Union Room: Difference between revisions

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=== In Generation IV ===
=== In Generation IV ===
Players can mix records with up to 4 others at a time. Mixing records will share dress-up data and group data between the participants. All participants will be able to view the dressed-up Pokémon of the other participants in their own games. They will be able to join the other participants' groups.
====Sinnoh====
====Sinnoh====
Record mixing will also effect TV shows, like in [[Generation III]]. Mixing records also makes all of the participating player's {{p|Feebas}} spots in [[Mt. Coronet]]. The Pokémon of the day at the [[Great Marsh]] will also be the same for all of the participating players. Also, mixing records changes the [[player|player's]] chances of winning at the game corner.
Record mixing will effect TV shows, like in [[Generation III]]. This will make the interviews with [[Reporter|Reporters]] show up on the televisions of other players. Mixing records also makes all of the participating player's {{p|Feebas}} spots in [[Mt. Coronet]]. The Pokémon of the day at the [[Great Marsh]] will also be the same for all of the participating players. Also, mixing records changes the [[player|player's]] chances of winning at the game corner.


== Trading ==
== Trading ==

Revision as of 22:28, 10 April 2010

File:Wire1.gif
The Union Room in Generation III

The Union Room allows players the interact directly with other players. It is the successor to the Cable Club that was present in Generations I and II. Other Trainers appear in the Union Room as representations of nearby players who have also entered the room. In Generation III (more specifically, Pokémon FireRed, LeafGreen, and Emerald) the Union Room requires the GBA Wireless Adapter to be attached to the Game Boy Advance to enter, and in Generation IV it can be entered using the DS's native Wi-Fi ad hoc support. The player can exit the Union Room by stepping on the warp tile, which will send the player back to the entrance of the Union Room in the Pokémon Center.

Inside the Union Room, Trainers may:

  • Chat in a group of 2-5 Trainers.
  • View the Trainer card of another Trainer.
  • Enter two Pokémon up to level 30 for one-on-one battle.
  • Register a Pokémon for trade, or trade for a registered Pokémon (Generation III)
  • Trade Pokémon (Generation IV)
  • Mix Records with up to 5 people (Generation IV)
  • Draw (Generation IV)
  • Spin Trade (Pokémon Platinum, HeartGold, and SoulSilver)

A Trainer must have at least two Pokémon to enter the Union Room. Pokémon holding an e-Card berry may not enter the room.

Despite the high potential of the Union Room and the variety of activities there, they are often empty, except if a certain time is scheduled by a group of friends or relatives. This is because once in a Union Room, only specific Union Room actions can be carried out.

The receptionist in the Union Room will talk to the player if no other trainers are present in the Union Room at the time. If the player selects "Converse" in Generation IV, she will say, "Welcome to the Union Room! I'm the only one here right now, but please do bring your friends for some fun and excitement! If you have time on your hands, I'm also here to chat. You see, I have a lot of time on my hands..."

While in the Union Room, every player is assigned a random NPC trainer "class," such as Ace Trainer or Bug Catcher, to help differentiate between players. In Pokémon Diamond, Pearl, and Platinum, he or she can change the NCP they look like by talking to the Psychic in the Oreburgh City Pokémon Center.

In HeartGold and SoulSilver, if the player has Spiky-Eared Pichu, the receptionist will not let the player in until he or she has deposited it.

Mixing Records

Main Article: Mixing records

When preforming this action, one can mix records with their friends. There are different effects in the two generations.

In Generation III

When mixing records in Generation III, shows on TV will now tell the player what the player who they mixed records with, had done prior to the record mixing, such as what the player bought at the Poké Mart or the last Pokémon the player caught by fishing. Also, the trainers at the Pokémon Trainer's Fan Club will start praising the recorded player, instead of the the original player.


In Generation IV

Players can mix records with up to 4 others at a time. Mixing records will share dress-up data and group data between the participants. All participants will be able to view the dressed-up Pokémon of the other participants in their own games. They will be able to join the other participants' groups.

Sinnoh

Record mixing will effect TV shows, like in Generation III. This will make the interviews with Reporters show up on the televisions of other players. Mixing records also makes all of the participating player's Feebas spots in Mt. Coronet. The Pokémon of the day at the Great Marsh will also be the same for all of the participating players. Also, mixing records changes the player's chances of winning at the game corner.

Trading

Main Article: Trade

The Union Room is usually used to trade Pokémon between two players within a short distance of each other. When a traded Pokémon comes to the player's cartridge, it will get 1.5x the experience the player's original Pokémon would get. The only drawback, however, is that the traded Pokémon will only listen to the player if he or she have enough badges. Otherwise, the Pokémon may not obey the new trainer. Trading is often used to get version exclusives, such as Magmar and Electabuzz or Stunky and Glameow.

Generation IV

When trading, the Pokémon offered to trade is selected by its owner. When two Pokémon are selected, the game asks each player whether or not they want to trade. If both players select yes, then the trade will commence. It is also possible to look at the summary of each Pokémon when the trade option is selected.

Trivia

  • If two Generation IV games in different languages are connected using the Union Room, the other language's word for "hello" will be displayed when the character from the other language is spoken to. For example, an English copy connected to a Japanese copy will display "こんにちは," while the Japanese copy it is connected to will display "Hello."
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