Difference between revisions of "User:AceTrainerAlvaro"

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<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
 
<div class="usermessage" width="100%">WELCOME! Please leave feedback & suggestions on my Talk Page </div>
   
While I am mostly a casual user of Bulbapedia for reference, I am a huge fan of community-generated content, especially fan-made games or improving upon exisiting official canon. You can glean some of my ideas in the sections below. If you are programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate.
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If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!
 
Granted, service to the Bulbapedia server, I will intentionally keep this page simple in terms of presentation.
 
 
   
 
Updated: 04/17/2017.
 
Updated: 04/17/2017.
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===IF ONLY, IF ONLY: Changes to the Main-Canon Pokénon Games and Species===
 
===IF ONLY, IF ONLY: Changes to the Main-Canon Pokénon Games and Species===
[[Image: Spr 4d 206.png]] [[Image: Spr_3r_232.png‎]]
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[[Image: Spr 4d 206.png]] [[Image: Spr_3r_232.png‎]] [[Image: Spr_4d_301.png‎]] [[Image: Spr_3r_105.png]] [[Image: Spr_4h_115.png]] [[Image: 108.png]] [[Image: Spr 4p 409.png]]
   
 
Note that some of these ideas have already been proposed by fellow Bulbapedia user MAGNEDETH.
 
Note that some of these ideas have already been proposed by fellow Bulbapedia user MAGNEDETH.
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'''Changes to Pokémon Species'''
 
'''Changes to Pokémon Species'''
 
* {{p|Bulbasaur}} should only be a {{type|Grass}}.
 
* {{p|Bulbasaur}} should only be a {{type|Grass}}.
  +
** Bulbasaur, {{p|Ivysaur}}, and {{p|Venusaur}} should learn {{m|Knock Off}} by level-up in lieu of {{m|Take Down}}
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!)
 
  +
** Ivysaur and Venusaur should also pick up {{m|Acid}} or {{m|Acid Spray}} as an {{tt|Evo.|Learned upon evolving}}-move. Furthermore, {{p|Ivysaur}} and {{p|Venusaur}} learn {{m|Bulldoze}} by level-up in lieu of {{m|Double-Edge}}.
  +
** Bulbasaur picks up {{m|Tickle}}, {{m|Knock Off}}, {{m|Rototiller}}, ''Sand Pit'', and ''Thorn Whip'' as [[Egg Move]]s.
  +
** {{p|Venusaur}} should learn {{m|Venoshock}} at level 1 in lieu of {{m|Tackle}}, {{m|Mud Shot}} at level 1 in lieu of {{m|Growl}}, and ''Thorn Whip'' by level-up in lieu of {{m|Sweet Scent}}.
  +
* {{p|Dedenne}} is now the baby-stage of {{p|Pikachu}} (Pichu is no more!) {{m|Nuzzle}} is now the Dedenne/Pikachu line's new [[signature move]].
  +
** {{p|Pikachu}} and {{p|Raichu}} gain {{a|Lightning Rod}} as a second ability.
  +
** {{p|Raichu}} should learn {{m|Parabolic Charge}} at level 1 in lieu of {{m|Thunder Shock}} at level 1. Raichu also picks up {{m|Low Sweep}} and {{m|Nuzzle}} at level 1.
  +
** {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-move.
 
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.
 
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.
 
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}.
 
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}.
  +
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect).
  +
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
  +
** ''Lunamoth'' learns {{m|Powder}} and {{m|Silver Wind}} as {{tt|Evo.|Learned upon evolving}}-moves in lieu of {{m|Gust}}. ''Lunamoth'' no longer learns {{m|Stun Spore}} and {{m|Poison Powder}} by level-up ({{m|Sleep Powder}} is retained).
 
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
 
* {{p|Golduck}} should be {{t|Water}}/{{t|Psychic}}.
 
* {{p|Arcanine}} learns {{m|Dragon Rage}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Arcanine}} learns {{m|Dragon Rage}} as an {{tt|Evo.|Learned upon evolving}}-move.
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** {{p|Tauros}} learns {{m|Double Kick}} by level-up in lieu of {{m|Tackle}}, {{m|Vital Throw}} in lieu of {{m|Rest}}, {{m|Iron Head}} in lieu of {{m|Double-Edge}}, and {{m|Head Smash}} in lieu of {{m|Giga Impact}}.
 
** {{p|Tauros}} learns {{m|Double Kick}} by level-up in lieu of {{m|Tackle}}, {{m|Vital Throw}} in lieu of {{m|Rest}}, {{m|Iron Head}} in lieu of {{m|Double-Edge}}, and {{m|Head Smash}} in lieu of {{m|Giga Impact}}.
 
* {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
 
* {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
  +
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
  +
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move too.
  +
** Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
  +
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
  +
** Tangela no longer learns {{m|Ancient Power}} by level-up.
 
* Considering Lickitung’s reptilian physiology and the scarcity of {{type|Dragon}} Pokémon, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
* Considering Lickitung’s reptilian physiology and the scarcity of {{type|Dragon}} Pokémon, {{p|Lickitung}} should be reclassified as a {{type|Dragon}}. Its abilities are now {{a|Immunity}} or {{a|Sticky Hold}} (see ''Changes to Battle Mechanics & Abilities'' section below).
 
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
 
** {{p|Lickitung}} should learn {{m|Belly Drum}} by level-up in lieu of {{m|Supersonic}}, {{m|Pluck}} by level-up in lieu of {{m|Defense Curl}}, {{m|Amnesia}} by level-up in lieu of {{m|Slam}}, {{m|Dragon Breath}} by level-up in lieu of {{m|Rollout}}, {{m|Dragon Dance}} by level-up in lieu of {{m|Me First}}, and {{m|Dragon Pulse}} by level-up in lieu of {{m|Screech}}. Lickitung also picks up {{m|Draco Meteor}} as its final level-up move.
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** Boost Lickitung's base Attack to 80 (+25) and base Special Attack to 90 (+30) for a base stat total of 440.
 
** Boost Lickitung's base Attack to 80 (+25) and base Special Attack to 90 (+30) for a base stat total of 440.
 
** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
 
** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
* {{p|Gyarados}} should only be a {{t|Water}}. Mega {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
+
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
 
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
 
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
* {{p|Dragonite}} learns {{m|Belly Drum}} instead of {{m|Agility}}.
+
* {{p|Dragonite}} learns {{m|Belly Drum}} by level-up instead of {{m|Agility}} but also learns {{m|Extreme Speed}} by level-up instead of {{m|Wrap}}.
 
* {{p|Articuno}}'s ability is now {{a|Snow Warning}}, rather than Pressure. {{p|Zapdos}}' ability is now {{a|Drizzle}}, rather than Pressure. {{p|Moltres}}' ability is now {{a|Drought}}, rather than Pressure.
 
* {{p|Articuno}}'s ability is now {{a|Snow Warning}}, rather than Pressure. {{p|Zapdos}}' ability is now {{a|Drizzle}}, rather than Pressure. {{p|Moltres}}' ability is now {{a|Drought}}, rather than Pressure.
  +
* {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move.
* {{p|Sentret}} and {{p|Furret}} now both learn {{m|Detect}} by level-up in lieu of {{m|Sucker Punch}}.
 
  +
** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Furret}} is now {{t|Ground}}-type. {{m|Mud-Slap}}, {{m|Spikes}}, {{m|Dig}}, {{m|Rototiller}}, ''Sand Pit'', and {{m|Play Rough}} are added to Furret's level-up moveset. {{p|Furret}} learns {{m|Shore Up}} in lieu of {{m|Rest}}.
 
  +
* {{p|Typhlosion}} should learn ''Scorched Earth'' and {{m|Dig}} at level 1 in lieu of {{m|Gyro Ball}} and {{m|Gyro Ball}}, {{m|Snarl}} by level-up in lieu of {{m|Swift}}, {{m|Incinerate}} by level-up in lieu of{{m|Flame Charge}}, and {{m|Reversal}} by level-up in lieu of {{m|Rollout}}.
* {{p|Furret}} swaps its second ability Keen Eye for {{a|Sand Rush}}.
 
  +
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as an [[Egg Move]].
  +
, {{m|Earth Power}} by level-up in lieu of{{m|Double-Edge}}, {{m|Snarl}} by level-up in lieu of {{m|Swift}}, and {{m|Reversal}} by level-up in lieu of {{m|Rollout}}.
  +
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as an [[Egg Move]].
  +
* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1.
  +
** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}.
  +
** {{p|Sentret}} and Furret now both learn {{m|Detect}} by level-up in lieu of {{m|Sucker Punch}}.
  +
** Furret now has the abilities {{a|Sand Rush}} (replacing Sentret's {{a|Run Away}}) or {{a|Frisk}} (replacing Sentret's {{a|Keen Eye}}).
  +
** {{p|Sentret}} also picks up ''Dust Devil'' and [[Spikes]] as [[Egg Move]]s.
 
* {{p|Noctowl}} should be smaller, reaching a height no greater than 4'.
 
* {{p|Noctowl}} should be smaller, reaching a height no greater than 4'.
 
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead.
 
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead.
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** {{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?
 
** {{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?
 
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
 
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
* {{p|Forretress}} is now {{t|Bug}}/{{t|Rock}}. {{p|Forretress}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Autotomize}}, {{m|Accelerock}} by level-up in lieu of {{m|Payback}}, {{m|Rock Tomb}} by level-up in lieu of {{m|Magnet Rise}}, and {{m|Head Smash}} by level-up in lieu of {{m|Zap Cannon}}. Furthermore, Forretress learns {{m|Rapid Spin}} in lieu of {{m|Mirror Shot}} as an {{tt|Evo.|Learned upon evolving}}-move.
+
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite} at level 1) and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
  +
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
  +
* {{p|Misdreavus}} and {{p|Mismagius}} learn ''Entrancing Song'' at level 1 in lieu of {{m|Growl}}, {{m|Disarming Voice}} by level-up instead of {{m|Psywave}}, and {{m|Punishment}} by level-up in lieu of {{m|Payback}}.
  +
** {{p|Mismagius}} learns {{m|Will-O-Wisp}} by level-up instead of {{m|Mystical Fire}}.
  +
* {{p|Forretress}} is now {{t|Bug}}/{{t|Rock}}. {{p|Forretress}} should learn {{m|Rock Polish}} by level-up in lieu of {{m|Autotomize}}, {{m|Accelerock}} by level-up in lieu of {{m|Payback}}, {{m|Rock Tomb}} by level-up in lieu of {{m|Magnet Rise}} (See ''Changes to Pokémon Moves'' section), and {{m|Head Smash}} by level-up in lieu of {{m|Zap Cannon}}. Furthermore, Forretress learns {{m|Rapid Spin}} in lieu of {{m|Mirror Shot}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Forretress' ability is now {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
 
** Forretress' ability is now {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
 
** Forretress should trade 30 points from its base Special Attack stat to boost its base Special Defense stat (60) to 90 or Attack stat (90) to 120.
 
** Forretress should trade 30 points from its base Special Attack stat to boost its base Special Defense stat (60) to 90 or Attack stat (90) to 120.
 
** Forretress picks up {{m|Sticky Web}} at level 1.
 
** Forretress picks up {{m|Sticky Web}} at level 1.
 
** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}.
 
** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}.
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}.
+
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}.
  +
* {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}.
  +
** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 (in lieu of {{m|Inferno}}) and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}.
  +
** {{p|Houndoom}} also learns {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* Considering its serpentine physiology (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) and the scarcity of {{type|Dragon}} Pokémon, {{p|Dunsparce}} should be reclassified as a {{type|Dragon}}.
 
* Considering its serpentine physiology (especially when seen as an elaboration on the mythical ‘plumed serpent’ motif) and the scarcity of {{type|Dragon}} Pokémon, {{p|Dunsparce}} should be reclassified as a {{type|Dragon}}.
 
** {{p|Dunsparce}} picks up {{m|Rototiller}} at level 1.
 
** {{p|Dunsparce}} picks up {{m|Rototiller}} at level 1.
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** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}.
 
** Furthermore, {{p|Donphan}} should learn {{m|Bulk Up}} in lieu of {{m|Magnitude}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Scary Face}}, {{m|Bulldoze}} by level-up in lieu of {{m|Earthquake}}, and {{m|Superpower}} by level-up in lieu of {{m|Giga Impact}}.
 
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Donphan}} learns {{m|Vital Throw}} in lieu of {{m|Fury Attack}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Donphan learns {{m|Wide Guard}} and {{m|Wide Guard}} at level 1.
+
** Donphan learns {{m|Wide Guard}} at level 1.
 
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
 
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
* {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
+
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
 
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
 
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
* {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below).
+
** {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
* {{p|Stantler}} now has the abilities {{a|Quick Feet}} or {{a|Sap Sipper}} (''Herbivorous'').
  +
** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
  +
** Stantler also picks up {{m|Follow Me}} at level 1.
  +
** Stantler can learn {{m|Aurora Veil}} and {{m|Frost Breath}} as [[Egg Move]]s.
  +
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
 
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
 
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
  +
* {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}.
  +
** {{p|Zigzagoon}} and Linoone should both learn {{m|Quick Attack}} by level-up instead of {{m|Mud Sport}}.
  +
** Linoone no longer learns {{m|Rototiller}} by level-up.
  +
** Linoone now has the abilities {{a|Quick Feet}} or {{a|Fur Coat}}.
  +
** {{p|Zigzagoon}} picks up {{m|Bullet Seed}} as an [[Egg Move]].
  +
* {{p|Mightyena}} is now a {{t|Dark}}/{{type|Ground}} and has the abilities {{a|Intimidate}} or {{a|Strong Jaw}}. Mightyena should learn {{m|Low Sweep}} by level-up instead of {{m|Swagger}}, {{m|Gastro Acid}} by level-up in lieu of {{m|Yawn}}, ''Dust Devil'' by level-up instead of {{m|Sucker Punch}}, and {{m|Submission}} by level-up in lieu of {{m|Take Down}}.
  +
** Mightyena should learn {{m|Dig}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** Mightyena no longer learns {{m|Crunch}} at level 1.
 
* {{p|Ludicolo}} now learns {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Ludicolo}} also learns {{m|Grass Knot}} and {{m|Water Pulse}} at level 1.
 
* {{p|Ludicolo}} now learns {{m|Teeter Dance}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Ludicolo}} also learns {{m|Grass Knot}} and {{m|Water Pulse}} at level 1.
 
** {{p|Lotad}} and {{p|Lombre}} also learn {{m|Soak}} at level 1.
 
** {{p|Lotad}} and {{p|Lombre}} also learn {{m|Soak}} at level 1.
 
* {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
 
* {{p|Nuzleaf}} now learns {{m|Grass Whistle}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Nuzleaf}} also learns {{m|Sucker Punch}} by level-up in lieu of {{m|Extrasensory}}.
 
* {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
* {{p|Shiftry}} also learns {{m|Punishment}} at level 1 and picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* Possibly drawing inspiration from {{wp|Foxtail (diaspore)|foxtail grass}}, {{p|Skitty}} should be revamped as a {{type|Grass}} – the ''Wild Grass Pokémon''. The static of its body reacts with a [[Thunder Stone]] to grant the {{type|Electric}} – a 'spark of life' – upon evolution. {{p|Skitty}} and {{p|Delcatty}}'s (renamed ''Inari'') movepools should reflect their updated typing, {{t|Grass}} and {{t|Grass}}/{{t|Electric}} respectively.
+
* Possibly drawing inspiration from {{wp|Foxtail (diaspore)|foxtail grass}}, {{p|Skitty}} should be revamped as a {{type|Grass}} – the ''Wild Grass Pokémon''. The static of its body reacts with a [[Thunder Stone]] to grant the {{type|Electric}} – a 'spark of life' – upon evolution. {{p|Skitty}} and {{p|Delcatty}}'s (renamed ''Inari, the Fecund Pokémon'') movepools should reflect their updated typing, {{t|Grass}} and {{t|Grass}}/{{t|Electric}} respectively.
  +
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}.
 
  +
+-----------------+----------+----------+--------+------------------+--+
** {{p|Sableye}} picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
 
  +
| | TYPE | CAT | SKITTY | INARI (DELCATTY) | |
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
 
  +
+-----------------+----------+----------+--------+------------------+--+
  +
| Grass Terrain | Grass | Status | - | 1 | |
  +
| Charge | Electric | Status | - | 1 | |
  +
| Growth | Normal | Status | 1 | - | |
  +
| Nuzzle | Electric | Physical | - | 1 | |
  +
| Discharge (Evo) | Electric | Special | - | Evo | |
  +
| Bullet Seed | Grass | Physical | 1 | - | |
  +
| Spore | Grass | Status | 7 | - | |
  +
| Powder | Bug | Status | 10 | 1 | |
  +
| Ingrain | Grass | Status | 13 | 1 | |
  +
| Magical Leaf | Grass | Status | 16 | - | |
  +
| Shock Wave | Electric | Special | - | 16 | |
  +
| Grass Knot | Grass | Special | 22 | 22 | |
  +
| Leech Seed | Grass | Status | 25 | 25 | |
  +
| Pollen Puff | Bug | Special | 28 | 1 | |
  +
| Natural Gift | Normal | Physical | 31 | 31 | |
  +
| Synthesis | Grass | Status | 34 | - | |
  +
| Charge Beam | Electric | Status | - | 34 | |
  +
| Aromatherapy | Grass | Status | 37 | 37 | |
  +
| Seed Bomb | Grass | Physical | 43 | 1 | |
  +
| Solar Beam | Grass | Physical | 49 | - | |
  +
  +
** {{p|Skitty}}'s [[Egg Move]]s include: {{m|Rototiller}}, {{m|Captivate}}, {{m|Grass Whistle}}, {{m|Energy Ball}}, and {{m|Play Rough}}.
  +
** {{p|Skitty}} has the abilities [[Cute Charm]] or [[Effect Spore]]. ''Inari'' (Delcatty) has the abilities [[Static]] or [[Leaf Guard]].
  +
** Boost ''Inari's'' Special Attack to 90 (+35) and Special Defense to 90 (+35) for a base stat total of 450.
 
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
 
* {{p|Gardevoir}} should be Female-only and {{p|Kirlia}} would have major gender differences.
  +
* {{p|Roselia}} should learn {{m|Twineedle}} by level-up in lieu of {{m|Absorb}}, {{m|Pin Missile}} by level-up instead of {{m|Mega Drain}}, and {{m|Draining Kiss}} by level-up in lieu of {{m|Giga Drain}}.
  +
** {{p|Roselia}} no longer learns {{m|Poison Sting}} or {{m|Petal Dance}} by level-up.
  +
* {{p|Roserade}} should learn {{m|Poison Jab}} by level-up in lieu of {{m|Venom Drench}}, {{m|Quiver Dance}} by level-up in lieu of {{m|Weather Ball}}, {{m|Twineedle}} by level-up in lieu of {{m|Poison Sting}}, {{m|Dazzling Gleam}} by level-up in lieu of {{m|Mega Drain}}, and {{m|Toxic Spikes}} by level-up in lieu of {{m|Grassy Terrain}}.
  +
** Furthermore, Roserade learns both {{m|Swords Dance}} and {{m|Petal Dance}} as {{tt|Evo.|Learned upon evolving}}-moves.
  +
** Roserade picks up ''Thorn Whip'' as its final level-up move.
  +
** {{p|Roserade}} now has the abilities {{a|Skill Link}} or {{a|Poison Point}} (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
** Roserade should be more evenly balanced across Attack and Special Attack. Adjust its base Attack to 100 (+30), base Special Attack to 100 (-25), and Special Defense to 95 (-10) for a base stat total of 510.
  +
** [[Mega]] {{p|Aggron}} has the ability {{a|Solid Rock}} in lieu of {{a|Filter}}.
  +
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. p|Sableye picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
  +
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
 
* Considering that {{p|Cacnea}} and {{p|Cacturne}} are based on {{wp|Cactus|desert plants known for their high water-retention ability}}, {{p|Cacnea}} and {{p|Cacturne}} would have access to the ability {{a|Storm Drain}} as well.
 
* Considering that {{p|Cacnea}} and {{p|Cacturne}} are based on {{wp|Cactus|desert plants known for their high water-retention ability}}, {{p|Cacnea}} and {{p|Cacturne}} would have access to the ability {{a|Storm Drain}} as well.
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!)
+
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
 
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
 
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
  +
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
  +
* {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** Chingling and Chimecho no longer learn {{m|Growl}} or {{m|Wrap}}.
  +
** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
  +
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
 
* {{p|Jirachi}} should be {{t|Fairy}}/{{t|Steel}}. {{p|Jirachi}} should learn {{m|Fairy Wind}} by level-up in lieu of {{m|Confusion}}, {{m|Misty Terrain}} by level-up in lieu of {{m|Refresh}}, {{m|Meteor Mash}} by level-up in lieu of {{m|Last Resort}}, and {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Jirachi also learns {{m|Metal Burst}}, {{m|Sweet Kiss}}, {{m|Cosmic Power}}, and {{m|Baton Pass}} at level 1.
 
* {{p|Jirachi}} should be {{t|Fairy}}/{{t|Steel}}. {{p|Jirachi}} should learn {{m|Fairy Wind}} by level-up in lieu of {{m|Confusion}}, {{m|Misty Terrain}} by level-up in lieu of {{m|Refresh}}, {{m|Meteor Mash}} by level-up in lieu of {{m|Last Resort}}, and {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Jirachi also learns {{m|Metal Burst}}, {{m|Sweet Kiss}}, {{m|Cosmic Power}}, and {{m|Baton Pass}} at level 1.
  +
* {{p|Staraptor}} now has the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). Staraptor should learn {{m|Pluck}} at level 1 in lieu of {{m|Growl}}, {{m|Sky Drop}} by level-up in lieu of {{m|Take Down}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Brave Bird}}.
  +
** {{p|Staraptor}} should learn {{m|Pursuit}} at level 1 in lieu of {{m|Tackle}} as well as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** {{p|Starly}} and {{p|Staravia}} should learn {{m|Peck}} by level-up in lieu of {{m|Tackle}}.
  +
** Starly, Staravia, and Staraptor should all learn {{m|Feint Attack}} by level-up in lieu of {{m|Aerial Ace}}.
  +
** {{p|Braviary}} now has the abilities {{a|Keen Eye}} or {{a|Defiant}} to better contrast its fighting style from Staraptor.
  +
* {{p|Bidoof}} and {{p|Bibarel}} learn {{m|Cut}} by level-up in lieu of {{m|Tackle}}, {{m|Rock Smash}} by level-up in lieu of {{m|Rollout}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Curse}}. {{p|Bibarel}} also learns learns {{m|Waterfall}} at level 1 and again as an {{tt|Evo.|Learned upon evolving}}-move.
  +
* {{p|Kricketune}} should learn {{m|Echoed Voice}} as an {{tt|Evo.|Learned upon evolving}}-move instead of {{m|Fury Cutter}}, {{m|Bounce}} at level 1 in lieu of {{m|Bide}}, {{m|Bug Buzz}} by level-up in lieu of {{m|Absorb}}, {{m|Grass Whistle}} by level-up in lieu of {{m|Sing}}, {{m|Supersonic}} by level-up in lieu of {{m|Focus Energy}}, {{m|Moonlight}} by level-up in lieu of {{m|Fell Stinger}}, {{m|Role Play}} by level-up in lieu of {{m|Taunt}}, and ''Entrancing Song'' by level-up in lieu of {{m|Sticky Web}}.
  +
** Kricketot and Kricketune learn {{m|Belly Drum}} at level 1 instead of {{m|Growl}}.
  +
** Kricketot should learn {{m|Steamroller}} by level-up in lieu of {{m|Struggle Bug}}.
  +
** {{p|Kricketot}} can learn {{m|Heal Bell}}, {{m|Quiver Dance}}, and {{m|Calm Mind}} as [[Egg Move]]s.
  +
** Kricketot has the abilities {{a|Shed Skin}} or {{a|Sap Sipper}}. Kricketune has the abilities {{a|Own Tempo}} (see '''Changes to Battle Mechanics & Abilities''' section) or {{a|Technician}} (former replacing Kricketot's Shed Skin, the latter replacing Kricketot's Sap Sipper).
  +
** Boost Kricketune's base Special Attack to 85 (+30) and reduce its Attack to 75 (-10) for a base stat total of 404.
 
* {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the abilities {{a|Infiltrator}} or {{a|Compound Eyes}}. {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the hidden ability {{a|Intimidate}}, rather than Guts.
 
* {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the abilities {{a|Infiltrator}} or {{a|Compound Eyes}}. {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} now have the hidden ability {{a|Intimidate}}, rather than Guts.
 
** {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Tackle}}, {{m|Extrasensory}} by level-up in lieu of {{m|Swagger}}, {{m|Glare}} by level-up in lieu of {{m|Scary Face}}, {{m|Signal Beam}} by level-up in lieu of {{m|Crunch}}, and {{m|Zap Cannon}} by level-up in lieu of {{m|Discharge}}. Furthermore, Luxray now learns {{m|Foresight}} OR {{m|Lock-On}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Shinx}}, {{p|Luxio}}, and {{p|Luxray}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Tackle}}, {{m|Extrasensory}} by level-up in lieu of {{m|Swagger}}, {{m|Glare}} by level-up in lieu of {{m|Scary Face}}, {{m|Signal Beam}} by level-up in lieu of {{m|Crunch}}, and {{m|Zap Cannon}} by level-up in lieu of {{m|Discharge}}. Furthermore, Luxray now learns {{m|Foresight}} OR {{m|Lock-On}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** Luxray also learns {{m|Parabolic Charge}} at level 1.
 
** Luxray also learns {{m|Parabolic Charge}} at level 1.
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
+
* {{p|Glameow}} has the abilities {{a|Limber}} or {{a|Fur Coat}}. {{p|Purugly}} has the abilities {{a|Thick Fat}} or {{a|Fur Coat}}.
* {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
+
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. Rampardos should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}, and {{m|Close Combat}} by level-up in lieu of {{m|Screech}}. Rampardos should learn {{m|Accelerock}} at level 1 in lieu of {{m|Endeavor}} and again as an {{tt|Evo.|Learned upon evolving}}-move.
** Chingling and Chimecho no longer learn {{m|Growl}} or {{m|Wrap}}.
+
** Rampardos also picks up {{m|Wild Charge}} and {{m|Flame Charge}} at level 1.
  +
** {{p|Cranidos}} should learn {{m|Detect}} by level-up instead of {{m|Leer}}, {{m|Rock Polish}} by level-up in lieu of {{m|Scary Face}}, and {{m|Counter}} by level-up instead of {{m|Zen Headbutt}}.
** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
 
  +
** Cranidos and Rampardos no longer learn {{m|Screech}} or {{m|Zen Headbutt}} by level-up.
* {{p|Rampardos}} is now {{t|Rock}}/{{t|Fighting}}. {{m|Accelerock}}, {{m|Detect}}, {{m|Counter}}, {{m|Rock Polish}}, and {{m|Close Combat}} are added to {{p|Rampardos}}'s level-up moveset in lieu of {{m|Scary Face}}, {{m|Screech}}, and {{m|Zen Headbutt}}. {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to its Egg Move list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
 
* {{p|Cranidos}} and {{p|Rampardos}} gain a second ability in {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
+
** {{m|Bulldoze}}, {{m|Skull Bash}}, {{m|Wild Charge}}, {{m|Flame Charge}}, and {{m|Zen Headbutt}} are added to Cranidos' [[Egg Move]] list. {{p|Rampardos}} now learns {{m|Double-Edge}} by level-up in lieu of {{m|Endeavor}}.
  +
** Cranidos and Rampardos gain a second ability in {{a|Rock Head}} to avoid recoil damage from {{m|Double-Edge}} or {{m|Head Smash}}.
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}.
 
  +
** Cranidos and Rampardos learn {{m|Wild Charge}} and {{m|Flame Charge}} by [[TM]] if lieu of {{m|Thunderbolt}}, {{m|Thunder}}, {{m|Flamethrower}}, and {{m|Fire Blast}}.
  +
* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
  +
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
 
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
 
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
 
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
 
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
 
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
 
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
  +
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
  +
** Furthermore, Cofagrigus learns {{m|Rock Tomb}} in lieu of {{m|Scary Face}} (See ''Changes to Pokémon Moves'' section).
  +
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
  +
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
 
* {{p|Cresselia}} should be {{t|Fairy}}.
 
* {{p|Cresselia}} should be {{t|Fairy}}.
 
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
 
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
Line 142: Line 242:
 
** Samurott learns {{m|Retaliate}} and {{m|Counter}} at level 1.
 
** Samurott learns {{m|Retaliate}} and {{m|Counter}} at level 1.
 
* {{p|Samurott}} should swap its base Attack stat (100) for its base Special Attack stat (108).
 
* {{p|Samurott}} should swap its base Attack stat (100) for its base Special Attack stat (108).
* {{p|Emboar}} should be {{t|Fire}}/{{t|Dark}}. Emboar should learn {{m|Punishment}} by level-up in lieu of {{m|Roar}} and {{m|Sucker Punch}} by level-up in lieu of {{m|Head Smash}}.
+
* {{p|Emboar}} should be {{t|Fire}}/{{t|Dark}}. Emboar should learn {{m|Snarl}} by level-up in lieu of {{m|Rollout}}, {{m|Punishment}} by level-up instead of {{m|Roar}}, {{m|Sucker Punch}} by level-up in lieu of {{m|Head Smash}}, and {{m|Hammer Arm}} in lieu of {{m|Flare Blitz}} (Emboar no longer learns Hammer Arm at level 1). Emboar also picks up {{m|Inferno}}, {{m|Belly Drum}}, and {{m|Incinerate}} at level 1 in lieu of {{m|Ember}}, {{m|Tail Whip}}, and {{m|Ember}}.
 
* {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Vine Whip}} and {{m|Growth}} at level 1 in lieu of {{m|Tackle}}. {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Grass Whistle}} by level-up in lieu of {{m|Leer}}, {{m|Shore Up}} by level-up in lieu of {{m|Mega Drain}}, {{m|Endeavor}} or {{m|Grass Knot}} by level-up in lieu of {{m|Slam}}, and {{m|Power Whip}} by level-up in lieu of {{m|Giga Drain}}. {{p|Serperior}} learns {{m|Facade}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
* {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Vine Whip}} and {{m|Growth}} at level 1 in lieu of {{m|Tackle}}. {{p|Snivy}}, {{p|Servine}}, and {{p|Serperior}} all learn {{m|Grass Whistle}} by level-up in lieu of {{m|Leer}}, {{m|Shore Up}} by level-up in lieu of {{m|Mega Drain}}, {{m|Endeavor}} or {{m|Grass Knot}} by level-up in lieu of {{m|Slam}}, and {{m|Power Whip}} by level-up in lieu of {{m|Giga Drain}}. {{p|Serperior}} learns {{m|Facade}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Serperior}} also learns {{m|Rototiller}} at level 1 as well as {{m|Spikes}} or {{m|Toxic Spikes}} at level 1.
 
** {{p|Serperior}} also learns {{m|Rototiller}} at level 1 as well as {{m|Spikes}} or {{m|Toxic Spikes}} at level 1.
  +
** Serperior also picks up ''Thorn Whip'' as its final level-up move.
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
 
  +
* {{p|Patrat}} and {{p|Watchog}} should learn {{m|Pound}} by level-up in lieu of {{m|Tackle}} , {{m|Dig}} by level-up in lieu of {{m|Bide}}, {{m|Glare}} by level-up in lieu of {{m|Hypnosis}}, and ''Dust Devil'' by level-up instead of {{m|Slam}}.
  +
** {{p|Watchog}} also learns {{m|Low Sweep}} by level-up in lieu of {{m|Low Kick}} and {{m|Signal Beam}} by level-up in lieu of {{m|Nasty Plot}}.
  +
** {{p|Watchog}} picks up both {{m|Confuse Ray}} and {{m|Flash}} as {{tt|Evo.|Learned upon evolving}}-moves.
  +
** {{p|Watchog}} now has the abilities {{a|Stakeout}} or an improved {{a|Illuminate}} (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
** {{p|Patrat}} also learns {{m|Screech}} by level-up in lieu of {{m|Nasty Plot}}.
  +
** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
 
* {{p|Deerling}} and {{p|Sawsbuck}} now learn {{m|Grass Whistle}} by level-up in lieu of learn {{m|Aromatherapy}}.
 
* {{p|Deerling}} and {{p|Sawsbuck}} now learn {{m|Grass Whistle}} by level-up in lieu of learn {{m|Aromatherapy}}.
 
* {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} are now all {{t|Normal}}-type with the abilities {{a|Water Absorb}} or {{a|Regenerator}}. {{a|Telepathy}} is their hidden ability.
 
* {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} are now all {{t|Normal}}-type with the abilities {{a|Water Absorb}} or {{a|Regenerator}}. {{a|Telepathy}} is their hidden ability.
  +
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
  +
** Heliolisk picks up {{m|Solar Beam}} as an {{tt|Evo.|Learned upon evolving}}-move.
  +
** Helioptile and Heliolisk should learn {{m|Synthesis}} in lieu of {{m|Razor Wind}} and {{m|Ion Deluge}} in lieu of {{m|Electrify}} (see ''Changes to Pokémon Moves section'' below).
  +
** Helioptile should learn {{m|Energy Ball}} by level-up in lieu of {{m|Bulldoze}} and {{m|Eerie Impulse}} in lieu of {{m|Thunderbolt}}.
  +
** Heliolisk should {{m|Discharge}} by level-up in lieu of {{m|Thunder}}.
  +
** Helioptile and Heliolisk can no longer learn {{m|Thunderbolt}}, {{m|Thunder}}, or {{m|Rain Dance}} by [[TM]] but they can learn {{m|Sunny Day}} by level-up instead.
  +
** Helioptile picks up {{m|Weather Ball}} as an [[Egg Move]].
 
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Psywave}}, {{m|Bide}} by level-up in lieu of {{m|Rollout}}, {{m|Water Pulse}} by level-up in lieu of {{m|Charm}}, {{m|Shock Wave}} by level-up in lieu of {{m|Future Sight}}, {{m|Aqua Ring}} by level-up in lieu of {{m|Psychic}}, and {{m|Extrasensory}} by level-up in lieu of {{m|Wonder Room}}.
 
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} should learn {{m|Nuzzle}} by level-up in lieu of {{m|Psywave}}, {{m|Bide}} by level-up in lieu of {{m|Rollout}}, {{m|Water Pulse}} by level-up in lieu of {{m|Charm}}, {{m|Shock Wave}} by level-up in lieu of {{m|Future Sight}}, {{m|Aqua Ring}} by level-up in lieu of {{m|Psychic}}, and {{m|Extrasensory}} by level-up in lieu of {{m|Wonder Room}}.
 
** {{p|Reuniclus}} re-learns {{m|Bide}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Reuniclus}} re-learns {{m|Bide}} as an {{tt|Evo.|Learned upon evolving}}-move.
 
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} all learn {{m|Defense Curl}} at level 1, as well as {{m|Refresh}} at the same level they learn {{m|Recover}}.
 
** {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} all learn {{m|Defense Curl}} at level 1, as well as {{m|Refresh}} at the same level they learn {{m|Recover}}.
  +
** Reuniclus learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} at level 1 in lieu of {{m|Dizzy Punch}}. Reuniclus no longer learns {{m|Dizzy Punch}} by level-up.
  +
* {{p|Minccino}} has the ability {{a|Pickup}}. {{p|Cinccino}} has the ability {{a|Fur Coat}}.
 
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
 
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
 
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
 
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Infiltrator}}. {{a|Weak Armor}} is their hidden ability.
+
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
 
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
 
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
 
** Haxorus should learn {{m|Iron Head}} by level-up in lieu of {{m|Dragon Pulse}}.
 
** Haxorus should learn {{m|Iron Head}} by level-up in lieu of {{m|Dragon Pulse}}.
 
** Haxorus also learns {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}.
 
** Haxorus also learns {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}.
  +
* {{p|Vullaby}} and {{p|Mandibuzz}} should learn {{m|Pursuit}} by level-up instead of {{m|Gust}}, {{m|Snatch}} by level-up instead of {{m|Flatter}}, ''Dust Devil'' in lieu of {{m|Air Slash}}, {{m|Sky Drop}} by level-up instead of {{m|Dark Pulse}}, and {{m|Sky Attack}} by level-up instead of {{m|Brave Bird}}. Mandibuzz also picks up {{m|Throat Chop}} or {{m|Assurance}} as its final level-up move.
  +
** {{p|Mandibuzz}} learns {{m|Gastro Acid}} at level 1 in lieu of {{m|Mirror Move}} and re-learns it in lieu of {{m|Tailwind}}.
  +
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
  +
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) would be {{t|Fire}}/{{t|Fighting}}.
 
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) would be {{t|Fire}}/{{t|Fighting}}.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
 
** {{p|Litleo}} and {{p|Pyroar}} should learn {{m|Snarl}} by level-up in lieu of {{m|Headbutt}}. {{p|Litleo}} and {{p|Pyroar}} both learn {{m|Detect}} at level 1.
Line 175: Line 294:
 
'''Changes to Pokémon Moves'''
 
'''Changes to Pokémon Moves'''
 
* {{m|Vice Grip}} should be {{t|Steel}}-type and gain a boost from {{a|Tough Claws}}. Additionally, this move has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use.
 
* {{m|Vice Grip}} should be {{t|Steel}}-type and gain a boost from {{a|Tough Claws}}. Additionally, this move has a 30% chance of lowering the target's {{stat|Defense}} stat by one stage after each use.
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
 
 
* {{m|Vacuum Wave}} should be {{t|Flying}}-type.
 
* {{m|Vacuum Wave}} should be {{t|Flying}}-type.
  +
* {{m|Headbutt}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{t|Fighting}}-type.
  +
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
  +
* The base power of {{m|Leech Life}} is '''limited to 40''' and 50% of the damage dealt to the target is restored to the user.
 
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
 
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, and {{m|Lunar Dance}} should all be {{t|Fairy}}-type.
+
* {{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{t|Fairy}}-type.
  +
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
  +
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
  +
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
  +
** Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)
  +
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
 
* {{m|Poison Powder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, and {{m|Spore}} should be all be able to afflict {{t|Grass}}-type targets.
 
* {{m|Poison Powder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, and {{m|Spore}} should be all be able to afflict {{t|Grass}}-type targets.
* {{m|Rock Tomb}} should be the {{t|Rock}}-type counterpart of {{m|Metal Burst}}.
+
* {{m|Rock Tomb}} should be the {{type|Rock}} counterpart of {{m|Metal Burst}}.
* {{m|Brine}} is also super-effective against {{t|Steel}}-type Pokémon.
+
* {{m|Razor Wind}} becomes a single-turn {{type|Flying}} move that inflicts damage and has a 30% chance of causing the target to {{status|flinch}}. More importantly, Razor Wind is also super-effective against {{type|Rock}} targets.
  +
** {{m|Air Cutter}} is no more!
  +
** {{m|Air Slash}} is no more! All instances of this move become Razor Wind.
  +
* {{m|Brine}} is also super-effective against {{type|Steel}} targets.
 
* {{m|Scald}} is also super-effective against {{t|Grass}}- and {{t|Ice}}-type Pokémon.
 
* {{m|Scald}} is also super-effective against {{t|Grass}}- and {{t|Ice}}-type Pokémon.
  +
* {{m|Icicle Crash}} inflicts damage and has a 30% chance of causing the target to {{status|Flinch|flinch}}. However, now this move is also super-effective against {{t|Rock}}-type Pokémon.
  +
* {{m|Superpower}} is now super-effective against {{t|Steel}}-type targets (see ''Changes to Battle Mechanics & Abilities'' section).
 
* {{m|Eruption}} is now a ''Physical'' move.
 
* {{m|Eruption}} is now a ''Physical'' move.
 
* {{m|Dark Pulse}} should be the {{t|Dark}}-type counterpart of {{m|Tri Attack}}, including secondary effects.
 
* {{m|Dark Pulse}} should be the {{t|Dark}}-type counterpart of {{m|Tri Attack}}, including secondary effects.
Line 206: Line 337:
 
* The ability to learn {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Toxic}}, or {{m|Earthquake}} via TM should be ''much'' more limited.
 
* The ability to learn {{m|Sunny Day}}, {{m|Rain Dance}}, {{m|Toxic}}, or {{m|Earthquake}} via TM should be ''much'' more limited.
 
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
 
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
  +
* {{type|Electric}} is now super-effective against {{type|Steel}}.
 
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}.
 
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}.
* {{type|Rock}} is no longer super-effective against {{type|Ice}}.
+
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
 
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
 
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
 
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
 
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
Line 213: Line 345:
 
* {{type|Steel}} is now super-effective against {{type|Grass}}.
 
* {{type|Steel}} is now super-effective against {{type|Grass}}.
 
* Both {{type|Psychic}} and {{type|Fire}} are now super-effective against {{type|Fairy}}. Meanwhile, {{type|Steel}} still resists {{type|Fairy}} but is no longer super-effective against {{type|Fairy}}.
 
* Both {{type|Psychic}} and {{type|Fire}} are now super-effective against {{type|Fairy}}. Meanwhile, {{type|Steel}} still resists {{type|Fairy}} but is no longer super-effective against {{type|Fairy}}.
  +
* Now {{type|Ice}} and {{type|Grass}} in addition to {{type|Fire}} and {{type|Steel}} are resistant to {{type|Fairy}}.
  +
* {{type|Fairy}} no longer resists {{type|Bug}}.
  +
* {{type|Fairy}} and {{type|Ghost}} inflict normal-damage (×1) against each other.
 
* {{type|Ground}} no longer resists {{type|Poison}} and is no longer super-effective against {{type|Poison}} either.
 
* {{type|Ground}} no longer resists {{type|Poison}} and is no longer super-effective against {{type|Poison}} either.
 
* While {{type|Ground}} is still immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.
 
* While {{type|Ground}} is still immune to {{type|Electric}}, {{type|Rock}} is now resistant to {{type|Electric}}.
* {{type|Fairy}} no longer resists {{type|Bug}}.
 
* Now {{type|Ice}} and {{type|Grass}} in addition to {{type|Fire}} and {{type|Steel}} are resistant to {{type|Fairy}}.
 
 
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
 
* STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
 
* Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed ''first'' reduces damages from a weaker-type by two-thirds (×0.33) while the type listed ''second'' reduces damages from a weaker-type by a third (×0.66). An attack that is weak against ''both'' of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
 
* Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed ''first'' reduces damages from a weaker-type by two-thirds (×0.33) while the type listed ''second'' reduces damages from a weaker-type by a third (×0.66). An attack that is weak against ''both'' of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
 
* {{a|Sheer Force}} is now the {{type|Fighting}} equivalent of {{a|Aerilate}}, {{a|Pixilate}}, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
 
* {{a|Sheer Force}} is now the {{type|Fighting}} equivalent of {{a|Aerilate}}, {{a|Pixilate}}, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
  +
* During {{weather|harsh sunlight}}, a Pokémon with ability {{a|Solar Power}} gains a 1.25× boost to its {{stat|Special Attack}} AND RECOVERS one-eighth (⅛) of its maximum HP at the end of each turn.
  +
* {{a|Illuminate}} now has in-battle effects: a Pokémon on the field with this Ability will grant a 30% boost to the original {{stat|accuracy}} of moves by all allies AND reduce the original accuracy of moves by all foes by 30%. It will also prevent foes from using the abilities {{a|Compound Eyes}}, {{a|Keen Eye}}, or {{a|Tinted Lens}} while a Pokémon with this ability remains in battle. (The accuracy boost from Illuminate does not stack upon the accuracy boost from Compound Eyes by allies.)
 
* {{a|Liquid Ooze}} causes {{cat|HP-draining moves}} used on the Pokémon with this Ability to damage their user instead of healing them. But as a ''secondary effect'', this ability also clears [[List of moves that cause entry hazards|entry hazards]] ''after coming into contact with and inflicting damage to a Pokémon with this Ability''.
 
* {{a|Liquid Ooze}} causes {{cat|HP-draining moves}} used on the Pokémon with this Ability to damage their user instead of healing them. But as a ''secondary effect'', this ability also clears [[List of moves that cause entry hazards|entry hazards]] ''after coming into contact with and inflicting damage to a Pokémon with this Ability''.
 
** eg, in-battle message: ''{{m|Stealth Rock}} got caught in {{p|Pyukumuku}}'s Liquid Ooze!''
 
** eg, in-battle message: ''{{m|Stealth Rock}} got caught in {{p|Pyukumuku}}'s Liquid Ooze!''
Line 231: Line 366:
 
* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point.
 
* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point.
 
* Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability.
 
* Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability.
  +
  +
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
  +
  +
Using {{m|Thunder}} during rain will generate a Thunderstorm for as long as the rain lasts – ie, ''A thunderstorm rolled in with the call of Thunder!''
   
 
* The {{type|Grass}}-type is known now as ''Botan''.
 
* The {{type|Grass}}-type is known now as ''Botan''.
Line 255: Line 394:
   
 
==Revamped Type Chart According to AceTrainerAlvaro==
 
==Revamped Type Chart According to AceTrainerAlvaro==
  +
  +
'''UNDER CONSTRUCTION Please refer to ''Changes to Battle Mechanics & Abilities'' section for my latest changes.'''
  +
 
{{main|Type/Type chart}}
 
{{main|Type/Type chart}}
   
Line 712: Line 854:
 
{{rdex|046|046|Paras|2|Bug|Grass}}
 
{{rdex|046|046|Paras|2|Bug|Grass}}
 
{{rdex|047|047|Parasect|2|Bug|Grass}}
 
{{rdex|047|047|Parasect|2|Bug|Grass}}
{{rdex|048|048|Venonat|2|Bug|Poison}}
+
{{rdex|048|048|Natly (Venonat)|1|Bug}}
{{rdex|049|049|Venomoth|2|Bug|Poison}}
+
{{rdex|049|049|Lunamoth (Venomoth)|2|Bug|Fairy}}
 
{{rdex|050|050|Diglett|1|Ground}}
 
{{rdex|050|050|Diglett|1|Ground}}
 
{{rdex|051|051|Dugtrio|1|Ground}}
 
{{rdex|051|051|Dugtrio|1|Ground}}
Line 933: Line 1,075:
   
   
*The {{p|Cyndaquil}} and {{p|Totodile}} evolutionary lines are no longer treated as starters. Pokémon from these families may be caught freely in the wild.
+
* The {{p|Cyndaquil}} and {{p|Totodile}} evolutionary lines are no longer treated as starters. Pokémon from these families may be caught freely in the wild.
*The {{p|Snubbull}} and {{p|Pancham}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
+
* The {{p|Snubbull}} and {{p|Pancham}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
*Found in the [[Ruins of Alph]], the {{p|Baltoy}} and {{p|Bronzor}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
+
* Found in the [[Ruins of Alph]], the {{p|Baltoy}} and {{p|Bronzor}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
   
   
Line 1,008: Line 1,150:
 
{{rdex|025|406|Budew|1|Grass}}
 
{{rdex|025|406|Budew|1|Grass}}
 
{{rdex|094|315|Roselia|1|Grass}}
 
{{rdex|094|315|Roselia|1|Grass}}
{{rdex|027|407|Roserade|2|Grass|Fairy}}
+
{{rdex|027|407|Roserade|2|Grass|Poison}}
 
{{rdex|127|451|Skorupi|2|Poison|Bug}}
 
{{rdex|127|451|Skorupi|2|Poison|Bug}}
 
{{rdex|128|452|Drapion|2|Poison|Dark}}
 
{{rdex|128|452|Drapion|2|Poison|Dark}}
Line 1,023: Line 1,165:
 
{{rdex|118|330|Flygon|2|Ground|Dragon}}
 
{{rdex|118|330|Flygon|2|Ground|Dragon}}
 
{{rdex|119|331|Cacnea|1|Grass}}
 
{{rdex|119|331|Cacnea|1|Grass}}
{{rdex|120|332|Cacturne|1|Grass}}
+
{{rdex|120|332|Cacturne|2|Grass|Dark}}
 
{{rdex|135|629|Vullaby|2|Dark|Flying}}
 
{{rdex|135|629|Vullaby|2|Dark|Flying}}
 
{{rdex|136|630|Mandibuzz|2|Dark|Flying}}
 
{{rdex|136|630|Mandibuzz|2|Dark|Flying}}
Line 1,102: Line 1,244:
 
{{rdex|202|386S|Deoxys|1|Psychic}}
 
{{rdex|202|386S|Deoxys|1|Psychic}}
 
{{rdex||489|Phione|1|Water}}
 
{{rdex||489|Phione|1|Water}}
{{rdex|151|490|Manaphy|1|Water}}
+
{{rdex|151|490|Manaphy|2|Water|Fairy}}
 
|}
 
|}
   
Line 1,132: Line 1,274:
 
{{rdex|047|414|Mothim|2|Bug|Fire}}
 
{{rdex|047|414|Mothim|2|Bug|Fire}}
 
{{rdex|047|414|Mothim|2|Bug|Ice}}
 
{{rdex|047|414|Mothim|2|Bug|Ice}}
{{rdex|053|415|Combee|2|Bug|Flying}}
 
{{rdex|054|416|Vespiquen|2|Bug|Flying}}
 
 
{{rdex|093|587|Emolga|2|Electric|Flying}}
 
{{rdex|093|587|Emolga|2|Electric|Flying}}
 
{{rdex|103|191|Sunkern|1|Grass}}
 
{{rdex|103|191|Sunkern|1|Grass}}
Line 1,145: Line 1,285:
 
{{rdex|134|456|Finneon|1|Water}}
 
{{rdex|134|456|Finneon|1|Water}}
 
{{rdex|135|457|Lumineon|1|Water}}
 
{{rdex|135|457|Lumineon|1|Water}}
{{rdex|110|325|Spoink|1|Psychic}}
 
{{rdex|111|326|Grumpig|1|Psychic}}
 
 
{{rdex|076|431|Glameow|1|Normal}}
 
{{rdex|076|431|Glameow|1|Normal}}
 
{{rdex|077|432|Purugly|1|Normal}}
 
{{rdex|077|432|Purugly|1|Normal}}
Line 1,170: Line 1,308:
 
{{rdex|082|576|Gothitelle|1|Psychic}}
 
{{rdex|082|576|Gothitelle|1|Psychic}}
 
{{rdex|108|442|Spiritomb|2|Ghost|Dark}}
 
{{rdex|108|442|Spiritomb|2|Ghost|Dark}}
  +
{{rdex|068|562|Yamask|1|Ghost}}
  +
{{rdex|069|563|Cofagrigus|2|Ghost|Rock}}
 
{{rdex|122|449|Hippopotas|1|Ground}}
 
{{rdex|122|449|Hippopotas|1|Ground}}
 
{{rdex|123|450|Hippowdon|1|Ground}}
 
{{rdex|123|450|Hippowdon|1|Ground}}
Line 1,177: Line 1,317:
 
{{rdex|129|453|Croagunk|2|Poison|Fighting}}
 
{{rdex|129|453|Croagunk|2|Poison|Fighting}}
 
{{rdex|130|454|Toxicroak|2|Poison|Dark}}
 
{{rdex|130|454|Toxicroak|2|Poison|Dark}}
  +
{{rdex|049|543|Venipede|2|Bug|Poison}}
  +
{{rdex|050|544|Whirlipede|2|Bug|Poison}}
  +
{{rdex|051|545|Scolipede|2|Bug|Poison}}
 
{{rdex|103|597|Ferroseed|2|Grass|Steel}}
 
{{rdex|103|597|Ferroseed|2|Grass|Steel}}
 
{{rdex|104|598|Ferrothorn|2|Grass|Steel}}
 
{{rdex|104|598|Ferrothorn|2|Grass|Steel}}
Line 1,198: Line 1,341:
 
{{rdex||038A|Ninetales|2|Ice|Fairy}}
 
{{rdex||038A|Ninetales|2|Ice|Fairy}}
 
{{rdex|119|613|Cubchoo|1|Ice}}
 
{{rdex|119|613|Cubchoo|1|Ice}}
{{rdex|120|614|Beartic|1|Ice}}
+
{{rdex|120|614|Beartic|2|Ice|Water}}
 
{{rdex|142|459|Snover|2|Grass|Ice}}
 
{{rdex|142|459|Snover|2|Grass|Ice}}
 
{{rdex|143|460|Abomasnow|2|Grass|Ice}}
 
{{rdex|143|460|Abomasnow|2|Grass|Ice}}
Line 1,223: Line 1,366:
 
{{rdex|148|642|Thundurus|2|Flying|Electric}}
 
{{rdex|148|642|Thundurus|2|Flying|Electric}}
 
{{rdex|151|645|Landorus|2|Flying|Ground}}
 
{{rdex|151|645|Landorus|2|Flying|Ground}}
{{rdex||492|Shaymin|1|Grass}}
 
 
{{rdex||486|Regigigas|1|Normal}}
 
{{rdex||486|Regigigas|1|Normal}}
 
{{rdex|149|483|Dialga|2|Steel|Dragon}}
 
{{rdex|149|483|Dialga|2|Steel|Dragon}}
Line 1,230: Line 1,372:
 
{{rdex|210|487O|Giratina|2|Ghost|Dragon}}
 
{{rdex|210|487O|Giratina|2|Ghost|Dragon}}
 
{{rdex||493|Arceus|1|Normal}}
 
{{rdex||493|Arceus|1|Normal}}
  +
{{rdex|152Ce|720|Hoopa|2|Psychic|Ghost}}
  +
{{rdex|152Ce|720U|Hoopa|2|Psychic|Dark}}
  +
{{rdex|153Ce|721|Volcanion|2|Fire|Water}}
 
{{rdex|201|385|Jirachi|2|Fairy|Steel}}
 
{{rdex|201|385|Jirachi|2|Fairy|Steel}}
 
|}
 
|}
   
 
*The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
*The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
*The {{p|Hippopotas}} and {{p|Diglett}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
+
*The {{p|Hippopotas}} and {{p|Diglett}}-(variant) evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
   
   
Line 1,259: Line 1,404:
 
{{rdex|021Ce|665|Spewpa|1|Bug}}
 
{{rdex|021Ce|665|Spewpa|1|Bug}}
 
{{rdex|022Ce|666|Vivillon|2|Bug|Flying}}
 
{{rdex|022Ce|666|Vivillon|2|Bug|Flying}}
{{rdex|049|543|Venipede|2|Bug|Poison}}
+
{{rdex|032|167|Spinarak|2|Bug|Poison}}
{{rdex|050|544|Whirlipede|2|Bug|Poison}}
+
{{rdex|033|168|Ariados|2|Bug|Poison}}
{{rdex|051|545|Scolipede|2|Bug|Poison}}
 
 
{{rdex|068Ce|669|Flabébé|1|Fairy}}
 
{{rdex|068Ce|669|Flabébé|1|Fairy}}
 
{{rdex|069Ce|670|Floette|1|Fairy}}
 
{{rdex|069Ce|670|Floette|1|Fairy}}
Line 1,331: Line 1,475:
 
{{rdex|058|552|Krokorok|1|Ground}}
 
{{rdex|058|552|Krokorok|1|Ground}}
 
{{rdex|059|553|Krookodile|2|Ground|Dark}}
 
{{rdex|059|553|Krookodile|2|Ground|Dark}}
{{rdex|068|562|Yamask|1|Ghost}}
 
{{rdex|069|563|Cofagrigus|2|Ghost|Rock}}
 
 
{{rdex|074|568|Trubbish|2|Bug|Poison}}
 
{{rdex|074|568|Trubbish|2|Bug|Poison}}
 
{{rdex|075|569|Garbodor|2|Bug|Poison}}
 
{{rdex|075|569|Garbodor|2|Bug|Poison}}
Line 1,347: Line 1,489:
 
{{rdex|096|590|Foongus|2|Grass|Poison}}
 
{{rdex|096|590|Foongus|2|Grass|Poison}}
 
{{rdex|097|591|Amoonguss|2|Grass|Poison}}
 
{{rdex|097|591|Amoonguss|2|Grass|Poison}}
{{rdex|032|167|Spinarak|2|Bug|Poison}}
+
{{rdex|053|415|Combee|2|Bug|Flying}}
{{rdex|033|168|Ariados|2|Bug|Poison}}
+
{{rdex|054|416|Vespiquen|2|Bug|Flying}}
 
{{rdex|105|599|Klink|1|Steel}}
 
{{rdex|105|599|Klink|1|Steel}}
 
{{rdex|106|600|Klang|1|Steel}}
 
{{rdex|106|600|Klang|1|Steel}}
Line 1,372: Line 1,514:
 
{{rdex|050Mo|707|Klefki|2|Steel|Fairy}}
 
{{rdex|050Mo|707|Klefki|2|Steel|Fairy}}
 
{{rdex|131|234|Stantler|1|Normal}}
 
{{rdex|131|234|Stantler|1|Normal}}
{{rdex|194|225|Delibird|2|Ice|Flying}}
+
{{rdex|015|163|Hoothoot (regional variant)|2|Ice|Flying}}
  +
{{rdex|016|164|Noctowl (regional variant)|2|Ice|Flying}}
 
{{rdex|078|572|Minccino|1|Ice}}
 
{{rdex|078|572|Minccino|1|Ice}}
 
{{rdex|079|573|Cinccino|1|Ice}}
 
{{rdex|079|573|Cinccino|1|Ice}}
Line 1,380: Line 1,523:
 
{{rdex|079Mo|712|Bergmite|1|Ice}}
 
{{rdex|079Mo|712|Bergmite|1|Ice}}
 
{{rdex|080Mo|713|Avalugg|1|Ice}}
 
{{rdex|080Mo|713|Avalugg|1|Ice}}
  +
{{rdex|110|325|Spoink|1|Psychic}}
  +
{{rdex|111|326|Grumpig|1|Psychic}}
 
{{rdex|219|200|Misdreavus|1|Ghost}}
 
{{rdex|219|200|Misdreavus|1|Ghost}}
 
{{rdex|073|429|Mismagius|1|Ghost}}
 
{{rdex|073|429|Mismagius|1|Ghost}}
Line 1,402: Line 1,547:
 
{{rdex|151Ce|719|Diancie|2|Rock|Fairy}}
 
{{rdex|151Ce|719|Diancie|2|Rock|Fairy}}
 
{{rdex|000|494|Victini|2|Fairy|Fire}}
 
{{rdex|000|494|Victini|2|Fairy|Fire}}
  +
{{rdex||492|Shaymin|1|Grass}}
 
{{rdex|154|648|Meloetta|2|Normal|Psychic}}
 
{{rdex|154|648|Meloetta|2|Normal|Psychic}}
 
{{rdex|154|648P|Meloetta|2|Normal|Fighting}}
 
{{rdex|154|648P|Meloetta|2|Normal|Fighting}}
{{rdex|152Ce|720|Hoopa|2|Psychic|Ghost}}
 
{{rdex|152Ce|720U|Hoopa|2|Psychic|Dark}}
 
{{rdex|153Ce|721|Volcanion|2|Fire|Water}}
 
 
{{rdex|155|649|Genesect|2|Bug|Steel}}
 
{{rdex|155|649|Genesect|2|Bug|Steel}}
 
|}
 
|}
   
 
*The {{p|Snivy}} evolutionary lines is no longer treated as starters. Pokémon from this family may be caught freely in the wild.
 
*The {{p|Snivy}} evolutionary lines is no longer treated as starters. Pokémon from this family may be caught freely in the wild.
  +
*The {{p|Sandshrew}}-variant and {{p|Hoothoot}}-(variant) evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
   
 
==Generation Reboot: Updated Leagues==
 
==Generation Reboot: Updated Leagues==
Line 1,417: Line 1,560:
   
 
=== Johto ===
 
=== Johto ===
  +
  +
''Please note that the Plain Badge has been renamed the Charm Badge and the Rising Badge has been renamed the Storm Badge. [[Jasmine]]'s Mineral Badge has been redesigned.''
   
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color dark}};" colspan=4 cellspacing="1" cellpadding="2"
 
{| class="roundy" style="margin:auto; text-align:center; background: #{{johto color dark}}; border: 4px solid #{{johto color dark}};" colspan=4 cellspacing="1" cellpadding="2"
Line 1,429: Line 1,574:
 
! style="background: #{{johto color light}};" | {{color2|{{johto color dark}}|Type}}
 
! style="background: #{{johto color light}};" | {{color2|{{johto color dark}}|Type}}
 
! style="background: #{{johto color light}}; {{roundytr|5px}};" | {{color2|{{johto color dark}}|Badge}}
 
! style="background: #{{johto color light}}; {{roundytr|5px}};" | {{color2|{{johto color dark}}|Badge}}
{{gldr|type=Flying|pic=VSFalkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Violet City|cjap=キキョウシティ|crm=Kikyō City|bdg=Zephyr}}
 
 
{{gldr|type=Bug|pic=VSBugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
 
{{gldr|type=Bug|pic=VSBugsy.png|ldr=Bugsy|djap=ツクシ|drm=Tsukushi|loc=Azalea Town|cjap=ヒワダタウン|crm=Hiwada Town|bdg=Hive}}
{{gldr|type=Normal|pic=VSWhitney.png|ldr=Whitney|djap=アカネ|drm=Akane|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain}}
+
{{gldr|type=Fairy|pic=DP_Marley_Back.png|ldr=Marley|djap=マイ|drm=Mai|loc=Goldenrod City|cjap=コガネシティ|crm=Kogane City|bdg=Plain}}
 
{{gldr|type=Ghost|pic=VSMorty.png|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog}}
 
{{gldr|type=Ghost|pic=VSMorty.png|ldr=Morty|djap=マツバ|drm=Matsuba|loc=Ecruteak City|cjap=エンジュシティ|crm=Enju City|bdg=Fog}}
{{gldr|type=Fighting|pic=VSMarshal.png|ldr=Marshal|djap=レンブ|drm=Renbu|loc=Cianwood City|cjap=タンバシティ|crm=Tanba City|bdg=Storm}}
+
{{gldr|type=Flying|pic=VSFalkner.png|ldr=Falkner|djap=ハヤト|drm=Hayato|loc=Driftveil City|cjap=ホドモエシティ|crm=Hodomoe City|bdg=Zephyr}}
{{gldr|type=Steel|pic=VSJasmine.png|ldr=Jasmine|djap=ミカン|drm=Mikan|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Mineral}}
+
{{gldr|type=Steel|pic=VSJasmine.png|ldr=Jasmine|djap=ミカン|drm=Mikan|loc=Olivine City|cjap=アサギシティ|crm=Asagi City|bdg=Freeze}}
  +
{{gldr|type=Fighting|pic=VSMarshal.png|ldr=Marshal|djap=レンブ|drm=Renbu|loc=Lacunosa Town|cjap=カゴメタウン|crm=Kagome Town|bdg=Cobble}}
 
{{gldr|type=Ice|pic=VSBrycen.png|ldr=Brycen|djap=ハチク|drm=Hachiku|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier}}
 
{{gldr|type=Ice|pic=VSBrycen.png|ldr=Brycen|djap=ハチク|drm=Hachiku|loc=Mahogany Town|cjap=チョウジタウン|crm=Chōji Town|bdg=Glacier}}
 
{{gldrb|type=Dragon|pic=VSClair.png|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising}}
 
{{gldrb|type=Dragon|pic=VSClair.png|ldr=Clair|djap=イブキ|drm=Ibuki|loc=Blackthorn City|cjap=フスベシティ|crm=Fusube City|bdg=Rising}}
 
|}
 
|}
 
{{-}}
 
{{-}}
  +
  +
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout and names of cities across the rebooted Johto:
  +
** [[Cherrygrove City]] has replaced the location of [[New Bark Town]] at the foot of [[Tohjo Falls]], becoming the player's new hometown. Cherrygrove City now boasts an observation deck built onto a hill at the city's northernmost point, similar to (the former) [[Aspertia City]]. Looking through a pair of binoculars there, the player alludes to a [[Mt. Silver|a distance snowy mountain in the distance]].
  +
** Your new hometown also features a Pokémon Center and PokéMart.
  +
** The land occupied by the former Cherrygrove City has become the ''Berry Collective'', an extenson of [[Johto Route 29|Route 29]] where the [[Berry]]-growing enthusiasts work and reside alongside a large garden similar to the Berry Master's garden located on [[Hoenn Route 123]]. The ''Berry Collective'' house is also a rest stop for trainers to heal their teams.
  +
** [[Johto Route 30|Route 30]], [[Johto Route 31|Route 31]], and [[Johto Route 46|Route 46]] have become part of a rugged canyon (named Fennel Canyon) with fewer trees & more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes. You cannot fully navigate [[Johto Route 30|Route 30]] or [[Johto Route 31|Route 31]] during your first approach.
  +
** [[Violet City]] has been replaced by [[Lacunosa Town]], ''An oasis cut into canyon rock'' along Fennel Canyon. This town still has exits out onto [[Johto Route 31|Route 31]], [[Johto Route 32|Route 32]], and [[Johto Route 36|Route 36]].
  +
** [[Marshal]] is now the Gym Leader of Lacunosa Town…but won't be available during your first visit, as his [[Battle Girl]] girlfriend will inform you when you first arrive to challenge him. He'll be off training deep in [[Mt. Mortar]], requiring a SIDE QUEST for players to find him there after acquiring access to {{m|Stength}} outside of battle. Defeating Marshal will also grant access to {{m|Rock Climb}} outside of battle.
  +
** You cannot fully navigate [[Johto Route 32|Route 32]] during your first approach as the north half of the coastal route now features slopes, cliffs, and small caves only accessible by {{m|Rock Climb}}. These cliffs and small caves might hold [[Fossil]]s, or [[Shoal Shell]]s that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell].
  +
** [[Union Cave]] now holds [[Shoal Salt]]s that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell], as well as (randomly regenerated) [[Heart Scale]]s to trade for the expertise of the Move Reminder (now found in Olivine City).
  +
** The small strip formerly known as [[Johto Route 33|Route 33]] is now considered the tail-end of [[Johto Route 32|Route 32]]. Instead, ''Route 33'' will refer to a trainer-filled sea route navigable by {{m|Surf}} leading back to the Berry Farm on Route 29. An {{wp|wind farm|offshore wind farm}} is seen in the background along the route!
  +
** [[Cilan]], [[Chili]], and [[Cress]] run a ''Battle Café'' in [[Goldenrod City]] allowing for a [[Multi Battle]]/[[Battle Royal]](?) once per day. In fact, during your first visit to Goldenrod City, you will be required to team up alongside Marley against the restaurateur brothers (and win) before Marley agrees to accept your challenge to a gym battle.
  +
** The eastern half of [[Johto Route 36|Route 36]] will be rugged and craggy from the rock faces of Fennel Canyon. The "{{m|Cut}}-able tree" at the center of the route has been replaced by a "smashable rock" as a roadblock. Defeating Gym Leader Marley in Goldenrod City will allow players to use {{m|Rock Smash}} outside of battle to clear the path.
  +
** [[Johto Route 38|Route 38]] and [[Johto Route 39|Route 39]] now feature much more rugged terrain with tall karst formations and irrigated paddy fields inspired by {{wp|Wulingyuan}}, otherwise the Forest of Ten Thousands Peaks. There is also a river navigable by {{m|Surf}} requiring {{m|Waterfall}} to reach a ledge high above. This area will be known as [[Forina]] Valley.
  +
** [[Moomoo Farm]] has been relocated from [[Johto Route 39]] to [[Kanto Route 13]], just north of the infamous "maze of fences".
  +
** [[Cianwood City]] has been replaced by [[Driftveil City]], a ''City of billowing sails where nostalgia for old traditions meets the gossip of new currents''. [[Sprout Tower]] is also located here, with the top floors repurposed as [[Falkner]]'s gym.
  +
** The tall grass in [[Kanto Route 6]], [[Kanto Route 7]], and [[Kanto Route 11] has become [[marsh tile|marshy areas]], similar to {{weather|sandstorm}}.
  +
** [[Kanto Route 3]] now includes an [[Ace Trainer]] or [[Triathlete]] named Ben who mentions, "I like shorts! They're comfy and easy to wear while I train!"
  +
** [[Kanto Route 8]] now features more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes.
  +
** The south side of [[Kanto Route 15]] now opens onto a beach straddling a strip of navigable water. The north side now features more boulders and cliffs, as well as places to use {{m|Rock Smash}} to break rocks or {{m|Rock Climb}} to scale slopes.
  +
* [[Johto Route 41|Route 41]] will comprise a much larger area and the [[Whirl Islands]] will also be more prominent islands in their own right, each featuring a different enclosed {{wp|microclimate}} above-ground.
  +
** {{wp|Speciation}} offers many surprises on islands in particular so the four Whirl Islands will have something to offer: different sets of rare berries to find hidden in the ground, a much higher rate of finding Shiny Pokémon (4× as likely), and different sets of wild Pokémon across four different environments
  +
** A) the four different environments are swamp (generally {{t|Poison}}, {{t|Ground}}, {{t|Ghost}}, and {{type|Dark}}); volcanic hot springs (generally {{t|Fire}}, {{t|Water}}, and {{t|Dragon}}); windswept rock outcroppings (generally {{t|Rock}}, {{t|Steel}}, and {{type|Flying}}); and flower meadow (generally {{t|Grass}}, {{t|Bug}}, {{t|Normal}}, and {{type|Fairy}}).
  +
** B) each island will feature wild Pokémon from a different region: [[Hoenn]], [[Sinnoh]], [[Kalos]], or [[Alola]].
  +
* Weather conditions – usually [[harsh sunlight]] or [[rain]] – vary across across many Johto and Kanto routes.
  +
** [[Johto Route 35|Route 35]], [[Johto Route 34|Route 34]], and [[Johto Route 32|Route 32]] have a 50% chance of clear weather, 25% chance of harsh sunlight, or 25% chance of rain during each visit.
  +
** [[Johto Route 37|Route 37]] and [[Johto Route 42|Route 42]] in particular have a 50% chance of fog during each visit. [[Johto Route 37|Route 37]] will always be foggy during your first visit as a sort of introduction to [[Ecruteak City]].
  +
** [[Johto Route 38|Route 38]] and [[Johto Route 39|Route 39]] in particular have a 25% chance each of experiencing rain, thunderstorms, fog, or clear weather during each visit.
  +
** [[Johto Route 41|Route 41]] has a 50% chance of clear weather, 25% chance of rain, or 25% chance of thunderstorms during each visit.
  +
** The same rain and flooding patterns from [[Generation IV]] persist at [[Gyarados Lake]].
  +
** [[Johto Route 45|Route 45]] and [[Johto Route 46|Route 46]] in particular have a 50% chance each of experiencing sandstorms, 25% chance of rain, or 25% chance of clear weather during each visit. These routes will experience the same weather changes simultaneously (ie, you won't get rain on one route, followed by a sandstorm on the next route).
  +
** [[Kanto Route 26]] has a 25% chance each of experiencing rain, thunderstorms, sandstorms, or clear weather during each visit.
  +
** [[Kanto Route 3]] and [[Kanto Route 4]] will always feature {{m|Misty Terrain}} ''at night'' that will be present throughout battles in these areas.
  +
** [[Kanto Route 24]] and [[Kanto Route 25]] offers a 25% chance each of rain, fog, harsh sunlight, or clear weather during each visit. These routes will experience the same weather changes simultaneously (ie, you won't get rain on one route, followed by a fog the next route).
  +
** [[Kanto Route 17]] (Kanto's Cycling Road) is now a bridge elevated over the bay and will always feature {{m|Tailwind}} that will be present throughout battles in this area.
  +
** [[Kanto Route 8]] and [[Kanto Route 9]] in particular have a 50% chance of fog, 25% chance of rain, and 25% chance of clear weather during each visit. [[Kanto Route 9|Route 9]] will always be foggy during your first visit.
  +
** [[Kanto Route 28]] and the base/exterior of Mt. Silver will typically be shrouded by fog 50% of the time and by hail 25% of the time (otherwise clear weather 25% of the time).
  +
** {{weather|hail|Heavy snowfall}} is present at the summit of [[Mt. Silver]].
  +
* SIDE QUEST When walking along [[Johto Route 31|Route 31]] for the first time, Elite Four member [[Karen]] OR Gym Leader [[Jasmine]] will be seen blocking the entrance to [[Dark Cave]]. Return after gaining access to {{m|Rock Smash}} outside of battle to "join" Karen OR Jasmine in search of a rare {{p|Sableye}} OR {{p|Mawile}}, respectively (by "joining" you will guide them through Dark Cave and actually be allowed to play as either of these characters in-battle to catch Sableye/Mawile).
  +
* SIDE QUEST A trio of {{p|Dragonair}} have replaced {{p|Ampharos}} at [[Glitter Lighthouse]]. With one having fallen ill, [[Jasmine]] requests that you acquire a medicinal recipe from [[Falkner]] in Driftveil City across the bay before she accepts your challenge to a Gym Battle.
  +
* SIDE QUEST Find Marshal in [[Mt. Mortar]] to challenge him to a Gym Battle. His [[Battle Girl]] girlfriend can't reach him tucked deep in the mountain ("No signal") to confirm that his newly redesigned gym is ready for challengers. Deliver her Letter to him to convince him to wrap up his training and return.
  +
* SIDE QUEST The [[Ruins of Alph]] are "Closed for Excavations" until you earn your sixth badge from Marshal.
  +
  +
  +
=== Hoenn ===
  +
  +
  +
==[[Elite Four]] and {{pkmn|Champion}}==
  +
{{elt/h|gen=III and VI|l={{hoenn color light}}|d={{hoenn color dark}}|league=Hoenn|col=2|col2=4}}
  +
{{elt|col=2|type=Dark|pic=VSGrimsley.png|m=Grimsley|mjap=ギーマ|mrm=Giima|size=150px}}
  +
{{elt|col=2|type=Ghost|pic=VSPhoebe.png|m=Phoebe|mjap=フヨウ|mrm=Fuyō|size=150px}}
  +
{{elt|col=2|type=Grass|pic=Cheryl_PG.png|m=Cheryl|mjap=モミ|mrm=Momi|size=150px}}
  +
{{elt|col=2|type=Dragon|pic=VSDrake.png|m=Drake|mjap=ゲンジ|mrm=Genji|size=150px}}
  +
{{elt|col=2|type=Steel|pic=VSSteven2.png|m=Steven Stone|mjap=ダイゴ|mrm=Daigo|size=150px}}
  +
|}
  +
{{-}}
  +
   
 
=== Sinnoh (Unova is no more) ===
 
=== Sinnoh (Unova is no more) ===
  +
  +
''Please note that the correct names for the renamed Badges below should be the Relic Badge (formerly Quake) and Edifice or Industry Badge (formerly Coal).''
   
   
Line 1,454: Line 1,658:
 
! style="background: #{{sinnoh color light}};" | {{color2|{{sinnoh color dark}}|Type}}
 
! style="background: #{{sinnoh color light}};" | {{color2|{{sinnoh color dark}}|Type}}
 
! style="background: #{{sinnoh color light}}; {{roundytr|5px}};" | {{color2|{{sinnoh color dark}}|Badge}}
 
! style="background: #{{sinnoh color light}}; {{roundytr|5px}};" | {{color2|{{sinnoh color dark}}|Badge}}
{{gldr|type=Psychic|pic=VSLenora.png|ldr=Lenora|djap=アロエ|drm=Aloe|loc=Eterna City|cjap=ハクタイシティ|crm=Hakutai City|bdg=Relic}}
+
{{gldr|type=Ghost|pic=VSLenora.png|ldr=Lenora|djap=アロエ|drm=Aloe|loc=Eterna City|cjap=ハクタイシティ|crm=Hakutai City|bdg=Quake}}
{{gldr|type=Rock|pic=VSRoark.png|ldr=Roark|djap=ヒョウタ|drm=Hyouta|loc=Oreburgh City|cjap=クロガネシティ|crm=Kurogane City|bdg=Coal}}
+
{{gldr|type=Rock|pic=VSRoark.png|ldr=Roark|djap=ヒョウタ|drm=Hyouta|loc=Oreburgh City|cjap=クロガネシティ|crm=Kurogane City|bdg=Mine}}
 
{{gldr|type=Poison|pic=VSRoxie.png|ldr=Roxie|djap=ホミカ|drm=Homika|loc=Virbank City|cjap=タチワキシティ|crm=Tachiwaki City|bdg=Toxic}}
 
{{gldr|type=Poison|pic=VSRoxie.png|ldr=Roxie|djap=ホミカ|drm=Homika|loc=Virbank City|cjap=タチワキシティ|crm=Tachiwaki City|bdg=Toxic}}
 
{{gldr|type=Electric|pic=VSElesa.png|ldr=Elesa|djap=カミツレ|drm=Kamitsure|loc=Nimbasa City|cjap=ライモンシティ|crm=Raimon City|bdg=Beacon}}
 
{{gldr|type=Electric|pic=VSElesa.png|ldr=Elesa|djap=カミツレ|drm=Kamitsure|loc=Nimbasa City|cjap=ライモンシティ|crm=Raimon City|bdg=Beacon}}
Line 1,465: Line 1,669:
 
{{-}}
 
{{-}}
   
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout and names of cities across the rebooted Sinnoh:
+
* In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout and names of cities and routes across the rebooted Sinnoh:
 
** The player's hometown is now [[Oreburgh City]] where Roark is a childhood friend and newly minted Gym Leader.
 
** The player's hometown is now [[Oreburgh City]] where Roark is a childhood friend and newly minted Gym Leader.
 
** ''Jubilife City'' has been replaced by [[Hearthome City]]. In addition to Alder's new gym, this is also where Professor Rowan now maintains his lab.
 
** ''Jubilife City'' has been replaced by [[Hearthome City]]. In addition to Alder's new gym, this is also where Professor Rowan now maintains his lab.
Line 1,475: Line 1,679:
 
** After winning the Beacon Badge from Elesa in your fourth Gym Battle, players gain access to HM Surf, opening up travel to [[Pastoria City]] or [[Castelia City]] in the far southwest corner of Sinnoh (southwest of what was once Twinleaf Town). As such, either Gardenia or Byron can be challenged next.
 
** After winning the Beacon Badge from Elesa in your fourth Gym Battle, players gain access to HM Surf, opening up travel to [[Pastoria City]] or [[Castelia City]] in the far southwest corner of Sinnoh (southwest of what was once Twinleaf Town). As such, either Gardenia or Byron can be challenged next.
 
** To reach Pastoria City through {{rt|213|Sinnoh}}, players must now use HM Surf to travel along mangroves at the southwestern edge of the route.
 
** To reach Pastoria City through {{rt|213|Sinnoh}}, players must now use HM Surf to travel along mangroves at the southwestern edge of the route.
  +
* The [[Desert Resort|Resort Desert]] is now located on [[Sinnoh Route 229]] as an expansive desert area featuring a raging {{weather|sandstorm}}. The [[Resort Area]] to the immediate south is now known as the ''Oasis Resort''.
   
 
* Furthermore, given the new location of [[Hearthome City]]:
 
* Furthermore, given the new location of [[Hearthome City]]:
Line 1,497: Line 1,702:
 
{{-}}
 
{{-}}
   
  +
  +
=== Kalos ==
  +
  +
''[[Ramos]]' Badge is now known as the Vine Badge. [[Fantina]]'s Badge is now named the Momentum Badge.''
  +
  +
{| class="roundy" style="margin:auto; text-align:center; background: #{{kalos color dark}}; border: 4px solid #{{kalos color}};" colspan=4 cellspacing="1" cellpadding="2"
  +
|-
  +
! style="background: #{{kalos color dark}};" colspan="4" | {{color2|{{kalos color light}}|Kalos League}}
  +
|-
  +
! style="background: #{{kalos color dark}};" colspan="2" | {{color2|{{kalos color light}}|Generation VI}}
  +
! style="background: #{{kalos color dark}};" colspan="2" | {{color2|{{kalos color light}}|Region|Region:}} {{color2|{{kalos color light}}|Kalos}}
  +
|-
  +
! colspan="1" style="background: #{{kalos color light}}; {{roundytl|5px}}" | {{color|{{kalos color dark}}|Gym Leader<br><small>Japanese</small>}}
  +
! style="background: #{{kalos color light}};" | {{color|{{kalos color dark}}|Location<br><small>Japanese</small>}}
  +
! style="background: #{{kalos color light}};" | {{color2|{{kalos color dark}}|Type}}
  +
! style="background: #{{kalos color light}}; {{roundytr|5px}}" | {{color2|{{kalos color dark}}|Badge}}
  +
{{gldr|type=Bug|pic=VSViola.png|ldr=Viola|djap=ビオラ|drm=Viola|loc=Santalune City|cjap=ハクダンシティ|crm=Hakudan City|bdg=Bug|size=150px}}
  +
{{gldr|type=Rock|pic=VSGrant.png|ldr=Grant|djap=ザクロ|drm=Zakuro|loc=Cyllage City|cjap=ショウヨウシティ|crm=Shōyō City|bdg=Cliff|size=150px}}
  +
{{gldr|type=Fighting|pic=VSKorrina.png|ldr=Korrina|djap=コルニ|drm=Koruni|loc=Shalour City|cjap=シャラシティ|crm=Shara City|bdg=Rumble|size=150px}}
  +
{{gldr|type=Grass|pic=VSRamos.png|ldr=Ramos|djap=フクジ|drm=Fukuji|loc=Coumarine City|cjap=ヒヨクシティ|crm=Hiyoku City|bdg=Forest|size=150px}}
  +
{{gldr|type=Electric|pic=VSClemont.png|ldr=Clemont|djap=シトロン|drm=Citron|loc=Lumiose City|cjap=ミアレシティ|crm=Miare City|bdg=Voltage|size=150px}}
  +
{{gldr|type=Fairy|pic=VSValerie.png|ldr=Valerie|djap=マーシュ|drm=Mache|loc=Laverre City|cjap=クノエシティ|crm=Kunoe City|bdg=Fairy|size=150px}}
  +
{{gldr|type=Psychic|pic=VSFantina.png|ldr=Fantina|djap=メリッサ|drm=Melissa|loc=Anistar City|cjap=ヒャッコクシティ|crm=Hyakkoku City|bdg=Relic|size=150px}}
  +
{{gldrb|type=Ice|pic=VSWulfric.png|ldr=Wulfric|djap=ウルップ|drm=Urup|loc=Snowbelle City|cjap=エイセツシティ|crm=Eisetsu City|bdg=Iceberg|size=150px}}
  +
|}
   
 
'''Thanks you for your time and interest in my User page!'''
 
'''Thanks you for your time and interest in my User page!'''
Line 1,502: Line 1,732:
   
 
=== Template Sandbox ===
 
=== Template Sandbox ===
 
{{rdexh|red|green|dexname|ability={{color2|000|List of Pokémon by Kanto Pokédex number|Kdex|Ability 1|Ability 2}}}
 
{{rdex|001|001|Bulbasaur|1|Grass|Overgrow|||Chlorophyll}}
 
   
   
'''New Moves'''
+
=== New Moves ===
   
 
''Dust Devil'' is a damage-dealing {{type|Ground}} [[move]]. It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater). Dust Devil inflicts damage and has no secondary effects.
 
''Dust Devil'' is a damage-dealing {{type|Ground}} [[move]]. It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater). Dust Devil inflicts damage and has no secondary effects.
Line 1,532: Line 1,759:
 
}}
 
}}
   
===Learnset by [[Level|leveling up]]===
+
'''Learnset by [[Level|leveling up]]'''
   
 
{{Movehead/Level|Ground|1}}
 
{{Movehead/Level|Ground|1}}
Line 1,553: Line 1,780:
 
{{Moveentry/7|330|Flygon|type=Ground|type2=Dragon|1|STAB='''}}
 
{{Moveentry/7|330|Flygon|type=Ground|type2=Dragon|1|STAB='''}}
 
{{Moveentry/7|331|Cacnea|type=Grass|1|STAB='''}}
 
{{Moveentry/7|331|Cacnea|type=Grass|1|STAB='''}}
{{Moveentry/7|332|Cacturne|type=Grass|1|STAB='''}}
+
{{Moveentry/7|332|Cacturne|type=Grass|type2=Dark|1|STAB='''}}
 
{{Moveentry/7|449|Hippopotas|type=Ground|1|STAB='''}}
 
{{Moveentry/7|449|Hippopotas|type=Ground|1|STAB='''}}
 
{{Moveentry/7|450|Hippowdon|type=Ground|1|STAB='''}}
 
{{Moveentry/7|450|Hippowdon|type=Ground|1|STAB='''}}
  +
{{Moveentry/7|504|Patrat|type=Normal|1|STAB='''}}
  +
{{Moveentry/7|505|Watchog|type=Normal|1|STAB='''}}
 
{{Moveentry/7|529|Drilbur|type=Ground|1|STAB='''}}
 
{{Moveentry/7|529|Drilbur|type=Ground|1|STAB='''}}
 
{{Moveentry/7|530|Excadrill|type=Ground|type2=Steel|1|STAB='''}}
 
{{Moveentry/7|530|Excadrill|type=Ground|type2=Steel|1|STAB='''}}
Line 1,561: Line 1,790:
 
{{Moveentry/7|552|Krokorok|type=Ground|1|STAB='''}}
 
{{Moveentry/7|552|Krokorok|type=Ground|1|STAB='''}}
 
{{Moveentry/7|553|Krookodile|type=Ground|type2=Dark|1|STAB='''}}
 
{{Moveentry/7|553|Krookodile|type=Ground|type2=Dark|1|STAB='''}}
  +
{{Moveentry/7|563|Cofagrigus|type=Ghost|type2=Rock|1|STAB='''}}
 
{{Moveentry/7|622|Golett|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|622|Golett|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|623|Golurk|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|623|Golurk|type=Ground|type2=Ghost|1|STAB='''}}
  +
{{Moveentry/7|629|Vullaby|type=Dark|type2=Flying|1|STAB='''}}
  +
{{Moveentry/7|629|Mandibuzz|type=Dark|type2=Flying|1|STAB='''}}
 
{{Moveentry/7|645|Landorus|type=Ground|type2=Flying|1|STAB='''}}
 
{{Moveentry/7|645|Landorus|type=Ground|type2=Flying|1|STAB='''}}
 
{{Moveentry/7|769|Sandygast|type=Ghost|type2=Ground|1|STAB='''}}
 
{{Moveentry/7|769|Sandygast|type=Ghost|type2=Ground|1|STAB='''}}
Line 1,622: Line 1,854:
   
   
===Learnset by [[Level|leveling up]]===
+
'''Learnset by [[Level|leveling up]]'''
   
 
{{Movehead/Level|Ground|1}}
 
{{Movehead/Level|Ground|1}}
Line 1,646: Line 1,878:
 
{{Moveentry/7|557|Dwebble|type=Bug|type2=Rock|1|STAB='''}}
 
{{Moveentry/7|557|Dwebble|type=Bug|type2=Rock|1|STAB='''}}
 
{{Moveentry/7|558|Crustle|type=Bug|type2=Rock|1|STAB='''}}
 
{{Moveentry/7|558|Crustle|type=Bug|type2=Rock|1|STAB='''}}
  +
{{Moveentry/7|563|Cofagrigus|type=Ghost|type2=Rock|1|STAB='''}}
 
{{Moveentry/7|622|Golett|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|622|Golett|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|623|Golurk|type=Ground|type2=Ghost|1|STAB='''}}
 
{{Moveentry/7|623|Golurk|type=Ground|type2=Ghost|1|STAB='''}}
Line 1,695: Line 1,928:
 
* the power of {{m|Solar Beam}} is halved.
 
* the power of {{m|Solar Beam}} is halved.
 
* {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} only recover ¼ of max HP.
 
* {{m|Moonlight}}, {{m|Synthesis}}, and {{m|Morning Sun}} only recover ¼ of max HP.
  +
  +
  +
{{MoveInfobox
  +
|name=Scorched Earth
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|type=Fire
  +
|damagecategory=Status
  +
|basepp=10
  +
|maxpp=16
  +
|power=—
  +
|accuracy=—
  +
|priority=0
  +
|touches=no
  +
|protect=no
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=no
  +
|kingsrock=no
  +
|sound=no
  +
|target=all
  +
|footnotes= }}
  +
  +
''Scorched Earth'' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
  +
  +
While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
  +
*the base damage of {{t|Water}}-, {{t|Grass}}-, AND {{type|Bug}} moves will be halved (DECREASED by 50%)
  +
*at the end of each turn, this terrain restores the {{stat|HP}} of any and all Pokémon with the abilities {{a|Flame Body}} (yes, that includes ''Magma Armor''), {{a|Flash Fire}}, {{a|White Smoke}}, {{a|Drought}}, {{a|Desolate Land}}, or {{a|Flame Boost}} by ⅛ of its maximum HP.
  +
*any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''{{m|Scorch Earth}} burned through {{p|Cacturne}}'s Ingrain!''
  +
  +
If Scorched Earth is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to '''generate extremely harsh sunlight'''.
  +
  +
  +
'''Learnset by [[Level|leveling up]]'''
  +
  +
{{Movehead/Level|Fire|1}}
  +
{{Moveentry/7|006|Charizard|type=Fire|type2=Flying|1|STAB='''}}
  +
{{Moveentry/7|467|Magmortar|type=Fire|1|STAB='''}}
  +
{{Moveentry/7|130|Gyarados|type=Water|1|STAB='''}}
  +
{{Moveentry/7|136|Flareon|type=Fire|1|STAB='''}}
  +
{{Moveentry/7|146|Moltres|type=Fire|type2=Flying|1|STAB='''}}
  +
{{Moveentry/7|157|Typhlosion|type=Fire|1|STAB='''}}
  +
{{Moveentry/7|229|Houndoom|type=Dark|type2=Fire|1|STAB='''}}
  +
{{Moveentry/7|219|Magcargo|type=Fire|type2=Rock|1|STAB='''}}
  +
{{Moveentry/7|244|Entei|type=Fire|1|STAB='''}}
  +
{{Moveentry/7|485|Heatran|type=Fire|type2=Steel|1|STAB='''}}
  +
{{Moveentry/7|373|Salamence|type=Dragon|type2=Flying|1|STAB='''}}
  +
{{Moveentry/7|392|Infernape|type=Fire|type2=Fighting|1|STAB='''}}
  +
{{Moveentry/7|500|Emboar|type=Fire|type2=Dark|1|STAB='''}}
  +
{{Moveentry/7|635|Hydreigon|type=Dark|type2=Dragon|1|STAB='''}}
  +
{{Moveentry/7|637|Volcarona|type=Bug|type2=Fire|1|STAB='''}}
  +
{{Moveentry/7|717|Yveltal|type=Dark|type2=Flying|1|STAB='''}}
  +
{{Movefoot|Ground|7}}
  +
  +
  +
{{MoveInfobox
  +
|name=Thorn Whip
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|type=Grass
  +
|damagecategory=Physical
  +
|basepp=30
  +
|maxpp=48
  +
|power=25
  +
|accuracy=90
  +
|touches=no
  +
|protect=yes
  +
|magiccoat=no
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=yes
  +
|sound=no
  +
|target=anyadjacent
  +
|footnotes=
  +
}}
  +
  +
  +
''Thorn Whip'' is {{p|Roserade}}'s new [[signature move]]. ''Thorn Whip'' inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has an equal chance to be a [[critical hit]]. Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Thorn Whip unless it misses. As a physical move, Thorn Whip is affected by {{m|Counter}} rather than Mirror Coat.
  +
  +
Thorn Whip may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Mirror Coat}} will only acknowledge the last strike of this move. If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
  +
  +
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}. If the target has {{a|Weak Armor}}, each strike will activate it.
  +
  +
  +
'''Learnset by [[Level|leveling up]]'''
  +
  +
{{Movehead/Level|Grass|1}}
  +
{{Moveentry/7|407|Venusaur|type=Grass|type2=Poison|1|STAB='''}}
  +
{{Moveentry/7|407|Roserade|type=Grass|type2=Poison|1|STAB='''}}
  +
{{Moveentry/7|455|Carnivine|type=Grass|type2=Steel|1|STAB='''}}
  +
{{Moveentry/7|497|Serperior|type=Grass|1|STAB='''}}
  +
{{Moveentry/7|598|Ferrothorn|type=Grass|type2=Steel|1|STAB='''}}
  +
{{Movefoot|Ground|7}}
  +
  +
  +
{{MoveInfobox
  +
|n=
  +
|name=Macabre Dance
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|type=Ghost
  +
|damagecategory=Status
  +
|basepp=20
  +
|maxpp=32
  +
|power=—
  +
|accuracy=—
  +
|touches=no
  +
|protect=no
  +
|magiccoat=no
  +
|snatch=yes
  +
|mirrormove=no
  +
|kingsrock=no
  +
|target=any
  +
|footnotes=
  +
}}
  +
  +
'''Dance Macabre''' randomly raises two stats – {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, {{stat|Speed}}, or {{stat|Accuracy}} – of the user or any other Pokémon on the field by one stage for each use. However, should the user of this move faint in the same turn, the original target of Macabre Dance this turn will also faint at the end of the turn.
  +
  +
'''Learnset by [[Level|leveling up]]'''
  +
  +
{{Movehead/Level|Ghost|2}}
  +
{{Moveentry/6|092|Gastly|type=Ghost|type2=Poison|1|STAB='''}}
  +
{{Moveentry/6|093|Haunter|type=Ghost|type2=Poison|1|STAB='''}}
  +
{{Moveentry/6|094|Gengar|type=Ghost|type2=Dark|1|STAB='''}}
  +
{{Moveentry/6|200|Misdreavus|type=Ghost|1|STAB='''}}
  +
{{Moveentry/6|429|Mismagius|type=Ghost|1|STAB='''}}
  +
{{Moveentry/6|292|Shedinja|type=Bug|type2=Ghost|1|STAB='''}}
  +
{{Moveentry/6|302|Sableye|type=Fairy|type2=Dark|1|STAB='''}}
  +
{{Moveentry/6|353|Shuppet|type=Ghost|type2=Dark|1|STAB='''}}
  +
{{Moveentry/6|354|Banette|type=Ghost|type2=Dark|1|STAB='''}}
  +
{{Moveentry/6|355|Duskull|type=Ghost|1|STAB='''}}
  +
{{Moveentry/6|356|Dusclops|type=Ghost|1|STAB='''}}
  +
{{Moveentry/6|402|Kricketune|type=Bug|1|STAB='''}}
  +
{{Moveentry/6|478|Froslass|type=Ice|type2=Ghost|2|STAB='''}}
  +
{{Moveentry/6|562|Yamask|type=Ghost|2|STAB='''}}
  +
{{Moveentry/6|563|Cofagrigus|type=Ghost|type2=Rock|2|STAB='''}}
  +
{{Moveentry/6|571|Zoroark|type=Fire|type2=Ghost|2|STAB='''}}
  +
{{Moveentry/6|682|Spritzee|type=Fairy|2|STAB='''}}
  +
{{Moveentry/6|683|Aromatisse|type=Fairy|2|STAB='''}}
  +
{{Moveentry/6|710|Pumpkaboo|type=Ghost|type2=Grass|1|STAB='''}}
  +
{{Moveentry/6|711|Gourgeist|type=Ghost|type2=Grass|1|STAB='''}}
  +
{{Movefoot|Ghost|6}}
  +
  +
* {{p|Ralts}} and {{p|Litwick}} can learn Macabre Dance as an [[Egg Move]].
  +
  +
{{MoveInfobox
  +
|n=
  +
|name=Entrancing Song
  +
|jname=
  +
|jtrans=
  +
|jtranslit=
  +
|type=Normal
  +
|damagecategory=Status
  +
|basepp=15
  +
|maxpp=24
  +
|power=—
  +
|accuracy=55
  +
|touches=no
  +
|protect=yes
  +
|magiccoat=yes
  +
|snatch=no
  +
|mirrormove=yes
  +
|kingsrock=no
  +
|sound=yes
  +
|target=anyadjacent
  +
}}
  +
  +
'''Entrancing Song''' changes the target's Ability to {{a|Mummy}} and prevents the target from switching out or fleeing (including via {{m|Teleport}}). These effects only apply as long as the Pokémon that used this move remains in battle. Pokémon with Ability {{a|Soundproof}} are not affected by this move.
  +
  +
{{Movehead/Level|Normal|1}}
  +
{{Moveentry/7|200|Misdreavus|type=Ghost|1|STAB='''}}
  +
{{Moveentry/7|429|Mismagius|type=Ghost|1|STAB='''}}
  +
{{Moveentry/7|334|Altaria|type=Dragon|type2=Flying|1|STAB='''}}
  +
{{Moveentry/7|334|Altaria|type=Dragon|type2=Flying|1|STAB='''}}
  +
{{Moveentry/7|402|Kricketune|type=Bug|1|STAB='''}}
  +
{{Moveentry/7|730|Primarina|type=Water|type2=Fairy|1|STAB='''}}
  +
{{Movefoot|Ground|7}}

Revision as of 04:26, 27 April 2018

WELCOME! Please leave feedback & suggestions on my Talk Page

If you're programmer sprite artist, or game developer interested in developing a fan-made game, let's collaborate!

Updated: 04/17/2017.


About Myself

  • I am a Bulbapedia user from Florida, USA, aged 24 who has played every gerneration since Gen I. Well, except for Gen V – while I appreciate the plot in BW, that was a poorly conceieved generation overall with a lot of flimsily designed species.
  • I am only a fan of the primary canon of Pokémon games.
  • I do not support or engage in Poké-shipping.


[Note: In the following section, lower numbers indicate higher preference for that enumerated item.]

  • favorite Pokémon:
    • 1: Lucario - Has satisfactory Speed and a diverse movepool with exceptional moves for Offense. Dark Pulse and Aura Sphere complete the wonderful package!
    • 2: Sceptile - Finally! Here comes a phenomenal Grass-type for speedy Offense.
    • 3: Venasaur - Has a diverse movepool with exceptional Support moves.
    • 4: Vigoroth
  • favorite types:
    • 1: Grass - Thankfully, Generation IV was very generous with this type.
    • 2: Fighting - Poliwrath, Blaziken (and its carbon copy Infernape), Breloom, Gallade, and Lucario as well as the increased availability of TM31 Brick Break (for Electabuzz, Ampharos, Magmar, various normal types, etc.) in Generation III made this type worthwhile additons to my teams. Alas, if only Donphan and Granbull could join their ranks! (see "IF ONLY, IF ONLY").
  • favorite moves:
    • 1: Aura Sphere
    • 2: Leaf Blade
    • 3: Brick Break
    • 4: Dark Void
    • 5: Fire Punch / Ice Punch / Thunder Punch

Modest Proposals and Musings (All Changes Based on Gen VI)

IF ONLY, IF ONLY: Changes to the Main-Canon Pokénon Games and Species

Spr 4d 206.png Spr 3r 232.png Spr 4d 301.png Spr 3r 105.png Spr 4h 115.png 108.png Spr 4p 409.png

Note that some of these ideas have already been proposed by fellow Bulbapedia user MAGNEDETH.

Changes to Pokémon Species

, Earth Power by level-up in lieu ofDouble-Edge, Snarl by level-up in lieu of Swift, and Reversal by level-up in lieu of Rollout.

+-----------------+----------+----------+--------+------------------+--+ | | TYPE | CAT | SKITTY | INARI (DELCATTY) | | +-----------------+----------+----------+--------+------------------+--+ | Grass Terrain | Grass | Status | - | 1 | | | Charge | Electric | Status | - | 1 | | | Growth | Normal | Status | 1 | - | | | Nuzzle | Electric | Physical | - | 1 | | | Discharge (Evo) | Electric | Special | - | Evo | | | Bullet Seed | Grass | Physical | 1 | - | | | Spore | Grass | Status | 7 | - | | | Powder | Bug | Status | 10 | 1 | | | Ingrain | Grass | Status | 13 | 1 | | | Magical Leaf | Grass | Status | 16 | - | | | Shock Wave | Electric | Special | - | 16 | | | Grass Knot | Grass | Special | 22 | 22 | | | Leech Seed | Grass | Status | 25 | 25 | | | Pollen Puff | Bug | Special | 28 | 1 | | | Natural Gift | Normal | Physical | 31 | 31 | | | Synthesis | Grass | Status | 34 | - | | | Charge Beam | Electric | Status | - | 34 | | | Aromatherapy | Grass | Status | 37 | 37 | | | Seed Bomb | Grass | Physical | 43 | 1 | | | Solar Beam | Grass | Physical | 49 | - | |


Changes to Pokémon Moves


Changes to Geography in Pokémon Games

Kanto

  • Cinnabar Island should be larger with a volcano on it and walkable routes around the island as well.

Johto

Hoenn

Sinnoh

  • Route 218 should offer a longer path for crossing with HM03 Surf.


Changes to Battle Mechanics & Abilities

  • The ability to learn Sunny Day, Rain Dance, Toxic, or Earthquake via TM should be much more limited.
  • While Rain Dance or rain is in effect, the base damage of Water-type AND Electric-type moves will be increased by 50%.
  • Electric-type is now super-effective against Steel-type.
  • Fighting-type is no longer super-effective against Steel-type or Ice-type.
  • Rock-type is no longer super-effective against Ice-type. Rock-type inflicts normal-damage (×1) against Ice-type.
  • Now Grass-type only inflicts normal damage (×1) against Rock-type, ie Grass-type is no longer super-effective against Rock-type.
  • Poison-type is no longer super-effective against Fairy-type. In fact, the reverse now holds: Fairy-type is super-effective against Poison-type.
  • Poison-type is now super-effective against Water-type as well as Grass-type.
  • Steel-type is now super-effective against Grass-type.
  • Both Psychic-type and Fire-type are now super-effective against Fairy-type. Meanwhile, Steel-type still resists Fairy-type but is no longer super-effective against Fairy-type.
  • Now Ice-type and Grass-type in addition to Fire-type and Steel-type are resistant to Fairy-type.
  • Fairy-type no longer resists Bug-type.
  • Fairy-type and Ghost-type inflict normal-damage (×1) against each other.
  • Ground-type no longer resists Poison-type and is no longer super-effective against Poison-type either.
  • While Ground-type is still immune to Electric-type, Rock-type is now resistant to Electric-type.
  • STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.
  • Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.")
  • Sheer Force is now the Fighting-type equivalent of Aerilate, Pixilate, etc: Sheer Force causes all Normal-type moves used by the Pokémon to become Fighting-type and receive a 30% base power boost in addition to all other modifiers, such as STAB.
  • During harsh sunlight, a Pokémon with ability Solar Power gains a 1.25× boost to its Special Attack AND RECOVERS one-eighth (⅛) of its maximum HP at the end of each turn.
  • Illuminate now has in-battle effects: a Pokémon on the field with this Ability will grant a 30% boost to the original accuracy of moves by all allies AND reduce the original accuracy of moves by all foes by 30%. It will also prevent foes from using the abilities Compound Eyes, Keen Eye, or Tinted Lens while a Pokémon with this ability remains in battle. (The accuracy boost from Illuminate does not stack upon the accuracy boost from Compound Eyes by allies.)
  • Liquid Ooze causes HP-draining moves used on the Pokémon with this Ability to damage their user instead of healing them. But as a secondary effect, this ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability.
  • When a Pokémon with the ability Aftermath is knocked out by an opponent's attack – whether it makes contact or not – damage is dealt to that opponent equal to the amount of HP the fainted Pokémon had left before last being hit or equal to ⅓ of the opponent's maximum HP, whichever is greater. (Innards Out is no more!)
  • The ability Intimidate lowers the Attack stat of all adjacent opponents by half. Another new counterpart ability, Dazzle, lowers the Special Attack stat of all adjacent opponents by half.
  • The effects of Sticky Hold and Gooey are combined into a single ability, an improved Sticky Hold.
  • The effects of Magma Armor and Flame Body are combined into a single ability, an improved Flame Body.
    • But as a secondary effect, this improved ability also clears entry hazards after coming into contact with and inflicting damage to a Pokémon with this Ability. eg, in-battle message: Spikes got caught in Magcargo's Flame Body!
    • In short, this improved Flame Body inflicts burn status to opponents upon contact (30% chance), prevents freezing for Pokémon with this Ability, AND clears entry hazards.
  • The effects of Own Tempo and Inner Focus are combined into a single ability, an improved Own Tempo.
  • The in-battle and overworld effects of Poison Point and Poison Touch are combined into a single ability, an improved Poison Point.
  • Whereas Pure Power doubles the Attack stat of the Pokémon with this Ability, Huge Power now doubles the Special Attack stat of the Pokémon with that Ability.
  • NEW WEATHER TYPE: Thunderstorm, a variation of rain. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by Thunderbolt from the environment; Steel-type Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability Lightning Rod will attract Thunderbolt every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).

Using Thunder during rain will generate a Thunderstorm for as long as the rain lasts – ie, A thunderstorm rolled in with the call of Thunder!

  • The Grass-type-type is known now as Botan.
  • The Dark-type-type is known now as Umbra.
  • The Steel-type-type is known now as Metal.
  • The Psychic-type-type is known now as Physic, alluding to the ability to manipulate physical forces as well as physical space and time.


WANTED: Evolutions and 'Pre-Evolutions'

Spr 4d 303.pngSpr 4p 214 m.png Spr 3f 083.png


I CAN ONLY IMAGINE: Why Where These Pokémon Created?

WHAT IF?

I could not help including such a section. I'd appreciate others' input on the propositions in this section.

Revamped Type Chart According to AceTrainerAlvaro

UNDER CONSTRUCTION Please refer to Changes to Battle Mechanics & Abilities section for my latest changes.

Main article: Type/Type chart

Type-order now matters: whether a type first or second affects resistance (but not STAB). For a given Pokémon, the type listed first reduces damages from a weaker-type by two-thirds (×0.33) while the type listed second reduces damages from a weaker-type by a third (×0.66). An attack that is weak against both of the target's types inflicts 1 HP in damage. (The in-battle text will read "Attack inflicted negligible damage.") A complete ineffectiveness against either type will still make the move deal no damage, since 0 multiplied by any number is 0. Also, STAB is reduced from a ×1.5 multiplier to a ×1.33 multiplier.


× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI.

In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.



Generation Reboot: New Type Match-Up Chart

Generation Reboot: List of Pokémon by National Pokédex No

Pokédex also below reflects my suggested changes. Some types have been changed. Some species have been eliminated altogether. Some evolutionary lines have been rearranged.


Kanto

Kdex Ndex MS Pokémon Type
#001 #001 Bulbasaur Bulbasaur Grass
#002 #002 Ivysaur Ivysaur Grass Poison
#003 #003 Venusaur Venusaur Grass Poison
#004 #004 Charmander Charmander Fire
#005 #005 Charmeleon Charmeleon Fire
#006 #006 Charizard Charizard Fire Flying
#007 #007 Squirtle Squirtle Water
#008 #008 Wartortle Wartortle Water
#009 #009 Blastoise Blastoise Water
#010 #010 Caterpie Caterpie Bug
#011 #011 Metapod Metapod Bug
#012 #012 Butterfree Butterfree Bug Flying
#013 #013 Weedle Weedle Bug Poison
#014 #014 Kakuna Kakuna Bug Poison
#015 #015 Beedrill Beedrill Bug Poison
#016 #016 Pidgey Pidgey Normal Flying
#017 #017 Pidgeotto Pidgeotto Normal Flying
#018 #018 Pidgeot Pidgeot Normal Flying
#019 #019 Rattata Rattata Normal
#020 #020 Raticate Raticate Normal
#021 #021 Spearow Spearow Normal Flying
#022 #022 Fearow Fearow Normal Flying
#023 #023 Ekans Ekans Poison
#024 #024 Arbok Arbok Poison
#110Co #702 Dedenne Dedenne Electric
#025 #025 Pikachu Pikachu Electric
#026 #026 Raichu Raichu Electric
#027 #027 Sandshrew Sandshrew Ground
#028 #028 Sandslash Sandslash Ground
#029 #029 Nidoran♀ Nidoran♀ Poison
#032 #032 Nidoran♂ Nidoran♂ Poison
#030 #030 Nidorina Nidorina Poison
#033 #033 Nidorino Nidorino Poison
#031 #031 Nidoqueen Nidoqueen Poison Ground
#034 #034 Nidoking Nidoking Poison Ground
#035 #035 Clefairy Clefairy Fairy
#036 #036 Clefable Clefable Fairy
#037 #037 Vulpix Vulpix Fire
#038 #038 Ninetales Ninetales Fire
#039 #039 Jigglypuff Jigglypuff Normal
#037 #531 Audino Audino Normal
#041 #041 Zubat Zubat Poison Flying
#042 #042 Golbat Golbat Poison Flying
#039 #169 Crobat Crobat Poison Flying
#043 #043 Oddish Oddish Grass Poison
#044 #044 Gloom Gloom Grass Poison
#045 #045 Vileplume Vileplume Grass Poison
#086 #182 Bellossom Bellossom Grass
#046 #046 Paras Paras Bug Grass
#047 #047 Parasect Parasect Bug Grass
#048 #048 Natly (Venonat) Natly (Venonat) Bug
#049 #049 Lunamoth (Venomoth) Lunamoth (Venomoth) Bug Fairy
#050 #050 Diglett Diglett Ground
#051 #051 Dugtrio Dugtrio Ground
#052 #052 Meowth Meowth Normal
#053 #053 Persian Persian Normal
#054 #054 Psyduck Psyduck Water
#055 #055 Golduck Golduck Water
#118 #118 Goldeen Goldeen Water
#119 #119 Seaking Seaking Water
#056 #056 Mankey Mankey Fighting
#057 #057 Primeape Primeape Fighting
#058 #058 Growlithe Growlithe Fire
#059 #059 Arcanine Arcanine Fire
#060 #060 Poliwag Poliwag Water
#061 #061 Poliwhirl Poliwhirl Water
#062 #062 Poliwrath Poliwrath Water Fighting
#075 #186 Politoed Politoed Water Grass
#063 #063 Abra Abra Psychic
#064 #064 Kadabra Kadabra Psychic
#065 #065 Alakazam Alakazam Psychic
#066 #066 Machop Machop Fighting
#067 #067 Machoke Machoke Fighting
#068 #068 Machamp Machamp Fighting
#069 #069 Bellsprout Bellsprout Grass Poison
#070 #070 Weepinbell Weepinbell Grass Poison
#071 #071 Victreebel Victreebel Grass Poison
#114 #114 Tangela Tangela Grass
#131 #455 Carnivine Carnivine Grass Dark
#074 #074 Geodude Geodude Rock Ground
#075 #075 Graveler Graveler Rock Ground
#076 #076 Golem Golem Rock Ground
#057Ce #667 Litleo Litleo Fire
#058Ce #668 Pyroar Pyroar Fire Fighting
#079 #079 Slowpoke Slowpoke Water Psychic
#080 #080 Slowbro Slowbro Water Psychic
#082 #199 Slowking Slowking Water Psychic
#098 #098 Krabby Krabby Water
#099 #099 Kingler Kingler Water
#083 #083 Farfetch'd Farfetch'd Normal Flying
#084 #084 Doduo Doduo Normal Flying
#085 #085 Dodrio Dodrio Normal Flying
#086 #086 Seel Seel Water
#087 #087 Dewgong Dewgong Water Ice
#092 #092 Gastly Gastly Ghost Poison
#093 #093 Haunter Haunter Ghost Poison
#094 #094 Gengar Gengar Ghost Dark
#023 #517 Munna Munna Ghost
#096 #096 Drowzee Drowzee Ghost
#097 #097 Hypno Hypno Ghost
#109 #109 Koffing Koffing Poison
#110 #110 Weezing Weezing Poison
#100 #100 Voltorb Voltorb Electric
#101 #101 Electrode Electrode Electric
#081 #081 Magnemite Magnemite Electric Steel
#082 #082 Magneton Magneton Electric Steel
#180 #462 Magnezone Magnezone Electric Steel
#102 #102 Exeggcute Exeggcute Grass Psychic
#103 #103 Exeggutor Exeggutor Grass Psychic
#104 #104 Cubone Cubone Ground
#105 #105 Marowak Marowak Ground Fighting
#115 #115 Kangaskhan Kangaskhan Dragon Fighting
#095 #095 Onix Onix Rock Ground
#063 #208 Steelix Steelix Steel Ground
#111 #111 Rhyhorn Rhyhorn Ground Rock
#112 #112 Rhydon Rhydon Ground Rock
#188 #464 Rhyperior Rhyperior Ground Rock
#108 #108 Lickitung Lickitung Dragon
#113 #113 Chansey Chansey Normal
#223 #242 Blissey Blissey Normal
#127 #127 Pinsir Pinsir Bug
#123 #123 Scyther Scyther Bug Flying
#112 #212 Scizor Scizor Bug Steel
#116 #116 Horsea Horsea Water
#117 #117 Seadra Seadra Water
#192 #230 Kingdra Kingdra Water Dragon
#090 #090 Shellder Shellder Water
#091 #091 Cloyster Cloyster Water Ice
#072 #072 Tentacool Tentacool Water Poison
#073 #073 Tentacruel Tentacruel Water Poison
#120 #120 Staryu Staryu Water
#121 #121 Starmie Starmie Water Psychic
#145 #236 Tyrogue Tyrogue Fighting
#148 #237 Hitmontop Hitmontop Fighting
#106 #106 Hitmonlee Hitmonlee Fighting
#107 #107 Hitmonchan Hitmonchan Fighting
#094 #439 Mime Jr. Mime Jr. Psychic Fairy
#122 #122 Mr. Mime Mr. Mime Psychic Fairy
#154 #238 Smoochum Smoochum Ice Fairy
#124 #124 Jynx Jynx Ice Fairy
#156 #239 Elekid Elekid Electric
#125 #125 Electabuzz Electabuzz Electric
#199 #466 Electivire Electivire Electric
#152 #240 Magby Magby Fire
#126 #126 Magmar Magmar Fire
#202 #467 Magmortar Magmortar Fire
#128 #128 Tauros Tauros Fighting
#151 #241 Miltank Miltank Normal
#129 #129 Magikarp Magikarp Water
#130 #130 Gyarados Gyarados Water
#131 #131 Lapras Lapras Water Ice
#132 #132 Ditto Ditto Normal
#133 #133 Eevee Eevee Normal
#134 #134 Vaporeon Vaporeon Water
#135 #135 Jolteon Jolteon Electric
#136 #136 Flareon Flareon Fire
#169 #470 Leafeon Leafeon Grass
#170 #471 Glaceon Glaceon Ice
#188 #196 Espeon Espeon Psychic
#189 #197 Umbreon Umbreon Dark
#137 #137 Porygon Porygon Normal
#221 #233 Porygon2 Porygon2 Normal
#194 #474 Porygon-Z Porygon-Z Normal
#138 #138 Omanyte Omanyte Water Rock
#139 #139 Omastar Omastar Water Rock
#140 #140 Kabuto Kabuto Rock Water
#141 #141 Kabutops Kabutops Rock Water
#142 #142 Aerodactyl Aerodactyl Rock Flying
#112 #446 Munchlax Munchlax Normal
#143 #143 Snorlax Snorlax Normal
#144 #144 Articuno Articuno Ice Flying
#145 #145 Zapdos Zapdos Electric Flying
#146 #146 Moltres Moltres Fire Flying
#147 #147 Dratini Dratini Dragon
#148 #148 Dragonair Dragonair Dragon
#149 #149 Dragonite Dragonite Dragon Flying
#150 #150 Mewtwo Mewtwo Psychic
#151 #151 Mew Mew Psychic

Johto

Jdex Ndex MS Pokémon Type
#001 #152 Chikorita Chikorita Grass
#002 #153 Bayleef Bayleef Grass
#003 #154 Meganium Meganium Grass
#004 #498 Tepig Tepig Fire
#005 #499 Pignite Pignite Fire
#006 #500 Emboar Emboar Fire Dark
#007 #501 Oshawott Oshawott Water
#008 #502 Dewott Dewott Water
#009 #503 Samurott Samurott Water Fighting
#019 #161 Sentret Sentret Normal
#020 #162 Furret Furret Ground
#015 #163 Hoothoot Hoothoot Normal Flying
#016 #164 Noctowl Noctowl Normal Flying
#030 #165 Ledyba Ledyba Bug Flying
#031 #166 Ledian Ledian Bug Flying
#101 #595 Joltik Joltik Bug Electric
#102 #596 Galvantula Galvantula Bug Electric
#053 #179 Mareep Mareep Electric
#054 #180 Flaaffy Flaaffy Electric
#055 #181 Ampharos Ampharos Electric
#132 #183 Marill Marill Ice
#133 #184 Azumarill Azumarill Ice
#067 #187 Hoppip Hoppip Grass
#068 #188 Skiploom Skiploom Grass
#069 #189 Jumpluff Jumpluff Grass
#004 #155 Cyndaquil Cyndaquil Fire
#005 #156 Quilava Quilava Fire
#006 #157 Typhlosion Typhlosion Fire
#007 #158 Totodile Totodile Water
#008 #159 Croconaw Croconaw Water
#009 #160 Feraligatr Feraligatr Water Fighting
#058 #420 Cherubi Cherubi Grass
#059 #421 Cherrim Cherrim Grass Fairy
#101 #193 Yanma Yanma Bug Flying
#184 #469 Yanmega Yanmega Bug Flying
#056 #194 Wooper Wooper Water Ground
#057 #195 Quagsire Quagsire Water Ground
  #019 Rattata Rattata Dark
  #020 Raticate Raticate Dark
#213 #198 Murkrow Murkrow Dark Flying
#075 #430 Honchkrow Honchkrow Dark Flying
#082 #433 Chingling Chingling Ghost
#151 #358 Chimecho Chimecho Ghost
#160 #360 Wynaut Wynaut Psychic
#108 #202 Wobbuffet Wobbuffet Psychic
#093 #204 Pineco Pineco Bug
#094 #205 Forretress Forretress Bug Rock
#114 #214 Heracross Heracross Bug Fighting
#125 #209 Snubbull Snubbull Fairy
#126 #210 Granbull Granbull Fairy
#091Ce #674 Pancham Pancham Fighting
#092Ce #675 Pangoro Pangoro Fighting Dark
#195 #220 Swinub Swinub Ice Ground
#196 #221 Piloswine Piloswine Ice Ground
#205 #473 Mamoswine Mamoswine Ice Ground
#163 #211 Qwilfish Qwilfish Water Poison
#174 #223 Remoraid Remoraid Water
#175 #224 Octillery Octillery Water
#010Co #686 Inkay Inkay Dark Psychic
#011Co #687 Malamar Malamar Dark Psychic
#171 #361 Snorunt Snorunt Ice
#172 #362 Glalie Glalie Ice
#208 #478 Froslass Froslass Ice Ghost
#121 #333 Swablu Swablu Normal Flying
#122 #334 Altaria Altaria Dragon Flying
#092 #438 Bonsly Bonsly Rock
#107 #185 Sudowoodo Sudowoodo Rock
#131 #343 Baltoy Baltoy Ground Psychic
#132 #344 Claydol Claydol Ground Psychic
#088 #436 Bronzor Bronzor Steel Psychic
#089 #437 Bronzong Bronzong Steel Psychic
#069 #303 Mawile Mawile Steel Fairy
#068 #302 Sableye Sableye Fairy Dark
#061 #201 Unown Unown Psychic
#070 #304 Aron Aron Steel Rock
#071 #305 Lairon Lairon Steel Rock
#072 #306 Aggron Aggron Steel Rock
#116 #610 Axew Axew Dragon
#117 #611 Fraxure Fraxure Dragon
#118 #612 Haxorus Haxorus Dragon
#243 #243 Raikou Raikou Electric
#244 #244 Entei Entei Fire
#245 #245 Suicune Suicune Water
#252 #249 Lugia Lugia Water Psychic
#253 #250 Ho-Oh Ho-Oh Fire Flying
#256 #251 Celebi Celebi Psychic Grass



Hoenn

Hdex Ndex MS Pokémon Type
#001 #252 Treecko Treecko Grass
#002 #253 Grovyle Grovyle Grass
#003 #254 Sceptile Sceptile Grass
#004 #255 Torchic Torchic Fire
#005 #256 Combusken Combusken Fire Fighting
#006 #257 Blaziken Blaziken Fire Fighting
#007 #258 Mudkip Mudkip Water
#008 #259 Marshtomp Marshtomp Water Ground
#009 #260 Swampert Swampert Water Ground
#010 #261 Poochyena Poochyena Ground
#011 #262 Mightyena Mightyena Dark Ground
#012 #263 Zigzagoon Zigzagoon Normal
#013 #264 Linoone Linoone Normal
#014 #265 Wurmple Wurmple Bug
#015 #266 Silcoon Silcoon Bug
#016 #267 Beautifly Beautifly Bug Flying
#017 #268 Cascoon Cascoon Bug
#018 #269 Dustox Dustox Bug Poison
#019 #270 Lotad Lotad Water Grass
#020 #271 Lombre Lombre Water Grass
#021 #272 Ludicolo Ludicolo Water Grass
#022 #273 Seedot Seedot Grass
#023 #274 Nuzleaf Nuzleaf Grass
#024 #275 Shiftry Shiftry Grass Dark
#025 #276 Taillow Taillow Normal Flying
#026 #277 Swellow Swellow Normal Flying
#027 #278 Wingull Wingull Water Flying
#028 #279 Pelipper Pelipper Water Flying
#029 #280 Ralts Ralts Psychic Fairy
#030 #281 Kirlia Kirlia Psychic Fairy
#031 #282 Gardevoir Gardevoir Psychic Fairy
#160 #475 Gallade Gallade Psychic Fighting
#032 #283 Surskit Surskit Bug Water
#033 #284 Masquerain Masquerain Bug Flying
#034 #285 Shroomish Shroomish Grass
#035 #286 Breloom Breloom Grass Fighting
#061 #300 Skitty Skitty Grass
#062 #301 Inari (Delcatty) Inari (Delcatty) Grass Electric
#036 #287 Slakoth Slakoth Normal
#037 #288 Vigoroth Vigoroth Normal
#038 #289 Slaking Slaking Normal
#042 #290 Nincada Nincada Bug Ground
#043 #291 Ninjask Ninjask Bug Flying
#044 #292 Shedinja Shedinja Bug Ghost
  #074 Geodude Geodude Rock Electric
  #075 Graveler Graveler Rock Electric
  #076 Golem Golem Rock Electric
#045 #293 Whismur Whismur Normal
#046 #294 Loudred Loudred Normal
#047 #295 Exploud Exploud Normal
#083 #577 Solosis Solosis Normal
#084 #578 Duosion Duosion Normal
#085 #579 Reuniclus Reuniclus Normal
#048 #296 Makuhita Makuhita Fighting
#049 #297 Hariyama Hariyama Fighting
#060 #299 Nosepass Nosepass Rock
#156 #476 Probopass Probopass Rock Steel
#249 #246 Larvitar Larvitar Rock Ground
#250 #247 Pupitar Pupitar Rock Ground
#251 #248 Tyranitar Tyranitar Rock Dark
#076 #307 Meditite Meditite Fighting Psychic
#077 #308 Medicham Medicham Fighting Psychic
#080 #311 Plusle Plusle Electric
#081 #312 Minun Minun Electric
#086 #313 Volbeat Volbeat Bug Fire
#087 #314 Illumise Illumise Bug Electric
#025 #406 Budew Budew Grass
#094 #315 Roselia Roselia Grass
#027 #407 Roserade Roserade Grass Poison
#127 #451 Skorupi Skorupi Poison Bug
#128 #452 Drapion Drapion Poison Dark
#095 #316 Gulpin Gulpin Poison
#096 #317 Swalot Swalot Poison
#101 #322 Numel Numel Fire Ground
#102 #323 Camerupt Camerupt Fire Ground
#216 #218 Slugma Slugma Fire
#217 #219 Magcargo Magcargo Fire Rock
#105 #324 Torkoal Torkoal Fire
  #485 Heatran Heatran Fire Steel
#116 #328 Trapinch Trapinch Ground Bug
#117 #329 Vibrava Vibrava Ground Bug
#118 #330 Flygon Flygon Ground Dragon
#119 #331 Cacnea Cacnea Grass
#120 #332 Cacturne Cacturne Grass Dark
#135 #629 Vullaby Vullaby Dark Flying
#136 #630 Mandibuzz Mandibuzz Dark Flying
#203 #227 Skarmory Skarmory Steel Flying
#123 #335 Zangoose Zangoose Normal
#124 #336 Seviper Seviper Poison
#125 #337 Lunatone Lunatone Rock Psychic
#126 #338 Solrock Solrock Rock Psychic
#127 #339 Barboach Barboach Water Ground
#128 #340 Whiscash Whiscash Water Ground
#129 #341 Corphish Corphish Water
#130 #342 Crawdaunt Crawdaunt Water Dark
#133 #345 Lileep Lileep Rock Grass
#134 #346 Cradily Cradily Rock Grass
#135 #347 Anorith Anorith Rock Bug
#136 #348 Armaldo Armaldo Rock Bug
#097 #318 Carvanha Carvanha Water Dark
#098 #319 Sharpedo Sharpedo Water Dark
#099 #320 Wailmer Wailmer Water
#100 #321 Wailord Wailord Water
#140 #349 Feebas Feebas Water
#141 #350 Milotic Milotic Water
#142 #351 Castform Castform Normal
#142 #351 Castform Castform Fire
#142 #351 Castform Castform Water
#142 #351 Castform Castform Ice
#066 #426 Drifblim Drifblim Normal Flying
#145 #352 Kecleon Kecleon Normal
#149 #203 Girafarig Girafarig Normal Psychic
#150 #357 Tropius Tropius Grass Flying
  #103 Exeggutor Exeggutor Grass Dragon
#028 #522 Blitzle Blitzle Electric
#029 #523 Zebstrika Zebstrika Electric
#200 #231 Phanpy Phanpy Fighting
#201 #232 Donphan Donphan Fighting
#102 #441 Chatot Chatot Normal Flying
#123 #190 Aipom Aipom Fighting
#064 #424 Ambipom Ambipom Fighting
#063Mo #710 Pumpkaboo Pumpkaboo Ghost Grass
#064Mo #711 Gourgeist Gourgeist Ghost Grass
#148 #355 Duskull Duskull Ghost
#149 #356 Dusclops Dusclops Ghost
#105A #105 Marowak Marowak Ghost
#173 #363 Spheal Spheal Ice Water
#174 #364 Sealeo Sealeo Ice Water
#175 #365 Walrein Walrein Ice Water
#173 #222 Corsola Corsola Water Rock
#176 #366 Clamperl Clamperl Water
#177 #367 Huntail Huntail Water
#178 #368 Gorebyss Gorebyss Water
#176 #170 Chinchou Chinchou Water Electric
#177 #171 Lanturn Lanturn Water Electric
#179 #369 Relicanth Relicanth Water Rock
#202 #226 Mantine Mantine Water
#183 #370 Luvdisc Luvdisc Water
#100 #594 Alomomola Alomomola Water
#187 #371 Bagon Bagon Dragon
#188 #372 Shelgon Shelgon Dragon
#189 #373 Salamence Salamence Dragon Flying
#190 #374 Beldum Beldum Steel Psychic
#191 #375 Metang Metang Steel Psychic
#192 #376 Metagross Metagross Steel Psychic
#142 #636 Larvesta Larvesta Bug Fire
#143 #637 Volcarona Volcarona Bug Fire
#175 #468 Togekiss Togekiss Flying
#047 #176 Togetic Togetic Flying
#196 #380 Latias Latias Dragon Psychic
#197 #381 Latios Latios Dragon Psychic
#193 #377 Regirock Regirock Rock
#194 #378 Regice Regice Ice
#195 #379 Registeel Registeel Steel
#198 #382 Kyogre Kyogre Water
#199 #383 Groudon Groudon Ground
#200 #384 Rayquaza Rayquaza Dragon Flying
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
#202 #386 Deoxys Deoxys Psychic
  #489 Phione Phione Water
#151 #490 Manaphy Manaphy Water Fairy


Sinnoh

Sdex Ndex MS Pokémon Type
#001 #387 Turtwig Turtwig Grass
#002 #388 Grotle Grotle Grass
#003 #389 Torterra Torterra Grass Ground
#004 #390 Chimchar Chimchar Fire
#005 #391 Monferno Monferno Fire Fighting
#006 #392 Infernape Infernape Fire Fighting
#007 #393 Piplup Piplup Water
#008 #394 Prinplup Prinplup Water
#009 #395 Empoleon Empoleon Water Steel
#010 #396 Starly Starly Normal Flying
#011 #397 Staravia Staravia Normal Flying
#012 #398 Staraptor Staraptor Fighting Flying
#013 #399 Bidoof Bidoof Normal
#014 #400 Bibarel Bibarel Normal Water
#045 #412 Burmy Burmy Bug
#045 #412 Burmy Burmy Bug
#045 #412 Burmy Burmy Bug
#046 #413 Wormadam Wormadam Bug Grass
#046 #413 Wormadam Wormadam Bug Ground
#046 #413 Wormadam Wormadam Bug Steel
#047 #414 Mothim Mothim Bug Fire
#047 #414 Mothim Mothim Bug Ice
#093 #587 Emolga Emolga Electric Flying
#103 #191 Sunkern Sunkern Grass
#104 #192 Sunflora Sunflora Grass
#056 #418 Buizel Buizel Water
#057 #419 Floatzel Floatzel Water
#060 #422 Shellos Shellos Water
#060 #422 Shellos Shellos Water
#061 #423 Gastrodon Gastrodon Water Ground
#061 #423 Gastrodon Gastrodon Water Ground
#134 #456 Finneon Finneon Water
#135 #457 Lumineon Lumineon Water
#076 #431 Glameow Glameow Normal
#077 #432 Purugly Purugly Normal
#035 #529 Drilbur Drilbur Ground
#036 #530 Excadrill Excadrill Ground Steel
#030 #524 Roggenrola Roggenrola Rock
#031 #525 Boldore Boldore Rock
#032 #526 Gigalith Gigalith Rock
#108 #602 Tynamo Tynamo Electric
#109 #603 Eelektrik Eelektrik Electric
#110 #604 Eelektross Eelektross Electric
#078 #309 Electrike Electrike Electric
#079 #310 Manectric Manectric Electric
#214 #228 Houndour Houndour Dark Fire
#215 #229 Houndoom Houndoom Dark Fire
#084 #434 Stunky Stunky Poison
#085 #435 Skuntank Skuntank Poison
#060 #554 Darumaka Darumaka Fire Fairy
#061 #555 Darmanitan Darmanitan Fire Fairy
#061 #555 Darmanitan Darmanitan Fire Psychic
#080 #574 Gothita Gothita Psychic
#081 #575 Gothorita Gothorita Psychic
#082 #576 Gothitelle Gothitelle Psychic
#108 #442 Spiritomb Spiritomb Ghost Dark
#068 #562 Yamask Yamask Ghost
#069 #563 Cofagrigus Cofagrigus Ghost Rock
#122 #449 Hippopotas Hippopotas Ground
#123 #450 Hippowdon Hippowdon Ground
  #050 Diglett Diglett Ground Steel
  #051 Dugtrio Dugtrio Ground Steel
#124 #618 Stunfisk Stunfisk Ground Electric
#129 #453 Croagunk Croagunk Poison Fighting
#130 #454 Toxicroak Toxicroak Poison Dark
#049 #543 Venipede Venipede Bug Poison
#050 #544 Whirlipede Whirlipede Bug Poison
#051 #545 Scolipede Scolipede Bug Poison
#103 #597 Ferroseed Ferroseed Grass Steel
#104 #598 Ferrothorn Ferrothorn Grass Steel
#193 #207 Gligar Gligar Ground Flying
#154 #472 Gliscor Gliscor Ground Flying
#091 #585 Deerling Deerling Normal Grass
#092 #586 Sawsbuck Sawsbuck Normal Grass
#161 #177 Natu Natu Psychic Flying
#162 #178 Xatu Xatu Psychic Flying
#036 #408 Cranidos Cranidos Rock
#037 #409 Rampardos Rampardos Rock Fighting
#038 #410 Shieldon Shieldon Rock Steel
#039 #411 Bastiodon Bastiodon Rock Steel
#070 #564 Tirtouga Tirtouga Water Rock
#071 #565 Carracosta Carracosta Water Rock
#072 #566 Archen Archen Rock Flying
#073 #567 Archeops Archeops Rock Flying
#218 #215 Sneasel Sneasel Dark Ice
#152 #359 Absol Absol Dark Ice
  #037 Vulpix Vulpix Ice
  #038 Ninetales Ninetales Ice Fairy
#119 #613 Cubchoo Cubchoo Ice
#120 #614 Beartic Beartic Ice Water
#142 #459 Snover Snover Grass Ice
#143 #460 Abomasnow Abomasnow Grass Ice
#089Co #701 Hawlucha Hawlucha Fighting Flying
#132 #626 Bouffalant Bouffalant Normal
#168 #213 Shuckle Shuckle Bug Rock
#152 #479 Rotom Rotom Ghost Electric
#152 #479 Rotom Rotom Ghost Fire
#152 #479 Rotom Rotom Ghost Water
#152 #479 Rotom Rotom Ghost Ice
#152 #479 Rotom Rotom Ghost Flying
#152 #479 Rotom Rotom Ghost Grass
#191 #477 Dusknoir Dusknoir Ghost Electric
#111 #605 Elgyem Elgyem Psychic
#112 #606 Beheeyem Beheeyem Psychic
#109 #443 Gible Gible Dragon Ground
#110 #444 Gabite Gabite Dragon Ground
#111 #445 Garchomp Garchomp Dragon Ground
#146 #480 Uxie Uxie Psychic
#147 #481 Mesprit Mesprit Psychic
#148 #482 Azelf Azelf Psychic
  #488 Cresselia Cresselia Fairy
#147 #641 Tornadus Tornadus Flying
#148 #642 Thundurus Thundurus Flying Electric
#151 #645 Landorus Landorus Flying Ground
  #486 Regigigas Regigigas Normal
#149 #483 Dialga Dialga Steel Dragon
#150 #484 Palkia Palkia Psychic Dragon
#210 #487 Giratina Giratina Ghost Dragon
#210 #487 Giratina Giratina Ghost Dragon
  #493 Arceus Arceus Normal
#152Ce #720 Hoopa Hoopa Psychic Ghost
#152Ce #720 Hoopa Hoopa Psychic Dark
#153Ce #721 Volcanion Volcanion Fire Water
#201 #385 Jirachi Jirachi Fairy Steel


Kalos (Unova is no more)

Ce/Co/Mo
Kdex
Ndex MS Pokémon Type
#001Ce #650 Chespin Chespin Grass
#002Ce #651 Quilladin Quilladin Grass
#003Ce #652 Chesnaught Chesnaught Grass Fighting
#076 #570 Fennekin (Zorua) Fennekin (Zorua) Fire
#005Ce #654 Delphox (Braixen) Delphox (Braixen) Fire
#077 #571 Zoroark Zoroark Fire Psychic
#007Ce #656 Froakie Froakie Water
#008Ce #657 Frogadier Frogadier Water
#009Ce #658 Greninja Greninja Water Dark
#010Ce #659 Bunnelby Bunnelby Ground
#011Ce #660 Diggersby Diggersby Ground
#012 #506 Lillipup Lillipup Normal
#013 #507 Herdier Herdier Normal
#014 #508 Stoutland Stoutland Normal
#014Ce #661 Fletchling Fletchling Normal Flying
#015Ce #662 Fletchinder Fletchinder Fire Flying
#016Ce #663 Talonflame Talonflame Fire Flying
#020Ce #664 Scatterbug Scatterbug Bug
#021Ce #665 Spewpa Spewpa Bug
#022Ce #666 Vivillon Vivillon Bug Flying
#032 #167 Spinarak Spinarak Bug Poison
#033 #168 Ariados Ariados Bug Poison
#068Ce #669 Flabébé Flabébé Fairy
#069Ce #670 Floette Floette Fairy
#070Ce #671 Florges Florges Fairy
#001 #495 Snivy Snivy Grass
#002 #496 Servine Servine Grass
#003 #497 Serperior Serperior Grass
#089Ce #672 Skiddo Skiddo Grass
#090Ce #673 Gogoat Gogoat Grass
#077 #077 Ponyta Ponyta Fire
#078 #078 Rapidash Rapidash Fire
#046 #540 Sewaddle Sewaddle Bug Grass
#047 #541 Swadloon Swadloon Bug Grass
#048 #542 Leavanny Leavanny Bug Grass
#052 #546 Cottonee Cottonee Grass
#053 #547 Whimsicott Whimsicott Grass
#198 #216 Teddiursa Teddiursa Normal
#199 #217 Ursaring Ursaring Normal
#093Ce #676 Furfrou Furfrou Normal
#114Ce #677 Espurr Espurr Psychic
#115Ce #678 Meowstic Meowstic Psychic
#115Ce #678 Meowstic Meowstic Psychic
#117Ce #679 Honedge Honedge Steel Ghost
#118Ce #680 Doublade Doublade Steel Ghost
#119Ce #681 Aegislash Aegislash Steel Ghost
#061Mo #708 Phantump Phantump Grass Ghost
#062Mo #709 Trevenant Trevenant Grass Ghost
#146 #353 Shuppet Shuppet Ghost Dark
#147 #354 Banette Banette Ghost Dark
#052 #206 Dunsparce Dunsparce Dragon
#159 #235 Smeargle Smeargle Normal
#129Ce #682 Spritzee Spritzee Fairy
#130Ce #683 Aromatisse Aromatisse Fairy
#131Ce #684 Swirlix Swirlix Fairy
#132Ce #685 Slurpuff Slurpuff Fairy
#041 #535 Tympole Tympole Water
#042 #536 Palpitoad Palpitoad Water Ground
#043 #537 Seismitoad Seismitoad Water Ground
#086 #580 Ducklett Ducklett Water Flying
#087 #581 Swanna Swanna Water Flying
#056 #550 Basculin Basculin Water
#056 #550 Basculin Basculin Water
#021Co #688 Binacle Binacle Rock Water
#022Co #689 Barbaracle Barbaracle Rock Water
#030Co #690 Skrelp Skrelp Poison Water
#031Co #691 Dragalge Dragalge Poison Dragon
#032Co #692 Clauncher Clauncher Water
#033Co #693 Clawitzer Clawitzer Water
#010 #504 Patrat Patrat Normal
#011 #505 Watchog Watchog Normal
#015 #509 Purrloin Purrloin Dark
#016 #510 Liepard Liepard Dark
#025 #519 Pidove Pidove Normal Flying
#026 #520 Tranquill Tranquill Normal Flying
#027 #521 Unfezant Unfezant Normal Flying
#027 #521 Unfezant Unfezant Normal Flying
#038 #532 Timburr Timburr Fighting
#039 #533 Gurdurr Gurdurr Fighting
#040 #534 Conkeldurr Conkeldurr Fighting
#044 #538 Throh Throh Fighting
#045 #539 Sawk Sawk Fighting
#046Co #694 Helioptile Helioptile Electric
#047Co #695 Heliolisk Heliolisk Electric
#062 #556 Maractus Maractus Grass
#063 #557 Dwebble Dwebble Bug Rock
#064 #558 Crustle Crustle Bug Rock
#138 #632 Durant Durant Bug Steel
#057 #551 Sandile Sandile Ground
#058 #552 Krokorok Krokorok Ground
#059 #553 Krookodile Krookodile Ground Dark
#074 #568 Trubbish Trubbish Bug Poison
#075 #569 Garbodor Garbodor Bug Poison
#055 #417 Pachirisu Pachirisu Electric
#017 #403 Shinx Shinx Electric
#018 #404 Luxio Luxio Electric
#019 #405 Luxray Luxray Electric
#015 #401 Kricketot Kricketot Bug
#016 #402 Kricketune Kricketune Bug
#122 #616 Shelmet Shelmet Bug
#123 #617 Accelgor Accelgor Bug
#094 #588 Karrablast Karrablast Bug
#095 #589 Escavalier Escavalier Bug Steel
#096 #590 Foongus Foongus Grass Poison
#097 #591 Amoonguss Amoonguss Grass Poison
#053 #415 Combee Combee Bug Flying
#054 #416 Vespiquen Vespiquen Bug Flying
#105 #599 Klink Klink Steel
#106 #600 Klang Klang Steel
#107 #601 Klinklang Klinklang Steel
#113 #607 Litwick Litwick Ghost Fire
#114 #608 Lampent Lampent Ghost Fire
#115 #609 Chandelure Chandelure Ghost Fire
#125 #619 Mienfoo Mienfoo Fighting
#126 #620 Mienshao Mienshao Fighting
#127 #621 Druddigon Druddigon Dragon
#128 #622 Golett Golett Ground Ghost
#129 #623 Golurk Golurk Ground Ghost
#130 #624 Pawniard Pawniard Dark Steel
#131 #625 Bisharp Bisharp Dark Steel
#133 #627 Rufflet Rufflet Normal Flying
#134 #628 Braviary Braviary Normal Flying
#064Co #696 Tyrunt Tyrunt Rock Dragon
#065Co #697 Tyrantrum Tyrantrum Rock Dragon
#066Co #698 Amaura Amaura Rock Ice
#067Co #699 Aurorus Aurorus Rock Ice
#085Co #700 Sylveon Sylveon Fairy
#124Co #703 Carbink Carbink Rock Fairy
#050Mo #707 Klefki Klefki Steel Fairy
#131 #234 Stantler Stantler Normal
#015 #163 Hoothoot (regional variant) Hoothoot (regional variant) Ice Flying
#016 #164 Noctowl (regional variant) Noctowl (regional variant) Ice Flying
#078 #572 Minccino Minccino Ice
#079 #573 Cinccino Cinccino Ice
  #027 Sandshrew Sandshrew Ice Steel
  #028 Sandslash Sandslash Ice Steel
#121 #615 Cryogonal Cryogonal Ice
#079Mo #712 Bergmite Bergmite Ice
#080Mo #713 Avalugg Avalugg Ice
#110 #325 Spoink Spoink Psychic
#111 #326 Grumpig Grumpig Psychic
#219 #200 Misdreavus Misdreavus Ghost
#073 #429 Mismagius Mismagius Ghost
  #491 Darkrai Darkrai Dark
#113Mo #714 Noibat Noibat Normal Flying
#114Mo #715 Noivern Noivern Dragon Flying
#115 #447 Riolu Riolu Fighting
#116 #448 Lucario Lucario Ghost Fighting
#019Mo #704 Goomy Goomy Water
#020Mo #705 Sliggoo Sliggoo Water
#021Mo #706 Goodra Goodra Dragon Water
#139 #633 Deino Deino Dark Dragon
#140 #634 Zweilous Zweilous Dark Dragon
#141 #635 Hydreigon Hydreigon Dark Dragon
#144 #638 Cobalion Cobalion Steel Fighting
#145 #639 Terrakion Terrakion Rock Fighting
#146 #640 Virizion Virizion Grass Fighting
#153 #647 Keldeo Keldeo Water Fighting
#148Mo #716 Xerneas Xerneas Ground Fairy
#149Mo #717 Yveltal Yveltal Dark Flying
#150Mo #718 Zygarde Zygarde Normal
#151Ce #719 Diancie Diancie Rock Fairy
#000 #494 Victini Victini Fairy Fire
  #492 Shaymin Shaymin Grass
#154 #648 Meloetta Meloetta Normal Psychic
#154 #648 Meloetta Meloetta Normal Fighting
#155 #649 Genesect Genesect Bug Steel
  • The Snivy evolutionary lines is no longer treated as starters. Pokémon from this family may be caught freely in the wild.
  • The Sandshrew-variant and Hoothoot-(variant) evolutionary lines are considered game-exclusive Pokémon and counterparts to one another.

Generation Reboot: Updated Leagues

Johto

Please note that the Plain Badge has been renamed the Charm Badge and the Rising Badge has been renamed the Storm Badge. Jasmine's Mineral Badge has been redesigned.

Johto League
Generations II and IV Region: Johto
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Bugsy
ツクシ Tsukushi
Azalea Town
ヒワダタウン
Hiwada Town
Bug Hive Badge.png
Hive Badge
{{{size}}}
Marley
マイ Mai
Goldenrod City
コガネシティ
Kogane City
Fairy Plain Badge.png
Plain Badge
{{{size}}}
Morty
マツバ Matsuba
Ecruteak City
エンジュシティ
Enju City
Ghost Fog Badge.png
Fog Badge
{{{size}}}
Falkner
ハヤト Hayato
Driftveil City
ホドモエシティ
Hodomoe City
Flying Zephyr Badge.png
Zephyr Badge
{{{size}}}
Jasmine
ミカン Mikan
Olivine City
アサギシティ
Asagi City
Steel Freeze Badge.png
Freeze Badge
{{{size}}}
Marshal
レンブ Renbu
Lacunosa Town
カゴメタウン
Kagome Town
Fighting Cobble Badge.png
Cobble Badge
{{{size}}}
Brycen
ハチク Hachiku
Mahogany Town
チョウジタウン
Chōji Town
Ice Glacier Badge.png
Glacier Badge
{{{size}}}
Clair
イブキ Ibuki
Blackthorn City
フスベシティ
Fusube City
Dragon Rising Badge.png
Rising Badge


  • In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout and names of cities across the rebooted Johto:
    • Cherrygrove City has replaced the location of New Bark Town at the foot of Tohjo Falls, becoming the player's new hometown. Cherrygrove City now boasts an observation deck built onto a hill at the city's northernmost point, similar to (the former) Aspertia City. Looking through a pair of binoculars there, the player alludes to a a distance snowy mountain in the distance.
    • Your new hometown also features a Pokémon Center and PokéMart.
    • The land occupied by the former Cherrygrove City has become the Berry Collective, an extenson of Route 29 where the Berry-growing enthusiasts work and reside alongside a large garden similar to the Berry Master's garden located on Hoenn Route 123. The Berry Collective house is also a rest stop for trainers to heal their teams.
    • Route 30, Route 31, and Route 46 have become part of a rugged canyon (named Fennel Canyon) with fewer trees & more boulders and cliffs, as well as places to use Rock Smash to break rocks or Rock Climb to scale slopes. You cannot fully navigate Route 30 or Route 31 during your first approach.
    • Violet City has been replaced by Lacunosa Town, An oasis cut into canyon rock along Fennel Canyon. This town still has exits out onto Route 31, Route 32, and Route 36.
    • Marshal is now the Gym Leader of Lacunosa Town…but won't be available during your first visit, as his Battle Girl girlfriend will inform you when you first arrive to challenge him. He'll be off training deep in Mt. Mortar, requiring a SIDE QUEST for players to find him there after acquiring access to Stength outside of battle. Defeating Marshal will also grant access to Rock Climb outside of battle.
    • You cannot fully navigate Route 32 during your first approach as the north half of the coastal route now features slopes, cliffs, and small caves only accessible by Rock Climb. These cliffs and small caves might hold Fossils, or Shoal Shells that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell].
    • Union Cave now holds Shoal Salts that can be used by the Treasure Hunter in Driftveil City to craft a [[Shell Bell], as well as (randomly regenerated) Heart Scales to trade for the expertise of the Move Reminder (now found in Olivine City).
    • The small strip formerly known as Route 33 is now considered the tail-end of Route 32. Instead, Route 33 will refer to a trainer-filled sea route navigable by Surf leading back to the Berry Farm on Route 29. An offshore wind farm is seen in the background along the route!
    • Cilan, Chili, and Cress run a Battle Café in Goldenrod City allowing for a Multi Battle/Battle Royal(?) once per day. In fact, during your first visit to Goldenrod City, you will be required to team up alongside Marley against the restaurateur brothers (and win) before Marley agrees to accept your challenge to a gym battle.
    • The eastern half of Route 36 will be rugged and craggy from the rock faces of Fennel Canyon. The "Cut-able tree" at the center of the route has been replaced by a "smashable rock" as a roadblock. Defeating Gym Leader Marley in Goldenrod City will allow players to use Rock Smash outside of battle to clear the path.
    • Route 38 and Route 39 now feature much more rugged terrain with tall karst formations and irrigated paddy fields inspired by Wulingyuan, otherwise the Forest of Ten Thousands Peaks. There is also a river navigable by Surf requiring Waterfall to reach a ledge high above. This area will be known as Forina Valley.
    • Moomoo Farm has been relocated from Johto Route 39 to Kanto Route 13, just north of the infamous "maze of fences".
    • Cianwood City has been replaced by Driftveil City, a City of billowing sails where nostalgia for old traditions meets the gossip of new currents. Sprout Tower is also located here, with the top floors repurposed as Falkner's gym.
    • The tall grass in Kanto Route 6, Kanto Route 7, and [[Kanto Route 11] has become marshy areas, similar to sandstorm.
    • Kanto Route 3 now includes an Ace Trainer or Triathlete named Ben who mentions, "I like shorts! They're comfy and easy to wear while I train!"
    • Kanto Route 8 now features more boulders and cliffs, as well as places to use Rock Smash to break rocks or Rock Climb to scale slopes.
    • The south side of Kanto Route 15 now opens onto a beach straddling a strip of navigable water. The north side now features more boulders and cliffs, as well as places to use Rock Smash to break rocks or Rock Climb to scale slopes.
  • Route 41 will comprise a much larger area and the Whirl Islands will also be more prominent islands in their own right, each featuring a different enclosed microclimate above-ground.
    • Speciation offers many surprises on islands in particular so the four Whirl Islands will have something to offer: different sets of rare berries to find hidden in the ground, a much higher rate of finding Shiny Pokémon (4× as likely), and different sets of wild Pokémon across four different environments
    • A) the four different environments are swamp (generally Poison, Ground, Ghost, and Dark-type); volcanic hot springs (generally Fire, Water, and Dragon); windswept rock outcroppings (generally Rock, Steel, and Flying-type); and flower meadow (generally Grass, Bug, Normal, and Fairy-type).
    • B) each island will feature wild Pokémon from a different region: Hoenn, Sinnoh, Kalos, or Alola.
  • Weather conditions – usually harsh sunlight or rain – vary across across many Johto and Kanto routes.
    • Route 35, Route 34, and Route 32 have a 50% chance of clear weather, 25% chance of harsh sunlight, or 25% chance of rain during each visit.
    • Route 37 and Route 42 in particular have a 50% chance of fog during each visit. Route 37 will always be foggy during your first visit as a sort of introduction to Ecruteak City.
    • Route 38 and Route 39 in particular have a 25% chance each of experiencing rain, thunderstorms, fog, or clear weather during each visit.
    • Route 41 has a 50% chance of clear weather, 25% chance of rain, or 25% chance of thunderstorms during each visit.
    • The same rain and flooding patterns from Generation IV persist at Gyarados Lake.
    • Route 45 and Route 46 in particular have a 50% chance each of experiencing sandstorms, 25% chance of rain, or 25% chance of clear weather during each visit. These routes will experience the same weather changes simultaneously (ie, you won't get rain on one route, followed by a sandstorm on the next route).
    • Kanto Route 26 has a 25% chance each of experiencing rain, thunderstorms, sandstorms, or clear weather during each visit.
    • Kanto Route 3 and Kanto Route 4 will always feature Misty Terrain at night that will be present throughout battles in these areas.
    • Kanto Route 24 and Kanto Route 25 offers a 25% chance each of rain, fog, harsh sunlight, or clear weather during each visit. These routes will experience the same weather changes simultaneously (ie, you won't get rain on one route, followed by a fog the next route).
    • Kanto Route 17 (Kanto's Cycling Road) is now a bridge elevated over the bay and will always feature Tailwind that will be present throughout battles in this area.
    • Kanto Route 8 and Kanto Route 9 in particular have a 50% chance of fog, 25% chance of rain, and 25% chance of clear weather during each visit. Route 9 will always be foggy during your first visit.
    • Kanto Route 28 and the base/exterior of Mt. Silver will typically be shrouded by fog 50% of the time and by hail 25% of the time (otherwise clear weather 25% of the time).
    • Heavy snowfall is present at the summit of Mt. Silver.
  • SIDE QUEST When walking along Route 31 for the first time, Elite Four member Karen OR Gym Leader Jasmine will be seen blocking the entrance to Dark Cave. Return after gaining access to Rock Smash outside of battle to "join" Karen OR Jasmine in search of a rare Sableye OR Mawile, respectively (by "joining" you will guide them through Dark Cave and actually be allowed to play as either of these characters in-battle to catch Sableye/Mawile).
  • SIDE QUEST A trio of Dragonair have replaced Ampharos at Glitter Lighthouse. With one having fallen ill, Jasmine requests that you acquire a medicinal recipe from Falkner in Driftveil City across the bay before she accepts your challenge to a Gym Battle.
  • SIDE QUEST Find Marshal in Mt. Mortar to challenge him to a Gym Battle. His Battle Girl girlfriend can't reach him tucked deep in the mountain ("No signal") to confirm that his newly redesigned gym is ready for challengers. Deliver her Letter to him to convince him to wrap up his training and return.
  • SIDE QUEST The Ruins of Alph are "Closed for Excavations" until you earn your sixth badge from Marshal.


Hoenn

Elite Four and Champion

Hoenn League
Generation III and VI
Member
Japanese
Type
VSGrimsley.png
Grimsley
ギーマ Giima
Dark
VSPhoebe.png
Phoebe
フヨウ Fuyō
Ghost
Cheryl PG.png
Cheryl
モミ Momi
Grass
VSDrake.png
Drake
ゲンジ Genji
Dragon
VSSteven2.png
Steven Stone
ダイゴ Daigo
Steel



Sinnoh (Unova is no more)

Please note that the correct names for the renamed Badges below should be the Relic Badge (formerly Quake) and Edifice or Industry Badge (formerly Coal).


Sinnoh League
Generation IV Region: Sinnoh
Gym Leader
Japanese
Location
Japanese
Type Badge
{{{size}}}
Lenora
アロエ Aloe
Eterna City
ハクタイシティ
Hakutai City
Ghost Quake Badge.png
Quake Badge
{{{size}}}
Roark
ヒョウタ Hyouta
Oreburgh City
クロガネシティ
Kurogane City
Rock Mine Badge.png
Mine Badge
{{{size}}}
Roxie
ホミカ Homika
Virbank City
タチワキシティ
Tachiwaki City
Poison Toxic Badge.png
Toxic Badge
{{{size}}}
Elesa
カミツレ Kamitsure
Nimbasa City
ライモンシティ
Raimon City
Electric Beacon Badge.png
Beacon Badge
{{{size}}}
Gardenia
ナタネ Natane
Pastoria City
ノモセシティ
Nomose City
Grass Fen Badge.png
Fen Badge
{{{size}}}
Byron
トウガン Tougan
Castelia City
ヒウンシティ
Hiun City
Steel Mine Badge.png
Mine Badge
{{{size}}}
Candice
スズナ Suzuna
Icirrus City
セッカシティ
Sekka City
Ice Icicle Badge.png
Icicle Badge
{{{size}}}
Alder
オーキド博士 Adeku
Hearthome City
ヨスガシティ
Yosuga City
Various Legend Badge.png
Legend Badge


  • In addition to reshuffled or updated Gym Leaders, several changes have happened to the layout and names of cities and routes across the rebooted Sinnoh:
    • The player's hometown is now Oreburgh City where Roark is a childhood friend and newly minted Gym Leader.
    • Jubilife City has been replaced by Hearthome City. In addition to Alder's new gym, this is also where Professor Rowan now maintains his lab.
    • Veilstone City has been replaced by Virbank City, complete with the gasoline processing facilities seen in B2W2 replacing the Team Galactic HQ.
    • The former location of Hearthome City is now occupied by Village Bridge, which has also been renamed Canalave City. This city has no Gym but serves as a rest stop for trainers. However, the Pokémon Fan Club and the Poffin House are located here. The Super Contest arena has also been constructed on along the river bank. An entrace to Amity Square is located in the north-eastern corner of town.
    • Solaceon Town is no more, its wilderness incorporated into Route 209, but the Pokémon Day Care and Solaceon Ruins remain intact.
    • Sunyshore City has been renamed as Nimbasa City and now also features a Big Stadium and Small Court.
    • Route 222 is now also known by the locals as Belo Horizonte Beach.
    • After winning the Beacon Badge from Elesa in your fourth Gym Battle, players gain access to HM Surf, opening up travel to Pastoria City or Castelia City in the far southwest corner of Sinnoh (southwest of what was once Twinleaf Town). As such, either Gardenia or Byron can be challenged next.
    • To reach Pastoria City through Route 213, players must now use HM Surf to travel along mangroves at the southwestern edge of the route.
  • The Resort Desert is now located on Sinnoh Route 229 as an expansive desert area featuring a raging sandstorm. The Resort Area to the immediate south is now known as the Oasis Resort.


Sinnoh League
Generation IV
Member
Japanese
Type
{{{size}}}
Burgh
オーキド博士 Arty
Bug
{{{size}}}
Clay
オーキド博士 Yakon
Ground
{{{size}}}
Flint
オーパ Ōba
Fire
{{{size}}}
Crasher Wake
オーキド博士 Maximum Mask
Water
{{{size}}}
Champion
Iris
オーキド博士 Dr. Okido
Dragon



= Kalos

Ramos' Badge is now known as the Vine Badge. Fantina's Badge is now named the Momentum Badge.

Kalos League
Generation VI Region: Kalos
Gym Leader
Japanese
Location
Japanese
Type Badge
VSViola.png
Viola
ビオラ Viola
Santalune City
ハクダンシティ
Hakudan City
Bug Bug Badge.png
Bug Badge
VSGrant.png
Grant
ザクロ Zakuro
Cyllage City
ショウヨウシティ
Shōyō City
Rock Cliff Badge.png
Cliff Badge
VSKorrina.png
Korrina
コルニ Koruni
Shalour City
シャラシティ
Shara City
Fighting Rumble Badge.png
Rumble Badge
VSRamos.png
Ramos
フクジ Fukuji
Coumarine City
ヒヨクシティ
Hiyoku City
Grass Forest Badge.png
Forest Badge
VSClemont.png
Clemont
シトロン Citron
Lumiose City
ミアレシティ
Miare City
Electric Voltage Badge.png
Voltage Badge
VSValerie.png
Valerie
マーシュ Mache
Laverre City
クノエシティ
Kunoe City
Fairy Fairy Badge.png
Fairy Badge
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Fantina
メリッサ Melissa
Anistar City
ヒャッコクシティ
Hyakkoku City
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Relic Badge
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Wulfric
ウルップ Urup
Snowbelle City
エイセツシティ
Eisetsu City
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New Moves

Dust Devil is a damage-dealing Ground-type move. It inflicts damage as a special move if the user's Special Attack base stat is greater; otherwise, it inflicts damage as a physical move (if the user's Attack base stat is greater). Dust Devil inflicts damage and has no secondary effects.

Dust Devil
'
[[File:|center]]
Type  Ground
Category  Special
PP  20 (max. 32)
Power  75
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Affects all adjacent foes, but not allies
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Expression error: Unrecognized punctuation character "{".

Learnset by leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII
027 Sandshrew Sandshrew
GroundIC Big.png Monster Monster
028 Sandslash Sandslash
GroundIC Big.png Monster Monster
050 Diglett Diglett
GroundIC Big.png Monster Monster
050 Diglett Diglett
Alola Form
GroundIC Big.png Monster Monster
051 Dugtrio Dugtrio
GroundIC Big.png Monster Monster
051 Dugtrio Dugtrio
Alola Form
GroundIC Big.png Monster Monster
206 Dunsparce Dunsparce
DragonIC Big.png Monster Monster
207 Gligar Gligar
GroundIC Big.png
FlyingIC Big.png
Monster Monster
472 Gliscor Gliscor
GroundIC Big.png
FlyingIC Big.png
Monster Monster
246 Larvitar Larvitar
RockIC Big.png
GroundIC Big.png
Monster Monster
247 Pupitar Pupitar
RockIC Big.png
GroundIC Big.png
Monster Monster 56 56 47 54 54 54
248 Tyranitar Tyranitar
RockIC Big.png
DarkIC Big.png
Monster Monster 61 61 47 54 54 54
322 Numel Numel
FireIC Big.png
GroundIC Big.png
Monster Monster
323 Camerupt Camerupt
FireIC Big.png
GroundIC Big.png
Monster Monster
328 Trapinch Trapinch
GroundIC Big.png Monster Monster
329 Vibrava Vibrava
GroundIC Big.png
BugIC Big.png
Monster Monster
330 Flygon Flygon
GroundIC Big.png
DragonIC Big.png
Monster Monster
331 Cacnea Cacnea
GrassIC Big.png Monster Monster
332 Cacturne Cacturne
GrassIC Big.png
DarkIC Big.png
Monster Monster
449 Hippopotas Hippopotas
GroundIC Big.png Monster Monster
450 Hippowdon Hippowdon
GroundIC Big.png Monster Monster
504 Patrat Patrat
NormalIC Big.png Monster Monster
505 Watchog Watchog
NormalIC Big.png Monster Monster
529 Drilbur Drilbur
GroundIC Big.png Monster Monster
530 Excadrill Excadrill
GroundIC Big.png
SteelIC Big.png
Monster Monster
551 Sandile Sandile
GroundIC Big.png Monster Monster
552 Krokorok Krokorok
GroundIC Big.png Monster Monster
553 Krookodile Krookodile
GroundIC Big.png
DarkIC Big.png
Monster Monster
563 Cofagrigus Cofagrigus
GhostIC Big.png
RockIC Big.png
Monster Monster
622 Golett Golett
GroundIC Big.png
GhostIC Big.png
Monster Monster
623 Golurk Golurk
GroundIC Big.png
GhostIC Big.png
Monster Monster
629 Vullaby Vullaby
DarkIC Big.png
FlyingIC Big.png
Monster Monster
629 Mandibuzz Mandibuzz
DarkIC Big.png
FlyingIC Big.png
Monster Monster
645 Landorus Landorus
GroundIC Big.png
FlyingIC Big.png
Monster Monster
769 Sandygast Sandygast
GhostIC Big.png
GroundIC Big.png
Monster Monster
770 Palossand Palossand
GhostIC Big.png
GroundIC Big.png
Monster Monster
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


Charm Offense is a damage-dealing Fairy-type move. It inflicts damage as a physical move if the user's Attack base stat is greater; otherwise, it inflicts damage as a special move (if the user's Special Attack base stat is greater). Charm Offense inflicts damage and has a 30% chance of lowering the target's accuracy by one stage. Charm Offense hits a single target at a time.


Charm Offense
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[[File:|center]]
Type  Fairy
Category  Physical
PP  20 (max. 32)
Power  75
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Expression error: Unrecognized punctuation character "{".


Sand Pit prevents all grounded foes from fleeing (including Teleport) or switching out as long as the user remains in battle. Using Baton Pass, U-turn, Volt Switch, or Parting Shot will fail upon use but Teleport may still be used. Holding a Smoke Ball or Shed Shell allows the Pokémon to flee or Teleport, but not switch. Ghost-type and Flying-type Pokémon as well as Pokémon with the abilities Levitate or Run Away are unaffected.

If a wild Pokémon uses Sand Pit and the player's Pokémon faints, the move no longer bind the player to battle should the player attempt to flee instead of sending out another Pokémon.

Sand Pit does not affect allies.

Sand Pit
'
[[File:|center]]
Type  Ground