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m (Protected "Type chart": Having this page correct is vital. It is a huge vandal target. (‎[edit=sysop] (indefinite) ‎[move=sysop] (indefinite)))
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{{merge|Type}}
{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|species}}
A '''type chart''' shows which modifiers are applied to [[move]] [[type]]s when attacking {{OBP|Pokémon|species}} of each type. Please note that this only covers single types, not pairs. To get a dual-type Pokémon's matchup against a specific move type, go across the table's columns to each of the types, see what the effectiveness of the move is against both, and multiply the effectiveness together: in this way a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of its normal damage. The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from.
{{Types|diamond|* 1}}
'''Types''' (Japanese: '''タイプ''' ''Type'') are a property for {{OBP|Pokémon|species}} and their [[move]]s. Each type has three properties: which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. There are 17 types, each of which is listed to the right. During [[Generation I]], types were occasionally referred to as '''elements'''.


==Generations II-V==
A Pokémon may have either one or two types. For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 17-type system, there are a possible 289 different type permutations; meaning that there are 153 type combinations. Currently there are 108 different type combinations. A move may have only one type.
{| class="roundy" align="left" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px;"
|-
! colspan="2" rowspan="2" | ×
! colspan="17" style="{{roundytr|5px}} background:#4C4BA4" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{steel color}}" | {{ic|Steel}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
! style="background:#{{dark color}}" | {{ic|Dark}}
|- align="center" style="background:#FFFFFF; font-size:90%"
! rowspan="17" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{steel color}}" | {{ic|Steel}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dark color}}" | {{ic|Dark}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|-
| colspan="19" style="{{roundybottom|5px}}; background:#999999;" | <small>These numbers are suitable for all generations aside from [[Generation I|{{color|000000|Generation I}}]].</small>
|}{{-}}


==Generation I==
Within the {{pkmn|anime}} and the games, most [[Gym Leader]]s, members of the [[Elite Four]], and some other Trainers are designed to have a [[Type specialist|type-specific theme]].
This system is no longer in use, and was revamped in [[Generation II]] to adjust some ratios and to add the {{t|Dark}} and {{t|Steel}} types.
{| class="roundy" align="left" style="border: 2px solid #111111; background:#555555; margin-right: 5px; margin-bottom: 5px;"
|-
! colspan="2" rowspan="2" | ×
! colspan="15" style="{{roundytr|5px}}; background:#4C4BA4" | <small>Defending type</small>
|-
! style="background:#{{normal color}}" | {{ic|Normal}}
! style="background:#{{fighting color}}" | {{ic|Fighting}}
! style="background:#{{flying color}}" | {{ic|Flying}}
! style="background:#{{poison color}}" | {{ic|Poison}}
! style="background:#{{ground color}}" | {{ic|Ground}}
! style="background:#{{rock color}}" | {{ic|Rock}}
! style="background:#{{bug color}}" | {{ic|Bug}}
! style="background:#{{ghost color}}" | {{ic|Ghost}}
! style="background:#{{fire color}}" | {{ic|Fire}}
! style="background:#{{water color}}" | {{ic|Water}}
! style="background:#{{grass color}}" | {{ic|Grass}}
! style="background:#{{electric color}}" | {{ic|Electric}}
! style="background:#{{psychic color}}" | {{ic|Psychic}}
! style="background:#{{ice color}}" | {{ic|Ice}}
! style="background:#{{dragon color}}" | {{ic|Dragon}}
|- align="center" style="background:#FFFFFF; font-size:90%"
! rowspan="15" style="background:#A44C4B" | <small>A<br>t<br>t<br>a<br>c<br>k<br>i<br>n<br>g<br><br>t<br>y<br>p<br>e</small>
! style="background:#{{normal color}}" | {{ic|Normal}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fighting color}}" | {{ic|Fighting}}
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{flying color}}" | {{ic|Flying}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{poison color}}" | {{ic|Poison}}
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ground color}}" | {{ic|Ground}}
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{rock color}}" | {{ic|Rock}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{bug color}}" | {{ic|Bug}}
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ghost color}}" | {{ic|Ghost}}
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{fire color}}" | {{ic|Fire}}
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{water color}}" | {{ic|Water}}
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{grass color}}" | {{ic|Grass}}
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{electric color}}" | {{ic|Electric}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#000000; color:#FFFFFF; font-size:90%" | 0×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{psychic color}}" | {{ic|Psychic}}
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| 1×
| 1×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{ice color}}" | {{ic|Ice}}
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
| 1×
| 1×
| style="background:#FF0000; color:#FFFFFF; font-size:90%" | ½×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|- align="center" style="background:#FFFFFF; font-size:90%"
! style="background:#{{dragon color}}" | {{ic|Dragon}}
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| 1×
| style="background:#009900; color:#FFFFFF; font-size:90%" | 2×
|-
| colspan="17" style="{{roundybottom|5px}} background:#999999;" | <small>These numbers are suitable for [[Generation I|{{color|000000|Generation I}}]] only.</small>
|}{{-}}


===Dual-type Pokémon glitch===
==Type effectiveness==
While the above chart applies for dual-type Pokémon, with {{t|Grass}} doing neutral damage to a {{p|Gyarados}} for instance, the wrong message is often displayed in [[Generation I]]. In this example, the game erroneously states that the attack is "not very effective...".
{{main|Type chart}}
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal amount; if a move's type is weak against a specific type, then the damage done is half the normal damage done.


The game prioritises on which message to display for each 'special' scenario (where normal damage is not dealt) based on each scenario's internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently in this example the game chooses the message for scenario #27, returning the wrong message "It's not very effective..." <ref>[http://www.dragonflycave.com/experimentation.aspx "Experimentation | The Cave of Dragonflies"]</ref>
For Pokémon that have two types, the overall damage is calculated against both types combined; this means that if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, on an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage. On the other hand, if a move's type is not very effective against either of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, on a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move does ¼ of the damage. Similarly, if the move is super effective on one of the opponent's types but weak against the other (such as {{m|Razor Leaf}}, a {{type|Grass}} move, on a {{p|Gyarados}}, a {{2t|Water|Flying}} Pokémon), the move deals normal damage.


This glitch does not occur in {{eng|Pokémon Stadium}}.
If a move's type is completely ineffective due the opposing Pokémon's type, then the damage done by the move is zero, even if the opponent has a secondary type that would be vulnerable to it (such as {{m|Thunderbolt}}, an {{type|Electric}} move, on a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon). Otherwise, the damage dealt will always be at least 1HP.


If an attack is super effective or not very effective against one type and does no damage against another type (for example, {{m|Dig}} against {{p|Charizard}}), the game will erroneously state that the attack missed.
==Type-affected game mechanics==
All games before [[Generation IV]] also made [[damage category|a distinction]] between [[Physical move|physical]] and [[special move]]s based on their type; as of Generation IV, this is dependent on the move itself.


==Differences==
When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as [[same-type attack bonus]], or STAB for short. A good example is an {{p|Aron}} that knows {{m|Metal Claw}} and {{m|Cut}}. Both attacks are physical attacks and both have a base power of 50. However because Aron is a {{2t|Steel|Rock}} Pokémon, the power of its Metal Claw move will effectively be 75.
The biggest difference between the two charts is the addition of the {{t|Dark}} and {{t|Steel}} types to the second chart. Among relationships that were already in the chart, {{t|Bug}} was made ½× effective against {{t|Poison}} instead of 2×, and Poison was changed from 2× to 1× against Bug. Ghost was made 2× against {{t|Psychic}}, as opposed to . Also, {{t|Ice}} was adjusted to deal ½× damage to {{t|Fire}} as opposed to .
 
Some [[weather conditions]], [[Ability|Abilities]], and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific item]] that can be given to a Pokémon to hold that will power up one of the specific types, such as the [[Metal Coat]], which powers up {{type|Steel}} moves by 20% (10% prior to Generation IV).
 
==??? type==
The ??? type is the only type to have been removed from the [[Version|main series]] games. The ??? type only existed from [[Generation II]] to [[Generation IV]], and was primarily used as the type of the move {{m|Curse}}. It was removed in [[Generation V]], and Curse changed to a {{type|Ghost}} move.
 
==Shadow==
While not generally regarded as a type, [[Shadow move]]s have their type listed as "------". [[Shadow Pokémon]] can be considered to be of this type, but they still retain their regular typing as well. In {{Pokémon XD}}, Shadow moves are super effective against non-Shadow Pokémon and not very effective against Shadow Pokémon.
 
==Glitch types==
{{main|List of glitch types}}
There are several glitch types, such as the {{t|Bird}} type, which only appear through the use of glitches. Other than the Bird type, glitch types are the result of the game reading other data as if it were types. The Bird type was programmed into the code of the Generation I and II games, but was not given to any real Pokémon; however, several [[glitch Pokémon]] use this type.
 
==In the TCG==
{{main|Type (TCG)}}


==See also==
==See also==
*[[Type]]
* [[Type specialist]]
* [[List of Pokémon with unique type combinations]]


==References==
{{Project Games notice|game mechanic}}
<references/>


[[Category:Types|*]]
[[Category:Terminology]]
[[Category:Terminology]]
[[Category:Game mechanics]]
[[Category:Pokémon world]]


[[it:Tabella tipi]]
[[de:Typen]]
[[ja:相性]]
[[es:Tipos Elementales]]
[[fr:Type]]
[[it:Tipo]]
[[ja:タイプ]]
[[pl:Typy]]
[[pt:Tipos Pokémon]]

Revision as of 18:39, 4 March 2013

If you were looking for the property of a Pokémon called type in The Official Pokémon Handbook, see species.

Types (Japanese: タイプ Type) are a property for Pokémon and their moves. Each type has three properties: which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. There are 17 types, each of which is listed to the right. During Generation I, types were occasionally referred to as elements.

A Pokémon may have either one or two types. For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. With the current 17-type system, there are a possible 289 different type permutations; meaning that there are 153 type combinations. Currently there are 108 different type combinations. A move may have only one type.

Within the anime and the games, most Gym Leaders, members of the Elite Four, and some other Trainers are designed to have a type-specific theme.

Type effectiveness

Main article: Type chart

If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal amount; if a move's type is weak against a specific type, then the damage done is half the normal damage done.

For Pokémon that have two types, the overall damage is calculated against both types combined; this means that if a move's type is strong against both of the opponent's types (such as Dig, a Ground-type move, on an Aggron, a Steel/Rock Pokémon), then the move does 4 times the damage. On the other hand, if a move's type is not very effective against either of the opponent's types (such as Wake-Up Slap, a Fighting-type move, on a Sigilyph, a Psychic/Flying Pokémon), then the move does ¼ of the damage. Similarly, if the move is super effective on one of the opponent's types but weak against the other (such as Razor Leaf, a Grass-type move, on a Gyarados, a Water/Flying Pokémon), the move deals normal damage.

If a move's type is completely ineffective due the opposing Pokémon's type, then the damage done by the move is zero, even if the opponent has a secondary type that would be vulnerable to it (such as Thunderbolt, an Electric-type move, on a Quagsire, a Water/Ground Pokémon). Otherwise, the damage dealt will always be at least 1HP.

Type-affected game mechanics

All games before Generation IV also made a distinction between physical and special moves based on their type; as of Generation IV, this is dependent on the move itself.

When the type of an attack corresponds with one of the types of the Pokémon using it, the attack power will be increased by 50%. This type advantage is referred to as same-type attack bonus, or STAB for short. A good example is an Aron that knows Metal Claw and Cut. Both attacks are physical attacks and both have a base power of 50. However because Aron is a Steel/Rock Pokémon, the power of its Metal Claw move will effectively be 75.

Some weather conditions, Abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Fire-type moves to increase in power, while Levitate causes Ground-type moves to not work on the Pokémon with this Ability. Likewise, each type has a specific item that can be given to a Pokémon to hold that will power up one of the specific types, such as the Metal Coat, which powers up Steel-type moves by 20% (10% prior to Generation IV).

??? type

The ??? type is the only type to have been removed from the main series games. The ??? type only existed from Generation II to Generation IV, and was primarily used as the type of the move Curse. It was removed in Generation V, and Curse changed to a Ghost-type move.

Shadow

While not generally regarded as a type, Shadow moves have their type listed as "------". Shadow Pokémon can be considered to be of this type, but they still retain their regular typing as well. In Pokémon XD, Shadow moves are super effective against non-Shadow Pokémon and not very effective against Shadow Pokémon.

Glitch types

Main article: List of glitch types

There are several glitch types, such as the Bird type, which only appear through the use of glitches. Other than the Bird type, glitch types are the result of the game reading other data as if it were types. The Bird type was programmed into the code of the Generation I and II games, but was not given to any real Pokémon; however, several glitch Pokémon use this type.

In the TCG

Main article: Type (TCG)

See also

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.