move.
- Gligar should learn Twineedle by level-up in lieu of Poison Sting.
- Gliscor also picks up Poison Fang as an Evo.-move.
- Neither Gligar nor Gliscor can learn Earthquake, including via TM.
- Gligar can pick up Leech Life, Aerial Ace, and Roost as Egg Moves.
Gligar and Gliscor should both be Poison/Flying-type.
- Considering Granbull's brute strength, Granbull should also be considered a Fighting-type.
- Granbull now has a choice between the abilities
IntimidateStrong Jaw or Sheer Force (see Changes to Battle Mechanics & Abilities section below).
- Granbull now has a choice between the abilities
- Ursaring now has the abilities Guts or Intimidate (see Changes to Battle Mechanics & Abilities section below). Teddiursa now has the abilities Frisk or Sap Sipper (Herbivorous).
- Ursaring should learn Bulldoze at level 1 in lieu of Hammer Arm, Bulk Up by level-up instead of Play Nice, and Crunch by level-up in lieu of Scary Face. Ursaring also picks up Snarl as an Evo.-move. Teddiursa should learn Yawn by level-up in lieu of Charm.
- Furthermore, both Teddiursa and Ursaring should learn Bide by level-up in lieu of Fake Tears, Odor Sleuth by level-up instead of Feint Attack, and Natural Gift by level-up in lieu of Sweet Scent. Teddiursa and Ursaring no longer learn Fling by level-up.
Instead of Sweet Scent by level-up, Teddiursa should learn Yawn while Ursaring learns Crunch.- Teddiursa picks up Smelling Salts as an Egg Move.
- Slugma and Magcargo are now known as the Molten Pokémon and have the abilities Flash Fire or an improved Flame Body (see notes for Magma Armor/Flame Body and Flash Fire under the Changes to Battle Mechanics & Abilities section).
- Mantine should be Water-type only and have the abilities Swift Swim or an improved Gale Wings (see note for Gale Wings under the Changes to Battle Mechanics & Abilities section).
- Mantine should learn Aqua Jet at level 1 in lieu of Bubble, Whirlpool by level-up in lieu of Confuse Ray, Acrobatics by level-up in lieu of Take Down (see note for Acrobatics under Changes to Pokémon Moves section below), and picks up Surf as its final level-up move. Mantine no longer learns Psybeam, Bullet Seed, or Signal Beam by level-up.
- Boost Mantine's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.
- Skarmory now has the abilities Aerilate or Filter/Battle Armor. Skarmory should learn Swords Dance at level 1, Vacuum Wave by level-up in lieu of Feint (See Changes to Pokémon Moves section below), Dust Devil by level-up in lieu of Swift, Crush Claw by level-up in lieu of Slash, Roost by level-up in lieu of Autotomize, and Sky Drop by level-up in lieu of Night Slash. Skarmory also picks up Sky Attack or Brave Bird as its final level-up move.
- Skarmory no longer learns Night Slash by level-up, but can pick it up as an Egg Move.
- Houndour and Houndoom now have the abilities Flash Fire or Intimidate.
- Houndoom should learn Scorched Earth at level 1 (in lieu of Inferno) and Punishment by level-up in lieu of Beat Up.
- Houndoom also learns Poison Fang as an Evo.-move.
- Considering real-world elephants’ inherent strength and extensive use of their trunks as a powerful extra limb, and Donphan's own robust, heavily padded physique, both Donphan and Phanpy should be reclassified as a Fighting-type.
- Phanpy should learn Rock Smash by level-up in lieu of Tackle and learn Echoed Voice by level-up in lieu of Charm. Donphan learns Rock Smash at level 1 and no longer learns Fury Attack by level-up.
- Phanpy can now learn Vacuum Wave through breeding as an Egg Move. (See Changes to Pokémon Moves section below.)
- Furthermore, Donphan should learn Bulk Up in lieu of Magnitude, Echoed Voice by level-up in lieu of Scary Face, Bulldoze by level-up in lieu of Earthquake, and Superpower by level-up in lieu of Giga Impact.
- Donphan learns Vital Throw in lieu of Fury Attack as an Evo.-move.
- Donphan learns Wide Guard at level 1.
- Phanpy gains the second ability Sheer Force. Donphan has the abilities Stamina or Sheer Force. Phanpy and Donphan gain the hidden ability Thick Fat in lieu of Sand Veil.
- Phanpy and Donphan also pick up Hyper Voice as their final level-up move.
- Stantler now has the abilities Quick Feet or Sap Sipper (Herbivorous).
- Stantler should learn Quick Attack by level-up instead of Tackle, Horn Attack by level-up instead of Astonish, Double Kick by level-up instead of Astonish, Glare by level-up instead of Hypnosis, Feint Attack by level-up instead of Confuse Ray, Natural Gift by level-up instead of Calm Mind, U-turn by level-up instead of Role Play, Megahorn by level-up instead of Imprison, and Thrash by level-up instead of Captivate.
- Stantler also picks up Follow Me at level 1.
- Stantler can learn Aurora Veil, Frost Breath, and Smelling Salts as Egg Moves.
- Smeargle now has the abilities Trace or Technician.
- Hitmontop now has the abilities Quick Feet or Own Tempo (see Changes to Battle Mechanics & Abilities section below).
- Sneasel now evolves into Absol, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now Dark/Ice-type.
- Sneasel now evolves into Absol if leveled up while holding a Razor Claw at night.
- Raikou's ability is now Lightning Rod, rather than Pressure. Entei's ability is now White Smoke, rather than Pressure. Suicune's ability is now Delta Stream, rather than Pressure.
- Entei no longer learns Sacred Fire by level-up.
- Raikou also picks up Ion Deluge at level 1 (see Changes to Pokémon Moves section below).
- Suicune now learns Purify at level 1 in lieu of Rain Dance.
- Lugia's ability is now Air Lock, rather than Pressure.
- Mega Blaziken now has the ability Stamina in lieu of Speed Boost.
- Swampert also picks up Ice Punch at level 1.
Mega Swampert has the ability Regenerator in lieu of Swift Swim.
- Linoone the Rushing Pokémon should learn both Agility and Pursuit at level 1, then again as Evo.-moves. Linoone should also learn Follow Me by level-up instead of Bestow, Pluck instead of Double-Edge, Extreme Speed by level-up instead of Rest, and Spikes by level-up instead of Play Rough. Furthermore, Linoone learns Stockpile, Swallow, and Spit Up in lieu of Fling.
- Zigzagoon and Linoone should both learn Quick Attack by level-up instead of Mud Sport.
- Linoone no longer learns Rototiller by level-up.
- Linoone now has the abilities Quick Feet or Fur Coat.
- Zigzagoon picks up Bullet Seed and Smelling Salts as Egg Moves.
- Mightyena is now a Dark/Ground-type and has the abilities Intimidate or Strong Jaw. Mightyena should learn Low Sweep by level-up instead of Swagger, Gastro Acid by level-up in lieu of Yawn, Dust Devil by level-up instead of Sucker Punch, and Submission by level-up in lieu of Take Down.
- Ludicolo now learns Teeter Dance as an Evo.-move. Ludicolo also learns Grass Knot and Water Pulse at level 1.
- Nuzleaf now learns Grass Whistle as an Evo.-move. Nuzleaf also learns Sucker Punch by level-up in lieu of Extrasensory.
- Shiftry also learns Punishment at level 1 and picks up Doom Desire as its final level-up move. (See Changes to Pokémon Moves section below.)
- Reduce Shitry's base HP (90) to 80 for a base stat total of 470.
- Masquerain is now Fairy/Water-type and has the ability Levitate. Masquerain picks up
Fairy Windthe now-Fairy-type Swift as an Evo.-move as well as learning the now-Fairy-type Mist Ball at level 1 in lieu of Ominous Wind.- Masquerain also learns Aqua Ring by level-up instead of Air Cutter. (Masquerain no longer learns Air Cutter by level-up, see Changes to Pokémon Moves section below.)
- Surskit should learn Aqua Ring by level-up instead of Haze.
- Now known as the Mega Kick Pokémon, Breloom's Fighting-type movepool is now focused around delivering powerful kicks, rather than punching moves.
- Breloom should learn Jump Kick by level-up instead of Force Palm (see Changes to Pokémon Moves section below), Powder by level-up instead of Mind Reader, High Jump Kick by level-up instead of Sky Uppercut (see Changes to Pokémon Moves section below), and the now-Fighting-type Mega Kick by level-up in lieu of Dynamic Punch (see Changes to Pokémon Moves section).
- Breloom should also pick up Low Sweep as an Evo.-move in lieu of Mach Punch.
- Ninjask now has a choice between the abilities Speed Boost or Infiltrator.
- Ninjask should learn U-turn by level-up in lieu of Mind Reader, Lock-On by level-up instead of Fury Swipes, and Screech by level-up instead of Absorb. Ninjask also picks up Aerial Ace as an Evo.-move in lieu of Screech.
- Reduce Ninjask's base Speed (160) to 145 to boost its base Defense (45) to 60.
- Now known as the Shed Husk Pokémon Shedinja's HP is 1 by default but once per battle, its signature Ability Wonder Guard now allows Shedinja to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, Shedinja copies the higher HP of adjacent opponents. Wonder Guard also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not super effective.
- Shedinja should learn Destiny Bond at level 1 in lieu of Scratch, Giga Drain by level-up instead of Mind Reader, and Mind Reader OR Miracle Eye by level-up instead of Fury Swipes, as well as picking up Strength Sap plus Extrasensory as its final level-up moves.
- Shedinja cannot learn Will-O-Wisp by any means, including TM61.
- Boost Shedinja's base Special Defense (30) to 90 and Special Attack (30) to 90 as well as reducing its Defense (45) to 30 and Attack (90) to 50 to make Shedinja more special-oriented.
- PLEASE NOTE Given its unique evolution, Shedinja is not eligible to learn Evo.-moves.
- Nosepass and Probopass – renamed Probonav – should learn Rock Throw at level 1 in lieu of Tackle, Smelling Salts (see Changes to Pokémon Moves section) by level-up instead of Power Gem, and Stealth Rock by level up in lieu of Stone Edge, as well as picking up Heavy Slam as their final level-up move. Probonav also picks up Magnet Bomb as an Evo.-move in lieu of Tri Attack.
- Probopass is renamed Probonav.
- Possibly drawing inspiration from foxtail grass, Skitty should be revamped as a Grass-type – the Wild Grass Pokémon. The static of its body reacts with a Thunder Stone to grant the Electric-type – a 'spark of life' – upon evolution. Skitty and Delcatty's (renamed Inari, the Fecund Pokémon) movepools should reflect their updated typing, Grass and Grass/Electric respectively.
TYPE | CAT | SKITTY | INARI (DELCATTY) | ||
---|---|---|---|---|---|
Grass Terrain | Grass | Status | - | 1 | |
Charge | Electric | Status | - | 1 | |
Growth | Normal | Status | 1 | - | |
Nuzzle | Electric | Physical | - | 1 | |
Discharge (Evo) | Electric | Special | - | Evo | |
Bullet Seed | Grass | Physical | 1 | - | |
Spore | Grass | Status | 7 | - | |
Powder | Bug | Status | 10 | 1 | |
Ingrain | Grass | Status | 13 | 1 | |
Magical Leaf | Grass | Status | 16 | 1 | |
Shock Wave | Electric | Special | - | 16 | |
Grass Knot | Grass | Special | 22 | 22 | |
Leech Seed | Grass | Status | 25 | 25 | |
Pollen Puff | Bug | Special | 28 | 1 | |
Natural Gift | Normal | Physical | 31 | 31 | |
Synthesis | Grass | Status | 34 | - | |
Charge Beam | Electric | Special | - | 34 | |
Aromatherapy | Grass | Status | 37 | 37 | |
Seed Bomb | Grass | Physical | 43 | 1 | |
Solar Bream | Grass | Physical | 49 | - |
- Skitty's Egg Moves include: Rototiller, Captivate, Grass Whistle, Energy Ball, and Play Rough.
- Skitty has the abilities Cute Charm or Effect Spore. Inari (Delcatty) has the abilities Static or Leaf Guard.
- Boost Inari's Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
- Gardevoir should be Female-only and Kirlia would have major gender differences.
- Ralts, Kirlia, Gardevoir, and Gallade all join the Human-Like Egg Group and Grass Egg Group.infern
- Volbeat is revamped as Candela, the Fire Beetle Pokémon, which is Bug/Fire-type, while its female counterpart Illumise becomes the Bug/Electric-type Neon Beetle Pokémon. Their movepools should reflect their updated typing.
- Illumise has the abilities Levitate or an improved Illuminate. (See note on Illuminate under the Changes to Battle Mechanics & Abilities section below.)
- Candela has the abilities Levitate or Competitive/Flare Boost. (See note on Illuminate under the Changes to Battle Mechanics & Abilities section below.)
TYPE | CAT | CANDELA | ILLUMISE | ||
---|---|---|---|---|---|
Flash | Normal | Status | 1 | 1 | |
Helping Hand | Normal | Status | 1 | 1 | |
Tackle | Normal | Physical | 1 | - | |
Pound | Normal | Physical | - | 1 | |
Vacuum Wave | Flying | Physical | 9 | 9 | |
Confuse Ray | Ghost | Status | 12 | 12 | |
Flame Charge | Fire | Physical | 15 | - | |
Charge Beam | Electric | Special | - | 15 | |
Double Team | Normal | Status | 19 | 19 | |
Signal Beam | Bug | Special | 22 | 22 | |
Will-O-Wisp | Fire | Status | 26 | - | |
Thunder Wave | Electric | Status | - | 26 | |
Tail Glow | Bug | Status | 29 | 29 | |
Lunge | Bug | Physical | 33 | - | |
Bug Buzz | Bug | Special | - | 33 | |
Moonlight | Fairy | Status | 36 | 36 | |
U-Turn | Bug | Physical | 40 | - | |
Volt Switch | Electric | Special | - | 40 | |
Play Rough | Fairy | Physical | 47 | - | |
Dazzling Gleam | Fairy | Special | - | 47 | |
Flare Blitz | Fire | Physical | 57 | - | |
Electro Ball | Electric | Special | - | 57 | |
(or Discharge) |
- Roselia should learn Twineedle by level-up in lieu of Absorb, Pin Missile by level-up instead of Mega Drain, and Draining Kiss by level-up in lieu of Giga Drain.
- Roselia no longer learns Poison Sting or Petal Dance by level-up. Roselia can also pick up Needle Arm and Facade as Egg Moves.
- Roserade should learn Poison Jab by level-up in lieu of Venom Drench, Quiver Dance by level-up in lieu of Weather Ball, Twineedle by level-up in lieu of Poison Sting, Facade or Dazzling Gleam by level-up in lieu of Mega Drain, and Toxic Spikes by level-up in lieu of Grassy Terrain.
- Furthermore, Roserade learns both Swords Dance and Petal Dance as Evo.-moves.
- Roserade picks up Thorn Whip as its final level-up move.
- Roserade now has the abilities Skill Link or Poison Point (see Changes to Battle Mechanics & Abilities section below).
- Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
- Carvanha and Sharpedo should both learn Pursuit by level-up instead of Screech, Nasty Plot by level-up in lieu of Ice Fang, Super Fang by level-up instead of Poison Fang, and Throat Chop or Facade by level-up in lieu of Night Slash.
- Sharpedo should also learn Thunder Wave at level 1, Eerie Impulse by level-up in lieu of Taunt, and picks up Dive as an Evo.-move in lieu of Slash. Sharpedo also picks up Thrash as its final level-up move.
- Carvanha and Sharpedo no longer learn Ice Fang or Poison Fang by level-up.
- Wailord now has the abilities Storm Drain (replacing Wailmer's Water Veil) or Liquid Voice (replacing Wailmer's Oblivious).
- Wailord should learn Hyper Voice at level 1 in lieu of Noble Roar and Zen Headbutt at level 1 in lieu of Heavy Slam.
- Wailord and Wailmer should learn Supersonic y level-up in lieu of Rollout.
- Boost Wailord's base Defense (45) to 60 and base Special Defense (45) to 90 as well as reducing its base Speed (60) to 50 for a base stat total of 550.
- Boost Wailmer's base Special Defense (35) to 60 for a base stat total of 425.
Wailord's base Attack (40) to 80, reduce its base Special Defense (140) to 110 and base Special Attack (80) to 70, retaining a base stat total of 485.
- Numel is revamped as the Ground-type-only Roaming Pokémon. According to its Dex entry: "Well known for enduring long periods without water, Numel travel far in search of water seams they can detect beneath the ground with the vibration-sensitive pads of its feet. Desert-dwelling humans have long since learned to follow Numel towards sources of water."
- Numel's ability is Water Absorb.
- Numel no longer learns any Fire-type moves except for Overheat. Numel should learn Stomp at level 1 in lieu of Tackle, Sand Attack by level-up instead of Ember, Dust Devil by level-up instead of Flame Burst, Overheat by level-up instead of Lava Plume, Bulldoze by level-up instead of Earthquake, and Sandstorm by level-up instead of Flamethrower.
- Numel can pick up Hydro Pump and Fog Call as Egg Moves.
- Camerupt is revamped as the Fire-type/Water-type
CisternBoiler Pokémon. According to its Dex entry: "Camerupt collects rainfall and ambient moisture in its cistern-like humps to absorb slowly for hydration. Humans domesticated Camerupt to maintain a reliable supply of water that can also be conveniently boiled prior to consumption by Camerupt's high internal temperature."- Camerupt's ability is Storm Drain.
- Camerupt should retain its movelist except for learning Water Spout by level-up instead of Eruption, Overheat by level-up instead of Lava Plume, Water Pulse by level-up instead of Focus Energy, Stomp at level 1 in lieu of Tackle, and picking up Vapor Therapy as its final level-up move. Camerupt should also pick up Scald as an Evo.-move alongside Rock Slide.
- Camerupt and Mega Camerupt's "volcano-humps" are now geysers.
- Typhlosion – not the revamped Fire-type/Water-type Camerupt – is now the mascot for Team Magma.
- Mega Aggron has the ability Solid Rock in lieu of Filter.
- Medicham and Meditite now have the abilities Own Tempo or Limber (see note on Own Tempo/Inner Focus and Limber/Steadfast under the Changes to Battle Mechanics & Abilities section below).
- Medicham and Meditite should learn Rolling Kick by level-up in lieu of Confusion as well as picking up the now-Fighting-type Rock Climb and the now-Ghost-type Aura Sphere as their final level-up moves.
- Medicham should learn Acrobatics by level-up in lieu of Hidden Power (see note for Acrobatics under Changes to Pokémon Moves section below).
- Sableye now learns Geomancy by level-up in lieu of Zen Headbutt and Fairy Lock by level-up in lieu of Mean Look. Sableye also picks up the now-Fairy-type Doom Desire as its final level-up move. (See Changes to Pokémon Moves section below.)
- Mawile now learns Disarming Voice by level-up in lieu of Fairy Wind. Mawile also picks up the now-Fairy-type Doom Desire as its final level-up move. (See Changes to Pokémon Moves section below.)
Trapinch and Vibrava should both be Ground/Bug.Trapinch is now Bug/Ground-type. Vibrava is now Bug/Flying-type and has the ability Sand Force. Flygon is now Dragon/Flying-type and has the ability Sand Force.- Vibrava now evolves into Flygon while traded holding a Dragon Scale.
- Grumpig should learn the now-Fairy-type Luster Purge by level-up in lieu of Payback.
- Seviper should trade 25 points from its base Special Attack stat (100) to boost its base Special Defense stat (60) to 85, making it more defensively formidable.
- Seviper should gain Infiltrator as a second ability.
- Now Poison/Dark-type, Seviper should learn Hone Claws by level-up in lieu of Swagger, Facade by level-up instead of Haze, Quash by level-up in lieu of Crunch, as well as Throat Chop by level-up instead of Belch. Seviper also picks up Stockpile, Swallow, and Spit Up as its final level-up moves.
- Corphish and Crawdaunt should be Water/Ground-type and have the abilities Hyper Cutter or
ImmunityFilter.- Corphish and Crawdaunt should learn Crush Claw by level-up in lieu of Vice Grip, Aqua Jet by level-up instead of Bubble Beam, Mud Shot by level-up in lieu of Night Slash, Dig by level-up instead of Taunt, Hone Claws by level-up instead of Swords Dance, Shell Smash by level-up instead of Crunch, and Bulldoze by level-up instead of Guillotine.
- Corphish can also pick up Sand Pit and Brine as Egg Moves through the Krabby evolutionary line.
- Boost Crawdaunt's base Special Defense to at least 85 (+30), reduce its base HP to 60 (-3), and increase boost its base Speed to 70 (+15) for a base stat total of 510 (now same as Kingler, see above).
- Cacnea and Cacturne should learn Dust Devil by level-up in lieu of Cotton Spore and Punishment in lieu of Destiny Bond.
- Considering that Cacnea and Cacturne are based on desert plants known for their high water-retention ability, Cacnea and Cacturne would have access to the ability Storm Drain as well.
- Make Cacturne more defensively formidable: reduce its base Attack (115) to 100 and base Special Attack (115) to 90 to boost its base Defense (60) to 90 and base Special Defense to 70 for a base stat total of 475.
- Swablu now has the abilities Natural Cure or Serene Grace. Altaria now has the abilities Cloud Nine or Serene Grace.
- Zangoose can learn Cut but not Strength.
- Dusclops should learn Strength Sap by level-up instead of Shadow Ball and Dark Void by level-up in lieu of Future Sight. Dusclops also picks up Force Palm at level 1 and Spirit Shackle as its very final level-up move.
- Duskull and Dusclops also pick up Dance Macabre as their final level-up moves.
- Duskull can pick up Future Sight as an Egg Move as well as Strength Sap through breeding with the Litwick or Yamask evolutionary lines.
- Dusclops no longer evolves into Dusknoir (see next note).
- Given the antenna on its head said to capture radio waves, Dusknoir is re-purposed (and re-colored) as an evolution for Rotom named Dynamus (dynamo + ánimas, más). Rotom evolves into Dynamus when leveled up while knowing Eerie Impulse. Dynamus shares Rotom's same movelist – except for picking up Ominous Wind and Magnet Rise at level 1 – plus the same base stats as Rotom's various forms – Heat/Wash/Frost/Fan/Mow.
- Rotom should learn Volt Switch by level-up in lieu of Thunder Shock and Eerie Impulse by level-up in lieu of Ominous Wind.
- Dynamus swaps Rotom's ability Levitate for Lightning Rod.
- This new evolutionary stage for Rotom means it can take advantage of Eviolite's stat boosts.
- Shuppet and Banette learn Acupressure by level-up in lieu of Will-O-Wisp as well as picking up Dance Macabre as their final level-up move. Banette also learns Punishment and Psychic as Evo.-moves.
- Banette also picks up Freeze-Dry or Sheer Cold at level 1.
- Shuppet can pick up Will-O-Wisp and Icy Wind as Egg Moves.
- Chingling and Chimecho are both Ghost-type, retaining the ability Levitate. Both gain a second ability in Shadow Tag.
- Chingling and Chimecho should learn Supersonic by level-up in lieu of Growl, Echoed Voice by level-up in lieu of Confusion, Roost by level-up in lieu of Yawn, Disarming Voice by level-up in lieu of Psywave, Air Cutter by level-up in lieu of Extrasensory, Shadow Sneak by level-up in lieu of Take Down, Ominous Wind by level-up in lieu of Uproar, and Pain Split by level-up in lieu of Double-Edge. Furthermore, Chimecho learns Tailwind as an Evo.-move.
- Glalie should be Male-only and have the abilities Ice Body or Solid Rock. Froslass should be Female-only.
- Glalie is now Ice/Rock-type.
- Glalie picks up Stealth Rock and Rock Blast at level 1 instead of Sheer Cold and Powder Snow, Icicle Spear by level-up in lieu of Blizzard, as well as picking up Head Smash at its final level-up move.
- Spheal, Sealeo, and Walrein all the abilities Thick Fat or Slush Rush; Refrigerate is their hidden ability. Spheal, Sealeo, and Walrein should all learn Mist by level-up in lieu of Rollout. Walrein also picks up Belly Drum and Icicle Spear at level 1 as well as Heavy Slam as its final level-up move.
- Jirachi should be Fairy/Steel. Jirachi should learn
Fairy Wind by level-up in lieu of Confusion,Misty Terrain by level-up in lieu of Refresh, Flash Cannon or Dazzling Gleam by level-up in lieu of Gravity, Meteor Mash by level-up in lieu of Last Resort, and Flash Cannon or Dazzling Gleam by level-up in lieu of Double-Edge. Furthermore, Jirachi also learns Metal Burst, Sweet Kiss, Cosmic Power, and Baton Pass at level 1.- Jirachi no longer learns Confusion by level-up.
- Lucky Chant, Sweet Kiss, Doom Desire, and Swift are all now Fairy-type moves (see Changes to Pokémon Moves section below).
- Infernape is now known as the Golden Monkey Pokémon and should learn the now-Steel-type move Clanging Scales by level-up in lieu of Punishment and Close Combat by level-up in lieu of Fire Spin. Infernape should also pick up Meteor Mash and Detect at level 1 in lieu of Flare Blitz.
- Brick Break should also be added to Infernape's level-up movelist.
- Monferno should learn Karate Chop as an Evo.-move in lieu of Mach Punch. Infernape should learn Mach Punch as an Evo.-move in lieu of Close Combat.
- Chimchar also picks up Covet and Play Rough as Egg Moves.
- Staraptor now has the abilities Moxie or Sheer Force (see Changes to Battle Mechanics & Abilities section below). Staraptor should learn Pluck at level 1 in lieu of Growl, Sky Drop by level-up in lieu of Take Down, and Sky Attack by level-up in lieu of Brave Bird.
- Staraptor should learn Pursuit at level 1 in lieu of Tackle as well as an Evo.-move.
- Starly and Staravia should learn Peck by level-up in lieu of Tackle.
- Starly, Staravia, and Staraptor should all learn Feint Attack by level-up in lieu of Aerial Ace.
- Braviary now has the abilities Keen Eye or Defiant to better contrast its fighting style from Staraptor.
- Bidoof and Bibarel learn Cut by level-up in lieu of Tackle, Rock Smash by level-up in lieu of Rollout, and Bulldoze by level-up in lieu of Curse. Bibarel also learns learns Waterfall at level 1 and again as an Evo.-move.
- Kricketune should learn Echoed Voice as an Evo.-move in lieu of Fury Cutter, Bounce at level 1 in lieu of Bide, Fury Cutter by level-up in lieu of Absorb, Grass Whistle by level-up in lieu of Sing, Supersonic by level-up in lieu of Focus Energy, Moonlight by level-up in lieu of Fell Stinger, Role Play by level-up in lieu of Taunt, and Entrancing Song by level-up in lieu of Sticky Web.
- Kricketot and Kricketune learn Belly Drum at level 1 instead of Growl.
- Kricketot should learn Steamroller by level-up in lieu of Struggle Bug.
- Kricketot can learn Heal Bell, Quiver Dance, and Calm Mind as Egg Moves.
- Kricketot has the abilities Shed Skin or Sap Sipper. Kricketune has the abilities Own Tempo (see Changes to Battle Mechanics & Abilities section) or Technician (former replacing Kricketot's Shed Skin, the latter replacing Kricketot's Sap Sipper).
- Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
TYPE | CAT | KRICKETOT | KRICKETUNE | |
---|---|---|---|---|
Belly Drum | Normal | Status | 1 | 1 |
Grass Whistle | Grass | Status | 1 | 1 |
Bounce | Flying | Physical | - | 1 |
Disarming Voice | Fairy | Special | 8 | 1 |
Echoed Voice (Evo) | Normal | Special | - | Evo |
Fury Cutter | Bug | Physical | - | 14 |
Steamroller | Bug | Physical | 14 | - |
Supersonic | Normal | Status | 18 | 18 |
Moonlight | Fairy | Status | 22 | 22 |
Echo Wave | Normal | Special | 26 | 26 |
Night Slash | Dark | Physical | - | 30 |
Screech | Normal | Status | 30 | - |
Role Play | Psychic | Status | - | 34 |
Bug Buzz | Bug | Special | 34 | 38 |
Baton Pass | Normal | Status | 38 | 42 |
Entrancing Song | Normal | Status | - | 46 |
Follow Me | Normal | Status | 42 | 50 |
Perish Song | Ghost | Status | - | 54 |
Dance Macabre | Ghost | Status | 46 | - |
- Shinx, Luxio, and Luxray now have the abilities Infiltrator or Compound Eyes. Shinx, Luxio, and Luxray now have the hidden ability Intimidate, rather than Guts.
- Shinx, Luxio, and Luxray should learn Nuzzle by level-up in lieu of Tackle, Extrasensory by level-up in lieu of Swagger, Glare by level-up in lieu of Scary Face, Signal Beam by level-up in lieu of Crunch, and Zap Cannon by level-up in lieu of Discharge. Furthermore, Luxray now learns Foresight OR Lock-On as an Evo.-move.
- Luxray also learns Parabolic Charge at level 1.
- Glameow has the abilities Limber or Fur Coat. Purugly has the abilities Thick Fat or Fur Coat.
- Rampardos is now Rock/Fighting. Rampardos should learn Detect by level-up instead of Leer, Rock Polish by level-up in lieu of Scary Face, Counter by level-up instead of Zen Headbutt, and Close Combat by level-up in lieu of Screech. Rampardos should learn Accelerock at level 1 in lieu of Endeavor and again as an Evo.-move.
- Rampardos also picks up Wild Charge and Flame Charge at level 1.
- Cranidos should learn Detect by level-up instead of Leer, Rock Polish by level-up in lieu of Scary Face, and Counter by level-up instead of Zen Headbutt.
- Cranidos and Rampardos no longer learn Screech or Zen Headbutt by level-up.
- Bulldoze, Skull Bash, Wild Charge, Flame Charge, and Zen Headbutt are added to Cranidos' Egg Move list. Rampardos now learns Double-Edge by level-up in lieu of Endeavor.
- Cranidos and Rampardos gain a second ability in Rock Head to avoid recoil damage from Double-Edge or Head Smash.
- Cranidos and Rampardos learn Wild Charge and Flame Charge by TM if lieu of Thunderbolt, Thunder, Flamethrower, and Fire Blast.
- Reduce Rampardos' base HP (97) to 72, base Attack (165) to
163158, and base Special Attack (65) to 50 as well as boosting its base Defense (60) to 80, base Special Defense (50) to 65, and base Speed (58) to 65 for a base stat total of495490.
- Shieldon and Bastiodon should learn Rock Tomb by level-up in lieu of Taunt (see Changes to Pokémon Moves section), Bulldoze by level-up in lieu of Take Down, and Stealth Rock by level-up in lieu of Endure.
- Shieldon and Bastiodon now have the abilities Solid Rock or Sap Sipper (Herbivorous).
- Reduce Bastiodon's base Defense (168) to 163, base Special Attack (47) to 30, and base Special Defense (138) to 110 as well as boosting its base HP (60) to 75, base Attack (52) to 70, and base Speed (30) to 47 for a base stat total of 495.
- Male Burmy evolve into a Bug/Fire-type Mothim during day or a Bug/Ice-type Mothim at night. Each form receives a slightly different movelist to reflect their updated typing.
- Bug/Fire-type Mothim should learn Ember by level-up in lieu of Hidden Power, Will-O-Wisp by level-up in lieu of Confusion, Fire Spin by level-up in lieu of Poison Powder, Morning Sun by level-up in lieu of Psybeam, Silver Wind by level-up in lieu of Camouflage, and
Fiery Dance (or Flame Burst)Wicked Flame by level-up in lieu of Psychic. - Bug/Ice-type Mothim should learn Icy Wind by level-up in lieu of Hidden Power, Mist by level-up in lieu of Confusion, Ice Shard by level-up in lieu of Poison Powder, Moonlight by level-up in lieu of Psybeam, Silver Wind by level-up in lieu of Camouflage, and Aurora Beam by level-up in lieu of Psychic.
- Mothim's (both forms) abilities are now Levitate or Shield Dust.
- Swap Mothim's (both forms) base Special Defense stat (50) for its base Attack stat (94).
- Bug/Fire-type Mothim should learn Ember by level-up in lieu of Hidden Power, Will-O-Wisp by level-up in lieu of Confusion, Fire Spin by level-up in lieu of Poison Powder, Morning Sun by level-up in lieu of Psybeam, Silver Wind by level-up in lieu of Camouflage, and
TYPE | CAT | MOTHIM (day) | MOTHIM (night) | |
---|---|---|---|---|
Quiver Dance | Bug | Status | 1 | 1 |
Gust | Flying | Special | 1 | 1 |
Protect | Normal | Status | 1 | 1 |
Gust (Evo) | Flying | Special | Evo | Evo |
Ember | Fire | Special | 14 | - |
Icy Wind | Ice | Special | - | 14 |
Silver Wind | Bug | Status | 20 | 20 |
Will-O-Wisp | Fire | Status | 23 | - |
Mist | Ice | Status | - | 23 |
Pluck | Flying | Status | 26 | 26 |
Fire Spin | Fire | Special | 29 | - |
Ice Shard | Ice | Physical | - | 29 |
Morning Sun | Normal | Status | 32 | - |
Moonlight | Fairy | Status | - | 32 |
Wicked Flame | Fire | Special | 38 | - |
Aurora Beam | Ice | Special | - | 38 |
U-Turn | Bug | Physical | 41 | 41 |
Quiver Dance | Bug | Status | 47 | 47 |
Solar Beam | Grass | Special | 50 | - |
Moonblast | Fairy | Special | - | 50 |
Mothim day form
Mothim night form
- Cherrim
(both forms)is now Grass/Fairywhile in its "Sunshine Form". Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.- Cherrim and Cherubi should both learn Moonlight by level-up in lieu of Morning Sun and also pick up Charm at level 1. Whereas Cherubi picks up Solar Beam by level-up, Cherrim instead learns Moonblast. Cherrim also picks up Fairy Wind as an Evo.-move.
- Cherrim picks up Fairy Lock as its final level-up move (see Changes to Pokémon Moves section).
- Cherrim now evolves from Cherubi when leveled up with high friendship at night.
- Cherrim's ability is now Serene Grace.
Reduce Cherrim's base Speed to 60 (-25) for a base stat total of 425.Reduce Cherrim's base Speed to 60 (-25), boost Special Attack to 90 (+3), and increase Special Defense to 80 (+2) for a base stat total of 430.
- Glameow now has the abilities Contrary or Limber (see Changes to Battle Mechanics & Abilities section below). Purugly now has the abilities Contrary or Fur Coat.
- Hippopotas and Hippowdon gain a second ability in Arena Trap.
- Possibly based on the Egyptian god of funerals and the afterlife, Anubis, Lucario should be Ghost/Fighting.
- Lucario should learn Shadow Claw by level-up in lieu of Metal Claw, Spirit Shackle by level-up in lieu of Dragon Pulse, and Phantom Force by level-up in lieu of Extreme Speed. Lucario now learns Destiny Bond at level 1.
- Riolu now has the abilities Synchronize or Vital Spirit (see Changes to Battle Mechanics & Abilities section below). Lucario now has the abilities
JustifiedSynchronize or Soul-Heart.
- Riolu now has the abilities Synchronize or Vital Spirit (see Changes to Battle Mechanics & Abilities section below). Lucario now has the abilities
- Croagunk and Toxicroak are now known as the Poison Dart Pokémon.
- Croagunk and Toxicroak should learn Karate Chop by level-up in lieu of Mud-Slap, Mud-Slap by level-up in lieu of Feint Attack, Jump Kick by level-up in lieu of Mud Bomb,
Smelling SaltsToxic Spikes by level-up in lieu of Sludge Bomb, Venom Drench by level-up in lieu of Belch, and Cross Poison by level-up in lieu of Flatter. Toxicroak and Croagunk also pick up Acid Armor at level 1 as well as Mega Kick as their final level-up move. - Toxicroak should also pick up Facade at level 1 as well as learning Assurance by level-up in lieu of Revenge.
- Croagunk also picks up Belch and Cross Poison as Egg Moves.
- Croagunk and Toxicroak should learn Karate Chop by level-up in lieu of Mud-Slap, Mud-Slap by level-up in lieu of Feint Attack, Jump Kick by level-up in lieu of Mud Bomb,
- Cresselia should be Fairy-type.
- Uxie, Mesprit, and Azelf should all be Fairy-type.
- Dialga is now Psychic/Steel-type and its signature move Roar of Time should be Psychic-type.
- Palkia is now Psychic/Dragon-type and its signature move Spacial Rend should be Psychic-type.
- Victini should be Fire/Flying-type
or have ability Levitate. Victini should also learn Helping Hand at level 1, Vacuum Wave by level-up instead of Quick Attack, Pluck by level-up in lieu of Confusion,AssistDefog by level-up instead of Headbutt, Baton Pass by level-up instead of Zen Headbutt, Acrobatics/Aerial Ace by level-up in lieu of Double-Edge, and Sacred Fire by level-up in lieu of Overheat. - Samurott should be Water/Fighting-type. Samurott should learn Sacred Sword by level-up in lieu of Encore, Waterfall by level-up in lieu of Aqua Tail, Reversal by level-up in lieu of Retaliate, and X-Scissor by level-up in lieu of Swords Dance.
- Furthermore, Samurott learns Swords Dance as an Evo.-move in lieu of Slash.
- Samurott learns Retaliate and Counter at level 1.
- Samurott should swap its base Attack stat (100) for its base Special Attack stat (108).
- Emboar should be Fire/Dark. Emboar should learn Snarl by level-up in lieu of Rollout, Punishment by level-up instead of Roar, Sucker Punch by level-up in lieu of Head Smash, and Hammer Arm in lieu of Flare Blitz (Emboar no longer learns Hammer Arm at level 1). Emboar also picks up Inferno, Belly Drum, and Incinerate at level 1 in lieu of Ember, Tail Whip, and Ember.
- Snivy, Servine, and Serperior all learn Vine Whip and Growth at level 1 in lieu of Tackle. Snivy, Servine, and Serperior all learn Grass Whistle by level-up in lieu of Leer, Shore Up by level-up in lieu of Mega Drain, Endeavor or Grass Knot by level-up in lieu of Slam, and Power Whip by level-up in lieu of Giga Drain. Serperior learns Facade as an Evo.-move.
- Serperior also learns Rototiller at level 1 as well as Spikes or Toxic Spikes at level 1.
- Serperior also picks up Thorn Whip as its final level-up move.
- Patrat and Watchog should learn Pound by level-up in lieu of Tackle , Dig by level-up in lieu of Bide, Glare by level-up in lieu of Hypnosis, and Dust Devil by level-up instead of Slam.
- Watchog also learns Low Sweep by level-up in lieu of Low Kick and Signal Beam by level-up in lieu of Nasty Plot.
- Watchog picks up both Confuse Ray and Flash as Evo.-moves.
- Watchog now has the abilities Stakeout or an improved Illuminate (see Changes to Battle Mechanics & Abilities section below).
- Patrat also learns Screech by level-up in lieu of Nasty Plot.
- Patrat can learn Hypnosis as an Egg Move.
- Lillipup and Herdier now have the abilities Scrappy or Vital Spirit (see Changes to Battle Mechanics & Abilities section below). Stoutland now has the abilities Thick Fat (replacing Scrappy) or Fur Coat (replacing Vital Spirit).
- Purrloin now has the abilities Cute Charm or Frisk. Liepard now has the abilities Infiltrator (replacing Purrloin's Cute Charm) or Frisk.
- Swoobat and Woobat should be Fairy/Flying.
- Swoobat and Woobat should learn Swift at level 1 in lieu of Confusion, Sweet Kiss by level-up instead of Assurance, Air Slash by level-up in lieu of Air Cutter, Draining Kiss by level-up instead of Future Sight, an improved Razor Wind by level-up in lieu of Air Slash, Roost by level-up instead of Amnesia/Calm Mind, and Destiny Bond by level-up in lieu of Psychic. (Also see notes on Razor Wind and Air Slash under the Changes to Pokémon Moves section below.)
- Swoobat also picks up Fairy Lock at level 1 and Play Rough as its final level-up move.
- Sweet Kiss and Heart Stamp are now Fairy-type moves (see Changes to Pokémon Moves section below).
- Minccino and Cinccino are now both Ice-type. Minccino has the ability Pickup. Cinccino has the ability Fur Coat.
- Cinccino now evolves from Minccino when it is leveled up near an Ice Rock OR is levelled up having at least two levels of Affection. Cinccino shares Minccino's same movelist, including the following movelist changes:
- Minccino and Cinccino both learn Powder Snow at level 1, Mist by level-up in lieu of Slam, and Play Rough by level-up in lieu of Captivate.
- Cinccino should also learn Bounce and Work Up at level 1 instead of Bullet Seed and Rock Blast. Cinccino also picks up Icicle Spear as an Evo.-move as well as Avalanche as its final level-up move.
- Reduce Cinccino's base Speed to 85 (-30), reduce base Attack to to 75 (-20), and boost base Special Attack to 85 (+20) for a base stat total of 440.
- Cottonee and Whimsicott are now Grass-type only.
- Cottonee now evolves into Whimsicott leveling up while knowing Whirlwind. Whimsicott's movelist is replaced by Cottonee's movelist.
- Cottonee and Whimsicott should learn Razor Leaf at level 1 by level-up in lieu of Absorb, Gust at level 1 by level-up instead of Fairy Wind, Whirlwind by level-up in lieu of Poison Powder, and Leaf Storm by level-up instead of Energy Ball.
- Whimsicott should also pick up Nuzzle at level 1, Powder by level-up in lieu of Charm, Tailwind by level-up in lieu of Sunny Day, and Razor Wind by level-up in lieu of Solar Beam (See Changes to Pokémon Moves section).
- Furthermore, Whimsicott learns Gust and Covet at level 1 and re-learns both as Evo.-moves.
- Cottonee picks up Dust Devil as an Egg Move through breeding with the Cacnea evolutionary line
- Cottonee has the abilities Prankster or Infiltrator. Whimsicott has the abilities Prankster or Aerilate.
- Solosis, Duosion, and Reuniclus are now all Normal-type with the abilities Water Absorb or Regenerator. Telepathy is their hidden ability.
- Solosis, Duosion, and Reuniclus should learn Nuzzle by level-up in lieu of Psywave, Bide by level-up in lieu of Rollout, Water Pulse by level-up in lieu of Charm, Shock Wave by level-up in lieu of Future Sight, Aqua Ring by level-up in lieu of Psychic, and Extrasensory by level-up in lieu of Wonder Room.
- Reuniclus re-learns Bide as an Evo.-move.
- Solosis, Duosion, and Reuniclus all learn Defense Curl at level 1, as well as Refresh at the same level they learn Recover.
- Reuniclus learns Stockpile, Swallow, and Spit Up at level 1 in lieu of Dizzy Punch. Reuniclus no longer learns Dizzy Punch by level-up.
- Deerling and Sawsbuck now learn Grass Whistle by level-up in lieu of learn Aromatherapy.
- Galvantula now has the abilities
Volt Absorb Compound EyesInfiltrator or Fur Coat. Joltik now has the abilitiesVolt Absorb Compound EyesInfiltrator or Static.- Joltik and Galvantula should learn Pin Missile by level-up in lieu of Screech, Bounce by level-up in lieu of Slash, Venoshock by level-up in lieu of Signal Beam, Lunge by level-up in lieu of Agility, Eerie Impulse by level-up in lieu of Sucker Punch, and Giga Drain by level-up in lieu of Bug Buzz.
Galvantula picks up Eerie Impulse as an Evo.-move.Galvantula also picks up Ion Deluge at level 1 (see Changes to Pokémon Moves section below).
- Joltik and Galvantula should learn Pin Missile by level-up in lieu of Screech, Bounce by level-up in lieu of Slash, Venoshock by level-up in lieu of Signal Beam, Lunge by level-up in lieu of Agility, Eerie Impulse by level-up in lieu of Sucker Punch, and Giga Drain by level-up in lieu of Bug Buzz.
- Sandile and Krokorok are both Ground-type only, with the abilities Tinted Lens or Water Compaction. Krookodile now has the abilities Intimidate (see Changes to Battle Mechanics & Abilities section below) or Water Compaction.
- Sandile, Krokorok, and Krookodile learn Muddy Water by level-up in lieu of Embargo (See Changes to Pokémon Moves section). Krookodile picks up Fake Tears at level 1.
- Instead of heaps of trash, Trubbish and Garbodor should be redesigned as cockroach-like Bug/Poison-type Pokémon.
- Darumaka and Darmanitan are now both Fire/Fairy-type and their movepools should be updated to reflect their new typing.
- Darumaka and Darmanitan now have the abilities Vital Spirit or Sheer Force (see changes to both abilities under the Changes to Battle Mechanics & Abilities section below).
- Darmanitan Zen Mode now constitutes a branch evolution, a separate Fire/Psychic-type Pokémon named Zendaruma. Zendaruma's abilities are
Own TempoSynchronize or Soul-Heart.
TYPE | CAT | DARUMAKA | DARMANITAN | ZENDARUMA | ||
---|---|---|---|---|---|---|
Charm | Fairy | Fire | 1 | - | - | |
Hammer Arm | Fighting | Physical | - | 1 | - | |
Rest | Psychic | Status | - | - | 1 | |
(or Flame Rite) | ||||||
Pound | Normal | Physical | 1 | 1 | - | |
Bide | Normal | Physical | - | - | 1 | |
Defense Curl | Normal | Status | 1 | 1 | 1 | |
Fire Punch (Evo) | Fire | Physical | - | Evo | - | |
Zen Headbutt (Evo) | Psychic | Physical | - | - | Evo | |
Flame Wheel | Fire | Physical | 6 | 6 | 6 | |
Dizzy Punch | Fairy | Physical | 11 | 11 | - | |
Future Sight | Psychic | Special | - | - | 11 | |
Wake-Up Slap | Normal | Physical | 19 | - | - | |
Arm Thrust | Fighting | Physical | - | 19 | - | |
Will-O-Wisp | Fire | Status | - | - | 19 | |
Facade | Dark | Physical | 25 | 25 | 25 | |
Lucky Chant | Fairy | Status | 30 | - | 30 | |
Flame Charge | Fire | Physical | - | 30 | - | |
Work Up | Normal | Status | 33 | 33 | - | |
Cosmic Power | Psychic | Status | - | - | 33 | |
(or Calm Mind) | ||||||
Natural Gift | Normal | Physical | 39 | - | 39 | |
(or Hidden Power) | ||||||
Heat Crash | Fire | Physical | - | 39 | - | |
Lunar Dance | Fairy | Status | 42 | - | 42 | |
Belly Drum | Normal | Status | - | 42 | - | |
Play Rough | Fairy | Physical | 47 | 47 | - | |
Stored Power | Psychic | Special | - | - | 47 | |
Eruption | Fire | Physical | - | 54 | - | |
Psychic | Psychic | Special | - | - | 54 | |
(or Aura Sphere) | ||||||
Flare Blitz | Fire | Physical | - | 62 | - | |
Burn Up | Fire | Special | 54 | - | 62 | |
Sacred Fire | Fire | Physical | 60 | 74 | 74 |
- Darmanitan's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 105 / 130 / 75 / 50 / 75 / 85
- Zendaruma's base stats (HP / ATK / DFN / SpATK / SpDFN / SPD): 105 / 75 / 75 / 130 / 85 / 50
- Darumaka can pick up Aura Sphere, Force Palm, Healing Wish, Smelling Salts, Baton Pass, and Flame Rite as Egg Moves.
- Dizzy Punch, Lucky Chant, and Lunar Dance are now Fairy-type moves (see Changes to Pokémon Moves section).
- Cofagrigus is now Ghost/Rock. Cofagrigus should learn Dust Devil by level-up in lieu of Night Shade, Sand Pit by level-up in lieu of Haze, and Macabre Dance by level-up in lieu of Destiny Bond. Cofagrigus now learns Sandstorm at level 1. Cofagrigus also picks up Power Gem as its final level-up move.
- Furthermore, Cofagrigus learns Rock Tomb in lieu of Scary Face (see Changes to Pokémon Moves section).
- Yamask can learn Strength Sap as an Egg Move through the Litwick evolutionary line.
- Elgyem and Beheeyem now have the abilities Trace or Telepathy. Regenerator is their hidden ability.
- Elgyem and Beheeyem now learn Confuse Ray by level-up in lieu of Growl, Covet by level-up in lieu of Headbutt, Force Palm by level-up in lieu of Hidden Power, Signal Beam by level-up in lieu of Zen Headbutt, Extrasensory by level-up in lieu of Psychic, and Cosmic Power by level-up in lieu of Calm Mind. Elgyem and Beheeyem also pick up Stored Power as their final level-up move.
- Beheeyem also learns Strength Sap by level-up in lieu of Recover.
- Furthermore, Beheeyem picks up Energy Ball at level 1 and Block as an Evo.-move.
- Elgyem can pick up Strength Sap, Energy Ball, Zap Cannon, and Force Palm as Egg Moves (See Changes to Pokémon Moves section).
- Litwick and Lampent now learns Strength Sap by level-up in lieu of Astonish. Chandelure also learns Strength Sap at level 1.
- Druddigon should learn Bite and Stealth Rock at level 1 in lieu of Scratch and Leer, Smack Down by level-up in lieu of Revenge, Rock Slide by level-up in lieu of Night Slash, Bulldoze by level-up in lieu of Rock Climb, and Head Smash by level-up in lieu of Superpower.
- Druddigon also picks up Fire Fang and Thunder Fang at level 1.
- Golett and Golurk learn Bullet Punch at level 1 in lieu of Pound, Dust Devil by level-up instead of Mud-Slap, and Bulldoze by level-up in lieu of Stomping Tantrum. Golett and Golurk now have the abilities Iron Fist or Water Compaction.
- Golett and Golurk no longer learn Earthquake by level-up, only via TM.
- Archen and Archeops now have the abilities Technician or Quick Feet. Infiltrator is their hidden ability.
- Haxorus now has the abilities Mold Breaker or Hyper Cutter. Intimidate is its hidden ability.
- Haxorus should learn Iron Head by level-up in lieu of Dragon Pulse.
- Haxorus also learns Fire Fang and Thunder Fang at level 1 in lieu of Scratch and Leer.
- Cubchoo and Beartic should learn Frost Breath by level-up in lieu of Icy Wind, Ice Fang by level-up instead of Swagger, and Ice Punch by level-up in lieu of Blizzard. Beartic also picks up Snarl as an Evo.-move alongside Icicle Crash.
- Beartic should learn also learn Roar by level-up in lieu of Growl, Hone Claws by level-up instead of Play Nice, and Surf by level-up in lieu of Flail.
- Beartic also learns Crunch at level 1 in lieu of Superpower.
- Beartic should be Ice/Water and have the abilities Slush Rush or Berserk.
- Cubchoo can pick up Metal Claw as an Egg Move.
- Vullaby and Mandibuzz should learn Pursuit by level-up instead of Gust, Snatch by level-up instead of Flatter, Dust Devil in lieu of Air Slash,
Sky DropQuash by level-up instead of Dark Pulse, andSky AttackSky Drop by level-up instead of Brave Bird. Mandibuzz also picks up Throat Chop or Assurance as its final level-up move.- Mandibuzz learns Gastro Acid at level 1 in lieu of Mirror Move and re-learns it in lieu of Tailwind.
- Mandibuzz no longer learns Mirror Move or Tailwind by level-up.
- Zweilous picks up Poison Fang as an Evo.-move. Hydreigon picks up Venoshock as an Evo.-move as well as Toxic Spikes or Toxic at level 1.
Victini now has the ability Levitate.- Flabébé, Floette, and Florges all pick up Grass Whistle at level 1. Flabébé and Floette no longer learn Tackle or Solar Beam by level-up.
- Flabébé, Floette, and Florges all learn
Fleur CannonDazzling Gleam by level-up in lieu of Moonblast. - Flabébé now picks up Leech Seed as an Egg Move.
- Flabébé, Floette, and Florges now have the improved ability Flower Gift (Flower Veil is no more! All prior instances of this ability become Flower Gift).
- The move Petal Blizzard is now Fairy-type (See Changes to Pokémon Moves section).
- Flabébé, Floette, and Florges all learn
- Litleo and Pyroar now have the abilities
MoxieIntimidate or Sheer Force (see Changes to Battle Mechanics & Abilities section below). Pyroar (both versions) are reclassified as Fire/Fighting.- Litleo and Pyroar should learn Snarl by level-up in lieu of Headbutt. Litleo and Pyroar both learn Detect at level 1.
- Pyroar should learn Low Sweep by level-up in lieu of Hyper Beam and Close Combat by level-up in lieu of Overheat. Furthermore, Pyroar should learn Submission as an Evo.-move.
- Pyroar also picks up Outrage as its final level-up move.
Boost Pyroar's base Attack (68) to 110 and reduce its base Special Attack (109) to 100 for a base stat total of 540.- Boost Pyroar's base Attack (68) to 110 as well as reducing its base Special Attack (109) to 100 and Speed (106) to 86 for a base stat total of 520.
- Helioptile and Heliolisk now have the abilities Lightning Rod or Solar Power (see Changes to Battle Mechanics & Abilities section below).
- Heliolisk picks up Solar Beam as an Evo.-move.
- Helioptile and Heliolisk should learn Synthesis in lieu of Razor Wind and Ion Deluge in lieu of Electrify (see Changes to Pokémon Moves section below).
- Helioptile should learn Energy Ball by level-up in lieu of Bulldoze and Eerie Impulse in lieu of Thunderbolt.
- Heliolisk should Discharge by level-up in lieu of Thunder.
- Helioptile and Heliolisk can no longer learn Thunderbolt, Thunder, or Rain Dance by TM but they can learn Sunny Day by level-up instead.
- Helioptile picks up Weather Ball as an Egg Move.
- Carbink and Diancie both learn Geomancy at level 1 as well.
- Pumpkaboo and Gourgeist should learn Will-O-Wisp by level-up instead of Pain Split and Wicked Fire by level-up instead of learning Trick-or-Treat a third time. Gourgeist should also learn Shell Smash by level-up in lieu of learning Trick-or-Treat a fourth time.
- Phantump and Trevenant should learn Hypnosis by level-up in lieu of Will-O-Wisp.
- Phantump and Trevenant cannot learn Will-O-Wisp by any means, including TM61.
- Xerneas should learn Jump Kick by level-up in lieu of Gravity, Sky Uppercut by level-up instead of Close Combat, Earth Power by level-up in lieu of Night Slash, and Power Gem by level-up instead of Giga Impact. Xerneas also learns Nature Power at level 1.
Incineroar learns Sucker Punch by level-up instead of Fury Swipes.- Incineroar should learn Sucker Punch by level-up instead of Fury Swipes, Scary Face by level-up in lieu of Growl, Snarl by level-up instead of Lick, Circle Throw by level-up in lieu of Thrash, Revenge by level-up instead of Scary Face, and Submission by level-up in lieu of Outrage (see Changes to Pokémon Moves section below).
- Incineroar also picks up Parting Shot as its final level-up move and learns Throat Chop as an Evo.-move in lieu of Darkest Lariat. (Darkest Lariat is no more!)
- Litten, Torracat, and Incineroar should all learn Feint Attack by level-up in lieu of Double Kick.
- Now known as the Astrigent Pokémon, Tsareena is now Grass/Fighting-type.
- Tsareena should learn Detect/Protect by level-up instead of Splash, Play Rough by level-up in lieu of Punishment, Rolling Kick by level-up in lieu of Stomp, Triple Kick by level-up instead of High Jump Kick (see Changes to Pokémon Moves section below), and Mega Kick by level-up in lieu of Leaf Storm.
- Steenee now evolves into Tsareena leveling up while knowing Rolling Kick (Steenee and Tsareena no longer learn Stomp by level-up).
- Tsareena now has the abilities Defiant (replacing Steenee's Leaf Guard) or Dazzle (replacing Steenee's Oblivious). (See note on Dazzle under the Changes to Battle Mechanics & Abilities section below.)
- Bounsweet, Steenee, and Tsareena all learn Sweet Kiss in lieu of Teeter Dance.
- Minior also has a second ability in Solid Rock which prevents a form change into Core form by individual Minior with this ability. Minior gains Reckless or Rock Head as its hidden ability.
- Minior should learn Smack Down by level-up in lieu of Rollout, Aerial Ace by level-up in lieu of Swift, Sky Attack by level-up in lieu of Take Down, Head Smash by level-up in lieu of Power Gem, and Meteor Mash by level-up instead of Double-Edge.
- Furthermore, Minior learns Tailwind, Accelerock, and Vacuum Wave at level 1.
- Minior no longer learns Defense Curl, Tackle, or Confuse Ray.
- Pyukumuku now has the abilities Liquid Ooze or Aftermath (see Changes to Battle Mechanics & Abilities section below).
- Drampa is now Dragon/Flying-type.
- Kommo-o is now Dragon/Steel-type and its signature move Clanging Scales should be Steel-type.
Changes to Ultra Beast Species
- Cosmog and Cosmoem should both learn Teleport and Cosmic Power at level 1, Swift at level 10,
Baton PassStored Power at level 20, Gravity at level 30, and Psychic at level 40.- Cosmog and Cosmoem should both have the ability Pure Power (see Changes to Battle Mechanics & Abilities section below).
- Solgaleo is now Psychic/Fire-type and has the ability White Smoke.
- Solgaleo should learn Heat Wave by level-up in lieu of Wake-Up Slap, Eruption by level-up instead of Metal Burst, and Sunny Day by level-up in lieu of Crunch. (Also see notes on Noble Roar and Eruption under the Changes to Pokémon Moves section below.)
- Lunala is now Psychic/Fairy-type and has the ability Nocturnal (see Changes to Battle Mechanics & Abilities section below).
- Lunala should learn Night Slash by level-up in lieu of Air Slash, Psychic Fangs by level-up instead of Shadow Ball, and Tidal Surge by level-up instead of Night Daze.
- Nihilego is now Psychic/Dark-type and gains the second ability Clear Body. Nihilego should learn Acid Armor by level-up in lieu of Power Gem.
- Buzzwole gains the second ability
Huge PowerRegenerator.- Buzzwole should learn Drain Punch by level-up in lieu of Focus Punch.
- Pheromosa is now Fairy/Fighting-type and gains the second ability
Speed BoostMarvel ScaleDazzle (see Changes to Battle Mechanics & Abilities section below). - Celesteela is now Steel-type only and gains the second ability Levitate.
- Kartana is now Grass-type only and gains the second ability Steelworker (see Changes to Battle Mechanics & Abilities section below).
- Guzzlord is now Psychic/Dark-type and gains the second ability Intimidate. Guzzlord should learn Spit Up by level-up in lieu of Dragon Rage, Psychic Fangs by level-up instead of Steamroller, Trick Room by level-up instead of Thrash, and Spacial Rend by level-up in lieu of Dragon Rush.
- Necrozma is now Psychic/Electric-type and has the ability Filter in lieu of Prism Armor. (Prism Armor is no more!)
- Poipole and Naganadel are now both Poison/Steel-type and gain the second ability Levitate.
- Stakataka is now Rock/Psychic-type and gains the second ability
Solid RockMold Breaker. - Blacephalon is now Fairy/Fire-type and gains the second ability Aftermath (see Changes to Battle Mechanics & Abilities section below).
- Should Heatran and Kyurem be retconned as an Ultra Beast???
Other Regional Variants
Sdex | Ndex | MS | Pokémon | Type | |
---|---|---|---|---|---|
#029 | #029 | ![]() |
Nidoran♀ | Ice | |
#032 | #032 | ![]() |
Nidoran♂ | Ice | |
#030 | #030 | ![]() |
Nidorina | Ice | |
#033 | #033 | ![]() |
Nidorino | Ice | |
#031 | #031 | ![]() |
Nidoqueen | Ice | Poison |
#034 | #034 | ![]() |
Nidoking | Ice | Poison |
#072 | #072 | ![]() |
Tentacool | Electric | Water |
#073 | #073 | ![]() |
Tentacruel | Electric | Water |
#109 | #109 | ![]() |
Koffing | Fire | |
#110 | #110 | ![]() |
Weezing | Fire | |
#154 | #238 | ![]() |
Smoochum | Water | Ghost |
#124 | #124 | ![]() |
Jynx | Water | Ghost |
#131 | #131 | ![]() |
Lapras | Dragon | Steel |
#015 | #163 | ![]() |
Hoothoot | Ice | Flying |
#016 | #164 | ![]() |
Noctowl | Ice | Flying |
#101 | #193 | ![]() |
Yanma | Bug | Electric |
#184 | #469 | ![]() |
Yanmega | Bug | Electric |
#216 | #218 | ![]() |
Slugma | Steel | |
#217 | #219 | ![]() |
Magcargo | Steel | |
#034 | #285 | ![]() |
Shroomish | Grass | Electric |
#035 | #286 | ![]() |
Breloom | Grass | Electric |
#069 | #303 | ![]() |
Mawile | Grass | Dark |
#069 | #303 | ![]() |
Gorgonna (Mega Mawile) | Grass | Dark |
Alolan Sandshrew
Alolan Sandslash
- Alolan Sandshrew and Sandslash are now Steel-type only and have the abilities Tough Claws or an improved Slush Rush (see note for Slush Rush under the Changes to Battle Mechanics & Abilities section).
- Both Nidoran variants have the ability Cheek Pouch. Nidorino- and Nidorina-variant have the ability Rough Skin. Nidoking- and Nidoqueen-variant have the ability
Poison PointHeatproof. - Koffing and Weezing-variant have the ability Levitate.
- Tentacool and Tentacruel-variant have the abilities
Clear BodyIlluminate or Dazzle. - Lapras-variant has the abilities Shell Armor or Storm Drain.
- Smoochum-variant has the ability Cute Charm. Jynx-variant has the ability
MummyCursed Body. - Hoothoot and Noctowl-variant have the abilities
Snow CloakSlush Rush or Keen Eye (snowy owls are almost exclusively diurnal hunters). - Yanma and Yanmega-variant have the ability Levitate.
- Slugma and Magcargo-variant have the abilities Flare Boost or an improved Flame Body (see note for Magma Armor/Flame Body under the Changes to Battle Mechanics & Abilities section).
- Shroomish and Breloom-variant have the abilities Lightning Rod or an improved Illuminate (see note for Illuminate under the Changes to Battle Mechanics & Abilities section).
- Mawile-variant has the abilities Cute Charm or Hyper Cutter. Gorgonna has the abilities Dazzle or
PressureHyper Cutter.
Changes to Pokémon Moves
- Vice Grip should be Steel-type and gain a boost from Tough Claws. Additionally, this move has a 30% chance of lowering the target's Defense stat by one stage after each use.
- Slash and Clanging Scales should be Steel-type.
- Vacuum Wave should be Flying-type.
- Teeter Dance should be Psychic-type.
- Comet Punch, Headbutt, False Swipe, Rock Climb, Thrash, and Skull Bash should all be Fighting-type.
- Bulk Up should be Normal-type. Furthermore, this move now boosts the Defense and Special Defense of the user by one stage each.
- Swap the effects of Calm Mind and Cosmic Power with one another.
- Focus Energy should be Fighting-type and take on Bulk Up's (former) effects: raises the user's Attack stat and Defense stat by one stage each.
- Furthermore, Focus Punch and Focus Blast can be used as a single-turn attack immediately after using Focus Energy.
- All non-Fighting-type Pokémon have this move removed from their respective movelists.
- The base power of Jump Kick is limited to 70 and its crash damage from missing is now 1/4 of the damage it would have dealt, rounded down.
- The base power of High Jump Kick is limited to 100 and its crash damage from missing is now 1/2 of the damage it would have dealt, rounded down. However, similar to Sky Uppercut, this move can also hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop – IGNORING any type resistance by the target.
- Sky Uppercut IGNORES any type resistance by a target if this move lands during the semi-invulnerable turns of said target's attempt to use Fly, Bounce, or Sky Drop.
- Reduce the accuracy of all Fighting-type moves with a base accuracy of 100% or 95% to 90% – EXCEPT for Mach Punch, Focus Punch, Focus Blast, Counter, and Close Combat (those moves retain a base accuracy of 100%).
- If it hits, as a secondary effect Submission prevents the target from attacking during its next turn. If the user moves before the target, the target will
alsoinstead forfeit its move during the same turn. - Mega Kick should be Fighting-type with its base accuracy boosted to 85%.
- The base power of Triple Kick should double with each successive strike: 15 the first strike, 30 the second strike, and 60 the third strike for a cumulative 105 base power. (Each of Triple Kick's strikes has a separate accuracy check. If any strike fails, the move ends.)
- Dream Eater and Aura Sphere should be Ghost-type.
- Roar of Time and Spacial Rend should both be Psychic-type.
- Perish Song should now be Ghost-type (Dark-type?) but can also be used against Normal-type targets.
- Mud Bomb is no more! All prior instances of Mud Bomb become Mud Shot. Also, the accuracy of Mud Shot is decreased to 90%.
- Echoed Voice should be renamed Crescendo.
- Wake-Up Slap is now Normal-type.
- Facade, Haze,
Heal Block,and Oblivion Wing should all be Dark-type. - Heart Stamp, Heart Swap, Lucky Chant, Healing Wish, Heal Pulse, Heal Block, Doom Desire, Mist Ball, Luster Purge, Lunar Dance, Petal Blizzard, Dizzy Punch, Assist, Swift,
Wake-Up Slap,Baton Pass,Comet Punch,Disable, Mimic, Role Play, and Mirror Move should all be Fairy-type.- Dizzy Punch is now available via TM48, replacing Round. Dizzy Punch now has a 50% chance of confusing the target.
- Swift should also be Fairy-type.
- Fairy Wind is no more! All prior instances of Fairy Wind become Swift. Furthermore, all non-Fairy-type Pokémon – except for Uxie, Mesprit, Azelf, and Minior – have the original move Swift removed from their respective movelists.
- Lucky Chant prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against Fairy-type Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
- Fairy Lock prevents all Pokémon on the field from switching out or fleeing during their next turn (Ghost-type Pokémon are unaffected). As an additional effect, Poison-type moves only inflict normal damage (×1) against Fairy-type Pokémon in battle while this move is in effect.
- Charm lowers the Attack stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
- Flame Wheel and Steamroller become the Fire-type and Bug-type variations, respectively, of Rollout/Ice Ball. Flame Wheel and Steamroller retain their individual secondary effects.
- All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of Defense Curl).
- All four moves can receive a boost from Defense Curl.
- Muddy Water is now Ground-type and becomes a damage-dealing variation of Mud Sport – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of Electric-type moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of Muddy Water is increased to 90%.
Sky Attack is no more! All prior instances of this move become Fly.- The initial 'charging turn' of Sky Attack becomes a semi-invulnerable turn similar to Fly. In effect, Sky Attack is now a stronger version of Fly.
- As an additional effect, the moves Lock-On and Mind Reader allow the user to bypass an opponent's Substitute to attack the target directly during the following turn. Furthermore, Lock-On and Mind Reader allow the user's next move to hit the target during the semi-invulnerable turn of Fly/Sky Attack, Sky Drop, Bounce, Dig, Dive, Phantom Force, or Shadow Force
- As an additional effect, the moves Odor Sleuth, Foresight, and Miracle Eye will cause the target's Substitute to fade immediately.
- Cross Poison deals damage and now has a 30% chance of poisoning the target. Furthermore, its base power is doubled if the target is poisoned, but it will also cure the target of poison. This move's accuracy is reduced to 90%.
- The base power of Leech Life is limited to 40 and 75% of the damage dealt to the target is restored to the user – effectively a Bug-type variation of Draining Kiss.
- The effects of Electrify are folded into Ion Deluge under a single move, an improved Ion Deluge – ie, Ion Deluge is an increased priority move (+1) that makes the target's move Electric-type for that turn, even if it is a status move. Furtheremore, Ion Deluge causes all Normal-type moves (including status moves) to instead become Electric-type for the remainder of the current turn.
- Surf is now a two-turn move but the user of the move does not become semi-invulnerable turn during the initial turn. After execution on the second turn, the terrain becomes Tidal Surge for five turns (see Changes to Battle Mechanics & Abilities section below).
- turn 1, in-battle message: [user] seems to be concentrating on a receding tide…
- turn 2, in-battle message: A wave comes crashing in! [user] used Surf.
- Surf can be executed immediately if Tidal Surge terrain is in effect.
- Force Palm
now inflicts damage as a special move using the user's Attack base statis now a special Fighting-type attack but is also grants STAB-boost if the user is Psychic-type (this STAB-boost is not stackable, ie a dual Fighting/Psychic-type will not get a double STAB-boost). That said, Force Palm retains its secondary effect: 30% chance of paralyzing the target.- This move is now eligible for a boost from the ability Mega Launcher but is also blocked by the ability Bulletproof.
- Incinerate is renamed Wicked Flame, which now only hits any adjacent target (one at a time) and renders their held item un-usable unless the target switches out; however, any Berries held by the target are destroyed and cannot be cannot be recovered using Recycle, Pickup, or Harvest. As an additional effect, this move also grants STAB-boost if the user is Dark-type or Ghost-type (this STAB-boost is not stackable, ie a dual Fire/Dark-type will not get a double STAB-boost).
- Smelling Salts is now a Fighting-type status move that resets any stat reductions for the user and all allies to 0 as well as curing all instances of sleep or paralysis on the user's side of the field.
- As long as no Pokémon on the user's side of the field has reduced stats or suffers from sleep or paralysis, using Smelling Salts (again) raises the accuracy of the user and all allies one level.
- Noble Roar (War Cry) now raises the Attack and Special Attack of the user and all allies by one stage. This move also heals the user and all allies of sleep (yes, the user may use this move while asleep).
- "Razing the target with mystical multi-colored flames of great intensity", Sacred Fire now inflicts super-effective damage against Ghost-type and Dark-type targets as additional effects. Furthermore, this move can hit targets during the semi-invulnerable turn of Phantom Force or Shadow Force and if it does, it will have its power doubled against said target.
- "Slamming the target with a fire-proof tendrils to even snuff out fires", Frenzy Plant also inflicts super-effective damage against Fire-type targets as an additional effect. Furthermore, this move can hit targets during the semi-invulnerable turn of Dig and if it does, it will have its power doubled against said target.
- "Razing the target with a powerful explosion", Blast Burn also inflicts super-effective damage against Water-type targets as an additional effect. Furthermore, this move can hit targets during the semi-invulnerable turn of Fly/Sky Attack, Sky Drop, or Bounce and if it does, it will have its power doubled against said target.
- Hydro Cannon is renamed Storm Surge. "Crashing a giant wave onto a target with the force to uproot trees", Storm Surge also inflicts super-effective damage against Grass-type targets. Furthermore, this move can hit targets during the semi-invulnerable turn of Dive, and if it does, it will have its power doubled for that Pokémon.
- Quash now has priority of +1, so it is used before all moves that do not have increased priority in a given turn. The success rate will be halved between successful uses of this move across consecutive turns.
- Poison Powder, Stun Spore, Sleep Powder, and Spore should be all be able to afflict Grass-type targets.
- Rock Tomb should be the Rock-type counterpart of Metal Burst.
- Razor Wind becomes a single-turn Flying-type move that inflicts damage and has a 30% chance of causing the target to flinch. More importantly, Razor Wind is also super-effective against Rock-type targets.
- Air Cutter is no more! All prior instances of this move become Razor Wind.
- Razor Wind targets all adjacent opponents.
Air Slash is no more! All prior instances of this move become Razor Wind.- Air Slash takes on the effects of the former Air Cutter: deals damage and has an increased critical hit ratio. However, this move can only hit a single target at a time, including non-adjacent opponents in Triple Battles.
- Leaf Tornado is no more! All prior instances of this move become Leaf Storm.
- The base power of Leaf Storm is reduced to 100 and its PP is increased to 10 (max 16).
The effects of Sticky Web and Spider Web are combined into a single move, an improved Sticky Web. All prior instances of Spider Web become Sticky Web.Sticky Web sets an entry hazard around the opposing Pokémon, which lowers their Speed stat by one stage upon switching in. It doesn't affect Flying-type Pokémon, Pokémon with the Levitate Ability, or Pokémon holding an Air Balloon.Pokémon with the Ability Clear Body and White Smoke will not have their Speed lowered, and Pokémon with the Ability Contrary will instead have their Speed raised by one stage. Sticky Web triggers the effects of the Abilities Defiant and Competitive.- However, Sticky Web also prevents all affected targets from switching out or fleeing (including via Teleport). It bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. It will hit the target even if it has used Protect or Detect.
The moves Rapid Spin and Defog remove the effect of Sticky Web; Rapid Spin removes Sticky Web set around the user, while Defog removes Sticky Web set on both sides.
- Brine is also super-effective against Steel-type targets.
- Scald is also super-effective against Grass-type and Ice-type Pokémon.
- Drill Peck is also super-effective against Rock-type targets.
- Icicle Crash is also super-effective against Rock-type targets.
- Superpower is now super-effective against Steel-type targets (see Changes to Battle Mechanics & Abilities section).
- Eruption is now a Physical move and serves as the Fire-type counterpart of
Reversal and FlailU-turn. - Acrobatics is now the Flying-type counterpart of Knock Off.
- Magnet Bomb is now a Special move.
- Tri Attack now has a 30% chance of paralyzing, freezing, or burning the target.
- Dark Pulse should be the Dark-type counterpart of Tri Attack, including secondary effects: 30% chance of paralyzing, freezing, or burning the target.
- Now Bulldoze only affects all adjacent foes.
Now Overheat only affects all adjacent foes.- Now Discharge and Parabolic Charge only affect all adjacent foes.
- Now the type of Multi-Attack depends on the type of Memory OR Plate held by the user, being Normal-type if no Memory or Plate is held.
Updated TMs
- TM48 Round → Dizzy Punch (Fairy)
- TM100 Confide → Baton Pass (Normal)
Changes to Battle Mechanics & Abilities
- The ability to learn Sunny Day, Rain Dance, Toxic, or Earthquake via TM should be much more limited.
- While Rain Dance or rain is in effect, the base damage of Water-type AND Electric-type moves will be increased by 50%.
- Electric-type is now super-effective against Steel-type.
- Fighting-type is no longer super-effective against Steel-type or Ice-type, inflicting only normal-damage (×1) against either type.
- Rock-type is no longer super-effective against Ice-type. Rock-type inflicts normal-damage (×1) against Ice-type.
- Now Grass-type only inflicts normal damage (×1) against Rock-type, ie Grass-type is no longer super-effective against Rock-type.
Poison-type is no longer super-effective against Fairy-type. In fact, the reverse now holds: Fairy-type is super-effective against Poison-type.- Poison-type is now super-effective against Water-type as well as Grass-type.
- Steel-type is now super-effective against Grass-type.
- Both Psychic-type and Fire-type are now super-effective against Fairy-type. Meanwhile, Steel-type still resists Fairy-type but is no longer super-effective against Fairy-type.
- Now Ice-type and Grass-type in addition to Fire-type and Steel-type are resistant to Fairy-type.
- Fairy-type no longer resists Bug-type.
- Fairy-type and Ghost-type inflict normal-damage (×1) against each other.
- Ground-type no longer resists Poison-type and is no longer super-effective against Poison-type either.
- While Ground-type is still immune to Electric-type, Rock-type is now resistant to Electric-type.
- STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
- Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
- In addition to immunity against most Ground-type moves and most entry hazards, Levitate also provides Pokémon with this ability immunity to the effects – positive or negative – of any terrain currently active on the field.
- Sheer Force is now the Fighting-type equivalent of Aerilate, Pixilate, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
- Steelworker is now now a Steel-type variation (not equivalent) of Aerilate, Pixilate, etc: Steelworker causes all Normal-type moves used by the Pokémon to become Steel-type and receive a 30% base power boost in addition to all other modifiers, such as STAB. Moves that are already Steel-type also receive a 30% base power boost regardless of the user's type (not stackable if STAB already applies for user).
- During harsh sunlight, a Pokémon with ability Solar Power gains a 1.25× boost to its Special Attack AND RECOVERS one-eighth (⅛) of its maximum HP at the end of each turn.
- Illuminate now has in-battle effects: a Pokémon on the field with this Ability will grant a 30% boost to the original accuracy of moves by all allies AND reduce the original accuracy of moves by all foes by 30%. It will also prevent foes from using the abilities Compound Eyes, Keen Eye, or Tinted Lens while a Pokémon with this ability remains in battle. (The accuracy boost from Illuminate does not stack upon the accuracy boost from Compound Eyes by allies.)
- Magnet Pull prevents Steel-type foes from fleeing (including Teleport) or switching out as long as the user remains in battle. As an additional effect, this ability redirects all Steel-type moves used by foes to target the Pokémon with this Ability: if the move is a physical move, the Pokémon with this Ability absorbs the attack and its Defense is raised one stage; if the move is a special move, the Pokémon with this Ability absorbs the attack and its Special Attack is raised one stage.
- Wonder Guard now allows a Pokémon with this ability (namely Shedinja) to automatically copy the max HP of an opponent for the remainder of the battle (HP will only reset after end of battle). Upon joining a double/triple/etc battle, the Pokémon with this ability copies the higher HP of adjacent opponents. Wonder Guard also retains its original effect: a Pokémon with this ability is immune to damage from attacks that are not super effective.
- Flash Fire makes a Pokémon with this ability AND its allies on the field immune to damage from Fire-type attacks.
Furthermore, in lieu of suffering damage, a Pokémon with this ability receives a one-stage boost to its Attack if targeted by a physical Fire-type attack or one-stage boost to its Special Attack if targeted by a special Fire-type attack.Furthermore, the terrain becomes Scorched Earth as long as the Pokémon with this ability remains on the field. - Aura and pulse moves (which gain an base power boost from the ability Mega Launcher) and ball and bomb moves (which are negated by the ability Bulletproof) are now part of the same category of moves, ie all these moves gain a base power boost from the ability Mega Launcher but are negated by the ability {{a|Bulletproof}.
- Rock Wrecker, Gyro Ball, and Ice Ball are no longer considered ball and bomb moves, but now Fire Blast, Explosion, Self-Destruct, Mud Shot, Sure Shot, Air Slash, and Razor Wind are included.
- Thunderbolt, Charge Beam, Discharge, Parabolic Charge, Hydro Pump, Wicked Flame,
Sacred Fire,Hydro Cannon, Frenzy Plant, Blast Burn, Signal Beam, Flash Cannon, and Dazzling Gleam are now considered aura and pulse moves as well.
- Gale Wings grants +1 priority for all Flying-type moves used by a Pokémon with this ability and grants a 20% power boost to Flying-type attacks used by said Pokémon, if applicable.
- In addition to a speed boost during a hailstorm, Pokémon on the field with the Ability Slush Rush become immune to damage from hail regardless of said Pokémon's type.
A new ability named Stealthy allows the Pokémon with this ability to avoid entry hazards, including Spikes, Toxic Spikes, Stealth Rock, and Sticky Web.- As an additional effect, Infiltrator also allows Pokémon with this ability to avoid entry hazards, including Spikes, Toxic Spikes, Stealth Rock, and Sticky Web.
- Liquid Ooze causes HP-draining moves used on the Pokémon with this Ability to damage their user instead of healing them. But as a secondary effect, this ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability.
- eg, in-battle message: Stealth Rock got caught in Pyukumuku's Liquid Ooze!
- As an additional effect, Pokémon with the abilities Compound Eyes and Keen Eye can bypass an opponent's Substitute to attack the target directly.
- When a Pokémon with the ability Aftermath is knocked out by an opponent's attack – whether it makes contact or not – damage is dealt to that opponent equal to the amount of HP the fainted Pokémon had left before last being hit or equal to ⅓ of the opponent's maximum HP, whichever is greater. (Innards Out is no more!)
- The ability Flower Gift increases the Attack and Special Defense stats of the Pokémon with this Ability and its allies by 1.5× regardless of the weather, so long as the Pokémon with this ability remains on the field.
- The ability Flower Veil is no more! All prior instances of this ability become Flower Gift.
The ability Intimidate lowers the Attack stat of all adjacent opponents by half. Another new counterpart ability, Dazzle, lowers the Special Attack stat of all adjacent opponents by half.- In addition to lowering the Attack stat of all adjacent opponents by two stages, the ability Intimidate prevents an opponent from using a priority move (including moves boosted by Prankster, Gale Wings or Triage) against a Pokémon with this ability or its allies. Another new counterpart ability, Dazzle, has all the same effects but instead lowers the Special Attack stat of all adjacent opponents by two stages.
- The abilities Queenly Majesty and Dazzling are no more!
- The effects of Sticky Hold and Gooey are combined into a single ability, an improved Sticky Hold. All prior instances of Gooey become Sticky Hold.
- The effects of Magma Armor and Flame Body are combined into a single ability, an improved Flame Body. All prior instances of Magma Armor become Flame Body.
- But as a secondary effect, this improved ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability. eg, in-battle message: Spikes got caught in Magcargo's Flame Body!
- In short, this improved Flame Body inflicts burn status to opponents upon contact (30% chance), prevents freezing for Pokémon with this Ability, AND clears entry hazards.
- The effects of Vital Spirit and Moxie are combined into a single ability, an improved Vital Spirit. All prior instances of Moxie become Vital Spirit.
- The effects of Limber and Steadfast are combined into a single ability, an improved Limber. All prior instances of Steadfast become Limber.
- The effects of Own Tempo and Inner Focus are combined into a single ability, an improved Own Tempo.
- The in-battle and overworld effects of Poison Point and Poison Touch are combined into a single ability, an improved Poison Point.
- Whereas Pure Power doubles the Attack stat of the Pokémon with this Ability, Huge Power now doubles the Special Attack stat of the Pokémon with that Ability.
- NEW ABILITY: Nocturnal replaces Insomnia – ie, all prior instances of Insomnia become Nocturnal. Nocturnal prevents the Pokémon with this ability from being afflicted by sleep by an opponent's moves, including Yawn; however, this Pokémon may still use Rest, unlike Pokémon with the ability Vital Spirit. Pokémon with Nocturnal also receive a STAB-boost for using Ghost or Dark-type attacks, regardless of the user's own type.
- NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!
- The Grass-type-type is known now as Botan.
- The Dark-type-type is known now as Umbra.
- The Steel-type-type is known now as Metal.
- The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.
Up for Grabs
- Spearow and Fearow should learn Dive (yes, Dive, think of kingfishers and cormorants) by level-up in lieu of Focus Energy.
- Ninetales should be part Psychic-type or, preferably, part Ghost-type.
- Venomoth is now Bug/Fairy and renamed Lunamoth, the Lunar Moth Pokémon (or have a regional variant to that effect).
- Lunamoth Venomoth should learn Misty Terrain at level 1 in lieu of Tackle, Moonlight by level-up in lieu of Leech Life, and Moonblast by level-up in lieu of Psychic.
- Lunamoth learns Powder and Silver Wind as Evo.-moves in lieu of Gust. Lunamoth no longer learns Stun Spore and Poison Powder by level-up (Sleep Powder is retained).
- Golduck should be Water/Psychic.
- Jynx and Smoochum should be part Ghost/Ice-type.
- Gligar and Gliscor should both be Poison/Flying-type.
- Snubbull should be Normal-type (NOT Fairy-type); Granbull should be Fighting-type.
- Masquerain is now Fairy/Water-type and has the ability Levitate.
- Trapinch is now Bug/Ground-type. Vibrava is now Bug/Flying-type and has the ability Sand Force.
- Flygon is now Dragon/Flying-type and has the ability Sand Force. Vibrava now evolves into Flygon while traded holding a Dragon Scale.
- Froslass should be part Ice/Fairy-type.
- Latios and Latias are now Dragon/Fairy-type but retain the ability Levitate. Their signature moves Luster Purge and Mist Ball, respectively, are now both Fairy-type.
- Galvantula now has the abilities
Volt Absorb Compound EyesInfiltrator or Fur Coat. Joltik now has the abilitiesVolt Absorb Compound EyesInfiltrator or Static. - Should Heatran be retconned as an Ultra Beast???
- Normal-type targets are no longer immune to Ghost-type moves. Ghost-type moves inflict normal damage (×1) against Normal-type Pokémon.
- Poison-type is no longer super-effective against Fairy-type. In fact, the reverse now holds: Fairy-type is super-effective against Poison-type.
- Ghost-type is no longer super-effective against Psychic-type. In fact, the reverse now holds: Psychic-type is super-effective against Ghost-type.
- Cross Poison deals damage and now has a 30% chance of poisoning the target. Its base power is doubled if the target is poisoned, but it will also cure the target of paralysis. Also, this move's accuracy is reduced to 90%.
Changes to Evolution Mechanics
- Dedenne is now the baby-stage of Pikachu (Pichu is no more!)
- Alolan Sandshrew + Lv 34 → Alolan Sandslash
- Male Nidodons evolve into Nidorex (male) leveling up while knowing Poison Jab. Female Nidodons evolve into Nidorex (male) leveling up while knowing Poison Fang.
- Male Nidodons learn Poison Jab at a much earlier level, ideally before Lv 40. Female Nidodons learn Poison Fang at a much earlier level, ideally before Lv 40.
- Growlithe now evolves into Arcanine given high friendship.
- Poliwhirl + Leaf Stone → Lefrog (revamped Water/Grass-type Politoed)
- Slowbro should evolve from Slowpoke while leveling up with a Shellder in the trainer's party.
- Slowpoke should evolve into Slowking while leveling up with a Shellder in the trainer's party AND holding a King's Rock.
- Marowak is the male-only evolution of Cubone, whose mother (Kangaskhan) passes not long after raising it from infancy. Similarly, Kangaskhan is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world African elephants).
- Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high friendship.
- Munna is now the baby-stage of Drowzee (Musharna is no more!)
- Munna evolves into Drowzee at level 26. Drowzee evolves into Hypno using a Dusk Stone.
- Using a Leaf Stone, Tangela now evolves into Carnivine, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
- Lickilicky is no more!
- Mankey + Lv 24 → Primeape + Lv 50 → Slaking
- Slakoth + Lv 18 → Vigoroth + Lv 40 → Snorlax
- Azurill is no more!
- Sneasel now evolves into Absol, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now Dark/Ice-type.
- Sneasel now evolves into Absol if leveled up while holding a Razor Claw at night.
- Skitty (revamped Grass-type) +
Moon StoneThunder Stone → Inari (revamped Grass/Electric-type Delcatty) - Mawile (Grass/Dark-type regional variant) + Lv 40 → Gorgonna (revamped Grass/Dark-type Mega Mawile)
- Roselia +
Shiny StoneMoon Stone → Roserade - Vibrava now evolves into Flygon while traded holding a Dragon Scale.
- Snorunt (♀ only) +
Shiny StoneDusk Stone → Froslass - Male Burmy evolve into a Bug/Fire-type Mothim during day or a Bug/Ice-type Mothim at night. Each form receives a slightly different movelist to reflect their updated typing.
- Cherrim is now Grass/Fairy. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
- Cherrim now evolves from Cherubi when leveled up with high friendship at night.
Cottonee + Dawn Stone(no more Sun Stone) → Whimsicott- Cottonee now evolves into Whimsicott leveling up while knowing Whirlwind.
Minccino + (no more Shiny Stone) Dawn Stone → Cinccino- Cinccino now evolves from Minccino when it is leveled up near an Ice Rock OR is levelled up having at least two levels of Affection.
- Darmanitan Zen Mode now constitutes a branch evolution, a separate Fire/Psychic-type Pokémon named Zendaruma.
- Darumaka + Fire Stone → Darmanitan
- Darumaka + Moon Stone → Zendaruma
- Floette +
Shiny StoneDawn Stone → Florges - Steenee now evolves into Tsareena leveling up while knowing Rolling Kick (Steenee and Tsareena no longer learn Stomp by level-up, they learn Rolling Kick instead).
WANTED: Evolutions and 'Pre-Evolutions
Revamped Type Chart According to AceTrainerAlvaro
UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.
- Main article: Type/Type chart
Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
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These matchups are suitable for Generation VI. |
In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
Generation Reboot: List of Pokémon by National Pokédex No
Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.
Kanto
- The Growlithe and Litleo evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
Johto
- The Cyndaquil and Totodile evolutionary lines are no longer treated as starters. Pokémon from these families may be caught freely in the wild. Their evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The Snubbull and Pancham evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- Found in the Ruins of Alph, the Baltoy and Bronzor evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The Aron and Axew evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
Hoenn
- The Phanpy and Blitzle evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The Vullaby and Doduo evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- Phione may be caught freely in the wild but only Underwater, requiring use of Dive. Phione is required as part of a new side quest to obtain Manaphy.
- A wild Larvesta may be caught in Scorched Slab any time after earning Hoenn's eight badges.
Sinnoh
- The Houndour and Electrike evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The Pumpkaboo and Phantump evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The Golett and Sneasel evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The
HippopotasDrilbur and Diglett-variant evolutionary lines are considered game-exclusive Pokémon and counterparts to one another. - The Ferroseed and Mawile-variant evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.
- The Cubchoo and Vulpix-variant evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.