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Raddaman8000 (talk | contribs) m (→Type-affected game mechanics: Added Zeraora's new move to the list of moves that can change the types of other moves) |
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{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|Pokémon category}} | {{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|Pokémon category}} | ||
{{Types|diamond|* 1}} | {{Types|diamond|* 1}} | ||
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties for {{OBP|Pokémon|species}} and their [[move]]s. As of [[Generation VI]], there are 18 types, as listed to the right. Most of these were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]] and the {{t|Fairy}} type was introduced in [[Generation VI]]. A unique {{t|???}} type also existed from Generations II through {{gen|IV}}. During [[Generation I]], types were occasionally referred to as '''elements'''. | '''Types''' (Japanese: '''タイプ''' ''Type'') are properties for {{OBP|Pokémon|species}} and their [[move]]s. As of [[Generation VI]], there are 18 types, as listed to the right. Most of these were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]] and the {{t|Fairy}} type was introduced in [[Generation VI]]. A unique {{t|???}} type also existed from Generations II through {{gen|IV}}. During [[Generation I]], types were occasionally referred to as '''elements'''. The types are based on the concept of {{wp|classical elements in popular culture}}. | ||
A Pokémon may have either one or two types: For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of [[Generation | A Pokémon may have either one or two types: For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 18-type system, there are a total of 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of [[Generation VIII]], 154 different type combinations have been used. Similar to Pokémon, [[Pokéstar Studios opponents]] also have types. | ||
A move has exactly one type. The type of a damaging move typically defines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. | A move has exactly one type. The type of a damaging move typically defines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. (Uniquely, {{m|Flying Press}} is a Fighting-type move but has the type effectiveness of both a Fighting- and Flying-type move.) If the type of a move matches one of the types of the Pokémon using it, it gains a [[Same-type attack bonus|boost in power]]. | ||
Most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type expert|type-specific theme]]. | Most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type expert|type-specific theme]]. | ||
==Type effectiveness== | ==Type effectiveness== | ||
[[File:Sylveon vs Hydreigon.png|200px|thumb|{{p|Sylveon}} using a super-effective move on {{p|Hydreigon}}]] | |||
:''"Super effective" redirects here. For the webcomic, see [[Super Effective (webcomic)]].'' | :''"Super effective" redirects here. For the webcomic, see [[Super Effective (webcomic)]].'' | ||
:''"It's super effective" redirects here. For the podcast, see [[It's Super Effective (podcast)]].'' | :''"It's super effective" redirects here. For the podcast, see [[It's Super Effective (podcast)]].'' | ||
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* If the type of a move is '''not effective''' (Japanese: '''{{tt|効果がない|こうかがない}}''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage. | * If the type of a move is '''not effective''' (Japanese: '''{{tt|効果がない|こうかがない}}''' ''not effective'') against a type of its target, the target is completely immune to it, and the move will deal no damage. | ||
For targets that have | For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types: | ||
* If the type of a move is super effective against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, used against an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage; | * If the type of a move is super effective against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, used against an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage; | ||
* If the type of a move is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, used against a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ of the damage; | * If the type of a move is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, used against a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move only does ¼ of the damage; | ||
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* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon). | * If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon). | ||
The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types | The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types and do not strictly obey the type chart. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although Pokémon may still be immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific types of moves. | ||
[[Status move]]s typically do not employ type effectiveness; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}. | [[Status move]]s typically do not employ type effectiveness; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}. | ||
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A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.) | A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.) | ||
The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for | The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for [[Generation VI]] onward is shown below. | ||
{| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px" | {| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px" | ||
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Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type (except for [[Shadow moves]]); for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type. | Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type (except for [[Shadow moves]]); for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type. | ||
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased | When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types. | ||
Some types of field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (10% prior to Generation IV), such as the [[Metal Coat]] | Some types of field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the [[Metal Coat]] for {{type|Steel}} moves. | ||
{{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. | {{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. These abilities include {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, and {{a|RKS System}}. | ||
Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} | Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} as well as exactly three moves: ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}). | ||
==??? type== | ==??? type== | ||
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There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon. | There are situations where Pokémon or moves behave as if they were typeless, unable to receive {{STAB}} and boosts from [[type-enhancing item]]s or {{cat|type-enhancing Abilities|Abilities}}. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon. | ||
{{m|Struggle}} acts typelessly from [[Generation II]] onward. A pure {{type|Fire}} Pokémon that uses {{m|Burn Up}} becomes typeless. The move {{m|Revelation Dance}} acts typelessly if used by a typeless user (in which case it does not receive {{STAB}}). | {{m|Struggle}} acts typelessly from [[Generation II]] onward. A pure {{type|Fire}} Pokémon that uses {{m|Burn Up}} becomes typeless. The move {{m|Weather Ball}} acts typelessly under [[shadowy aura]], and the move {{m|Revelation Dance}} acts typelessly if used by a typeless user (in which case it does not receive {{STAB}}). | ||
A typeless Pokémon has no types displayed on its battle summary. | A typeless Pokémon has no types displayed on its battle summary. | ||
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{{main|List of glitch types}} | {{main|List of glitch types}} | ||
There are several types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types). | There are several types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types). | ||
==Icons== | |||
In {{g|GO}}, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the [[core series]], starting with [[Pokémon Sun and Moon]], then [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], {{g|Sword and Shield}} and {{g|HOME}}. | |||
In {{g|X and Y}}, a different set of type icons were used as decorations for the floor of [[Diantha]]'s {{pkmn|Champion}} room. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}" | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Normal icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fighting icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Flying icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Poison icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ground icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Rock icon SwSh.png|64px]] | |||
|- | |||
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}} | |||
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}} | |||
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}} | |||
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}} | |||
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}} | |||
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Bug icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ghost icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Steel icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fire icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Water icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Grass icon SwSh.png|64px]] | |||
|- | |||
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}} | |||
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}} | |||
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}} | |||
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}} | |||
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}} | |||
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Electric icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Psychic icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ice icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dragon icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dark icon SwSh.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fairy icon SwSh.png|64px]] | |||
|- | |||
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}} | |||
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}} | |||
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}} | |||
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}} | |||
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}} | |||
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}} | |||
|} | |||
==={{g|GO}}=== | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}" | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Normal.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Fighting.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Flying.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Poison.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Ground.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Rock.png]] | |||
|- | |||
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}} | |||
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}} | |||
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}} | |||
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}} | |||
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}} | |||
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Bug.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Ghost.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Steel.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Fire.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Water.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Grass.png]] | |||
|- | |||
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}} | |||
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}} | |||
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}} | |||
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}} | |||
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}} | |||
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Electric.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Psychic.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Ice.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Dragon.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Dark.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Fairy.png]] | |||
|- | |||
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}} | |||
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}} | |||
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}} | |||
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}} | |||
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}} | |||
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}} | |||
|} | |||
==={{g|Masters}}=== | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}" | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:NormalIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FightingIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FlyingIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:PoisonIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GroundIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:RockIC Masters.png|64px]] | |||
|- | |||
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}} | |||
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}} | |||
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}} | |||
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}} | |||
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}} | |||
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:BugIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GhostIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:SteelIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FireIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:WaterIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GrassIC Masters.png|64px]] | |||
|- | |||
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}} | |||
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}} | |||
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}} | |||
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}} | |||
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}} | |||
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:ElectricIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:PsychicIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:IceIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:DragonIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:DarkIC Masters.png|64px]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FairyIC Masters.png|64px]] | |||
|- | |||
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}} | |||
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}} | |||
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}} | |||
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}} | |||
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}} | |||
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}} | |||
|} | |||
===On [[Z-Crystal]]s=== | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}" | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Normalium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Fightinium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Flyinium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Poisonium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Groundium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Rockium Z Sprite.png]] | |||
|- | |||
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}} | |||
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}} | |||
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}} | |||
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}} | |||
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}} | |||
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Buginium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Ghostium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Steelium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Firium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Waterium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Grassium Z Sprite.png]] | |||
|- | |||
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}} | |||
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}} | |||
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}} | |||
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}} | |||
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}} | |||
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}} | |||
|- | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Electrium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Psychium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Icium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Dragonium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Darkinium Z Sprite.png]] | |||
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dream Fairium Z Sprite.png]] | |||
|- | |||
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}} | |||
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}} | |||
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}} | |||
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}} | |||
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}} | |||
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}} | |||
|} | |||
==In other games== | ==In other games== | ||
=== | ===Pokémon Mystery Dungeon series=== | ||
{{main|Damage modification (Mystery Dungeon)}} | {{main|Damage modification (Mystery Dungeon)}} | ||
In the [[Pokémon Mystery Dungeon series]], the type effectiveness chart differs from contemporaneous core series games. Type effectiveness also differs among the series, as does whether effectiveness multipliers stack against dual-typed Pokémon. For example, in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], moves that are ineffective in the core series deal ½× damage instead, not very effective moves deal 0.7× damage instead, and multipliers stack against dual-typed Pokémon. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]], moves that are ineffective in the core series deal ¼× damage, and multipliers typically do not stack. In [[Pokémon Super Mystery Dungeon]], moves that are ineffective in the core series are ineffective as well (0× damage). | In the [[Pokémon Mystery Dungeon series]], the type effectiveness chart differs from contemporaneous core series games. Type effectiveness also differs among the series, as does whether effectiveness multipliers stack against dual-typed Pokémon. For example, in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], moves that are ineffective in the core series deal ½× damage instead, not very effective moves deal 0.7× damage instead, and multipliers stack against dual-typed Pokémon. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Explorers of Darkness]], moves that are ineffective in the core series deal ¼× damage, and multipliers typically do not stack. In [[Pokémon Super Mystery Dungeon]], moves that are ineffective in the core series are ineffective as well (0× damage). | ||
=== | ===Pokémon Ranger series=== | ||
In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of [[Poké Assist]]s on [[wild Pokémon]] is dependent on the Pokémon's group. | In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of [[Poké Assist]]s on [[wild Pokémon]] is dependent on the Pokémon's group. | ||
=== | ===Pokémon Rumble series=== | ||
In the [[Pokémon Rumble series]], the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively. <!--These calculations were only checked in Rumble World.--> | In the [[Pokémon Rumble series]], the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively. <!--These calculations were only checked in Rumble World.--> | ||
=== | ===Pokémon Battrio=== | ||
{{main|Type (Battrio)}} | {{main|Type (Battrio)}} | ||
Pokémon in [[Pokémon Battrio]] all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for {{p|Arceus}}, the Full Plate and Eleven-Plate types. | Pokémon in [[Pokémon Battrio]] all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for {{p|Arceus}}, the Full Plate and Eleven-Plate types. | ||
Line 480: | Line 669: | ||
Players with a [[Pokémon Battrio#Memory Keys|Memory Key]] can also gain experience towards different types that will level up their {{DL|Type (Battrio)|Type Levels}}, granting Pokémon of that type a bonus in Attack or HP. | Players with a [[Pokémon Battrio#Memory Keys|Memory Key]] can also gain experience towards different types that will level up their {{DL|Type (Battrio)|Type Levels}}, granting Pokémon of that type a bonus in Attack or HP. | ||
=== | ===Pokémon Shuffle=== | ||
{{main|Pokémon Shuffle#Type|Pokémon Shuffle → Type}} | {{main|Pokémon Shuffle#Type|Pokémon Shuffle → Type}} | ||
Pokémon in [[Pokémon Shuffle]] each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness. | Pokémon in [[Pokémon Shuffle]] each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness. | ||
=== | ===Pokémon GO=== | ||
In | In [[Pokémon GO]], type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart. Most significantly, an attacking type that would be ineffective against a defending type in the core series is instead doubly resisted. | ||
The multipliers in Pokémon GO are based on 1.6 (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). If a move is super effective, its damage is multiplied by 1.6; if it is resisted, its damage is divided by 1.6 (multiplied by 0.625); if it is doubly resisted (i.e. corresponds to an immunity in the core series), its damage is divided by 1.6² (multiplied by 0.390625). If multiple of the Pokémon's types are weak to or resist the move's type, the product of the multipliers is used. | |||
The possible effective multipliers are as follows. | |||
{|class=wikitable | |||
!rowspan=2|Type effectiveness | |||
!colspan=2|Effective multiplier | |||
|- | |||
!Formula | |||
!Value | |||
|- | |||
|Doubly super effective | |||
|1.6<sup>2</sup> | |||
|×2.56 | |||
|- | |||
|Super effective | |||
|1.6<sup>1</sup> | |||
|×1.6 | |||
|- | |||
|Neutral | |||
|1.6<sup>0</sup> | |||
|×1 | |||
|- | |||
|Resisted | |||
|1.6<sup>-1</sup> | |||
|×0.625 | |||
|- | |||
|Doubly resisted | |||
|1.6<sup>-2</sup> | |||
|×0.390625 | |||
|- | |||
|Triply resisted{{tt|*|Can only occur if the attack is doubled resisted by one type and resisted by the other}} | |||
|1.6<sup>-3</sup> | |||
|×0.244140625 | |||
|} | |||
===Pokémon Unite=== | |||
There are no type advantages in [[Pokémon Unite]]. | |||
==In the TCG== | ==In the TCG== | ||
{{main|Type (TCG)}} | {{main|Type (TCG)}} | ||
There are eleven types in the [[Pokémon Trading Card Game]], significantly fewer than the in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for {{TCG|Weakness}} and {{TCG|Resistance}}, the type of the Pokémon card is used instead. | |||
==In other languages== | ==In other languages== | ||
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|zh_cmn=屬性 / 属性 ''{{tt|Shǔxìng|Type}} | |zh_cmn=屬性 / 属性 ''{{tt|Shǔxìng|Type}} | ||
|cs=Typ | |cs=Typ | ||
|da=Type | |||
|fi=Tyyppi | |fi=Tyyppi | ||
|fr=Type | |fr=Type | ||
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[[de:Typen]] | [[de:Typen]] | ||
[[es: | [[es:Tipo]] | ||
[[fr:Type]] | [[fr:Type]] | ||
[[it:Tipo]] | [[it:Tipo]] | ||
[[ja:タイプ]] | [[ja:タイプ]] | ||
[[zh:属性]] | [[zh:属性]] |
Revision as of 20:09, 7 July 2020
- If you were looking for the property of a Pokémon called type in The Official Pokémon Handbook, see Pokémon category.
Types (Japanese: タイプ Type) are properties for Pokémon and their moves. As of Generation VI, there are 18 types, as listed to the right. Most of these were introduced during Generation I, but the Dark and Steel types were introduced in Generation II and the Fairy type was introduced in Generation VI. A unique ??? type also existed from Generations II through IV. During Generation I, types were occasionally referred to as elements. The types are based on the concept of classical elements in popular culture.
A Pokémon may have either one or two types: For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. With the current 18-type system, there are a total of 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of Generation VIII, 154 different type combinations have been used. Similar to Pokémon, Pokéstar Studios opponents also have types.
A move has exactly one type. The type of a damaging move typically defines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. (Uniquely, Flying Press is a Fighting-type move but has the type effectiveness of both a Fighting- and Flying-type move.) If the type of a move matches one of the types of the Pokémon using it, it gains a boost in power.
Most Gym Leaders and members of the Elite Four are designed to have a type-specific theme.
Type effectiveness
- "Super effective" redirects here. For the webcomic, see Super Effective (webcomic).
- "It's super effective" redirects here. For the podcast, see It's Super Effective (podcast).
- "Weakness" and "Resistance" redirect here. For the TCG mechanics, see Appendix:Glossary (TCG) → Weakness and Appendix:Glossary (TCG) → Resistance.
Damaging moves typically vary in effectiveness (Japanese: 効果 effectiveness) depending on the move's type and the type(s) of its target.
Type effectiveness greatly influences how much damage moves deal:
- If the type of a move is super effective (Japanese: 効果はバツグン super effective) against a type of its target, the damage done is double the normal amount;
- If the type of a move is not very effective (Japanese: 効果は今一つ not very effective) against a type of its target, the damage done is half the normal amount;
- If the type of a move is not effective (Japanese: 効果がない not effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
- If the type of a move is super effective against both of the opponent's types (such as Dig, a Ground-type move, used against an Aggron, a Steel/Rock Pokémon), then the move does 4 times the damage;
- If the type of a move is not very effective against both of the opponent's types (such as Wake-Up Slap, a Fighting-type move, used against a Sigilyph, a Psychic/Flying Pokémon), then the move only does ¼ of the damage;
- If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as Razor Leaf, a Grass-type move, used against a Gyarados, a Water/Flying Pokémon), then the move deals normal damage;
- If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in Thunderbolt, an Electric-type move, used against a Quagsire, a Water/Ground Pokémon).
The moves Flying Press, Freeze-Dry, and Thousand Arrows have custom interactions with defending types and do not strictly obey the type chart. Fire-type moves double in effectiveness against Pokémon affected by Tar Shot. Moves that deal direct damage (including one-hit knockout moves) do not employ effectiveness, although Pokémon may still be immune to them based on type interactions. Certain Abilities, held items, or types of weather (such as Levitate, the Ring Target, or strong winds, respectively) may modify the effectiveness of specific types of moves.
Status moves typically do not employ type effectiveness; however, Ground-type Pokémon are immune to Thunder Wave based on type interactions, and Ghost-type Pokémon are immune to Glare based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas.
Type chart
- For type charts from previous generations, see Type/Type chart
A type chart, also known as type matchup chart, shows which modifiers are applied to move types when attacking Pokémon of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a Flying-type move would hit for 4× damage on a Bug/Grass Pokémon, while a Ground-type move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)
The type chart differs depending on the generation of games it is from. The type chart for Generation VI onward is shown below.
× | Defending type | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A t t a c k i n g t y p e |
1× | 1× | 1× | 1× | 1× | ½× | 1× | 0× | ½× | 1× | 1× | 1× | 1× | 1× | 1× | 1× | 1× | 1× | |
2× | 1× | ½× | ½× | 1× | 2× | ½× | 0× | 2× | 1× | 1× | 1× | 1× | ½× | 2× | 1× | 2× | ½× | ||
1× | 2× | 1× | 1× | 1× | ½× | 2× | 1× | ½× | 1× | 1× | 2× | ½× | 1× | 1× | 1× | 1× | 1× | ||
1× | 1× | 1× | ½× | ½× | ½× | 1× | ½× | 0× | 1× | 1× | 2× | 1× | 1× | 1× | 1× | 1× | 2× | ||
1× | 1× | 0× | 2× | 1× | 2× | ½× | 1× | 2× | 2× | 1× | ½× | 2× | 1× | 1× | 1× | 1× | 1× | ||
1× | ½× | 2× | 1× | ½× | 1× | 2× | 1× | ½× | 2× | 1× | 1× | 1× | 1× | 2× | 1× | 1× | 1× | ||
1× | ½× | ½× | ½× | 1× | 1× | 1× | ½× | ½× | ½× | 1× | 2× | 1× | 2× | 1× | 1× | 2× | ½× | ||
0× | 1× | 1× | 1× | 1× | 1× | 1× | 2× | 1× | 1× | 1× | 1× | 1× | 2× | 1× | 1× | ½× | 1× | ||
1× | 1× | 1× | 1× | 1× | 2× | 1× | 1× | ½× | ½× | ½× | 1× | ½× | 1× | 2× | 1× | 1× | 2× | ||
1× | 1× | 1× | 1× | 1× | ½× | 2× | 1× | 2× | ½× | ½× | 2× | 1× | 1× | 2× | ½× | 1× | 1× | ||
1× | 1× | 1× | 1× | 2× | 2× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | 1× | ½× | 1× | 1× | ||
1× | 1× | ½× | ½× | 2× | 2× | ½× | 1× | ½× | ½× | 2× | ½× | 1× | 1× | 1× | ½× | 1× | 1× | ||
1× | 1× | 2× | 1× | 0× | 1× | 1× | 1× | 1× | 1× | 2× | ½× | ½× | 1× | 1× | ½× | 1× | 1× | ||
1× | 2× | 1× | 2× | 1× | 1× | 1× | 1× | ½× | 1× | 1× | 1× | 1× | ½× | 1× | 1× | 0× | 1× | ||
1× | 1× | 2× | 1× | 2× | 1× | 1× | 1× | ½× | ½× | ½× | 2× | 1× | 1× | ½× | 2× | 1× | 1× | ||
1× | 1× | 1× | 1× | 1× | 1× | 1× | 1× | ½× | 1× | 1× | 1× | 1× | 1× | 1× | 2× | 1× | 0× | ||
1× | ½× | 1× | 1× | 1× | 1× | 1× | 2× | 1× | 1× | 1× | 1× | 1× | 2× | 1× | 1× | ½× | ½× | ||
1× | 2× | 1× | ½× | 1× | 1× | 1× | 1× | ½× | ½× | 1× | 1× | 1× | 1× | 1× | 2× | 2× | 1× | ||
These matchups are suitable for Generation VI onward. |
In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.
Dual-type damage misinformation glitch
In Generation I only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in Pokémon Stadium.
Type-affected game mechanics
Prior to Generation IV, the category of damaging moves only depends on the move's type (except for Shadow moves); for example, all Normal-type damaging moves are physical moves and all Water-type damaging moves are special moves. From Generation IV onward, each individual move has a damage category that is independent of its type.
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as same-type attack bonus, or STAB for short. As an example, an Aron that knows the Steel-type move Metal Claw will have the move's power increased by 50% because one of Aron's types is Steel; the power of Cut would not be increased as Normal is not one of Aron's types.
Some types of field effects, Abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Fire-type moves to increase in power, while Levitate causes Ground-type moves to not work on the Pokémon with this Ability. Likewise, each type has a specific held item that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the Metal Coat for Steel-type moves.
Some moves can change the type of a Pokémon. For example, Camouflage changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. These abilities include Color Change, Multitype, Protean, and RKS System.
Additionally, the type of some moves may depend on the circumstances they are used in; for example, Weather Ball may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the weather it is used in. Additionally, there are Abilities that can modify move types as well as exactly three moves: (Electrify, Ion Deluge, and Plasma Fists).
??? type
- Main article: ??? (type)
The ??? type is the only type to have been removed from the core series games. The ??? type only existed from Generation II to Generation IV and was primarily used in the core series as the type of the move Curse. It was removed in Generation V, and Curse became a Ghost-type move. Any damaging moves given the ??? type deal regular damage against all types, and any Pokémon given the ??? type takes regular damage from all moves.
Shadow
While not generally regarded as an actual type, in Pokémon XD, Shadow moves have their type listed as "------". Shadow Pokémon can be considered to be of this type, but they still retain their regular typing as well. In Pokémon XD, all Shadow moves are not very effective against Shadow Pokémon and super effective against non-Shadow Pokémon.
Typeless
There are situations where Pokémon or moves behave as if they were typeless, unable to receive STAB and boosts from type-enhancing items or Abilities. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
Struggle acts typelessly from Generation II onward. A pure Fire-type Pokémon that uses Burn Up becomes typeless. The move Weather Ball acts typelessly under shadowy aura, and the move Revelation Dance acts typelessly if used by a typeless user (in which case it does not receive STAB).
A typeless Pokémon has no types displayed on its battle summary.
Glitch types
- Main article: List of glitch types
There are several types which only appear through the use of glitches, such as on the types of glitch Pokémon. Most famously this includes the Bird type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types).
Icons
In Pokémon GO, icons were introduced to represent each of the types during gameplay. Very similar icons were later adopted into the core series, starting with Pokémon Sun and Moon, then Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Pokémon Sword and Shield and Pokémon HOME.
In Pokémon X and Y, a different set of type icons were used as decorations for the floor of Diantha's Champion room.
Normal | Fighting | Flying | Poison | Ground | Rock |
Bug | Ghost | Steel | Fire | Water | Grass |
Electric | Psychic | Ice | Dragon | Dark | Fairy |
Pokémon GO
Normal | Fighting | Flying | Poison | Ground | Rock |
Bug | Ghost | Steel | Fire | Water | Grass |
Electric | Psychic | Ice | Dragon | Dark | Fairy |
Pokémon Masters
Normal | Fighting | Flying | Poison | Ground | Rock |
Bug | Ghost | Steel | Fire | Water | Grass |
Electric | Psychic | Ice | Dragon | Dark | Fairy |
On Z-Crystals
Normal | Fighting | Flying | Poison | Ground | Rock |
Bug | Ghost | Steel | Fire | Water | Grass |
Electric | Psychic | Ice | Dragon | Dark | Fairy |
In other games
Pokémon Mystery Dungeon series
- Main article: Damage modification (Mystery Dungeon)
In the Pokémon Mystery Dungeon series, the type effectiveness chart differs from contemporaneous core series games. Type effectiveness also differs among the series, as does whether effectiveness multipliers stack against dual-typed Pokémon. For example, in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, moves that are ineffective in the core series deal ½× damage instead, not very effective moves deal 0.7× damage instead, and multipliers stack against dual-typed Pokémon. In Explorers of Time and Explorers of Darkness, moves that are ineffective in the core series deal ¼× damage, and multipliers typically do not stack. In Pokémon Super Mystery Dungeon, moves that are ineffective in the core series are ineffective as well (0× damage).
Pokémon Ranger series
In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of Poké Assists on wild Pokémon is dependent on the Pokémon's group.
Pokémon Rumble series
In the Pokémon Rumble series, the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively.
Pokémon Battrio
- Main article: Type (Battrio)
Pokémon in Pokémon Battrio all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for Arceus, the Full Plate and Eleven-Plate types.
Pokémon Battrio's type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.
Players with a Memory Key can also gain experience towards different types that will level up their Type Levels, granting Pokémon of that type a bonus in Attack or HP.
Pokémon Shuffle
- Main article: Pokémon Shuffle → Type
Pokémon in Pokémon Shuffle each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.
Pokémon GO
In Pokémon GO, type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart. Most significantly, an attacking type that would be ineffective against a defending type in the core series is instead doubly resisted.
The multipliers in Pokémon GO are based on 1.6 (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). If a move is super effective, its damage is multiplied by 1.6; if it is resisted, its damage is divided by 1.6 (multiplied by 0.625); if it is doubly resisted (i.e. corresponds to an immunity in the core series), its damage is divided by 1.6² (multiplied by 0.390625). If multiple of the Pokémon's types are weak to or resist the move's type, the product of the multipliers is used.
The possible effective multipliers are as follows.
Type effectiveness | Effective multiplier | |
---|---|---|
Formula | Value | |
Doubly super effective | 1.62 | ×2.56 |
Super effective | 1.61 | ×1.6 |
Neutral | 1.60 | ×1 |
Resisted | 1.6-1 | ×0.625 |
Doubly resisted | 1.6-2 | ×0.390625 |
Triply resisted* | 1.6-3 | ×0.244140625 |
Pokémon Unite
There are no type advantages in Pokémon Unite.
In the TCG
- Main article: Type (TCG)
There are eleven types in the Pokémon Trading Card Game, significantly fewer than the in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for Weakness and Resistance, the type of the Pokémon card is used instead.
In other languages
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See also
- Same-type attack bonus
- Type expert
- List of Pokémon with unique type combinations
- List of type combinations by abundance
- Category:Moves that change a Pokémon's type
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |