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(→‎In Pokémon GO: updating information, and with more details)
(→‎Type effectiveness: I don't think that note is needed here)
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{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|Pokémon category}}
{{samename|property of a Pokémon called type in [[The Official Pokémon Handbook]]|Pokémon category}}
{{Types|diamond|* 1}}
{{Types|diamond|* 1}}
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties for {{OBP|Pokémon|species}} and their [[move]]s. As of [[Generation VI]], there are 18 types, as listed to the right. Most of these  were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]] and the {{t|Fairy}} type was introduced in [[Generation VI]]. A unique {{t|???}} type also existed from Generations II through {{gen|IV}}. During [[Generation I]], types were occasionally referred to as '''elements'''.
'''Types''' (Japanese: '''タイプ''' ''Type'') are properties for {{OBP|Pokémon|species}} and their [[move]]s. As of [[Generation VI]], there are 18 types, as listed to the right. Most of these  were introduced during [[Generation I]], but the {{t|Dark}} and {{t|Steel}} types were introduced in [[Generation II]] and the {{t|Fairy}} type was introduced in [[Generation VI]]. A unique {{t|???}} type also existed from Generations II through {{gen|IV}}. During [[Generation I]], types were occasionally referred to as '''elements'''. The types are based on the concept of {{wp|classical elements in popular culture}}.


A Pokémon may have either one or two types: For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of [[Generation VII]], 146 different type combinations have been used. Similar to Pokémon, [[Pokéstar Studios opponents]] also have types.
A Pokémon may have either one or two types: For instance, {{p|Charmander}} is a {{t|Fire}} type, while {{p|Bulbasaur}} is both a {{t|Grass}} type and a {{t|Poison}} type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of [[Generation VII]], 146 different type combinations have been used. Similar to Pokémon, [[Pokéstar Studios opponents]] also have types.


A move has exactly one type. The type of a damaging move typically defines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against.
A move has exactly one type. The type of a damaging move typically defines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. (Uniquely, {{m|Flying Press}} is a Fighting-type move but has the type effectiveness of both a Fighting- and Flying-type move.) If the type of a move matches one of the types of the Pokémon using it, it gains a [[Same-type attack bonus|boost in power]].


Most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type expert|type-specific theme]].
Most [[Gym Leader]]s and members of the [[Elite Four]] are designed to have a [[Type expert|type-specific theme]].
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* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon).
* If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in {{m|Thunderbolt}}, an {{type|Electric}} move, used against a {{p|Quagsire}}, a {{2t|Water|Ground}} Pokémon).


The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types that do not strictly match their assigned types.<!-- Note: Flying Press does not have "two assigned types". It is a Fighting-type move with a special effect that lets it do additional Flying-type damage. It does not work with the Sky Plate or give STAB on Flying-types, etc.--> {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although Pokémon may still be immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or a {{weather|mysterious air current}}, respectively) may modify the effectiveness of specific moves against types.
The moves {{m|Flying Press}}, {{m|Freeze-Dry}}, and {{m|Thousand Arrows}} have custom interactions with defending types that do not strictly match their assigned types. {{type|Fire}} moves double in effectiveness against Pokémon affected by {{m|Tar Shot}}. {{cat|Moves that deal direct damage}} (including [[one-hit knockout move]]s) do not employ effectiveness, although Pokémon may still be immune to them based on type interactions. Certain {{Abilities}}, [[held item]]s, or types of [[weather]] (such as {{a|Levitate}}, the [[Ring Target]], or [[strong winds]], respectively) may modify the effectiveness of specific moves against types.


[[Status move]]s typically do not employ type effectiveness; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.
[[Status move]]s typically do not employ type effectiveness; however, {{type|Ground}} Pokémon are immune to {{m|Thunder Wave}} based on type interactions, and {{type|Ghost}} Pokémon are immune to {{m|Glare}} based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, {{type|Poison}} Pokémon cannot be afflicted with {{status|poison}} and are thus unaffected by {{m|Poison Gas}}.
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A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)
A '''type chart''', also known as '''type matchup chart''', shows which modifiers are applied to [[move]] types when attacking {{OBP|Pokémon|species}} of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a {{type|Flying}} move would hit for 4× damage on a {{2t|Bug|Grass}} Pokémon, while a {{type|Ground}} move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)


The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for Generations VI and VII (the current generation) is shown below.
The type chart differs depending on the [[generation]] of {{pkmn|games}} it is from. The type chart for [[Generation VI]] onward is shown below.


{| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px"
{| class="roundy" style="border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px"
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===Dual-type damage misinformation glitch===
===Dual-type damage misinformation glitch===
{{main|List of glitches in Generation I#Dual-type damage misinformation|List of glitches in Generation I → Dual-type damage misinformation}}
{{main|List of glitches in Generation I#Dual-type damage misinformation|List of glitches in Generation I → Dual-type damage misinformation}}
In [[Generation I]] only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen(for example:If [[Vine Whip (move)|Vine Whip]] was used on a [[Tentacool]],it would deal neutral damage,but the "It's not very effective"message would still appear). This does not occur in {{eng|Pokémon Stadium}}.
In [[Generation I]] only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in {{eng|Pokémon Stadium}}.


==Type-affected game mechanics==
==Type-affected game mechanics==
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type (except for [[Shadow moves]]); for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type.
Prior to [[Generation IV]], the [[damage category|category]] of damaging moves only depends on the move's type (except for [[Shadow moves]]); for example, all {{type|Normal}} damaging moves are [[physical move]]s and all {{type|Water}} damaging moves are [[special move]]s. From [[Generation IV]] onward, each individual move has a [[damage category]] that is independent of its type.


When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased (because none of Aron's types is Normal).
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as [[same-type attack bonus]], or STAB for short. As an example, an {{p|Aron}} that knows the {{type|Steel}} move {{m|Metal Claw}} will have the move's power increased by 50% because one of Aron's types is Steel; the power of {{m|Cut}} would not be increased as Normal is not one of Aron's types.


Some types of field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (10% prior to Generation IV), such as the [[Metal Coat]], which powers up {{type|Steel}} moves.  
Some types of field effects, {{Abilities}}, and [[held item]]s affect moves of a certain type. {{m|Sunny Day}}, for example, causes {{type|Fire}} moves to increase in power, while {{a|Levitate}} causes {{type|Ground}} moves to not work on the Pokémon with this Ability. Likewise, each type has a [[Type-enhancing item|specific held item]] that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the [[Metal Coat]] for {{type|Steel}} moves.  


{{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. So far, the only such Abilities are {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, and {{a|RKS System}}.
{{cat|moves that change a Pokémon's type|Some moves}} can change the type of a Pokémon. For example, {{m|Camouflage}} changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. These abilities include {{a|Color Change}}, {{a|Multitype}}, {{a|Protean}}, and {{a|RKS System}}.


Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}}, as well as three moves ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}).
Additionally, the type of {{cat|moves that change type|some moves}} may depend on the circumstances they are used in; for example, {{m|Weather Ball}} may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the [[weather]] it is used in. Additionally, there are {{cat|Abilities that can modify move types}} as well as exactly three moves: ({{m|Electrify}}, {{m|Ion Deluge}}, and {{m|Plasma Fists}}).


==??? type==
==??? type==
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{{main|List of glitch types}}
{{main|List of glitch types}}
There are several types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types).
There are several types which only appear through the use of glitches, such as on the types of [[glitch Pokémon]]. Most famously this includes the {{t|Bird}} type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types).
==Icons==
The first set of type icons was introduced in {{g|X and Y}}, but it appeared only once on the floor of the champion [[Diantha]]'s room.
In {{g|GO}}, icons were introduced to represent each of the types. Very similar icons were later adopted into the [[core series]], starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] and then {{g|Sword and Shield}}.
==={{g|Sword and Shield}}===
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Normal icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fighting icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Flying icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Poison icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ground icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Rock icon SwSh.png]]
|-
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}}
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}}
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}}
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}}
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Bug icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ghost icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Steel icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fire icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Water icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Grass icon SwSh.png]]
|-
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}}
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}}
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Electric icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Psychic icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Ice icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dragon icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Dark icon SwSh.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:Fairy icon SwSh.png]]
|-
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}}
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}}
|}
==={{g|GO}}===
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Normal.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Fighting.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Flying.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Poison.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Ground.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Rock.png]]
|-
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}}
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}}
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}}
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}}
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Bug.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Ghost.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Steel.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Fire.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Water.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Grass.png]]
|-
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}}
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}}
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Electric.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Psychic.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Ice.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Dragon.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Dark.png]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GO Fairy.png]]
|-
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}}
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}}
|}
==={{g|Masters}}===
{| class="roundy" style="margin:auto; text-align:center; background: #{{black color dark}}; border: 5px solid #{{black color}}"
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:NormalIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FightingIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FlyingIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:PoisonIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GroundIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:RockIC Masters.png|64px]]
|-
| style="background: #{{Normal color light}}; {{roundybottom|5px}}" | {{color2|{{Normal color dark}}|Normal (type)|Normal}}
| style="background: #{{Fighting color light}}; {{roundybottom|5px}}" | {{color2|{{Fighting color dark}}|Fighting (type)|Fighting}}
| style="background: #{{Flying color light}}; {{roundybottom|5px}}" | {{color2|{{Flying color dark}}|Flying (type)|Flying}}
| style="background: #{{Poison color light}}; {{roundybottom|5px}}" | {{color2|{{Poison color dark}}|Poison (type)|Poison}}
| style="background: #{{Ground color light}}; {{roundybottom|5px}}" | {{color2|{{Ground color dark}}|Ground (type)|Ground}}
| style="background: #{{Rock color light}}; {{roundybottom|5px}}" | {{color2|{{Rock color dark}}|Rock (type)|Rock}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:BugIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GhostIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:SteelIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FireIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:WaterIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:GrassIC Masters.png|64px]]
|-
| style="background: #{{Bug color light}}; {{roundybottom|5px}}" | {{color2|{{Bug color dark}}|Bug (type)|Bug}}
| style="background: #{{Ghost color light}}; {{roundybottom|5px}}" | {{color2|{{Ghost color dark}}|Ghost (type)|Ghost}}
| style="background: #{{Steel color light}}; {{roundybottom|5px}}" | {{color2|{{Steel color dark}}|Steel (type)|Steel}}
| style="background: #{{Fire color light}}; {{roundybottom|5px}}" | {{color2|{{Fire color dark}}|Fire (type)|Fire}}
| style="background: #{{Water color light}}; {{roundybottom|5px}}" | {{color2|{{Water color dark}}|Water (type)|Water}}
| style="background: #{{Grass color light}}; {{roundybottom|5px}}" | {{color2|{{Grass color dark}}|Grass (type)|Grass}}
|-
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:ElectricIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:PsychicIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:IceIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:DragonIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:DarkIC Masters.png|64px]]
| width="120px" style="background: #eee; {{roundytop|5px}}" | [[File:FairyIC Masters.png|64px]]
|-
| style="background: #{{Electric color light}}; {{roundybottom|5px}}" | {{color2|{{Electric color dark}}|Electric (type)|Electric}}
| style="background: #{{Psychic color light}}; {{roundybottom|5px}}" | {{color2|{{Psychic color dark}}|Psychic (type)|Psychic}}
| style="background: #{{Ice color light}}; {{roundybottom|5px}}" | {{color2|{{Ice color dark}}|Ice (type)|Ice}}
| style="background: #{{Dragon color light}}; {{roundybottom|5px}}" | {{color2|{{Dragon color dark}}|Dragon (type)|Dragon}}
| style="background: #{{Dark color light}}; {{roundybottom|5px}}" | {{color2|{{Dark color dark}}|Dark (type)|Dark}}
| style="background: #{{Fairy color light}}; {{roundybottom|5px}}" | {{color2|{{Fairy color dark}}|Fairy (type)|Fairy}}
|}


==In other games==
==In other games==
Line 485: Line 628:


===In Pokémon GO===
===In Pokémon GO===
In [[Pokémon GO]], type effectiveness multipliers differ from that of the core series games, but using the same type effectiveness chart. Additionally, an attacking type that would be ineffective against a defending type in the core series are considered to be double not very effective instead.  
In [[Pokémon GO]], type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart. Most significantly, an attacking type that would be ineffective against a defending type in the core series is instead doubly resisted.  


Instead of using multipliers of base 2, Pokémon GO uses multipliers are of base 1.6 (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). Like in the core series, if the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types.
The multipliers in Pokémon GO are based on 1.6 (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). If a move is super effective, its damage is multiplied by 1.6; if it is resisted, its damage is divided by 1.6 (multiplied by 0.625); if it is doubly resisted (i.e. corresponds to an immunity in the core series), its damage is divided by 1.6² (multiplied by 0.390625). If multiple of the Pokémon's types are weak to or resist the move's type, the product of the multipliers is used.


Type multipliers are as follows:
The possible effective multipliers are as follows.
 
{|class=wikitable
* '''×2.56''' for double super effective attacks
!rowspan=2|Type effectiveness
* '''×1.6''' for super effective attacks
!colspan=2|Effective multiplier
* '''×0.625''' for not very effective attacks
|-
* '''×0.390625''' for double not very effective attacks
!Formula
* '''×0.244140625''' for triple not very effective attacks (e.g. a {{type|Fighting}} attack against {{p|Gengar}})
!Value
|-
|Doubly super effective
|1.6<sup>2</sup>
|×2.56
|-
|Super effective
|1.6<sup>1</sup>
|×1.6
|-
|Neutral
|1.6<sup>0</sup>
|×1
|-
|Resisted
|1.6<sup>-1</sup>
|×0.625
|-
|Doubly resisted
|1.6<sup>-2</sup>
|×0.390625
|-
|Triply resisted{{tt|*|Can only occur if the attack is doubled resisted by one type and resisted by the other}}
|1.6<sup>-3</sup>
|×0.244140625
|}


==In the TCG==
==In the TCG==
{{main|Type (TCG)}}
{{main|Type (TCG)}}
In the [[Pokémon Trading Card Game]], there were initially only seven types, although it has since been extended to eleven types. Because of this reduction, there are many Pokémon that share a type with one another, despite not normally sharing one in the core video game. Furthermore, in the TCG it's the Pokémon's type itself, not the type of energy used to power its attack, that determines whether more or less damage is done due to Type; generally speaking weakness to a Pokémon's type doubles damage, while resistance reduces damage by 20 points. So while type mechanics are generally different than in the core games, they do try to preserve a similar spirit.
There are eleven types in the [[Pokémon Trading Card Game]], significantly fewer than the in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for {{TCG|Weakness}} and {{TCG|Resistance}}, the type of the Pokémon card is used instead.
 
For example, [[Machamp]], [[Gigalith]], and [[Hippowdon]] are all {{TCG|Fighting}} type Pokémon in the TCG, despite being {{t|Fighting}}-, {{t|Rock}}- and {{type|Ground}} Pokémon, respectively, in the video game. However, Machamp cards may be weak to {{TCG|Psychic}} type Pokémon, while Gigalith may be weak to {{TCG|Water}} type Pokémon, and Hippowdon would be weak to {{TCG|Grass}} type Pokémon, just as those Pokémon would be in the core games. Likewise, when these Pokémon attack, they may be able to do extra damage to a {{TCG|Lightning}} type Pokémon in the TCG, despite {{type|Electric}} Pokémon in the video game not being normally weak to {{t|Fighting}}- and {{type|Rock}} Pokémon.


==In other languages==
==In other languages==
Line 542: Line 708:


[[de:Typen]]
[[de:Typen]]
[[es:Tipos elementales]]
[[es:Tipo]]
[[fr:Type]]
[[fr:Type]]
[[it:Tipo]]
[[it:Tipo]]
[[ja:タイプ]]
[[ja:タイプ]]
[[zh:属性]]
[[zh:属性]]

Revision as of 19:00, 24 January 2020

If you were looking for the property of a Pokémon called type in The Official Pokémon Handbook, see Pokémon category.

Types (Japanese: タイプ Type) are properties for Pokémon and their moves. As of Generation VI, there are 18 types, as listed to the right. Most of these were introduced during Generation I, but the Dark and Steel types were introduced in Generation II and the Fairy type was introduced in Generation VI. A unique ??? type also existed from Generations II through IV. During Generation I, types were occasionally referred to as elements. The types are based on the concept of classical elements in popular culture.

A Pokémon may have either one or two types: For instance, Charmander is a Fire type, while Bulbasaur is both a Grass type and a Poison type. With the current 18-type system, there are 324 possible ways to assign types to Pokémon, with 171 unique combinations. As of Generation VII, 146 different type combinations have been used. Similar to Pokémon, Pokéstar Studios opponents also have types.

A move has exactly one type. The type of a damaging move typically defines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against. (Uniquely, Flying Press is a Fighting-type move but has the type effectiveness of both a Fighting- and Flying-type move.) If the type of a move matches one of the types of the Pokémon using it, it gains a boost in power.

Most Gym Leaders and members of the Elite Four are designed to have a type-specific theme.

Type effectiveness

"Super effective" redirects here. For the webcomic, see Super Effective (webcomic).
"It's super effective" redirects here. For the podcast, see It's Super Effective (podcast).
"Weakness" and "Resistance" redirect here. For the TCG mechanics, see Appendix:Glossary (TCG) → Weakness and Appendix:Glossary (TCG) → Resistance.

Damaging moves typically vary in effectiveness (Japanese: 効果 effectiveness) depending on the move's type and the type(s) of its target.

Type effectiveness greatly influences how much damage moves deal:

  • If the type of a move is super effective (Japanese: 効果はバツグン super effective) against a type of its target, the damage done is double the normal amount;
  • If the type of a move is not very effective (Japanese: 効果は今一つ not very effective) against a type of its target, the damage done is half the normal amount;
  • If the type of a move is not effective (Japanese: 効果がない not effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.

For targets that have two types, overall type effectiveness is the combined effectiveness against each of its types:

  • If the type of a move is super effective against both of the opponent's types (such as Dig, a Ground-type move, used against an Aggron, a Steel/Rock Pokémon), then the move does 4 times the damage;
  • If the type of a move is not very effective against both of the opponent's types (such as Wake-Up Slap, a Fighting-type move, used against a Sigilyph, a Psychic/Flying Pokémon), then the move only does ¼ of the damage;
  • If the type of a move is super effective against one of the opponent's types but not very effective against the other (such as Razor Leaf, a Grass-type move, used against a Gyarados, a Water/Flying Pokémon), then the move deals normal damage;
  • If the type of move is completely ineffective against one of the opponent's types, then the move does no damage, even if the opponent has a second type that would be vulnerable to it (as in Thunderbolt, an Electric-type move, used against a Quagsire, a Water/Ground Pokémon).

The moves Flying Press, Freeze-Dry, and Thousand Arrows have custom interactions with defending types that do not strictly match their assigned types. Fire-type moves double in effectiveness against Pokémon affected by Tar Shot. Moves that deal direct damage (including one-hit knockout moves) do not employ effectiveness, although Pokémon may still be immune to them based on type interactions. Certain Abilities, held items, or types of weather (such as Levitate, the Ring Target, or strong winds, respectively) may modify the effectiveness of specific moves against types.

Status moves typically do not employ type effectiveness; however, Ground-type Pokémon are immune to Thunder Wave based on type interactions, and Ghost-type Pokémon are immune to Glare based on type interactions in Generation II and III only. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas.

Type chart

For type charts from previous generations, see Type/Type chart

A type chart, also known as type matchup chart, shows which modifiers are applied to move types when attacking Pokémon of each type. If the defending Pokémon is dual-typed, the modifier is calculated as the product of the modifiers for both of its types: a Flying-type move would hit for 4× damage on a Bug/Grass Pokémon, while a Ground-type move used against the same would do only a quarter of the normal damage. (A complete ineffectiveness against either type will make the move deal no damage, since 0 multiplied by any number is 0.)

The type chart differs depending on the generation of games it is from. The type chart for Generation VI onward is shown below.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark Fairy
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½× ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½× ½×
Poison ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½× ½× ½× ½×
Ghost ½×
Steel ½× ½× ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½× ½×
Dragon ½×
Dark ½× ½× ½×
Fairy ½× ½× ½×
These matchups are suitable for Generation VI onward.

In Inverse Battles, a different type chart is used that essentially inverts the normal type chart, turning immunities and resistances into weaknesses, and weaknesses into resistances.

Dual-type damage misinformation glitch

Main article: List of glitches in Generation I → Dual-type damage misinformation

In Generation I only, if a damaging move is used on a Pokémon with two types such that one of its types is weak to the move and the other type resists the move, it will correctly receive neutral damage, but the incorrect message will be displayed on-screen. This does not occur in Pokémon Stadium.

Type-affected game mechanics

Prior to Generation IV, the category of damaging moves only depends on the move's type (except for Shadow moves); for example, all Normal-type damaging moves are physical moves and all Water-type damaging moves are special moves. From Generation IV onward, each individual move has a damage category that is independent of its type.

When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as same-type attack bonus, or STAB for short. As an example, an Aron that knows the Steel-type move Metal Claw will have the move's power increased by 50% because one of Aron's types is Steel; the power of Cut would not be increased as Normal is not one of Aron's types.

Some types of field effects, Abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Fire-type moves to increase in power, while Levitate causes Ground-type moves to not work on the Pokémon with this Ability. Likewise, each type has a specific held item that can be given to a Pokémon that will power up one of the specific types by 20% (or 10%, prior to Generation IV), such as the Metal Coat for Steel-type moves.

Some moves can change the type of a Pokémon. For example, Camouflage changes the user's type to a type corresponding to the battlefield terrain. Abilities can also change the type of a Pokémon. These abilities include Color Change, Multitype, Protean, and RKS System.

Additionally, the type of some moves may depend on the circumstances they are used in; for example, Weather Ball may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the weather it is used in. Additionally, there are Abilities that can modify move types as well as exactly three moves: (Electrify, Ion Deluge, and Plasma Fists).

??? type

Main article: ??? (type)

The ??? type is the only type to have been removed from the core series games. The ??? type only existed from Generation II to Generation IV and was primarily used in the core series as the type of the move Curse. It was removed in Generation V, and Curse became a Ghost-type move. Any damaging moves given the ??? type deal regular damage against all types, and any Pokémon given the ??? type takes regular damage from all moves.

Shadow

While not generally regarded as an actual type, in Pokémon XD, Shadow moves have their type listed as "------". Shadow Pokémon can be considered to be of this type, but they still retain their regular typing as well. In Pokémon XD, all Shadow moves are not very effective against Shadow Pokémon and super effective against non-Shadow Pokémon.

Typeless

There are situations where Pokémon or moves behave as if they were typeless, unable to receive STAB and boosts from type-enhancing items or Abilities. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.

Struggle acts typelessly from Generation II onward. A pure Fire-type Pokémon that uses Burn Up becomes typeless. The move Revelation Dance acts typelessly if used by a typeless user (in which case it does not receive STAB).

A typeless Pokémon has no types displayed on its battle summary.

Glitch types

Main article: List of glitch types

There are several types which only appear through the use of glitches, such as on the types of glitch Pokémon. Most famously this includes the Bird type, which was intentionally programmed into the code of the Generation I and II games but was not given to any real Pokémon. Other glitch types are the result of the game reading other data as if it were types. Like the ??? type, all glitch types have no special effectiveness (they both inflict normal damage against all types and take normal damage from all types).

Icons

The first set of type icons was introduced in Pokémon X and Y, but it appeared only once on the floor of the champion Diantha's room.

In Pokémon GO, icons were introduced to represent each of the types. Very similar icons were later adopted into the core series, starting with Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and then Pokémon Sword and Shield.

Pokémon Sword and Shield

Normal icon SwSh.png Fighting icon SwSh.png Flying icon SwSh.png Poison icon SwSh.png Ground icon SwSh.png Rock icon SwSh.png
Normal Fighting Flying Poison Ground Rock
Bug icon SwSh.png Ghost icon SwSh.png Steel icon SwSh.png Fire icon SwSh.png Water icon SwSh.png Grass icon SwSh.png
Bug Ghost Steel Fire Water Grass
Electric icon SwSh.png Psychic icon SwSh.png Ice icon SwSh.png Dragon icon SwSh.png Dark icon SwSh.png Fairy icon SwSh.png
Electric Psychic Ice Dragon Dark Fairy

Pokémon GO

GO Normal.png GO Fighting.png GO Flying.png GO Poison.png GO Ground.png GO Rock.png
Normal Fighting Flying Poison Ground Rock
GO Bug.png GO Ghost.png GO Steel.png GO Fire.png GO Water.png GO Grass.png
Bug Ghost Steel Fire Water Grass
GO Electric.png GO Psychic.png GO Ice.png GO Dragon.png GO Dark.png GO Fairy.png
Electric Psychic Ice Dragon Dark Fairy

Pokémon Masters

NormalIC Masters.png FightingIC Masters.png FlyingIC Masters.png PoisonIC Masters.png GroundIC Masters.png RockIC Masters.png
Normal Fighting Flying Poison Ground Rock
BugIC Masters.png GhostIC Masters.png SteelIC Masters.png FireIC Masters.png WaterIC Masters.png GrassIC Masters.png
Bug Ghost Steel Fire Water Grass
ElectricIC Masters.png PsychicIC Masters.png IceIC Masters.png DragonIC Masters.png DarkIC Masters.png FairyIC Masters.png
Electric Psychic Ice Dragon Dark Fairy

In other games

In the Pokémon Mystery Dungeon series

Main article: Damage modification (Mystery Dungeon)

In the Pokémon Mystery Dungeon series, the type effectiveness chart differs from contemporaneous core series games. Type effectiveness also differs among the series, as does whether effectiveness multipliers stack against dual-typed Pokémon. For example, in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, moves that are ineffective in the core series deal ½× damage instead, not very effective moves deal 0.7× damage instead, and multipliers stack against dual-typed Pokémon. In Explorers of Time and Explorers of Darkness, moves that are ineffective in the core series deal ¼× damage, and multipliers typically do not stack. In Pokémon Super Mystery Dungeon, moves that are ineffective in the core series are ineffective as well (0× damage).

In the Pokémon Ranger series

In the Pokémon Ranger series, each Pokémon has a group, equivalent to a type in the core series. The effectiveness of Poké Assists on wild Pokémon is dependent on the Pokémon's group.

In the Pokémon Rumble series

In the Pokémon Rumble series, the type effectiveness chart differs from the equivalent type chart in contemporaneous core series games. Moves that are ineffective in the core series deal 0.6× damage instead, moves that would be not very effective against one or both of the target's types deal ~0.8× or ~0.7× damage, respectively, and moves that would be super effective against one or both of the target's types deal ~1.2× and ~1.4× damage, respectively.

In Pokémon Battrio

Main article: Type (Battrio)

Pokémon in Pokémon Battrio all have one type in line with one of their types in the core games. Battrio also includes two unique types exclusively for Arceus, the Full Plate and Eleven-Plate types.

Pokémon Battrio's type effectiveness chart is also unique, with different possible strengths for weaknesses or resistances. For example, while Grass-type Pokémon are weak to both Ice- and Fire-type moves, they are weaker to Fire-type moves than to Ice-type moves.

Players with a Memory Key can also gain experience towards different types that will level up their Type Levels, granting Pokémon of that type a bonus in Attack or HP.

In Pokémon Shuffle

Main article: Pokémon Shuffle → Type

Pokémon in Pokémon Shuffle each only have one type. Pokémon Shuffle's type effectiveness chart is also slightly different than the contemporaneous Generation VI chart, with 0× effectivenesses turned into ½× effectiveness.

In Pokémon GO

In Pokémon GO, type effectiveness multipliers differ from the core series games, but using the same type effectiveness chart. Most significantly, an attacking type that would be ineffective against a defending type in the core series is instead doubly resisted.

The multipliers in Pokémon GO are based on 1.6 (1.4 prior to December 12, 2018 and 1.25 prior to June 21, 2017). If a move is super effective, its damage is multiplied by 1.6; if it is resisted, its damage is divided by 1.6 (multiplied by 0.625); if it is doubly resisted (i.e. corresponds to an immunity in the core series), its damage is divided by 1.6² (multiplied by 0.390625). If multiple of the Pokémon's types are weak to or resist the move's type, the product of the multipliers is used.

The possible effective multipliers are as follows.

Type effectiveness Effective multiplier
Formula Value
Doubly super effective 1.62 ×2.56
Super effective 1.61 ×1.6
Neutral 1.60 ×1
Resisted 1.6-1 ×0.625
Doubly resisted 1.6-2 ×0.390625
Triply resisted* 1.6-3 ×0.244140625

In the TCG

Main article: Type (TCG)

There are eleven types in the Pokémon Trading Card Game, significantly fewer than the in other Pokémon media. Because of the smaller number of types, Pokémon often have different types in the TCG to other Pokémon media. Due to the fact that Pokémon in the TCG can usually only have one type, dual-type Pokémon often have different cards which correspond to the Pokémon's two different types, since type is a property of the individual card and not the species. In the TCG, moves do not have their own type. Instead, for Weakness and Resistance, the type of the Pokémon card is used instead.

In other languages

Language Title
Chinese Cantonese 屬性 Suhksing
Mandarin 屬性 / 属性 Shǔxìng
The Czech Republic Flag.png Czech Typ
Finland Flag.png Finnish Tyyppi
France Flag.png French Type
Germany Flag.png German Typ
Hungary Flag.png Hungarian Típus
Indonesia Flag.png Indonesian Tipe
Italy Flag.png Italian Tipo
South Korea Flag.png Korean 타입 Type
Malaysia Flag.png Malaysian Type
Jenis
Poland Flag.png Polish Typ
Portuguese Brazil Flag.png Brazil Tipo
Elemento*
Portugal Flag.png Portugal Tipo
Russia Flag.png Russian Тип Tip
Spain Flag.png Spanish Tipo
Sweden Flag.png Swedish Typ
Sort*
Elementklass*
Thailand Flag.png Thai ประเภท Praphet
Turkey Flag.png Turkish Tip
Vietnam Flag.png Vietnamese Hệ

See also


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.